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Recent News
June 4th
Idle Champions: Dragondown 8 
Posted in Idle Champions.

    It's the Summer Solstice in Faerûn, which means it is time for Dragondown celebrations!

    While the City of Waterdeep celebrates Dragondown by burning dragon effigies to symbolize the city's victories over invading dragons, some smaller celebrations focus on ceremonial bonfires and charms, with mock-spells and chanted prayers performed as the sun sets.

    But something has gone wrong in Luskan this year, where locals have drawn the ire of a Bronze Dragon and its kin...
The first Dragondown was the 13th limited-time event in Idle Champions, launching on June 25th, 2018. This year marks our eighth Dragondown event, which introduces Hank the Ranger, the leader and final member of the Saturday Morning Squad affiliation, with today's launch. Our second Featured Champion, Krond, will be receiving a significant update, with a new Champion Update blog coming on Friday, June 6, before his launch next Wednesday, June 11.

For details on Dragondown Year 8, read on!

Featured Champions

Hank

Hank is the steadfast and courageous leader of the group of friends that has been swept away into the perilous realm of Dungeons & Dragons. As the Ranger, he wields his signature Energy Bow to fend off danger and light the way forward. Though the weight of leadership tests him at every turn, Hank’s tactical insight and unwavering resolve keep the party moving forward in their quest to find a way back home.


Learn more about Hank in his Champion Spotlight.

Krond

Krond was born of a union between an academic human wizard and a mighty orc fighter who led a nomadic orc community. Raised as a fearsome warrior and arcane scholar, he studied these arts with equal passion. Krond's parents tragically lost their lives protecting their family and friends during an enemy raid. This moment changed Krond, and he swore revenge upon the world. Taking up an ancestral warhammer called Unity, Krond set out to make things right, one way or another.


Learn more about Krond when his Champion Spotlight arrives on June 6th!

Flex Champions

Flex Slots allow players to unlock additional Champions and earn chests during events, choosing from a pool of retired Champions associated with the event. This collection of retired Champions includes the Champions from previous years of the event as well as some Champions whose events have been retired. This event's Flex Slot pool includes:
Korth
SEAT 2
Merilwen
SEAT 2
BBEG
SEAT 3
Binwin
SEAT 3
Antrius
SEAT 4
Dungeon Master
SEAT 6
Duke Ravengard
SEAT 8
Shaka
SEAT 9
Nova
SEAT 11
Selise
SEAT 12

Event Augments

  • Augment 1: Free Rerolls (Returning Augment)
    Description: You gain five free rerolls to use on each set of your Weekly Offers during this event!
  • Augment 2: Golden Weekly Offers (Returning Augment)
    Description: One of your weekly offers will be Golden during this event. Golden offers provide an additional 10% discount! The Golden tag persists when an offer is rerolled.
  • Augment 3: Auto Blacksmith (Returning Augment)
    Description: Event Champions whose recruitment adventure or variants you complete gain common rarity equipment in all slots if they don't already have better. Every tier two or higher event variant completed automatically applies 100 Tiny Blacksmithing Contracts to the variant's Champion's equipment for free!
  • Augment 4: Additional Boon Buff (New Augment)
    Description: An additional boon buff at each level increases global damage based on the number of Pigments on Champions in the formation, stacking additively.
You can check out which Augments are active at any time by mousing over the Event Banner.

Steam Local Currency Update

Yesterday, we rolled out an update to Steam players which allows our in-game shop to show their local currencies instead of USD. Steam will now charge players in local currencies instead of a converted USD price, using Steam's standard conversion rates. With this update, local currencies are now displayed in Idle Champions across all platforms except Android, which is our next priority.

Dragondown Feedback Wanted

Are you as excited as we are for Hank the Ranger? What about a potential update for Krond? We'd love to hear what you think!

Your feedback is important to us, and we would love to have you join our community on one of our official platforms:



May 30th
Champion Spotlight: Hank  
Posted in Idle Champions.

    Hank is the steadfast and courageous leader of the group of friends that has been swept away into the perilous realm of Dungeons & Dragons. As the Ranger, he wields his signature Energy Bow to fend off danger and light the way forward. Though the weight of leadership tests him at every turn, Hank’s tactical insight and unwavering resolve keep the party moving forward in their quest to find a way back home.
Hank is a Support and Control Champion who leads a bunch of kids who have been swept away to the world of Dungeons & Dragons. Hank's stalwart encouragement buffs the damage of Champions next to him, and his unerring Energy Bow keeps the enemies away.

For more information about The Ranger, read on!

Hank

Hank
NAME
1
SEAT
2.5%
CRIT CHANCE
100%
CRIT DAMAGE
Male
GENDER
15
AGE
Lawful Good
ALIGNMENT
5
OVERWHELM
Human
SPECIES
Ranger
CLASS
Support / Control
ROLES
Saturday Morning Squad
AFFILIATION
13
STR
17
DEX
12
CON
10
INT
14
WIS
10
CHA
76
TOT
Patron Eligibility: Mirt, Elminster (until June 4th, 2028)

Abilities

Basic Attack

  • Energy Bow (ranged) - Hank attacks the closest enemy, dealing 1 hit. (They are also knocked back once the Energy Bow ability is unlocked.)

Formation Abilities

  • Stalwart Encouragement - Hank increases the damage of Champions adjacent to him by 100%.
  • Energy Bow - Enemies that Hank hits are knocked back. The distance they're knocked back increases the closer they are to the formation.
  • Time Gate Piece Scavenger - Hank can help scavenge up to 5 additional Time Gate Pieces when killing bosses. While this cap is not reached, Hank has a 1% chance of scavenging 1 Time Gate Piece each time a boss is defeated. The cap increases by 1/3 every day.
  • Every Little Bit Helps - Hank increases the effect of Stalwart Encouragement by 10% for each item that has ever been collected by Scavenger abilities, stacking additively.

Specializations A

  • Heart of Heroes - Hank increases the damage bonus of Stalwart Encouragement by 100% for each Champion in the formation with a total ability score of 78 or less, stacking multiplicatively.
  • Arrow Alliance - Hank increases the damage bonus of Stalwart Encouragement by 125% for each Champion in the formation with a Ranged attack, stacking multiplicatively.
  • Unyielding Unity - Hank increases the damage bonus of Stalwart Encouragement by 200% for each member of the Saturday Morning Squad in the formation, stacking multiplicatively. This also adds the Saturday Morning Squad affiliation to Dungeon Master.

Specializations B

  • Tactical Advantage - Whenever an enemy is knocked back, Hank gains a Tactics stack. For each Tactics stack, the Critical Hit Chance of all Champions in the formation is increased by 1%, and the Critical Hit Damage of all Champions in the formation is increased by 10%. Tactics stacks stack additively up to 50 times and reset when changing areas.
  • Dragon Slayer - Hank gains the Hunter role with Dragons as his Favored Foe. Non-boss waves spawn a Dragon 50% of the time. Stalwart Encouragement’s effect is increased by 100% for each Dragon defeated in the current area, stacking multiplicatively up to 10 times. In boss areas, non-boss waves always spawn a dragon, and defeated dragons provide 5 stacks.

Ultimate Ability

  • Arrows of Restraint (ranged) - Hank fires 5 arrows at random enemies, dealing 1 ultimate hit and stunning each of them.

Equipment

Global DPS Buff
SLOT 1
Stalwart Encouragement Buff
SLOT 2
Every Little Bit Helps Buff
SLOT 3
Buffs Hank's Heart of Heroes, Arrow Alliance, and Unyielding Unity specializations
SLOT 4
Buffs Hank's Tactical Advantage, and Dragon Slayer specializations
SLOT 5
Ultimate Cooldown
SLOT 6

Feats

Uncommon
  • Selflessness
    Increases the damage of all Champions by 10%.
  • Rookie Leader
    Increases the effect of Hank's Heart of Heroes, Arrow Alliance, and Unyielding Unity specializations by 20%.
  • Chipping In
    Increases the effect of Hank's Every Little Bit Helps ability by 20%.
  • Kind Words
    Increases the effect of Hank's Stalwart Encouragement ability by 20%.
Rare
  • Training Montage
    Increases the effect of Hank's Tactical Advantage, and Dragon Slayer specializations by 40%.
  • Skilled Leader
    Increases the effect of Hank's Heart of Heroes, Arrow Alliance, and Unyielding Unity specializations by 40%.
  • Helping Hand
    Increases the effect of Hank's Every Little Bit Helps ability by 40%.
  • Stirring Words
    Increases the effect of Hank's Stalwart Encouragement ability by 40%.
  • Inspiring Leader
    Increases the damage of all Champions by 25%.
Epic
  • Tenacious
    Increases the Constitution score of Hank by 2.
    Unlockable as an Event Reward
  • Foe Slayer
    Hank's Dragon Slayer Specialization now stacks on any favored foe killed.
    Available in the Dragonslayer Hank Theme Pack

Champion Feedback

What do you think of Hank? Do you have any feedback about the leader of our Saturday Morning Squad? We want to know!

The best way for us to hear your feedback would be for you to join our community on an officially supported platform:
May 29th
Idle Champions: June Augments Preview 
Posted in Idle Champions.

Welcome to the Event Augment preview for Dragondown Year 8!

Our next event arrives on Wednesday, June 4, bringing two Featured Champions (one New Champion, one Champion Rebalance).

Event System Permanent Feature Updates

We have some exciting updates to the Event system this month! Based on your feedback, we're making several Augments permanent features so we can free up space to add even more fun tweaks in future Events. Let's dive in!
  • Boon XP and Extra Benefits (Scales of Tiamat) are now permanent features. You can find details about them here.
  • Worth the Wait is being retired as an Augment. Its core feature - rolling out the second featured Champion on Day 8 - will remain, but the tweak of tier 2+ variants providing an additional chest is going away.
The in-game FAQ has been updated to reflect these system changes, and we're excited about the additional Augment space they open up. Now let's get into the June 2025 Augments!

Dragondown 8 Event Augments

  • Augment 1: Free Rerolls (Returning Augment)
    Description: You gain five free rerolls to use on each set of your Weekly Offers during this event!

  • Augment 2: Golden Weekly Offers (Returning Augment)
    Description: One of your weekly offers will be Golden during this event. Golden offers provide an additional 10% discount! The Golden tag persists when an offer is rerolled.

  • Augment 3: Auto Blacksmith (Returning Augment)
    Description: Event Champions whose recruitment adventure or variants you complete gain common rarity equipment in all slots if they don't already have better. Every tier two or higher event variant completed automatically applies 100 Tiny Blacksmithing Contracts to the variant's Champion's equipment for free!

  • Augment 4: Boon Enhancements (New Augment)
    Description: An additional boon buff at each level increases global damage based on the number of Pigments on Champions in the formation, stacking additively.


Note: Similar to our rollout in May the spotlight blogs for the two Featured Champions will also be spread out, with Hank's tomorrow, May 30th, and Krond's releasing next Friday, June 6th.

Augment Feedback

What do you think?

Tell us about your experiences with Augments in Idle Champions. The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:
June 5th, 2024
Idle Champions: Dragondown 7 
Posted in Idle Champions.

North of Neverwinter is the city of Luskan - a den of scum and villainy from all across the Sword Coast. It is not place for Champion, but Jarlaxle and the Bregan D'aerthe need your help! The Dragondown celebrations are in full swing, but you'll need to defend the city from the teeth and claws of a fearsome bronze dragon!

Dragondown 7 has arrived! It introduces Duke Ravengard, the Human Fighter from Baldur's Gate: Descent into Avernus! This Support Champion is ready to bolster your formations and carve a path through adventures! It also reintroduces Ezmerelda d'Avenir, the Human Fighter/Wizard, from the mists of Curse of Strahd. You can learn more about Ravengard and the rework to Ezmerelda below. Also, you can choose three of eight previous Champions to unlock over the course of Dragondown 7!

Table of Contents


Duke Ravengard



    Ulder Ravengard is the leader of the Flaming Fist and the Grand Duke of Baldur's Gate. His primary concerns are the stability and prosperity of Baldur’s Gate, and he's been a voice of reason and common sense among the ruling council. In recent years, he has been a target of fiendish plots in unsuccessful attempts to take over the city.

Duke Ravengard is a Support Champion who bolsters those who also use Melee base attacks. The more melee attacks, the stronger his buffs become! His buffs are further increased in an area when any Melee Champion scores a critical hit. Once unlocked, he will bring his sword to your battle from Seat 8 opposite Delina.

Learn more about Duke Ravengard in our Champion Spotlight!

Ezmerelda

Dungeons & Dragons Ezmerelda d'Avenir

    A prolific vampire hunter from the land of Barovia. Ezmerelda has joined the Champions to try and rid this new realm from evil. She brings a wealth of knowledge from Barovia to assist the Champions.

Ezmerelda is a Support Champion who teaches other Champions how to spot the vulnerable points of their enemies. She increases her debuffs as the Champions defeat more undead, which are her favored foe. Once unlocked she'll be in Seat 1 opposite Bruenor, ready to jump into the formation and start training!

Learn more about the changes coming to Ezmerelda in our Champion Spotlight!

Flex Champions

Flex Slots allow players to unlock additional Champions and earn chests during events, choosing from a pool of retired Champions associated with the event. This pool of retired Champions includes the Champions from previous years of the event as well as some Champions whose events have been retired. This event's Flex Slot pool includes:

  • Korth (Seat 2)
  • Merilwen (Seat 2)
  • BBEG (Seat 3)
  • Binwin (Seat 3)



  • Dungeon Master (Seat 6)
  • Shaka (Seat 9)
  • Nova (Seat 11)
  • Selise (Seat 12)


Event Theme: Wyrm Slayers

Throughout the event, we release new Packs for the featured & flex Champions everyone is unlocking & gearing up. Starting with Dragondown, the skins included in these packs will now share a theme!

For this first themed DLC event, we are drawing on the event itself for the theme! Dragondown is celebrated in-world with bonfires and rituals to "tame" or "drive down" dragons. As such, our theme for Dragondown 7 is Wyrm Slayers! These are Champions decked out in dragon-themed outfits (leaning into red dragon/dracolich looks)

Dungeons & Dragons Wyrm Slayers

Starting today you can find the Duke Ravengard Wyrm Slayer Theme Pack and the Ezmerelda Wyrm Slayer Theme Pack in the in-game store. More Wyrm Slayers are coming on June 12th and June 19th.

We also have a Wyrm Slayer Celebration lined up to launch on Thursday, June 13th! From the 13th to the 20th, players will be able to log in and collect a free daily chest full of goodies - and if you claim four out of the seven daily chests, you'll also unlock Warduke and collect his Wyrm Slayer Skin for free!

Dungeons & Dragons Wyrm Slayers

To learn more about Events 2.0 check out our Blog Post!

Join our amazing community with any of the links below:
May 31st, 2024
Idle Champion Spotlight: Duke Ravengard 
Posted in Idle Champions.

"My duty is first and foremost to the city and its people."

As a lifelong soldier of the Flaming Fist and now the Grand Duke of Baldur's Gate, Ulder Ravengard has spent his whole life serving and protecting the city. He struggles to remain committed to his ideals, even as devilish creatures seek to undermine all that he has achieved.

I. Duke Ravengard



    Ulder Ravengard is the leader of the Flaming Fist and the Grand Duke of Baldur's Gate. His primary concerns are the stability and prosperity of Baldur’s Gate, and he's been a voice of reason and common sense among the ruling council. In recent years, he has been a target of fiendish plots in unsuccessful attempts to take over the city.

Duke Ravengard is a Support Champion who bolsters those who also use Melee base attacks. The more melee attacks, the stronger his buffs become! His buffs are further increased in an area when any Melee Champion scores a critical hit. Once unlocked, he will bring his sword to your battle from seat 8 opposite Delina.

II. Duke Ravengard's Stats

Race: Human Alignment: Lawful Neutral
Gender: Male Pronouns: He/Him
Age: 53 Affiliation: None Class: Fighter

STR: 17 DEX: 14 CON: 16
INT: 11 WIS: 10 CHA: 17

Role: Support

Eligible for Patrons: Vajra, Zariel, Elminster (available until June 5th, 2027)

Seat: 8 (Delina)




III. Duke Ravengard's Abilities

Basic Attack

Duke Ravengard has two basic attacks, the first is his normal attack and the second is when he chooses the Lead The Charge specialization.

  • Duke's Longsword - Duke Ravengard attacks the closest enemy for one hit with his longsword.
  • Duke's Longsword (after picking the Lead the Charge specialization) - Duke Ravengard attacks the closest enemy for one hit with his longsword. If he scores a critical hit, he follows-up by smashing the enemy with his shield, knocking them back a short distance.

Passive Abilities

  • Critical Hit - Duke Ravengard's base chance to Critical Hit is 20%.

Formation Abilities

  • Marshal of the Flaming Fist - Duke Ravengard gains a Command stack for each Champion with a melee base attack in the formation (including himself). Each stack increases the damage of these Champions by 400%, stacking multiplicatively.
  • Position of Power - Duke Ravengard increases the effect of the outgoing positional formation abilities of all Champions with a melee base attack by 25% for each Command stack he has, stacking additively.
  • Critical Teamwork - Whenever a Champion with a melee base attack gets a critical hit, increase the effect of Marshal of the Flaming Fist by 50% and additively increase the odds of all Champions in the formation getting critical hits by 1%. Both effects stack up to 50 times and reset when changing areas.

Specializations

  • Lead The Charge - When Duke Ravengard gets a critical hit, he follows up by bashing the enemy with his shield, knocking it back a short distance. When this occurs, all melee Champions adjacent to Duke Ravengard have their base attack cooldowns immediately reset.
  • Strength of Baldur's Gate - Champions with a melee base attack have their crit chance additively increased by 20% and crit damage increased by 1000%.
  • Legacy of Ravengard - If Wyll is in the formation, anyone affected by Wyll's Folk Hero benefit gains an additional stack, but the maximum remains at 4 stacks.

Ultimate Ability

  • Fire Shield - Duke Ravengard's magical armor ignites in flames, surrounding him in a flickering aura of magical hot flame for 20 seconds. For the duration, his attacks deal an additional 25 seconds of BUD-based damage and any enemy that makes a melee attack against the formation suffers 25 seconds of BUD-based damage as well.

IV. Duke Ravengard's Epic Equipment



Slot 1: Global DPS
Slot 2: Global DPS
Slot 3: Marshal of the Flaming Fist
Slot 4: Critical Teamwork
Slot 5: Ultimate Damage
Slot 6: Ultimate Cooldown

V. Duke Ravengard's Achievement and Adventure Variants

Achievement:

  • A Critical Task - Score 10,000 Critical Hits while Duke Ravengard is in the formation.

Adventure Variants:

Might of Melee - Attempt to calm down a very angry bronze dragon with the Grand Duke Ulder Ravengard!
  • Duke Ravengard starts in the formation. He can be moved, but not removed.
  • You may only use Champions with a melee base attack.
  • Getting to know Duke Ravengard: As an experienced Soldier, Duke Ravengard understands melee combat. Use Champions with Melee attacks to make the most of his buffs!
  • Area Goals:
    • Tier 1: Complete Area 75.
    • Tier 2: Complete Area 250.
    • Tier 3: Complete Area 600.
    • Tier 4: Complete Area 1200.

Critical Combat - Attempt to calm down a very angry bronze dragon while optimizing your chance to score a critical hit!
  • Duke Ravengard starts in the formation. He can be moved, but not removed.
  • You may only use Champions with a melee base attack.
  • At the start of each area, all Champions have their damage reduced to 1 until someone in the formation scores a critical hit. Every 200 areas, the number of critical hits required to remove this damage reduction debuff is increased by 1.
  • Getting to know Duke Ravengard: Duke Ravengard's buffs grow more potent as your Champions score critical hits. Use Champions with improved critical hit chances to make the most of this!
  • Area Goals:
    • Tier 1: Complete Area 125.
    • Tier 2: Complete Area 350.
    • Tier 3: Complete Area 800.
    • Tier 4: Complete Area 1400.

That's a Whole Lot of Goblins - Attempt to calm down a very angry bronze dragon while facing down hordes of goblins!
  • Duke Ravengard starts in the formation. He can be moved, but not removed.
  • Duke Ravengard's Ultimate starts unlocked and the cooldown is reduced by 75%.
  • You may only use Champions with a melee base attack.
  • In the first wave of each non-boss area, there is a 20% chance that 30 goblins immediately spawn. These goblins do not drop gold or count toward quest progress.
  • Getting to know Duke Ravengard: When facing a lot of enemies at one time, Duke Ravengard's Fire Shield ultimate can help even the score!
  • Area Goals:
    • Tier 1: Complete Area 175.
    • Tier 2: Complete Area 450.
    • Tier 3: Complete Area 1000.
    • Tier 4: Complete Area 1600.

VI. Conclusion

Have you enjoyed how much Duke Ravengard supports a formation filled with melee masters? Let us know about your epic adventures:
June 7th, 2023
Idle Champions: Dragondown 6 
Posted in Idle Champions.

At the mouth of the River Mirar in the northwest of the Sword Coast lies the port city of Luskan, also known as the City of Sails. Officially governed by the five High Captains, Luskan is actually secretly run by Jarlaxle Baenre and the Bregan D'aerthe.

And they need your help.

While celebrating the Summer Solstice with a smaller scale version of Waterdeep's Dragondown festival, Luskan has managed to draw the attention - and the wrath - of a Bronze Dragon and their kin...

Dragondown 6 introduces BBEG, the Drow Necromancer villain from Deerstalker Picture's 1 for All, and brings back Merilwen, the Wood Elf Ranger from Oxventurers Guild and Selise Astorio, Human Paladin of the Rivals of Waterdeep. Players have until Monday, June 19th at 12PM Pacific to complete their Dragondown 6 unlocks and objectives.

New Champion: BBEG



    BBEG is the Big Bad Evil Guy, a Drow necromancer who believes immaculate planning will always lead to success. Unfortunately, his constant failures contradict this conviction. BBEG likes to monologue and taunt his opponents, leaving his summoned zombies to engage directly in combat.

BBEG is a support and speed Champion that chews the scenery so much he breaks through the 4th wall. As the Big Bad Evil Guy of the Awful Ones campaign, this necromancer stands back and lets his less intelligent zombie minions do the hard work. His strength lies in being able to railroad the Champions through to more exciting parts of the adventure. Once unlocked, you can find this Drow necromancer in Slot 3 opposite Nayeli.

For more information on BBEG and his abilities, check out his Champion Spotlight!


Year Six Variants



Roll For INT-ish-a-tive!: Attempt to calm down a very angry bronze dragon with a very angry BBEG. BBEG starts in the formation (Slot 5) and can be moved, but not removed. You may only use BBEG and/or Champions with an Intelligence of 12 or lower.
  • Reach Area 75.

  • Herding Cats: Attempt to calm down a very angry bronze dragon and a bunch of cats. BBEG starts in the formation (Slot 5) and can be moved, but not removed. Every second, a cat spawns and moves toward a random champion. When the cat reaches the champion, they are stunned for 3 seconds because of overwhelming cuteness. The cats can't be attacked. Stunned Champions cannot attack, but their formation abilities remain enabled.
  • Reach Area 125.

  • It Was Me All Along!: Attempt to calm down a very angry bronze dragon with BBEG's favorite meat shields! BBEG starts in the formation (Slot 5) and can be moved, but not removed. You may only use Lawful Champions, Evil Champions, or Champions with a total ability score of 78 or less.
  • Reach Area 175.


  • Much more detail and information can be found in the game! Enjoy!
    June 1st, 2023
    Idle Champion Spotlight: BBEG 
    Posted in Idle Champions.

    Behold the evil architect behind everything! The horrific lich surrounded by zombies who has been responsible for all the terrible things that The Awful Ones have...

    ...no, not familiar? Never seen him before? Then it's time for you to witness, and maybe this time remember, the Big Bad Evil Guy!

    I. BBEG



      BBEG is the Big Bad Evil Guy, a Drow necromancer who believes immaculate planning will always lead to success. Unfortunately his constant failures contradict this conviction. BBEG likes to monologue and taunt his opponents, leaving his summoned zombies to engage directly in combat.

    BBEG is a support and speed Champion that chews the scenery so much he breaks through the 4th wall. As the Big Bad Evil Guy of the Awful Ones campaign, this necromancer stands back and lets his less intelligent zombie minions do the hard work. His strength lies in being able to railroad the Champions through to more exciting parts of the adventure. Once unlocked, you can find this Drow necromancer in Slot 3 opposite Nayeli.

    II. BBEG's Stats

    Race: Elf (Drow) Alignment: Lawful Evil
    Gender: Male Pronouns: He/Him
    Age: 500
    Affiliation: None (but Awful Ones adjacent) Class: Wizard

    STR: 10 DEX: 13 CON: 8
    INT: 18 WIS: 15 CHA: 12

    Role: Support, Speed

    Eligible for Patrons: Mirt, Strahd

    Slot: 3 (Nayeli)


    Dungeons & Dragons BBEG Marketing Gif

    III. BBEG's Design

    Every Dungeon Master wants to craft a story that is entertaining and engaging. But what happens when your players stop paying attention? Pat, the DM of the Awful Ones from 1 For All, is understandably frustrated by this lack of recognition. Despite his best efforts crafting an extremely powerful and memorable antagonist for his campaign, no one seems to recall who BBEG is, or be challenged by him in any battle.

    As the sworn enemy of the Awful Ones, BBEG will follow them into any adventure that any of them are eligible for. He uses his Chill Touch to strike at the most healthy enemy on the field, and summons shambling zombies to attack anything they come across. The Awful Ones provide a great source of fresh corpses for his undead army, so the more of them there are in the formation, the faster he can summon his minions. BBEG, believing himself to be the smartest, strategically surrounds himself with less intelligent minions to boost his own perceived brilliance as the Evil Overlord, increasing the damage of Champions with an Intelligence of 12 or less.

    BBEG wants to get the adventure over with as quickly as possible, so he'll increase his damage bonus for each potion that is active, and reduce the next area's quest requirements if the formation plows through the current area quickly enough. His Specializations will further boost that damage buff depending on the types of companions he is surrounded by. Fill the formation with Evil Champions and pick Powergaming, or Champions with a total ability score of 78 or less to choose Min-Maxing, or use a bunch of Lawful Champions and pick Rules Lawyering. If that still isn't fast enough, he will appeal to his eldritch lord Balgronuuth for the ultimate power to summon two zombies at a time instead of just one!

    Show the other Champions just how epic and incredible BBEG can be, and maybe they'll remember him the next time he joins the formation!

    IV. BBEG's Abilities

    Basic Attack

    • Chill Touch - BBEG conjures a spectral hand over the enemy with the most health and touches it, dealing one hit.

    Passive Abilities

    • Awful Nemesis - As the sworn enemy of the Awful Ones, BBEG is eligible for any adventure that any of them are eligible for. However, they still don't remember who he is.

    Formation Abilities

    • Evil Overlord - BBEG increases the damage of all Champions with an Intelligence of 12 or less by +100%.
    • Homebrew - BBEG increases the damage bonus of Evil Overlord by 100% for each active potion, stacking multiplicatively.
    • Rise, My Minions! - Every 10 seconds BBEG creates a plodding zombie that appears in front of the front-most column and slowly moves across the screen from left to right. It takes 30 seconds for a zombie to plod from its spawn point to the right-side of the screen where it despawns. Zombies persist with area changes. Enemies near the zombie take 0.2 second worth of BUD-based damage per second.
    • Sources of Corpses - The time it takes for Rise, my Minions! to summon a zombie is reduced by 2.5 seconds for each Awful Ones affiliation member in the formation, and the damage bonus of Evil Overlord is increased by +25% for each summoned zombie, stacking multiplicatively, with buffs applying to the pre-stack value.
    • Railroad - If the current area is completed (for the first time) in 5 seconds or less, BBEG reduces the next area's quest requirements by 25%.

    Specializations

    • Powergaming - BBEG increases the damage bonus of Evil Overlord by +200% for each Evil champion in the formation, stacking multiplicatively and applied multiplicatively.
    • Min-Maxing - BBEG increases the damage bonus of Evil Overlord by +150% for each Champion with a total ability score of 78 or less in the formation, stacking multiplicatively and applied multiplicatively.
    • Rules Lawyering - BBEG increases the damage bonus of Evil Overlord by +100% for each Lawful champion in the formation, stacking multiplicatively and applied multiplicatively.

    Ultimate Ability

    • Balgronuuth's Undead Horde - Balgronuuth's symbol appears in the air for 30 seconds. While the symbol is in the air, every time Rise, my Minions! summons a zombie, it summons two instead of one.

    V. BBEG's Epic Equipment



    Slot 1: Evil Overlord
    Slot 2: Homebrew
    Slot 3: Rise, My Minions!
    Slot 4: Sources of Corpses
    Slot 5: Specializations
    Slot 6: Ultimate Cooldown

    VI. Conclusion

    There's no way you can forget who the BBEG is now! Tell us what you remember most about his exploits during out Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

    June 8th, 2022
    Idle Champions: Dragondown 5 
    Posted in Idle Champions.

    At the mouth of the River Mirar in the northwest of the Sword Coast lies the port city of Luskan, also known as the City of Sails. Officially governed by the five High Captains, Luskan is actually secretly run by Jarlaxle Baenre and the Bregan D'aerthe.

    And they need your help.

    While celebrating the Summer Solstice with a smaller scale version of Waterdeep's Dragondown festival, Luskan has managed to draw the attention - and the wrath - of a Bronze Dragon and their kin...

    Dragondown 5 introduces Merilwen, the Wood Elf Ranger from Oxventurers Guild, and brings back Selise Astorio, Human Paladin of the Rivals of Waterdeep, and Nova, the knowledge-hungry Genasi Warlock from High Rollers: Aerois. Players have until Monday, June 20th at 12PM Pacific to complete their Dragondown 5 unlocks and objectives.

    I. Merilwen

    Dungeons & Dragons Merilwen

      Merilwen is at home in nature, happy to speak with animals or plants at the first opportunity. She's always ready to pull out her trusty bow, or turn into a cat, to get out of many tough situations. With a fierce loyalty to her friends, and to nature itself, she'll call upon the moon to deal with anyone who gets on her bad side. And if you're really unlucky, you might stumble into Merilwen's Meatgrinder. Spoilers: it's a very bad time.

    Merilwen is a Support and Gold Find Champion who increases the damage of all Neutral Champions, and when she transforms into a cat, she increases the attack rate of adjacent Champions. Her gold find and ultimate are both improved when she is combined with other members of the Oxventurers affiliation. She can be added to the formation by swapping her out with Celeste (Slot 2).

    For more information on Merilwen and her abilities, check out her Champion Spotlight!


    Year Five Variants


    • A Neutral Position - Merilwen starts in the formation and can be moved, but not removed. Only Neutral Champions (on the Good/Evil axis) can deal damage.
        Getting to Know Merilwen: Merilwen increases the damage of Neutral champions. Use a Neutral DPS Champion to make the most of this!
      • Reach Area 75.
    • Cat Nap - Merilwen starts in the formation and can be moved, but not removed. Champions' normal attack cooldowns are increased by 3 seconds. Merilwen's Wild Shape ability starts out unlocked and has a +300% bonus to attack speed cooldowns.
        Getting to Know Merilwen: Merilwen's cat form makes nearby Champions attack faster. Use this to your advantage!
      • Reach Area 125.
    • Loyal Friends - Merilwen starts in the formation and can be moved, but not removed. Her Ultimate starts unlocked and its cooldown takes half as long. Only Champions with an Affiliation can be used, and Oxventurers Guild Champions do 400% more damage.
        Getting to Know Merilwen: Merilwen's ultimate grows stronger with other Oxventurers Guild Champions. Try it out if you have already unlocked some of them
      • Reach Area 175.
    June 3rd, 2022
    Idle Champion Spotlight: Merilwen 
    Posted in Idle Champions.

    This is the tail of a druid who might look cute, but when her friends are in danger there's no kitten around! She's a fur-midable opponent who can cause a cat-astrophe to her enemies!

    Merilwen is a Wood Elf druid with a penchant for puns and a love of all things nature! She joins her fellow Oxventure Guild members Rust on the Harbour, Corazón and Prudence in the Idle Champions roster during Dragondown 5.

    I. Merilwen

    Dungeons & Dragons Merilwen

      Merilwen is at home in nature, happy to speak with animals or plants at the first opportunity. She's always ready to pull out her trusty bow, or turn into a cat, to get out of many tough situations. With a fierce loyalty to her friends, and to nature itself, she'll call upon the moon to deal with anyone who gets on her bad side. And if you're really unlucky, you might stumble into Merilwen's Meatgrinder. Spoilers: it's a very bad time.

    Merilwen is a Support and Gold Find Champion who increases the damage of all Neutral Champions, and when she transforms into a cat, she increases the attack rate of adjacent Champions. Her gold find and ultimate are both improved when she is combined with other members of the Oxventurers affiliation. She can be added to the formation by swapping her out with Celeste (Slot 2).

    II. Merilwen's Stats

    Race: Elf (Wood) Alignment: True Neutral
    Class: Druid (Circle of the Moon) Gender: Female Pronouns: She/Her
    Age: 101
    Affiliation: Oxventurers Guild

    STR: 12 DEX: 17 CON: 15
    INT: 14 WIS: 20 CHA: 11

    Role: Support, Gold Find
    Eligible for Patrons: Vajra and Strahd
    Slot: 2 (Celeste)


    Dungeons & Dragons Merilwen Key Art

    III. Merilwen's Design

    It was delightful to work with Ellen Rose on the design Merilwen, and bring this nature loving fan of puns to Idle Champions! Merilwen is our fourth Champion from the Oxventure crew from Outside Xbox and Outside Xtra, so it was especially fun to dig into the ways she could interact with the other Oxventurer's Guild members.

    Merilwen is fiercely loyal to her friends, and to nature itself, which she demonstrates in all the ways she supports the formation. She prefers A Neutral Party, not those who lean good or evil, so she increases the damage of all Neutral Champions. While in her elf form, Merilwen will hurl Punishing Puns at enemies to increase the damage A Neutral Party can do, and will attack enemies with a magical Poison Spray. But she can also stop attacking and Wild Shape into a cat, using her Distracting Cuteness to inspire those adjacent to her to attack faster. And the more Oxventurers Guild Champions that have joined her in the formation, the more Liquidity she'll have to increase everyone's gold find.

    Merilwen's Specializations encourages her to pick one thing to focus on. She can cause additional damage by making enemies Stink like Skunk, increases gold find because she Treasures her Friends, or further increases the rate of attacks of her adjacent allies in her Mew-will-wren form. All of this support is a huge help to the formation, but sometimes Merilwen wants to join the battle in epic fashion with Merilwen's Meat Grinder! This Ultimate Attack causes stone spikes to shoot out of the ground to cause massive damage, and if other Oxventurer's Guild members are part of the formation they'll help make her Ultimate even more deadly!

    IV. Merilwen's Abilities

    Basic Attack

    Merilwen has two attacks depending on if she's in cat or elf form:
    • Distracting Cuteness — Merilwen does not attack while in cat form.
    • Poison Spray — Merilwen attacks a random enemy with a magical spray of poison.

    Formation Abilities

    • A Neutral Party — Merilwen increases the damage of all Neutral (along the good/evil spectrum) Champions in the formation by 100%.
    • Liquidity — Increase gold find by +100% for each Oxventurers Guild Champion in the formation, stacking multiplicatively.
    • Wild Shape — At the start of each non-boss area, Merilwen takes on the form of a wild cat. She no longer makes normal attacks, but the attack speed cooldown of every adjacent Champion is reduced by 0.5 seconds. If there are ever 15 or more enemies on the screen, Merilwen transforms back to her normal form and starts attacking until the party switches areas.
    • Punishing Puns — While in her elf form, Merilwen boosts A Neutral Party by +100% for each enemy, stacking additively.

    Specializations

    • Stink Like Skunk — Merilwen's normal attack makes hit enemies stink like skunk, taking extra damage every second for 5 seconds.
    • Treasures her Friends — Merilwen gains an Encouragement stack each second that an enemy is not defeated. For each Encouragement stack, the gold find of Liquidity is increased by +100%, stacking additively. When an enemy is defeated or the party changes areas, the stacks are reset to 0.
    • Meow-il-wen — Merilwen's Wild Shape attack speed cooldown reduction is increased by 1 second and persists when she is in her elf form.

    Ultimate Ability

    • Merilwen's Meat Grinder — Stone spikes come out of the ground with a 30 second duration. Enemies in the area take massive damage over time while in the area. Secondary effects are triggered based on if other Oxventurer's Guild members are part of the formation:
      • Corazón: Enemies affected by Grease in the spike area take +200% damage from all sources.
      • Prudence: Prudence's glee stacks are set to maximum.
      • Rust: Gold find is increased by +1000% for 30 seconds.

    V. Merilwen's Epic Equipment



    Slot 1: Global DPS
    Slot 2: A Neutral Party
    Slot 3: Liquidity
    Slot 4: Punishing Puns
    Slot 5: Ultimate Damage
    Slot 6: Ultimate Cooldown

    VI. Conclusion

    Whether grinding enemies to mulch or inspiring allies as a cat, Merilwen has plenty of powers that we're excited to see her deploy! Tell us all about how much you are enjoying having Merilwen in your formations on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

    June 9th, 2021
    Idle Champions: Dragondown 4 
    Posted in Idle Champions.

    At the mouth of the River Mirar in the northwest of the Sword Coast lies the port city of Luskan, also known as the City of Sails. Officially governed by the five High Captains, Luskan is actually secretly run by Jarlaxle Baenre and the Bregan D'aerthe.

    And they need your help.

    While celebrating the Summer Solstice with a smaller scale version of Waterdeep's Dragondown festival, Luskan has managed to draw the attention - and the wrath - of a Bronze Dragon and their kin...

    Dragondown 4 introduces Selise Astorio, Human Paladin of the Rivals of Waterdeep, and brings back Nova, the knowledge-hungry Genasi Warlock from High Rollers: Aerois, and Korth, the ruthless Lizardfolk Fighter. Players have until Monday, June 21st at 12PM Pacific to complete their 4 unlocks and objectives.

    For more information about Year 4 Events and how they work, please check out our Year 4 Events Dev Blog.

    I. New Champion: Selise

    Dungeons & Dragons Selise Tanya DePass

      With steadfast confidence and a knowing smirk, Selise is ready to jump into battle whenever necessary, though afterward, she may pine for a hot bath. She keeps her wife’s ring on a chain around her neck and her well-worn Psychomancy shield on her arm. Despite losing her connection to her God after dispatching the one she swore vengeance upon, Selise continues to try to help those in need, even if sometimes she takes the morally gray path.


    Selise knows a thing or two about using her shield, and can change her stance with that shield to buff the party in a variety of ways. When you want to add her to your formation, you can swap her with Arkhan (Slot 12)

    II. Selise’s Stats

    Race: Human Alignment: Lawful Neutral
    Class: Paladin Gender: Female
    Age: 42 Affiliation: Rivals of Waterdeep

    STR: 19 DEX: 11 CON: 11
    INT: 15 WIS: 13 CHA: 15

    Role: Tanking and Support
    Eligible for Patrons: Strahd von Zarovich, Zariel
    Slot: 12 (Arkhan)


    Selise's Design

    Using her Divine Sense to detect enemies around her, Selise can leverage that knowledge to better prepare for battle. She prefers to be in the front lines of a formation, increasing the damage of those behind her and offering extra buffs depending on her current shield stance. When the time is right to strike, her Thunderous Smite will decimate an entire group of foes!

    For more information on Selise and her abilities, check out her Champion Spotlight!


    Year Four Variants


    • Stalwart Supporters — Selise starts in the formation. She can be moved or removed. Only Champions with STR of 13 or higher can be used.
        Getting to know Selise: Each time you trigger her ultimate attack, she switches shield stances. Each shield stance (Aggressive, Wall, Deflect, and Last Resort) changes the way her normal attack works, and also how Divine Sense buffs Champions in the two columns behind her.
    • Reach Area 75.
    • Tears of Tyr — - Selise starts in the formation. She can be moved or removed. While in outdoor areas, rain falls, increasing the speed and attack damage of enemies by 100%. Champions' base attack cooldowns are increased by 1 second. Only Champions with a WIS of 13 or higher can be used.
        Getting to know Selise: Keep Selise in her Aggressive shield stance to keep Champions attacking as quickly as possible!
    • Reach Area 125.
    • The Endless Claws — Selise starts in the formation. She can be moved or removed. Crawling Claws appear in each area (3 after the first wave). They deal 200% additional damage. When a Crawling Claw is destroyed by anyone other than Selise Astorio, it immediately respawns and continues its attack! Crawling Claws do not count towards quest progress, nor do they drop any gold.
        Getting to know Selise: Her Last Resort shield stance is optimal for this variant, as it has a small AOE. Using her ultimate to switch between Last Resort and Aggressive shield stances will trigger Thunderous Smite, allowing her to attack even more enemies and clear the field of Crawling Claws!.
    • Reach Area 175.
    For information on previous years' variants, check out the Dragondown 3 blog.
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