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October 15th
Idle Champion Spotlight: Brig Hellclaw 
Posted in Idle Champions.

This former roadie is an accomplished bard who is happy to support the band, but when necessary he'll get up close and personal to smash his guitar into anyone who'd crash a performance!

Brig Hellclaw is a human bard/rogue who was chasing an almiraj one day when he encountered the Sirens of the Realms. Now he's a full member of the group, and while he's normally an easy going support kind of guy he's always ready to get down to business when the band needs something done. He joins the Champions next week during Liar's Night!

I. Brig Hellclaw

Dungeons & Dragons Brig Hellclaw

    Harbinger of mayhem and music, Brig Hellclaw causes mischief anywhere he goes. As a member of The Sirens of the Realms, he's always on the lookout for the next place to perform. He prefers singing over combat, but when fighting is inevitable, he's all in! Together with his Almiraj pet Spikey, when Brig's on the loose you never know what to expect! His trusty wand of wonder could bring a curse or a boon, but it's all in another day's work for Brig!


A Rogue, a Bard and a Support Champion, Brig is best right in the thick of it, surrounded by allies fighting enemies. When you want to add him to your formation, you can swap him with Nayeli (Slot 3)

II. Brig’s Stats

Race: Human Alignment: Chaotic Good
Class: Rogue/Bard Gender: Male
Age: 38 Affiliation: n/a

STR: 14 DEX: 16 CON: 12
INT: 12 WIS: 13 CHA: 16

Role: Suppport
Eligible for Patrons: Mirt & Zariel
Slot: 3 (Nayeli)


Dungeons & Dragons Brig

III. Brig's Design


It's been amazing to work with Jason Charles Miller on Bardic Inspiration, who has more than two decades of professional experience in music and voice acting. He has received two Gold Record Awards, one for his Godhead song “Penetrate” featured in Queen of the Damned, and another for “The End Has Come” featured in The Punisher movie. You can hear his brilliant composing skills and dulcet tones on Bardic Inspiration Vol 1, available for free to listen to in the in-game jukebox as well as purchase and download on Steam and Epic! And now to add his character as a Champion in our game has been especially wonderful!

Brig is the perfect addition to any bardic performance, buffing everyone in the formation with his Hype and playing a Rallying Chord to keep the energy high. While he's an amazing back up singer, when he has a chance to Solo you know he'll bring the house down!

IV. Brig's Abilities

Basic Attack

  • War Lute — Brig leaps out and smashes a random enemy with his metallic guitar.

Formation Abilities

  • Hype — Brig increases the damage of everyone in the formation by 100%. This value is increased based on his Hype stacks. For each Hype stack, the buff is increased by 10%, stacking additively and then applying multiplicatively.
  • Rallying Chord — Brig's Hype is increased by 5 while at least one enemy has been defeated in the past 10 seconds. If no enemy has been defeated in the last 20 seconds, Brig gains 1 Hype each time a unique Champion attacks, up to a maximum of 10 Hype.
  • Inspired Bard — Brig's Hype is increased by 1 for each adjacent Champion. It increases by an additional stack for each adjacent Champion whose listed attack damage is higher than his.
  • Critical Moment — Brig's Hype is increased by 1 for every 5 enemies on the screen, rounded up (i.e. 1-5 enemies = 1 stack, 6-10 enemies = 2 stacks, 96-100 enemies = 20 stacks, etc.). It is increased by an additional 10 whenever a boss enemy is on the screen.
  • Volume Up — Increase the damage bonus of Hype based on the highest number of Hype stacks that Brig has ever had at once. The increase is 5% per Hype stack, stacking multiplicatively before applying.

Specializations

  • "Back"-Up Singer — Brig gains 2 Hype stacks for each Champion in front of him in the formation.
  • Cream of the Crop — Brig gains 2 Hype stacks for each Champion in the formation whose listed attack damage is lower than himself.

Ultimate Ability

  • Solo — Brig performs a killer solo, with flashing lights and musical notes flying everywhere, damaging and pushing enemies back with massive sound power. For the next 30 seconds, Brig's Hype stacks are increased by 11.

V. Brig's Equipment



Slot 1: Global DPS
Slot 2: Global DPS
Slot 3: Hype
Slot 4: Volume Up
Slot 5: Ultimate Damage
Slot 6: Ultimate Cooldown

VI. Conclusion

We’re thrilled to have another Siren in our Champion roster and can’t wait to see Brig rocking his way into your formation! If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

October 13th
Idle Champions: Icewind Dale, Part 9 
Posted in Idle Champions.

In order to reach and destroy the Ythryn Mythallar, we need to complete an ancient ritual whose steps are hidden throughout the city. With the help of our allies we've discovered the first three steps, but there are more towers to dig through and more steps to find. We don't have much time to unlock the secrets of this Netherese Necropolis and restore Icewind Dale, but our Champions are up to the task!

Note: you will need to have completed the previous two Icewind Dale Adventures, The Rite of the Arcane Octad and The Netherese Necropolis, in order to access these new Adventures.



Cold As Ice

Continue to hunt for the clues of the Rite of the Arcane Octad while the pressure mounts from all sides.
Reach Area 550
  • Variant: Keep Your Friends Close — Continue to hunt for the clues while also keeping Kingsport the awakened penguin a bit closer this time around. Kingsport joins the formation in an effort to keep him from falling into any more traps. When Kingsport is trapped in a Gelatinous Cube, all other Gelatinous Cubes are invulnerable until the one with Kingsport in it is destroyed.
    • Enemies move 100% faster and deal 100% additional damage.
    • Reach Area 600

Friends & Foes

As the factions within Ythryn close in around the Champions, they learn who is truly with them, and who is in it for themselves.
Reach Area 575
  • Variant: And Your Enemies Closer — As the factions within Ythryn close in, the Professor Orb makes its move and appears in each area. Until it's destroyed, all enemies are invulnerable.
    • Only Champions with INT of 14 or higher can be used
    • Reach area 625
See the in-game Change Log for more information!
September 24th
Idle Champion Spotlight: D’hani 
Posted in Idle Champions.

Some monks spend every moment they can honing their combat skills, but this Champion would prefer to paint people over pummeling them!

D’hani is an aarakocra monk who traveled to Waterdeep looking for a more exciting life, and she’s certainly found it with the Rivals of Waterdeep! While she would rather enjoy her artistic pursuits, she also will not hesitate to use every part of her body to swiftly defeat anyone who puts her new friends in danger. She joins the Champions, as well as her fellow Rivals Shaka and Selise, next week during Highharvestide!

I. D’hani

Dungeons & Dragons D'hani LaTia

    Moving to Waterdeep provided D’hani with more of the opportunities she was searching for after living in Chult. At first, she took a job as a mercenary with the Cassalanter family and tasked with infiltrating and spying on the Rivals. As her familiarity and friendship with the Rivals grew, she preferred to stay with them and continue to help with their adventures. Her skills in combat are impressive, and while she never means to kill anyone, she gets carried away in the thrill of battle where even the most flashy combat maneuvers can be deadly!


D’hani’s love of painting infuses her fighting style with both color and tactics. She becomes more powerful the more her Rivals family is at her side. When you want to add her to your formation, you can swap her with Bruenor (Slot 1)

II. D’hani’s Stats

Race: Aarakocra Alignment: Chaotic Good
Class: Monk (Kensei) Gender: Female
Age: 10 Affiliation: Rivals of Waterdeep

STR: 11 DEX: 20 CON: 14
INT: 11 WIS: 20 CHA: 7

Role: DPS and Gold Find
Eligible for Patrons: Mirt, Vajra
Slot: 1 (Bruenor)


Dungeons & Dragons D'hani

III. D’hani's Design

We were very excited to have the opportunity to work with LaTia Jacquise, who is the Community Relations Coordinator for Monte Cook Games. She is a prolific writer, developer, and streamer with many years of experience in the TTRPG space, with recent contributions to D&D Beyond, DMs Guild, and the Into the Mother Lands RPG. Along with her work as both a player and DM on Rivals of Waterdeep, LaTia can be seen on a variety of streams and shows, including as a cast member for Tampo and a guest on the Dimension 20 show Adventuring Academy.

With a brush in one hand and her other hand prepared to punch, D’hani is ready to Paint Them Red one way or another! She’ll use every color in the rainbow when on the attack. Her Way of the Brush means each time she gets to practice painting an enemy, her skills grow even more deadly! Put this deadly bird into your formation and she'll take down all of your enemies!

IV. D’hani's Abilities

Basic Attack

  • Fists of Fury — D'hani attacks a random painted enemy. If no enemies are painted, D'hani attacks the nearest enemy.

Formation Abilities

  • Paint Them Red — When D'hani attacks she paints the enemy red, and can paint an enemy up to three times. D'hani's damage is increased by 100% for each stroke of paint she applies, stacking additively.
  • Friendly Rivalry — D'hani is more confident when her friends are around, so her damage is increased by 100% for each Rival of Waterdeep in the formation, stacking multiplicatively.
  • Way of the Brush — D'hani's damage is increased by 100%, and she keeps track of the total number of enemies she has painted across all time - this count persists between resets. D'hani's practice with layers of paint increases as the total number of painted enemies increases, and at certain milestones she gains another Layer of Way of the Brush, which increases this effect by an additional 100%, stacking multiplicatively. Once D'hani reaches Layer 10, each additional enemy painted increases the buff by 0.03% additively.

Specializations

  • Splash of Yellow — Enemies D'hani paints also gain a splash of yellow, with a max of 1 application per enemy. Enemies painted in this way drop 200% more gold when they are killed, regardless of who kills them.
  • Stroke of Green — Enemies D'hani paints also gain a stroke of green, with a max of 1 application per enemy. Enemies painted in this way cause D'hani's attacks against them to damage nearby enemies as well at 50% damage. This effect does not chain, but does apply 1 stack of red and a stroke of green to the enemies it damages.
  • Blotch of Blue — Enemies D'hani paints also gain a blotch of blue, with a max of 1 application per enemy. Enemies painted in this way are stunned for 2 seconds when D'hani attacks them and boss enemies painted in this way take 400% more damage from all attacks.

Ultimate Ability

  • Flurry of Brushes — D'hani pulls a quiver of sharpened paintbrushes from her robes and flings them out at 5 random enemies. They deal damage and apply D'hani's paints to all enemies they hit! If multiple brushes hit an enemy, it will gain multiple stacks of red paint if possible.

V. D'hani’s Equipment



Slot 1: Self DPS
Slot 2: Self DPS
Slot 3: Painter’s Smock
Slot 4: Sash
Slot 5: Ultimate Damage
Slot 6: Ultimate Cooldown

VI. Conclusion

We’re thrilled to have another member of Rivals of Waterdeep in our Champion roster and can’t wait to see D’hani painting her way into your formation! If you want to find out more about all the Rivals of Waterdeep you can check out their shows as livestreams or podcasts!

What do you think about D’hani? If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

September 22nd
Idle Champions: Wild Beyond the Witchlight Campaign 
Posted in Idle Champions.

Once every eight years a very special event brings joy to one settlement after the next. This magical extravaganza is filled with delight, whimsy, and a wicked bit of danger...welcome to the Witchlight Carnival!

Our latest update for Idle Champions launches our adventure from The Wild Beyond the Witchlight, including first tier of Blessings for the campaign!

New Campaign

The Wild Beyond the Witchlight campaign is a fantastic romp into the Plane of Faerie, which is just as dangerous as it is beautiful.

To unlock The Wild Beyond the Witchlight campaign, you must have completed 75 adventures or variants in other campaigns. Additionally, the target areas are higher than normal, reflecting the challenges of the Feywild. The target for our first adventure Tall Tales is area 150. From there, each new adventure's target goes up by 50 areas from the previous adventure, and the variants are each 50 areas higher than the base adventure, or the variant before it.

Grab your tickets, it's time to get on the ride...

New Blessings

When the Champions begin their romp through the Carnival, they'll be working to amuse and entertain Corellon Larethian in order to earn their favor. Tier 1 Blessings for The Wild Beyond the Witchlight campaign will go live with today's update, with three local Blessings to help the Champions in the Feywild, and one global Blessing to bring the magic of the Carnival wherever you go.



Tall Tales

What better way to enjoy a carnival than with a trio of excited kids? The Champions are chaperoning Nat, Jenks and Squiddly to enjoy the wonders of the Witchlight Carnival, and before bed one night the children enjoy telling stories to Sgt Knox about all their previous adventures. But kids like to embellish. A lot.
Reach area 150.
  • Variant: Nightmare Rats! — Learn about the history of the Champions with Jenks & Squiddly at your side as they join the formation. Meanwhile Burning Rats appear in each area, but they don't drop gold or count towards quest progress.
  • Reach area 200.

The Witchlight Carnival

Too excited to listen to the Champions, Jenks & Squiddly have snuck away to get into the Carnival early. It'd be easier to find the kids if there wasn't other chaos to deal with!
Reach area 200.
  • Variant: A Monarch Among Us — Uncover the mysteries of the Witchlight Carnival with the help of Nat in your formation.
    • Enemies move 100% faster & deal 100% additional damage.
    • Gold Find is reduced by 99%.
    • Reach area 250.


Fantastic New Outfits

Some of the Champions are already dressed for the Carnival! Witchlight Delina delights in bright pinks, purples and greens with a gorgeous set of butterfly wings, and can be collected during our Fourth Anniversary Celebration!



There are also two new Feywild inspired skins available in the store; Witchlight Calliope is ready to join the bards in the big top as part of the Founders Pack IV, while Orkira is enamored with painted wings and sweet treats in her own Witchlight Orkira Theme Pack. Finally, you can collect a code to unlock Witchlight Spurt by tuning into our two days of streaming on The CNE Twitch Channel!

We hope you enjoy this new Feywild infused campaign, and would love to hear about your experiences with the Witchlight Carnival on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

September 22nd
Idle Champions: Fourth Anniversary Celebration 
Posted in Idle Champions.

A new Campaign, exciting new Blessings, a lot of Trials, many streamed celebrations, Daily Rewards, and even more! It's time for our Fourth Anniversary Celebration!

If you're interested in learning more about what's coming with this week's update, you've come to the right place...

Fourth Anniversary Celebration

It's been a fantastic year for Idle Champions, and we're excited to celebrate with our Community this game we all love! In our fourth year, we've rolled out quite a few features and systems, including our first co-operative multiplayer campaign: Trials of Mount Tiamat. We also released two Evergreen Champions, started a new campaign, launched on Epic Games Store, and ran a 6-week interactive livestream experience. All that certainly deserves a celebration, right?

Dungeons & Dragons Fourth Anniversary Daily Rewards

Daily Rewards

Every day during the Fourth Anniversary Celebration you can log in and open a new Birthday chest, but each chest is only available for 24 hours! Each chest contains 5 awesome items, hand-picked by the team here at Codename Entertainment to help you in your adventures. If you get goodies in those chests for content you have not yet unlocked, then your account will retain those items and save them for you to enjoy when you have unlocked those systems in the game!

Once you have claimed at least four daily Birthday chests, you unlock an exclusive Witchlight Delina skin, an epic Delina feat, and 5 gold chests!

Dungeons & Dragons Anniversary Witchlight Part 1

The Wild Beyond the Witchlight, Part 1

This week's content update brings the debut of a new campaign, The Wild Beyond the Witchlight! Check out the full The Wild Beyond the Witchlight blog post coming later today for details about the new adventures and variants filled with the wonder and danger of the Feywild!

Dungeons & Dragons Fourth Anniversary Celebration Blessings

Blessings Update

With a new campaign comes new Blessings, and we've also added more tiers of Blessings to other campaigns! You can find out all the details of each of the new local and global Blessings in the game, but here's an overview of the new tiers that are available:
  • Grand Tour of the Sword Coast - Tier 5
  • Tomb of Annihilation - Tier 5
  • Waterdeep: Dragon Heist - Tier 4 & 5
  • Descent into Avernus - Tier 4 & 5
  • Icewind Dale: Rime of the Frostmaiden - Tier 2 & 3
  • The Wild Beyond the Witchlight - Tier 1
Dungeons & Dragons Fourth Anniversary Celebration Spurt Key Art

Days Of Streaming

Our Twitch Channel has two days of anniversary celebration streams to enjoy! From 9am-4pm Pacific on Wednesday September 22nd and Thursday September 23rd you can watch special Q&A streams, interview shows, an exciting musical performance, tons of giveaways and contests, and so much more!



New Gem Shop Skins

We've added the following skins to the gem shop, which are visible and available once you've unlocked the corresponding Champion:
  • Celestial Celeste
  • Pirate Chef Krull
  • Red Panda Briv
  • Red Panda Freely

New DLC Packs

New DLC Packs are now available, featuring bundles of epic skins, awesome equipment, and adorable familiars to help you on your adventures in the new year! Full details can be found in the in-game shop, but take a look at what's in store:



Founder's Pack IV - Calliope is all ready to perform at the Witchlight Carnival in her fantastic new outfit! Along with this exclusive new Witchlight Calliope skin, this pack includes an exclusive Campestri Familiar and a bevy of gold chests, gems, and potions!

New Sketching Hour Familiars - The Sketching Hour is a livestream featuring the creation of brand new creatures from three random rolls, and thanks to the votes of our community, two of these fantastic creations have become Familiars in the game! Check out Hoot the Overgrown Owlbear Fox Familiar and Clover the Flower Dragon Parrot Familiar, both packs including a stock of potions!

Witchlight Warden Skin & Feat Pack - With iridescent dragonfly wings and an ornate rapier, Witchlight Warden is more beautiful and fearsome then ever! Along with this exclusive new Witchlight Warden skin, this pack includes the Champion Warden, an Epic Feat for Warden, 7 Gold Warden chests, and 1 guaranteed Shiny Equipment Card!

Witchlight Orkira & The Phoenix Theme Pack - Wings and cotton candy for everyone! Along with this exclusive new Witchlight Orkira skin, this pack includes the Champion Orkira, her fierce Phoenix Familiar, an Epic Feat for Orkira, 1 Epic Potion of the Gold Hunter, and 16 Gold Orkira Chests with 2 Guaranteed Shiny Equipment Cards!

Feedback Wanted!

These changes are scheduled to go live later today. We very much look forward to your feedback, so please let us know what you think in a Community Q&A or feedback post on the Idle Champions Subreddit, a post on the Steam forums, or on the Official Idle Champions Discord!

September 15th
Idle Champions: Trials of Mount Tiamat 
Posted in Idle Champions.

Tiamat recently escaped to Faerûn and threatens to destroy the whole of reality. It's time for you and your Champions to take part in an epic battle to distract, disrupt, and destroy the Dragon Queen's forces in a last-ditch effort to banish Tiamat back to Avernus and save the world!

We are excited to challenge you and your Champions to the Trials of Mount Tiamat, our co-operative multiplayer campaign! Team up with four other players, battle the Queen of Chromatic Dragons over seven days, and earn epic loot to level up your gear to new heights. Read on to learn the basics and make sure you check out all the details in the full FAQ in the game!

Softcap Increase

Before we get into the Trials of Mount Tiamat, we're excited to announce that the softcap on all of our Champions has been increased! So if you have yet to complete Descent into Avernus, or you've been stuck at your wall for a spell, your Champions will be able to level up even further, with 470 new upgrades split across 87 Champions!

Dungeons & Dragons Trials of Mount Tiamat Logo Clear

What are the Trials of Mount Tiamat?

The Trials of Mount Tiamat is a new asynchronous co-operative multiplayer system that is unlocked once you complete the Descent into Avernus campaign. By playing through the Trials of Mount Tiamat, you can collect Scales of Tiamat, which you can use to upgrade your Epic items into Legendary rarity, imbuing them with new and unique powers!

How do I unlock this feature?

Before you can take part in Trials, you must have battled Tiamat and completed 'Elturel's Last Stand' in the Descent Into Avernus campaign. Then you need to complete the introductory adventure by clicking the Trials of Mount Tiamat campaign button on the campaign map. Once that is done, a new dialog will appear in the game which will let you create and join active Trials of Mount Tiamat campaigns.

How do I create or join a Trials of Mount Tiamat campaign?

On the main Trials of Mount Tiamat dialog screen, you can choose to create or join a campaign. If you're creating the campaign, you pick the campaign difficulty and the currency you will use to start it. Once you have created a campaign, you can select your Trial and nominate your Assault Front Champion. You will also see a campaign code you can give out if you want specific people to join your campaign. Pick a Trial to attempt, nominate your Assault Front Champion in order to "ready-up," and then wait for up to four additional players to join and "ready up" before you start.

If you're joining another campaign, you can view a list of available campaigns started by other players, or input a campaign code to join a specific one. You can filter by the difficulty of the campaign and/or the available Trials. You can only join campaigns that are at most one difficulty higher than the highest difficulty at which you have defeated Tiamat. Once you have joined a campaign you must pick a Trial to attempt and nominate your Assault Front Champion in order to "ready-up".

What are the "Trials" and how do I pick one?

The "Trials" are five unique adventures that take place on, around, or under Mount Tiamat. They focus on distracting, disrupting, and destroying the Dragon Queen's forces so the Assault Front Champions can engage her directly in order to banish her back to Avernus. The monsters and environments you battle in vary from Trial to Trial, and there are rewards for completing each Trial for the first time. Other than that, it doesn't make a difference which Trial you choose on any given week. Only one player can pick each Trial each week and everyone must choose a Trial before the campaign can begin.

What is an "Assault Front Champion" and how do I pick one?

When you join a campaign, you will select one of your roster's Champions to join the Assault Front. The Assault Front is where Champions directly engage Tiamat and attempt to reduce Tiamat's health to zero to force her into the Red Wizard's trap. Choose carefully, as you will be unable to use your chosen Assault Front Champion while the campaign is active! These Assault Front Champions will provide buffs to all players on the campaign based on their roles and their item level, so sending more popular, more powerful Champions to the Assault Front will result in higher buffs to each party.

What happens on my Trial Adventure?

The goal is to reduce Tiamat's health to zero and you do so by increasing your DPS contributions by doing your chosen Trial adventure. You can reset your Trial Adventure multiple times a day, but will always be forced to reset at the end of the day. This is because each day the battle against Tiamat gets harder! You start out on day one with a single, simple restriction on the adventure, such as "Only Champions with STR 10+ can be used." Each day a new restriction is added, making the fight to reach your daily area goal even harder. You will earn Bahamut favor by resetting your Trial Adventure, which can be converted to the permanent favor of your choice after the campaign has ended.

What rewards can I earn from the Trials of Mount Tiamat?

Dungeons & Dragons Trials of Mount Tiamat Scales


Every time you complete a campaign you receive Scales of Tiamat, which can be used to upgrade your epic items into Legendary rarity, imbuing them with new and unique powers! If you manage to bring Tiamat's health to zero and banish her back to Avernus, you will receive a bonus of 50% more Scales. You may also receive one or more Glory of Bahamut chests for defeating Tiamat. The higher the difficulty level of the campaign, the more Scales and Chests you can get!

There are also some one-time rewards you can receive. The first time you defeat Tiamat on each difficulty, your Scales of Tiamat reward will be multiplied by 3. Additionally, the first time you defeat Tiamat after taking part in each Trial, you will receive a special Wyrmspeaker Champion Skin!

Dungeons & Dragons Trials of Mount Tiamat Wyrmspeaker Lineup

Collect each of the Wyrmspeaker skins above by defeating Tiamat on each of the Trials!
  • The Mountain Trial for Wyrmspeaker Torogar
  • The Swamp Trial for Wyrmspeaker Makos
  • The Underground Trial for Wyrmspeaker Jarlaxle
  • The Forest Trial for Wyrmspeaker Krull
  • The Plains Trial for Wyrmspeaker Avren!


Dungeons & Dragons Trials of Mount Tiamat Nayeli and Baby Tiamat

Would you like to outfit more Champions in fantastic Wyrmspeaker garb? There are more Wyrmspeaker skins available in the in-game shop, including Wyrmspeaker Nayeli and her adorable Baby Tiamat Familiar! You can find Wyrmspeaker Nayeli in the Trials Founder’s Pack, which will appear in the shop once you have access to the Trials of Mount Tiamat.

We hope you enjoy this epic battle with one of the Forgotten Realms most iconic characters, and cannot wait to hear all the glorious tales of triumph as you team up with your friends on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

September 1st
BW2: Generation 14 Pets are Here! 
Posted in Bush Whacker 2.

Gotta find 'em all!

A new selection of critters are now available to be your companions!

Those weirdly random abandoned eggs scattered all over Bushwhackia have been switched up and all new pets are ready to hatch when you accept the "Find an Egg" quest from Misty. She will also have all the Generation 13 eggs available to purchase for Bush Bucks during the "Find an Egg" quest.


Other changes to Misty and Hank for Generation 14:

  • Misty will no longer let players abandon Gen 13 pet eggs that they are hatching (they're now too rare). Only current generation pet eggs can be abandoned during hatching. Please note that if you're in the middle of hatching a pet, then that egg will still hatch into whatever pet it would have been before.

  • Generation 13 pet eggs can now be found in Quester's Satchels (with the same limitations as the Generation 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, and 12 eggs, which will still be available in satchels as well.)

  • Hank now sells a random assortment of hatched level 1 Generation 14 pets (instead of Generation 13) for Bush Bucks in his pet store.

PAGAS changes for Generation 14:

  • Generation 14 pet eggs are available to buy with DNA in the PAGAS store, once you have hatched at least five Generation 14 pets. This include 9 unique variations of the new pets.

  • The Pet Progress dialog now includes Generation 14 pets. Another 19 new pets that all players can unlock!

  • There are new PAGAS Pet Progress reward tiers for 800 and 850 unique pets for those avid collectors! A new title "Taxonomist of Bushwhackia", and 10 more Unique DNA, respectively.

  • You can now also trade down your rarer DNAs by talking to Vincent as choose the ‘I'd like to trade my DNA’ then ‘I'd like to trade DOWN my DNA’ chat options.

And now, without further ado, the information you've all been waiting for:

Generation 14 Pets:

  • Angerpillar
  • Prowler
  • Cruddy
  • Escargot
  • Puffer
  • Painted Frog
  • Bald Eagle
  • Mongoose
  • Impala
  • Orca
Comment on the new additions on the forum!
September 1st
Idle Champion Spotlight: NERDS 
Posted in Idle Champions.

Fighter (Orange), Ranger (Red), Bard (Green), Cleric (Yellow), Rogue (Pink), & Wizard (Purple), a fun and daring combination in a minecart to help you on your adventures!

Let the adventure together begin! Our latest, sweetest, Evergreen Champion is exclusive to D&D branded NERDS packages. Learn more about the collaboration at nerdscandy.com/dnd

I. NERDS

Dungeons & Dragons NERDs

    A spontaneous fighter, a creative ranger, and a daring rogue team up with a humorous bard, a deep-thinking wizard, and a logical cleric. Together, they form a sweet partnership! Each NERD has a role, but like all adventuring parties, they're better together!


The NERDS are a Support, DPS, Tanking, and Healing Champion whose abilities change depending on who drives the mining cart! When you want to add them to your formation you can swap them with Bruenor (Slot 1).

II. NERDS' Stats

Race: NERDS Alignment: Chaotic Neutral
Class: Fighter/Ranger/Bard/Cleric/Rogue/Wizard Gender: Nonbinary
Age: 38

STR: 9 DEX: 12 CON: 13
INT: 12 WIS: 11 CHA: 12

Role: Support, DPS, Tanking, Healing
Eligible for Patrons: none
Slot: 1 (Bruenor)


Dungeons & Dragons Nerds

III. NERDS' Design

We were super excited to chat with the NERDS team about the best way to bring NERDS to Idle Champions. We wanted to find a way to reflect the different personalities each NERD and their class has while highlighting their teamwork and true companionship as they adventure together.

The NERDS Chromatic Fanatic attack and Formation Abilities change based on who is driving the mining cart, and Shake the Box switches which NERD takes the lead! Specialization choices allow you to select one NERD to always lead the back.

This sweet Evergreen Champion is exclusive to D&D branded NERDS packages. DND x NERDS is a sweet collaboration between Dungeons & Dragons and NERDS. By entering your proof of purchase from your D&D branded NERDS packaging, you can unlock 1 of 7 custom D&D adventures, and get a code to unlock the NERDS Champion and 5 gold chests in Idle Champions of the Forgotten Realms! Learn more about the collaboration at nerdscandy.com/dnd.

IV. NERDS' Abilities

While all 6 NERDS are a part of this single Champion, only 3 NERDS are active at a time. Active means that they are visible in the minecart. When you use the Shake The Box Ultimate, the NERDS will shake around and a new set of 3 will become active. You can help to lock one of the 3 in the lead (the front of the cart and the main attacker) by choosing a specialization track.

Basic Attack

  • Chromatic Fanatic — The Basic Attack changes based on the Nerd that's at the front of the cart.
    • Fighter (Orange) — Leaps out of the cart and hits the nearest enemy with their shield.
    • Ranger (Red) — Shoots a random enemy with their bow.
    • Bard (Green) — Strums their lute, sending musical notes flying towards a random enemy.
    • Cleric (Yellow) — Leaps out of the cart and smacks a random enemy with their mace.
    • Rogue (Pink) — Disappears and damages the furthest enemy with their caltrops.
    • Wizard (Purple) — Launches a magic missile at a random enemy.

Formation Abilities

  • Fighter (Orange) — Increase the damage of all Champions behind the NERDS by 100% when enemies are attacking the Nerds while the Fighter (Orange) is active.

  • Ranger (Red) — When the NERDS attack while the Ranger (Red) is active, damaged enemies take 100% more damage for the next 15 seconds. This ability does not stack, but the timer resets if it applies again before the 15 seconds are up.

  • Bard (Green) — Increases the damage of Champions adjacent to the NERDS by 100% while the Bard (Green) is active. Can be buffed by upgrades and equipment.

  • Cleric (Yellow) — Heals all Champions in all columns in front of the NERDS for 10 HP per second while the Cleric (Yellow) is active.

  • Rogue (Pink) — When the NERDS attack while the Rogue (Pink) is active, their initial attack leaves behind a small Nerd-shaped trap filled with smoke powder which explodes after 5 seconds, dealing 10x the NERDS' normal damage. The NERDS also attack 0.5 seconds faster while the Rogue (Pink) is active.

  • Wizard (Purple) — When the NERDS attack while the Wizard (Purple) is active, their initial attack spawns 3 magic missiles, which fly out and deal normal damage to 3 random enemies (could include the initial enemy but should fly out in a loop before doing so) if possible.

  • Orange is on it! — When the Fighter (Orange) is active, the max health of the NERDS is increased by 100%. This ability can be buffed by upgrades.

Specializations

Note: These specializations have no immediate effect (i.e. don't immediately put the chosen Nerd in the front of the cart or even transfer them into the cart) until Shake the Box is used.

  • Orange Leader, Standing By —The Fighter (Orange) will always appear in the front of the cart when Shake The Box is used.

  • Red Leader, Standing By — The Ranger (Red) will always appear in the front of the cart when Shake The Box is used.

  • Green Leader, Standing By — The Bard (Green) will always appear in the front of the cart when Shake The Box is used.

  • Yellow Leader, Standing By — The Cleric (Yellow) will always appear in the front of the cart when Shake The Box is used.

  • Pink Leader, Standing By — The Rogue (Pink) will always appear in the front of the cart when Shake The Box is used

  • Purple Leader, Standing By —The Wizard (Purple) will always appear in the front of the cart when Shake The Box is used.

Ultimate Ability

  • Shake The Box — The cart shakes as the three NERDS in the cart are removed and replaced with three random NERDS. They could include some or all of the same NERDS. If a specialization is chosen, the front-NERD is always fixed and does not leave the cart (just the middle and back NERD do). A base attack can not occur while the swap is happening.


V. NERDS Epic Equipment



Slot 1: Fighter (Orange)
Slot 2: Ranger (Red)
Slot 3: Bard (Green)
Slot 4: Cleric (Yellow)
Slot 5: Minecart - Rogue (Pink)
Slot 6: Ultimate Cooldown - Wizard (Purple)

VI. Conclusion

Let us know how excited you are to use NERDS in your formations on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

August 27th
Idle Champion Spotlight: Corazón de Ballena 
Posted in Idle Champions.

Many children dream of running away to become a pirate. Our latest Champion actually did and became a swashbuckling rogue with some magic tricks up his sleeve!

Corazón de Ballena is joining the Idle Champions roster during Brightswords 4! Read on to learn more about this swashbuckling rogue and his appreciation for the Grease spell!

I. Corazón

Dungeons & Dragons Corazon

    The young man who would eventually join the Oxventure Guild originally grew up as the posh Percival Milquetoast, heir to the Milquetoast estate. But the life of an aristocrat under a Father he despised inspired him to leave it all behind for the high seas! As Corazón de Ballena he became a flamboyant pirate and swashbuckler ready to try and one-up any other rogues he meets. But it was Corazón's own actions that caused the crew of his ship, the Joyful Damnation, to fall under a horrific curse. While he was able to flee to safety, Corazón never forgot his former comrades, and now is on a personal quest to lift the curse he caused. Fortunately he has his new friends in the Oxventure Guild, and a few more tricks up his sleeve!


Corazón is a Support Champion who focuses on aiding his fellow Champions with his skills and pirate style. When you want to add him to your formation you can swap him with Delina (Slot 8).

II. Corazón's Stats

Race: Human Alignment: Chaotic Neutral
Class: Rogue Gender: Male
Age: 30

STR: 13 DEX: 18 CON: 12
INT: 16 WIS: 15 CHA: 18

Role: Support
Eligible for Patrons: Strahd, Zariel
Slot: 8 (Delina)


Dungeons & Dragons Corazon

III. Corazón's Design

Our second Champion from the Oxventure crew from Outside Xbox and Outside Xtra brings a tremendously insecure rogue who hides his self-consciousness both figuratively and literally! It was a delight to work with Andy Farrant to bring Corazón's fast talking, sneak attacking, Grease loving rogue to life in our game.

Corazón likes to avoid getting his hands dirty, and prefers to focus on increasing the damage of his fellow Champions rather than having to do all the attacking himself. To make that easier, his Pirate's Code increases the damage of all Neutral (along the good/evil spectrum) Champions, and Honorary Crewmates lets him add the Neutral tag to anyone who is adjacent. The more Neutral Champions in the formation, the more Grease puddles Corazón will create when he attacks, which causes enemies to slow to a crawl. Finally G.O.A.T. Pirate means that every time Corazón attacks he increases the effect of Pirate's Code, making Neutral Champions even more effective!

He has two different Specializations, each focusing on a different objective. Distant Crewmates changes the way Honorary Crewmates works to affect non-adjacent Champions instead of adjacent ones, in case Corazón wants to position himself away from most of the crew. Or he can cast Mage Hand to drop his Grease puddles on the enemy furthest from the formation instead of the ones he attacks. When the field is filled with pools of Grease, Corazón uses his ultimate Fiery Bombardment to call on his ship, the Joyful Damnation, to fire flaming cannonballs from afar! Not only does this do damage to all enemies on screen, but it lights all the existing Grease puddles on fire, giving more proof to Corazón's assertions that Grease is the greatest spell ever!

IV. Corazón's Abilities

Basic Attack

  • Shadow Step — Corazón attacks a random enemy from the shadows.

Formation Abilities

  • Pirate's Code — Corazón increases the damage of all Neutral (along the good/evil spectrum) Champions in the formation by 100%.
  • Grease — Whenever Corazón attacks he leaves behind a moderately sized puddle of Grease under the enemy he attacked. Grease puddles do not hinder other Champions, but do slow enemies passing through them by 25%. The maximum number of Grease puddles on the screen at once is equal to the number of Neutral Champions in the formation. The effects of Grease puddles, include the ultimate flaming puddles, stack multiplicatively if an enemy is standing in multiple puddles at once.
  • Honorary Crewmates — All Champions adjacent to Corazón gain the Neutral tag (along the good/evil spectrum). This does not affect their other alignment tags, and doesn't affect whether they are eligible for the adventure, but will make them eligible for the Pirate's Code and any other abilities that affect or are affected by the Neutral tag.
  • G.O.A.T. Pirate — Increase the effect of Pirate's Code by 0.01% each time Corazón attacks, stacking additively and lasting until reset.

Specializations

  • Distant CrewmatesHonorary Crewmates now affects all non-adjacent Champions instead of adjacent ones.
  • Mage HandGrease no longer leaves behind puddles under the enemy Corazón attacks, instead it is dropped on the enemy furthest from the formation through creative use of a Mage Hand spell. The effect of these puddles is increased by 10%, multiplicatively.

Ultimate Ability

  • Fiery Bombardment — Corazón's ship, the Joyful Damnation, fires flaming cannonballs from afar, damaging all enemies and lighting all existing Grease puddles on fire for 30 seconds. Enemies in the flaming Grease puddles are dealt 1/30th of this ultimate's damage per second and take 100% more damage while the puddle is on fire.

V. Corazón's Epic Equipment



Slot 1: Global DPS
Slot 2: Global DPS
Slot 3: Pirate's Code
Slot 4: G.O.A.T. Pirate
Slot 5: Ultimate Damage
Slot 6: Ultimate Cooldown

VI. Conclusion

We're excited to have another member of the Oxventure Guild join our Champion roster! Let us know if Corazón has inspired you to enjoy the Grease spell on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

August 25th
Idle Champions: The Grand Tour, Part 14 
Posted in Idle Champions.

Mantol-Derith is supposed to be a neutral outpost in the underdark, a place where all groups can meet without threat of violence. Unfortunately it didn't take much for all of that peace to fall apart...

We need to make it to Mantol-Derith to uncover more details about the situation, but first we need to solve the problems that are causing this all out inter-faction war!

Note: you will need to have completed the previous two Grand Tour Adventures, Lost in the Underdark and Leemooggoogoon Rises, in order to access these new Adventures.



Neutral No More

Head to Mantol-Derith to learn more about the demonic incursion into the Underdark.
  • Variant: Fungal Excitation — On the way to Mantol-Derith the party is attacked by a flood of Spore Servants! These Underdark Spore Servants do not count towards quest progress, nor do they drop gold. Each time you re-encounter an area, the number of Underdark Spore Servants increases!
    Reach Area 425.

Encroaching Madness

Explore Mantol-Derith while you discover the reason behind the inter-faction war.
  • Variant: Watchful Eyes — The Zhentarim are willing to help but are also warry of betrayal, so two Zhentarim spies join the formation for this adventure to keep an eye on things. You'll need to be persuasive to keep these Zhentarim trusting you, so only Champions with CHA of 14 or higher can be used.
    Reach Area 425.

See the in-game Change Log for more information!