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May 17th
Idle Champions: Vecna Returns! 
Posted in Idle Champions.

Somehow, Vecna has returned.

The lich is back! But he's not the only Vecna in town anymore. Evil forces from across the infinite multiverses are flooding into Idle Champions - and your formations are all that can stop them!

Vecna: Eve of Ruin officially releases next Tuesday in your FLGS and the next day in Idle Champions! We are thrilled to introduce the next exciting campaign into Idle Champions, and this time your formations will travel across the multiverse!

The Story Continues


Dungeons & Dragons Venca Eve of Ruin

In the tabletop adventure, it is most likely the adventurer's first time facing off against the legendary lich - but in Idle Champions, we have already fought him in several forms! Our Vecna has been building back his power since his defeat, but he's still in no place to try and take over the multiverse. He plans to bide his time, wait for the Champions to die out, and then strike when the moment is right.

Unfortunately for him, he's not the only Vecna in town anymore...

Dungeons & Dragons Venca Eve of Ruin

In another multiverse, in another time, Vecna succeeded in reshaping reality to his will. But one multiverse was not enough for him. There are more worshippers to gain, more planes to conquer, and more Champions to kill. This is a Vecna that has not known defeat. He defeated Kas before his rival could take his eye and hand. He conquered the Sword Coast in a matter of days. Nothing that has stood in his way has survived.

In our story, this new Vecna is known as Emperor Vecna. He is the greatest threat our multiverse has ever faced, and it is up to the Champions to stop him.

Vecna: Eve of Ruin sees the return of Reya and Blooshi, continuing their stories from the last time they faced off against the lich. Joining them this time around is Sgt. Knox from the Neverwinter MMORPG, as well as Astarion from Baldur's Gate 3! They'll need to team up with Kas and the Wizards Three to hunt down the lost pieces of the fabled Rod of Seven Parts if they have any hope of stopping Emperor Vecna from destroying everything they know and love.

...But where is our multiverse's Vecna in all of this? He wouldn't just hide from his multiversal self, would he? You'll have to find out when Vecna: Eve of Ruin releases in Idle Champions on May 22nd, 2024 at Noon PT!

Vecna Emergence

Vecnas (or, as he prefers - Vecnae) are emerging from other multiverses! We have faced several forms of Vecna, and ALL OF THEM are invading the Forgotten Realms! Vecnae that appear in Free Play Adventures, as well as their original boss forms (found in the adventures: Vecna Loots!, The Castle of a Thousand Vecnas, The Sanctum of the Sword, Get Back in the Castle, Vecna Out!, and The Fortune's Wheel) will drop Corrupted Gems that can be spent in the Thayan Enclave.

The Vecna Emergence starts on May 22nd alongside the release of Vecna: Eve of Ruin and runs until May 31st at Noon PT.

Dungeons & Dragons Venca Eve of Ruin

New Items Added to the Thayan Enclave!

  • Two Golden Epics
    • Azaka Slot 3 - Magical Coin Pack (20,000 Corrupted Gems)
    • Diana Slot 5 - Weavebound Staff (20,000 Corrupted Gems)
  • Four Feats
    • Diana - Scholar (10,000 Corrupted Gems)
    • Drizzt - Courage in Battle (10,000 Corrupted Gems)
    • Evelyn - Quick Friends (10,000 Corrupted Gems)
    • Krydle - Heavily Armored (10,000 Corrupted Gems)
  • Two Skins
    • Pirate Azaka(10,000 Corrupted Gems)
    • Pirate Diana (10,000 Corrupted Gems)
  • 10x Marvelous Support Pigments (7,000 Corrupted Gems)
  • 8x Modron Component Chests (2,500 Corrupted Gems)
  • 8x Supply Chests (2,500 Corrupted Gems)
  • Unlimited Vecna Emergence Chests (2,500 Corrupted Gems)
    • Contains gear for: Azaka, Diana, Drizzt, Evelyn, and Krydle

  • You can find all this information and even more details in-game when Vecna: Eve of Ruin & the Vecna Emergence launch on May 22nd, 2024!

    We would love to hear about your experiences out in the multiverse! Join our community and start a conversation:
    May 3rd
    Idle Champions: Jack the Pumpkin Sprout Charity Familiar 
    Posted in Idle Champions.

    We are excited to announce our collaboration with Mark Meer for the release of Jack the Pumpkin Sprout Familiar, coming to Idle Champions on May 6th, 2024! The net proceeds of all Jack the Pumpkin Sprout sales from the first week of launch will be donated to Take This!

    Jack the Pumpkin Sprout

    Dungeons & Dragons Jack and Mark Meer

    “Gourd to meet you!”

    The incredible Mark Meer returns to Idle Champions to create our newest charity familiar. For those unfamiliar with him, Mark Meer is a prolific voice actor with credits such as Mass Effect, Baldur's Gate: Enhanced Edition, and MythForce. His character from Black Dice Society, Brother Uriah, came to Idle Champions last year and Mark played him in Idle Champions Presents: Fatebreaker. As the voice of Baeloth Barrityl in Baldur's Gate: Enhanced Edition, Mark also played as Baeloth in several Idle Champions Presents and even acted as the Dungeon Master for Idle Champions Presents: The Black Pits!

    Together, our goal is to raise funds for Take This, whose mission is to decrease the stigma and increase the support for mental health in the game enthusiast community and inside the game industry. Help them continue their efforts this year by purchasing Jack the Pumpkin Sprout and by visiting their site right now!

    Jack the Pumpkin Sprout Familiar will be available in-game starting on Monday, May 6th, 2024 at 12pm Pacific! Afterward, all net proceeds from the first week of Jack's sales will be donated to Take This.

    Idle Champions of the Forgotten Realms is available on PC and Mac on Steam, Epic, the web, Xbox One, Playstation 4, iOS and all Android devices!

    May 1st
    Idle Champions: The Great Modron March 7 
    Posted in Idle Champions.

    Something isn't right in the Outlands! The Great Modron March is only supposed to happen every 289 years - but the modrons are marching out of Mechanus right now!

    Worst of all, they've found a way onto the Material Plane. Modrons have already been spotted in the forest! They're heading for Waterdeep!

    The Great Modron March 7 has arrived! It introduces Diana, the Human Monk from the Dungeons & Dragons Cartoon. This speed/support Champion is ready to leap into your formations and power up the Saturday Morning Squad! It also reintroduces Gromma, the Grandmotherly Tortle Druid, from the minds at Codename Entertainment. You can learn more about Diana and the rework to Gromma below. Also, you can choose three of eight previous Champions to unlock over the course of The Great Modron March 7!

    Table of Contents


    Diana

    Dungeons & Dragons Diana the Acrobat

      Diana was already a formidable gymnast when she and her friends were transported to the magical world of Dungeons & Dragons. Diana wields her Javelin Staff with determination and courage, harnessing its potent magic to triumph over countless obstacles. The confidence of this outspoken athlete propels her friends forward in their quest to return home.

    Diana is a Support and Speed Champion who comes from the Dungeons & Dragons Cartoon from the 1980s. Diana’s flexible support ability provides the choice to buff Dexterous champions, young Champions, or Champions with low ability score totals. She also speeds up your progress by increasing the transition speed between areas. Once unlocked, she's a quick swap with Makos in seat 9!

    Learn more about Diana in our Champion Spotlight!

    Gromma

    Dungeons & Dragons Gromma Nander

      Extremely elderly for a Tortle, Gromma Nander grew discontent with her secluded life after giving birth to her offspring. Once they were old enough to fend for themselves, she ventured back out into the world to learn as much as she could about the strange creatures that inhabit it. Gromma is a wise and inquisitive Tortle who is quick to friendship but slow to trust. She carries a pouch of smooth colored stones that she has collected on her journey and walks with the aid of a battle-worn spear.

    Gromma is a DPS, Support and Tanking tortle who has learned how to be flexible enough to take on almost any role in the formation. She has a soft spot for "the youngins" and does her best to assist anyone younger. She's found a comfy spot in Seat 3 opposite Nayeli.

    Learn more about the changes coming to Gromma in our Reintroduction Spotlight!

    Flex Champions

    Flex Slots allow players to unlock additional Champions and earn chests during events, choosing from a pool of retired Champions associated with the event. This pool of retired Champions includes the Champions from previous years of the event as well as some Champions whose events have been retired. This event's Flex Slot pool includes:

    • Nixie (Seat 1)
    • Krydle (Seat 2)
    • Mehen (Seat 3)
    • Evandra (Seat 5)



    • Qillek (Seat 5)
    • Evelyn (Seat 6)
    • Jaheira (Seat 9)
    • Nordom (Seat 9)


    Events 2.0

    Event Changes

    Events 2.0 is a significant update to the events system in Idle Champions. Because players will now be able to unlock more Champions, content, and rewards through Events 2.0, we are increasing the duration of events from 12 days to 21 days. Events will typically begin on the first Wednesday of each month and run for three weeks. Content updates for Idle Champions will occur on the Wednesdays outside events.

    Along with the Event duration change we are reducing the number of annual events, shifting from 17 annual events down to 12. Long term, we plan to retire the Midwinter, Greengrass, The Running, Midsummer, and Brightswords events. However, as we transition over to the new Event 2.0 schedule, there will be a Greengrass event in April 2024.

    Quality of Life Updates

    As part of the Events 2.0 update, we are also making several quality of life updates:
    • Bounty Contracts used outside of events will award Event Tokens for the next event.
    • Event adventures, variants, and free plays no longer cost Event Tokens to start.
    • Event Tokens are now only used to purchase Event Chests directly (free plays no longer need to be grinded to obtain extra chests).
    • Event Tokens left over once an event ends will automatically be converted to Champion chests.
    • Retired Champions may come out of retirement.
    • Event Boons are granted to players who purchase specially marked event-related DLC during an event. There are four tiers of Event Boons that offer buffs to Champion Damage, Gold Find, Champion Health, Click Damage, and Speed. These buffs increase with each tier of Event Boon. Additionally, the first purchase that grants an Event Boon will also unlock the Supporter Slot.

    To learn more about what is changing with Events 2.0 check out our Blog Post! Join our amazing community with any of the links below:
    April 26th
    Idle Champion Spotlight: Diana 
    Posted in Idle Champions.

    "There must be something we can do!"

    With gold medals in gymnastic competitions and an outstanding horseback rider, Diana has plenty of agility and strength. These skills served her well as she traveled across the magical and dangerous world of Dungeons & Dragons! She's brimming with confidence and bravery, and is always ready to help when her friends are in need.

    I. Diana



      Diana was already a formidable gymnast when she and her friends were transported to the magical world of Dungeons & Dragons. Diana wields her Javelin Staff with determination and courage, harnessing its potent magic to triumph over countless obstacles. The confidence of this outspoken athlete propels her friends forward in their quest to return home.

    Diana is a Support and Speed Champion who comes from the Dungeons & Dragons Cartoon from the 1980s. Diana’s flexible support ability provides the choice to buff Dexterous champions, young Champions, or Champions with low ability score totals. She also speeds up your progress by increasing the transition speed between areas. Once unlocked, she's a quick swap with Makos in seat 9!

    Check out our Champion Spotlight Video embedded below for a quick overview of Diana's abilities, and read on to get all of the details!

    II. Diana's Stats

    Race: Human Alignment: Lawful Good
    Gender: Female Pronouns: She/Her
    Age: 14 Affiliation: Saturday Morning Squad Class: Monk

    STR: 12 DEX: 16 CON: 12
    INT: 11 WIS: 13 CHA: 11

    Role: Support, Speed

    Eligible for Patrons: Mirt, Elminster (available until May 1st 2027)

    Slot: 9 (Makos)




    III. Diana's Abilities

    Basic Attack

    • Javelin Staff - Diana swings her staff at a random enemy.

    Formation Abilities

    • Javelin Staff - Diana's base attack, Javelin Staff, knocks around enemies she hits based on where she is positioned in her column in the formation.
      Projectiles:
      • Top of Column: Knock back and towards the top of the screen a short distance; the enemy targets the nearest Champion after being knocked back.
      • Single Slot Column: Knock back a medium distance.
      • Middle of Column: Knock towards the formation a short distance.
    • We'll Be Right Back - Diana increases the speed of area transitions by 50%.
    • Electrum Chest Scavenger - Diana can help scavenge up to (20 + 0.5/day) additional Electrum Chests when killing bosses. While this cap is not reached, Diana has a 0.5% chance of scavenging 1 Electrum Chest each time a boss is defeated. The cap increases by 0.5 every day.

    Specializations

    Diana's first Specialization determines which Champions she supports.
    • Inspire: Acrobatic Assault - Diana increases the damage of all Champions with a DEX of 15 or higher by 100%.
    • Inspire: Modest Might - Diana increases the damage of all Champions with a total ability score of 78 or less by 100%.
    • Inspire: Fledgling Fury - Diana increases the damage of all Champions that are 20 years old or younger by 100%.
    Diana's second Specialization determines how Diana prefers to build the rest of the formation.
    • Ensemble Cast - Diana increases the effect of her Inspire specialization choice by 100% for each Champion it affects, stacking multiplicatively.
    • Spotlight Episode - Diana increases the effect of her Inspire specialization choice by 140% for each Champion it does NOT affect, stacking multiplicatively.

    Ultimate Ability

    • Javelin Staff Throw - Diana throws her staff, which spins and bounces around the battlefield hitting up to 10 random enemies, dealing ultimate damage and stunning each of them for 5 seconds. If there are less than 10 enemies, the staff can hit each enemy multiple times.

    IV. Diana's Epic Equipment



    Slot 1: Global DPS
    Slot 2: We'll Be Right Back
    Slot 3: Inspire Specializations
    Slot 4: Ensemble Cast and Spotlight Episode
    Slot 5: Ultimate Damage
    Slot 6: Ultimate Cooldown

    V. Diana's Adventure Variants

    Acrobat! - Stop the Modron March from crushing Waterdeep under its mechanical heel with Diana!
    • Diana starts in the formation. She can be moved but not removed.
    • You may only use Champions that have a Dexterity of 15 or higher, an age of 20 or less, or total ability scores of 78 or less.
    • Getting to know Diana: Diana's first specialization selects the types of Champions she buffs. Choose the buff that is best for your formation!
    • Area Goals:
      • Tier 1: Complete Area 75.
      • Tier 2: Complete Area 250.
      • Tier 3: Complete Area 600.
      • Tier 4: Complete Area 1200.

    Child of the Stargazer - Stop the Modron March from crushing Waterdeep while protecting Kosar!
    • Diana starts in the formation. She can be moved but not removed.
    • Kosar joins the formation.
    • If Kosar is defeated, you automatically fail the area.
    • Kosar cheers on Diana, reducing her base attack cooldown by 50%.
    • Getting to know Diana: Diana can use her Javelin staff to push monsters around. Can you figure out how to best protect Kosar?
    • Area Goals:
      • Tier 1: Complete Area 125.
      • Tier 2: Complete Area 350.
      • Tier 3: Complete Area 800.
      • Tier 4: Complete Area 1400.

    Not That Guy Again! - Stop the Modron March from crushing Waterdeep under the command of Venger!
    • Diana starts in the formation. She can be moved but not removed.
    • Excluding Diana, only the youngest Champion, the most Dexterous Champion, and the Champion with the lowest total stats can deal damage. Diana can also deal damage.
    • At the start of each Boss area, Venger arrives on his nightmare as an additional boss that must be defeated.
    • Getting to know Diana: Depending on the supporting Champions in your formation, pick either Ensemble Cast or Spotlight Episode to really boost Diana's buffing power!
    • Area Goals:
      • Tier 1: Complete Area 175.
      • Tier 2: Complete Area 450.
      • Tier 3: Complete Area 1000.
      • Tier 4: Complete Area 1600.

    VI. Conclusion

    The Saturday Morning Squad now has their powerful acrobat in the party! How much have you valued having Diana in your formations? Let us know!
    April 25th
    Idle Champion Reintroduction Spotlight: Gromma 
    Posted in Idle Champions.

    We've learned a lot in the last seven years of creating Idle Champions, and the game has grown and changed quite a bit. But it's nice to know that even our oldest Champions are still doing good work in their formations. That doesn't mean they don't deserve a bit of a makeover, especially when we're talking about the second event Champion to arrive in the game! This versatile tortle has patiently waited for the youngin's to finish their fun, so now it's time to introduce the new and improved Gromma Nander!

    I. Gromma



      Extremely elderly for a Tortle, Gromma Nander grew discontent with her secluded life after giving birth to her offspring. Once they were old enough to fend for themselves, she ventured back out into the world to learn as much as she could about the strange creatures that inhabit it. Gromma is a wise and inquisitive Tortle who is quick to friendship but slow to trust. She carries a pouch of smooth colored stones that she has collected on her journey and walks with the aid of a battle-worn spear.

    Gromma is a DPS, Support and Tanking tortle who has learned how to be flexible enough to take on almost any role in the formation. She has a soft spot for "the youngins" and does her best to assist anyone younger. She's found a comfy spot in Seat 3 opposite Nayeli.

    Check out our Champion Spotlight Video embedded below for a quick overview of Gromma's abilities, and read on to get all of the details!

    II. Gromma's Stats

    Race: Tortle Alignment: Lawful Neutral
    Gender: Female Pronouns: She/Her
    Age: 80 Affiliation: None Class: Druid (Circle of the Land)

    STR: 14 DEX: 10 CON: 18
    INT: 12 WIS: 17 CHA: 13

    Role: DPS, Support, Tanking

    Eligible for Patrons: Vajra, Zariel, Elminster (available until May 1st, 2027)

    Seat: 3 (Nayeli)




    III. Gromma's Abilities

    Basic Attack

    Gromma's normal attack can change based on her specialization. She starts with Slow and Steady and changes to Melf's Acid Arrow if the Melf's Acid Arrow specialization is chosen.
    • Slow and Steady (Melee) - Gromma Nander, moving faster than you would expect for an 80 year old Tortle, stabs the closest enemy with her spear.
    • Melf's Acid Arrow (Magic) - Gromma shoots a bolt of acid at the nearest target.

    Formation Abilities

    • Hardened Shell - Gromma has a hardened shell, reducing effects of the Overwhelm debuff by 25%.
    • Grandmotherly Love - Gromma increases the damage of all other heroes proportional to their age. The buff starts applying to each Champion at 100%, and for every 10 years younger than 100 that Champion is, the buff on them is increased by 100%, stacking multiplicatively.
    • Ancient Heroism - Gromma increases the health of all other Champions by 25% of her max health.
    • Runnin' With The Youngin's - The effect of Grandmotherly Love is increased by 50% for each Champion in the formation younger than Gromma, stacking multiplicatively.

    First Specializations

    • Circle of the Mountain - Gromma increases the damage of Neutral Champions (on the Good/Evil axis) by 5% for each enemy that has spawned and boss enrage stack in the current area, stacking multiplicatively and capping at 100.
    • Circle of the Arctic - Gromma now casts Sleet Storm on enemies she attacks, causing her targeted enemy, and all nearby enemies, to take 400% additional damage from all attacks.
    • Circle of the Swamp - Gromma's damage is increased by 400% of the highest Grandmotherly Love buff she's applying to another Champion in the formation.

    Second Specializations

    • Stoneskin - Increase the effect of Hardened Shell by 100%. Enemies that attack Gromma are impaled by her spiked shell, instantly taking 10 seconds of BUD damage.
    • Entanglement - The effect of Gromma's chosen Circle specialization is increased by 100%, and enemies damaged by Gromma have their movement speed and attack speed halved.
    • Melf's Acid Arrow - Replaces Gromma's base attack with Melf's Acid Arrow, changing her into a magic attacker. After hitting its target (dealing damage) the arrow explodes, damaging its target (again) and all nearby enemies for an additional 5 seconds of BUD damage.

    Ultimate Ability

    • Wall of Stone - A wall of stone bursts up out of the ground under a random enemy. The targeted enemy and any enemies in the column that the wall appears in take damage and are knocked backwards. The wall lasts for 15 seconds, and for that time enemies cannot pass it.

    IV. Gromma's Epic Equipment



    Slot 1: Runnin' With The Youngin's
    Slot 2: Global Damage
    Slot 3: Grandmotherly Love
    Slot 4: Specializations
    Slot 5: Ultimate Attack Damage
    Slot 6: Ultimate Cooldown

    V. Gromma's Achievement and Adventure Variants

    Achievement:

    • How Do You Do, Fellow Kids! - Complete 1000 areas while Gromma's Runnin' With The Youngin's has 9 stacks.

    Gromma's Adventure Variants:

    Respectful Restraint -
    • Ultimate Attacks can not be used and any attacks with a cooldown of 5 seconds or less have an additional 3 second cooldown. These lengthened attacks don't do any additional damage due to their longer cooldown.
    • Area Goals:
      • Tier 1: Complete Area 75.
      • Tier 2: Complete Area 250.
      • Tier 3: Complete Area 600.
      • Tier 4: Complete Area 1200.

    The Relentless Undead
    • Undead monsters have 2x as much health as normal and, when they take a killing blow, they are stunned for 10 seconds before coming back to life.
    • Area Goals:
      • Tier 1: Complete Area 125.
      • Tier 2: Complete Area 350.
      • Tier 3: Complete Area 800.
      • Tier 4: Complete Area 1400.

    A Grand Nandventure
    • Gromma Nander starts in your formation and cannot be moved or removed. She has a 4x damage boost and her normal attack cooldown is reduced by 2 seconds.
    • Area Goals:
      • Tier 1: Complete Area 175.
      • Tier 2: Complete Area 450.
      • Tier 3: Complete Area 1000.
      • Tier 4: Complete Area 1600.

    VI. Conclusion

    How many different ways have you used this versatile tortle? Let us know in one of these places:
    April 24th
    Idle Champions: Turn of Fortune's Wheel Part 5 
    Posted in Idle Champions.

    This week the Turn of Fortune's Wheel campaign continues! Help a witch find her lost pet in The Witch and the Wyrmling and journey into a town of modrons in Inversion. After that, put your formations to the test with new Adventure Variants! This update also includes Tier 3 Blessings!

    Read on to learn more about these adventures.

    Note: You will need to have completed the previous two Turn of Fortune's Wheel adventures, Welcome to the Outlands and Crystalwork, in order to access these new adventures.

    Dungeons & Dragons Turn of Fortune's Wheel Variants

    The Witch and The Wyrmling

    Assist a witch with a time dragon problem. Assist a time dragon with a witch problem.

    Dungeons & Dragons The Witch and the Wyrmling

    The Champions are adjusting to life on the Walking Castle as it makes its way towards Automata - their first gate-town stop. Along the way, they are visited by an ancient time dragon that seems to know all of them, and before they can ask too many questions, flies off into the Outlands. But things aren't quiet for too long because a witch on a flying broomstick crash lands in the castle next! She needs the Champions' help and they're ready for adventure!

      Variant

      The Lion, the Witch, and the Wyrmling - Assist a witch/time dragon problem with some Tabaxi help.
      • A global debuff is applied that increases monster health by 1000%, monster speed by 100%, and area requirements by 100%. This debuff stacks multiplicatively three times, with one stack being removed for each Tabaxi Champion in the formation.
      • Complete area 750

    Inversion

    Enter the town of modrons, with modrons on top of modrons.

    Dungeons & Dragons Green Slaad

    The Champions arrive in the gate-town of Automata - a town full of modrons! But, not all is well as they quickly realize that their multiversal glitch is not only noticeable by the modrons, it causes them to attack the Champions! Fighting their way through the town they find the entrance to the gate blocked, but a local in the government has offered to help in exchange for tracking down a thief. Now, the Champions must descend into the depths of Automata - a place called Inverse - and find the stolen goods!

      Variant

      Time Inversion - Enter the town of modrons, with a dragon by your side.
      • You may not use Chaotic champions.
      • Eonstaryx joins the formation. Champions next to Eonstaryx attack faster as their (normal) attack cooldown is 2 seconds faster, while everyone else has an attack cooldown that takes 10 seconds longer.
      • Complete area 800

    Turn of Fortune's Wheel Tier 3 Blessings

    • Armor of Acheron - Local: Increase the health and healing received for Tanking Champions by 25% for each Champion with a Ranged base attack in the formation.
    • Heroes of Arcadia - Local: Increase the damage of Champions with total ability scores of 78 or higher by 50%.
    • It's Pandemonium! - Local: Increase the damage of all Chaotic Champions by 100%.
    • The Gift of Mechanus - Global: Increase Modron XP earned by 10%,


    We would love to hear about your experiences in the Outlands! Join our community and start a conversation:
    April 3rd
    Idle Champions: Greengrass 7 
    Posted in Idle Champions.

    A great cosmic conflict has spilled out upon the prime material plane.

    While celebrations to mark the start of spring begin in the quaint Sword Coast town of Triboar, a Githyanki raiding party descents from above, raining destruction.

    It's up to the Champions to defend the innocent and figure out what has drawn the attention of the Gith and their Endless War. It's time for Greengrass 7!

    Greengrass 7 has arrived! It introduces Gale, the Human Wizard from the 2023 Game of the Year - Baldur's Gate 3. This Support Champion brings the might of Mystra to the Absolute Adversaries and your formations! It also reintroduces Penelope "Half-Pint", the Halfling Druid from the Heroes of the Planes. You can learn more about the rework to Penelope below. Also, you can choose three of eight previous Champions to unlock over the course of Greengrass 7!

    As a reminder: Adventure Variant information can now be found in the corresponding Champion's Spotlight. This change is being made so that all information about a Champion and their adventures can be found in one place.

    Table of Contents


    Gale

    Dungeons & Dragons Gale

      Gale of Waterdeep was a prodigious archmage, his talents earning him the attention of Mystra, the goddess of magic. At her side, he learned all that mortals might accomplish with the Weave, in time earning his place as her lover, and her Chosen. And yet, he was not satisfied. In an attempt to prove he was ready for even greater power, he accidentally unleashed 'the orb' - a highly volatile fragment of pure Weave, corrupted by Netherese magic, which buried itself in his chest. Cast out by Mystra, humbled by his downfall, he does all he can to prevent the orb's cataclysmic detonation, watching for his chance to get back everything he lost, and more.

    Gale is a support champion that buffs Champions in the two columns ahead of him and debuffs monsters the first time he attacks them. Gale will have access to all of Elminster's Patron adventures and variants, and is ready to be unlocked in the first seat opposite Bruenor.

    Learn more about Gale in our Champion Spotlight!

    Penelope

    Dungeons & Dragons Penelope Half-Pint

      Penelope "Half-Pint" is a halfling who just wants to be everyone's best friend, even if they are evil, or a plant, or a rock. With friends that already include a treant named Neverember and a clan of chwinga that have adopted her, Penelope is ready for anything! She has the heart of a true hero and will always stand by her friends...until she goes into shrub mode of course.

    Penelope is a Support, Gold Find, and Healing Champion who focuses on crowd control by slowing and debuffing enemies. She'll have her insect friends ready for when you swap her with Arkhan in seat 12.

    Learn more about the changes coming to Penelope in our Reintroduction Spotlight!

    Flex Champions

    Flex Slots allow players to unlock additional Champions and earn chests during events, choosing from a pool of retired Champions associated with the event. This pool of retired Champions includes the Champions from previous years of the event as well as some Champions whose events have been retired. This event's Flex Slot pool includes:

    • Orkira (Seat 1)
    • Spurt (Seat 3)
    • Antrius (Seat 4)
    • Gazrick (Seat 7)

    • Catti-brie (Seat 7)
    • Nrakk (Seat 8)
    • Aila (Seat 9)
    • Melf (Seat 12)

    New Patron: Elminster

    Dungeons & Dragons Elminster

    The Sage of Shadowdale himself, Elminster Aumar, is the newest Patron in Idle Champions! Elminster joins Zariel, Mirt the Moneylender, Vajra Safahr, and Count Strahd von Zarovich as the fifth Patron. To unlock Elminster you'll first need to complete 250 Adventure Variants and unlock 100 Champions. Once you've done that it will cost 100,000 Gems and 10,000 Currency from the first four Patrons.

    Elminster has agreed to be the Champion's patron, but only for the newest Champions! A Champion must have been released or reworked in an event in the last 3 years (including evergreens) to be used.

    Elminster Patron Shop

    With a new Patron, comes a slew of new shop items! In addition to the normal Patron shop items, Elminster's shop will contain feats and skins for the 3 Champions who are always eligible for his variants: Gale, The Dark Urge, and Dungeon Master, a new exclusive familiar, and a GE Potion! Dungeons & Dragons Patron Store

    Elminster Feat Details

    Dungeon Master:
  • Rare Feat to increase the age of his Patience Young Ones! ability by 5 years.
  • Epic Feat to increase his Disappearing Act ability by 80%

  • The Dark Urge:
  • Rare Feat to increase his Embrace/Resist the Urge specializations by 40%
  • Epic Feat to increase his damage by 120%

  • Gale:
  • Rare Feat to increase his An Experienced Sage ability by 40%
  • Epic Feat to change Gale's alignment to Neutral Good


  • Events 2.0

    Event Changes

    Events 2.0 is a significant update to the events system in Idle Champions. Because players will now be able to unlock more Champions, content, and rewards through Events 2.0, we are increasing the duration of events from 12 days to 21 days. Events will typically begin on the first Wednesday of each month and run for three weeks. Content updates for Idle Champions will occur on the Wednesdays outside events.

    Along with the Event duration change we are reducing the number of annual events, shifting from 17 annual events down to 12. Long term, we plan to retire the Midwinter, Greengrass, The Running, Midsummer, and Brightswords events. However, as we transition over to the new Event 2.0 schedule, there will be a Greengrass event in April 2024.

    Quality of Life Updates

    As part of the Events 2.0 update, we are also making several quality of life updates:
    • Bounty Contracts used outside of events will award Event Tokens for the next event.
    • Event adventures, variants, and free plays no longer cost Event Tokens to start.
    • Event Tokens are now only used to purchase Event Chests directly (free plays no longer need to be grinded to obtain extra chests).
    • Event Tokens left over once an event ends will automatically be converted to Champion chests.
    • Retired Champions may come out of retirement.
    • Event Boons are granted to players who purchase specially marked event-related DLC during an event. There are four tiers of Event Boons that offer buffs to Champion Damage, Gold Find, Champion Health, Click Damage, and Speed. These buffs increase with each tier of Event Boon. Additionally, the first purchase that grants an Event Boon will also unlock the Supporter Slot.

    To learn more about what is changing with Events 2.0 check out our Blog Post! Join our amazing community with any of the links below:
    March 29th
    Idle Champion Spotlight: Gale 
    Posted in Idle Champions.

    "Sounds like a recipe for disaster. But you know what? I'm learning to enjoy the taste of chaos. Count me in."

    With a kind heart and a keen mind, Gale of Waterdeep is ready to support his friends with words that are both poetic and a bit pompous. This wizard has a great deal of talent, and even greater ambitions. However those brilliant aspirations once lead him to becoming lost to Mystra's graces and cursed with a time bomb in his chest. He hopes his new found friends can help him earn back his place, as well as prevent a magical cataclysm.

    I. Gale



      Gale of Waterdeep was a prodigious archmage, his talents earning him the attention of Mystra, the goddess of magic. At her side, he learned all that mortals might accomplish with the Weave, in time earning his place as her lover, and her Chosen. And yet, he was not satisfied. In an attempt to prove he was ready for even greater power, he accidentally unleashed 'the orb' - a highly volatile fragment of pure Weave, corrupted by Netherese magic, which buried itself in his chest. Cast out by Mystra, humbled by his downfall, he does all he can to prevent the orb's cataclysmic detonation, watching for his chance to get back everything he lost, and more.

    Gale is a support champion that buffs Champions in the two columns ahead of him and debuffs monsters the first time he attacks them. Gale's release is also when we will be releasing our latest Patron: Elminster! All of the details about Elminster as a Patron will be available in the Greengrass blog coming on April 3rd. Gale will have access to all of Elminster's Patron adventures and variants, and is ready to be unlocked in the first seat opposite Bruenor.

    Check out our Champion Spotlight embedded below for a quick overview of Gale's abilities, and read on to get all of the details!

    II. Gale

    Race: Human Alignment: Neutral
    Gender: Male Pronouns: He/Him
    Age: 35 Affiliation: Absolute Adversaries Class: Wizard

    STR: 8 DEX: 13 CON: 15
    INT: 17 WIS: 10 CHA: 12

    Role: Support

    Eligible for Patrons: Vajra, Strahd, Elminster (always available)

    Seat: 1 (Bruenor)


    III. Gale's Abilities

    Basic Attack

    • Fire Bolt - Gale deals 1 hit to a random enemy, prioritizing enemies that haven't been affected by Netherese Orb's debuff.

    Passive Abilities

    • Ally of Elminster - As an Ally of Elminster, Gale can be used in any Elminster Patron adventure or variant, even if he would not normally be available to be used due to variant or patron restrictions.

    Formation Abilities

    • Archmage's Insight - Gale increases the damage of Champions in the two columns in front of him by 100%.
    • Netherese Orb - The first time Gale damages any enemy, they take 1000% additional damage from all subsequent attacks.
    • An Experienced Sage - Gale increases the effect of Archmage's Insight by 10% for each Elminster Patron variant you have completed, stacking multiplicatively.

    Specializations

    The first specialization allows you to select Gale's school of magic.
    • Evocation - Gale's Fire Bolt deals damage to all enemies in a small area.
    • Abjuration - Attacks against Champions miss 50% of the time.
    • Enchantment - Increase Archmage's Insight's number of columns by one.
    • Illusion - Archmage's Insight now affects his column and the column behind, and enemies that attempt to choose Gale as a target instead choose to attack another Champion, assuming another valid target exists.
    The second specialization determines how Gale's Netherese Orb will get more powerful.
    • Ceremorphosis - Your formation gains one Ceremorphosis stack due to the mind flayer tadpole in Gale's brain. Gale increases the damage of Netherese Orb by 100% for each Ceremorphosis stack, stacking multiplicatively.
    • Mystical Mentor - Gale increases the effect of Netherese Orb by 100% for each Champion in the formation with an Intelligence of 13 or higher, stacking multiplicatively.
    • Finite Fellowship - Gale increases the effect of Netherese Orb by 7.5% for each Champion you have unlocked that is not eligible for the current adventure, stacking multiplicatively.

    Ultimate Ability

    • Gale's Gale - Gale casts Gust of Wind, knocking back all enemies a medium distance, deal 1 ultimate hit each, and slowing all monsters by 50% for 15 seconds.

    IV. Gale's Epic Equipment



    Slot 1: Global Damage
    Slot 2: Archmage's Insight
    Slot 3: Netherese Orb
    Slot 4: An Experienced Sage
    Slot 5: Ultimate Attack Damage
    Slot 6: Ultimate Cooldown




    V. Gale's Adventure Variants

    One With the Weave - Defend Triboar from a Githyanki invasion with Gale!
    • Gale starts in the formation. He can't be moved or removed.
    • Only Gale and Champions buffed by Gale's Archmage's Insight can deal damage.
    • Getting to know Gale: Gale increases the damage of Champions in the two columns in front of him. You can customize how this works with a specialization choice!
    • Area Goals:
      • Tier 1: Complete Area 75.
      • Tier 2: Complete Area 250.
      • Tier 3: Complete Area 600.
      • Tier 4: Complete Area 1200.

    Pawn to Cleric Four - Defend Triboar while being assisted by a limited number of allies.
    • Gale starts in the formation. He can be moved, but not removed.
    • You may only use Champions with an Intelligence of 13 or higher, Heroes of Baldur's Gate affiliation members, and/or Absolute Adversaries affiliation members.
    • Getting to know Gale: Gale's second specialization choice determines which heroes are best to solve the problem at hand.
    • Area Goals:
      • Tier 1: Complete Area 125.
      • Tier 2: Complete Area 350.
      • Tier 3: Complete Area 800.
      • Tier 4: Complete Area 1400.

    Elminster's Errands - Defend Triboar from a Githyanki invasion with the Sage of Shadowdale!
    • Gale starts in the formation. He can be moved, but not removed.
    • Elminster joins the formation. He distracts adjacent Champions with his stories, increasing their normal attack cooldowns by 3 seconds.
    • You may only use the base 12 Core Champions and/or Champions that have been released in the last 3 years.
    • Getting to know Gale: Gale is always available for any of his Mentor's patron challenges, even if the restrictions would say otherwise. Gale's buffs further increase as you complete Elminster Patron variants!
    • Area Goals:
      • Tier 1: Complete Area 175.
      • Tier 2: Complete Area 450.
      • Tier 3: Complete Area 1000.
      • Tier 4: Complete Area 1600.

    VI. Conclusion

    Has Gale earned a prominent place in your formation? Let us know all about his magical might:
    March 28th
    Idle Champion Reintroduction Spotlight: Penelope 
    Posted in Idle Champions.

    "Won't you be my friend?"

    The entire Heroes of the Planes affiliation have been a part of Idle Champions for quite a while now, including everyone's favorite friend in shrub form: Penelope! With the benefit of time, and now surrounded by all her Heroes companions, Penelope deserved a rework of her kit. Because while she might be everyone's friend, she's also ready to pack an earth filled punch to protect them! So let us introduce you to the new and improved Penelope Half-Pint!

    I. Penelope



      Penelope "Half-Pint" is a halfling who just wants to be everyone's best friend, even if they are evil, or a plant, or a rock. With friends that already include a treant named Neverember and a clan of chwinga that have adopted her, Penelope is ready for anything! She has the heart of a true hero and will always stand by her friends...until she goes into shrub mode of course.

    Penelope is a Support, Gold Find, and Healing Champion who focuses on crowd control by slowing and debuffing enemies. She'll have her insect friends ready for when you swap her with Arkhan in seat 12.

    Check out our Champion Spotlight Video embedded below for a quick overview of Penelope's abilities, and read on to get all of the details!

    II. Penelope's Stats

    Race: Halfling Alignment: Chaotic Good
    Gender: Female Pronouns: She/Her
    Age: 33 Affiliation: Heroes of the Planes Class: Druid (Circle of the Moon) / Warlock

    STR: 10 DEX: 16 CON: 14
    INT: 8 WIS: 17 CHA: 14

    Role: Support, Gold Find, Healing

    Eligible for Patrons: Mirt, Vajra, Zariel, Elminster (available from April 3rd, 2024 until April 3rd, 2027)

    Seat: 12 (Arkhan)


    III. Penelope's Abilities



    Basic Attack

    • Go Away - Penelope jumps out and hits the closest enemy with her quarterstaff, dealing damage and knocking it back slightly.

    Formation Abilities

    • Have You Met My Friends - Whenever Penelope attacks an enemy and doesn't kill it, for the next 30 seconds, all Champions deal 500% additional damage against them.
    • Insect Plague - Upon entering an area, Penelope summons 4 medium-sized, randomly positioned Insect Swarms on the near 2/3rds of the battlefield. Enemies who are in a Swarm are slowed by 100% and are afflicted by the Have You Met My Friends debuff. The slow effect can stack multiplicatively if an enemy is inside multiple Swarms. Every second that one or more enemies are inside the swarm, the slow effect is additively reduced by 1%. When the slow effect reaches 40%, the swarm is dispersed and disappears.
    • Chwinga Mask - When any enemy enters one of Penelope's Insect Swarms, Penelope dons her chwinga mask, calling an elemental friend to her aid. It sits on her shoulder while her mask is on. All Champions adjacent to Penelope gain the following charm(s) based on their tags. Charms last until the party changes areas.
      • Healing Charm (Tank Champions) - Penelope heals affected Champions for 100 HP every second.
      • Tools for the Job Charm (Healing, Support, or Gold Find) - Penelope increases the damage of all Champions by 400% for each Champion affected by this charm. This effect stacks multiplicatively.
    • Story Time - Each time a Champion adjacent to Penelope attacks, add a stack of Story Time. The party's gold find is increased by 1% for each stack of Story Time, stacking additively. Story Time stacks are capped at 1,000,000,000. Whenever a boss enemy enters an Insect Swarm, the number of Story Time stacks are increased by 2.5%.

    First Specializations

    • Keep Your Friends Close - Increases the effect of Have You Met My Friends by 150% for each Good Champion in the formation, stacking multiplicatively.
    • Keep Your Future Friends Closer - Increases the effect of Have You Met My Friends by 125% for each Evil Champion in the formation, stacking multiplicatively.
    • Everybody Gets To Be Friends - Increases the effect of Have You Met My Friends by 70% for each Champion in the formation, stacking multiplicatively.

    Second Specializations

    • Fury of the Fireflies - Each time one of Penelope's Insect Swarms is dispersed, the effect of Chwinga Mask (both charms) is increased by 200%, stacking multiplicatively and resetting when you change areas.
    • Splitting The Hive - Each time one of Penelope's Insect Swarms is dispersed, another smaller swarm appears randomly (preferring to appear on an enemy if possible), damaging monsters in it for 15 seconds of BUD damage and slowing them using the same rules as the original Insect Plague. These smaller swarms do not spawn additional ones when they disperse.
    • Dance of the Ladybugs - Each time one of Penelope's Insect Swarms is dispersed, Penelope reduces the cooldown of all adjacent Champions ultimate abilities by 20% of its remaining cooldown.

    Ultimate Ability

    • Erupting Earth - A fountain of churned earth and stone erupt in the enemies' path (centered on the nearest enemy), dealing area damage in a large radius and creating difficult terrain that lasts for 30 seconds. Enemies that encounter the difficult terrain have their movement slowed by 50% while they travel through it.

    IV. Penelope's Epic Equipment



    Slot 1: Global DPS
    Slot 2: Have You Met My Friends
    Slot 3: Chwinga Mask Healing Charm
    Slot 4: Chwinga Mask Tools for the Job
    Slot 5: Specializations
    Slot 6: Ultimate Cooldown

    V. Penelope's Achievement and Adventure Variants

    Achievement:

    • Slow down a minute! - Slow the movement of 1,000 enemies with Penelope's difficult terrain from her Erupting Earth ultimate.

    Adventure Variants:

    Half-Empty Crypts - Half of the crypts are empty! We've interrupted some grave robbing!
    • A collection of Grave Robbers appear in each area. They don't drop gold, nor do they count towards quest progress. While one or more Grave Robber is alive, Undead Creatures move 100% faster and deal 200% additional damage.
    • Area Goals:
      • Tier 1: Complete Area 75.
      • Tier 2: Complete Area 250.
      • Tier 3: Complete Area 600.
      • Tier 4: Complete Area 1200.

    Half-Full Outlook If we're going to make such a mess, let's clean up as we go!
    • In each wave, Awakened Cleaning Supplies spawn. Awakened Cleaning Supplies deal 200% additional damage and spawn with 4 hits-based health chunks. However, Penelope and her positive outlook can destroy each of these enemies with one hit. Penelope starts in the formation. She can be moved.
    • Area Goals:
      • Tier 1: Complete Area 125.
      • Tier 2: Complete Area 350.
      • Tier 3: Complete Area 800.
      • Tier 4: Complete Area 1400.

    Half-Pint Friends
    • Penelope starts in the formation and can't be moved. Penelope's base attack cooldown is reduced by 2 seconds. Only Good champions can be used.
    • Area Goals:
      • Tier 1: Complete Area 175.
      • Tier 2: Complete Area 450.
      • Tier 3: Complete Area 1000.
      • Tier 4: Complete Area 1600.

    VI. Conclusion

    How many friends has Penelope made in your formations? Let us know:
    March 27th
    Idle Champions: Turn of Fortune's Wheel Part 4 
    Posted in Idle Champions.

    This week the Turn of Fortune's Wheel continues! Explore the Outlands in Welcome to the Outlands and defeat Dragonborn Glitch Strongheart in Crystalwork. After that, put your formations to the test with new Adventure Variants! Read on to learn more!

    Note: You will need to have completed the previous two Turn of Fortune's Wheel adventures, The Fortune's Wheel and A Glitch in the Mortuary, in order to access these new adventures.

    Dungeons & Dragons Turn of Fortune's Wheel Variants

    Welcome to the Outlands

    Begin to explore the Outlands, and find a walking castle!

    Dungeons & Dragons Welcome to the Outlands

    With the help of Mrs. Fox, you set off into the Outlands in search of information about the lost modron R04M! The Outlands is a disk-shaped plane home to the gate towns that connect to each of the Outer Planes. At the center of the Outlands sits the Spire, with Sigil floating above it. Near the Spire is where Mrs. Fox drops you off and it's time to start exploring from there. But, what's that in the distance? It looks like... a castle? Better check it out!

      Variant

      We've Got Swords and Flames - Begin to explore the Outlands, and find a walking castle and running enemies!
      • You may not use Champions with ranged (normal) attacks.
      • Each enemy wave that spawns increases the speed and damage of all enemies by 100%, stacking additively and reset with each area change.
      • Complete area 650

    Crystalwork

    Explore more of the Walking Castle and help get it moving again!

    Dungeons & Dragons Dragonborn Glitch Strongheart

    Another glitched Champion has appeared! Like our group of Champions, Strongheart has no memory of who he is - but he does have a sense of what he thinks is right! Unfortunately, that's not good news for the Champions and their new friend. In his new, shining, gold dragonborn form, Strongheart is threatening to undo the only lead you have for finding R04M - stop him before it's too late!

      Variant

      Lawfulwork - Explore more of the Walking Castle with some lawful Champions in a hurry.
      • You may only use Lawful Champions.
      • Champions' normal attack cooldown is increased by 2 seconds.
      • Complete area 700


    We would love to hear about your experiences in the Outlands! Join our community and start a conversation: