At last, the pieces are in place. The Chardalyn Titan is ready to awake.
Today, we’re thrilled to unveil the epic conclusion to Tales of the Champions: two adventures unfolding simultaneously as all 18 Champions featured throughout Tales unite to confront an ultimate threat and decide the fate of Faerûn itself!
Take on these climactic adventures and variants to earn Tales of the Champions Gold Chests, packed with gear for the 18 Champions that were unlockable in the Tales of the Champions campaign. Variant rewards also include exclusive feats for Ezmerelda (Ez) d'Avenir, Strongheart, Duke Ravengard, and Birdsong!
The final chapter begins now. Read on to learn more!
The Champions must fight to save Waterdeep from the machinations of a hateful foe.
Requirement: Must have completed a Tier 2 Variant in an Event & have the following Champions unlocked: Ezmerelda, Lae'zel, Dynaheir, Shadowheart, Catti-brie, Tess, Nordom, Havilar, & Strongheart.
Requirement: Must have completed a Tier 3 Variant in an Event.
The Champions must fight to save Waterdeep from an ancient terror reforged.
Requirement: Must have completed a Tier 2 Variant in an Event & have the following Champions unlocked: Hank, Spurt, Baeloth, Kalix, Kas, Duke Ravengard, Birdsong, Barrowin, and Melf.
Today, we’re thrilled to unveil the epic conclusion to Tales of the Champions: two adventures unfolding simultaneously as all 18 Champions featured throughout Tales unite to confront an ultimate threat and decide the fate of Faerûn itself!
Take on these climactic adventures and variants to earn Tales of the Champions Gold Chests, packed with gear for the 18 Champions that were unlockable in the Tales of the Champions campaign. Variant rewards also include exclusive feats for Ezmerelda (Ez) d'Avenir, Strongheart, Duke Ravengard, and Birdsong!
The final chapter begins now. Read on to learn more!
The Sleeper Awakens
The Champions must fight to save Waterdeep from the machinations of a hateful foe.
- Complete Area 600
- Rewards: 2 Tales of the Champions Gold Chests
Variant 1: Small Solutions for Big Problems
The Champions must fight to save Waterdeep from the machinations of a hateful foe and their red wizards allies!- After area 35, you may only use Small Champions due to the tight spaces. Small Champions are fairy, gnome, goblin, halfling, kender, kobold, and plasmoid Champions.
- 1-2 Red Wizards spawn with each wave. They don't drop gold nor count towards quest progress.
- Complete Area 1200
- Rewards: 4 Tales of the Champions Gold Chests and 250 Corrupted Gems
Variant 2: Story Mode
The Champions must fight to save Waterdeep from the machinations of a hateful foe with Laeral Silverhand!Requirement: Must have completed a Tier 2 Variant in an Event & have the following Champions unlocked: Ezmerelda, Lae'zel, Dynaheir, Shadowheart, Catti-brie, Tess, Nordom, Havilar, & Strongheart.
- Nine Champions start in the formation: Ezmerelda, Lae'zel, Dynaheir, Shadowheart, Catti-brie, Tess, Nordom, Havilar, and Strongheart. They can be moved, but not removed.
- In Patron versions of this variant, if a Champion is not normally available for your current patron, that Champion deals 0 damage, and Champions adjacent to them deal 50% less damage, stacking additively.
- Laeral Silverhand joins the formation. She has health equal to the health of the Champion in the same column. In addition, she has a Reverse Taunt that makes monsters attack the main tank.
- After area 1200, Laeral leaves the formation and you may use an additional Champion of your choice for the rest of the adventure.
- Complete Area 1400
- Rewards: Ezmerelda's Hunter's Legacy Feat, which increases the Ezmerelda's Specializations by 80%, and 250 Corrupted Gems
Variant 3: Relentless Resolve
The Champions must fight to save Waterdeep from the machinations of a hateful foe and their relentless undead army.Requirement: Must have completed a Tier 3 Variant in an Event.
- 1-2 Relentless Undead spawn with each wave. When they are defeated, Relentless Undead don't disappear. Instead, after 5 seconds, they get back up and start attacking again.
- Each time you encounter the Area 50 boss, they respawn after they are killed (area/150) times before being counted as defeated. Each time they respawn, they gain 100% health, 100% damage, and their attack speed is reduced by 20%.
- Complete Area 1600
- Rewards: Strongheart's Wings of Platinum Feat, which increases the effect of Strongheart's Specializations by 80%, and 250 Corrupted Gems
The Tale of the Titan's Fall
The Champions must fight to save Waterdeep from an ancient terror reforged.
- Complete Area 600
- Rewards: 2 Tales of the Champions Gold Chests
Variant 1: Race to Save Waterdeep
The Champions must fight to save Waterdeep from an ancient terror reforged as fast as they can!- You must complete area 1200 within 60 minutes of starting the objective.
- Fire breath potions can't be used during the adventure, and click damage has no effect after area 5.
- Complete Area 1200
- Rewards: 4 Tales of the Champions Gold Chests and 250 Corrupted Gems
Variant 2: Story Mode Too
The Champions must fight to save Waterdeep with Vajra Safahr from an ancient terror reforged!Requirement: Must have completed a Tier 2 Variant in an Event & have the following Champions unlocked: Hank, Spurt, Baeloth, Kalix, Kas, Duke Ravengard, Birdsong, Barrowin, and Melf.
- Nine Champions start in the formation: Hank, Spurt, Baeloth, Kalix, Kas, Duke Ravengard, Birdsong, Barrowin, and Melf. They can be moved, but not removed.
- In Patron versions of this variant, if a Champion is not normally available for your current patron, that Champion deals 0 damage, and Champions adjacent to them deal 50% less damage, stacking additively.
- Vajra Safahr joins the formation. She has health equal to the health of the Champion in the same column. In addition, she has a Reverse Taunt that makes monsters attack the main tank.
- After area 1200, Vajra leaves the formation and you may use an additional Champion of your choice for the rest of the adventure.
- Complete Area 1400
- Rewards: Duke Ravengard's Duty Above All Feat, which increases the effect of his Critical Teamwork ability by 80%, and 250 Corrupted Gems
Variant 3: Quick and the Squished
The Champions must fight to save Waterdeep from an ancient terror with a good arm for throwing rubble.Requirement: Must have completed all other Tales of the Champions adventures and variants.
- Every 120 seconds of real time play, a random Champion is struck back by a piece of building thrown by the Chardalyn Titan, removing them from the formation. They are unavailable for the rest of the adventure. The Titan will target Champions that aren't unlocked in the Tales of the Champions campaign first.
- Champions can't otherwise be removed from the formation once they've been added.
- The Hidden Lords of Waterdeep stealthily assist your party: When an area is completed, there is a 5% chance for each Champion in the formation (stacking additively) that the formation proceeds directly to the next boss area.
- Fire breath potions can't be used during the adventure, and click damage has no effect after area 100.
- Complete Area 1600
- Rewards: 5 Modron Component Chests, Birdong's Teller of Tales Feat, which allows Birdsong to be used in any Tales of the Champions campaign adventures when a Patron is enabled, regardless of any restrictions, and 1,250 Corrupted Gems
Allies of Chult travel with Birdsong to investigate the haunted ruins of Mezro.
Tess leads the Fallbacks into Undermountain for a team-building adventure.
Kalix tests his skill as a hunter against the ultimate challenge - the legendary tarrasque.
Barrowin and friends must save the people of Icewind Dale from the Cult of the Dragon!
Baeloth co-hosts a zany arena spectacular to raise funds and spirits alike for astral elf refugees. When complications cause the show to go off-script, it's up to Baeloth to improvise and show everyone why he's the best in the business.
Shadowheart and her allies pursue a thief whose stolen prize is a heretical secret of Sel?nites and Sharrans alike. Their quest takes them through the streets of Sigil and into the magical world of Krynn, where they become embroiled in the machinations of Takhisis and Lord Soth.
Duke Ravengard would go to any lengths to protect that which matters most. With divine aid, he descends into Avernus once again to make things right, but a wrathful heart is not so easily swayed, and a devil's taste for dominion is never truly satisfied.
Join Spurt the kobold on his latest misadventure, as a proud pirate! Azaka, Dragonbait, Halsin, and Stoki must help their hapless little friend live out this dream however they can, and perhaps discover the greatest treasure of all.
Kas the Destroyer has grown tired of his eternal crusade against Vecna. It's up to Astarion, Windfall, and Blooshi to help the Darklord of Tovag learn what he really wants, and how to let go.
When a roaming friend gets caught in the middle of a conspiracy of missing modrons, it's up to Nordom to crack the case. Travel to Automata in the Outlands in search of clues, explore a strange factory, and uncover the truth.
Havilar and her twin sister Farideh may not often see eye to eye, but they always stand together. A shopping trip in Waterdeep is soon waylaid by a black market conspiracy involving ambitious wizards, costume changes, and a book club.
Hank the Ranger and his faithful friends receive magical assistance from a mischievous pixie to enter the Witchlight Carnival - but when the enchantments unravel, the Saturday Morning Squad learns a valuable lesson about trust.
See into the past as Dynaheir, Wychlaran of Rashemen, enjoys a rare but much-deserved respite following the events of the Iron Crisis. When havoc strikes, will the Heroes of Baldur's Gate band together once again to save the day?
Strongheart of Valor's Call is a champion of righteous justice. Warduke is not. Return to the Feywild with these former friends and their 'helpful' guides as the two test their tenuous bond in search of a certain charming sorceress.
Melf visits the city of Neverwinter to assess its defenses, following the return of Sgt. Knox from a harrowing adventure. When danger strikes, Prince Brightflame leads the charge to protect the Jewel of the North.
Lae'zel of Creche K'liir comes to Sigil for the first time, and it's not going well. The githyanki warrior becomes entangled in a Spelljamming adventure along with Nrakk, a githzerai monk. The unlikely duo must learn to overcome their differences to survive a Mind Flayer threat.
Focus Champion: Catti-brie