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Recent News
June 12th
Idle Champions: Dragondown 2 
Posted in Idle Champions.

The City of Sails, Luskan, needs your help! While celebrating their annual Summer Solstice festivities, the Luskans have somehow drawn the ire of a powerful Bronze Dragon and their kin. It's up to you to save them...

Dragondown 2 introduces Korth, a ruthless Lizardfolk Samurai, and brings back Binwin Bronzebottom, legendary Dwarven Fighter and Barbarian. Players will have until Monday, June 24th, 2019 at 12:00pm PDT, to unlock them!

New Champion: Korth

    Raised as a gladiator in the pit arenas of Kara-Tur, Korth has since traveled the world studying fighting styles and the art of war. Korth is infamous for his skill and efficiency in battle – and for his ruthlessness, as he never spares the lives of his opponents. Those who cross Korth's path do so at their own risk.
Korth is a Support Champion who marks enemies he hits. Attacking marked enemies can increase Champion damage, lower cooldowns, and grant temporary shields. When you want to add Korth to your formation, you can swap him with Celeste (Slot 2).

For more information about our latest Champion, check out the Idle Champion Spotlight: Korth dev blog!

Returning Champion: Binwin Bronzebottom

    Binwin Bronzebottom was a member of a rather infamous adventuring group/company, until he left to spend more time with his family. A grumpy and headstrong dwarf with a penchant for springing traps rather than disarming them, if he's not the first into battle then he's disappointed. There's nary a door, tankard, or acid pit that hasn't felt the wrath of Binwin Bronzebottom at one time or another. These days, when he's not adventuring with the likes of Drizzt and Minsc, Binwin leads a small group of incompetent and eminently replaceable minions through perilous adventures.
Binwin is a celebrity dwarf and DPS Champion, played by Scott Kurtz on Acquisitions Incorporated and now the leader of Binwin's Minions. He excels at destroying objects and armored enemies, able to attack multiple times through his Extra Attacks ability. When you want to add Binwin to your party, you can swap him with Nayeli (Slot 3).

Year Two Variants

  • It's All Going To Be O.K. — Only Champions with an 'o' or 'k' in their name may be used.

  • Korth's Kobold Kleanup Krew — Korth begins the Adventure in your formation with his Lizardfolk Tactics upgrade unlocked. Armored kobolds attack the formation. These kobolds are invulnerable until marked by Korth.

  • Durable Dragon — When the Dragon boss in area 50 is defeated, she immediately resurrects with additional armor hits (+20%), attack speed (+25%) and damage (+33%). She gains additional resurrection (and stacking bonuses) for every 50 areas completed (resurrects once in area 50, twice in area 100, three times in area 150, etc.).

Year One Variants

  • Awaken the Beasts — Beasts move much more quickly and deal far more damage.

  • Binwin's Minions — Two of Binwin's Minions take up slots in the formation, decreasing the damage of adjacent Champions by 90% with the exception of Binwin, whom they buff by 400%. Binwin's Minions move to different slots in the formation every 20 areas.

  • Untrusting — The bronze dragon doesn't trust you to return her egg, so she continuously sends her Wyrmlings to keep an eye on you. Four different varieties of Wyrmling spawn at random.

See the in-game FAQ for more information!

June 12th
Dev Blog: DPS Updates & BUD 
Posted in Idle Champions.

Today we are unveiling major changes to the DPS meter in Idle Champions of the Forgotten Realms. These changes are in response to confusion around the existing DPS meter. Some of these changes are purely visual, and won't affect your effective damage, while others change how some of your damage numbers are calculated. Read on to learn more.

DPS Meter Options

Prior to this update, your DPS Average displayed in the top-left corner was based off of a variety of factors, including effective hits by your Champions, time, dynamic buffs, etc. This lead to a large amount of variance, and this variance often happened for reasons that were unclear. It also meant that some actions, such a leveling up a Champion, may not have been immediately impactful, and could happen while a natural downward curve was occurring, leading to a great amount of confusion.

The new DPS meter can be customized to display two possible completely new values: Base DPS and (Running) Average DPS.

Base DPS is calculated without any dynamic factors involved. It does not take into account the number of enemies on screen, the actual effectiveness of your Champions (AOE vs single target), or the real-time multipliers of any dynamic effects, such as Deekin's or Vlahnya's stacking abilities. In the case of dynamic effects, each such effect is factored into the calculation using a static, predetermined multiplier, so the true effect may be slightly higher or lower than what is calculated. It is a pure, static DPS number that only changes when you, the player, take an action, such as moving a Champion around in the formation or leveling them up. It is very useful for comparing the base effectiveness of two different formations, or seeing the relative effect of an upgrade or swap, but it may not accurately represent the true effectiveness of your Champions.

Average DPS is a true running average of the actual damage being done by your Champions. It uses only the actual damage numbers being done by your Champions, and averages them into the number using a low pass filter (each hit is averaged in using 90% of the previous average and 10% of the latest hit). This results in a DPS number that truly takes into account every single dynamic effect, debuff, enemy stack, AOE attack, etc., though due to the averaging it may take a minute or so to catch up to large changes in party damage. On the other side of the coin, because it is a running average, it will not be greatly affected by highly temporal DPS spikes or lulls, meaning it won't jump all over the place like the old DPS meter. This number is very useful for determining the true DPS potential of your formation, though it takes a little while to respond to changes in your formation or upgrades.

In the settings you will now find options to display one or both of these numbers in the top-left corner. We encourage you to experiment to find the option that works best for your play style.

TL;DR: Base DPS is calculated without any dynamic factors involved. Average DPS is a true running average of the actual damage being done by your Champions.

Base Ultimate Damage (BUD)

The second major change in this update is how Ultimate attack and Fire Breath potion damage is calculated. Prior to this update, these both used the DPS Average displayed in the top-left corner of the game. This lead to both Ultimate and Fire Breath potion damage being extremely feast vs. famine. When your DPS Average was high, they were great! But when it unexpectedly sank, they were disappointing to say the least.

With the new system, your Ultimate attack and Fire Breath potion damage is based on a new value: Base Ultimate Damage (BUD). Your BUD is based on the DPS of the largest hit against a single enemy done by your Champions in their last few hits. AOE or multi-target attacks use the largest amount of damage done against a single enemy, not the total damage done by the attack. In general, this is going to be very similar to your overall formation DPS, since the most effective strategy is to stack as many buffs as you can onto one or two Champions.

Your BUD degrades over time, so if you swap out your main DPS, or they die, your BUD will begin to degrade rapidly after 15 seconds. Every 15 seconds thereafter it loses approximately 90% of it's current effectiveness. When a new hit comes in that is higher than the effective BUD, the base BUD is updated and the degradation timer is reset.

What does BUD mean for your Ultimate and Fire Breath damage? In general, it should not be much of a change from the previous version. The minor difference is two-fold: 1. It will no longer spike or dip as much, giving you more reliable damage (in general). 2. If your party starts to wipe, your Ultimate and Fire Breath damage will not immediately tank, as they did before. Instead, you will have a grace period where your Fire Breath clicks or Ultimates may just be able to pull through and complete the boss or area that was slowly wiping you.

TL;DR: BUD, based off the damage of your hardest hitting Champion, is now used to calculate Ultimate and Fire Breath potion damage.

Effect on Progression

From our testing, we have not noticed a impactful change on the area in which players are walling. In general players are able to wall at around the same area, and we look forward to seeing what, if any, new strategies emerge with regards to BUD manipulation. Perhaps this system will breathe new life into old Champions that couldn't cut it previously.

In any event, we welcome any and all feedback on the new DPS meters and the BUD system. Feel free to post your feedback on our subreddit, the Steam forums, or open a ticket from in-game.
June 11th
Idle Champion Spotlight: Korth 
Posted in Idle Champions.

It's time for our newest Champion Spotlight! Today, we're previewing the release of Korth, the Lizardfolk Fighter (Samurai). Read on to learn about this new and exciting Champion debuting tomorrow June 12 in Dragondown Y2!

Who is Korth?

Korth is the latest CNE original Champion to join the roster. He joins fellow CNE Champions in helping us fill in races and classes for a super diverse group of Champions with more than enough bards!

Raised as a gladiator in the pit arenas of Kara-Tur, Korth has since traveled the world studying fighting styles and the art of war. Korth is infamous for his skill and efficiency in battle – and for his ruthlessness, as he never spares the lives of his opponents. Those who cross Korth's path do so at their own risk.

Korth's Stats


Race: Lizardfolk Class: Fighter (Samurai) Alignment: Neutral Evil
Age: 55 Affiliation: None
STR: 14 DEX: 18 CON: 16
INT: 10 WIS: 13 CHA: 12

To add Korth to your formation, you can swap him with Celeste (Slot 2).


Basic Attack

Samurai Slice: Korth charges out and attacks the nearest enemy with his Samurai sword.

Formation Abilities

  • Lizardfolk Tactics — Whenever Korth attacks an enemy, that enemy gets a Marked debuff. A Champion that attacks one or more Marked enemies gets a single .25 second reduction to their next Base Attack cooldown.

  • Fighting Spirit — When any Champion attacks a Marked enemy, they get a temp HP shield that is on a 15-second cooldown.

  • Calculated — When any Champion attacks any Marked enemy, Korth increases the damage of all Champions by 25% (multiplicatively) for 15 seconds. Each in-formation Champion can contribute a single stack, and each stack expires separately.

  • Rapid Strike — When any Champion kills a Marked enemy, they get a 25% chance to immediately attack again and have 5 seconds removed from their Ultimate Attack cooldown.

  • Strength Before Death — When Korth is about to die, he is instead resurrected at 1HP and instantly performs an Ultimate Attack against the enemy that struck him. This ability has 3 charges, which restore at a rate of 1 per 5 minutes while online.

Specializations

  • Group Tactics — Take this specialization to make Korth the centerpoint of a circle whose Champions deal greater damage against Marked targets.

  • Rapid Training — Take this specialization if you want to focus on speed. Champions not adjacent to Korth will gain an additional .25 seconds to their base attack cooldown reduction when attacking Marked enemies. In addition, they will be more likely to attack again with Rapid Strike.

Ultimate Attack

    Hungry Jaws — Forget the hippos! Fear the Lizardfolk! Korth leaps to the nearest enemy and ferociously bites them, causing massive damage and a bleed for 4x the base damage over 10 seconds!

Equipment



Final Thoughts

Korth is a skilled warrior who, despite his evil nature and alien way of thinking, supports your formation with multiple abilities centering around him Marking enemies. He'll be a skilled addition to your formation during tough boss battles!

As always, feel free to send us feedback on via the Idle Champions Subreddit, Steam forum, or the Idle Champions Discord!
June 5th
Idle Champions: Locked Chests & Combinations 
Posted in Idle Champions.

Have you been frustrated that the in-game codes we and our partners give away could not be redeemed on your platform?

Well, fret no more, because there's a new system to redeem codes on all platforms as of today! Read on to find out how to redeem a new 12-character combination, how to enter an old 16-character code, and get a combination for a Gold Chest to try it out!

What previously were "codes" for free in-game items are now "combinations" for a Locked Chest that is always available in the game. Locked Chests can be accessed in 2 different ways depending on your platform.

Xbox One and PlayStation 4

On consoles, you can access the new "Locked Chest" redemption system in one of two ways:
  • On your inventory screen, you'll see a new Locked Chest icon as your first chest. If you select that chest, it'll bring you to the Locked Chest combination screen!


  • Otherwise, when you access the store, you'll see a new option in the upper right to "Unlock a Locked Chest". Select Y (Xbox) or Triangle (PlayStation 4) and it'll bring you to the Locked Chest combination screen!



All other platforms

On the rest of the platforms, you can access the new "Locked Chest" redemption system in one of two ways:
  • You'll see a new Locked Chest in the upper right side of the chest screen. If you select that chest, it'll bring you to the Locked Chest combination screen!


  • Otherwise, when you access the store, you'll see a new option in the upper right to "Unlock a Locked Chest". Select that and it'll bring you to the Locked Chest combination screen!



What about old codes?

On all platforms, if you have an old 16-character code, you'll see an option to switch to a 16-character combination in the lower left-hand corner of the combination screen! We'll be moving our partners to the new 12-character system in the coming weeks, so you might still see some 16-character codes popping up here and there.

Can I try it out?

Sure! Log into the game and enter this combination for a free Gold Chest!

AGOLDCHEST4U

While you're logged in, make sure to check out the new "C" Team weekly challenges for week 5!!
June 5th
Idle Champions: Variants Update (June 2019) 
Posted in Idle Champions.

How long has it been since your last challenge? No need to answer — I can tell from your expression that you are eager for the latest test of your formation mastery: six new challenging variants!

Today's update includes two new variants for each of our permanent campaigns: Don't Look Up! and Friends of the Forest for Grand Tour of the Sword Coast, Treasure Hunters and Cramped Quarters for Tomb of Annihilation, and Stumbling Escape and Spined Nuisances for Waterdeep: Dragon Heist.

Your latest challenges await...

Grand Tour of the Sword Coast Variants

  • The Silken Swamp: Don't Look Up! — Spiders descend upon the formation every 10 seconds, poisoning random Champions for 15 seconds. While poisoned, Champion damage is reduced.

  • Supply Run: Friends of the Forest — Annoying (yet adorable) animals spawn with an assortment of obnoxious abilities, debuffing and attacking the formation.

Tomb of Annihilation Variants

  • The Ring of Regeneration: Treasure Hunters — Two greedy Treasure Hunters take up slots in the formation, stealing 99% of the gold dropped for themselves along with half of all Quest Items.

  • Seeking Allies: Cramped Quarters — Only dwarves, gnomes, kobolds, and halflings may be used.

Waterdeep: Dragon Heist Variants

  • Nimble Escape: Stumbling Escape — Only Champions with a DEX (Dexterity) score of 13 or lower may be used.

  • Fugitives: Spined Nuisances — Empowered Spined Devils appear at random and attack the formation.

See the in-game Change Log for more information, including a list of fixes!
May 22nd
Idle Champions: The Great Modron March 2 
Posted in Idle Champions.

Of all the planes in the multiverse, there is only one of pure law: Mechanus, home plane of the modron race and their supreme ruler, Primus.

While the clockwork modrons themselves seem strange enough, what is more puzzling is how once every 17 cycles, they journey by the thousands on a grand tour of the cosmos. Each time they take the exact same route through the planes — except this time. This time, for reasons unknown, the Great Modron March is headed for the city of Waterdeep...

The Great Modron March 2 introduces Qillek Ad Khollar, the Aarakocra Bard & Cleric played by Tom Hazell on High Rollers, and brings back Evelyn Marthain, Human Paladin of Lathandar. Players will have until Monday, June 3rd, 2019 at 12:00pm PDT, to unlock them!

New Champion: Qillek Ad Khollar

    Qillek is timid, meek and nervous, being a comparably young character in the party and thrown into a world he doesn’t understand with no wing to fly him out of a bad situation. His charisma, wit, and superiority ripped away when flying through the Valley of the Storms, taking his left wing and arm away but introducing him to H’esper, who gave him dark visions to push him forward. Inside him is an envious amount of courage and a stable sense of logic when things get dire, which has led other party members to consider him their leader. He doesn’t agree with the idea, but he’s not ready to let his friends down.
Qillek is a Support Champion capable of buffing allies while also debuffing enemies. He casts Prayer of Healing to heal the formation and Bless to boost their damage. When you want to add Qillek to your formation, you can swap him with Calliope (Slot 5).

For more information about our latest Champion, check out the Idle Champion Spotlight: Qillek dev blog!

Returning Champion: Evelyn Marthain

    Caring, motherly, and endlessly optimistic, Evelyn has adventured across the realms as part of the Waffle Crew with Strix, Diath, and Paultin for many years. She's always first in battle, thanks to her flying boots, and will always take a hit to protect others. Short, yet tough, her devotion to Lathander has seen her through many perilous situations.
Evelyn is a powerful Tank and Support Champion. She buffs her allies with her Divine Prayer, Channel Divinity, Steadfast Might, and Conduit of the Light abilities. When you want to add Evelyn to your party, you can swap her with Asharra (Slot 6).

Year Two Variants

  • Division — Every time a Modron is killed (including bosses) it splits into two copies of a Modron one level lower on the Modron hierarchy. You must kill all the split Modrons in boss Areas.

  • Machine Learning — The Modorns have decided to stop bashing their melee weapons against the Champions with no results. All melee Modrons now throw gears at Champions while at range. Champions struck by four gears are stunned for 15 seconds.

  • Messenger of Hope — Qillek has a dream that his god has granted him the power to overcome The Great Modron March. Qillek begins the adventure in the formation and cannot be moved. Only Champions within two slots of Qillek can deal any damage.

Year One Variants

  • The Neverending March — Every time a Modron is killed in non-boss areas it shuts down for five seconds and then comes back to life with full health.

  • (Hu)man vs. Machine — All human Champions get a buff called "The Human Spirit" which increases their damage by 5% in each area (stacking multiplicatively).

  • Charge Into Battle — Enemies move extremely fast and deal massive damage to everyone except Evelyn. Evelyn starts the adventure at level 1 and in the front slot of the formation.

See the in-game FAQ for more information!

May 21st
Idle Champion Spotlight: Qillek Ad Khollar 
Posted in Idle Champions.

It's time for our newest Champion Spotlight! Today, we're previewing and releasing Qillek Ad Khollar. He's an aarakocra cleric/bard and our newest member of the Heroes of Aerois! Aila isn't the only Champion from the High Rollers Aerois campaign any more! Qillek is here to give you a leg up on your upcoming weekly challenges.

Who is Qillek?

Qillek (KEY-lek) or Qill (Quill) to his friends joins the Champions from the High Rollers Aerois campaign. He's a 3-year-old Aarakocra who used to be a part of the Aarakocran Messenger Guild, until a visit to the Valley of Storms and an accident led to the loss of his left arm and wing. While he lost his ability to fly, he also found his god H'esper. With the divine powers granted from H'esper, Qill is able to help protect and heal the party. He may be down a wing, but he's got more than enough bravery to make up for it!

Qillek is played by Tom Hazel, a member of The High Rollers D&D crew, based in the UK. The High Rollers stream each week at the High Rollers Twitch page at 5PM BST, or noon Eastern every Sunday. You can also follow thair adventures on Youtube! For more info on Qillek, the High Rollers crew, and the homebrew world of Aerois created by professional dungeon master Mark Hulmes, check out the High Rollers Aerois wiki.

Qillek's Stats

Race: Aarakocra Class: Cleric/Bard Alignment: Lawful Good
STR: 12 DEX: 15 CON: 12
INT: 13 WIS: 18 CHA: 14

When you want to add Qillek to your formation, you can swap him with Calliope (Slot 5).


Basic Attack

Feather Flurry: Qillek flaps his wing as hard as he can, throwing out a flurry of ethereal purple feathers that damage the two nearest enemies.

Formation Abilities

  • Prayer of Healing — Every second, Qillek heals everyone in the formation who is damaged. The amount of healing is based on the distance they are from Qillek, with farther Champions being healed more. Starting at 2 slots away, the healing is increased by 25% per slot, additively. For example, he'll heal adjacent champions for the base value (starting at 8HP but increasing as you level up), but those 2 slots away will be healed for Base+(Base*.25) or 10HP/second. Those 3 slots away will be healed for Base+(Base*.5) or 12HP/second. And so on. The farther away he is from those taking damage, the more he'll heal them!

  • Bless — Increases the damage of Champions adjacent to Qillek based on the number of Champions NOT adjacent to Qillek. This is another bonus that can be maximized if he's off in a corner of the back row. The damage increase starts at a 50% boost per non-adjacent Champion, additively. Additionally, the effect of Bless is increased by the total Aerois Synergy Pool (see below)

  • Aerois Synergy — We're introducing a new affiliation boon for the Heroes of Aerois! There will be a pool created when either Qillek or Aila (blog updated) is in your formation and has the Aerois Synergy upgrade unlocked. The pool is noted as the Aerois Synergy Pool. Heroes of Aerois contribute to the pool based on how well they're performing in the formation, and then one or more of their abilities are buffed by a percentage of that total pool. The more Heroes of Aerois Champions you have in the formation, the higher the pool, and the higher the buffs to each Champions' ability!

    You can see what the pool total is by viewing the formation buffs for each Champion once they unlock their Synergy formation ability. The details of Qillek's contributions are listed below. For him, Bless is increased by a percentage of the total Aerois Synergy Pool.



Specializations

  • Expanded Blessing — Take this specialization route if your DPS slot is better positioned away from him, or you have multiple DPS spots and want to maximize how much he is affecting the whole party.

  • Empowered Blessing — Take this specialization route if you have a formation where there are an abundance of champions 2 spots away and you want to maximize your Bless buff for those adjacent!

Ultimate Attack

    Calm Emotions! — Qillek takes a deep breath and casts Calm Emotions, raining ethereal purple feathers down on the screen. All enemies take damage and then attack 3x less often (their attack cooldown is multiplied by 3) for 30 seconds. The boss/enemy enrage timer also fills 3x slower for 30 seconds.

Equipment



Final Thoughts

Qillek is a skilled healer and support champion that should do well in formations where you don't want to waste a spot near your tank to heal! He'll get even better if you use him with Aila, a fellow Hero of Aerois.

As always, feel free to send us feedback on via the Idle Champions Subreddit, Steam forum, or the Idle Champions Discord!
May 15th
Idle Champions: Dragon Heist, Part 5 
Posted in Idle Champions.

The Champions are on the hunt for Nihiloor, a Mind Flayer in service to The Xanathar Guild. They entered the sewers of Waterdeep in pursuit only to become lost in the labyrinth of tunnels while searching for Skullport.

Unfortunately for the Champions, they've stumbled into Undermountain, the dungeon of the mad mage Halaster Blackcloak...

Note: you will need to have completed the previous two Dragon Heist Adventures, Nimble Escape and Fugitives, in order to access these new Adventures.

Hopelessly Lost

After following their quarry into Waterdeep's sewers, the Champions have become lost in Undermountain. It's going to take everything they have to try and find their way back out again!
  • Variant: Bazaar Exploits — Two Goblins accompany the Champions, taking up spots in the formation. Every 25 Areas the two Goblins change their location. While attacking Xanathar Guild enemies, Champions' damage is increased.

Enter the Sargauth

The Champions are on the hunt, looking for a way to Skullport - after all, they have a stone to find - but something else is already on the hunt for them...
  • Variant: Elder Rune Madness — Each time you enter the portal, a different Elder Rune takes effect for the next 50 Areas. These Elder Runes vary in effects from Champions taking damage whenever monsters spawn to random debuffs, monsters dropping less gold, and Champions being unable to regain hit points or gain shields. Good luck!

See the in-game Change Log for more information!
May 8th
Idle Champions: The "C" Team Weekly Challenges 
Posted in Idle Champions.

Want to influence the events of a popular D&D show while earning free loot? Well, once again you can!

Idle Champions is proud to be supporting this summer's Acquisitions Incorporated: The "C" Team TRPG adventure, and you can take part with The "C" Team Weekly Challenges!



Complete challenges to earn the Champion Asharra outfit!


Participation is simple: players log in to Idle Champions on their platform(s) of choice, and each week they will be offered challenges to complete. Completing these challenges rewards points, with the "Omin's Challenge" each week rewarding bonus points and the opportunity to vote for 'Good' or 'Bad' fortune for the next episode of The "C" Team. Once you complete "Omin's Challenge" you can vote once per day, so get it done quick and let your voices be heard!

As players earn points they will also earn rewards, with rewards every 50 points and special milestone rewards every 350 points, which include everything from different potions and chests to the new Champion Asharra Outfit and an Exclusive Golden Epic for Donaar – which will also unlock Donaar for you if you don't yet have him!



Get the Chronaar GE AND Donaar if you don't already have him!


The "C" Team Weekly Challenges run for the next 10 weeks, influencing 10 episodes of the latest season of The "C" Team. All you have to decide is whether or not you'd like to see The "C" Team earn good fortune or bad fortune in between episodes, and the next episode will see your collective wishes granted.

Good luck! And might we just mention that D&D games are always the most interesting when things are going wrong... ;)

The "C" Team Weekly Challenges FAQ

What is this?

The "C" Team Weekly Challenges are ten weeks of weekly activities that coincide with the latest arc of The "C" Team tabletop stream. For the next ten weeks you'll be able to complete Challenges, earn rewards, and vote to influence the events of The "C" Team episodes each Wednesday at 4PM PDT.

What are Challenges?

Challenges are in-game tasks that you can complete to earn points. Challenges come in a variety of difficulties, with corresponding point values for each. New challenges unlock every week. Each Challenge is available to complete for the two weeks after it unlocks, with some exceptions (see below). After two weeks any unfinished Challenges will no longer be completable. There are two special types of Challenge each week: Omin's Challenge, and the Daily Challenge.

What is Omin's Challenge?

Omin's Challenge, when completed in the current week, grants not only a bunch of points but also the ability to vote in the poll to influence the events of the next episode of The "C" Team! If you complete Omin's Challenge after a new week of Challenges have unlocked, it will not grant the ability to vote, but it will still give you a boat-load of points. Once unlocked, you can vote in the poll once per day (resetting at noon PDT each day).

What is the Daily Challenge?

Daily Challenges can be completed multiple times per week (once a day, resetting at noon PDT each day). Daily Challenges update each week, and only the current week's Daily Challenge is available.

What can I earn from Challenges?

Each Challenge awards a certain number of points. Points can be redeemed for a fixed set of rewards. Each reward requires you to have collected a certain number of points. Your points are not consumed when you redeem rewards, so if you have an available reward, claim it! Milestone rewards appear every 350 points, and include Gold Chests, a unique outfit for Asharra, a Golden Epic for Donaar (which also unlocks Donaar if you don't already have him), and a Potion of Polish (upgrades a random piece of gear to Shiny).

Where can I watch "C" Team episodes?

Acquisitions Incorporated: The "C" Team broadcasts every week on Wednesday at 4pm PDT on the Penny Arcade twitch channel at twitch.tv/pennyarcade. You can view the archives on the same channel.



Donaar commands you to collect Chronaar!


May 1st
Idle Champions: The Running 2 
Posted in Idle Champions.

It's a once-in-a-human-lifetime event: an acorn from the ancient Grandfather Tree will soon fall into the forest below. These acorns are among the holiest of relics, and a young Harper wizard has recruited the Champions to help them make the journey to recover this prize for Silverymoon.

However, as the party makes their journey towards the Grandfather Tree, the very forest itself seems to fight their advance. Eladrin from the Feywild, the plane of Faerie, attack the party — and Drow from the Underdark soon show up as well...

The Running 2 introduces Spurt, the Kobold Inventor played by Chris Perkins on Critical Role, and brings back Catti-brie, Human Fighter and Companion of the Hall. Players will have until Monday, May 13th, 2019 at 12:00pm PDT, to unlock them!

New Champion: Spurt

    Spurt the Kobold Inventor is crafty and quick with his hands. He builds improvised weapons in the hope of gaining some new advantage in combat. Spurt never knew he would have such lasting appeal when he met a mighty group of adventurers in a cave, but here we are. Packed to the gills with his "awesome" inventions this clever kobold brings his 11-days of life experiences to the Champions, along with a really cool 'Centi-pult'!
Spurt is a clever Kobold Inventor and Support Champion. He buffs the party with his Centipede Net, Wa-spiration, Pack Tactics, and Heroic Sacrifice abilities.

When you want to add Spurt to your formation, you can swap him with Nayeli (Slot 3). For more information about our latest Champion, check out the Idle Champion Spotlight: Spurt dev blog!

Returning Champion: Catti-brie

    "When I first laid eyes on Catti-brie, she had just punched a rather menacing fellow who was threatening to break every bone in my body. She hit the lout with such surprising force that he flopped to the floor like a sackful of mullet. Over the years, I’ve come to call her a friend. Underneath Catti-brie’s rough exterior lies a heart of gold. She cares deeply for her friends and will protect what she holds dear without fail. If she takes a shine to you, be sure to count your lucky pennies, because her enemies rarely fare well for long."
    ~Volothamp Geddarm
Catti-brie is a DPS and Support Champion. Her Powerful Draw and Critical Hit abilities help her deal damage at long range, while her Mark for Death weakens enemies.

Balance Update: Catti-brie can now cause double, triple, or higher crits if her crit chance is above 100%. At 100%-199% crit chance she will always crit, with a chance to hit for double crit damage. At 200%-299% crit chance she will always double crit, with a chance to cause 3x crit damage. These higher crits show a (xN) in their hit text, with the N being the crit multiplier that was applied. When you want to add Catti-brie to your formation, you can swap her with Minsc (Slot 7).

Year Two Variants

  • Delusions of Grandeur — Spurt and his Centipult start in the formation, taking up two slots. The Centipult launches centipedes at random enemies, enraging them and increasing their speed and damage.

  • Elves are Wild — All Elves (Elf, Eladrin, Drow) & Half-Elves in the formation have their attack speed increased. Drow enemies now have armor. Additional Eladrin spawn in each area, and they are immune to damage until after they attack.

  • Alignment Askew — Champions are all affected by different debuffs based on the formation's alignment.

Year One Variants

  • The Wolves in the Woods — Werewolves randomly spawn and attack the party, each with special abilities. Catti-brie's silver arrows deal double damage/hits to these creatures.

  • Critter Companions — Two forest critters take up slots in the formation, increasing the damage of adjacent Champions by 400% moving around every 25 areas.

  • Catti-alone — Catti-brie is the only Champion available for this mission. Her damage increases by 40% per area, stacking multiplicatively, her attack speed is greatly increased, and her Ultimate ability cooldown is reduced to 10 seconds.

See the in-game FAQ for more information!

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