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October 17th
Idle Champions: The Grand Tour, Part 6 
Posted in Idle Champions.

After receiving their fortunes from a Vistani Fortune Teller, the Champions sought out "Evil's Bride" and eventually crossed paths with Ismark and Ireena, two Barovians burying their father. The party learned that Strahd von Zarovich is in pursuit of Ireena, believing her to be the reincarnation of his long lost love.

Now it is time for the Champions to venture onto the next leg of their journey – and their next mystery: The Tower on the Lake!

Note: You will need to complete the Grand Tour Adventures The Mists of Ravenloft and Family Entanglements in order to access these new adventures.

Tower on the Lake

After arriving in Vallaki, the Martikovs send the Champions in search of the Tower on the Lake.
  • Variant: Only the Strong Survive — Only Champions with an STR score of 12 or higher may be used.

Seeds of Deceit

The Wizards of the Wine winery is known throughout Barovia – and they need your help!
  • Variant: Visions of Strahd — Strahd von Zarovich taunts the Champions in their dreams as they relive their latest adventure. Only the first nine Core Champions may be used (Bruenor, Celeste, Nayeli, Jarlaxle, Calliope, Asharra, Minsc, Delina, and Makos) while all other Champions are locked out.

Champion Update: Krond

Born to an academic human wizard who was researching an orc tribe and the leader of said tribe, Krond has experience in both worlds. Raised as a fearsome warrior, he began focusing on the arcane arts after his mother was killed in a goblin raid. Krond wears intricate leather and cloth armor and carries a bonded warhammer.

Krond is a versatile DPS Champions, able to choose one of three DPS specializations. Krond's formation ability, Survival of the Fittest, increases his DPS for every strong or evil-aligned Champion in the formation. When you want to add Krond to your party, you can swap him with Asharra or Evelyn (Slot 6).

For more information about our Krond Champion Update, check out the Idle Champion Spotlight - Krond Dev Blog!


See the in-game Change Log for more information!
October 17th
Idle Champion Spotlight - Krond Rebalance 
Posted in Idle Champions.

Krond was originally released during our first Liars' Night event in 2017. Initially, he was seen as a powerhouse thanks to his strong Ultimate. Unfortunately, an error in the calculations for the Ultimate happened to sneak through our QA pass, so we had to dial him back. It was all downhill for Krond from there. We don't normally like to "nerf" champions, but the bug presented us with a choice we had to make and so we toned down his power. Between that tweak and the design idea that we could split the power level of his cantrips between 3 equipment pieces, he was seen as a sub-par Champion for much of the past year.

As we started our TLC pass for Liars' Night, we had a discussion on if we should wait for a big rebalance pass, or use the coming event to give Krond some redemption. We decided to take some time to work on him now, bringing some newfound glory to our Half-Orc Fighter. These changes are live in the game as of the Grand Tour 6 update today, so everyone who has Krond can have a week to get used to him before he's available for everyone in Liars' Night Y2 starting next week!



We started by looking at Krond's slot, and how it has grown this year. Evelyn is a go-to tank in the meta, so a sub-par DPS just wasn't going to cut it. Additionally, Krond is a CNE-exclusive Champion, so we have a bit more leeway to make major changes to the character. Given that, we wanted to take a look at the champion from the ground up.

Survival of the Fittest

Knowing what is coming in the upcoming Tanking & Healing update allows us to do a bit of future design with nu-Krond. We started by creating a new Formation Ability titled Survival of the Fittest. Because everything in his design is tied to his specializations, we wanted to give him a "build around me" ability that might make you think about a different formation. We decided that Krond has been looked down on for so long that he's probably pretty cranky. He's missed out on a TON of adventures and he's ready to create his own crew. Survival of the Fittest was born from that idea: Krond's damage is increased 100% for each champion in the formation (multiplicative) who is Evil (Arkhan, Jarlaxle, and Makos at the moment), or has a Strength score of 16+ (Arkhan, Azaka, Barrowin, Binwin, Donaar, Jamilah, Krond, Minsc, Tyril, and Wulfgar). Eventually, this should allow Krond to create a new formation type, focusing on heavy hitters and evil Champions.

Ability Scores & Alignment

Given his new focus on strong and evil Champions, we imagined Krond benched from almost all adventures and quietly stewing and working out. We increased his Strength to 18, and tipped his alignment from Chaotic Neutral to Chaotic Evil. That's right. Nu-Krond isn't messing around!

Equipment

We wanted to break Krond's equipment away from the focus on his specializations. So we merged the 3 equipment items that each boosted a single cantrip power into one equipment item that boosts Krond's chosen cantrip. With the 2 extra equipment pieces we gained, we gave Krond another self DPS equipment item and an item that increases his bonus from Survival of the Fittest, pumping up his power level.


Base Attack

In balancing his damage, we decided to shave a half second off of his base attack cooldown, lowering his cooldown from 5.75 seconds to 5.25 seconds. We also doubled his base attack damage.

Cantrips

We buffed upgrades to Eldritch Strike to give Krond's follow-up attacks more of a kick, positioning Krond as a DPS who excels at longer drawn-out encounters. We also increased the damage modifier of Krond's Thunderclap and Fire Bolt cantrips, though his Shocking Grasp is still the best bang for your single-target buck, if that's your thing.


Ultimate

While Krond's original ultimate packed quite the punch, we had to dial it back in a major way shortly after he was released. We've fine-tuned his Arcane Charge for a better balance between over-powered and feather-tickling.


In the end, our entire focus was to pull Krond out of the DPS dead zone and get him in fighting shape. As we mentioned above, we're aware of some of the tanking & healing updates we'll be making, and we were able to take into account how much better new Arkhan is going to be. We're confident you'll be satisfied with nu-Krond's power level, and even happier when nu-Arkhan comes around in the coming weeks. We'll be watching the discussion online and on discord to see how well he's received, so let us know what you think on Facebook, Twitter, or on the official Discord!
October 3rd
Idle Champions: Highharvestide 2 
Posted in Idle Champions.

Faerûn's Savage Frontier has no shortage of dangers, but that hasn't stopped the citizens of Triboar from carving out a living in this picturesque stretch of fertile northern farmland.

This year, however, the people of Triboar are in need of aid. As the Highharvestide Festival approaches, bandits have begun causing trouble for farmers attempting to bring in their harvests, and it's up to the Champions to put an end to it!

Highharvestide 2 is our first Year Two Event, which runs until Monday, October 15th at 12:00pm Pacific. Highharvestide 2 also introduces Farideh, the Tiefling Warlock protagonist from the Brimstone Angels novels, and also brings back Stoki, the Rock Gnome Monk!

Our Approach to Highharvestide 2

When we began our approach to Year Two of Highharvestide, the first decision we made was to polish to our work from Year One. We started by playing through the event, pausing to discuss what we would do differently if we had designed the event today with an additional year of tools, monsters, and knowledge.

We approached the event with the following questions:
  • Can the backgrounds be updated, or should we use different ones?
  • We updated the lighting on a few of the backgrounds to better match the text.
  • Are there better monsters we could be using?
  • We added the new Red Wizard Evokers from the Tomb of Annihilation campaign, and we also mixed up the groups of bandits and added wizards that actually attack with fire that matches the text.
  • Should any boss monsters flee or have additional tech added?
  • The Resurrected Hero of the Vale is now hits-based and cleaves the first 2 rows. It seems it is getting cranky about constantly being resurrected.
  • Are all the quest icons and portraits polished?
  • They all were.
  • Are there any location or event-specific distractions we could add?
  • For Highharvestide 2 we didn't, but we look forward to adding pumpkins to Liars' Night!
  • Should we update any text?
  • We fixed a few typos, and we will be updating the dialogue to include more Event Champions in future updates.

You'll be able to play through the updated event during Highharvestide, but also when you go through a Time Gate for Farideh or Stoki in the future!


As you can see above, both Champions have their own track of Adventures and Variants. They both use the same event currency – in this case, Harvest Baskets for Highharvestide. You will earn chests for the corresponding champion by playing through their variants. For example, Stoki Free Plays will grant Stoki Silver and Gold Chests, and Farideh Free Plays will grant Farideh Silver and Gold Chests.

If you didn't complete all of Stoki's variants or achievements last year, you'll be able to pick up right where you left off. If you did complete them, you can still play through her free plays. As an added bonus, all Year One Adventures and Variants have had their cost reduced by 75% for Year Two! We also updated the Free Play costs for both Year One and Year Two events. They will each start at 500 Harvest Baskets. Every time you complete a Free Play within one of the two tracks, the cost of that Free Play will increase by 500, to a maximum of the normal Event Free Play cost of 2500 Event Tokens!

Side note: We appreciate all the feedback we had during the Year 2 Event Q&A last week — thank you :)

As a final update, the new Year Two track of The Bandit Harvest adventure and variants will have a new formation to help keep things fresh! This formation will also remain for future Farideh Time Gate runs.

When you log in and click on the Highharvestide notification, you'll see the two Champions listed. You can select either of them to see their Champion details, as well as see how far you've progressed in their track of The Bandit's Harvest.

We hope you all enjoy the updates we've made to The Bandit's Harvest!

New Champion: Farideh

Abandoned as an infant and adopted by an outcast dragonborn warrior, Farideh grew to adulthood acutely aware of the drawbacks of being a tiefling. Despite doing everything she could to reassure her neighbors, including keeping her wild twin sister, Havilar, out of trouble, the villagers focused on Farideh as the one who would embrace the dark side of herself. They weren’t wrong.

When Havilar tried to summon an imp to practice her blade on, she drew the attention of Lorcan, a cambion looking to make warlock pacts with the descendants of one of the first Infernal warlocks, the Brimstone Angel. But Havilar was always meant for the glaive--and Farideh would do anything to keep her sister safe. While Lorcan, Asmodeus, and the Nine Hells do their utmost to corrupt her, Farideh isn’t interested in power so much as defending the world from demons, the undead, and any other villains trying to bring trouble or drag her friends and family into danger. Even being made the Chosen of Asmodeus--something Asmodeus isn’t going to explain to Farideh or anybody else--just means she has more magic to turn against the powers of evil.


Farideh is a DPS Champion with a tank-synergy twist. She attacks using Scorching Ray and will use Hellish Rebuke against enemies who attack either her or adjacent Champions. When you want to add Farideh to your party, you can swap her with Minsc or Catti-brie (Slot 7).

For more information about our latest Champion, check out the Idle Champion Spotlight: Farideh dev blog!

Returning Champion: Stoki

Born Stami Gackle, she fled her home after a terrible accident at a young age and joined a monastery of the Even Hand to study ki. An adept monk and extremely capable adventurer, her thoughtful approach to problems has earned her a reputation as an uncommonly stoic Rock Gnome.

Stoki is a DPS and Support Champion, able to attack multiple enemies. Furthermore, enemies damaged by Stoki will drop additional gold when killed. When you want to add Stoki to your party, you can swap her with Jarlaxle or Ishi Snaggletooth (Slot 4).


Year Two Variants

  • Asmodeus is Watching — Cultists of Asmodeus randomly spawn alongside the normal monster waves. They drop no gold when killed.

  • It's Quite A Puzzle — Only champions with Intelligence/INT score of 12 or higher are allowed in the formation.

  • Time to Step Up — Asmodeus is testing Farideh. You start with Farideh in your formation, however, she is the only Champion that can deal damage. All other Champions' damage is reduced to 0, but they continue to grant buffs.

Year One Variants

  • The Farmer's Kids — The Farmer's Daughter and Son block two slots in the formation.

  • Due Diligence — Quest requirements are doubled.

  • Wanton Necromancy — Undead enemies randomly spawn alongside the normal monsters. These additional enemies drop no gold.

See the in-game FAQ for more information!

October 2nd
Idle Champion Spotlight - Farideh 
Posted in Idle Champions.

Welcome to our next Champion Spotlight design blog!

Today, we're going to go into detail on our newest Champion: Farideh, the Tiefling Warlock.

Farideh will be available in our first Year Two Event: Highharvestide, launching TOMORROW (October 3rd)! I hope this blog will give you all you need to know about our latest champion.


How you can unlock Farideh:

Farideh is unlocked by playing Highharvestide, a limited-time event launching on October 3rd and running until October 15th. Once you unlock Farideh, she swaps with Minsc or Catti-brie.

Farideh will be sharing Highharvestide with last year's Champion: Stoki, the Gnome Monk! Don't worry - you'll be able to unlock both of them if you haven't already unlocked Stoki.

Who is Farideh:

Farideh is a character from the from the Brimstone Angels D&D Novel series written by Erin M. Evans.

Abandoned as an infant and adopted by an outcast dragonborn warrior, Farideh grew to adulthood acutely aware of the drawbacks of being a tiefling. Despite doing everything she could to reassure her neighbors, including keeping her wild twin sister, Havilar, out of trouble, the villagers focused on Farideh as the one who would embrace the dark side of herself. They weren’t wrong.

When Havilar tried to summon an imp to practice her blade on, she drew the attention of Lorcan, a cambion looking to make warlock pacts with the descendants of one of the first Infernal warlocks, the Brimstone Angel. But Havilar was always meant for the glaive--and Farideh would do anything to keep her sister safe. While Lorcan, Asmodeus, and the Nine Hells do their utmost to corrupt her, Farideh isn’t interested in power so much as defending the world from demons, the undead, and any other villains trying to bring trouble or drag her friends and family into danger. Even being made the Chosen of Asmodeus--something Asmodeus isn’t going to explain to Farideh or anybody else--just means she has more magic to turn against the powers of evil.


Farideh's Design:

We were excited to have a fully fleshed-out 5th edition stat block, which gave us a great place to start from a mechanical standpoint. Between the stat block and our knowledge of the Brimstone Angels series, we reached out to Erin M. Evans, the author of the books Farideh appeared in, to see if she was interested in working with us to make our version of Farideh. Luckily for us, Erin was game for anything we threw at her. She worked closely with us, reviewing the design, sketches, and the equipment pieces. She also helped come up with some really fun GIFs, like this one showing Farideh enjoying her tea with WAY too much sugar.


We decided early that we wanted to place Farideh into slot 7 (Minsc, Catti-brie) and we wanted her to be a pure DPS character. I found her Hellish Rebuke ability super compelling. I really liked the idea of giving her a reaction-based ability to push back against the horde. From there, Justin and I sketched out the rough design and passed it over to Erin who enjoyed it as much as we did!

Base Attack - Scorching Ray: Farideh starts in your formation with her Scorching Ray attack. Scorching Ray begins with 3 rays of fire that attack random enemies. As Farideh increases in level, the number of rays she creates increases, which increases her DPS. Her DPS is key to her design as you'll see shortly.

Hellish Rebuke: When you unlock Hellish Rebuke, you start to tap into the infernal power that Farideh controls. Whenever an enemy hits Farideh, they take damage back equal to a percentage of Farideh's DPS. It starts as a modest percentage, but as you gain levels, and earn better slot 3 equipment, that percentage increases. On my dev server, each Hellish Rebuke is currently dealing 1,300% of her DPS!

Chosen of Asmodeus: Being a chosen of Asmodeus has to grant you some sort of advantage, right? When you unlock this ability, she grants Hellish Rebuke to champions adjacent to her. This means that when enemies attack Champions adjacent to Farideh in the formation, those enemies will take damage from Hellish Rebuke. Even though this damage is coming FROM a different Champion, the calculation is based on Farideh's DPS, so put her behind your tank(s) to maximize her damage dealing capabilities!

Pact Family: Farideh and her twin sister Havilar were orphaned at a young age. They understand the sting of growing up as a Tiefling. Because of that, Farideh's damage increases based on the number of Tieflings in the formation. Bring out Makos & Strix. It's time for a Tiefling party!

Farideh's Specializations:

With Farideh's specializations, we wanted to help you decide how you want to use Farideh's Hellish Rebuke based on your formation.
You can either use Dark One's Luck to expand the range of Hellish Rebuke, granting it to Champions within 2 slots of her, or you can increase her damage with Dark One's Blessing, which also increases the damage output of Hellish Rebuke to those Champions that have access to it.

Farideh's Ultimate Attack:


Farideh's Infernal Aspect is a new ability granted to her as a Chosen of Asmodeus. With it, she can project an aura of menace, affecting her enemies and causing them to be frightened. In our game, that means she's going to sprout a pair of fiery wings for the duration of the ability, tapping into her infernal connection. She pushes enemies back, slowing them for the duration of the ultimate, while she also damages a random enemy EVERY second, for 15 seconds.


Look out, baddies. We've got an angry tiefling!

Farideh's Equipment



Slot 1: Amulet
  • Farideh's amulet increases her damage.
Slot 2: Magical Rod
  • Farideh's chosen focus increases her damage.
Slot 3: Spellbook
  • Farideh's book increases the effect of her Hellish Rebuke ability.
Slot 4: Armor
  • Farideh's armor increases the effect of her Pact Family ability.
Slot 5: Wroth Deck
  • Farideh's wroth deck increases her Ultimate Attack damage.
Slot 6: Chapbooks
  • The chapbooks that Havilar continues to loan Farideh reduce the cooldown of her Ultimate Attack.

What about any other Farideh Details I'm looking for?

Farideh is Neutral Good, and her stats are as follows:
Str: 10 Dex: 14 Con: 14 Int: 14 Wis: 13 Cha: 18

TL/DR- Final Farideh Thoughts

Farideh uses her Hellish Rebuke as an unlimited reaction to deal damage to enemies that attack her or Champions in the Formation she wants to support. She wants to work with other Tieflings and stay near your tanks. She's a DPS character that you'll want to buff, especially when facing down an enemy that attacks multiple Champions!

We'll be watching the discussion online and on discord to see how well she's received, so let us know what you think on Facebook, Twitter, or on the official Discord! If you are enjoying Farideh, consider checking out the Brimstone Angels series by Erin M. Evans. It's a good read!

Chris Dupuis
September 26th
Idle Champions: Tomb of Annihilation, Part 7 
Posted in Idle Champions.

The party has saved the world from the Death Curse, but their work in Chult is not yet finished. While on their way back to Port Nyanzaru, the party explores ancient ruins, crosses paths with Red Wizards, liberates a mine from a dragon, and runs into an ancient hero and his Saurial companion.

Today's update to the Tomb of Annihilation campaign brings two new adventures, The Immortal Warrior and The Wyrmheart Mine, each with a new challenging variant to complete.

Note: you will need to have completed the Tomb of the Nine Gods adventure in order to unlock these adventures!

The Immortal Warrior

The ancient ruin of Shilku offers priceless treasures and dangerous relics - the perfect place to stop by on the way back to Port Nyanzaru!
  • Variant: Hold for the Red Wizards — A Red Wizard appears in every area, casting Hold Person on a random Champion and locking them out of the formation until he is defeated.

The Wyrmheart Mine

On the way to Orolunga, a dwarf asks the Champions for help retaking a dwarven mine from a dragon.
  • Variant: They Who Smelt It — A skunk takes up a slot in the formation, and the smell causes adjacent Champions to deal a fraction of their normal damage.

Features:

  • Added two new Tomb of Annihilation adventures: The Immortal Warrior and The Wyrmheart Mine. In order to start these new adventures, you will need to have completed the Tomb of the Nine Gods adventure.

See the in-game Change Log for more information!
September 12th
Take This PAX West 2018 Update 
Posted in Idle Champions.

We are delighted to announce that the Stinky the Cranium Rat DLC pack has raised more than $11,500 for mental health at game conventions!

With the help of our fans, we managed to raise an astounding $11,542.05 in support of Take This, helping to fund AFK Rooms not just for PAX West 2018, but for future PAX Events as well.

On behalf of all of us at Codename Entertainment, we would like to offer a massive ‘thank you’ to the fans and supporters who made this happen. It is thanks to you that PAX attendees will have access to these invaluable spaces to recharge.

Also, a very special thank you to Holly Conrad, whose fantastic imagination created Stinky, and whose own fans helped make this a giant success too.

To learn more about how your donations make a difference, visit www.takethis.org
September 12th
Idle Champions Event: Brightswords 
Posted in Idle Champions.

Our Champions have arrived in the quaint town of Longsaddle amidst the Brightswords festivities, hoping for some much-needed rest after a full year of touring Chult and the Sword Coast. However, they arrive to find Longsaddle under siege!

An army of Drow have come to the surface from the Underdark seeking a long-lost artifact, and it's a race against time for the Champions to discover it first...

Brightswords is our seventeenth limited-time event for Idle Champions of the Forgotten Realms, and the final event of Year One. This event runs until Monday, September 24th at 12:00pm Pacific, and introduces Wulfgar, Human Barbarian and the final member of the Companions of the Hall!

New Champion: Wulfgar

Wulfgar started his life in the north as the flag bearer of the barbarian Tribe of the Elk. He was bested in the assault on Ten-Towns by Bruenor Battlehammer, who decided his punishment would be five years and a day of service. Bruenor grew to love the tall barbarian, eventually seeing him as an adopted son. At the end of his service, Drizzt Do'Urden to taught Wulfgar the ways of combat and Bruenor crafted for him a mighty warhammer, named Aegis-fang. This magical warhammer bears the symbols of three of the Dwarven Gods: Moradin, Clangeddin, and Dumathoin. It is specifically attuned to Wulfgar and magically returns to his hand upon telepathic command.

Wulfgar deals AOE damage that stuns and deals additional damage to armored and stunned enemies. He has additional abilities for each other Companion of the Hall present. When you want to add Wulfgar, Son of Beornegar to your party, you can swap him with Tyril or Barrowin (Slot 10).

For more information about our latest Champion, check out the Idle Champion Spotlight: Wulfgar dev blog!

Brightswords Variants

  • Little Eyes are Lurking — A pair of Quasits have infiltrated your party, taking up two slots in the formation and causing chaos, making it difficult to work as a team. Every 25 areas they switch positions.

  • Father and Son — Wulfgar and Bruenor have set off alone, on an adventure to catch up after some lost time. Only Bruenor and Wulfgar are available, and both start in your formation. Their damage and cooldowns are dramatically improved.

  • Lolth's Domain — All Drow have the blessing of Lolth. Enemies gain armor and bosses gain additional armor.

Features:

  • Added the Brightswords event, our seventeenth limited-time campaign event! The event runs until Monday, September 24th at 12:00pm PDT.
  • Added a new Champion: Wulfgar, the Human Barbarian.
  • Added a new event Divine Favor: Tempus' Favor.

See the in-game Change Log for more information!

September 11th
Idle Champion Spotlight - Wulfgar 
Posted in Idle Champions.

Welcome to our latest Champion Spotlight design blog!

Today, we're going to go into detail on our newest Champion: Wulfgar, Son of Beornegar - A Human Barbarian, and a member of the Companions of the Hall!

Wulfgar will be available in our final Year One Event, Brightswords, launching TOMORROW (September 12th)! I hope this blog will give you all you need to know about our latest Champion.


How you can unlock Wulfgar:

Wulfgar is unlocked by playing Brightswords, a limited-time event launching on September 12th and running until September 24th. Once you unlock Wulfgar, he swaps with Tyril or Barrowin.

Who is Wulfgar:

Wulfgar is the final piece to the Companions of the Hall team that started with Bruenor in the base game, and continued with the introduction of Catti-brie and Regis as event champions, and Drizzt as an evergreen champion. With Wulfgar as the final Event Champion of Year One, the Companions of the Hall - made famous through R.A. Salvatore's bestselling Legend of Drizzt series - is now complete!

Wulfgar started his life in the north as the flag bearer of the barbarian Tribe of the Elk. He was bested in the assault on Ten-Towns by Bruenor Battlehammer, who decided his punishment would be five years and a day of service. Bruenor grew to love the tall barbarian, eventually seeing him as an adopted son. At the end of his service, Drizzt Do'Urden taught Wulfgar the ways of combat and Bruenor crafted for him a mighty warhammer, named Aegis-fang. This magical warhammer bears the symbols of three of the Dwarven Gods: Moradin, Clangeddin, and Dumathoin. It is specifically attuned to Wulfgar and magically returns to his hand upon telepathic command.

Wulfgar's Design:

We approached Wulfgar as the final piece of the Companions of the Hall formation. We wanted to make sure that he was strong on his own, but when placed with the Companions, the team shines.

Martial Training: We began by looking at his backstory and how he would want to work with all of the companions. Immediately, we landed on his Martial Training ability - the idea that since Drizzt taught him how to fight, he and Drizzt have been able play off each other and capitalize on their combat strategies. Whenever one of them kills an enemy, both of them increase their damage for 10 seconds. As a note, this is a one-time boost that lasts for 10 seconds. If the bonus is already in place and either of them get another kill, it just resets the countdown to 10 seconds.

Barbarian Smash: Wulfgar's base attack is second to none. He jumps out and smashes the nearest GROUP of enemies with a chance to stun them all for 5 seconds. Stuck at your wall and your tank can't take all the attacks? Bring Wulfgar in to help you clear them out. As we continue to talk about his abilities, you'll notice a lot of them deal with stunned enemies. Wulfgar is your expert at stunning, but his abilities will also work against enemies stunned by other Champions. He's like bringing the Xanathar to a Binwin fight. Oh? Too soon? Sorry. . .

Companion Abilities: Everyone knows that the adventuring party is always strongest when they are together, right? Well, we wanted to hammer that idea home with Wulfgar, who has an ability tied to each Companion. If they are in the formation, the ability is active. If they aren't, it isn't.
  • Bruenor: Increases the effect of Bruenor's Rally ability for each stunned enemy.
  • Regis: Stunned enemies drop more gold if Regis is in the formation.
  • Catti-brie: Increases the chance of Catti-brie's critical hit ability against stunned enemies.
  • Drizzt: Because Martial Training wasn't enough Drizzt/Wulfgar buddy cop fun, we also added an ability that increases Drizzt's damage against stunned enemies.

Smash 'n Grab: Wulfgar wields a GIANT magical warhammer that Bruenor created and called Aegis-fang. Not only does it magically reappear in his hand after he throws it, Wulfgar really loves smashing things with it. With his Smash 'n Grab ability, Wulfgar deals more damage against armored enemies. If he does enough damage with his attack to remove a chunk of the hit-based armor, he also increases the damage of all Champions for 10 seconds. This will hopefully help a few more Champions get in on the armor-breaking fun!

Flag Bearer: Wulfgar's damage is increased against stunned enemies. When he stuns an already stunned enemy, all Companion abilities are buffed for the duration of the stun. Acererak should really have thought twice before coming to this plane.

Wulfgar's Specializations:

As noted above, Wulfgar really wants to smash things. If he can't kill them outright he wants to stun them so the rest of the Companions have something to do. His specializations allow you to choose how he maximizes his abilities depending on the formation you have.
His three specialization choices are based on the deity symbols that adorn his mighty warhammer:
  • Clangeddin's Will: Choosing Clangeddin, the dwarven god of war, will increase Wulfgar's damage by 400%
  • Dumathoin's Will: Choosing Dumathoin, the dwarven god of buried secrets, will increase the chance of Wulfgar's attack stunning ALL enemies in the attack area by 10%
  • Moradin's Will: Choosing Moradin, the dwarven god of creation, will increase the duration of Wulfgar's stuns from his Barbarian Smash basic attack by 2 seconds.
Each of these specializations will help you augment how Wulfgar (and the rest of the Companions function in your formation. Try them all out to see which one works best on any given adventure. Don't forget, you can also change your choice mid-game by using a Potion of Specialization.

Wulfgar's Ultimate Attack:


Aegis-fang is unleashed with Wulfgar's ultimate attack. He throws Aegis-fang at the most distant enemy, dealing damage to and stunning all enemies in that line for 10 seconds.


Wulfgar's Equipment



Slot 1: Warhammer
  • Wulfgar's warhammer increases his damage.
Slot 2: Hair Clip
  • Wulfgar's dwarven hair clip shows the weight of his dwarven upbringing, increasing his damage.
Slot 3: Dagger
  • Wulfgar's Dagger increases the effect of Martial Training ability.
Slot 4: Tribe of the Elk Banner
  • Wulfgar's Tribe of the Elk banner increases the effect of his Smash 'n Grab ability.
Slot 5: Dragon Scales
  • The trinkets Wulfgar collected from his battle against Icingdeath increase the damage of his Ultimate Attack.
Slot 6: Wolf Cloak
  • Wulfgar's Wolf Cloak reduces the cooldown on his Ultimate Attack.

TL;DR- Final Wulfgar Thoughts

Wulfgar is the final piece to the Companions of the Hall puzzle. He focuses on stunning enemies he can't outright kill, and buffs the rest of the Companions of the Hall if he (or anyone else) stuns enemies. We're looking forward to seeing what new formations pop up now that he has been introduced! We'll be watching the discussion online and on discord to see how well he's received, so let us know what you think on Facebook, Twitter, or on the official Discord!

September 11th
Announcing: Binwin Plays Idle Champions 
Posted in Idle Champions.

    "You can kill the man, but you can't kill his brand."
    —Binwin Bronzebottom
As we announced in our livestream last week, Binwin Bronzebottom, who most recently critted a javelin throw into the Xanathar's eye and was subsequently petrified and disintegrated in front of the Wafflecrew, is back! Today we're unleashing even more Idle Champions fun onto the D&D Twitch channel! The only-mostly-dead Binwin Bronzebottom makes his triumphant return to the D&D Twitch channel for his new show, Binwin Plays Idle Champions!

Tune in every Tuesday at 12:00pm Pacific to join Binwin for an hour wisecracking and fun, while he learns the best way to sub-optimally play Idle Champions of the Forgotten Realms. Comment on his formation! Make him RAGE! Watch him try to kill all the seagulls! Come for the chest code, stay for the laughs!


That's right, Chris Perkins: you can kill the man, but you really can't kill his brand!

Binwin Plays Idle Champions will air on the Official Dungeons & Dragons Twitch channel on Tuesdays between 12:00pm and 1:00pm Pacific before Mike Mearls' Happy Fun Hour. No Binwins or Twinwins were disintegrated in the making of this production. Praise Perkins.
September 5th
Idle Champions - 1st Anniversary! 
Posted in Idle Champions.

As of Friday, September 7th, Idle Champions has been live for a whole year - and what a year it's been!

In celebration of the past year and our amazing fans, we've lined up some fun for everyone. For the next 7 days, we'll have daily rewards for you to claim just for logging in!

Starting right now, and for the next 7 days you can log in and claim an Idle Champions Birthday Chest every day. There are 7 of them, and each one contains 4 items hand picked by the Codename Entertainment team to help you in your quests. What do they contain? Oh, just Time Gate pieces, Epic Blacksmithing Contracts, Epic Fire Breath Potions, and more! And if you wait very patiently, there might even be a Potion of Polish hidden in one of the chests!

If you claim 4 out of the 7 Birthday Chests during the Anniversary Celebration, you can claim the coveted Anniversary Chest. This epic chest contains 5 gold chests, a free Mimic familiar, and our first variant champion skin: Party-Time Jarlaxle.



We've also added new familars to the game: A Black Cat and a Faerie Dragon are available as paid DLC, and we've added new familiars that are available for gems: Evelyn's very own Armored Juniper, and Minsc's faithful companion Boo! Note: You have to have reached area 66 in an adventure to unlock familars.

We've added a new potion to the drop tables for chests: Potion of Speed. These potions increase the speed of the game for a short time, allowing you to clear those earlier levels faster when attempting to reach your wall!

We've also launched sales on many of our DLC packs during the week, as well as a chest bonus for any chest purchases you make in-game for the duration of the celebration.

And as a final candle on the anniversary cake, we've updated Idle Champions store! Now you can buy past champions in different packages that include their corresponding chests, AND we'll have rotating sales of champion-specific chests, with the corresponding golden epic that was available during their original event!
Note: that the store is updated in Steam currently, and will move to Android tablets and iPads in the coming days. So log in and join in the fun!
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