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Recent News
February 26th
Idle Champions: March Augments Preview  
Posted in Idle Champions.

Welcome to the Event Augment preview for Fleetswake!

Fleetswake returns on Wednesday, March 4th. The seventh event of Year 9 introduces the famed mage from the Dragonlance novels, Raistlin Majere, and an update to the most doomed kobold of them all, Deekin! Check out the Augments below:

Fleetswake 9 Event Augments

  • Augment 1: Golden Weekly Offers (Returning Augment)
    Description: One of your weekly offers will be Golden during this event. Golden offers provide an additional 10% discount! The Golden tag persists when an offer is rerolled.

  • Augment 2: Auto-Blacksmith (Returning Augment)
    Description: Event Champions whose recruitment adventure or variants you complete gain common rarity equipment in all slots if they don't already have better. Every tier two or higher event variant completed automatically applies 100 Tiny Blacksmithing Contracts to the variant's Champion's equipment for free!

  • Augment 3: Challenge Week (Returning Augment)
    Description: A Mastery Challenge will start on the third week of the event, providing opportunities to prove your formation-building skills and earn unique rewards.

  • Augment 4: Boon Enhancements (Returning Augment)
    Description: An additional boon buff at each level increases global damage based on the number of Dragonborn, Kobold, melee base attack, or Heroes of the Lance Champions in your formation, stacking additively.

Augment Feedback

Tell us about your experiences with Augments in Idle Champions. The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:
February 25th
Idle Champions: February 2026 Variants Update 
Posted in Idle Champions.

Ancient. Primordial. Elemental forces from the Inner Planes begin to lash out...

The first Variants Update of 2026 unleashes 12 Elemental-themed Adventure Variants across the Grand Tour of the Sword Coast, Light of Xaryxis, Turn of Fortune’s Wheel, and Vecna: Eve of Ruin - including the epic capstone to our mini Vecna story arc in Grand Tour!

Learn more below...

A Grand Tour of the Sword Coast

Get Back In The Castle

Variant: Kas the DPS

Fight your way across Tovag with Kas as your main damage dealer!
  • Kas starts in the formation. He can be moved, but not removed.
  • You may not use any other Champions that have the DPS role.
  • A random elemental boss spawns in the first wave of non-boss areas. These bosses don't drop gold or loot bags, or count towards quest progress.
  • Champions don't recover health when moving to a new area.
  • Champions resurrect at half health when changing areas instead of full health.
  • At the start of each area, Champions take damage equal to 30% of their max health.
  • Champions that aren't Evil deal no damage with their base attacks.
  • Complete Area 600

Checkmate

Variant: Endgame

Return to Candlekeep when you are fully geared up!
  • You may only use Champions that have all Epic equipment and an average item level of at least 1000.
  • Quest Requirements for the first 300 areas are reduced by 50%.
  • Complete Area 675

Vecna Out!

Variant: Sacrificial Lambs

It's just you and Vecna - and a bunch of disposable goody two-shoes.
  • After every 50 areas, a random non-evil Champion is removed from the formation and can't be used for the rest of the adventure. If there are no non-evil Champions left in the formation, an evil Champion is removed instead.
  • Fire breath potions can't be used during the adventure, and click damage has no effect after area 100.
  • Complete Area 675
  • Additional Rewards
    • 5 Modron Component Chests
    • 1,250 Corrupted Gems

Light of Xaryxis

The Hunt for The Last Breath

Variant: The Devilish Hunt for the Last Breath

Assist Gargenhale in retrieving his flagship with a Tiefling crew!
  • You may only use Tiefling Champions
  • Complete Area 850

To Infinity's and Beyond

Variant: Somebody's Poisoned the Waterhole!

Travel to the tavern of Infinity's to find a solution to some horrible poison.
  • All the Champions are poisoned. Every second, Champions take damage equal to 2.5% of their max health.
  • Champions don't recover health when moving to a new area.
  • Champions resurrect at half health when changing areas instead of full health.
  • 1-2 watery elementals spawn with each wave. They don't drop gold nor count towards quest progress.
  • Complete Area 900

The Jungles of Doomspace

Variant: Sleep Tight

Explore the jungles of Aruun and try to keep your eyes open.
  • Every 6 seconds, a random Champion falls asleep for 30 seconds. While asleep, they are stunned. Elves, Half-Elves, and Warforged are immune to this.
  • Complete Area 950

The Arena of Blood

Variant: Out of the Frying Pan

Travel to the Arena of Blood while under fire!
  • You may not use Champions with a melee base attack.
  • 1-2 fiery elementals spawn with each wave. They don't drop gold nor count towards quest progress
  • A Fire Elemental joins the formation.
  • Complete Area 1000

Turn of Fortune's Wheel

Shemeshka's Gambit

Variant: Windy Day

Face down Shemeshka and determine Wren's true loyalty in a brisk windstorm.
  • The Weather is Windy in each area. Champions with Ranged attacks deal no damage with their normal attacks due to the blustery weather.
  • You may only use Neutral Good Champions.
  • 1-2 Steam Mephits spawn with each wave. They don't drop gold nor count towards quest progress.
  • An Air Elemental spawns as an additional boss in each boss area. They must also be defeated to progress.
  • Complete Area 1300

Tyrant's Spiral

Variant: Eye Eye, Captain!

Travel to the Gzemnid's Realm while facing even more beholders!
  • You may only use Fighters, Rogues, and Rangers.
  • 1 Gazer spawns with each wave. They don't drop gold nor count towards quest progress. The number of gazers increases by 1 every 100 areas, to a maximum of 10 Gazers at area 901 and beyond
  • In each boss area, an additional Beholder boss with more health than normal spawns with the second wave. All other monsters are immune to damage until this Beholder is defeated.
  • Complete Area 1350

Vecna: Eve of Ruin

The Red Belvedere

Variant: Double Down

Score big at a hellish casino with double the stakes!
  • Every time an enemy spawns, a copy also spawns.
  • Each non-static boss spawns with a copy that must also be defeated to progress.
  • Static bosses spawn with double the health.
  • You may only use Champions with a base attack cooldown of 5 seconds or less, but all Champion base attack cooldowns are doubled.
  • Complete Area 1150

Pandemonium

Variant: Random-onium

Trek across Random-onium in search of Vecna.
  • You may only use Chaotic Champions.
  • Each time a Champion attacks, their next base attack cooldown is randomly set to a time between 1 and 20 seconds.
  • Each enemy spawns with a random buff: Speed is increased by 500%, Damage is increased by 500%, or Health is increased by 500%. This includes boss enemies.
  • Complete Area 1250

The War of Pandesmos

Variant: The Fiery War of Pandesmos

Square off with Lolth's forces in Pandesmos with some unique allies.
  • You may only use Champions that are NOT a Standard Species. Standard species are Aasimar, Dragonborn, Dwarf, Elf, Gnome, Goliath, Halfling, Human, Orc, Tiefling, Half-Orc, and Half-Elf.
  • 1-2 fiery foes spawn with each wave. These enemies have 300% speed, and they don't drop gold nor count towards quest progress.
  • Complete Area 1300

Variant Feedback

Join our community and let us know what you think!

The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:
February 6th
Champion Update: Donaar 
Posted in Idle Champions.

    "This copper, draconic gentleman claims to know more than one hundred different dragons. Chromatic, metallic -- just tons and tons of dragons -- I'm hoping we can leverage some of these connections in our dealings. None of the dragons I've contacted have gotten back to me, but they're probably just very busy right now. This is one of of the busiest times for dragons... or so I've been told by my new best friend, Donaar Blit'zen."
A somewhat goofy and braggadocious dragonborn, Donaar Blit'zen was the second Champion to come out back in Year 2 of Idle Champions. He is long past due for a major rework, and today we'll talk about how we've modernized his design!

Read on to learn all about Donaar's rework!

Donaar

Donaar
name
2
seat
2.5%
crit chance
100%
crit damage
Male
gender
19
age
Chaotic Good
alignment
5
overwhelm
Dragonborn
species
Paladin
class
Support / Healing / Gold / Debuff / Control
roles
Acq Inc "C" Team
affiliation
18
str
8
dex
14
con
10
int
10
wis
16
cha
76
tot
Patron Eligibility: Mirt, Vajra, Zariel, Elminster (until February 11th, 2029)

Abilities

Basic Attack

  • Command (magic) - Donaar casts a random command. His commands target one enemy and deal a small amount of psychic damage in addition to their effect (see the passive Command ability for details).

Passive Abilities

  • Command Word - Donaar attacks with the Command spell. The Command he chooses with each attack is randomly picked from the following options:
    - Hold: the target is stunned for 3 seconds
    - Duel: the target berserks, moving 50% faster and attacking twice as often, but dealing 90% less damage
    - Cower: the target now has a 50% chance to miss on any attack it makes and takes 200% extra damage
    - Droppit: the target drops 200% more gold when it dies
    All Commands last until the target dies, unless otherwise noted.

Formation Abilities

  • Aura of Vitality - Every second, Donaar heals the champion who has lost the most health for 5 health over 10 seconds (1 immediate tick + 10 more ticks each second thereafter). If he targets a champion who already has this effect, it refreshes the duration to 10 seconds, but doesn't immediately tick again.
  • Lead By Example - Donaar increases the damage of Champions in the same column and the column(s) behind him by 100%.
  • Decisionist's Extra Vote - When Donaar is in the formation, most abilities that involve stacks are granted 1 extra stack.
  • Commanding Presence - Enemies affected by one of Donaar's Command Word spells take an additional 100% damage while they are affected by it.

Specializations A

  • Not So Straightforward - Increases the effect of Lead By Example by 100% for each Chaotic Champion in the formation, stacking multiplicatively.
  • Scales and Horns - Increases the effect of Lead By Example by 125% for each Dragonborn or Tiefling Champion in the formation, stacking multiplicatively.
  • Business Partners - Increases the effect of Lead By Example by 150% for each C-Team or Acquisitions Incorporated affiliated Champion in the formation, stacking multiplicatively.

Specializations B

  • Command: Hold - Donaar casts Command: Hold twice as often with his base attack, and increases the duration of the stun by 2 seconds.
  • Command: Duel - Donaar casts Command: Duel twice as often with his base attack, and the speed of enemies Donaar berserks is increased by 100%.
  • Command: Cower - Donaar casts Command: Cower twice as often with his base attack, and the bonus damage taken by cowering targets is increased by 100%.
  • Command: Droppit - Donaar casts Command: Droppit twice as often with his base attack, and the extra gold dropped is increased by 100%.

Ultimate Ability

  • Acid Vomit (melee) - Donaar attacks the nearest enemies with his comically oversized sword, then vomits acid in a puddle which deals damage to enemies who walk through it.

Equipment

Global DPS Buff
slot 1
Buffs all Specializations
slot 2
Aura of Vitality Buff
slot 3
Lead By Example Buff
slot 4
Commanding Presence Buff
slot 5
Ultimate Cooldown
slot 6

Feats

Uncommon
  • Selflessness
    Increases the damage of all Champions by 10%
  • Medic
    Increases the effect of Donaar's Aura of Vitality ability by 15%
  • Frugal
    Increases all Gold found by 10%
Rare
  • Inspiring Leader
    Increases the damage of all Champions by 25%
  • Combat Healer
    Increases the effect of Donaar's Aura of Vitality ability by 30%
  • Dragonborn Leadership
    Increases the effect of Donaar's Lead By Example ability by 40%
  • Lucky
    Increases all Gold found by 25%
  • Frightful Presence
    Increases the effect of Donaar's Commanding Presence ability by 40%
  • Job Opportunity
    Increases the effect of Donaar's first set of Specializations by 40%
Epic
  • Decisive Alliance
    Increases the effect of Donaar's first set of Specializations by 80%
    Available in the new Mountain Donaar Theme Pack
  • Everybody Coooooool Out!
    Donaar's Command now also affects enemies in a small area around the target; they are all affected by the same random command.
    Unlockable as a Tier 3 Event Reward
  • Watch This!
    Increases the effect of Donaar's Lead By Example ability by 80%
  • Wound Master
    Increases the effect of Donaar's Aura of Vitality ability by 60%
  • Aasimar Glitch
    Donaar also counts as an Aasimar. Increases the effect of Donaar's Lead By Example ability by 20% for each Aasimar Champion in the formation
  • Prodigal Leader
    Increases the damage of all Champions by 50%
  • Fortune's Favor
    Increases all Gold found by 50%

Decisionist Feedback

We're excited to hear what you think about Donaar's new update!

The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:
February 4th
Idle Champions: Grand Revel 9 
Posted in Idle Champions.

    In the Forgotten Realms, Grand Revel is a day of dancing, music, and the eating of sweet treats of all sorts, from chocolate to red "firemint" candies. But even during such an unparalleled day of joy there are quests to be done and adventures to be had. One such adventure revolves around a missing caravan on Chult -- and the Templar of the Order of the Gauntlet who desperately wants it found...
Grand Revel is back, and with it arrives the latest CNE Original Champion: Kyre, the Sun Soul Monk!

Kyre is available to unlock now, while next week on February 11, a major update arrives for Donaar Blit'zen, the copper dragonborn Decisionist for the Acquisitions Incorporated "C" Team. Learn about the modernization of Donaar's design when his Champion Update Blog arrives on Friday, February 6.

Learn everything you need to know about Grand Revel below!

Featured Champions

Kyre

An unnamed child was born to Damaran refugees fleeing the fall of Bloodstone City at the hands of the Warlock Knights of Vaasa, and orphaned when their parents succumbed to a lingering curse. Taken in by wandering elven monks of Sune, the child grew up in the Waterdhavian Monastery of the Sun, surrounded by compassion, discipline, and the pure light of unconditional love...


Learn more about Kyre in their Champion Spotlight.

Donaar

"This copper, draconic gentleman claims to know more than one hundred different dragons. Chromatic, metallic -- just tons and tons of dragons -- I'm hoping we can leverage some of these connections in our dealings. None of the dragons I've contacted have gotten back to me, but they're probably just very busy right now. This is one of the busiest times for dragons... or so I've been told by my new best friend, Donaar Blit'zen."


Learn more about Donaar in his Champion Spotlight when it launches on February 6th!

Flex Champions

Flex Slots allow players to unlock additional Champions and earn chests during events, choosing from a pool of retired Champions associated with the event. This collection of retired Champions includes the Champions from previous years of the event as well as some Champions whose events have been retired. This event's Flex Slot pool includes:
K'thriss
seat 1
Presto
seat 2
Karlach
seat 4
Paultin
seat 4
Kalix
seat 5
Fen
seat 6
Hew Maan
seat 8
Birdsong
seat 9
Brother Uriah
seat 9
Havilar
seat 10
Vi
seat 12

Event Augments

  • Augment 1: Golden Weekly Offers (Returning Augment)
    Description: One of your weekly offers will be Golden during this event. Golden offers provide an additional 10% discount! The Golden tag persists when an offer is rerolled.

  • Augment 2: Empowered Rewards (Returning Augment)
    Description: Tier 2 and higher event variants award Corrupted Gems in addition to their normal rewards.

  • Augment 3: Challenge Week (Returning Augment)
    Description: A Mastery Challenge will start on the third week of the event, providing opportunities to prove your formation-building skills and earn unique rewards.

  • Augment 4: Inconceivable Power (New Augment)
    Description: Each day, during the third week of the event, the base power of the Global Damage Event Boon is increased by 100%, stacking multiplicatively.


Grand Revel Feedback Wanted

Yarrr, the second event of 2026 is here! What do ye think?

The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:
January 30th
Idle Champions: New Champion: Kyre 
Posted in Idle Champions.

Kyre

    An unnamed child was born to Damaran refugees fleeing the fall of Bloodstone City at the hands of the Warlock Knights of Vaasa, and orphaned when their parents succumbed to a lingering curse. Taken in by wandering elven monks of Sune, the child grew up in the Waterdhavian Monastery of the Sun, surrounded by compassion, discipline, and the pure light of unconditional love. They excelled in body, mind, and spirit, finding peace in exercise, meditation, and crafts, yet always yearned for more - to someday go beyond the monastery walls. Upon coming of age, Kyre chose their own name and at last set out on a pilgrimage across Faerûn to bring light to the dark places where it's needed most.
Kyre is a Support and Control Champion whose Radiant Soul ability increases the damage of adjacent Champions. This Sun Soul Monk can stun enemies, gains power as those enemies are attacked, and helps allies score devastating critical hits.

To learn more about this unique new Champion, read on!

Kyre
name
5
seat
2.5%
crit chance
100%
crit damage
Nonbinary
gender
23
age
Lawful Good
alignment
5
overwhelm
Human
species
Monk
class
Support / Control
roles
None
affiliation
8
str
16
dex
14
con
13
int
14
wis
13
cha
78
tot
Patron Eligibility: Mirt, Vajra, Strahd, Elminster (until February 4th, 2029)

Abilities

Basic Attack

  • Radiant Sun Bolt (magic) - Kyre attacks the enemy with the most remaining health with a searing bolt of magical radiance, dealing 1 hit.

Formation Abilities

  • Radiant Soul - Kyre increases the damage of all Champions adjacent to them by 400%.
  • Stunning Strike - Kyre's normal attacks have a 100% chance to stun their target(s) for 10 seconds. This chance is multiplicatively reduced by 25% each time they stun an enemy with this ability, but resets back to full when changing areas.
  • Invigorating Radiance - Each time any Champion in the formation attacks a stunned enemy, Kyre gains a Radiance stack. Kyre increases the effect of Radiant Soul by 50% for each Radiance stack, stacking multiplicatively up to 25 stacks and resetting when changing areas.
  • Flawless Strike - Champions that attack a stunned enemy have a 100% additively increased chance to critically hit that enemy and deal 400% more critical damage.

Specializations

  • Complete Control - Increases the effect of Radiant Soul by 300% for each Champion in the formation with the Control role, stacking multiplicatively.
  • Faster Than Light - Increases the effect of Radiant Soul by 300% for each Champion with a Dexterity of 16 or higher in the formation, stacking multiplicatively.
  • Pure of Soul - Increases the effect of Radiant Soul by 300% for each Good Champion in the formation, stacking multiplicatively. In addition, Champions adjacent to Kyre gain the Good tag. This does not affect their other alignment tags, and doesn't affect whether they are eligible for the adventure.

Ultimate Ability

  • Searing Arc Strike (melee) - Kyre creates a wave of radiant light and fire, dealing 1 ultimate hit to enemies it envelopes.

Equipment

Global DPS Buff
slot 1
Radiant Soul Buff
slot 2
Invigorating Radiance Buff
slot 3
Flawless Strike Buff
slot 4
Buffs all Specializations
slot 5
Ultimate Cooldown
slot 6

Feats

Uncommon
  • Selflessness
    Increases the damage of all Champions by 10%
  • Modest Mien
    Increases the effect of Kyre's Radiant Soul ability by 20%
  • Flickering Flame
    Increases the effect of Kyre's Flawless Strike ability by 20%
  • Heated Precision
    Increases the effect of Kyre's Flawless Strike ability by 20%
Rare
  • Inspiring Leader
    Increases the damage of all Champions by 25%
  • Roaring Aura
    Increases the effect of Kyre's Radiant Soul ability by 40%
  • Surging Soul
    Increases the effect of Kyre's Invigorating Radiance ability by 40%
  • Searing Flash
    Increases the effect of Kyre's Flawless Strike ability by 40%
  • Impassioned Rigor
    Increases the effect of Kyre's Flawless Strike ability by 40%
  • Sunburst
    Increases the effect of Kyre's specializations by 40%
Epic
  • Dual Sun Technique
    Kyre fires two bolts with their base attack.
    Available in the Ancient Kyre Theme Pack
  • Heavy Lifter
    Increases the Strength score of Kyre by 2
    Unlockable as an Event Reward

Kyre Feedback

What do you think about our latest Monk champion? Do they brighten up your day?

Join our community on one of our official platforms and let us know what you think!

January 29th
Idle Champions: February Augments Preview 
Posted in Idle Champions.

Welcome to the Event Augment preview for Grand Revel!

Grand Revel returns on Wednesday, February 4th. The sixth event of Year 9 introduces the CNE Original Champion, Kyre, and an update to the Acq Inc "C" Team's Donaar! Check out the Augments below:

Grand Revel 9 Event Augments

  • Augment 1: Golden Weekly Offers (Returning Augment)
    Description: One of your weekly offers will be Golden during this event. Golden offers provide an additional 10% discount! The Golden tag persists when an offer is rerolled.

  • Augment 2: Empowered Rewards (Returning Augment)
    Description: Tier 2 and higher event variants award Corrupted Gems in addition to their normal rewards.

  • Augment 3: Challenge Week (Returning Augment)
    Description: A Mastery Challenge will start on the third week of the event, providing opportunities to prove your formation-building skills and earn unique rewards.

  • Augment 4: Inconceivable Power (New Augment)
    Description: Each day, during the third week of the event, the base power of the Global Damage Event Boon is increased by 100%, stacking multiplicatively.

Augment Feedback

We appreciate and have been closely monitoring your feedback on the difficulty of January’s Mastery Challenge week. February’s Mastery Challenges will be adjusted to align closer to December’s difficulty level. Please continue to share your thoughts as you play!

The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:
January 28th
Idle Champions: Tales of the Champions, Part 6 
Posted in Idle Champions.

Well met!

It's time for the first Adventure Update of 2026, and we're back with the next installment of Tales of the Champions! These two Champions could not be more different: one Champion is a hero of and for the people of Baldur's Gate, dedicated to a life of service -- while the other Champion only lived for 11 days...

For the next two Tales adventures, Duke Ulder Ravengard goes to extreme lengths to protect what matters to him most, while Spurt the Kobold endeavors to become the next Pirate King...

Completing the base adventures will unlock Duke Ravengard (Seat 8) and Spurt (Seat 3), while completing the new variants will unlock Feats, Corrupted Gems, Gold Champion Chests, and two exclusive Skins!

Are you ready to take on the challenge? Read on to learn more!

Legacy

Duke Ravengard would go to any lengths to protect that which matters most. With divine aid, he descends into Avernus once again to make things right, but a wrathful heart is not so easily swayed, and a devil's taste for dominion is never truly satisfied.
  • Complete Area 150
  • Rewards: Duke Ravengard Unlock

Variant 1: Rise of a Legacy

Duke Ravengard and a select group of allies embark on a hellish rescue mission.
  • Duke Ravengard starts in the formation. He can be moved, but not removed.
  • You may only use Champions with a Melee base attack.
  • After you complete area 50 for the first time, you can't remove Champions from the formation.
  • When you complete this variant, any Champions in the formation will be unavailable in the Burden of Legacy or End of a Legacy variants. Each Patron variant has its own list of unavailable Champions.
  • Fire breath potions can't be used during the adventure, and click damage has no effect after area 100.
  • Getting to Know Idle Champions: A Champion's attack is categorized as a Melee, Ranged, and/or a Magic attack. Some Variants and Champion abilities require a Champion to have a specific type of attack!
  • Complete Area 350
  • Rewards: 4 Duke Ravengard Gold Chests and 250 Corrupted Gems

Variant 2: Burden of Legacy

Duke Ravengard and a dwindling supply of allies embark on a hellish rescue mission.
Must have completed a Tier 2 variant in an Event and have completed Variant 1: Rise of a Legacy.
  • Duke Ravengard starts in the formation. He can be moved, but not removed.
  • You may only use Champions with a Melee base attack. You also can't use any Champions that you used to finish variant 1 other than Duke Ravengard.
  • After area 10, all enemies spawn with an extra 10 armored hit points which must be destroyed before their regular hit points appear. When an enemy is knocked back, these armored hit points are immediately removed, revealing its normal health bar.
  • After you complete area 50 for the first time, you can't remove Champions from the formation.
  • When you complete this variant, any Champions in the formation will be unavailable in the End of a Legacy variant. Each Patron variant has its own list of unavailable Champions.
  • Fire breath potions can't be used during the adventure, and click damage has no effect after area 100.
  • Complete Area 800
  • Rewards: Duke Ravengard No Compromises Feat, which Changes his Alignment to Lawful Good, and 250 Corrupted Gems

Variant 3: End of a Legacy

Duke Ravengard and a pitiful handful of allies embark on a hellish rescue mission. Must have completed a Tier 3 Variant in an Event and have completed Variant 2: Burden of Legacy.
  • Duke Ravengard starts in the formation. He can be moved, but not removed.
  • You may only use Champions with a Melee base attack. You also can't use any Champions that you used to finish variant 1 and 2 other than Duke Ravengard.
  • After area 10, enemies spawn with a special shield which must be destroyed before their regular hit points appear. To destroy a special shield, an enemy must be hit with a critical hit.
  • Complete Area 1400
  • Fire breath potions can't be used during the adventure, and click damage has no effect after area 100.
  • Rewards: Blood War Duke Ravengard Skin and 250 Corrupted Gems

The Ultimate Treasure

Join Spurt the kobold on his latest misadventure, as a proud pirate! Azaka, Dragonbait, Halsin, and Stoki must help their hapless little friend live out this dream however they can, and perhaps discover the greatest treasure of all.
  • Complete Area 150
  • Rewards: Spurt Unlock

Variant 1: Kobold Without a Cause

Spurt wants to be a pirate, and he's making it a problem for anyone that isn't already part of a crew.
  • Spurt starts in the formation. He can be moved, but not removed.
  • Only Champions that aren't part of an affiliation can be used.
  • Getting to Know Idle Champions: An Affiliation is a small group of Champions that often have mechanics that encourage using them together. Unaffiliated Champions often have flexible abilities that can be used in many different formations.
  • Complete Area 350
  • Rewards: 4 Gold Spurt Chests and 250 Corrupted Gems

Variant 2: The Fast and the Flattened

Spurt wants to be a pirate, and he's quickly making it everyone's problem.
Must have completed a Tier 2 variant in an Event
  • Spurt starts in the formation. He can be moved, but not removed.
  • You may only use Champions that have a base attack cooldown of 4 seconds or less.
  • All Enemies move 100% faster and their base attack cooldowns are reduced by 50%
  • Complete Area 800
  • Rewards: Spurt's Free Agent Feat, which Increases the damage of all Champions by 20% for each Unaffiliated Champion in the formation, and 250 Corrupted Gems

Variant 3: Wasps and the Kobold that Loves Them

Spurt wants to be a pirate, and he keeps droning on about it.
Must have completed a Tier 3 variant in an Event
  • Spurt starts in the formation. He can be moved, but not removed.
  • You may only use Champions with both a Dexterity and Charisma of 13 or higher.
  • Two Hellwasps join the formation. They just get in the way.
  • Complete Area 1400
  • Rewards: Pirate King Spurt Skin and 250 Corrupted Gems

Campaign Feedback

What do you think about Tales of the Champions so far? Did you enjoy the Adventures? The themes? Rewards?

Join our community on one of our official platforms and let us know what you think!

January 21st
Wintershield Mastery Challenges! 
Posted in Idle Champions.

You've unlocked Anson, recruited the rebalanced Binwin, and pushed your limits across multiple Wintershield variants. Now it's time to put your skills to the test with WINTERSHIELD MASTERY!

Welcome to the second run of this exciting Event augment! You can learn more about how Mastery Challenges work in last month's Introduction blog. Today, however, we're here to talk about the specifics for this month's challenging restrictions as we all push to get Dragonsoul Card Sleeves for Artemis the Wintershield Event Champions!



Wintershield Mastery Challenges

Base Restriction: Fellowship of the Fallbacks
  • You may only use Humans, Elves, Dwarves, Halflings, and members of The Fallbacks affiliation.

  • Restriction A: Slow Going
    • Enemies gain 5% more health in each area, stacking multiplicatively.
    • You may only use Champions with a base attack cooldown of 5 seconds or higher.

  • Restriction B: Shadow VIPs
    • Enemies gain 5% more health in each area, stacking multiplicatively.
    • Two Formation Slots in the formation are taken up by Shadow Imp Escorts.

  • Restriction C: Attack Pattern
    • Enemies gain 5% more health in each area, stacking multiplicatively.
    • If a Champion is adjacent to another Champion with the same base attack type (ie. melee, ranged, magic), all Champions have their damage set to 0.

  • Restriction D: Building Shadow
    • Enemies gain 5% more health in each area, stacking multiplicatively.
    • In non-boss areas after area 10, an invulnerable Shadow enemy has a 100% chance to spawn alongside each enemy. This chance is reduced by 10% for each unique alignment in your formation. Subsequent enemies spawn with 100% more health for each Shadow enemy in the current area, stacking multiplicatively.

Champion Shop Improvements

With today's update, we also began implementing quality-of-life improvements to the Champions section of the Shop. These updates will roll out gradually over the coming months.

We also noticed during Chest Vaults last year that players enjoyed having access to every Champion's chest. We decided to make that a feature moving forward, accessible through the updated Champions section of the Shop.

Mastery Challenges & Card Sleeve Feedback

Are you excited to test your Wintershield Mastery and collect Card Sleeves for your Wintershield Event Champions? Which Champion are you looking forward to decking out first? Your feedback is important to us, and we would love to have you join our community on one of our official platforms to share your thoughts:

January 9th
Champion Update: Binwin 
Posted in Idle Champions.

    Binwin Bronzebottom was a member of a rather infamous adventuring group/company, until he left to spend more time with his family. A grumpy and headstrong dwarf with a penchant for springing traps rather than disarming them, if he's not the first into battle then he's disappointed. There's nary a door, tankard, or acid pit that hasn't felt the wrath of Binwin Bronzebottom at one time or another. These days, when he's not adventuring with the likes of Drizzt and Minsc, Binwin leads a small group of incompetent and eminently replaceable minions through perilous adventures.
It has been a long time since Binwin Bronzebottom received a major update, but we hope you'll find these changes worth the wait!

Binwin has been diligently reworked to fit better into the modern Idle Champions sandbox, and he is now ready to take the lead in a full Dwarf formation... any day now.

To learn more, read on!

Binwin

Binwin
name
3
seat
20%
crit chance
100%
crit damage
Male
gender
39
age
Lawful Good
alignment
5
overwhelm
Dwarf (Mountain)
species
Fighter / Barbarian
class
DPS / Breaker
roles
None
affiliation
18
str
8
dex
18
con
10
int
11
wis
14
cha
79
tot
Patron Eligibility: Mirt, Vajra, Zariel, Elminster (until January 14th, 2029)

Abilities

Basic Attack

  • Twin Axes (melee) - Binwin attacks the front-most enemy with his twin axes, Rook and Ruin.

Passive Abilities

  • I've Got the Crits - Binwin's base chance to Critical Hit is 20%.

Formation Abilities

  • Extra Attacks - Binwin gains a Bonus Hit when an adjacent Champion attacks. The next time he attacks, he consumes his Bonus Hits to deal additional hits to the enemy he attacks. If his target dies and Binwin still has Bonus Hits, he'll jump to a new enemy if possible. Unused Bonus Hits are lost when his attack ends. Caps at 10 stacks.
  • Extra Damage - Each subsequent hit Binwin does during the same attack deals 100% more damage, stacking multiplicatively.
  • Lingering Damage - While Binwin is your BUD-setting Champion and he attacks but does not kill an enemy, the enemy takes 100% of the damage it took over the next 5 seconds.
  • Critical Combo - When Binwin scores a critical hit, he gains an additional Bonus Hit for his current attack. This can occur up to 5 times per attack.
  • Crash and Smash - Binwin deals double hits against enemies or objects with hits-based or armored hits-based health. If Binwin attacks an armored enemy and doesn't break any armor, he gains a Resolve stack. Binwin deals 100% additional damage for each Resolve stack, stacking multiplicatively up to 10 times, resetting when changing areas.

Specializations

  • Overkill - When Binwin defeats an enemy, he gains stacks of Overkill based on how many orders of magnitude more damage he did compared to the enemy's remaining health. Binwin's damage is increased by 1% for each Overkill stack, stacking additively. Overkill stacks persist until the adventure resets.
  • Tallest in Faerûn - Binwin's damage is increased by 200% for each Dwarf, Kobold, Halfling, Gnome, or Goblin in the formation, stacking multiplicatively.
  • Dwarven Encouragement - Binwin encourages the Champions adjacent to him to attack more frequently, reducing their base attack cooldowns by 2 seconds and increasing his own damage by 100%.

Ultimate Ability

  • Barrel Roll (melee) - Binwin hops onto a sturdy wooden barrel and rides toward a single enemy, dealing damage along the way. When he reaches the targeted enemy, the barrel explodes, dealing ultimate area damage and slowing all affected enemies.

Equipment

Champion DPS Buff
slot 1
Champion DPS Buff
slot 2
Extra Damage Buff
slot 3
Lingering Damage Buff
slot 4
Buffs all Specializations
slot 5
Ultimate Cooldown
slot 6

Feats

Uncommon
  • Tavern Brawler
    Increases the damage of Binwin by 30%
  • Tactical Prowess
    Additively increases the Crit Chance of Binwin by 5%
  • Extra Assistance
    Increases the effect of Binwin's specializations by 20%
  • Small Allegiance
    Increases the effect of Binwin's Lingering Damage ability by 20%
Rare
  • Battle Expertise
    Additively increases the Crit Chance of Binwin by 10%
  • Cataclysmic Strike
    Increases the Crit Damage of Binwin by 60%
  • Actor
    Increases the Charisma score of Binwin by 1
  • Cleaver Fever
    Increases the effect of Binwin's Extra Damage ability by 40%
  • Extra Effort
    Increases the effect of Binwin's specializations by 40%
  • Dwarven Alliance
    Increases the effect of Binwin's Lingering Damage ability by 40%
Epic
  • Catchphrase
    Increases the effect of Binwin's Extra Damage ability by 80%
    Available in the Cold Brew Binwin Theme Pack
  • Company of Kobolds
    Increases the effect of Binwin's Lingering Damage ability by 80%

Bronzebottom Feedback

What do you think of Binwin's update?

The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:


January 7th
Idle Champions: Wintershield 9 
Posted in Idle Champions.

    In preparation for Wintershield, our heroes have bought an old map from a street vendor in Waterdeep. Then it started talking. I guess we'd better see where it leads.
Wintershield 9 is here with Featured Champions Anson Iro, the human fighter from The Fallbacks, and a much-needed update for Binwin Bronzebottom, whom you may recognize from Binwin's Minions!

Learn all about the first event of 2026 as you read on!

Featured Champions

Anson

Anson has known his share of hardship in his life. Orphaned at a young age, he and his younger brother were forced to live on the streets, doing what they had to do to keep from starving. But while that experience taught his brother to fear and mistrust the world, it had the opposite effect on Anson...

Learn more about Anson in his Champion Spotlight.

Binwin

Binwin Bronzebottom was a member of a rather infamous adventuring group/company, until he left to spend more time with his family. A grumpy and headstrong dwarf with a penchant for springing traps rather than disarming them, if he's not the first into battle then he's disappointed. There's nary a door, tankard, or acid pit that hasn't felt the wrath of Binwin Bronzebottom at one time or another...

Learn more about Binwin in his Champion Spotlight when it launches this Friday, January 9th!

Flex Champions

Flex Slots allow players to unlock additional Champions and earn chests during events, choosing from a pool of retired Champions associated with the event. This collection of retired Champions includes the Champions from previous years of the event as well as some Champions whose events have been retired. This event's Flex Slot pool includes:
Artemis
seat 3
Baeloth
seat 4
Eric
seat 4
Viconia
seat 5
Gazrick
seat 7
Môrgæn
seat 9
Barrowin
seat 10
Imoen
seat 11
Rust
seat 11
Nerys
seat 12
Wyll
seat 12

Event Augments

  • Augment 1: Golden Weekly Offers (Returning Augment)
    Description: One of your weekly offers will be Golden during this event. Golden offers provide an additional 10% discount! The Golden tag persists when an offer is rerolled.

  • Augment 2: Auto-Blacksmith (Returning Augment)
    Description: Event Champions whose recruitment adventure or variants you complete gain common rarity equipment in all slots if they don't already have better. Every tier two or higher event variant completed automatically applies 100 Tiny Blacksmithing Contracts to the variant's Champion's equipment for free!

  • Augment 3: Challenge Week (Returning Augment)
    Description: A Mastery Challenge will start on the third week of the event, providing opportunities to prove your formation-building skills and earn unique rewards.

  • Augment 4: Boon Enhancements (Returning Augment)
    Description: An additional boon buff at each level increases global damage based on the number Humans, Elves, Dwarves, and Halflings in your formation, stacking additively!

Wintershield Feedback Wanted

It's our first event of 2026! What do you think?

The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:
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