Game Features
Collect renowned Champions from the world of Dungeons & Dragons.
Master Formation Strategy to maximize each Champion's special abilities.
Regular updates with new official Dungeons & Dragons adventures.
Complete events to unlock new Champions and gear.
Recent News
February 15th
Idle Champions Event: Grand Revel 
Posted in Idle Champions.

In the Forgotten Realms, Grand Revel is a day of dancing, music, and the eating of sweet treats of all sorts, from chocolate to red "firemint" candies. But even during such an unparalleled day of joy there are quests to be done and adventures to be had. One such adventure revolves around a missing caravan on Chult – and the Templar of the Order of the Gauntlet who desperately wants it found...

Grand Revel is our seventh limited-time event for Idle Champions, which starts today and lasts until Tuesday, February 27th, 2018, and introduces Birdsong, the Tabaxi Bard!

New Champion: Birdsong

Birdsong, a cunning young Tabaxi bard, learned to defend herself while enslaved by the Yuan-ti. Proficient in playing the lute, Birdsong discovered her potential as a bard when witnessing the effect her songs had on other slaves. After her escape, she became one of the greatest minstrels of Chult. She promised herself to, one day, get revenge on the Yuan-ti who destroyed her village.

When you want to add Birdsong to your party, you can swap her with Makos or Drizzt.

Grand Revel Variants

  • Three's a Crowd — Any Champion that is adjacent to more than 1 other Champion has their damage reduced to 0.

  • Pair Up — Your ratio of women to men in your formation cannot be off by more than one (at all times you must have an equal number of men and women, or 1 more man than woman or vise-versa).

  • Love Potion — Every 25 areas, two Champions drink a love potion and fall deeply in love. For those 25 areas, if those Champions are adjacent to each other in the formation they do bonus damage themselves (x4), and buff global damage as well (x3). The chosen Champion combos are fixed rather than random.

Features:

  • Added the Grand Revel event, our seventh limited-time campaign event! The event will run until Tuesday, February 27th at noon PST.
  • Added a new Champion: Birdsong, the Tabaxi Bard.
  • Added a new event Divine Favor: Sune's Favor.

See the in-game FAQ for more information!
February 9th
Idle Champions: Chest and Potions Update 
Posted in Idle Champions.

Today we're excited to release a major update for chests and potions. You'll need to read the change log or the developer blog for the most details, but the gist of the update is that chests are way better now! They drop more things you needs, fewer things you don't, and there are more bonuses for purchasing packs!

We hope you enjoy this update, which is the first of a series of major systems updates planned for early 2018.

Features:

  • Massive chest and potion changes. See below for details. Read the developer blog for additional detail.
  • To celebrate the new chests, we're running a chest sale from now until Tuesday, February 13th at noon PST. Get up to 25% more chests on pack purchases of 7 or more chests.
  • Added a "Next Chest" button after opening a chest, which lets you open another chest without having to click the chest selector on the left again.

Balance Changes:

  • Chests will now always attempt to drop an upgrade if one is available (without adjusting the rarity of the items in the chest).
  • Purchased chest packs of 7 chests or more will now include guaranteed shiny items. See the store page for more details.
  • A one-time lot of "Potions of Polish" have been added to the inventories of players who have made purchases in the past, based on total amount spent. These potions can be used to upgrade a random loot item to be "shiny".
  • Potions of Heroism (+health) have been removed from the chest drop table, however existing potions will remain in your inventory.
  • Existing "Potions of Fire Breath" have been renamed "Expired Potion of Fire Breath".
  • New "Potions of Fire Breath" have been added that do damage based on your party dps rather than a fixed percentage of the monster health.
  • New "Potions of Specialization" have been added to the chest drop tables that can be used to reset any specialization choices you have made on the run.
  • Potion durations have been updated based on rarity. The new durations are as follows: Common: 5 minutes. Uncommon: 15 minutes. Rare: 60 minutes. Epic: Until you complete your current adventure. (Expired fire breath potions are excluded from this change).
  • New Blacksmithing Contracts have been added to chests. These new contracts increase the loot level (not rarity) of a random piece of loot owned by a selected Champion; can only be used on Champions with all 6 gear slots filled.
  • Cooldown reduction (both normal and ultimate cooldowns) has been capped at 75%.
  • Gear item levels are now more powerful (250 level to double instead of 1000).

Changes:

  • Chest packs are now opened separately from normally earned chests. When opening chests from packs, a new dialog will display any guaranteed shinies that you will earn from the pack. Note that only packs purchased after the update will be shown in this way. Previously purchased packs' chests simply appear in your normal stash.

Fixes:

  • Fixed an issue with the area 10 boss in Rescue in the Jungle.
  • Fixed an issue with the area 45 boss in Rescue in the Jungle.
  • Fixed an issue where Azaka's portrait didn't show up correctly in a couple of cinematics.
  • Fixed a grammatical issue with Stoki's tips.
  • Fixed several other typos.

Coming Soon:

  • Loot level caps on cooldown reduction gear so that you won't get any more duplicates of that gear or have them be targets for Blacksmithing Contracts if your cooldown reduction is already capped (sooner rather than later).
  • A rework of offline gold to bring it more in line with gold earned while the game is open (also soon).
  • New ways to approach clicking in the game (somewhat soon).
  • Updated to health, healing, and tanking specs to make tanking a more viable alternative (after everything else).
February 7th
Dev Blog: Upcoming Changes to Chests and Potions 
Posted in Idle Champions.

Well met everyone! Justin here. I'm the lead systems designer on Idle Champions of the Forgotten Realms. I wanted to take some time to discuss some upcoming changes we're making to chests, loot, and potions. I'm going to be on our weekly stream tomorrow, February 8th, to discuss these in more detail, so watch for that.

We've been hearing for a while now from many players, both spenders and non-spenders, that the experience of opening chests in Idle Champions isn't ideal. Too many duplicates, too many sub-par potions, and taking too long to get the gear you want. We want to address those concerns as best we can, so we've put together the ultimate chest, loot, and potions update.

Before we begin, there are five main goals that we had for this update:

1) We want to make chests more fun to open.
2) We want to make chest packs more desirable and more worthwhile to purchase.
3) We want to make duplicates show up less. More upgrades! Less filler!
4) We want to make duplicates you do get more worthwhile.
5) We want all potions/buffs to be desirable so there are no bad items in chests.

So what are we doing? Well, several things, actually:

1) Guaranteeing upgrades (if possible) in every chest. While we're not changing the distribution of rarities in chests, we are making it so that every chest contains at least one upgrade, if possible. This means that if you open a gold chest, and you don't have all of the rare loot for the champions that the chest drops loot for, you're guaranteed an upgrade. Keep in mind, if you don't have all the uncommon items, this upgrade may be an uncommon, so we're not promising a rare upgrade in every chest (until you have all of the uncommon items). It's also important to note that if you have all the rare loot from that chest, we're not promising an epic in every chest, but when you DO get an epic, we'll guarantee that it's an epic you don't already have (unless you have them all). This change will make it so that it's literally impossible to not have a fully rare'd event Champion within 10 event chests, and if you purchased chests, a fully epic'd event Champion within 50, though in actuality the average number of chests for each is much lower. The purpose here is to remove the bad luck that people can sometimes experience if the RNG gods are not in their favor.

2) Guaranteeing shiny loot in purchased packs. We want to reward people who purchase chest packs for real money. After all, without them we wouldn't be able to continuously release new content for the game (or even keep the servers on). With that goal in mind, we've restructured the chest opening screen so that purchased chest packs are displayed separately from normally earned chests. When opening chests from a chest pack, your progress through the pack will be displayed, and a number of "shiny" card slots will be displayed on the pack. We'll distribute the shiny cards that fill these slots throughout the chests in the pack, so you've always got something to look forward to with your purchase. As a thank you to our existing purchasers, we'll be distributing "Potions of Shininess" to people who have bought chest packs in the past. You can find those in your inventory and they can be used from there to shiny-ize one piece of loot you own at random.

3) Increasing the power of loot levels. Right now it takes 1000 loot levels to double the effect on a piece of loot. We're reducing the number drastically so that earning duplicate loot can have more of an impact on your game. We don't have a final number for you yet, but we're hoping to strike a good balance between not being too OP and not taking forever to come into effect.

4) Adding Blacksmithing Contracts. Speaking of loot levels, Blacksmithing Contracts are new buffs randomly earned in chests. They can be used from your inventory on a specific Champion to increase the loot level of one of their pieces of loot at random. They come in all rarities from common to epic, and increase the loot levels the same as if you'd earned a duplicate item of that rarity. The ability to target your loot level upgrades (including on event Champions which you otherwise could not improve) should be an interesting new avenue of optimization in the game.

5) Other Potion Drop Changes. We're removing the Potion of Heroism from the drop table in chests, because health is pointless right now (more on that in a future dev blog). We're also adding a new rare drop: the Potion of Specialization. This new potion, when used on a specific Champion, will reset any specialization choices you've made on that adventure, giving you a do-over in case you want to change your mind later on. Finally, we're removing the Potion of Fire Breath from the drop table. Now, wait, I know what you're thinking! Don't panic! We're adding a NEW Potion of Fire Breath back into all chests, and your old, existing potions will still work the same way as before, so if you've got a stockpile it's still around and you can still use it. The new type of potion will turn your mouse-clicks into mini-ultimates. Each click will do damage to enemies based on your party DPS rather than a fixed percentage. This means that these new potions will crush through normal trash mobs, instead of tickling them like before, while also still be useful at destroying bosses that your Champions are having trouble with on their own. The big difference is that with the new potions you won't be able to push forward infinitely (given infinite potions), which was a balance concern for us that we are happy to finally address.

6) Potion Duration Changes. Oh, one final thing about potions. We've gotten a lot of feedback from people saying they don't feel useful because they expire so quickly. With that in mind, common potions will now last 5 minutes (up from 1 minute), uncommon will last 15 minutes (up from 2 minutes), rare potions will now last 60 minutes (up from 4 minutes), and epic potions will last until you reset your adventure. These changes will be retroactive to all your existing potions except for the old-style Fire Breath potions. Sorry!

7) And About Offline Gold. We're finally taking a pass on offline gold gains, bounty contract gold gains, and silver chest gold gains. They're too low in many cases and we're hoping to solve that with this update.

So that's about the long and short of it. What do you think? We'd love to get your feedback on the steam forums, in discord, in-game chat, and on the stream tomorrow. We're hoping to get these changes out very soon, but nothing is set in stone if you guys have a really great idea that we didn't think of (or steal already while lurking in the chat).

Until next time!
February 7th
Idle Champions: Tomb of Annihilation, Part 3 
Posted in Idle Champions.

Brave adventurers can now take their first steps into the jungles of Chult!

Part 3 of the Tomb of Annihilation campaign brings two new adventures: The Templar's Camp and Rescue in the Jungle, each with one additional challenging variant. The Haunted Jungle pits your party against deadly and dangerous spectres, which slowly stalk your party aiming to take out your frontmost Champion, while Pros and CONs offers a challenge only the most hardy and resilient of your champions can endure.

The next steps towards the Tomb of Annihilation will be your most challenging yet...

The Templar's Camp

With the help of your guide, you make your way through the jungle to Camp Righteousness, but find it destroyed. You hear tell of a camp further upriver, Camp Vengeance so you make your way there. Along the way, you fight all sorts of terrible jungle monsters and undead. Just as you arrive the camp comes under attack from another undead horde. You must protect it so that it can act as your home base for future adventures.
  • Variant: The Haunted Jungle — A hit-based Spectre appears randomly, slowly moving towards your formation and, if it reaches your formation, one-shotting your front-most Champion before disappearing.

Rescue in the Jungle

The leader of Camp Vengeance asks for your aid in rescuing some templars who were taken by a local tribe of goblins. You must make your way to Yellyark to save them. The task involves making your way through dense jungle and then sneaking through the camp to rescue the unfortunate prisoners. You rescue them just before the goblins employ their escape mechanism and fling their entire village through the air to safety.
  • Variant: Pros and CONs — Only Champions with a CON score of 13 or higher may be used. This includes Base Champions Bruenor, Celeste, Nayeli, Jarlaxle, Calliope, Minsc, Delina, Makos, Drizzt, Tyril, Jamilah, and Arkhan, as well as Event Champions Regis, Gromma, Stoki, Krond, and Barrowin.

Features:

  • Added two new Tomb of Annihilation adventures: The Templar's Camp and Rescue in the Jungle, each with one variant.

  • Implemented an optimization to the rendering pipeline that should increase performance when large numbers of monsters are on-screen.

See the in-game Change Log for more information!
January 24th
Idle Champions Event: Midwinter 
Posted in Idle Champions.

It's Deadwinter Day in Longsaddle. While most folks are warm in their homes exchanging gifts and celebrating the midpoint of winter with friends and family, your party has been tasked by the infamous Harpells with patrolling the outskirts of town to protect against ne'er-do-wells.

Not wanting you to get bored, the Harpells have helpfully summoned a magical trickster to keep your day fun and interesting. Unfortunately it looks like they might have messed up and summoned a much more powerful foe than intended, so now you've got a real Midwinter problem on your hands...

Midwinter is the sixth limited-time event for Idle Champions, which runs from today until 12:00pm PST on Monday, February 5th, 2018, and introduces Regis, the Halfling Rogue!

New Champion: Regis

As a poor urchin on the streets of Calimport, Regis quickly learned that survival often requires bending the rules in your favor. He fled to the north to avoid capture after stealing his former master’s magical ruby pendant. Eventually, he found companionship amongst the Companions of the Hall, becoming one of Bruenor Battlehammer’s most trusted confidants. Bruenor was the one who gifted Regis with the nickname “Rumblebelly” due to the halfling’s insatiable appetite.

Regis would prefer nothing more than to relax in the sun with a full belly near his home in Ten-Towns and fish for knucklead trout, the source of all of his scrimshaw carvings. But when his friends need help, Regis is always there for them. He never sees himself as the hero, even though his true friends know better.

When you want to add Regis to your party, you can swap him with Celeste.

Midwinter Variants

  • Deadwinter Date — You've been tasked with escorting two young Harpell wards on a date during your adventure. They take up slots and are otherwise pretty useless.

  • Deadwinter Fey — A large number of sprites and pixies spawn with each wave of enemies (not during boss areas). These extra monsters do not drop gold, and when killed they sprinkle a random Champion with pixie dust. Any champion that is sprinkled with 10 Pixie dust has their DPS and Formation Abilities disabled. Pixie dust stacks reset when you change areas.

  • Deadwinter Pay (-back) — Every time you defeat an enemy (in a non-boss area) your Champions take 10% unavoidable damage. Champions adjacent to Regis take one third of that damage while Regis himself is immune.

Features:

  • Added the Midwinter event, our sixth limited-time campaign event! The event will run until Monday, February 5th at noon PST.
  • Added a new Champion: Regis, the Halfling Rogue.
  • Added a new event Divine Favor: Auril's Favor.

See the in-game FAQ for more information!
January 19th
Idle Champions: Wayside Inn Weekend 
Posted in Idle Champions.

There are challenging new objectives starting at the Wayside Inn on the Grand Tour campaign! Perhaps these special buffs for Celeste, Jamilah, and Hitch will help!



The following Champions will get a buff this weekend starting from today until Noon PST on Monday, January 22nd.
  • Celeste – Increases the effect of Celeste's Crusader's Mantle ability by 200%

  • Jamilah – Increases the damage of Jamilah by 400%

  • Hitch – Increases the effect of Hitch's Friendly ability by 200%

Check out these limited-time Gold Wayside Chests that contain equipment for just the champions above!

(Note: gear only appears for unlocked Champions. If you do not have Hitch unlocked, his gear will not appear in the chests)
January 17th
Idle Champions: New Grand Tour Variants 
Posted in Idle Champions.

This week's update included two new challenging Grand Tour of the Sword Coast variants: March of the Undead, a new variant of Terror in the Dark, and Invisible Shadows, a new variant of Unearthed Evil.

Terror in the Dark

  • New Variant: March of the Undead — Additional Relentless Undead monsters spawn and attack your formation. When they are killed, Relentless Undead don't disappear. Instead, after 5 seconds, they get back up and start attacking again.

Unearthed Evil

  • New Variant: Invisible Shadows — Additional shadow monsters attack your formation. They're invisible and cannot be damaged until they reach you, then they are revealed and can take damage. They move quickly and don't block spawns.

Features:

  • Added two new Grand Tour of the Sword Coast variants: March of the Undead and Invisible Shadows.

See the variants in game for more information!
January 12th
Idle Champions: Grand Chultian Weekend 
Posted in Idle Champions.

Having troubles with the new Tomb of Annihilation adventure variants? Perhaps these special buffs for Bruenor, Minsc, and Drizzt will help!



The following Champions will get a buff this weekend starting from today until Noon PST on Monday, January 15th.
  • Bruenor – Increases the effect of Bruenor's Rally ability by 200%

  • Minsc – Increases the damage of all Champions by 200%

  • Drizzt – Increases the damage of Drizzt by 400%

Check out these limited-time Chultian Gold Chests that contain equipment for just the champions above!

(Note: gear only appears for unlocked Champions. If you do not have Drizzt unlocked, his gear will not appear in the chests)
January 10th
Idle Champions: New Tomb of Annihilation Variants 
Posted in Idle Champions.

This week's update included two new challenging Tomb of Annihilation variants: Crowded Streets for Exploring Port Nyanzaru, and Market Fluctuations for Running of the Saurs. These are some of our most challenging variants to-date, so you'll need every scrap of gear, favor blessings, and formation optimization you can muster. Good luck!

Exploring Port Nyanzaru

  • New Variant: Crowded Streets — Slots in the formations are occasionally taken up by random citizens.

Running of the Saurs

  • New Variant: Market Fluctuations — Leveling up your champions costs more.

Features:

  • Added two new extremely-challenging to the Chult-based Tomb of Annihilation adventures: Crowded Streets and Market Fluctuations.

  • Fixes for various bugs

See the in-game change-log for more information!
December 27th, 2017
Idle Champions Event: Wintershield 
Posted in Idle Champions.

It’s considered lucky to possess and examine a map on Wintershield, so put on your most durable boots and head out into the streets of Waterdeep to claim one for yourself in this new limited time event.

Complete the adventure and you'll recruit the stout gold dwarf cleric, Barrowin Undurr, who has some unique buffing mechanics and shares a seat with Tyril. This event will run until January 8th, 2018 at noon PST. Good luck!

New Champion: Barrowin Undurr

A proud daughter of Clan Undurr and a devout follower of Gorm Gulthyn, the dwarven god of vigilance and duty. She spent fifteen years in the city of Ironmaster, in Icewind Dale, overseeing and protecting her family’s investment in the city’s lucrative mining operations. However, she saw little action and feared that her talents were being squandered. She has recently found a home within a budding organization called the Order of the Gauntlet, which vigilantly guards against the rise of evil in all its forms.

When you want to add Barrowin Undurr to your party, you can swap her with Tyril.

Wintershield Variants

  • The Chatty Map — The map is extremely chatty. Every 15 seconds it engages in deep conversation with a random Champion in your formation, disabling their DPS and Formation Abilities for 15 seconds.

  • The Cult of Daggers — Dagger-throwing Cultists spawn alongside normal waves and toss daggers at random Champions in your formation. These additional monsters drop no gold.

  • Only the Strong Survive — Only Champions with a Strength stat of 13 or higher can be used. This includes base Champions Bruenor, Celeste, Nayeli, Minsc, Tyril, Jamilah, and Arkhan, and event Champions Gromma, Krond, and Barrowin Undurr.

Features:

  • Added the Wintershield event, our fifth limited-time campaign event! The event will run until Monday, January 8th at noon PST.
  • Added a new Champion: Barrowin Undurr, the Gold Dwarf Cleric.
  • Added a new event Divine Favor: Oghma's Favor.

See the in-game FAQ for more information!
Blog Archive...
Play Idle Champions Now!
Follow Idle Champions!
Screenshots