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February 21st
Idle Champions: Fleetswake 7 
Posted in Idle Champions.

You've been recruited by a merchant guild in Waterdeep to look into a number of mysterious missing ships over the past year. The Fair Seas Festival is a good time to look into this as people are quite open about the dangers of the sea, the fury of Umberlee, and so forth.

Many people blame Umberlee for the missing ships, but the merchant guild isn't so sure...

Fleetswake 7 introduces Dynaheir, the Wychlaran wizard from Baldur's Gate 2! Also returning is Solaak, the kalashtar ranger, and Desmond, the werewolf ranger! Players have until Monday, March 4th at 12 PM Pacific to complete their Fleetswake 7 unlocks and objectives.

Dynaheir



    Dynaheir is a Wychlaran Invoker hailing from the distant land of Rashemen, who travels with her stalwart bodyguard, Minsc. She carries a deep-seated animosity toward the Red Wizards of Thay, and the mere mention of these hated adversaries sparks a fiery determination in her eyes and a steely edge to her voice.
Dynaheir the Invoker is a Support and Speed Champion who buffs hardy Champions while helping increase quest progress. This human wizard can be found in Seat 3 opposite of Nayeli once she is unlocked.

For more information on Dynaheir and her abilities, check out her Champion Spotlight!

Year Seven Variants


The Wychlaran of Rashemen - Search for some missing ships during Fleetswake in Waterdeep with Dynaheir!
  • Dynaheir joins the formation. She can be moved, but not removed.
  • You may only use Champions with a CON of 15 or higher.
  • Getting to know Dynaheir: Dynaheir increases the damage of resilient heroes. Use as many as you can to get the most from her abilities!
  • Reach Area 75.

Thayan Threat - Search for some missing ships during Fleetswake in Waterdeep while fighting Red Wizards!
  • Dynaheir joins the formation. She can be moved, but not removed.
  • Quest requirements are increased by 25% in non-boss areas.
  • A Red Wizard spawns with every wave in non-boss areas.
  • Getting to know Dynaheir: Humanoids (and therefore Red Wizards) are Dynaheir's favored foe, and her favored foes have a chance to drop double quest progress when defeated!
  • Reach Area 125.

Minsc's Dajemma - Search for some missing ships while helping Minsc with his journeys.
  • Dynaheir and Minsc join the formation. They can be moved, but not removed.
  • You may not use Tanking Champions.
  • Getting to know Dynaheir: Minsc is Dynaheir's bodyguard. Use Dynaheir's specialization choice to turn him into a durable defender!
  • Reach Area 175.

We would love to hear about your experiences in Idle Champions on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!



February 16th
Idle Champion Spotlight: Dynaheir 
Posted in Idle Champions.

"Any protection would be courtesy, not necessity. My power is no less than thine!"

Folks native to Rashemen have proven themselves to be fierce individuals displaying great bravery and tremendous arcane power, and Dynaheir is no exception. She's confident in her abilities, and will not hesitate to use her archaic speech to be critical of others. But her faithful bodyguard Minsc has earned her loyalty and respect as they have traveled together across the Sword Coast.

I. Dynaheir



    Dynaheir is a Wychlaran Invoker hailing from the distant land of Rashemen, who travels with her stalwart bodyguard, Minsc. She carries a deep-seated animosity toward the Red Wizards of Thay, and the mere mention of these hated adversaries sparks a fiery determination in her eyes and a steely edge to her voice.
Dynaheir the Invoker is a Support and Speed Champion who buffs hardy Champions while helping increase quest progress. This human wizard can be found in Seat 3 opposite of Nayeli once she is unlocked.

II. Dynaheir's Stats

Race: Human Alignment: Lawful Good
Gender: Female Pronouns: She/Her
Age: 28 Affiliation: Heroes of Baldur's Gate Class: Wizard

STR: 11 DEX: 13 CON: 16
INT: 17 WIS: 15 CHA: 12

Role: Support, Speed

Eligible for Patrons: Mirt, Vajra, Strahd

Seat: 3 (Nayeli)


III. Dynaheir's Design

There is no greater enemy to the Red Wizards of Thay than this powerful wizard from Rashemen. Dynaheir goes out of her way to hunt them down wherever she goes, while also helping the rest of the formation go after their chosen targets. Humanoid enemies, like those Red Wizards, are her Favored Foe. Thanks to her support, all Favored Foes of ANY Champion in the formation will have a bigger chance of dropping double quest items or counting for double quest progress.

The formation won't get far on their mission without healthy Champions, so Dynaheir increases the Overwhelm of Champions in the front-most column in the formation. She also increases the damage of Champions with a high Constitution, and that bonus grows as her allies are attacked. She can boost that even further if she specializes in Circle Magic. Otherwise she can put extra focus on dealing damage to Favored Foes with the Iron Lord's Justice, or support her Loyal Bodyguard Minsc by giving him the Tanking role and all of the buffs needed to fulfill his task!

Dynaheir uses An Old School Sling most of the time, but when necessary she can call upon two different Ultimate elemental attacks! She will alternate between a gigantic Fireball that damages and knocks back enemies, and a Lightning Bolt that will injure and stun a line of creatures.

The ranks of the Heroes of Baldur's Gate are bolstered with Dynaheir joining them, and she's ready to show just how powerful a Wychlaran Invoker can be!

IV. Dynaheir's Abilities

Basic Attack

  • An Old School Sling - Dynaheir attacks the closest enemy with her sling, dealing 1 hit.

Formation Abilities

  • The Resolve of Rashemen - Dynaheir increases the damage of all Champions in the formation with a CON of 15+ by 400% for each Champion affected by this ability, stacking multiplicatively.
  • Enemy of Thay - Humanoid enemies are Dynaheir's Favored Foe. There is a 50% chance that an additional Red Wizard spawns with each wave in non-boss areas.
  • Spoils of War - All Favored Foes have a 25% chance to drop double quest items or count for double quest progress.
  • Defensive Position - Dynaheir increases the bonus of The Resolve of Rashemen by 20% each time an ally is attacked, up to a maximum of 100 stacks. If Minsc is in the formation, the base effect is increased to 44%. Stacks apply multiplicatively and reset when changing areas.
  • The Unapproachable East - Champions in the front-most column of the formation have their Overwhelm increased to 25, if it wasn't already higher.

Specializations

  • Circle Magic - Champions that are adjacent to Dynaheir get +1 CON and the base effect of The Resolve of Rashemen is increased by 10%.
  • Iron Lord's Justice - Champions deal 1000% more damage against all Favored Foes.
  • Loyal Bodyguard - Minsc gains the Tanking role and is now eligible for this adventure regardless of other restrictions. Dynaheir increases Minsc's base health by 200%, and then further increases his health by 75% for every 50 areas completed in the current adventure, up to area 600. She also increases the health of all Champions, other than Minsc, by 25% of Minsc's max health.

Ultimate Ability

Dynaheir alternates between two different Ultimate attacks, Fireball and Lightning bolt:

  • Fireball - Dynaheir casts a gigantic fireball that engulfs the entire enemy's side of the screen, dealing 1 ultimate hit to all enemies and knocking them back a short distance.
  • Lightning Bolt - Dynaheir casts a lightning bolt through the target with the most health remaining, dealing 1 ultimate hit to all creatures in a wide line and stunning them for 5 seconds.

V. Dynaheir's Epic Equipment



Slot 1: Global DPS
Slot 2: The Resolve of Rashemen
Slot 3: Spoils of War
Slot 4: Defensive Position
Slot 5: Specializations
Slot 6: Ultimate Cooldown

VI. Conclusion

Are you excited to another familiar Champion from Baldur's Gate? Let us know:
February 22nd, 2023
Idle Champions: Fleetswake 6 
Posted in Idle Champions.

You've been recruited by a merchant guild in Waterdeep to look into a number of mysterious missing ships over the past year. The Fair Seas Festival is a good time to look into this as people are quite open about the dangers of the sea, the fury of Umberlee, and so forth.

Many people blame Umberlee for the missing ships, but the merchant guild isn't so sure...

Fleetswake 6 introduces Solaak, a kalashtar ranger played by Gabe Hicks on Idle Champions Presents: Fury of the Black Rose. Fleetswake also brings back Desmond, a werewolf ranger, as well as Orisha, an Aasimar Cleric and Bard. Players have until Monday, March 6th at 12 PM Pacific to complete their Fleetswake 6 unlocks and objectives.

I. Solaak



    Being telepathic means Solaak knows who to trust, and sadly that’s not many people. But when the Kalashtar found the soul of a dragon trapped in a chasm, he formed a bond of trust like no other. Solaak now rides his dragon mentor, Tempest, into battle, and together they are unstoppable!

Solaak is a Support Champion who excels at ranged attacks, as well as aiding others who attack from a distance. His shots are even more inspiring as he fires while riding his fierce dragon companion! Once unlocked, you can find this ranger in Slot 2 opposite Celeste.

For more information on Solaak and his abilities, check out his Champion Spotlight!

Year Six Variants


  • Adventure Variant 1: On the Wings of Dragons — Search for some missing ships during Fleetswake with Solaak! Solaak, Tempest, and Levits join the formation. Levits can be moved, but not removed.
    Complete Area 75.
  • Getting to know Solaak: Solaak's Pseudodragon pet Levits takes his place in the formation. Look for Solaak riding a drake in the back of the formation!

  • Adventure Variant 2: Slings and Arrows — Search for some missing ships during Fleetswake with your best ranged attackers. Solaak, Tempest, and Levits join the formation. Levits can be moved, but not removed. The base attack cooldowns of Champions with magic and melee base attacks are increased by 10 seconds.
    Complete Area 125.
  • Getting to know Solaak: Solaak's buffs focus on Champions with ranged attacks. Make the best ranged formation possible!

  • Adventure Variant 3: A Scaly Companion — Search for some missing ships during Fleetswake with a dragon escort! Solaak, Tempest, and Levits join the formation. Levits can be moved, but not removed. A Bronze Dragon joins the formation as an escort. It takes up three spots in the formation, but doesn't do much else.
    Complete Area 175.
  • Getting to know Solaak: One of Solaak's specializations can help offset the presence of escorts in the formation. Choose wisely!


For information on previous years' variants, check out the Fleetswake 5 blog. And if you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!
February 23rd, 2022
Idle Champions: Fleetswake 5 
Posted in Idle Champions.

You've been recruited by a merchant guild in Waterdeep to look into a number of mysterious missing ships over the past year. The Fair Seas Festival is a good time to look into this as people are quite open about the dangers of the sea, the fury of Umberlee, and so forth.

Many people blame Umberlee for the missing ships, but the merchant guild isn't so sure...

Fleetswake 5 introduces Desmond, the lyncathropic lone wolf human Ranger played by Deejay Knight on The Black Dice Society. Fleetswake also brings back Orisha, an Aasimar Cleric and Bard and Sisaspia, a Yuan-Ti Pureblood Circle of Spores Druid. Players have until Monday, March 7th at 12 PM Pacific to complete their Fleetswake 5 unlocks and objectives.

I. Desmond

Dungeons & Dragons Desmond Key Art

    While on the hunt for food as a teenager, Desmond was inflicted with the curse of lycanthropy. After a lot of work and time, he's accepted his new lycanthropic nature and now savors any opportunity to unleash the beast inside if the situation arises. Since his companions travel the dark lands of Ravenloft, there are plenty of occasions to transform!


Desmond is a Support Champion whose noble heart and fearsome bite can aid his allies through even the darkest of adventures. When you want to add him to your formation you can swap him with Jarlaxle in slot 4.

II. Desmond's Stats

Race: Human Alignment: Chaotic Good
Class: Ranger Gender: Male Pronouns: He/Him
Age: 33
Affiliation: Black Dice Society

STR: 16 DEX: 15 CON: 11
INT: 11 WIS: 12 CHA: 13

Role: Support
Eligible for Patrons: Mirt, Zariel
Slot: 4 (Jarlaxle)


Dungeons & Dragons Desmond

III. Desmond's Design

The Black Dice Society tells the dark tale of six souls struggling to survive their journeys through the horrific lands of Ravenloft. When he's not giving an outstanding portrayal of a fearsome ranger, Deejay Knight prefers happier moods as a variety streamer focusing on big laughs and positivity both on stream and in his community!

Desmond's lycanthropic transformation may make him incredibly deadly, but he's a Support Champion whose primary goal is to assist his pack. That's why his Noble Heart will always be focused on increasing the damage of adjacent Champions, and when Running With The Pack he'll further increase that bonus for Lycanthropes, Druids, and other Black Dice Society Champions. As the moon waxes and wanes, so does Desmond's power and ability to buff his companions. Should any of his companions fall, Desmond will increase all Champion damage to make up for their fallen comrade.

For more information on Desmond and his abilities, check out his Champion Spotlight!

Year Five Variants


  • Adventure Variant 1: Full Moon Madness — Desmond takes up a slot in the formation, he can't be moved or removed from the formation. In Non-Boss areas, each wave creates extra sailors. They do not drop gold, or count towards quest progress.
    Complete Area 75.
  • Getting to know Desmond: Desmond's attack speed speeds up during the full moon can help you cut through hordes of enemies. Use his specialization to make the most of this!

  • Adventure Variant 2: New Moon Nemesis — Desmond takes up a slot in the formation, he can't be moved or removed from the formation. In Non-Boss areas, each wave spawns one additional Armored Crab with 5 armored HP. It does not drop gold or count towards quest progress. Every time a crab spawns, a random Champion is stunned for 10 seconds.
    Complete Area 125.
  • Getting to know Desmond: Desmond's damage boost during the new moon can help you get through heavily armored foes. Use his specialization to make the most of this!

  • Adventure Variant 3: Strength to Persevere — Only Champions with a STR of 16 or higher may be used. A werewolf starts in the formation. An additional werewolf joins the formation every 50 areas.
    Complete Area 175.
  • Getting to know Desmond: Desmond increases the damage of the formation when slots are filled with escorts (or dead Champions). Use him to reduce the sting of missing formation slots!


New DLC

Dungeons & Dragons Shadowfell Desmond

Also launching with Desmond is the Shadowfell Desmond Theme Pack! This pack includes an unlock for Desmond, the new Shadowfell Desmond Skin, the Frost, the wolf cub familiar, Desmond's Epic The Raven's Call Feat, which increases Noble Heart by 80%, 1 Epic Potion of the Gold Hunter, and 16 Gold Desmond Chests with 2 Guaranteed Shiny Equipment Cards.

For information on previous years' variants, check out the Fleetswake 4 blog. And if you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!
April 14th, 2021
Idle Champions Presents: A Fool's Errand Synopsis 
Posted in Idle Champions.

Find the full synopsis and links to each episode below! Warning, here be spoilers!

Our Champions have concluded their Idle Champions Presents: A Fool's Errand adventure. If you're looking for a quick recap of the adventure with links to each episode, look no further!

Idle Champions Presents: A Fool's Errand starring B Dave Walters as the Dungeon Master and Freely, Krystina Arielle as Orisha, Erin M Evans as Havilar , Mark Meer as Baeloth Barrityl Jen Kretchmer as Alyndra Saarbarand, and Adam Bradford as Briv Steelmarrow. Our adventure saw the Champions starting in the village of Hornfirth during the Festival of Fools.

We are proud to present Fool's Errand encounter, written by Scott Fitzgerald Grey for you to download and play here.

Find the full synopsis and links to each episode below! Warning, here be spoilers!



Idle Champions Presents: The Unfair Seas B Dave Walters Erin M Evans Krystina Arielle Mark Meer Jen Kretchmer Adam Bradford


Episode 1

Disembarking from their Drow submarine ride are Freely, Orisha, Baeloth, and Havilar. They’ve arrived in the village of Hornfirth during the colorful Festival of Fools, and Orisha is once again overcome with a cryptic vision and warning that she imparts to the group. Revelry with the party and the bar patrons ensues.

A sudden ruckus nearby, including the sounds of Freely calling out in distress, cause the group to dash outside. In a nearby alley, they find the halfling protecting a red panda from a pack of wild dogs. No one wants to hurt the dogs, and between some illusions, fire, and snacks they are able to convince the dogs to run away. Freely is happy to see his old friends, and introduces the red panda as Cinnamon.

Another cry of terror rings out, and running back out of the alley the heroes find a tipsy conjurer using a spell scroll to summon fiends! Spined devils, quasits, and a nightmare appear as well as a drunken group of angry party goers who want to join the fight. Our heroes are quick to dispatch the spined devils and quasits, convince the intoxicated revelers to stand down, and persuade the nightmare to a truce. The fake Halister Blackcloak is killed, and several scrolls are found on his body. Briv makes a connection with the nightmare, who agrees to come four times when he calls, before disappearing.

Link to the full episode here

Episode 2

Just as one problem is solved another commotion starts up from Heiley, a distraught festival reveler crying for help. Her husband Beirn and his friends have gone into the mountains to play a prank on the frost giant Wrerdor and his ogre servants. Normally the frost giant is a good neighbor, but the townsfolk are terrified that Wrerdor will be infuriated and attack the village. Iris the friendly beholder shows up to offer some advice on the situation and agrees to help with any plans the heroes come up with, as well as offer a new title for both Alyndra and Briv.

The group head up the mountain to try and find the pranksters before they can strike. Their way is blocked and their trip is hampered by a Sneeze Breeze trap and then a pack of angry owlbears. The creatures are quickly killed, but Orisha’s deva rewinds time to save the owlbear’s life. After casting speak with animals they discover she’s just protecting her cubs hiding in a nearby tree, so Briv casts revivify to bring the other back to life. Continuing up the mountainside, they are distracted by the sight of a flaming mountain with a massive creature flying over it that brings Havilar infernal vibes. But it’s too far away to do much about.

Eventually, they find a tunnel entrance with a sign indicating it leads to Wrerdor, and running out of the cave is a screaming woman - a member of Beirn’s crew. She relays the group put itching powder in Wrerdor’s underclothing, but the giant did not appreciate the prank and attacked. After a stern talking about the stupidity of their actions, she is sent out into the cold to head back to town while the group head into the caves to try and rescue the other eight townsfolk. After getting lost for a while they finally find the cavern with ice mephits tormenting the captured townsfolk. They defeat the creatures and free the prisoners but are informed that Wrerdor and his ogres are heading for the town to extract revenge!

Link to the full episode here

Episode 3

Beirn informs everyone that he knows a quick way to get back to town, so after a few healing words they rush off. He leads them to a log flume that can be used to get down the mountain quickly as long as they can put together a raft. Havilar’s strength and Briv’s liquid metal are put to good use in crafting the raft, Alyndra oversees the building, and Baeloth and Orisha terrify and inspire the townsfolk to help. The heroes jump on the raft and head down the flume, narrowly avoiding several potential disasters including an otter dam they manage to dodge while saving the otters. With a frantic leap, they manage to exit the raft just before hitting the lake, taking a variety of cuts and scrapes but no major injuries. While the trip was dangerous, it did manage to get them in front of Wrerdor!

Bubbles the Hollyphant appears and offers to help them scare off the giant, transforming them all into were-red pandas before disappearing again. The group prepares to try and stop Wrerdor and his three ogres, putting up a wall of fire and preparing a massive pond full of bubbles. The ogres charge into battle, but some persuasive words from Havilar and Orisha, a joke from Briv, and a command to parlay from Alyndra convinces Wrerdor to talk first. The giant admits that he’s not mad, he’s just upset he was left out of the festivities. After some discussion and calming down, Wrerdor is convinced to throw his own party! They’re going to have a foam party, with drinks and snacks, and Baeloth agrees to sing for entertainment. Orisha coordinates the decorations, Briv takes over food prep, Alyndra leads some on some calming meditation, and Freely gathers up the townsfolk to join the festivities.

The party is a success! The Festival of Fools is finished with a fantastic festival of foam!

Link to the full episode here

March 11th, 2021
Idle Champions Presents: The Unfair Seas Synopsis 
Posted in Idle Champions.

Find the full synopsis and links to each episode below! Warning, here be spoilers!

Our Champions have concluded their Idle Champions Presents: The Unfair Seas adventure in Echo Bay. If you're looking for a quick recap of the adventure, check out Dungeon Master B Dave Walters' recap here:



Idle Champions Presents: The Unfair Seas starring B Dave Walters as the Dungeon Master and Freely, Krystina Arielle as Orisha, Erin M Evans as Havilar , Mark Meer as Baeloth Barrityl Vivid Vivka as The Black Viper, and Luke Gygax as Melf. Our first adventure saw the Champions in a seaside town along the Sword Coast, where they investigated the mysterious disappearance of a merchant vessel.

We are proud to present The Unfair Seas encounter, written by Scott Fitzgerald Grey for you to download and play here.

Find the full synopsis and links to each episode below! Warning, here be spoilers!



Idle Champions Presents: The Unfair Seas B Dave Walters Erin M Evans Krystina Arielle Mark Meer Vivid Vivka


Episode 1

In the seaside port town of Echo Bay, five epic heroes arrive with invitations to a party. Orisha, Havilar, Baeloth, Melf, and the Black Viper have traveled to enjoy the Fleetswake festivities with their friend Freely. However, the party is put on hold as Freely has agreed to help a local merchant whose ship, the Muskrat, has gone missing. A local fisher confirms the ship was seen five days ago heading for the docks, but never arrived. Despite the festival, the locals are nervous and are avoiding the water.

Before they can do any more a loud bell rings out, and the whole town heads to one of the main events of the festival, a crab battle between Pumpkinhead versus Walnut! Orisha’s eyes suddenly glow and a strange voice emanates from her throat as an announcement is made that something has gone wrong. But the voice tells the heroes if they will fix what is wrong they will “forget their names”. Just as quickly as the voice came it is gone, as is their memories of it.

Suddenly a swarm of demonic geese attack the crowd, but before they can harm any innocents the heroes dispatch them with relative ease. These creatures were not actually from the abyss but had been poisoned and transformed. Asking around the town to find out more about these strange developments, our Champions discover a number of disturbing incidents over the past two months have many people on edge; fishing boats have been attacked by sharks, and many capable swimmers and dock workers have been injured or nearly drowned. Many are suspicious of the new mage high priest to Umberlee named Mistress Hoistsail. After Orisha crafts and sings a song to Umberlee to magically open the door to the one-room shrine, they head inside to question a group of worshippers, but the leader of the cultists transforms into a wereshark and attacks! While it gets a bite out of Baeloth, it’s shocked and stabbed to death!

Link to the full episode here

Episode 2

As the fight with the cultists comes to a close a chaotic attack from Baeloth destroys the altar, and our Champions notice it was funneling magic from somewhere else in the caves. As they loot the bodies they find a journal and a magic key on the late cultist turned wereshark, learning these are fanatics who have come to Echo Bay to serve the will of Mistress Hoistsail. Heading back outside they discover both Freely and Havilar’s hound Zoonie are missing, but Bubbles the Hollyphant and Freely’s parrot TreAvor are there. Bubbles offers to help the group, first healing Baeloth and Black Viper and then giving Havilar the ability to speak to animals. TreAvor relays that eight pirates kidnapped Freely as he defended Zoonie and told her to run. Havilar summons her Imps and sends them off to look for Zoonie, and inspired by the idea Baeloth summons his Djinn servant Najim to create pirate outfits for the entire party.

Back in town, the party matches the key they looted to a warehouse marked by the same flying frog symbol. It’s been empty since its owner, Galid Tanter, drowned two months ago. Her death was the first of the strange incidents that have the townsfolk on edge. As they take a moment to catch up with Iris, Melf hears a whispered voice from the shadows trying to warn him of danger, but the voice is gone before he can make out the whole message. They find the warehouse on the edge of town, and while it’s supposed to be abandoned Black Viper notices that the lock has been recently oiled, indicating there’s been recent activity. Inside is mostly empty but a suspicious tapestry hides a secret passage to a back area with a massive chest, and Melf notices a magical aura coming from it. Stacks of bloodstained paperwork nearby are ships manifest including one for The Muskrat, and all the vessels were carrying spell components for very heavy conjuration magic.

Opening the chest they discover a pair of disgusting gibbering mouthers! Their horrific noises and gnashing teeth stun and disorient the heroes, and one almost manages to eat Melf! But eventually, they destroy the creatures and discover a practically brand new ladder leading deep into darkness. But having taken a lot of damage and being exhausted from the day, Havilar leaves one of her imps to guard the ladder and the group takes a well-deserved long rest.

Link to the full episode here

Episode 3

The next morning while the group discusses how they want to proceed, Orisha is suddenly overtaken with a spirit. The creepy voice of the ethereal being gives much valuable advice, including a warning that time is of the essence but that there is no reasoning with the fanatics. Bubbles the holyphant reappears and promises to help, but instead curses the team to speak only in rhyme! Before the issue can be fixed Bubbles disappears again, leaving the team speaking in verse as they head down into the cave where they hope to find Zoonie, Freely, and answers.

After a perilous slide and past a dual trap, they are greeted by an acquaintance of Baeloth’s who also happens to be a member of the Bregan D’aerthe. Our Champions continue on their path and arrive at a broad sea cave with an ancient dock where wrecks of the missing ships are found. The dock and ships are covered with ghostly forms, and the deck of the ship has strong conjuration magic that is increasing in intensity.

Knowing they are short on time the team rush in. Orisha is snatched on the shore and yanked into the water by a furious sahuagin. As more sahuagin and sharks join the fight, Baeloth summons Najim to rescue Orisha. Not only does the Djinn save the aasimar but he removes the rhyming curse, but now they must speak like pirates! Fortunately, the Bregan D’aerthe shows up and destroys the underwater enemies with torpedoes, but the ghost ship suddenly disembarks and heads for the mouth of the sea cave.

Everyone scrambles onto the ship, and as they get into the hold they can hear chanting coming deep in the ship. A gruesome scene is discovered, and Mistress Hoistsail has Freely and Zoonie in a conjuring circle, in order to call forth a monstrous semi-translucent kraken!

Orisha sets the bodies on fire as Havilar pulls her unconscious friends out of the ritual circle. All of this disrupts the magic, weakening and delaying the full appearance of the kraken. Orisha, Havilar, and Black Viper engage the kraken on the deck while Baeloth attacks Mistress Hoistsail, and Melf casts dispel magic several times to get rid of the magic on the ship. Hoistsail is defeated, and after an epic battle, Baeloth is able to banish the kraken back to its plane. The Bregan D’aerthe show up to rescue the heroes from the sinking ship, and once again the Sword Coast is saved!

Link to the full episode here

Join us for the next arc in our story, Idle Champions Presents: A Fool’s Errand running March 15, March 22, and March 29 featuring special guests Adam Bradford (Beyond Heroes), and [REDACTED], broadcasting from 4PM until 7PM Pacific Time on Twitch.tv/CNEGames. Learn more about Idle Champions Presents on our previous blog post.
March 2nd, 2021
Idle Champions Presents: FAQ 
Posted in Idle Champions.

We've just concluded the second episode of Idle Champions Presents: The Unfair Seas, and are thrilled with how it's going so far! We wanted to clear up some Frequently Asked Questions asked in the community, especially around voting. Be sure to check out our previous Idle Champions Presents blog post for more details on the cast and the livestream and in-game interactions.

What is Idle Champions Presents?

Idle Champions Presents is a six-week interactive in-game and livestream event that runs from February 16th until March 31st. For these six weeks you'll be able to complete challenges, earn rewards, and vote to influence the events of the live D&D show Idle Champions Presents: The Unfair Seas (Feb 22, Mar 1, and Mar 8) and Idle Champions Presents: A Fool's Errand (Mar 15, Mar 22, and Mar 29). The Idle Champions Presents show airs live each Monday at 4PM Pacific on CNEGames Twitch and you can also watch the video later on our YouTube channel.

Idle Champions Presents: The Unfair Seas B Dave Walters Erin M Evans Krystina Arielle Mark Meer Vivid Vivka

Can I have the TL;DR?

Each day, a new vote will become available within Idle Champions. The result of that vote will influence a tabletop D&D episode that airs the following Monday. Check back in-game daily to collect rewards and vote on the next day's question! Learn more about Idle Champions Presents and its cast on our previous blog post.

Do I have to watch the Twitch Livestream to participate?

All you have to do is play Idle Champions to participate! In addition to helping to craft an unforgettable show, at the completion of each vote, a new in-game reward becomes available. The in-game reward will normally be something related to the vote, so we recommend voting to get the best experience, but we welcome everyone to enjoy the rewards.

Where can I watch Idle Champions Presents episodes?

Idle Champions Presents broadcasts for 6 episodes, starting on Feb 22nd and ending on Mar 29. All episodes start at 4PM Pacific on the CNEGames Twitch. If you miss the livestream you can watch the video on demand on Twitch, or soon after the broadcast on our YouTube channel.

Voting FAQ

How long are votes available?

Normally, votes are available for 24 hours: From 12PM Pacific to 12PM Pacific the following day. At 12PM the vote total will become public, and the reward will become available for all players. On Mondays, our newest episode will air, and we don't want to give away any spoilers for the next episode! There will be no active vote from 12PM Pacific on Mondays until the end of that evening's episode. Once the episode airs, the next vote becomes available, with players who are active in-game at that time getting a first shot at the vote!

Can I vote for both choices?

If you want to, absolutely. You do you.

How many votes can I get each week?

Each day at 12PM Pacific, you'll automatically earn a new vote. Each week, you can earn up to 6 additional votes through challenges. Earned votes (including the free vote available each day at noon), are available for the duration of the Idle Champions Presents event.

What are challenges?

Challenges are in-game tasks that you can complete to earn extra votes. Challenges come in a variety of difficulties; some votes are easier to earn than others. New challenges unlock every week and can be accessed on each week's page. Each challenge is available to complete for six days after it unlocks. After the six days have passed, any unfinished challenges will no longer be completable.

What can I earn from challenges?

Each complete challenge earns an additional vote.

How long do I have to redeem a reward?

Rewards will be available for the duration of the Idle Champions Presents event. The notification will turn off at 12PM Pacific on March 31st, so we suggest collecting all of your rewards before then.

Why can't I see clips on any of the votes?

We can't show you clips of how your vote changed the game until our players get around the virtual table! Every Tuesday, we'll be cutting, taping, and super gluing the episode together to feature short clips that highlight how you and the members of the Idle Champion community changed the game! We hope players will enjoy checking out the previous episode's antics in the lead-up to the next episode!

Do you have to vote to collect a reward?

Not for this event. Rewards for past votes are available to all players, regardless of whether they voted during the active 24 hours. You can collect a day's reward by visiting the voting page after its completion. Check back next week, and you'll be able to see how your vote(s) affected the TRPG game! As we get further into Idle Champions Presents, we hope to have many fun clips to share!

We can't wait to see how this all comes together! We hope you'll join us in discussion about Idle Champions Presents on Twitter using the #IdleChampionsPresents hashtag and tagging @IdleChampions.

February 24th, 2021
Idle Champions: Fleetswake 4 
Posted in Idle Champions.

You've been recruited by a merchant guild in Waterdeep to look into a number of mysterious missing ships over the past year. The Fair Seas Festival is a good time to look into this as people are quite open about the dangers of the sea, the fury of Umberlee, and so forth.

Many people blame Umberlee for the missing ships, but the merchant guild isn't so sure...

Fleetswake 4 runs until Monday, March 8th, 2021 at 12:00pm PST, introduces Orisha, an Aasimar Cleric and Bard and brings back Sisaspia, a Yuan-Ti Pureblood Circle of Spores Druid, and The Black Viper, an infamous Human Rogue from Waterdeep.

For more information about Year 4 Events and how they work, please check out our Year 4 Events Dev Blog.

New Champion: Orisha

Dungeons & Dragons Orisha Krystina Arielle

    A glamorous diva possessed by a Deva, with an inciting voice and gleaming pristine robes, Orisha is the lead vocalist of the Sirens of the Realms, her found family. She is of such great renown, that she needs no last name.


Strong as a solo artist, Orisha can be used as a DPS, or as a Support when used in combination with her fellow Siren Vlahnya. When you want to add her to your formation, you can swap her with Jamilah (Slot 11).

II. Orisha's Stats

Race: Aasimar Alignment: Neutral Good
Class: Cleric/Bard Gender: Female
Age: 30 Affiliation: none

STR: 14 DEX: 13 CON: 10
INT: 13 WIS: 17 CHA: 17

Role: DPS, Support
Eligible for Patrons: Mirt the Moneylender, Strahd von Zarovich
Slot: 11, (Jamilah)


Orisha's Abilities

Solo, Orisha is a DPS champion whose ultimate Radiant Soul ignites her wings, increasing her damage. Every time she gets a kill her wings return to full power, slowly decreasing in power over time. Her wings can be buffed to be more powerful or to remain alight for longer based on specialization choices. When Orisha is joined on the field by fellow Siren Vlahnya, Orisha can be used as a Support Champion instead, or continue to be used as a DPS Champion. With Bardic Connection Champions along the shortest path(s) between Orisha and Vlahnya are massively buffed, and Vlahnya's stacks degrade slower than they otherwise would.

For more information on Orisa and her abilities, check out her Champion Spotlight!


Year Four Variants


  • Umberlee's Abyssal Adventure — Abyssal crabs appear in each area, they do not drop gold, nor do they count towards quest progress. Enemies deal 200% additional damage. Only Champions with the Support tag can be used.
  • Reach Area 75.
  • Volo's Guide to Umberlee — Volo joins the formation. Only Champions adjacent to Volo deal damage. Champions not adjacent to Volo deal no damage, but their formation abilities are still active.
  • Reach Area 125.
  • Sirens Sound Check — A collection of bards that were rejected at the last Sirens of the Realms audition are back for revenge! In each area 3 bards appear. Each of them has a unique effect that is active while they are alive:
    • Duergar — Enemies deal 300% additional damage.
    • Elf — Enemies move 200% faster.
    • Goblin — Champions normal attack cooldown is increased by 0.5 seconds.
    • Non-Bard Champions have their damage reduced by 99%.
  • Reach Area 175.

Pirate Orisha

Dungeons & Dragons Orisha Krystina Arielle

Also launching today is the Pirate Orisha skin, available for 20, 000 gems in the in-game gem shop!

For information on previous years' variants, check out the Feetswake 3 blog.
February 19th, 2021
Idle Champion Spotlight: Orisha 
Posted in Idle Champions.

A gleaming aasimar with flaming wings and flowing white robes descends into battle, singing her songs with an inciting voice.

Orisha is an aasimar whose Radiant Soul brings divine fury to the battlefield with style and grace. When her Flaming Wings ignite, Orisha gains a stacks buff that increases with each kill.

I. Orisha

Dungeons & Dragons Orisha Krystina Arielle

    A glamorous diva possessed by a Deva, with an inciting voice and gleaming pristine robes, Orisha is the lead vocalist of the Sirens of the Realms, her found family. She is of such great renown, that she needs no last name.


Strong as a solo artist, Orisha can be used as a DPS, or as a Support when used in combination with her fellow Siren Vlahnya. When you want to add her to your formation, you can swap her with Jamilah (Slot 11).

II. Orisha's Stats

Race: Aasimar Alignment: Neutral Good
Class: Cleric/Bard Gender: Female
Age: 30 Affiliation: none

STR: 14 DEX: 13 CON: 10
INT: 13 WIS: 17 CHA: 17

Role: DPS, Support
Eligible for Patrons: Mirt the Moneylender, Strahd von Zarovich
Slot: 11, (Jamilah)


Dungeons & Dragons Orisha

III. Orisha's Design

We are absolutely thrilled to work with Krystina Arielle, who you may know from Sirens of the Realms, Star Wars The High Republic, co-host of our very own Improvised Champions, and one of the stars of Idle Champions Presents: The Unfair Seas.

As a member of the Sirens of the Realms, Orisha joins her fellow Siren Vlahnya Um'vairar on the Idle Champions roster. A glamorous vocalist, her robes always remain pristine, even in the heat of battle, which she never shies away from the thick of.

Solo, Orisha is a DPS champion whose ultimate Radiant Soul ignites her wings, increasing her damage. Every time she gets a kill her wings return to full power, slowly decreasing in power over time. Her wings can be buffed to be more powerful or to remain alight for longer based on specialization choices.

When Orisha is joined on the field by fellow Siren Vlahnya, Orisha can be used as a Support Champion instead, or continue to be used as a DPS Champion. With Bardic Connection Champions along the shortest path(s) between Orisha and Vlahnya are massively buffed, and Vlahnya's stacks degrade slower than they otherwise would.

IV. Orisha's Abilities

Basic Attack

  • Scorching Ray — Orisha summons three rays of fire and hurls them at up to three random targets.

Formation Abilities

  • Flaming Wings — Whenever Orisha uses her Radiant Soul Ultimate her angel wings burst aflame and Flaming Wings gains 30 stacks. Stacks decrease by 1 per second. The damage of Scorching Ray is increased by 100% plus 10% for every stack remaining (stacking additively), and when there are no stacks left her wings disappear and the damage bonus is removed. If any of Orisha's Scorching Rays kill an enemy, the stacks reset to 30, but the rate at which they decrease is increased by 20%, stacking multiplicatively. This can only occur once per attack. If Radiant Soul is used again before this ability expires the number of stacks and the rate of decrease are reset. This ability can be buffed by upgrades, equipment, and feats. Buffs apply to the total damage bonus to Scorching Ray.
  • Bardic Connection — Orisha seeks out Vlahnya in the formation and increases the damage of Champions along the shortest path(s) (via formation slot adjacencies) between herself and Vlahnya by 400%. If Vlahnya is not in the formation, this ability applies to only adjacent Champions at only 25% effectiveness. This ability can be buffed by upgrades, equipment, and feats.
  • Diva Mode — Whenever there is a boss monster on the screen, Orisha's Flaming Wings and Bardic Connection abilities are increased by 100%. This ability can be buffed by upgrades, equipment, and feats.

First Specializations

The first set of specializations deal with Flaming Wings:
  • Blazing Soul — The effect of Flaming Wings is increased by 200%.
  • Long Burn — Flaming Wings starts with and refills to 50% more stacks.

Second Specializations

The second set of specializations modify Bardic Connection:
  • Sirens' Connection — The effect of Bardic Connection is increased by 200%.
  • Fierce Connection — Orisha's damage is increased by 100% for each other Champion affected by Bardic Connection (stacking multiplicatively) and if Vlahnya is in the formation, her Enthralling Performance buff now always applies to Orisha, and Orisha counts as adjacent to her for the purpose of the Bass portion, regardless of their positions in the formation.

Ultimate Ability

  • Radiant Soul — Orisha eyes light aglow and two angel wings burst from her back (lighting aflame if she has Flaming Wings unlocked). A wave of divine energy surges across the screen damaging all enemies.

V. Orisha's Legendary Equipment



Slot 1: Self DPS
Slot 2: Global DPS
Slot 3: Buff Flaming Wings
Slot 4: Buff Bardic Connection
Slot 5: Buff Diva Mode
Slot 6: Ultimate Cooldown

VI. Conclusion

What do you think about Orisha? If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!
February 8th, 2021
Idle Champions Presents 
Posted in Idle Champions.

It's difficult to believe that we've been doing weekly livestreams since October 2017. And since almost the very beginning we've had players ask us one question: "Are you going to do your own Idle Champions TRPG show?"

It's a question we had often disregarded as 'impossible' or 'unlikely' — we're fans of Critical Role, Acquisitions Incorporated, High Rollers, and so many other shows. What could we possibly do that those shows aren't already doing?

But then we had an idea...

What if we made a TRPG live play show where every cast member played their character featured in Idle Champions, with a different 'formation'/cast for each adventure? And what if when you played Idle Champions during the week leading up to each episode, you could affect the episode through decisions you made? And what if the events in each episode would then affect Idle Champions afterwards? What could that look like?

We've tried doing interactive integrations with TRPG shows before, with High Rollers and Acquisitions Incorporated: The "C" Team, so we had some ideas when it comes to these kinds of projects. What would happen if we took our lessons learned and made our own show, featuring a cast of amazing people playing the very Champions they have in Idle Champions?

Idle Champions Presents starring B Dave Walters | Krystina Arielle | Erin M Evans | Mark Meer | Adam Bradford | Vivid Vivka | and Special Guests

Idle Champions Presents

We are excited to announce Idle Champions Presents, a TRPG live play special event series starting Monday, February 22nd. Each episode of Idle Champions Presents will broadcast live from 4PM until 7PM Pacific Time on the CNEGames Twitch.

Join Dungeon Master B Dave Walters (A Darkened Wish, Silver & Steel) as he takes Krystina Arielle (Sirens of the Realms, Star Wars: The High Republic Show), Erin M Evans (Brimstone Angels, Dungeon Scrawlers), and Mark Meer (Mass Effect, Baldur's Gate Enhanced Edition) and a rotating cast of guest Champions on a grand tour of the Sword Coast across two different adventures based on Idle Champions of the Forgotten Realms, starting with Idle Champions Presents: The Unfair Seas on February 22nd.

Idle Champions Presents: The Unfair Seas B Dave Walters Erin M Evans Krystina Arielle Mark Meer Vivid Vivka
    Idle Champions Presents: The Unfair Seas (February 22, March 1, and March 8) features special guests Vivid Vivka (Sirens of the Realms), and Luke Gygax. Our first adventure sees the Champions in a seaside town along the Sword Coast, where they investigate the mysterious disappearance of a merchant vessel.


Idle Champions Presents: The Unfair Seas B Dave Walters Erin M Evans Krystina Arielle Mark Meer Adam Bradford Jen Kretchmer
    Idle Champions Presents: A Fool's Errand (March 15, March 22, and March 29) features special guests Adam Bradford (Beyond Heroes and forthcoming Heores of the Planes), and Jen Kretchmer (Beyond Heroes, Silver & Steel, and forthcoming Heores of the Planes).

The fun starts on February 22nd at 4PM PT at Twitch.tv/CNEGames. We hope the audience enjoys participating in this as much as we have in putting it together!


Vote for the Show You Want to See

Idle Champions players will be able to influence the characters and events of upcoming Idle Champions Presents episodes through in-game daily votes. Starting on Tuesdays with the in-game daily reset (12PM PT), each vote will go live for 24 hours, with the sixth and final vote for the week ending on Monday at 12PM PT.

Daily votes will have both an In-Game Effect and a Livestream Effect. For example, if players vote for one of two Champions to be granted a boon for the next episode of Idle Champions Presents, that Champion would be granted a corresponding boon in Idle Champions of the Forgotten Realms! We don't want to spoil everything that players will be able to vote for, but here's an idea of what a few of the daily votes might look like:

  • Inspiring Choice — Which (of two) Champion should receive inspiration?
    • In-Game Effect: The winner gains an in-game buff for the next week after the vote completes.
    • Livestream Effect: The winner gains inspiration (advantage on an ability check, a saving throw, or an attack roll) at the start of the next episode.

  • You're the DM Now! — Do the Champions meet goblins, or kobolds? Who explores the darkness? What funny affliction affects the chosen Champion?
    • In-Game Effect: these effects vary from nothing to altering the event structure of an event or replacing all the enemies faced during an adventure. It will vary from question to question. Have you ever wondered what would happen if you fought an army of Abyssal Chickens instead of Goblins on an adventure?
    • Livestream Effect: We don't know how this will affect the show, but chances are it will be hilarious.
  • Dice Roll! — Which Champion gains an Iris D6â„¢?
    • In-Game Effect: Idle Champions Players get their own D6 to roll in-game for a variety of prizes. If you roll a '6' you get an extra-special prize -- and there's some bad luck protection to help you get all the prizes so long as you participate in every Dice Roll! throughout the season.
    • Livestream Effect: The chosen Champion gains a special Iris D6â„¢ to add to one of their D20 rolls in the next episode.

This is just two examples of the kinds of choices players will be able to make. We've been working closely with B Dave Walters to craft additional choices and surprises to reveal over the course of the series!

But wait, there's more: we are introducing Weekly Challenges each week that will vary between easy, medium, and difficult challenges to earn additional votes for daily votes. You can save these votes up for as long as you wish, using them all on the final vote in Week 6 if you wish. The choice is up to you!

The first vote begins on Tuesday, February 16 at 12PM PT in-game. You'll want to check in every day if you want the most chances to influence Idle Champions Presents — and don't worry if you miss a vote, the In-Game Effects are applied automatically so you won't miss out entirely!


What do I need to know?

Idle Champions Presents: The Unfair Seas begins on Monday, February 22nd with the first episode broadcasting from 4PM until 7PM Pacific Time on Twitch.tv/CNEGames. Daily votes for the first episode will begin the week before, starting on Tuesday, February 16th at 12PM Pacific.

We can't wait to see how this all comes together! We hope you'll join us in discussion about Idle Champions Presents on Twitter using the #IdleChampionsPresents hashtag and tagging @IdleChampions.