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April 10th
Idle Champions: Greengrass 2 
Posted in Idle Champions.

The start of spring is traditionally marked by a day of peace and rejoicing, featuring beautiful displays of flowers in celebration of Lathander, God of Spring and The Morninglord. Unfortunately for the town of Triboar on the Sword Coast, their celebrations are interrupted by the arrival of a githyanki raiding party... That's right, it's time for the Greengrass Y2 event!

Greengrass 2 runs until Monday, April 22nd, 2019 at 12:00pm PDT. Our latest Year Two Event introduces Aila, the Storm Herald Barbarian and Hero of Aerois. It also brings back Nrakk, the Githzerai Monk!

New Champion: Aila

    Aila was found and raised by a clan of wild elves, but never truly felt like she belonged. The tartan that was found with her is the only clue she has to her lost elven roots. Aila is stubborn and proud. Whenever anyone questions her past, she simply states 'I'm a delight!'. However, her smirk holds a lifetime of anger & questions that she's held close to her heart.
Aila is a path of the Storm Herald Barbarian, able to Tank and Support in formations. She wields the primal power of storms to damage, stun, and weaken enemies.

When you want to add Aila to your formation, you can swap her with Makos (Slot 9). For more information about our latest Champion, check out the Idle Champion Spotlight: Aila dev blog!

Returning Champion: Nrakk

    Having watched your party's progress for many years from Limbo, the Great Githzerai, Zaerith Menyar-Ag-Gith, has dispatched Nrakk to join your party on the Material Plane. Though his true motivations are unknown, Nrakk is a Way of the Kensei monk whose weapon of choice is a Naginata, making him a true force to be reckoned with on the battlefield. Reserved and aloof, Nrakk sometimes has a hard time interacting with those he sees as his lessers, but he nevertheless seems committed to the party's cause.
Nrakk is a methodical Githzerai DPS Champion. His methodical approach to DPS has him able to deal AoE damage, stun, and bonus damage to single targets. When you want to add Nrakk to your party, you can swap him with Delina or Hitch (Slot 8).

Year Two Variants

  • Pixie Machinations — A pixie riding an intellect devourer (like you do) arrives in every area. When it appears, a random Champion is stunned until the pixie is destroyed.

  • Starve Them Out — Only champions with INT 12 or less can be used. A giant intellect devourer with 200 armor-based HP arrives in each area. While it is alive, all other monsters are immune to damage. For each collective point of intellect BELOW 12 in your formation, the giant intellect devourer's armor is reduced by 10, to a minimum of 10 armor-based hits. For example. If you have Bruenor in your formation, his 8 INT (4 less than 12) will reduce the giant intellect devourer's health by 40 (4x10).

  • Ride the Storm — Aila starts in your formation. Aila's Storm Aura hits two enemies with each strike. Only enemies who are either Primed or Electrified by Aila can be damaged.

Year One Variants

  • Whispers — The Elder Brain slowly drives your Champions mad. Whenever a Champion lands a killing blow, they gain 5–10 stacks of a "Whispers" debuff. When they reach 100+ stacks, they are stunned for 15 seconds.

  • Flower Power — Sentient flower enemies spawn at random in non-boss areas. When killed, they imbue the champion who killed them with a random power, which can be good or bad.

  • Unlikely Allies — Two Githzerai monks take up slots in the formation. Each increases the DPS of Nrakk by 400% as long as he is adjacent to them, stacking multiplicatively.

See the in-game FAQ for more information!

April 10th
Idle Champion Spotlight: Aila 
Posted in Idle Champions.

Her eyes narrow. The corner of her lips curl up into a smile so slight, it's barely noticeable. "What did you say?" She asks stepping forward.

Her hand instinctively reaches to her warhammer. The air around us electrifies instantly. "Here we go again," I say as I reach for my weapons.

"What?" She turns around, smirking openly now. "I'm a delight!" She laughs as her barbarian rage takes over and she jumps into the fray; lightning coursing through her Warhammer, the Howling Gale.

Aila was created by Katie Morrison, a member of The High Rollers D&D crew, based in the UK. The High Rollers stream each week at the High Rollers Twitch page at 5PM BST, or noon Eastern every Sunday. You can also follow thair adventures on Youtube! For more info on Aila, the High Rollers crew, and the homebrew world of Aerois created by professional dungeon master Mark Hulmes, check out the High Rollers Aerois wiki.


Aila's Stats

Race: Wild Elf Class: Barbarian Alignment: Chaotic Neutral
STR: 18 DEX: 18 CON: 16
INT: 9 WIS: 13 CHA: 10

Aila is a path of the Storm Herald Barbarian, able to Tank and Support in formations. She wields the primal power of storms to damage, stun, and weaken enemies. When you want to add Aila to your formation, you can swap her with Makos (Slot 9).

Aila's Story

Aila was found in the lowlands of Aerois by the wild elf Airdeith clan. While she is also a wild elf, she hails from a long lost clan. The only clue she has to her past is the tartan that was found with her.

When she grew older she began to realize that she possessed powers that most others didn't. When angered, her fingertips would produce lightning. She cultivated the strength of her ancestors, becoming the Barbarian that now travels with the Heroes of Aerois. She is stubborn, proud, and often very sarcastic.

Wild elves in Aerois typically have Celtic and Viking themes which inspired Katie to bring her own Scottish roots into her character. The scrap of clan tartan became an important item and Aila's story was formed around it. The name Aila means "from the strong place" in Scottish Gaelic. A fitting name for a barbarian!

The Art of Aila

Aila's portrait and model were drawn by Alexis Theroux. Her equipment was drawn by Kat Crane! As always, they've done an amazing job and we hope all of you enjoy their efforts on Aila!

Basic Attack

Aila attacks the nearest enemy with her warhammer, the Howling Gale, knocking them back slighlty with the gust cantrip.

Formation Abilities

Before we get into her abilities, I want to talk about two statuses she inflicts on enemies: Primed and Electrified. Multiple formation abilities refer to both Primed and Electrified enemies. Enemies become Primed from Aila's Storm Aura. They become Electrified from her Storm Soul & Raging Storm abilities. Primed enemies take more damage from all Champions. Electrified enemies take EVEN MORE damage!


Primed enemies are shown visually by a small lightning ball overlay on their model.
Electrified enemies are shown visually by a wreath of lightning around them.

  • Storm Aura — Every 4 seconds a random enemy approaching the formation is Primed. Primed enemies take 50% more damage from all Champions.

  • Heart of the Storm — Increases the health of all Champions by 25% of Aila's max health.

  • Storm Soul — When Aila attacks a Primed enemy, they are stunned for 2 seconds and they become Electrified, increasing the damage they take from all Champions by a much larger amount for EACH Electrified enemy on screen!

  • Raging Storm — When Aila attacks an Electrified enemy, all nearby Primed enemies become Electrified and then all nearby Electrified enemies are stunned for .5 seconds.

  • Shielding Storm — When an Electrified enemy attacks Aila, she gains temporary HP at 10% of her max health for each Electrified enemy on screen.

Specializations

  • Stormcaller — Reduces the cooldown on Aila's Storm Aura by 2 seconds. Use this if you want to get more enemies Primed quicker!

  • Stormbreaker — Increases Aila's Storm Soul stun by 2 seconds and increase the length of Aila's Raging Storm stun by .5 seconds. Use this if you need to hold enemies back longer, allowing your DPS Champions time to clear them out!

Ultimate Attack

    Storm Herald — Aila lifts her Warhammer high into the sky, calling the lightning and unleashing the power of her ancestors. Once her warhammer is charged with lightning, she unleashes it across all enemies, damaging and stunning them for 5 seconds. It deals 10% more damage for each Electrified Enemy on screen.

Equipment


  • Furs of the Stormbringer — As a barbarian of the lowlands, she's been raised to hunt. "Take what you can and leave nothing behind; it's the way of my people."

  • Mr Snappy the Trap — Mr Snappy is always around if you need a quick meal.

  • The Howling Gale — The warhammer given to her by the Airdeith, her adoptive clan.

  • Heritage Tartan — She was found and raised by the Airdeith clan. The tartan she carries is the only clue to her past.

  • Airdeith Clan Boots — "Just because I'm a barbarian, doesn't mean I run around with bare feet!"

  • Belt of the Storms — Why have a simple belt when you can be awesome instead?

Final Thoughts

We are super excited to begin introducing the Heroes of Aerois to Idle Champions. If you enjoy the character, consider checking out their Aerois campaign on the High Rollers Twitch channel!

As always, feel free to send us feedback on via the Idle Champions Subreddit, Steam forum, or the Idle Champions Discord!
April 3rd
Core 12 Balance, New Platforms, and New DLC! 
Posted in Idle Champions.

Welcome, Champions!

We've got a ton of content for you today, so let's get started!
  • Core 12 Balance Update: As Justin discussed in the Community Q&A yesterday, we're rolling out a long-awaited update: The Core 12 rebalance! Almost all of the Core 12 characters saw an update (those that didn't were updated in last year's Tanking & Healing update). Read below for more specific detail on each Champion!

  • Browser-Based Platforms: In addition to the balance update, we're releasing a whole new way to play Idle Champions: In your web browser! We've released the game on the following new platforms: our own Codename Entertainment Games portal (where our other two live service games are available as well), Kongregate, and Armor Games! Now PC players who prefer to play in a browser can start their own Idle Champion Adventures!

  • New Variants: In addition to all of those updates, we're also releasing 6 new variants for the Grand Tour campaign within Ravenloft!

  • Explorer's Pack: But we're not done! To celebrate the core 12 rebalance and the release on browser-based platforms, we're releasing a new founder's pack-like DLC pack: The Explorer's Pack. This $10 USD DLC pack includes 16 chests, an exclusive Champion Bruenor outfit, as well as a bunch of potions and contracts to get you started on your adventures!



Now let's get into the details of the Core 12 Balance Update! Note that Arkhan and Nayeli recieved no changes.


We wanted to add a different choice to Bruenor's specialization, and focus his kit around making his Rally ability really competitive. To this end, his rarely used Inspired ability is no longer a focus of his upgrades, and instead serves as an introduction to position-based formation abilities and not much more.

  • Removed "DPS" tag
  • Removed "Champion" specialization (increased "Inspired" effectiveness)
  • Added "Shield Master" specialization (increases "Rally" effectiveness when nearby allies are under attack)
  • Added "Dwarven Glory" ability at level 475 (increases "Rally" effectiveness for each additional dwarf in the formation)
  • Removed most upgrades that increase the effectiveness of the "Inspired" ability
  • Slot 1 equipment now buffs global DPS (instead of self DPS)
  • Slot 3 equipment now buffs Dwarven Glory (instead of Inspired)
  • Minor adjustments to global DPS upgrades and upgrades to "Rally" to match the curve set by the previous Tanking and Healing balance update.


We were pretty happy with where Celeste ended up after the Tanking and Healing update, but we wanted to tweak her healing spec to give her some more formational utility, rather than making her healing better.
  • Doubled the base healing of Mass Cure Wounds (to 6)
  • Changed "Life Domain" specialization (now increases range of "Mass Cure Wounds" by 1)

Jarlaxle has been completely redesigned from the ground up to be the bad-ass, sarcastic elf he is in both our cinematics and the Dragon Heist book. His buffs are now based on the class, race, alignment, and gear of other Champions in the formation. He is now a potent early game damage dealer and gold finder, and he scales up as you unlock more and more event Champions (and more and more epic gear) that power-up his abilities.
  • Removed "Room to Work" and "Equal Opportunity" upgrades
  • Reworked his basic attack (he now attacks another monster for less damage if he kills his target; this continues until he doesn't kill a monster or all monsters are dead)
  • Reworked his ultimate attack (now hits all enemies and has a new visual)
  • His ultimate attack now unlocks a little bit later (at level 125 instead of 50)
  • Added "Master of Piracy" ability (increases gold find based on # of Rogues and Drow in the formation)
  • Added "Master of Disguise" ability (increases self damage based on # of adjacent Good or Neutral Champions)
  • Added "Master Attuner" ability (increases self damage based on # of epic items on Champions in the formation)
  • Added "Secret Lord of Luskan" specialization (increases effect of Master of Disguise)
  • Added "Leader of the Bregan D'aerthe" specialization (increases effect of Master of Piracy)
  • Slot 2 equipment now buffs Master Attuner (instead of self DPS)
  • Slot 3 equipment now buffs Master of Disguise (instead of Room to Work)
  • Slot 4 equipment now buffs Master of Piracy (instead of Equal Opportunity)
  • Complete rebalance of upgrades to compliment new abilities

We've adjusted Calliope so that squishies can't sponge damage as effectively as tanks without at least a few tanks in the formation somewhere. We'll be watching to make sure this doesn't render any variant objectives too challenging.
  • Song of Protection's shield effect now caps at 2x each receiver's maximum health.

Asharra has received some major increases to both her buffing ability and her DPS ability. She should now be a decent DPS Champion for newer players, and a solid support Champion though-out the meta if you can stack your formation just right.
  • The magnitude of the Bond abilities have been increased
  • Added "Paragon of Kir Sabal" ability (increases the effect of all bonds based on the # of Champions affected by them. Asharra also gains the bond effect if at least 3 Champions in the formation are affected by it)
  • Added "Take Flight" ability (increases self damage over time when the formation is under attack; also comes with some slick new animations)
  • Slot 2 equipment now buffs Take Flight (instead of self DPS)
  • Slot 3 equipment now buffs Paragon of Kir Sabal (instead of global DPS)
  • Complete rebalance of upgrades to compliment new abilities

We've beefed up Minsc's kit with a few new abilities, including the first ability in the game that causes additional monsters to sometimes spawn, which could help veterans speed through the first few hundred areas just a little bit faster. Along with more damage and some synergies with his Favored Enemy ability, he should have some more lasting power in many formations.
  • The magnitude of the Favored Enemy abilities have been increased
  • Added "Boastful" ability (whenever a non-boss enemy wave spawns, there's a small chance of one or two additional enemies spawning as well)
  • Added "Overkill" ability (whenever Minsc's base attack hits only one enemy, it does more damage)
  • Added "Legendary Slayer" ability (Minsc deals extra damage against his Favored Enemies)
  • Updated his ultimate attack (the bonus damage to enemies Boo scratches is now equal to his Favored Enemy bonus)
  • Slot 3 equipment now buffs Overkill (instead of global DPS) (note: several new global dps upgrades have been added to compensate)
  • Complete rebalance of upgrades to compliment new abilities

Delina has too long been the laughing stock of the Champions world. She has had enough and wants to show everyone what she is truly capable of. With that in mind, her entire set has been redesigned from scratch and she is on track to compete with the best of them for the title of most insane damage dealer in the Realms.
  • Added "Surge of Power" ability (increase Delina's damage with each attack; restarts after 10 stacks or a lull in attacks)
  • Updated "Twinned Spell" ability (25% chance to duplicate any attack on a different enemy)
  • Updated "Empowered Spell" ability (50% chance for enemies to burn for extra damage over time)
  • Added "Spell Bombardment" ability (increase Delina's damage for each Champion ahead of her in the formation)
  • Replaced normal attack with "Wild Magic" (Delina now has three base attacks that she rotates though in sequence. Fire Bolt is a single target attack. Lightning Bolt attacks all enemies in a line. Ice Storm (her previous ultimate) deals damage to a large group of enemies.)
  • Replaced ultimate ability with "Controlled Chaos" (reduces attack cooldown to 1 second and prevents Surge of Power stacks from resetting for 15 seconds)
  • Removed "Endless Empowerment" specialization
  • Updated "Font of Magic" specialization (increases damage done by Empowered Spell)
  • Added "Tides of Chaos" specialization (increases damage bonus from Surge of Power)
  • Slot 3 equipment now buffs Surge of Power (instead of global DPS)
  • Slot 4 equipment now buffs Spell Bombardment (instead of Twinned Spell)
  • Complete rebalance of upgrades to compliment new abilities

Minor changes to Makos allow players to build more interesting/meta specific formations with him, though his Dark Blessing buffing power is vastly improved in all cases.
  • Added "Eldritch Alchemy" ability (increases the effect of Dark Luck by 25% for each evil or warlock Champion in the formation)
  • Added "Draw Power" ability (increases the effect of Dark Blessing when Makos is NOT on the edge of the formation)
  • Boosted the power of Dark Blessing to better match the current meta's upgrade curves
  • Added several brand new global DPS upgrades

Cover your eyes! It's a minor nerf to Moonbeam if he's too surrounded.
  • Changed the Moonbeam reduction amounts for adjacent Champions from 10, 40, 70, 90% to 30, 60, 80, 95%.

Jamilah has been a shadow of the damage dominator she was when the game first launched, so we've completely redesigned her to be a DPS that synergizes with tanks and hangs out near the front of the formation. It should allow for some interesting formation opportunities for those brave enough to try them out.
  • Removed "Frenzy" ability
  • Removed "Reckless Attack" ability
  • Removed "Brute Strength" specialization
  • Removed "Uncanny Speed" specialization
  • Updated base attack (now attacks the nearest monster and up to two additional nearby monsters; if the additional attacks trigger, her attack cooldowns (both base and ultimate) are reduced by 2 seconds)
  • Added "Unarmored Defense" ability (increases Jamilah's max health based on adjacent tank Champions)
  • Added "Frontline Fighter" ability (increases damage based on adjacent tank Champions)
  • Added "Berserker Confidence" ability (increases damage based on damage shields affecting Jamilah)
  • Added "Retaliation" ability (increases damage when nearby Champions are under attack)
  • Added "Bruiser" specialization (increases effect of Frontline Fighter)
  • Added "Indomitable Might" specialization (increases effect of Berserker Confidence)
  • Slot 3 equipment now buffs Frontline Fighter (instead of global DPS)
  • Slot 4 equipment now buffs Berserker Confidence (instead of Reckless Attack)
  • Complete rebalance of upgrades to compliment new abilities


But wait, there's more!



That's right, you can now play Idle Champions in your web browser! Starting now, you can log into our own CNE Games portal, Kongregate, or Armor Games to play Idle Champions!



Not exciting enough? How about a new outfit and a great deal on chests!



We've released a new $10 USD DLC pack to celebrate the revised core Champions and the launch on browser-based platforms. The Explorer's Pack is a great deal at $10 as it gets you set up quickly to blast through the early campaign adventures! It contains:
  • An exclusive Skin for Bruenor (Champion Bruenor)
  • 16 Gold Chests (containing 2 guaranteed Shiny loot cards)
  • 2500 Gems
  • 2 Epic Potions of Fire Breath
  • 2 Epic Potions of Giant's Strength
  • 2 Epic Potions of Clairvoyance
  • 2 Epic Potions of Speed
  • 2 Epic Bounty Contracts

The Explorer's Pack is available RIGHT NOW on Steam, CNE Games, Armor, Kongregate, iOS, and Android. We'll be rolling the pack out to Xbox and PS4 in the coming weeks. Sorry! #BlameChris as this is our first new DLC pack on consoles and he didn't realize there were a bunch of additional steps to rolling it out on those platforms. Sorry!

And finally, 6 new variants in Ravenloft!



  • The Mists of Ravenloft Variant 2: Werewolves in the Mist — Extremely powerful werewolves spwan randomly. These extra enemies drop more gold, but have much higher health and damage. Lycanthrope champions (like Azaka) do four times damage to these extra enemies.

  • Family Entanglements Variant 2: Poor Fortune — For every gold pick-ups collected, Champions deal 5% less damage and gold find is reduced by 5%. The stacks halve when you change areas or completely kill all enemies on the screen.

  • Tower on the Lake Variant 2: Shorty's Day Off — There's a convention for short races going on in Waterdeep. No Dwarves, Gnomes, Halflings, or Kobolds can be used (Sorry Spurt!).

  • Seeds of Deceit Variant 2: Seeds of Corruption — Every 25 enemy kills, a random Champion is cursed with a Seed of Corruption for 30 seconds. Corrupted Champions have their DPS and formation abilities disabled.

  • Flies on the Wall Variant 2: Class Vacation — There's a conference in Baldur's Gate for certain classes. Bards, Barbarians, Clerics, and Druids cannot be used.

  • Backtracking through Barovia Variant 2: Late Game — Champions in seats 1-4 are unavailable. Only Champions in seats 5 or higher (Calliope or higher) can be used.

April 1st
Idle Champion Spotlight: Spurt 
Posted in Idle Champions.

Welcome, everyone! I'm here to chat with our newest "Champion": Spurt the Kobold Inventor. Some of you may remember him from his 20-minute epic guest spot on Critical Role, played by none other than Chris Perkins himself!


I'm Spurt. Can we be friends?

I'm an adventurer!

Spurt, we're getting off track.

AHHHHH! You're really loud.

How's this?

Much better. Have you seen my skunk, Pepe? He smells real nice.



Spurt. . .

That’s me!

You're here to tell us what makes you cool and why the Idle Champion fans will love you!

I eat my own poo.

Sigh. What makes you a great adventurer?

I like to explore and make weapons out of stuff.

A Champion for those less fortunate.

Less fortunate than me?

What's that on your stick?

This is Stingy. He's a scorpion that stings.



A scorpion on a staff, that's a pretty formidable attack!

He once stung a Goblin in the eye.

OK, and what other cool inventions do you come with?

I have a centi-pult. It throws centipedes.



Oh? And what else?

I can put rot grubs in your mouth when you're sleeping!



No thanks, Spurt.

I have a wasp's nest in a bag.



That makes sense. We normally get into a bit more detail though. How is your kit built? What is your focus: DPS, Support, Gold Find, or Tanking?

I think I’m a tank.

Did I read this correctly? You worked with the Mighty Nein?

The Mighty What?



You're only 11 days old?

Hey, did they say I died?!?

Nevermind that. Which Champion are you excited to work with?

The big one that pukes is pretty cool.

His name is Donaar.

Donut?

When are you joining the Idle Champions?

Huh?

OK. How about an easy one. What are your stats?

OH! I have the biggest stat block. Bigger than a dragon’s!

Race: First Class: INVENTOR! Alignment: Askew
Weak: 7 Fast: 15 Don't Eat That: 12
Dum: 8 Smarts: 7 Level of Drool: 8


Um, are you sure about those? Those don't look like actual stats.

I'm 11 days old. What do you expect?

Fair enough. What should I list as your top tier ability?

I die well.



I think that's enough foolishness for today. You heard it here first: Spurt, the Kobold Inventor will be joining the Champions in an upcoming event! At least he thinks he will.


I win!
March 20th
Idle Champions: Festival of Fools 2 
Posted in Idle Champions.

"What is the Festival of Fools", you ask?

Well, it's a celebration of feasting and foolishness observed by communities all up and down the Sword Coast. People play pranks, overeat, and overdrink as they celebrate reaching the end of winter.

But some folks take their pranks too far, and the wife of one prankster just told the Champions that her husband plans to prank a Frost Giant...

Festival of Fools 2 runs until Monday, April 1st, 2019 at 12:00pm PDT. Our latest Year Two Event introduces Rosie Beestinger, the Halfling Matriarch of the Beestinger family and Way of Shadow Monk, and brings back her adopted daughter, Strix Beestinger, the Tiefling 'Trash Witch' Sorcerer!

New Champion: Rosie Beestinger

    Weighing in at just under 30 pounds and with a grandmotherly demeanor befitting her advanced age, Rosie Beestinger is easily mistaken for someone on the wrong side of the “aggressor/victim” relationship. But this is a mix-up that few people make more than once.
Rosie Beestinger is a sassy DPS Champion. Her damage increases for each Champion in the formation younger than she is, and she catches and deflects incoming missiles.

When you want to add Rosie Beestinger to your formation, you can swap her with Tyril (Slot 10). For more information about our latest Champion, check out the Idle Champion Spotlight: Rosie Beestinger dev blog!

Returning Champion: Strix Beestinger

    The Sorcerer known as Strix is from Sigil, the City of Doors at the center of the multiverse. Very little is known of Strix's heritage, even to herself, but it was recently discovered that she was a powerful member of the Skizzicks family, who long ago made a pact with Asmodeus, ruler of the Nine Hells, to become Tieflings.
Strix Beestinger is a 'Trash Witch' DPS Champion who attacks enemies with Fireballs. Her Poor Hygiene ability causes approaching enemies to take increased damage. When you want to add Strix to your party, you can swap her with Jamilah (Slot 11).

Year Two Variants

  • A Lighter Touch — Only Champions with a Strength (STR) score of 14 or lower may be used. Additionally, Champions with an Intelligence (INT) score of 14 or higher deal 400% increased damage.

  • Flay the Fools — During boss areas, Mind Flayers appear and attack the formation. While alive, Mind Flayers make all other enemies immune to damage.

  • Beestingers Unleashed — This adventure features unique dialogue created with the help of Strix & Rosie themselves! Strix and Rosie Beestinger begin the adventure in your formation with Strix asking Rosie what it means to be a Beestinger. No other Champions are able to be used, however, both Strix and Rosie Beestinger have increased damage, increased attack speed, and reduced Ultimate ability cooldowns. Additionally, Rosie Beestinger's Matriarch also doubles her health. Completing this adventure will unlock a bee outfit for both Rosie & Strix!

Year One Variants

  • Foolish Variance — Champions randomly do between 0.1% and 199.9% of their actual damage with each hit.

  • Persistent Foolishness — The Drunken Fool appears randomly in non-boss areas. Only one can be spawned at a time, but he has special abilities each time he appears.

  • Like Father Like Son — The farmer's son takes up a slot in the formation. He moves to a new slot every 25 areas. Every 15 seconds (in non-boss areas) the farmer's son foolishly summons a Frost Giant to attack the formation unless Strix is adjacent to him.

See the in-game FAQ for more information!

March 18th
Idle Champion Spotlight: Rosie Beestinger 
Posted in Idle Champions.

An elderly lightfoot halfling walks down the cobblestone street of Waterdeep's Dock Ward, the soft tap of her quarterstaff echoing through the evening air. Her footsteps soft and deliberate, she leans heavily on her staff as she takes in the last of the sunset along the water.

A dark-haired human carrying a hand crossbow, a red-skinned tiefling with an eyepatch and a dagger, and a shirtless, burly, tattooed mountain dwarf have their mark in their sights. As one they move from three directions towards the halfling centenarian, blocking her path.

"Your purse," croaks the human thug in front, his voice indicating a nose broken many times. "Hand it over."

As if to emphasize the threat, the dwarf begins cracking the thick, calloused knuckles on his hands while giving the halfling woman a predatory stare. The tiefling licks his dagger's blade menacingly as he creeps towards her from behind. Stifling a laugh, the human casually lifts his weapon to point it in the direction of the woman — except she isn't there.

*CRACK*

The dwarf's eyes roll into the back of his skull as a trickle of blood flows down his temple, and he falls forward, crashing into the cobblestone street. Standing where the dwarf's shadow once was, the elderly halfling woman carefully folds up her shawl and places it neatly on the ground, revealing hands and forearms wrapped meticulously in ceremonial cotton gauze.

With a snarl the tiefling attacks, rushing towards the woman with his dagger at the ready. In the same moment, the human aims his hand crossbow and fires.

To this elderly Way of Shadow Monk, however, these thugs are moving in slow motion. She snatches the crossbow bolt from the air as easily as if she were picking an apple up from a fruit stand, and in a blur of movement she sends the bolt back towards her attacker's foolishly-unarmored knee. The bolt strikes true, and a nasally shriek fills the evening air as the human drops his weapon and falls backwards into the street.

Before the human hits the ground, the elderly monk has already closed the distance to the rushing tiefling, vaulting off the ground with her staff towards his face. He has barely enough time to register surprise before the monk lands a stunning kick to his face, snapping his head back. Consciousness fades long before his body collapses in the cobblestone street.

Dusting herself off, Rosie Beestinger resumes her walk along the water, pulling her shawl back on and clutching it closely to her chest. It's getting chilly out, wouldn't want to catch a cold!

Are you as excited as we are to have Rosie Beestinger coming to Idle Champions? If you want to know more about Grandmother Night, you've come to the right place!


All photography by Tyler Curtis


Not your grandma's grandma...

    "Rosie Beestinger came to us highly recommended—by basically everyone. By which I mean at least one hundred halflings all entered her name in our Winter Intern drive. They all seemed a little nervous, and their handwriting was very shaky. Who knows! Maybe they were very, very cold. Winter, right?! She’s a monk or something. Let’s see how she does." ~Omin Dran
    Weighing in at just under 30 pounds and with a grandmotherly demeanor befitting her advanced age, Rosie Beestinger is easily mistaken for someone on the wrong side of the “aggressor/victim” relationship. But this is a mix-up that few people make more than once.
Rosie Beestinger. Grandmother Night. Matriarch of the Beestinger family. Adoptive grandmother of Strix. Possible mob boss. This lightfoot halfling Way of Shadow Monk is over 100 years old and her story is still going strong. Played by the always-amazing Kate Welch, game designer at Dungeons & Dragons, Rosie is the most badass centenarian monk you'll likely ever cross paths with.

For more info, check out the Acquisitions Incorporated: The "C" Team each week or catch one of Rosie's many amazing live appearances (Dylan highly recommends last year's Force Grey one shot at Stream of Many eyes).


Rosie's Stats

Race: Halfling Class: Monk Alignment: Chaotic Good
STR: 8 DEX: 16 CON: 12
INT: 12 WIS: 14 CHA: 14

Rosie Beestinger is a sassy DPS Champion. Her damage increases for each Champion in the formation younger than she is, and she catches and deflects incoming missiles. When you want to add the Rosie Beestinger to your formation, you can swap her with Tyril (Slot 10).


The Art of Rosie

Every time we do an Idle Champion Spotlight we praise our art team here at Codename Entertainment, and today is no exception! Senior Artist Alexis Theroux did an absolutely wonderful job with Rosie Beestinger, both with her Champion and animations (we're especially fond of her Shadow Step/Flurry of Blows attack) and also with her portraits.

If you'd like to check out more of Alexis' art, you can find her on Instagram.


Designing Grandmother Night

We are big fans of Acquisitions Incorporated, both the original show and The "C" Team, so any chance we get to work on a character we love is a fun day at the office.

When it came to working on Rosie Beestinger, we connected with Kate Welch (as well as Shadow Chancellor Elyssa Grant) and spoke at length about just what makes Rosie tick. We drew inspiration for Rosie from these calls, ongoing design correspondence (usually over email), and of course, the wonderful abundance of podcast and live show performances Kate has been a part of. There was definitely no shortage of inspiration!

First and foremost, Rosie Beestinger is Sassy, and we wanted to make that a core part of her kit. This grandma has no problem putting anyone in their place, and the idea was that we would take a slightly different approach from Gromma's Grandmotherly Love and Rosie would get even more badass the more youngsters were around her. Not only does she keep up with the kids, but she shows them how it is done.

If you have ever seen Kris Straub's awesome introduction to The "C" Team, you know Rosie's entrance moment: she's an unassuming kind old lady until someone has the audacity to fire an arrow at her, which she catches it easily and gives the shooter the look of death. You don't mess with this grandma. We knew immediately that we wanted to include Deflect Missiles in Rosie's design, and we're excited to have her tossing those missiles back at enemies in your formation. And to boot, she'll also catch some of the arrows fired at her allies!

Busy Beestinger came together both as a play on words and because we wanted to try something unique with our latest team-focused Formation Ability. Rosie attacks a half second quicker once you unlock this Formation Ability, and for each one of her fellow #cteam members in the formation, she'll attack even more quickly. Float like a flumph, sting like a Beestinger!

Rosie's last two Formation Abilities are tied together, making it clear that she is a DPS Champion first and foremost. With Shadow Arts, Rosie's usual barrage of attacks starts to include her Beestinger Staff to add an AoE attack every fifth attack. With Timeless Body, that Shadow Arts attack becomes every fourth attack instead.

With her Specializations, Rosie can double down on boosting her DPS with Matriarch, increasing the potency of her Sassy self-buff for each female Champion in the formation younger than she is, or she can go for a powerful increase to her AoE damage with From The Shadows.

There really was only one Ultimate we considered for Rosie Beestinger, and it came straight from Kate: Grammamancy. Rosie roots all enemies in place, stopping them dead in their tracks — then she takes advantage of the situation and pummels the crap out of them! And as an added bonus, the cooldown on Deflect Missiles is removed for the duration of Grammamancy, allowing Rosie to take all those pesky fireballs and arrows and swiftly returning them to their senders.

Formation Abilities

  • Sassy — Rosie deals +100% increased damage for every Champion in the formation younger than she is.

  • Deflect Missiles — Rosie catches/deflects the next ranged/magic attack against herself or any adjacent Champion and redirects it back at the attacker. Damage done is 100% of Rosie's normal damage. This effect can only trigger every 2.5 seconds.

  • Busy Beestinger — Rosie's attack speed cooldown is lowered by .5 seconds (stacking additively) and her damage is increased by 100% (stacking multiplicatively) for each member of the C-Team in the formation, including herself.

  • Shadow Arts — On every fifth attack, Rosie does a whirlwind attack with her staff, hitting all enemies in a small AoE for 50% of her base damage.

  • Timeless Body — Reduce the number of attacks before Rosie performs a Shadow Arts attack by 1.

Specializations

  • Matriarch — Increases the effect of Sassy by 25% for every female Champion in the formation younger than Rosie.

  • From The ShadowsShadow Arts now hits for 200% of Rosie's base damage instead of 50%.

Ultimate Attack

    Grammamancy — Rosie roots all enemies in place and becomes a blur of movement, pummeling up to 10 enemies on screen for massive damage and, once she returns to the formation, removing the cooldown on Deflect Missiles for the next 15 seconds.

Equipment

As always, Kat (aka @TehArtMonkey on Instagram and Twitter) did a fantastic job with the equipment icons. When a player already has a detailed Cosplay and numerous pieces of official art and fan art, it goes a long way towards helping us flesh out the aesthetic of the equipment.


  • AI Cartographer's Gear — You can't have a cartographer without their gear!

  • Necklace of the Greater Will — Rosie's handcrafted necklace. Each ball represents a single regret.

  • Belt of the Beestinger — No outfit is complete without the right belt.

  • Beestinger Staff — Walnut Dankgrass found Rosie this staff, which has since been used to knock out countless foes.

  • Stuffed Jar of Eyeballs — Everyone needs to collect something! You wouldn't happen to have any spare eyeballs, would you?

  • Emerald Loot Bag — Who doesn't like emeralds? Rosie just happens to have a whole bag for them for no reason at all.


Final Thoughts

We are really happy with the approach we've taken to bring Rosie to Idle Champions. When we get a chance to work with an amazing creator like Kate Welch, it's always a great experience, and it is always an honor to work together to bring their character to life in Idle Champions.

The third member of Acquisitions Incorporated: The "C" Team has joined the fray, bringing a powerful DPS Champion to join her Support Champion friends, Donaar and K'thriss. Rosie will get better with every youngster you include in your formation, which considering her advanced age, is most non-elf/non-dwarf Champions in the game. She punches with fists honed over a century of experience. She lives life to the absolute fullest. And we think that once players have a chance to use her in their formations they will see the benefit of considering a centenarian Shadow Monk DPS in place of say, a Firbolg Druid ;)

As always, feel free to send us feedback on via the Idle Champions Subreddit, Steam forum, or the Idle Champions Discord!
March 13th
Idle Champions: Variants & QoL Update 
Posted in Idle Champions.

It is time for the first major Quality of Life update for 2019 — and we've included some new variants, to boot!

This update includes seven new challenging variants for the Grand Tour of the Sword Coast, Tomb of Annihilation, and Waterdeep: Dragon Heist campaigns, as well as Quality of Life Updates around improving chest opening, blacksmith contract usage, and potion of polish usage.

Don't worry if the QoL change you are hoping for didn't make the cut today. Today's update is the first of several QoL updates planned for this year, and we may even be able to sneak in a few extras here and there with different events. Thank you all so much for your patience!

Grand Tour of the Sword Coast Variants

  • Silken Swamp: Hatchlings Underfoot — Spider Hatchlings spawn in each area. They move very quickly and drop no gold when killed. If a Spider Hatchling reaches the formation they are 'squished', dealing massive damage to the Champion who stepped on them.

  • Supply Run: On the Hunt — An archer wearing a long green cloak takes up a slot in the formation. Every 10 seconds they attack for a percentage of the Formation's DPS. Every 50 areas, an additional archer appears in the formation.

Tomb of Annihilation Variants

  • The Immortal Warrior: Form Ranks — Male Champions are only allowed in columns two and four. Female Champions are only allowed in columns one and three. Warden can be placed anywhere they wish.

  • The Wyrmheart Mine: Distribute Your Weight — Champions with three or more Champions adjacent to them have their DPS and Formation Abilities disabled.

  • The Guardian of Orolunga: Air's Getting Pretty Thin — As the Champions ascend the temple their damage is decreased based on their Constitution (CON) score. The higher the CON, the lower the damage reduction.

Waterdeep: Dragon Heist Variants

  • Trollskull Manor: House Of Darkness — Darkness shrouds Trollskull Manor. Enemies in darkness move much more quickly, and each time an enemy emerges from the darkness they surprise a random Champion, increasing their attack cooldown by two seconds for 10 seconds. This effect does not stack, however, whenever it is applied again the duration is refreshed.

  • Attack on the Manor: Our Time To Shine — Champions from the C-Team, Waffle Crew, Champions of the Hall, Heroes of Baldur's Gate, and Force Grey can NOT be used.

March 13, 2019 QoL Updates

  • Improved Chest Opening — You can now open up to 50 chests at once; you will be shown up to the 6 best cards from the chests you open, and then all the other loot afterwards.

  • Improved Potion of Polish Usage — When you use a Potion of Polish a button appears to immediately use another one.

  • Improved Blacksmith Contract Usage — When you use a Blacksmithing Contract a button appears to immediately use another one.

  • Leveling Up Champions — On the standard interface (Steam) You can now hold down the mouse button (or press down on the tablet) when leveling up a Champion to repeat the action over and over (until you run out of gold), similar to how the Gamepad UI/Console UI works with holding a button to level-up. Note: This feature will only be available on iOS/Android in the next client update.

  • Time Gates — When choosing which Time Gate to open, Champions' gear rarities will be displayed.

Coming Soon

  • Additional QoL Updates

  • Core Champion Balance Update

See the in-game Change Log for more information, including a list of fixes!
February 28th
Idle Champions: Fleetswake 2 
Posted in Idle Champions.

A Waterdhavian merchant guild has hired the Champions to look into a series of mysterious ship disappearances over the past year.

Superstitious folk are quick to blame the Queen of the Depths, Umberlee, a malicious sea goddess known as one of the Deities of Fury. However, the merchant guild isn't convinced, and they've asked that the Champions begin their search in the Dock Ward of Waterdeep...

Fleetswake 2 runs until Tuesday, March 12th, 2019 at 12:00pm PDT, introduces The Black Viper, an infamous Human Rogue from Waterdeep, and brings back Zorbu "Thunderbolt" Natten, the Gnome Ranger!

New Champion: The Black Viper

    The Black Viper was a notorious burglar, pickpocket, mugger, and assassin who died a century ago, after a long and nefarious career. Esvele Rosznar, a brash young noble, has recently adopted the Black Viper’s persona to lead a secret life of crime. Like many other nobles, Esvele gossips about the Black Viper’s exploits to lend credence to the villain’s mystique.
The Black Viper is a DPS Champion able to take advantage of Distracted Foes and deliver powerful Sneak Attacks for extra damage. Her Jewel Thief ability improves with every boss kill across all adventures.

When you want to add The Black Viper to your formation, you can swap her with Minsc (Slot 7). For more information about our latest Champion, check out the Idle Champion Spotlight: The Black Viper dev blog!

Returning Champion: Zorbu "Thunderbolt" Natten

    Zorbu grew up in a small village on the slopes of the mountains south of Yartar. He lived a typical gnomish childhood: tinkering with mechanical toys, pulling pranks on unsuspecting neighbors, and exploring the woodlands covering the mountains in the company of a local dwarf ranger, Galor Rockshield.

    A grizzled veteran of many battles, Galor was waging a secret battle against a clan of drow who were holed up in some deep caves near the village. He carefully struck from the shadows, attempting to drive them back into the Underdark. One night, after a particularly prolonged encounter, a drow scout followed Galor home, and on the night of the next new moon the drow and their minions descended upon the village in force. Galor saved Zorbu's life, but many others were killed, including Zorbu's parents. From that day forth, Zorbu trained under Galor as a ranger, vowing revenge upon the drow and any who claim allegiance to them.

    Cunning and imaginative, Zorbu makes use of his tinkering skills to wield an impossibly large crossbow (named Thunderbolt, which is also Zorbu's nickname) and unleash clever mechanical traps against his foes.

Zorbu is a DPS and Support Champion. He increases damage against Favored Enemies for all Champions and deals extra damage to injured or hordes of enemies. When you want to add Zorbu to your party, you can swap him with Arkhan (Slot 12).

Balance Update: Zorbu's Hunter's Pack ability now targets himself in addition to adjacent champions, and the effect has been increased.

Year Two Variants

  • Umberlee's Deluge — Sea Spawn monsters appear and attack the formation, growing in number the further you progress. These Sea Spawn monsters drop no gold and do not count towards quest progress.

  • Tightfisted Foes — The Black Viper starts in the formation. Only enemies killed by The Black Viper drop gold.

  • Extra DEXterous — Champions are augmented based on their Dexterity (DEX) scores:
    • 10 or less: Global DPS reduced by 50% (stacks).
    • 11–12: Enemies move 2x faster (stacks).
    • 13–14: Gold Find increased by 25% (stacks).
    • 15–16: Global DPS increased by 50% (stacks).
    • 17–20: Increases Champion's damage by 300%.

Year One Variants

  • Thunder and Lightning — A crazy storm blows in, affecting all outdoor areas. In addition to the wind and rain, lightning strikes your formation every 5 seconds, dealing 90% of max health unavoidable damage to a random Champion. When Zorbu "Thunderbolt" Natten is hit by the effect, his next normal attack does 10x damage.

  • Crashing Waves — Only two of your formation's columns do damage at a time. Columns change every 10 areas. Start with back two (slots 4-9), then middle two (slots 2-6), then front two (slots 0-3), then front and back (0-1 & 7-9), then repeat.

  • The Shipwright's Ball — Two Shipwrights take up slots (2, 9) in the formation. The Shipwrights dance with adjacent Champions, swapping the position of two random adjacent Champions every 15 seconds (the one in slot 9 swaps 6 and 8, while the one in slot 2 swaps two of 0, 3, and 4).

See the in-game FAQ for more information!

February 25th
Idle Champion Spotlight: The Black Viper 
Posted in Idle Champions.

Once upon a time, the Rosznars were one of the most prominent families in Waterdeep — that is, until they were convicted of a serious crime and exiled over 100 years ago. They have since returned, and among their ranks the young noble woman Esvele Rosznar harbors a secret. She has assumed the identity of the Black Viper, a legendary outlaw who once terrorized Waterdeep.

Assassin. Thief. Catburglar. Pickpocket. The Black Viper is all these things and more. Esvele carefully cultivates the infamy and mystique of her alter ego as she gossips among nobles about the Black Viper's exploits. She leads a double life: one of luxury and privilege, and another where she relies on her skills and cunning to survive, where one mistake could lead to imprisonment or death.

Welcome to the Idle Champion Spotlight for the Black Viper! If you want to know more about the latest Champion, you're in the right place!


All photography by Tyler Curtis


An Infamous Champion...

Warning: Potential spoilers for the Waterdeep: Dragon Heist Campaign
    The Black Viper was a notorious burglar, pickpocket, mugger, and assassin who died a century ago, after a long and nefarious career. Esvele Rosznar, a brash young noble, has recently adopted the Black Viper’s persona to lead a secret life of crime. Like many other nobles, Esvele gossips about the Black Viper’s exploits to lend credence to the villain’s mystique.

    The Rosznar family was convicted of slave trading — highly illegal in Waterdeep — and banished over a hundred years ago, but has since returned. The Rosznars’ inability to regain the respect they feel they deserve rankles them. The slave trade has continued in Amn and elsewhere, and it’s not like other noble houses don’t have skeletons in their closets. But just because of a little family squabble that went public, the Rosznar name has been said with a sneer for a century. As part of the family’s constant effort to prove this conception wrong and win others’ respect, Esvele has been brought up to be the most proper noble possible, partaking in lessons of etiquette, dance, and poise as befits someone of her station.

    In her younger days, Esvele openly rebelled, but that behavior led to locked doors at night and house guards watching her every move during the day. So she taught herself how to pick locks, pluck keys from belts and pouches, clamber up walls, and sneak past guards — playing the perfect daughter by day while cutting loose at night. To hide her identity from those she met, she wore a hood and mask, exchanging her fine clothes for the kind of practical clothing her parents would never let her wear.

    One of the things Esvele has learned is to embrace the legend of the Black Viper. When she throws back her cloak to reveal the costume she has put together, most folk toss their purses and flee. If that doesn’t work, she usually needs only to draw her dagger. Of course, some of the nobles she targets are made of sterner stuff, so Esvele has learned how to fight as well. She knows she’s playing a dangerous game, but is satisfied that at least one member of the Rosznar family is earning the respect of Waterdeep’s nobility.
For more info, check out the Waterdeep: Dragon Heist TRPG Book.


Character Stats

Race: Human Class: Rogue Alignment: Chaotic Neutral
STR: 11 DEX: 18 CON: 14
INT: 11 WIS: 11 CHA: 16

The Black Viper is a DPS Champion able to take advantage of Distracted Foes to increase her damage and deliver powerful Sneak Attacks to enemies she hits for the first time. Her Aura of Infamy ability increases the effect of formation abilities she receives from Bards and Rogues in the party while her Jewel Thief ability improves with boss kills across all adventures.

We have tweaked the Black Viper's stats slightly from her character sheet in the Waterdeep: Dragon Heist book, increasing her Charisma (CHA) score from 12 to 16 for two reasons:
  • First, because when Vivka played Esvele Rosznar/Black Viper during episodes of Dice, Camera, Action! she was incredibly charming.
  • Second, because we wanted the Black Viper to be able to take advantage of Hitch's Friendly buff. It just made sense.
When you want to add the Black Viper to your formation, you can swap her with Minsc (Slot 7).


Artistic Inspiration

When it came to putting together our version of Black Viper, we immediately turned to the official cosplay that Vivid Vivka assembled for last year's Stream of Many Eyes. At an event filled with talented performers and creators (including an amazing Minsc cosplay by Beamdog's Trent Oster) Vivka's take on the Black Viper stood out.


The extra details and personality that Vivka brought to the character inspired us to focus more on her take on Waterdeep's infamous burglar/pickpocket/assassin, including her custom-made Kris push daggers. When it was time to draw and animate the Black Viper for the game, the job fell to our Art Director Adam Kosh and Senior Artist Alexis Theroux.


Vivka put a lot of work into this costume. You can even see it in motion over on Vivka's Instagram here!

Note: Some of Vivid Vivka's content on Instagram and Twitter is NSFW.

Designing the Black Viper

What is the best way to bring a legendary outlaw to life? Which Rogue abilities combine to create the Black Viper as seen in Waterdeep: Dragon Heist?

After spending time going over the 5E Rogue subclasses in the Player's Handbook and Xanathar's Guide to Everything, we came to the conclusion that this Champion needed to be both Thief and Assassin.

To adapt an Assassin's combat style to Idle Champions, we looked to Sneak Attack. It's an integral part of all Rogue designs but isn't something we've really focused on, and we wanted to bring it to the forefront of the Black Viper's design to really capitalize on Vivka's Kris push daggers.

Distracted Foes is intended to be like a cross between Sneak Attack and gaining advantage. Enemies are busy with other Champions, attacking them, so the Rogue uses that opportunity to strike for massive damage. this will really come in handy during encounters and adventures with party-wide damage or multiple tanks up front.

Aura of Infamy symbolizes the mystique of the Black Viper that Esvele cultivates. She thrives when people know who she is - and who is more likely to know of her than other Rogues and Bards? They're the outlaws, right? Once she has gained enough notoriety with her Jewel Thief ability, Ranger and Warlock abilities are included as well!

Speaking of Jewel Thief, Chris came up with something really special. We wanted to feature The Black Viper's burglary skills, and we thought: maybe she gets better with each Red Gem she finds, not just during the adventure you are on, but across all adventures. The idea is that Black Viper will be a Champion you can stick with as your DPS of choice, and that continuing to play her when you're farming gems or completing objectives has a real benefit.


  • Distracted Foes — Whenever another Champion in the formation takes damage, Black Viper deals +100% increased damage on her next attack. Stacks up to 5 times (additive). Does not trigger when Black Viper herself is the one to take the damage.

  • Aura of Infamy — Increases the effect of formation abilities from Bards and Rogues on the Black Viper by 25%.

  • Sneak Attack — Whenever Black Viper attacks an enemy for the first time, she deals 100% additional damage.

  • Jewel Thief — Whenever a boss is killed, there is a 25% chance a Red Gem drops. Red Gems are collected by the Black Viper and grand unique bonuses:
    • Red Gems collected on the current run grant the Black Viper +10% damage (stacking multiplicatively) for the current run.
    • The Black Viper also keeps a permanent count of Red Gems earned across all adventures, which unlocks buffs at certain thresholds. There are 10 total buffs to unlock.
      • 10 Gems: Aura of Infamy now also affects buffs from Rangers and Warlocks.
      • 50 Gems: Increase max stacks of Distracted Foes by 5, and increase the damage per stack by 100%.
      • 300 Gems: Increased the effect of Black Viper's gear by 25% (excluding cooldown)
      • 800 Gems: Black Viper damage x2
      • 1500 Gems: Black Viper damage x2
      • 2500 Gems: Black Viper damage x2
      • 3500 Gems: Black Viper damage x2
      • 4500 Gems: Black Viper damage x2
      • 5500 Gems: Black Viper damage x2
      • 6500 Gems: Black Viper damage x2



When it comes to Black Viper's specializations, the question you need to ask yourself is simple: am I farming, or am I pushing to my wall or attempting to complete a difficult variant?

Since the Black Viper is the first-ever Champion whose formation abilities take all of her adventures into account, you may want to go with her Collector specialization to maximize her Red Gem earning potential. If you are doing regular gem farming runs in The Mad Wizard Free Plays, this specialization will appeal to you (assuming you don't reset before even reaching Slot 7).

On the other side, Assassinate offers the most damage potential out of Black Viper, further increasing her monster-clearing potential. A 0.5 second faster attack may not seem like much, but it really helps!

  • Assassinate — Sneak Attack now also triggers against enemies that The Black Viper has already attacked once, and her base attack cooldown is lowered by 0.5 seconds after a Sneak Attack.

  • Collector — Increase Jewel Thief Red Gem drop chance to 33% and the current-run damage bonus is increased by 25%.

Ultimate Attack

When it came to putting together an awesome ultimate ability for the Black Viper, we hit a bit of a wall. Rogues are mostly known for Sneak Attacks, which we already based much of the Champion design on. What else should we add?

We eventually settled upon the more traditional ninja-inspired concept of dropping a smoke bomb for cover, allowing the Black Viper to kick some serious butt. This ultimate will prove especially helpful during encounters and adventures with formation-wide damage.

    Smokescreen — All Champions takes 50% less damage for 20 seconds, and all of Black Viper's attacks are Sneak Attacks for the duration.

Equipment

Drawn by our resident in-house portrait and icon specialist, Kat, every one of the Black Viper's items is taken from Vivka's official cosplay. This proved to be especially invaluable since the version of Black Viper included in the Waterdeep: Dragon Heist TRPG book does not have a list of items outside basic 5E Rogue starting items.

  • Master Thief's Gauntlets — Ornate gauntlets perfect for hiding thieves tools inside!

  • The Black Viper's Rapier — Esvele Rosznar's ornate rapier, wielded by The Black Viper.

  • The Black Viper's Mask — Masks are iconic when it comes to legendary outlaws.

  • The Viper's Fangs — The better to Sneak Attack you with...!

  • Viper's Cloak — Concealing one's identity and intent is important for a thief - or an assassin.

  • Ostentatious Display — Some nice stolen jewels for a jewel thief.


Final Thoughts

The Black Viper is kind of like Zorro, the Dread Pirate Roberts, and Catwoman all rolled into one. We think she'll really be able to shine in certain DPS formations, especially when the buffs are coming from Aura of Infamy classes. Her Sneak Attacks hit like a truck, especially when you have multiple Champions taking damage to further buff Distracted Foes. And finally, with Jewel Thief benefiting from repeated runs, we feel like Black Viper offers an excellent incentive to stick with a DPS Champion for a long time, and one to focus on with your gem farming runs.

We look forward to seeing how she impacts the Idle Champions meta!

Feel free to send us feedback on via the Idle Champions Subreddit, Steam forum, or the Idle Champions Discord!
February 20th
Idle Champions: Dragon Heist, Part 4 
Posted in Idle Champions.

The chase is on! After discovering that a Nimblewright set off the explosion in Trollskull Alley, the Champions are on the hunt for the construct and its prize.

Soon the Champions find themselves in the middle of a conflict between competing factions — and lured into a trap set by their enemies...

Note: you will need to have completed the previous two Dragon Heist Adventures, Trollskull Manor and Attack on the Manor, in order to access these new Adventures.

Nimble Escape

Following a lead on the Nimblewright, the Champions enter Gralhund Villa and run head first into a slew of enemies.
  • Variant: Nimblest Escape — Only Champions with a Dexterity (DEX) score of 14 or higher may be used.

Fugitives

The Nimblewright is on the run, and the Champions are in pursuit — but other interested parties are hot on their trail!
  • Variant: From The Shadows — Only Champions with ranged or magic attacks can be used.

See the in-game Change Log for more information!
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