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January 13th
Idle Champions: Midwinter 4 
Posted in Idle Champions.

Deadwinter Day has arrived once again in Longsaddle. While most citizens keep warm in their homes and exchange gifts to celebrate the midpoint of winter with friends and family, the Champions have been hired by the infamous Harpells to patrol the outskirts of town...

Midwinter 4 introduces Talin Uran, a Combat Wheelchair-using Tiefling Rogue. The event also brings back Môrgæn, the High Elf Ranger (Hunter) played by Morgan Webb on Acquisitions Incorporated, and K'thriss Drow'b, the Drow Warlock played by Kris Straub on Acquisitions Incorporated: The "C" Team. Players have until Monday, January 25th at 12PM Pacific to complete their Midwinter 4 unlocks and objectives.

For more information about Year 4 Events and how they work, please check out our Year 4 Events Dev Blog.

New Champion: Talin Uran

Dungeons & Dragons Talin Uran Combat Wheelchair

Like many in the D&D community, we were inspired when Sara Thompson introduced us to the Combat Wheelchair last summer. We reached out to Sara last year to get their help in bringing a Combat Wheelchair Champion to Idle Champions, and it just so happened that their D&D character, Talin Uran, was a perfect fit!

    Talin Uran is a rogue of great renown within Waterdeep. While on an assignment with the Grambar's Blades a few years ago, he was caught in a building collapse that left him paralyzed from the waist down. Now equipped with his combat wheelchair, Talin is back to doing what he does best: Saving the day and looking awesome doing it.


Talin is a charismatic rogue who specializes in analyzing and exploiting enemy weaknesses, increasing the damage of allies, and slowing enemies with his Scatter Tacks. Talin is a Support champion, when you want to add him to your formation, you can swap him with Celeste (Slot 2).

II. Talin's Stats

Race: Tielfling Alignment: Chaotic Good
Class: Rogue Gender: Male
Age: 26 Affiliation: none

STR: 10 DEX: 18 CON: 12
INT: 13 WIS: 13 CHA: 18

Role: Support
Eligible for Patrons: Mirt the Moneylender, Strahd von Zarovich
Slot: 2, (Celeste)


Talin's Abilities

Talin does everything you would expect a rogue to get up to, including no shortage of mischief. He attacks using both his rapier with Quiet Ambush and his chair with Razor Edged Chakram. Talin zips around in his chair, dropping caltrops behind when attacking with his Scatter Tacks slowing and damaging enemies that enter them. Ever observant, Talin susses out his enemies' weaknesses and passes this information along to his allies to support the team with Spot Weakness.

For more information on Talin and his abilities, check out his Champion Spotlight!


Year Four Variants


  • Fiendish Friends — A collection of fiends spawn in each area. While they are alive, the fiends bestow the following buffs to other enemies.
    • Imp — Enemies drop 99% less gold.
    • Dretch — Enemies deal 100% additional damage.
    • Abyssal Chicken — Enemies move 100% faster. Charge!
  • Reach Area 75.

  • Once Upon a Gazer — Only Champions with WIS 13 or higher can be used. Gazers spawn in each area. They do not drop gold, nor do they count towards quest progress. Champions hit by a gazer are stunned for 3 seconds.
  • Reach Area 125.

  • Deadwinter Dodge — Only Champions with DEX 14 or higher AND INT 12 or higher can be used. Talin starts in the formation and can't be moved or removed.
    Reach Area 175.

For information on previous years' variants, check out the Midwinter 3 blog.
January 8th
Idle Champion Spotlight: Talin Uran 
Posted in Idle Champions.

A dashing rogue zips by on his chair, now that's an entrance!

This Midwinter we are thrilled to introduce Talin Uran, making his debut on the Idle Champions roster. We were delighted to work with Sara Thompson, creator of the Combat Wheelchair, and bring their character to Idle Champions.

I. Talin Uran

Dungeons & Dragons Talin Uran Combat Wheelchair

    Talin Uran is a rogue of great renown within Waterdeep. While on an assignment with the Grambar's Blades a few years ago, he was caught in a building collapse that left him paralyzed from the waist down. Now equipped with his combat wheelchair, Talin is back to doing what he does best: Saving the day and looking awesome doing it.


Talin is a charismatic rogue who specializes in analyzing and exploiting enemy weaknesses, increasing the damage of allies, and slowing enemies with his Scatter Tacks. Talin is a Support champion, when you want to add him to your formation, you can swap him with Celeste (Slot 2).

II. Talin's Stats

Race: Tielfling Alignment: Chaotic Good
Class: Rogue Gender: Male
Age: 26 Affiliation: none

STR: 10 DEX: 18 CON: 12
INT: 13 WIS: 13 CHA: 18

Role: Support
Eligible for Patrons: Mirt the Moneylender, Strahd von Zarovich
Slot: 2, (Celeste)


Dungeons & Dragons Talin

III. Talin's Design

Like many in the D&D community, we were inspired when Sara Thompson introduced us to the Combat Wheelchair last summer. We reached out to Sara last year to get their help in bringing a Combat Wheelchair Champion to Idle Champions, and it just so happened that their D&D character, Talin Uran, was a perfect fit!

Representing characters with disabilities is something we take very seriously. In a world where monster attacks are routine, disabilities and accessibility would be much more prominent. We are proud to be in a position to introduce a Champion using the Combat Wheelchair this Midwinter.

Talin does everything you would expect a rogue to get up to, including no shortage of mischief. He attacks using both his rapier with Quiet Ambush and his chair with Razor Edged Chakram. Talin zips around in his chair, dropping caltrops behind when attacking with his Scatter Tacks slowing and damaging enemies that enter them. Ever observant, Talin susses out his enemies' weaknesses and passes this information along to his allies to support the team with Spot Weakness. Talin prefers a unified team and mischief to be lighthearted and buffs Good-aligned Champions with Antagonist. This ability can be reversed to buff Evil Champions with Reversal of Fortunes.

IV. Talin's Abilities

Basic Attack

  • Quiet Ambush — Talin disappears into the shadows and reappears behind a random enemy, stabbing them with his rapier. He then shadow steps back into the formation.

Formation Abilities

  • Spot Weakness — Talin carefully observes the enemies as they spawn and whispers weak spot suggestions to nearby Champions, increasing their damage by 100%. This ability is increased by 10% for each enemy killed in the current area, stacking multiplicatively and capping at 25 kills. Applies to all Champions in the formation, but the effect is reduced by 25% for each slot away from Talin they are past one (stacking multiplicatively). Buffs apply to the post-stack value (damage only).
  • Scatter Tacks — When Talin attacks with Quiet Ambush he leaves behind a set of Scatter Tacks which cause enemies standing on them to be slowed by 50% and take 100% more damage from attacks. Each set of tacks lasts for 10 seconds before disappearing. Tacks are spread in a medium radius. Buffs increase the damage bonus but not the slow amount.
  • Antagonist — Talin decreases the DPS of Evil Champions in the formation by 50%, but increases the damage of Good Champions by 50% for each Evil Champion, stacking multiplicatively. Buffs apply to the post-stack value.

Specializations

  • Path Finder — Increases the stack cap and damage buff of Spot Weakness by 100%.
  • Additional Scatter Tacks — Increase the slow effect, radius, and damage of Scatter Tacks by 50% (multiplicatively).
  • Reversal of Fortunes — Reverse the effect of Antagonist, decreasing the damage of Good Champions and increasing the damage of Evil Champions based on the number of Good Champions.

Ultimate Ability

  • Razor Edged Chakram — Talin detaches a secondary hoop-shaped blade from his wheelchair's rear wheel and flings it at the furthest enemy. It travels in a large looping arc, damaging all enemies it encounters before returning to Talin.

V. Talin's Legendary Equipment



Slot 1: Global DPS
Slot 2: Global DPS
Slot 3: Spot Weakness
Slot 4: Scatter Tacks
Slot 5: Antagonist
Slot 6: Ultimate Cooldown

VI. Conclusion

What do you think about Talin? If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!
January 7th
Wizkids Icons of the Realms Giveaway Winners! 
Posted in Idle Champions.

Congratulations to the winners of the WizKids D&D Icons of the Realms Figure Pack: Descent into Avernus: Arkhan the Cruel and The Dark Order Giveaway!

  • Christopher H, Elk Grove, CA, USA
  • Christopher L, Berwick, VIC, Australia

All is not lost if you didn't win. You can buy the Arkhan the Cruel and The Dark Order set at any reliable retailer. Check out all the minis at WizKids.com.
January 6th
Idle Champions: Variants Update (Jan 2021) 
Posted in Idle Champions.

    "Where to next? So many options! Better check the map..."

Variants for everybody! You get a variant, you get a variant, and you get a variant!

Our latest Idle Champions update introduces ten new variants for the Grand Tour of the Sword Coast, Waterdeep: Dragon Heist, Tomb of Annihilation, Baldur's Gate: Descent into Avernus, and Icewind Dale: Rime of the Frostmaiden campaigns. You will need to have completed the original adventures in order to unlock these variants.

Dungeons & Dragons Idle Champions Waterdeep: Dragon Heist

Grand Tour of the Sword Coast Variants

  • The Sunless Citadel: Social Grace
  • Split the party with your most charming members!
    • Only Evergreen Champions can be used on this adventure.
    • Only Champions with CHA of 14 or higher can be used.
    • Reach area 350.

  • Meepo's Quest: The Tallest of Kobolds
  • Split the party with a tall 'human' coming along for the ride.
    • 3 Kobolds in a trench coat join the party.
    • Only Event Champions can be used on this adventure.
    • Enemies deal 200% additional damage.
    • Kobold and Goblin Champions deal 400% additional damage.
    • Reach area 350.


Dungeons & Dragons Idle Champions Tomb of Annihilation

Tomb of Annihilation Variants

  • A Grand Puzzle: Snakes on our Plane
  • Find the remaining puzzle cubes while trying not to hiss too much.
    • Additional Yuan-ti Malisons spawn in each area and move 200% faster.
    • Whenever a champion is damaged by a Yuan-ti, they are transformed into a flying snake for 30 seconds, disabling their attacks and formation abilities for the duration. Every time they are hit, the timer resets.
    • Additional Yuan-ti Malisons spawn in each area and move 200% faster.
    • Reach area 350.

  • The Tomb of the Nine Gods: Acererak's Puzzle
  • Destroy the Soulmonger and save the world using a select few Champions!
    • Only Champions with STR of 13 or higher, DEX of 14 or higher, and CON of 15 or higher can be used.
    • Reach area 350.


Dungeons & Dragons Idle Champions Waterdeep: Dragon Heist

Waterdeep: Dragon Heist Variants

  • Once More Into the Breach: Thrice More Into The Breach
  • Head into Undermountain while grappling with even more bosses!
    • Each boss needs to be defeated three times to advance.
    • Only Champions with WIS of 10 or lower can be used.
    • Reach area 325.

  • Wyllowwood: Ettercap Swarm
  • Convince the lady of Wyllowwood to guide you while a swarm of ettercaps attack!
    • Ettercaps arrive in each area intent on slowing your progress through Wyllowwood. They drop no gold, nor do they count towards quest progress.
    • An ettercap attacks at range with its webbing, targeting a random champion in the formation. Champions hit by an ettercap are stunned. Each time the same Champion is stunned in the same area, the stun lasts longer.
    • Reach area 325.


Dungeons & Dragons Idle Champions Baldur's Gate Descent into Avernus

Baldur's Gate: Descent into Avernus

  • Elturel Has Fallen: Earthquake!
  • Discover the secrets of Elturel, before you are killed by earthquakes tearing the city apart!
    • Only Champions with DEX 14 or higher can be used.
    • An earthquake occurs every 20-120 seconds. Earthquakes cause falling pieces of the city hit the Champions, dealing damage equal to 75% of their max health (subject to a DEX save).
    • The earthquake also triggers the following effects for 15 seconds:
      • All Champion damage is disabled.
      • Enemies move 200% faster.
      • Enemies deal 400% additional damage.
    • DEX Save: For each point their Dexterity score is above 10, a Champion has a 10% chance to save against the damage/effect, completely nullifying it. For example, a Champion with 14 DEX has a 40% chance to save against the damage, while a Champion with 20 DEX or higher has a 100% chance to save against the effect.
    • Reach area 300.

  • Resolve Amongst Chaos: Shadow Stalkers
  • Search for Ulder Ravengard while Lemures attack the party!
    • Only Champions with CHA of 12 or lower can be used.
    • Lemures appear in each area. They do not drop gold, nor do they count toward quest progress.
    • Enemies deal 300% additional damage.
    • Reach area 325.

Dungeons & Dragons Idle Champions Icewind Dale: Rime of the Frostmaiden

Icewind Dale: Rime of the Frostmaiden

  • The Giant's Bane Tavern: Giant-Size Adventure
  • Enter Icewind Dale with Volo on your side!
    • The great writer Volothamp Geddarm accompanies the Champions, taking up a slot in the formation and debuffing the damage of everyone adjacent.
    • Non-giant creatures are scaled up, creating the sort of harrowing tale that Volo is famous for.
    • Enemies move 100% faster and deal 200% more damage.
    • Reach area 250.

  • The Everlasting Rime: Mirage Arcane
  • Continue to Ten-Towns while Chadwick offers to help with the environmental control.
    • In an effort to help the Champions weather the cold, Chadwick joins them and attempts to practice with some new spell scrolls.
    • The terrain around the Champions changes, and not always to the Champions' advantage. Each 5 section area is changed to a different environment:
      • While in a dungeon illusion, Champions base attack cooldown is increased by .5 seconds.
      • While in a Chult illusion, Champions deal 200% additional damage.
      • While in a Ravenloft illusion, Enemies deal 200% additional damage.
      • While in an Avernus illusion, Enemies drop 99% less gold.
      • While in a farm illusion, additional enemies appear, these additional enemies do not drop gold, nor do they count towards quest progress.
    • Reach area 275.

See the in-game Change Log for more information!
December 23rd, 2020
Idle Champions: Wintershield 4 
Posted in Idle Champions.

Wintershield sees a celebration of maps in the Realms, symbolizing our paths through the new year. As part of this year's tradition, the Champions have purchased a map from a Waterdeep street vendor. And then it started talking...

Wintershield 4 introduces Baeloth the Entertainer, Drow Sorcerer, and proprietor of The Black Pits. Wintershield also brings back Artemis Entreri, the Human Assassin who first appeared in RA Salvatore's 1988 novel The Crystal Shard, and Nerys Kathon, Human Cleric of Kelemvor, and Hero of Baldur's Gate. Players have until Monday, January 4th at 12PM Pacific to complete their Wintershield 4 unlocks and objectives.

For more information about Year 4 Events and how they work, please check out our Year 4 Events Dev Blog.

New Champion: Baeloth the Entertainer

Dungeons & Dragons Baeloth Barrytil The Entertainer

    Baeloth Barrityl is the master of The Black Pits, the combat arena he claims is 'the best show in all the realms'. Baeloth captures hapless adventurers to fight to the death all for the sake of entertainment! When he's not commanding the attention of anyone near him, he's doing whatever he can to reinforce that he's one of the top five spellcasters in all the realms.


Baeloth is a Gold Find and Support champion, lightening the pockets of his enemies as he kills them. Despite his alignment, Baeloth is quite the team player buffing and exuberantly encouraging his fellow Champions, delighting in their triumphs on the field, and providing a swift resurrection from his indentured servant, the Djinn Najimm! When you want to add Baeloth to your formation, you can swap him with Jarlaxle (Slot 4).

II. Baeloth's Stats

Race: Elf (Drow) Alignment: Chaotic Evil
Class: Sorcerer Gender: Male
Age: 222 Affiliation: none

STR: 12 DEX: 14 CON: 16
INT: 19 WIS: 12 CHA: 16

Role: Gold Find, Support
Eligible for Patrons: Vajra Safahr, Mirt the Moneylender, Strahd von Zarovich
Slot: 4, (Jarlaxle)


Baeloth's Abilities

Baeloth's design has three parts, his gold-find taking the entrance fee to the Black Pits, his buff as his excitement for his allies' success grows, and his swift rescue of teammates who have fallen. With Chain Lightning enemies Baeloth drop extra gold when killed, and if enemies are killed by a Champion in the row ahead of or behind him, he feeds on this excitement triggering Cause For Celebration, and they explode in a shower of magical confetti, damaging and slowing enemies near them. His excitement level grows as more and more death and destruction occur around him, which increases his buffs to nearby Champions through building stacks of Morbid Excitement.

Finally, since he's a team player, with Generous Djinn he has commanded Najim, his indentured Djinn to keep everyone alive, which means anyone who dies gets resurrected and protected for a short period of time.

For more information on Baeloth and his abilities, check out his Champion Spotlight!


Year Four Variants


  • Watchful Eyes — Only Champions with INT and WIS scores of 11 or higher can be used. Baeloth starts in the formation but he can be moved or benched.
    Reach Area 75.

  • Rat Problems — The streets of Waterdeep have been overrun by deadly giant rats from Avernus! All beast enemies in the adventure have been replaced by Abyssal Rats throughout the adventure. Additional Abyssal Rats spawn in each area. Abyssal Rats start out by dealing 100% additional damage, but each time an Abyssal Rat attacks a Champion, the damage of all Enemies increases by 10% (multiplicative).
    Reach Area 125.

  • The More the Merrier! — Baeloth starts in the formation and cannot be moved. An Ogre, a Shambling Mound and a Fire Elemental walk into a tavern appear in each area, while they are alive, they each grant a unique buff to the enemies.
    • Ogre — Enemies can only be damaged by Champions with Magical or Ranged base attacks.
    • Shambling Mound — Enemies deal 100% additional damage.
    • Fire Elemental — Enemies move 100% faster.
    • This adventure has unique dialogue.
    Reach Area 175.

For information on previous years' variants, check out the Wintershield 3 blog.
December 21st, 2020
Dev Blog: Goodbye 2020 
Posted in Idle Champions.

Ho ho hello everyone. Justin Stocks, Lead Designer of Idle Champions of the Forgotten Realms here. It has been an extremely long, difficult year for all of us, but as we (finally) put 2020 behind us, we wanted to look back through the past year at everything we've accomplished, as well as look forward to 2021 and some of the things we hope to add to the game moving forward.

Part 1

2020 in Review

First let's look back to 2020. We are proud of how much we were able to accomplish considering all the challenges of staying safe, working from home, and navigating a very different world than the one we started the year with.

Updated Time Gate System

The new year brought exciting new updates, many of which were spec'd out in our 2020 roadmap dev blog at the end of December last year. The first of which was an expanded Time Gate System. Gone were the days of gambling six time gate pieces and hoping you got a Champion that you liked. Now you could pick precisely the Champion you wanted to gear up or recruit, and the time gates themselves were made more lucrative, with up to three gold chests and numerous silver chests up for grabs. Players flocked to earn Mystra's favor and recruiting and gearing up missed event Champions became easier than ever before.

Updated Formation Save System

As part of our Spring Extravaganza we expanded the formation save system. Instead of being limited to only three formations per campaign, players could now save up to 50 formations with customizable names, and their formation saves now included familiar placements as well as Champions. Getting back up to speed after a reset had never been more convenient, and the system may get even more features in the future.

Modron Automation

The launch of Modron Automation started to put the "Idle" back "Idle Champions", letting players set up their adventuring parties to reset automatically, fill the formation automatically, and farm gems and favor to their heart's content. With the Modron Core mini-game we added an additional layer of strategy and puzzle solving for players who were interested in maximizing their Modron bonuses.

Multi-Party Play

Alongside Modron Automation we launched Multi-Party Play, which allowed players to run multiple adventures at the same time and expand their roster of useful Champions. This was a major, major undertaking for the development team as large portions of the game had to be rewritten to support multiple active formations, sets of buffs, and adventure details. While it was a ton of work, this feature was vitally important to the future of Idle Champions.

New Evergreen Champions

Dragonbait joined forces with the Champions very early in 2020, and later in the year he was joined by the cranky (but powerful) mage Ulkoria. These two new evergreen Champions, from the Tomb of Annihilation and Waterdeep: Dragon Heist respectively, joined an expanding roster of permanently available bonus Champions that can be recruited once you've completed enough of their respective campaigns.

Focus on Bug Fixes and Optimization

After Modron Automation and Multi-Party Play were released we focused heavily on bug fixes and optimization, greatly increasing the game's performance on consoles and trying to work our way through a massive list of issues that players provided via our new public Bug Tracking tool. We will continue to iterate on the improvements made during this year, and meet weekly to discuss the top-voted bugs reported in the Bug Tracking tool.

Quarterly Celebrations

The final 2020 feature I want to mention is the quarterly celebrations. While we've run similar mini-events before for anniversaries and new platform launches, this year we ran these quarterly, starting with the Spring Extravaganza in March and concluding with the Year's End Festival in December. These mini-events have given us an opportunity to bundle new features with free rewards and new DLC and have been a highlight of each quarter. We hope to continue these events in the future.

Part 2

2021 Plans

Now let's talk about what we're planning for 2021. It's going to be an exciting year for Idle Champions, in part due to the large variety of existing features we have available to iterate on, and in part due to some plans we have for wholly brand new features this year.

New Event Champions

The new year will bring another 17 event Champions. We've already got many of them planned out and some are sure to be fan favorites. We will also continue to monitor the impact of removing year 1 Champions from the events and make changes to Time Gates, chest sales, and other avenues as necessary to ensure players who want them can still access and gear up those Champions.

New Evergreen Champions

In addition to new event Champions we've got several more evergreen Champions in the works. The first one will arrive in the first half of the year and be associated with the Descent Into Avernus campaign, so stay tuned for more information "soon!"

End of the Descent Into Avernus Campaign

Speaking of the Descent Into Avernus campaign, in 2021 it will finally draw to a close with an epic battle between good and evil. Which side will prevail? For that matter, which side will you be on? Make sure your Descent Into Avernus campaign is up to date so you can take part in the newest adventures as soon as they are released.

Balance Changes

While balance changes in 2020 took more of a backseat to new features, bug fixes, and optimization, they'll be back with a vengeance in 2021 as we work towards providing players with more viable Champion options in every seat. While we don't have specifics on exactly what these changes will entail at this time, we will also be doing more soft cap increases in addition to more substantial balance updates.

More Bug Fixes, Optimization, and QoL Features

As always we will be monitoring community feedback and focus on fixing the biggest issues facing our players. This can take the form of simple bug fixes, larger game/graphical optimizations, or specific quality of life features, such as improvement to the formation save system, or other things that make players' lives easier in the face of the growing complexity of the game.

New Patrons

We are planning to add at least one new patron in 2021. Maybe two. We'll see. New patrons will focus on limiting the Champion pool and creating interesting challenges from a formation building perspective. Along with each new patron will come a whole host of new patron shop rewards, patron perks, and extremely challenging variants. Stay tuned for more information about the first of these mysterious new benefactors.

New Parties

Currently players can run two parties at the same time, but we're not planning on stopping there. We have already begun testing systems with three active parties and hope to roll this out to players as soon as we're confident it's ready.

New Modron Cores

Along with new parties come new modron cores. Along with new modron cores come new modron core nodes. Speed core? Sure. We can probably make that happen. Stay tuned for more information about these new core(s) and how they will be obtained.

New Modron Core Features

We also want to expand the functionality of Modron Cores themselves, with things like new automation features and a use for excess flow. We can't say too much now, but we definitely want players to have a reason to optimize and empower their cores even more!

Updates to the Feat system

We'd like to spend some time this year exploring our options with the Feat system and seeing if there are any improvements that can be made, including things like adding more feats for all Champions, adding an additional feat slot to all Champions, and including feat choices in saved formations.

Ambiguous Asynchronous Co-operative Multiplayer Feature

The first of the major new features that we're briefly touching on today is a system for light asynchronous co-operative multiplayer. While we can't say much about what we're planning, at this point in time it will not be real-time, won't include any PvP aspects, and will be entirely opt-in. Our big goals with the system is to allow players to show off their formations and their strategies while working together with other players towards a common objective. This feature is still in very early stages, so players shouldn't expect any updates on it for quite some time.

Legendary Progression Systems

In addition to the co-operative multiplayer system outlined above, we would also like to spend some time looking at gear progression and see if we can make that more interesting once you've gotten your gear to epic. Long-time players may be aware of the legendary equipment system in Crusaders of the Lost Idols, and while we would certainly look at that system while designing Idle Champion's, we plan to learn from both our successes and failures and make something more interesting for players to explore.

Part 3

Wrapping Up

So there you have it: a look back at 2020 and a brief peek behind the curtain at what we're working on for 2021. We hope you continue to enjoy Idle Champions as much as we enjoy making it. You, our players, are the reason we do this, and your feedback and comments drive us forward. See you in 2021!
December 18th, 2020
Idle Champion Spotlight: Baeloth Barrityl 
Posted in Idle Champions.

Are you not entertained?! Prime spellcaster and the proprietor of the Black Pits, the premier fighting pit of the Underdark, and co-host of Improvised Champions. Maybe you played one of the most acclaimed Dungeons & Dragons video games of all time and recruited Baeloth into your party? Baeloth Barrityl is delighted to meet your acquaintance and is keen to get the back up of the benched champions to build another brilliant Black Pits to keep their skills sharp and allowing him to charge a modest fee for the masses' entertainment!

If you'd like to learn more about Baeloth the Entertainer, read on...

I. Baeloth the Entertainer

Dungeons & Dragons Baeloth Barrytil The Entertainer

    Baeloth Barrityl is the master of The Black Pits, the combat arena he claims is 'the best show in all the realms'. Baeloth captures hapless adventurers to fight to the death all for the sake of entertainment! When he's not commanding the attention of anyone near him, he's doing whatever he can to reinforce that he's one of the top five spellcasters in all the realms.


Baeloth is a Gold Find and Support champion, lightening the pockets of his enemies as he kills them. Despite his alignment, Baeloth is quite the team player buffing and exuberantly encouraging his fellow Champions, delighting in their triumphs on the field, and providing a swift resurrection from his indentured servant, the Djinn Najimm! When you want to add Baeloth to your formation, you can swap him with Jarlaxle (Slot 4).

II. Baeloth's Stats

Race: Elf (Drow) Alignment: Chaotic Evil
Class: Sorcerer Gender: Male
Age: 222 Affiliation: none

STR: 12 DEX: 14 CON: 16
INT: 19 WIS: 12 CHA: 16

Role: Gold Find, Support
Eligible for Patrons: Vajra Safahr, Mirt the Moneylender, Strahd von Zarovich
Slot: 4, (Jarlaxle)


Dungeons & Dragons Baeloth

III. Baeloth's Design

The design of Baeloth was a fun conversation with Mark Meer, talented actor and co-host of our very own Improvised Champions, a play-by-play commentary of Idle Champions, airing Mondays at 1PM Pacific on our Twitch Channel.

Baeloth's design has three parts, his gold-find taking the entrance fee to the Black Pits, his buff as his excitement for his allies' success grows, and his swift rescue of teammates who have fallen. Enemies Baeloth damages with his Chain Lightning drop extra gold when killed, and if enemies are killed by a Champion in the row ahead of or behind him, he feeds on this excitement triggering Cause For Celebration, and they explode in a shower of magical confetti, damaging and slowing enemies near them. His excitement level grows as more and more death and destruction occur around him, which increases his buffs to nearby Champions through building stacks of Morbid Excitement.

Finally, since he's a team player, with Generous Djinn he has commanded Najim, his indentured Djinn to keep everyone alive, which means anyone who dies gets resurrected and protected for a short period of time.

IV. Baeloth's Abilities

Basic Attack

  • Chain Lightning — Baeloth fires a bolt of lightning at a random enemy, which deals damage and arcs to another random enemy within a medium area of effect. Each time the lightning arcs it deals 20% less damage. Can arc up to 4 times total per attack, cannot arc to the same enemy twice.

Formation Abilities

  • Paid Partially with Pain — Enemies affected by Baeloth's Chain Lightning drop 25% more gold when killed. Enemies can only be affected once.
  • Cause For Celebration — Enemies killed by Champions in the column ahead of or behind Baeloth explode into magical paper confetti, dealing damage and slowing enemies near them by 50% for 10 seconds. The damage done ignores debuffs and is either half of the hit that killed them or one-quarter of their max health, whichever is higher. This effect can chain if the explosion kills an enemy, with the damage the chained explosions do being based on the damage from the previous explosion.
  • Morbid Excitement — Baeloth is excited when the battle is going well. He buffs the Champions in the column in front of and behind him by 10% for each stack of excitement he has, stacking additively. He gains stacks in the following ways:
    • An enemy drops extra gold due to Paid Partially with Pain: +1 stack.
    • An enemy explodes in confetti due to Cause for Celebration: +2 stacks per explosion.
    • A chain reaction occurs due to Cause for Celebration: +3 stacks per chain-explosion.
    • A Champion in any column in front of Baeloth takes damage: +5 stacks per hit.
    • A Champion dies: +100 stacks.
    Stacks are reduced by 10% every 10 seconds. Max stacks start at 20 but can be increased with a specialization choice.
  • Generous Djinn — Baeloth's Djinn servant, Najim, will bring any Champion that dies back to life at 1HP and make them immune to all damage for 20 seconds. For as long as the resurrected Champion lives, the party's damage is increased by 300%. This ability has a 60-second cooldown and if multiple resurrected Champions are alive the damage bonus stacks multiplicatively, with buffs applying to the post-stack value.

Specializations

  • Baeloth's Birthday Party — The Morbid Excitement stack increases related to Cause For Celebration are doubled and the damage bonus of Morbid Excitement is increased by 100%./li>
  • Over Excited — Increase the max stacks of Morbid Excitement by 200%.
  • The Show Must Go On — Increase the duration of Generous Djinn's immunity by 10 seconds and increase the pre-stack damage bonus by 100% (to 600% per stack).

Ultimate Ability

  • Now That's An Entrance — Najim streaks across the field, dealing massive damage to all enemies, pushing ones that survive back slightly, but more importantly increasing Baeloth's excitement stacks to max.

V. Baeloth's Legendary Equipment



Slot 1: Global DPS
Slot 2: Global DPS
Slot 3: Paid Partially with Pain
Slot 4: Morbid Excitement Damage
Slot 5: Morbid Excitement Stacks
Slot 6: Generous Djinn Post-stack Buffs

VI. Conclusion

What do you think about Baeloth? If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!
December 16th, 2020
Idle Champions: Icewind Dale, Part 3 
Posted in Idle Champions.

The Champions head to Caer Konig to investigate rumors of invisible dwarves pilfering the town. Along the way, they discover at terrifying new threat to Ten-Towns!

Note: you will need to have completed the previous two Icewind Dale: Rime of the Frostmaiden Adventures, Moose Tracks and Civilization, in order to access these new Adventures.




Dwarven Rumors

We are headed to Caer Konig, to investigate a rumor about invisible dwarves pilfering the town, help the proprietors of the Northern Light Inn, the Shorard Sisters, look for their missing lantern, and get lost in the Rime (again)...
  • Variant: Mimic Perception — Explore a rumor about invisible dwarves in Caer-Konig while a mimic accompanies the party! Only Champions with WIS 13 or higher can be used. One of the Mimic Tavern Items (a Potted Plant) accompanies the party, intent on helping you find the lantern. In each area, the mimic plant gets distracted by something that is either blue, green, or red, thinking it is the lantern. It accidentally grants a buff to the enemies based on which color it's excited about.
    • Blue - Enemies deal 300% additional damage.
    • Green - Enemies' speed is increased by 100%.
    • Red - Gold Find is reduced by 99%.
  • Reach area 300.

Sunblight

Fortune favors the bold, right? The Champions use the teleportation circle and appear in Sunblight Fortress. We encounter a new terrifying threat to Ten-Towns.
  • Variant: Fortress Assault — Learn what you can about the duergar fortress with the strongest among you.
  • Only Champions with STR score of 15 or higher can be used.
  • Reach area 325.


  • See the in-game Change Log for more information, including a full list of changes and fixes included in this update.
    December 15th, 2020
    Idle Champions: Years' End Festival 
    Posted in Idle Champions.

    The year is almost over, and we thought we'd celebrate with a Years' End Festival. Let's finish off the year with daily rewards, a day of streaming, a soft cap increase, and go up north for Icewind Dale: Rime of the Frostmaiden, Part 3.

    If you're interested in learning more about what's coming with tomorrow's update, you've come to the right place...

    Table of Contents


    Dungeons & Dragons Years' End Festival

    Years' End Festival

    It's been quite the year, and it's almost over. We're rounding out 2020 for Idle Champions of the Forgotten Realms with themes appropriate for this time of year: Entertainment, giving, and a positive theme to end what has been a very tumultuous year for most.


    Dungeons & Dragons Years' End Festival Daily Rewards

    Daily Rewards

    Every day during the Years' End Festival you can log in and open a new Years' End chest, but each chest is only available for 24 hours! Each chest contains four awesome items, hand-picked by the team here at Codename Entertainment to help you in your adventures.

    Once you have claimed at least four daily Years' End chests, you unlock the following additional rewards!

    • Exclusive Gladiator Arkhan Skin
    • Chosen of Tiamat Feat - Increases the effect of Arkhan's Bulk Up and Usurped Power abilities by 80%
    • 5 Gold Chests

    Day of Streaming

    What's more, an essential part of our Years' End Festival will be our quarterly tradition with a day of streaming. From 9 AM PT to 9 PM PT on Wednesday, we'll be hosting multiple streams on our Twitch channel Twitch channel, culminating in a D&D tabletop livestream with a group of the content creators.
    • 9-10:30AM Griddle Champions Pancake Preview
    • 11AM-1PM Evergreen Champions
    • 1-3PM Mars' Guiding Hand
    • 3-4PM Idle Insights: a Dev Q&A and Year in Review
    • 4-6PM Bardic Inspiration, with special guest Ed Greenwood
    • 6-9PM Storyteller Mars Presents:Twice in a Blue Moon
    • All times Pacific



    Soft Cap Increase

    It's time to level up! Your adventures in Faerûn have taken you around the world of Toril, from the depths of Avernus, all the way north to Ten-Towns, This week's update for Idle Champions brings with it increases to the upgrade cap for all 70+ Champions. This newfound strength will help your formations to push further than ever before. Good luck!

    Dungeons & Dragons Gem Skin Gladiator Torogar

    New Gem Skins

    This week's update includes the addition of two new gem skins: Gladiator Torogar and Icewind Dale Tyril! Icewind Dale Tyril, aka Moosril, was our participation prize for our Third Anniversary Celebration and is now available in the Gem Shop! Gladiator Torogar is a brand new skin, matching with Gladiator Arkhan. Check out our Gem Shop Dev Blog for full details on the Gem Shop!

    Dungeons & Dragons Years' End Festival Familiars

    New Familiars

    New Familiars have appeared in the Shop! We've added two new Familiars to the shop: Tascha's Cauldron Familiar Pack and the Chardalyn Dragonet Familiar Pack.

    The Tascha's Cauldron Familiar Pack contains Tascha's Cauldron Familiar and 2 Epic Potions each of Speed, Giant's Strength, and Clairvoyance.

    The Chardalyn Dragonet Familiar Pack contains the Chardalyn Dragonet Familiar and 6 Epic Potions each of Speed, Giant's Strength, Clairvoyance, and Fire Breath and 1 Potion of Polish.

    Dungeons & Dragons Third Anniversary Celebration New DLC

    New DLC Packs

    The Champions of Renown Year 3 All-Star Pack includes unlocks for Avren, Krull, Havilar, Melf, & Nova V'Ger if you don't already have them! Additionally, this pack includes 16 Gold Avren Chests with 2 guaranteed shiny equipment cards, 16 Gold Krull Chests with 2 guaranteed shiny equipment cards, 16 Gold Havilar Chests with 2 guaranteed shiny equipment cards, 16 Gold Melf Chests with 2 guaranteed shiny equipment cards, 16 Gold Nova Chests with 2 guaranteed shiny equipment cards, and an exclusive Mastermind Krull skin.

    The Gnome Ceremorph Zorbu Skin & Feat Pack DLC arrives with the Years' End Festival! This pack unlocks for Zorbu (if you don't already have him), Gnome Ceremorph Zorbu Skin, 7 Zorbu Gold Event Chests with 1 Guaranteed Shiny, & the Ceremorph Hunter Feat - Increases the effect of Zorbu's Hunter's Pack ability by 80%.

    Dungeons & Dragons Icewind Dale: Rime of the Frostmaiden, Part 3

    Icewind Dale: Rime of the Frostmaiden, Part 3

    This week's content update brings Icewind Dale: Rime of the Frostmaiden, Part 3. The Champions head to Caer Konig to investigate rumors of invisible dwarves pilfering the town. Along the way, they discover a terrifying new threat to Ten-Towns!

    Feedback Wanted!

    These changes are scheduled to go live on December 16th at 12PM Pacific. We very much look forward to your feedback, so please let us know what you think in a Community Q&A or feedback post on the Idle Champions Subreddit, a post on the Steam forums, or on the Official Idle Champions Discord!

    December 2nd, 2020
    Idle Champions: Simril 4 
    Posted in Idle Champions.

    Someone outside Luskan has been pillaging the food stores in advance of this year's Simril celebration. Residents are becoming worried that there may not be enough to last the long Sword Coast winter to come!

    Simril 4 introduces Lucius the High Elf Sorcerer, and final member of the High Rollers: Aerois party. Simril also brings back Krull, the Tortle Death Cleric of Tiamat from Baldur's Gate: Descent into Avernus, and Warden, the corrupted Warforged Warlock. Players have until Monday, December 14th at 12PM Pacific to complete their Simril 4 unlocks and objectives.

    For more information about Year 4 Events and how they work, please check out our Year 4 Events Dev Blog.

    New Champion: Lucius Virion-Elluin Elenasto

    Dungeons & Dragons Lucius Elenasto High Rollers

    Lucius' Bio

      Lucius Virion-Elluin Elenasto was born to high nobility. He thought he knew what he was getting into when he joined the Heroes of Aerois, but then he met his first cow. Dreadful, evil creatures.

      Lucius is slowly coming out of his nobility shell as he continues to learn the true value of comradery, friendship, and a world without barriers.

    II. Lucius' Stats

    Race: Elf Alignment: Lawful Neutral
    Class: Sorcerer Gender: Male
    Age: 76 Affiliation: Heroes of Aerois

    STR: 13 DEX: 14 CON: 13
    INT: 11 WIS: 13 CHA: 18

    Role: DPS
    Eligible for Patrons: none Slot: 7, (Minsc)


    Lucius' Abilities

    Lucius is a DPS Champion with a colorful style. As a trained Arcane Chromat, Lucius uses the colors of the world around him to fuel his magical power, focusing on acid and cold spells with alternating Acid Splash and Ray of Frost basic attacks. He causes further damage with Arcane Chromat - Acid and Arcane Chromat - Cold debuffs combining in an explosion with Elemental Adept.

    Lucius is the final piece of the Aerois team, and with Aerois Synergy he is buffed by his teammates. A glass cannon, Lucius's unique fighting style causes area of effect devastation to his enemies, but he falls apart if harmed in combat. A young, sheltered noble, Lucius has a fabulous style, our artists were delighted to work on Lucius' colorful wardrobe and a really gorgeous skin that Aerois fans may recognize!

    For more information on Lucius and his abilities, check out his Champion Spotlight!


    Year Four Variants


    • No Rest for the Gifted — Only Champions with Charisma of 14 or higher can be used. Quest Goals are doubled.
      Reach Area 75.

    • Udderly Deadly — Lucius starts in the formation and cannot be moved. Lucius is the only Champion that can deal damage. All other Champions have their DPS disabled, but their formation abilities are active. Lucius' attacks twice as fast as normal and his Ultimate cooldown is reduced to 30 seconds. In each area, a cursed cow appears, if the cursed cow attacks a Champion, that Champion becomes cursed, disabling all of their upgrades until you change areas.
      Reach Area 125.

    • Lucius' Bedtime Stories — Nat, Jenks, and Squiddly join the Champions for their first Simril outside of Waterdeep! They each take up a slot in the formation. Lesser Gibbering Mouthers appear in each area, and move 100% faster (as nightmares do).
      Reach Area 175.
      Unlocks the Fae Lucius Skin.

    For information on previous years' variants, check out the Simril 3 blog.

    New Aerois Skins


    The Fae Lucius Skin is unlocked when a player completes the Lucius' Bedtime Stories variant in the Simril event or later through a Time Gate!



    The Sentinel Prime Sentry Skin & Feat Pack unlocks the Sentinel Prime Sentry Skin, the ‘Her Majesty's Rose’ Epic Feat - increases the effect of Sentry's Guardian of Solwynn ability by 80%, and 7 Gold Sentry Chests with 1 guaranteed shiny. It will also unlock the Sentry Champion if you don't already have her.



    The Hadar Qillek Skin & Feat Pack unlocks the Hadar Qillek Skin, the ‘Dark Blessing’ Epic Feat - increases the effect of Qillek's Bless ability by 80%, and 7 Gold Qillek Chests with 1 guaranteed shiny. It will also unlock the Qillek Champion if you don't already have him.



    The Valkyrian Empire Nova Skin is now available in the in-game Gem Shop for 40,000 gems. This skin is only available if you already have Nova V'Ger unlocked.



    Lastly, but certainly not least the Valkyrie Aila Skin & Feat Pack is now discounted for the duration of Simril in the in-game Shop! This DLC unlocks the Valkyrie Aila Skin, ‘Storm Warden’ Epic Feat - increases the effect of Aila's Storm Soul ability by 80%, and 7 Gold Aila Chests. It will also unlock the Aila Champion if you don't already have her.





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