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October 19th, 2021
Idle Champions Presents Season 2: Synopsis 
Posted in Idle Champions.

The second season of our liveplay Dungeons & Dragons show Idle Champions Presents: The Trials of Mount Tiamat has begun! Did you miss the most recent episode and need a link to the video to watch the full D&D game? Are you new to the series and want to quickly read a summary so you can be all caught up for the next livestream? Do you just need a refresher of the plot? Then this blog is here to help you!

Below you will find written summaries of each episode, as well as a link to the full game on YouTube. This blog will be updated after every show, which airs live on our Twitch channel Mondays from 4-7pm Pacific. BE WARNED that there are plenty of spoilers to be found here!

YouTube Playlists

All of our D&D streams are available to watch live on Twitch as they air, but also as full videos available on the Idle Champions of the Forgotten Realms YouTube channel.

Party One Episode Summaries

Party One features Dungeon Master B Dave Walters and players Erin M Evans, Mark Meer, Tanya DePass, and Todd Kenreck, and Jason Charles Miller.

Idle Champions Presents: The Trials of Mount Tiamat, The Underground Trial B Dave Walters Erin M Evans Mark Meer Tanya DePass Jason Charles Miller

Summary of Idle Champions Presents: The Trials of Mount Tiamat - Episode 1: Lake of Shadow: October 18th 2021

Faerûn is in danger as Tiamat, the Mother of Evil Dragons, has escaped her prison in Avernus and returned to the world. The Cult of the Dragon successfully ensconced the Dragon Queen in the Well of Dragons, but the arduous process of her escape means that she is struggling to restore her full power. In response, some of the greatest heroes of Faerûn have stepped up to save the world and send Tiamat back to the Nine Hells!

One group of Champions arrives at a hidden cave on an espionage mission. Five figures, along with their animal companions cautiously enter; Havilar the tiefling fighter and her Nessian hellhound Zoonie, Avren the half-elf warlock, Baeloth the drow sorcerer, Selise the human paladin and her dire wolf Fenris, and Brig the human bard. They've been tasked with delving under Mount Tiamat and the Well of Dragons in order to reach an old duergar forge that connects to the volcano's slumbering lava flow. They hope to detonate a bag of holding filled with 500 pounds of explosive smokepower in the forge, causing the mountain to erupt on the cultists and Tiamat herself. Avren attempts to take possession of the precious yet dangerous bag of holding, but Brig uses his excellent sleight of hand skills to take it from him on the sly while the warlock chats with Baeloth about the possibility of making a deal with Tiamat. The rest of the group warn against the idea and the Champions push forward on their mission.

As they descend through the rocky path, the group comes across an underground lake with a strange, inky sheen that ripples despite the lack of breeze. Avren senses necromantic energy that is dangerous to touch, Selise can detect a variety of evil entities both in the water and around the cave, and everyone can see six human bodies floating on the surface. After a discussion about the nature of evil and the risks of examining the bodies, Baeloth pulls out his magic carpet so he can safely fly Selise, Brig, and himself above the water. Avren and Havilar stay on the ground and follow on foot around the shoreline. Despite attempting to avoid the lake, six wraiths rise out of the water and demand Havilar be turned over for the rest to pass safely. Defiantly, the Champions fight back, though it's a rough battle as the wraiths sap the life out of those they attack. Anyone who ends up in the water finds their will to survive being smothered. Havilar and Zoonie take the brunt of the damage, but eventually, the team is victorious!

The bodies are searched and along with a map of the area, the Champions find an elixir of health, a wand of web, and some powerful arrows. As a moment is taken to heal, a voice rings out in the cave calling for Baeloth! A Myconid named Puff appears, dragging a stone mortar and pestle from Baba Yaga to be delivered to the drow sorcerer. Puff warns the group that there is some dangerous weather up ahead as an Eldritch Storm has blown in, and says they must report back to the Black Pits. Havilar sends Zoonie to follow Puff back to safety as the poor hellhound is very injured from the battle. Meanwhile, the rest of the Champions worry over how to get around the deadly storm without waiting for it to pass by and chance losing precious time. When there's a break in the tempest, the group manages to dash through to safety.

The next cavern is filled with twisted tree roots, fungus, and a variety of worms and beetles under a tree of unbelievable size. As the Champions take a moment to look around, they are discovered by two adult white dragon twins named Oisioth and Iophiog, guards on patrol for Tiamat. Avren starts spinning lies to the wyrms, filling the air with flattery over their magnificence and deceiving them into believing the group is just passing through, no threat to Tiamat. Brig pulls out his guitar and immediately composes a song called "Echoes of Your Greatness" which enamors both creatures while inflating their egos. The twins start to fight with each other over who should get top billing on the song, and in the confusion the Champions attempt to rush past the battle into the next room. A stray breath weapon and a tail slam endanger the group, but Selise's paladin abilities help bolster her allies and keep them safe as they rush forward!

As the team manages to move to safety, they pass by a portion of the horde the two white dragons brought with them, prompting a few Champions to snatch up some treasure. The next cavern is filled with phosphorescent fungi that shimmer yellow and green across every surface. The forest of mushrooms, toadstools, and puffballs block the far side of the cave from view, and the group remembers that the map they picked up off the dead bodies had a notation of this room to "Stay Focused!!!"

As the Champions ponder what to do next, we'll have to wait until the next episode to see what happens!

Summary of Idle Champions Presents: The Trials of Mount Tiamat - Episode 2: Fungus Grove : October 25th 2021

Our Champions stand on the edge of a cavern filled with phosphorescent fungi debating ways to safely enter, when a sweet voice interrupts the group. A young woman twirling a flower greets them all by name and shows a familiarity with each of them. Despite the friendly demeanor, everyone can feel the malice and evil pouring off the disguised visage of Tiamat. She tries to suggest they simply turn around and leave, offering prosperity and safety, as well as specific offers to each of the Champions to entice them into a deal. When asked what she really wants, she claims she wants to rule and bring peace to all the realms and planes. While a few of the party members are enticed by her offers and make their own suggestions for deals they would accept, she's eventually rebuked and angered. The Champions are immediately transformed into kobolds and cursed with silliness as Tiamat disappears!

With no other options but to continue forward, the Champions all climb onto Baeloth's flying carpet and head into the cavern filled with mushrooms. Now as kobolds, the smell of the fungus is enticing and they all quickly eat a nearby toadstool. Fortunately, the mushrooms are beneficial and each gains some extra bonuses from the snack. Selise notices details that leave her warry as she spots healthy mushrooms growing out of the bones of dead creatures, and the air is filling with spores. While the paladin warns the group of the danger, Havilar notices something shiny among the fungus and jumps off of the carpet. She finds a strange book that she can use for a variety of magical purposes. Brig quickly joins Havilar on the ground and both enjoy cavorting around the mushrooms, becoming uninterested in leaving the cavern. Realizing the trap they are falling into and the failure to "stay focused," Selise casts Hold Person on the two and Baeloth scoops them up with the carpet. They manage to escape the room but when Brig attempts to run back he is nabbed by Avren who shoves him into his bag of holding. Suddenly there is a bright flash of light as the fabric of the Material Plane is Brig's bag of holding reacts to being shoved inside another bag of holding!

All five Champions suddenly stand at a crossroads surrounded by areas of darkness and light. They've turned back to their normal forms but are missing their equipment, and are now dressed in simple robes of black, white or grey. A terrifying gout of flames erupts as Orcus appears and snears at them, while a beam of moonlight illuminates a serene woman they recognize as Selune. As they talk, two more Gods appear. The Raven Queen and Lathandar take up positions to completely surround the heroes on all four sides. Selûne informs the group that their garments are dyed in the color of their souls, and Orcus announces they need one Champion to give their soul to one of the beings who have appeared. The sacrifice will repair the rift in the Material plane, as while these four beings are opposed to each other they are all against Tiamat and wish to see their mission completed.

As Brig plays some music to impress the Gods, Selise takes a moment to talk with her God, asking if this is a trick or a trap of some sort. Tyr confirms that the offer is truthful, but reassures that he is proud of Selise no matter her decision. Baeloth contacts his own patron and Graz'zt reassures that this decision will not be acted upon until the death of the Champion, leaving them available to continue their quest to stop Tiamat. Avren attempts to offer himself to the Raven Queen, but she scoffs at him as she is only interested in Havilar. Selise considers making the deal with Orcus, if only to enjoy battling him for all eternity. But after the Raven Queen whispers something to Havilar, the tiefling fighter speaks up and offers herself. As the Raven Queen immediately seals the deal all five are teleported back to the caves, restored with their equipment, with reality repaired and the mission still to be complete.

Multiple tunnels and ore shafts crisscrossed by minecart tracks open up to a huge chasm whose floor is covered in shattered rock and pooling black water. A dreadful sense of undeath brings Selise pause as she and her dire wolf climb onto the carpet with Baeloth. The rest slowly walk along the tracks after Brig has confirmed they look sturdy, when two undead beholders suddenly rise out of the murky water to attack! Both are Death Tyrants radiating death and negative energy. In a terrifying battle several members of the party are severely wounded while Brig is brought to unconsciousness, turned to stone, and begins to sink below the necrotic water!

Will the Champions survive to continue on their quest? Have they already lost their bard? We'll have to wait until the next episode to see what happens!

Summary of Idle Champions Presents: The Trials of Mount Tiamat - Episode 3: The Mountain’s Fury: November 1st, 2021

As a petrified Brig Hellclaw sinks into the necrotic waters, he hears the voice of Tiamat in his head offering to help. Brig rebukes the offer, convinced there would be dire consequences, and continuing to hold faith in his friends. Baeloth tries to use his Djinn's Wish to save Brig, but instead Lathander appears! The Morning Lord warns that the Cult of the Dragon and Tiamat have altered the weave in this mountain, preventing such powerful magic as Wish from working. Fortunately Lathander offers to assist, lifting an unpetrified but unconscious Brig out of water. Thanks to Selise's cure wounds, Brig returns to consciousness and rejoins the battle. As Avren also fails to escape and sinks under the waves, Havilar dives in after him and uses her magic book to teleport back up to safety. With everyone out of the water and finally conscious, the tides of the fight turn and the Death Tyrants are destroyed!

The Champions spend a moment to recover from the battle and search the room and Baeloth finds a crown he is compelled to put on immediately. The crown grows tentacles and attaches to the drow's head, but Baeloth is excited about the new powers the crown bestows. The group pushes on into the next cavern, an intersection point of multiple tunnels surrounded by gleaming crystals. The route they need to take is completely blocked by rubble. While faint tremors above them grow stronger,the team manages to avoid falling rocks and pools of the necrotic water as they clear the path.

Finally, the Champions reach the old duergar forge. It's a vast, high-ceilinged cavern lit up by continual flame torches and lined with six massive iron forge ovens. All are cold, but their seams show the faint glow of the magma that still flows beneath them. The steam in the area is rising from familiar black water pooling across the floor. As they enter the forge, an ancient curse is triggered, inspiring them all to speak only in rhyme! With coordination in rhyming couplets and careful movements, the team pulls all 24 kegs of smoke powder out of the bag of holding and starts placing them in the designated spots. When the last barrel is positioned, they hear the call of a dragon in the distance. The team is able to get to safety before the charges explode using a delayed blast fireball, but the ancient white dragon tracks them down and moves in their path to attack!

The battle is harsh and filled with near death moments. Just as Avren manages to power word kill the creature it comes back to life as a dracolich! Rending claws, gnashing teeth, and freezing ice knock Brig, Havilar and Selise unconscious. When all seems lost, Baeloth manages to disintegrate it to dust! Avren and Baeloth pile the three unconscious Champions on the magic carpet and they barely manage to escape the mountain before it explodes! Outside they find Freely, who offers some healing before insisting that the group help with the final offensive. The halfling disappears to deliver messages to other teams of Champions as Tiamat suddenly explodes out of the mountain with a ground shaking roar!

Brig, Havilar, Avren, Selise and Baeloth are battered and bruised, but victorious! However, what do they have left to fight Tiamat? And who else has been gathered to join the battle? Find out next episode!

Party Two Episode Summaries

Idle Champions Presents: Trials of Mount Tiamat B Dave Walters Hope LaVelle Meagan Kenreck Jim Zub LaTia Jacquise Shareef Jackson

Idle Champions Presents: The Trials of Mount Tiamat - Episode 4: Forest of Dragons : November 8th, 2021

A second team of Champions approach the nearby forest, intent on cleansing it of the evil that has pervaded the area. The Cult of the Dragon has sent scouts, while dragons wing their way over the woods. Minsc, the imposing human ranger, stands confident with his miniature giant space hamster Boo on his shoulder. Next to him, the aarakocra monk D'hani comments about how underdressed she feels among the group. Widdle, the gnomish dhampir wizard, is decked out in her speedy silver gear as she stands beside her friend Penelope, the halfling druid, who blends into the greenery with her shrub cloak. Shaka, the tiefling warlock, takes a moment to study the area with a keen arcane eye. He can feel an uneasy energy, a negative abjuration magic that gives him a bad feeling.

As they travel into the woods, casting protective spells and keeping a close eye on everything they pass, they encounter a still pool set in green-black shadow. The water’s surface and the trees above it begin to shift as if caught by a nonexistent wind. Green shadows bleed off from whipping branches and rippling water, and suddenly all the Champions are filled with self doubt and despair. As each grapples with their own inner insecurities, Shaka and D'hani realize that this is a magical effect they need to fight and avoid. Eventually, the team steels themselves against the evil shadows and moves away, exploring deeper into the forest.

Ahead on the path, they encounter a young woman sitting on a log, who immediately recognizes all of the Champions and calls them directly by name. She claims to have just wandered into the woods to ponder some deep thoughts, despite the assault happening nearby. As she opines vaguely about mistakes she has made and feeling alone, Penelope approaches and offers her a flower and her friendship. The woman seems shocked and touched by the gesture, and with gracious thanks she gives the heroes a final warning about how dangerous the forest is before disappearing into the surrounding woods. Just as she leaves, the foliage shakes with the thunderous movements of four young green dragons, snarling and ready to attack! The Champions must fight off not just the wyrms but the debilitating effects of the green-black shadows that filled them with doubts.

With blasts of poisonous gas from all four dragons, the Champions are seriously wounded and Shaka falls unconscious! As the rest of the heroes continue to fight, the Raven Queen appears to the tiefling and offers him another chance if he will serve. Shaka declines, already having had a painful transition from one patron to another. As Penelope uses her druid powers to get the forest to assault the dragons, D'hani and Minsc lay into the dragons with fists and swords. Having teleported Shaka to safety, Widdle does the only thing she can to save him from death. She bites her wrist and offers her blood to the tiefling, bringing him back as a fellow dhampir. He sits up, feeling himself but different, a little more ashen, but thanks Widdle for saving him from death.

Minsc and Penelope confront the final dragon, the ranger with threats and the druid with friendship, and convince it to leave without further issue. Examining the dead dragons, they can see that the creatures were also corrupted by the strange shadow magic of the forest. The Champions are able to detect the currents of the corruption leading to a glade filled with oppressive stillness. The old trees are gnarled and twisted with ancient fey magic and Penelope can sense their slow death from this corruption. Widdle points out the signs of battle from a variety of creatures, including many dead animals, but before they can investigate the corpses they are assaulted by animated mounds of forest debris! Several shambling mounds attack from all sides, and dryads with jet black eyes appear to surround them on all sides. The dryads have fallen victim to the flow of negative energy, but Penelope manages to reach out and use her druid abilities to banish the evil from one of their hearts. The shambling mounds all have black crystals embedded in their centers, and Shaka rips one out to remove the corruption at their core. Unfortunately the dryads manage to charm Penelope, Widdle and Minsc, and the Champions are turned against each other!

Will the Champions break the hold these dryads have on them? Or are they now lost to forest corruption? Find out next week as our adventure continues!

Idle Champions Presents: The Trials of Mount Tiamat - Episode 5: The Grandfather Tree: November 15th, 2021

The battle with the corrupted forest creatures has been going badly for the Champions. Shaka is the only one free and with all his wits, as Penelope, Widdle and Minsc are charmed by the dryads and D'hani is restrained by a shambling mound. As Widdle begins to figure out how to block the negative energy from affecting the plans, she suddenly hears the voice of Tiamat in her head. The dragon queen offers her a gift without strings as a sign of friendship, giving her the location of a powerful magic item nearby in the ground, and encouraging her to give into her darker instincts. Widdle disrupts the necrotic energy nearby, snapping the dryads and shambling mounds out of its influence. Once the Champions are released from the charm effect, Shaka collects all five of the black gems which he thinks they can use to help stop the corruption of the forest. The dryads explain that a chill wind from Mount Tiamat carried an evil magic into the wood and indicate a nearby spot where several people in dark purple robes performed a dark ritual. The spot corresponds to the location of the gift the Dark Lady gave to Widdle.The dhampir digs into the ground to find The Book of Vile Darkness, a magic item of supreme power that comes with a horrible price when used. The rest of the party are concerned with the consequences of using such a book, but Widdle jealousy takes it and runs off to examine her new prize.

The rest of the Champions use the black diamonds to figure out more details about the forest corruption. They learn that a nearby grove was the location of hundreds of foul sacrifices, corrupting the life force of the ancient trees and latent fey magic of the area. The dryads suggest the Champions talk to the Grandfather Tree, a great treant who is the oldest creature in the wood. They believe he might know more about the grove, including where it's located. The Champions move in that direction, convincing Widdle to finally rejoin them after she insists that the book is not evil. Suddenly Penelope is approached by a small red squirrel, asking for help as all the creatures in the forest have been acting strange. As if summoned by the warning, hundreds of woodland beasts appear in the trees around them! Squirrels unleash a bombardment of nuts from the forest canopy, skunks spray them with their horrible stink, hawks dive-bomb with raking claws, and wolves nip ferociously at their feet and legs. The Champions are able to resist the onslaught for a while, and eventually Red Squirrel uses their ancestral magic to scare off the animals. However the side effect of the magic forces everyone to speak in puns!

Out of the trees a halfling approaches the Champions, resembling a distant relation to Freely but exuding the presence of an apex predator. His conversation is cryptic but filled with ego, and with an exhalation of blue gas paralyzes everyone except Minsc! The ranger charges this evil creature, keeping him occupied and giving his friends time to recover, but the halfing is dangerous. With blows from his powerful fists and a blast of acid out of his mouth, the halfling brings Minsc to unconsciousness. As the ranger's spirit prepares to go onto his heroic reward, Lathander appears to encourage him to return to his friends and finish his quest, and blesses him with some healing to return him to life! The rest of the Champions break free from the paralysis and join the battle, and when the creature is finally defeated it's relieved to have been a massive black dragon.

Finally the Champions push through the forest into a massive cathedral grove where the 200 foot ancient Grandfather Tree stands. He speaks to them about the vile darkness corrupting the woods with sorrow and despair, and bemones the loss of good and nature in the world. Penelope tries to encourage him to hold onto hope, but just as she starts to lift his spirits, a squadron of sprites riding giant horseflies arrive and attack the Champions. They believe the Champions are threatening the Grandfather Tree! The tiny weapons send the Champions to sleep, falling out of the branches and away from the conversation. Grandfather Tree does not notice the sprite attacks and expresses impatience that the Champions are playing at acrobatics during an important discussion. Widdle blasts the attackers with a fireball, destroying many of the sprites, which stops the battle but makes Grandfather Tree very upset. D'hani and Shaka work together to explain how they were just defending themselves, and Penelope swears that the Champions have good intentions to simply restore the health of the forest. Convinced to assist, the Grandfather Tree roars out a war cry to rally the woods to fight!

Moments later the Dark Lady walks out of the woods, alternating between threatening and cajoling the Champions into simply abandoning their mission and walking away. Some of the group recognize she's actually Tiamat, while others are confused. Before she can start to attack the Grandfather Tree, the ground shakes and the Dark Lady decides to leave, grumbling about other heroes who are causing issues, while the Champions realize one of the other assault teams may be completing their mission!

Will this group be successful in cleansing the forest of corruption, or will the temptations of the Dark Lady win them over? Find out on the next exciting episode!

Idle Champions Presents: The Trials of Mount Tiamat Episode 6: Temple of Corruption : November 22nd, 2021

The team of Champions stands at the base of Grandfather Tree, receiving the apologies of the pixies who had attacked. Apparently they were mistaken for members of the Cult of the Dragon, despite the cultists being decked out in purple. While there's some antagonism between the groups, they all agree that cleansing the forest is the main goal. The pixies lead Widdle, Shaka, D'hani, Minsc, and Penelope deeper into the woods towards the corrupted temple, but Penelope becomes separated from the group. She encounters a beautiful woman in the forest, though as she moves in the moonlight she transforms into an older matron and at other times back into a younger version of herself. She mentions that Widdle received a powerful book of darkness, and as a fan of Penelope's she wants to offer a mirror book of light to help balance things out. The goddess admires Penelope's ability to stay positive even after all the horrors and sadness. Wishing Penelope good luck and the offer to visit in the future, she gives her the book of exalted deeds.

Penelope reappears next to her friends just as they all arrive at the edge of a clearing. Before them the scattered ruins of the temple are being swallowed by the forest. A group of cultists are engaged with some of the local wildlife, and while the animals are putting up a fierce fight, the mages of the cult are preparing to turn the tides. Quickly, the Champions engage and make short work of the remaining cultists. As the team rushes towards a glowing staircase leading down into the crumbling ruins, two massive dragons appear! While the dragons inhale deeply to prepare their breath weapons, the forest erupts with treants and creatures who all swarm the dragons. With the last of the foes engaged, the Champions are able to reach the stairs and head below ground. Shaka can feel the source of the corruption and leads the party forward through the cracked and crumbled halls. They stop to clear the rubble off of the body of a cultist as Widdle and Shaka can sense something powerful and important buried nearby. Their gut instinct pays off as they uncover a rod of resurrection, an item worth the bludgeoning damage from the falling rocks.

The next chamber features an overflowing pool of viscous, gray liquid pulsing with blue-white light underneath. A wand of lighting bolts has made the liquid slippery and dangerous, so the team attempts to avoid the water completely. Penelope uses her balloon pack to join D'hani in flying over it, while both Widdle and Shaka use their spider climbing ability to clamber along the walls. Unfortunately, Minsc slips into the water and is coated with the liquid, making him too slippery to even hold a weapon! D'hani is able to snatch the wand and repair the casing, but when she tries to fix the magical properties it explodes in crackling lightning. Everyone is burnt, but alive. They recover and while they head to the next room, Minsc is distracted by the crying of a young woman, who bemoans his failure as a hero to save her family. Distraught at having someone think he failed in his heroic duties, Minsc tries to reach the woman, but Widdle notices the figure is actually a ghost! Quickly, Widdle casts a wall of force between the ranger and the dangerous trap, then transforms into her loup garou form to attempt to pull her friend away. But Minsc is still single minded in his attempt to reach and console the crying image, injuring himself in an attempt to get through the wall.

Meanwhile in the next room, the other three Champions find a triangular chamber twenty-five feet along each side with tapered walls rising to a point. In the center of the chamber a triangular pit opens up, a silvery light pulsing in its depths. Around the pit a narrow ledge allows access across the room, but appears precarious. When Penelope tries to fly over, the anti-magic field activates and only a quick grab from D'hani prevents her from falling to her doom. D'hani is able to soar high enough to avoid being affected and heads across with a rope.

Widdle manages to get a dimension door to open up in front of Minsc and the two tumble through, but instead of the intended destination on the other side of the room, the door opens directly over the anti-magic field! Fortunately they also fall across D'hani's rope and scramble to catch themselves before plummeting into the darkness below. With the rope now to assist, the rest are able to walk along the ledge and get across the well safely.

One last turn brings the Champions to a huge, vaulted chamber that is not ravaged by the effects of time. Its white stone walls are unmarked; its ceiling is held up by pristine columns of green stone. Red-black bloodstains are unmistakable along the flagstone floor and the walls are lined with piles of humanoid bones. The room is lit by bursts of green light flaring within a half-dozen magic circles scribed into its stone floor, each with a familiar black gem at the center. A frenzied-looking Tiamat cultist runs around the room, stopping at each circle for a moment and frantically waving their hands, with the green light flaring or fading in response. Noticing the Champions entering, the cultist tries to defend their work, but Minsc cuts them down. As they fall, green energy swarms into the body and they rise again to face them all. Using her book, Widdle is able to dominate the cultist to stop the battle, while Shaka and Penelope examine the magic in the room.

With a moment to examine the area using their keen senses, they figure out that the black diamonds have twisted the life giving temple into a place that causes death, feeding that energy directly to Tiamat. They're able to rearrange the stones and magic circles to stop the flow of corruption into the forest and prevent the energy from going to Tiamat. While doing so they realize the rest of the power will be siphoned into the nearest dragon. Penelope suddenly insists that D'hani hit her, an idea blooming in her mind. Confused but trusting the halfling, the monk reluctantly inflicts some damage on her friend, and it's enough to activate the figurine of wondrous power Penelope holds. It transforms into an adult gold dragon, calling the druid his mother, and accepts the name Albert! With the instructions to take on the siphoned energy and use it to do good things, Albert flies off to join the forest creatures in their fight.

Thinking the battle is won, Minsc cuts the cultist that Widdle has been magically holding in half. But once again the cultist revives from the dead and starts to drain Minsc's life. Knowing he must do something, Shaka feels a dual tug on his soul, conflicting powers of light and dark. He decides to lean into the light and protect his friend without harming his enemies by casting feeblemind. With the cultist devoid of his senses and powers, Penelope offers him a hug, and the book of exalted deeds gently sends the cultist to his final rest.

With a sarcastic clap, the Dark Lady appears. She once again tries to convince the group to simply walk away from a fight with Tiamat, especially Penelope and Widdle, who have shown her kindness. Despite the conversation, all the Champions are resolute in facing off against Tiamat, so she creates a floating disk to bring the group to the surface. As D'hani and Minsc leap in to join the fight against one of the remaining green dragons on the surface, the Dark Lady continues her conversation with Widdle and Penelope. Hoping to gain the favor of two powerful Champions, she offers the druid the opportunity to be the queen of all forests and Widdle the power to live forever, avoiding her pact with the Dark Lords. While both are tempted, neither outright accept. Shaka breaks in to insist they stop all the violence and have an audience with Tiamat. With several of the Champions still ignorant of her actual identity, the Dark Lady slyly agrees to deliver them all safely to their audience.

The Champions are teleported to the top of Mount Tiamat, where the Dark Lady produces a beaten but alive Freely to toss at their feet. Suddenly growing in size, she finally reveals her full majesty as the Mother of All Evil Dragons! With a dismissive scoff, Tiamat asks if they have come to die like all the other Champions before them, but Widdle quickly casts time stop to freeze the moment and have a chance to react. In a frozen moment of time, she can see that the five of them are not alone in this battle.

Help is on the way.

The final episode of this outstanding epic will see both teams reunited, and an epic battle with Tiamat! Will they survive? Will they succeed? Find out IN THE GRAND FINALE!

Idle Champions Presents: The Trials of Mount Tiamat Episode 7: Nemesis of the Gods : November 29th 2021

Team Two, made of Penelope, Widdle, Shaka, D'hani, Minsc, and the gold dragon Albert, stands on top of the volcano ready to engage Tiamat. Before the battle can begin, Widdle casts time stop to give herself a moment. She creates a magical shield and then attempts to cast feeblemind on Tiamat, but the spell does not work as the Raven Queen appears. The goddess remarks that she thinks Tiamat deserves better, but is willing to help if Widdle will choose a fellow Champion to join in serving her. Caught off guard by the question, the gnome picks Shaka, and with a pleased smile the Raven Queen vanishes.

Team One, made of Havilar, Avren, Baeloth, Selise, and Brig, joins the fight as Tiamat begins to radiate fear. However Avren casts true polymorph to turn into a red abishai and uses the power of his new form to give his party advantage on attacks and immunity to that fear. Using the wand of wonder, Brig becomes invisible and maneuvers behind the gargantuan Queen of Dragons, while Selise and Havilar run directly at her to smite and stab the dragon's hide. Baeloth tries to fool Tiamat with a major image of Bahamut, but she can easily see through his deception.

Announcing her boredom with the battle already, the white head breathes ice on the group which sends Havilar and Selise unconscious. D'hani shoots Tiamat with her bow and then moves in to start punching, while Albert tries his weakening breath. Before wildshaping into a mammoth, Penelope lights up the blue head with a sunburst, while Widdle attacks with her crown of stars and a fireball transmuted to acid. The Queen of Dragons shrugs off the attacks and mocks Penelope for no longer being her friend. Minsc flies into a rage and with a mighty blow slices off the red head! But before anyone can celebrate, the green head breathes poison gas which causes both Minsc and Shaka to fall unconscious, and a sharp claw reaches out to impale Boo! As Shaka falls, the Raven Queen once again appears to him and presents the wand of Orcus as a gift to join her, but he resists and denies her offer.

The two teams are looking rough when Freely appears along with the god, Lathander, who announces that while he can't interfere directly he can offer to make the fight fair. With a bright flash of light, both Team One and Two are fully healed and leveled up to 20! Then Lathander summons his own team of Champions to join the battle as Walnut, Evelyn, Strix, Vlahnya, and Melf arrive in epic style! All fifteen Heroes stand before Tiamat in ascendant glory, rejuvenated and ready to finish the fight!

Idle Champions Presents: Trials of Mount Tiamat B Dave Walters Anna Prosser Holly Conrad Satine Phoenix Luke Gygax Trystan Falcone

In response to Lathander's actions, the Raven Queen regenerates the red head of Tiamat, announcing the fight is now actually fair. And the REAL battle begins!

With a globe of invulnerability created around him, Melf begins his bladesong, while Walnut gives Evelyn foresight before transforming into a mammoth. The red dragon head bathes the group in flames, but as the fire erupts around them, Strix casts time stop to heal herself. Before she can continue with her plan, Selûne appears and compliments Strix on showing up to help despite knowing very little about the situation. The goddess says she will prevent the volcano from exploding and invites the tiefling to her temple if she survives. Vlahnya gives Brig some bardic inspiration and then casts haste on Evelyn, who blasts the heads with a sunbeam while sinking her axe into the dragon hide with a smite!

Acid pours out of the black head onto many of the party, claws and tail dig into Avren, and Tiamat's wounds continue to heal. When Tiamat mocks the warlock and threatens his wife, Avren responds by moving into her body and polymorphing into a walking statue from Waterdeep. The red head ruptures, blood and fire exploding in all directions! In response, Tiamat shoots lightning at everyone, and Brig uses the distraction to sneak attack with his war lute, then sings to Selise for inspiration. Selise tries to hold monster, while Havilar and D'hani continue to slash and shoot into the dragon hide with epic attacks!

Baeloth calls out to the Raven Queen, admitting he was always her servant but had stayed quiet in order to let her try and ensnare others. She gladly gives him the wand of Orcus that Shaka refused. With Graz’zt at his side lashing out, Baeloth rains a meteor swarm down on Tiamat’s heads! Penelope surrounds the white head in a wall of thorns, but is suddenly confronted with an image of the Dark Lady asking if this is what friends and heroes do to each other. Penelope is conflicted, responding that she must help do the right thing, and she watches in horror as Tiamat kicks Albert into a portal to Avernus. With another casting of time stop, Widdle attacks Tiamat with several transmuted acid fireballs, but the Queen of Dragons is unaffected by the damage. Calling out to his giant miniature space hamster friend, Minsc joins in a flurry of slashing and teeth attacks!

For a third time the Raven Queen appears to Shaka, trying a final attempt to entice him to serve. She presents him with all the good times that she stole from his soul, and while he's frustrated at losing the happy memories he will not accept the deal. Turning back to the fight with Tiamat, he lets loose a psychic stream in anguish, causing her to stumble back in pain and begin to fall. But a green energy pours out of the ground, rising from the forest and re-energizing the Queen of Dragons. Havilar witnesses a vision of the future from the Raven Queen, showing the death of all her friends as Tiamat regains her strength. The Raven Queen asks Havilar to submit and serve in exchange for saving her friends. The tiefling accepts the deal, despite Melf and Widdle trying to intervene, and Havilar follows the Raven Queen through a glowing portal. The green energy dissipates leaving Tiamat vulnerable!

The rest of the Champions rally through the pain of their injuries and charge in to deliver an epic final blow, though Penelope chooses to simply stand with Tiamat to be with her at the end. And with the combined forces of all three teams of Champions Tiamat is slain and the threat to Faerûn is ended!

Our full cast of Champions:
B. Dave Walters as the Dungeon Master, Erin M Evans as Havilar, Jason Charles Miller as Brig Hellclaw, Mark Meer as Baeloth Barrityl, Tanya DePass as Selise Astorio, Todd Kenreck as Avren, Hope LaVelle as Penelope "Half-Pint", Jim Zub as Minsc & Boo, LaTia Jaquis as D'hani Lai, Meagan Kenreck as Widdle, Shareef Jackson as Shaka, Anna Prosser as Evelyn Avalona Helvig Marthain, Holly Conrad as Strix Beestinger, Luke Gygax as Melf, Satine Phoenix as Vlahnya Um'vairar, and Trystan Falcone as Walnut Dankgrass.

...but there's just one more thing…

On another side of the mountain, Farideh has been separated from her team. Three cultists of Tiamat try to attack her, but with a wall of fire and eldritch blasts she defeats them with ease. Freely arrives, trying to assist getting back into the fight, but the tiefling is stopped dead by a cold feeling in her heart. She can no longer feel the presence of her sister, Havilar. As the two hug, she witnesses the Raven Queen appear for a moment, and Farideh knows for certain that she must journey to the Shadowfell and rescue Havilar!

We'll see you in 2022 with Idle Champions Presents: Court of the Raven Queen!

Chat About The Show

Want to talk with others about the stream, especially as this amazing D&D story unfolds? Join the rest of the fantastic community on our Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!
September 1st, 2021
Idle Champions: Brightswords 4 
Posted in Idle Champions.

Seeking rest and respite from a year of adventure, the Champions arrive in the tranquil town of Longsaddle - only to find it under siege!

Drow from the Underdark are on the hunt in Longsaddle for a Harpell artifact, and it's a race against time to find it before they do...

Brightswords 4 introduces Corazón de Ballena, the dashing Human Pirate of the Oxventurer's Guild, and brings back Lazaapz, the Goblin Armorer Artificer, and Turiel the Aasimar Cleric. Players have until Monday, September 13th at 12PM PDT to complete their event unlocks and objectives.

Dungeons & Dragons Corazon

For more information about Year 4 Events and how they work, please check out our Year 4 Events Dev Blog.

I. New Champion: Corazón de Ballena

Dungeons & Dragons Corazon

    The young man who would eventually join the Oxventure Guild originally grew up as the posh Percival Milquetoast, heir to the Milquetoast estate. But the life of an aristocrat under a Father he despised inspired him to leave it all behind for the high seas! As Corazón de Ballena he became a flamboyant pirate and swashbuckler ready to try and one-up any other rogues he meets. But it was Corazón's own actions that caused the crew of his ship, the Joyful Damnation, to fall under a horrific curse. While he was able to flee to safety, Corazón never forgot his former comrades, and now is on a personal quest to lift the curse he caused. Fortunately, he has his new friends in the Oxventure Guild, and a few more tricks up his sleeve!

Corazón is a Support Champion who focuses on aiding his fellow Champions with his skills and pirate style. When you want to add him to your formation you can swap him with Delina (Slot 8).

II. Corazón's Stats

Race: Human Alignment: Chaotic Neutral
Class: Rogue Gender: Male
Age: 30

STR: 13 DEX: 18 CON: 12
INT: 16 WIS: 15 CHA: 18

Role: Support
Eligible for Patrons: Strahd, Zariel
Slot: 8 (Delina)

III. Corazón's Design

Our second Champion from the Oxventure crew from Outside Xbox and Outside Xtra brings a tremendously insecure rogue who hides his self-consciousness both figuratively and literally! It was a delight to work with Andy Farrant to bring Corazón's fast-talking, sneak attacking, Grease loving rogue to life in our game.

Corazón likes to avoid getting his hands dirty and prefers to focus on increasing the damage of his fellow Champions rather than having to do all the attacking himself. To make that easier, his Pirate's Code increases the damage of all Neutral (along with the Good/Evil spectrum) Champions, and Honorary Crewmates lets him add the Neutral tag to anyone who is adjacent. His Specializations Distant Crewmates changes the way Honorary Crewmates works to affect non-adjacent Champions instead of adjacent ones, and Mage Hand modifies Grease to drop puddles on the enemy furthest from the formation instead of the ones he attacks. When the field is filled with pools of Grease, Corazón uses his ultimate Fiery Bombardment to set them alight.

For more information on Corazón and his abilities, check out his Champion Spotlight!

Year Four Variants

  • A Pirate's Curse - Corazón starts in the formation and can't be moved or removed. Every area cursed pirate ghosts appear. When a cursed pirate ghost attacks a Champion, they are stunned for 1 second. Only Corazón can deal damage to the cursed pirate ghosts, and he prioritizes attacking them over anything else.
  • Reach Area 75.

  • Grease the Wheels — In every boss area an orc war wagon appears to hamper the Champions' progress. The war wagon (and the orcs within it) must also be defeated in order to progress. The effects of Corazón's Grease ability are doubled against the War Wagon (and the orcs within it).
    Getting to know Corazón: Not only does Grease slow enemies, but if you time Corazón's ultimate correctly, you can unleash a massive firestorm, burning the enemies as they slip and slide through the grease puddles!
    Reach Area 125.

  • Haunted by the Past — Corazón starts in the formation and can't be moved or removed. Two cursed pirate ghosts join the formation, watching and judging Corazón. Every 25 areas they change positions. Cursed pirate ghosts increase the base attack cooldown of adjacent Champions by 1 second. Neutral Champions (on the Good/Evil spectrum), deal 100% additional damage.
  • Reach Area 175.

See the in-game FAQ for more information!

June 24th, 2021
Idle Champions: Ellywick Tumblestrum 
Posted in Idle Champions.

We have some amazing news to share today. We have a preview card from the upcoming Magic: The Gathering card set, titled: Adventures in the Forgotten Realms. Check out the reveal below!

Magic the Gathering: Ellywick Tumblestrum

We're so excited to share Ellywick Tumblestrum's card for Adventures in the Forgotten Realms! We're almost as excited as her companion Groak the Toad!

Ellywick Tumblestrum is a Mythic Green Planeswalker who costs 2GG for 4 loyalty.
  • Her +1 ability allows you to Venture into the dungeon. (more on that below)
  • Her -2 ability allows you to look at the top 6 cards from your library and put a creature card from among them into your hand. If it's legendary, you also gain 3 life.
  • Her -7 ability grants an emblem that gives all creatures you control trample, haste, and +2/+2 for each differently named dungeon you've completed.

What does Venture mean, and how do dungeons play into the new card set?

Venture is a new keyword for the Adventures in the Forgotten Realms Set, which allows you to venture through one of the many storied dungeons from Dungeons & Dragons. When you venture into a dungeon, you bring a dungeon of your choice into the command zone and put a venture marker on the first room. Each time you enter a room, its room ability triggers. Now that you're in the dungeon, the next time you venture into the dungeon, you move your marker to the next room, triggering its ability. When you trigger the last room's ability, you complete the dungeon! Huzzah!

For more information, check out the official blog post covering the set mechanics for Dungeons & Dragons Adventures in the Forgotten Realms here.

Idle Champion: Ellywick Tumblestrum

To celebrate the reveal of her Magic: The Gathering card, we're also announcing that Ellywick Tumblestrum will be joining the Idle Champions roster during our Midsummer 4 Event on July 21st!

Ellywick is a Support, Gold Find, and Healing Champion who you'll find in slot 10 (Tyril). Ellywick is the greatest bard in the multiverse thanks to a lucky draw from the Deck of Many Things, and that deck certainly influenced her design. We are excited to share more about this amazing new Champion with the release of her Idle Champion Spotlight on July 16th.

Ellywick Tumblestrum, Gnome Bard, Planeswalker, and now Idle Champion of the Forgotten Realms! To celebrate the announcement of Ellywick, you can use the code ELLY-WICK-CARD in Idle Champions to unlock 5 Gold Chests right now!

March 31st, 2021
Idle Champions: Spring Extravaganza 2021 
Posted in Idle Champions.

Spring is here and this year our Spring Extravaganza is back! This year's celebration brings a day of streaming, daily rewards, the conclusion of our Baldur's Gate: Descent into Avernus campaign, a new Evergreen Champion unlock, a new Patron, and the third modron core and ability to field a third party, oh my!

If you're interested in learning more about what's coming with today's update, you've come to the right place...

Table of Contents

Dungeons & Dragons Spring Extravaganza

Spring Extravaganza

Players who claim rewards on at least four days will be able to earn exclusive rewards!

Dungeons & Dragons Spring Extravaganza Daily Rewards

Daily Rewards

Each daily chest grants you four awesome items, hand-picked by the team here at Codename Entertainment to help you in your adventures.

These rewards are unlocked once you have claimed at least four days worth of rewards during the Spring Extravaganza.

  • Exclusive "Celestial Celeste" Skin
  • 5 Modron Chests
  • 5 Gold Chests

Dungeons & Dragons Spring Extravaganza Bardic Inspiration New Soundrack

Bardic Inspiration

Today's update includes a New Soundtrack! Bardic Inspiration Vol.1 features eight original songs composed by Jason Charles Miller and Dylan Wilks during the first twenty episodes of Bardic Inspiration, which were recorded at Central Command Studios in Los Angeles over the winter.

All 16 tracks (the eight original tracks and their instrumental versions) are coming to Idle Champions of the Forgotten Realms! Players have been asking us to expand the soundtrack for Idle Champions for years; starting today, players will be able to select their favorite Bardic Inspiration tracks from Bardic Inspiration Vol.1 to play during their adventures with the new in-game music player. Once the update launches, look for the button with the musical note in the main UI.

Bardic Inspiration is also available as a DLC on Steam! Collect your own Studio-quality MP3 & FLAC files through the Bardic Inspiration Vol. 1 Steam store page!

For more information about Bardic Inspiration Vol 1 including the tracklist, check out our Bardic Inspiration Vol 1 blog post

Dungeons & Dragons Spring Extravaganza Modron Speed Core

Third Modron Core: Speed

Our third modron core, the Speed Core, and the ability to field a third party are now available!

The Speed Core will be unlocked upon completing Split the Party 2 at no gem cost. Due to technical limitations, the Speed Core will appear in the modron shop for some platforms, this will be patched out shortly!

Everyone will be able to unlock the Speed Core with the Split the Party 2 special adventure!

Dungeons & Dragons Spring Extravaganza New Patron Zariel

New Patron: Zariel

Another Patron has arrived! Zariel joins Mirt the Moneylender, The Blackstaff, Vajra Safahr, and Count Strahd von Zarovich as the fourth Patron in Idle Champions. Those seeking to serve the Zariel will need to unlock at least 50 Champions (including Core and Evergreen Champions) and complete the Elturel's Last Stand adventure in the Baldur's Gate: Descent into Avernus campaign. Once these criteria are met, players can spend 5000 Gems and 20 Silver Chests to unlock Zariel as a Patron!

Zariel demands Strength and Charisma from her followers. With Zariel as your Patron, only Champions with an STR score of 10+ AND a CHA score of 13+ can be used.

Dungeons & Dragons Spring Extravaganza Patron Items

New Patron Items

With a new Patron comes a new Patron Shop where players can collect items using Zariel Patron currency!

The Baby Couatl Familiar, Couatls are benevolent serpentine beings of great intellect and insight, and this young one is happy to help you as your newest patron currency familiar.

The Celestial Bruenor Skin explores the possibility of what if Bruenor took up the Sword of Zariel instead of Reya? Leader of Clan Battlehammer and King of Mithral Hall, Bruenor understands commitment and service to his people. The Sword of Zariel recognizes his noble qualities.

The Hellrider Reya Skin Reya arrived in Elturel to train as a Hellrider at the age of twelve, years later, Reya raised the Sword of Zariel above her head and saved her city. This skin shows off her Hellrider uniform.

Dungeons & Dragons Spring Extravaganza New Evergreen Champion Reya Mantlemorn

New Evergreen: Reya Mantlemorn

Today's update brings our latest Evergreen Champion, Reya Mantlemorn who can be unlocked by completing Reya Reborn the second variant for the Idyllglen adventure.

Reya powers up Champions adjacent to her with her Searing Radiance. You can power up that ability by increasing Champions who are Lawful and/or Good in the formation. When you want to add Reya to your formation, you can swap her with Asharra (Slot 6).

For more information about our latest Evergreen Champion, check out the Idle Champion Spotlight: Reya Mantlemorn blog post!

Dungeons & Dragons Spring Extravaganza New DLC

New DLC Packs

Three new DLC Packs are now available!

The Celestial Tyril Skin Pack unlocks the Celestial Tyril Skin, 7 Gold Chests, and 20,000 Symbols of Zariel. This pack is available in the Zariel Patron Shop.

The Bubbles the Hollyphant Familiar Pack will unlock the Bubbles the Hollyphant Familiar and two each of epic potions of Speed, Clairvoyance, and Giant's Strength.

The Cinnamon, the Red Panda Familiar Pack will unlock the Cinnamon, the Red Panda Familiar, six each of epic potions of Speed, Clairvoyance, and Giant's Strength, Fire Breath, and a Potion of Polish.

Dungeons & Dragons Summer Spectacular Descent into Avernus, Part 10

Descent into Avernus, Part 10

Now it's time to enact our plan to save Elturel! Some things go right, some things go wrong. One thing goes REALLY wrong and will have drastic repercussions for the future of Faerȗn and Idle Champions. Check out the full Descent into Avernus, Part 10 blog post for details about the new adventures and variants.

Feedback Wanted!

These changes are scheduled to go live at approximately 12:00PM PDT on Wednesday, March 31st. We very much look forward to your feedback, so please let us know what you think in a Community Q&A or feedback post on the Idle Champions Subreddit, a post on the Steam forums, or on the Official Idle Champions Discord!

Enjoy :)
March 31st, 2021
Idle Champions: Descent into Avernus, Part 10 
Posted in Idle Champions.

Now it's time to enact our plan to save Elturel! Some things go right, some things go wrong. One thing goes REALLY wrong and will have drastic repercussions for the future of Faerȗn and Idle Champions.

Today's update for Descent into Avernus brings its exciting concluding adventures, as well as Reya Reborn the second variant for the Idyllglen adventure, which upon completion unlocks our latest Evergreen Champion, Reya Mantlemorn!

These adventures and variants go live with today's update at 12PM Pacific!

New Champion: Reya Mantlemorn

Dungeons & Dragons Reya Mantlemorn

    Born in the land of Turmish, Reya came to the holy city of Elturel to train as a Hellrider when she was twelve. As a faithful follower of Torm, Reya trained to sacrifice herself for the greater good. That preparation led to her taking Zariel's sword and joining the Champions, after rescuing the city of Elturel from Avernus.

Reya powers up Champions adjacent to her with her Searing Radiance. You can power up that ability by increasing Champions who are Lawful and/or Good in the formation. When you want to add Reya to your formation, you can swap her with Asharra (Slot 6).

II. Reya's Stats

Race: Human/Celestial Alignment: Lawful Good
Class: Paladin Gender: Female
Age: 19 Affiliation: none

STR: 18 DEX: 12 CON: 14
INT: 13 WIS: 11 CHA: 20

Role: Support

Eligible for Patrons: Mirt the Moneylender, Vajra Safahr, Strahd von Zarovich, Zariel

Slot: 6, (Asharra)

For more information about our latest Evergreen Champion, check out the Idle Champion Spotlight: Reya Mantlemorn blog post!


We relive the battle of Idyllglen through Lulu's recently returned memories. We'll face untold horrors on our way back to the Bleeding Citadel, the Sword of Zariel, and the fate that awaits us in Avernus.
  • Variant: Reya Reborn — Help Reya take the Sword of Zariel and become a Champion. Zariel has positioned a fiendish army in Reya's way. Only Champions with STR of 10 or higher and CHA of 13 or higher can be used. In each area, additional fiends sent by Zariel appear. One randomly spawns at the end of the first wave, an additional fiend is added (no duplicates) every 100 areas.
    • Bearded Devil - Gold Find is reduced by 99%.
    • Black Abishai - Champion damage is reduced by 99%.
    • Erinyes - - Champions damaged by enemies are stunned for 1 second. Getting damaged again resets the timer.
    • Lemure - Ultimate attacks are unavailable until this enemy is destroyed.
    • Merregon - The damage of all enemies is increased by 200%.
    • Spined Devil - All enemies move 200% faster.
    • White Abishai - The base attack cooldown of all Champions is increased by 1 second.
    Unlocks Reya Mantlemorn
    Reach area 625.

Note: you will need to have completed the previous two Descent into Avernus Adventures, The Bleeding Citadel and Idyllglen, in order to access these new Adventures.

Dungeons & Dragons Baldur's Gate: Descent into Avernus

The Battle of High Hall Tower

Return to Elturel for the final battle, facing the worst Avernus has to offer. We have the sword of Zariel, now it's time for the endgame.

Reach area 550
  • Variant: Might Makes Right — Return to Elturel for the final battle with your strongest Champions. Only Champions with STR of 18 or higher can be used.Champion damage is reduced by 99%.
  • Reach area 600.

Elturel's Last Stand

Facedown Archduke Zariel of Avernus, and try to save Elturel from its fate.

Reach area 575
  • Gargauth's Betrayal — Facedown Archduke Zariel of Avernus, along with a backstabbing pit fiend! Gargauth's betrayal saps the will of the Champions, who are facing ruin at every turn. From area 26 onward, Gargauth the Pit Fiend has a 25% chance of appearing in each non-boss area. Whenever he doesn't spawn the chance increases by 25% (additively) until he does spawn. While Gargauth is on screen, all other enemies are invulnerable.
    Reach area 625.

See the in-game Change Log for more information, including a full list of changes and fixes included in this update.
March 17th, 2021
Idle Champions: Festival of Fools 4 
Posted in Idle Champions.

How far would you go to celebrate foolishness?

Festival of Fools is a time-honored tradition in Sword Coast communities. Townsfolk engage in the usual gluttonous consumption of food and drink during the festivities, but they also play pranks on each other.

Unfortunately, one prankster has decided to play a practical joke on a Frost Giant nearby...

Festival of Fools 4 runs until Monday, March 29th, 2021 at 12:00pm PST, introduces Alyndra Sarrbarand, Divination Wizard and Cleric of Oghma and brings back Briv Steelmarrow, Half-Orc Paladin (Oath of Heroism), and Rosie Beestinger.

For more information about Year 4 Events and how they work, please check out our Year 4 Events Dev Blog.

Alyndra Sarrbarand

    Alyndra Alexandria Garanahil Sarrbarand is known by many names: Lorekeeper of Rime Spiro, Kinscribe of Clan Monkeymouse, Daughter of Oblivion, Fate Changer, Knight of Wonder and Captivation...and apologetic offspring of Avren & Sofieus.

Alyndra is a Support Champion whose powerful portents increase the damage of those adjacent to her. Her companion Griff judges their enemies, further increasing the damage they take due to her portents When you want to add Alyndra to your formation, you can swap her with Asharra (Slot 6).

II. Alyndra's Stats

Race: Elf Alignment: True Neutral
Class: Wizard/Cleric Gender: Female
Age: 168 Affiliation: Heroes of the Planes

STR: 8 DEX: 14 CON: 14
INT: 18 WIS: 14 CHA: 11

Role: Support

Eligible for Patrons: Vajra Safahr, Strahd von Zarovich

Slot: 6, (Asharra)

Alyndra's Abilities

Alyndra is a Support Champion whose Portent ability boosts the damage of those adjacent to her. Her companion Griff judges their enemies, further increasing the damage they take due to her portents. When you want to add Alyndra to your formation, you can swap her with Asharra (Slot 6). Her companion Griff judges their enemies, further increasing the damage they take due to her portents. When you want to add Alyndra to your formation, you can swap her with Asharra (Slot 6).

For more information on Alyndra and her abilities, check out her Champion Spotlight!

Year Four Variants

  • Future Sight — Alyndra attempts to peer into the future to determine which bosses are around the next corner. Unfortunately, she causes the future to play out in the present! In each boss area, you will encounter the current boss AND the next boss at once. You'll need to defeat both to progress. Chadwick joins the formation. He mostly observes and tries to figure out what's going on.
  • Reach Area 75.
  • Frost Wave — Additional Frost Giants appear in each area. Each of these additional Frost Giants start with 4 hits-based hit points. Every 25 areas they gain 3 additional hits-based hit points. (For example, in area 1, the Frost Giants have 3 HP, in area 26, they have 6 HP, in area 51, they have 9 HP, and so on). Champion damage is reduced by 99%.
  • Reach Area 125.
  • Knowledge Over Power — Only Champions with INT of 14 or higher can be used. Alyndra starts in your formation. She can be moved or removed.
  • Reach Area 175.


Also launching today are two theme packs for Festival of Fools and Idle Champions Presents: A Fool's Errand the Pirate Alyndra and Griff Theme Pack and Pirate Briv and Phlo Theme Pack.

Both Theme packs feature a new skin, feat, and familiar, all with a matching theme. With Idle Champions Presents, the name of the game is pirates, so Alyndra and Briv have dressed to match!

Additionally, both theme packs come with a new week-long buff potion: The Epic Potion of Gold Hunter. It increases your gold find by 100% across all of your adventuring parties for 1 week. Dungeons & Dragons Pirate Alyndra and Griff Jen Kretchmer

Dungeons & Dragons Pirate Briv and Phlo Adam Bradford

Epic Potion of the Gold Hunter

For information on previous years' variants, check out the Festival of Fools 3 blog.
February 24th, 2021
Idle Champions: Fleetswake 4 
Posted in Idle Champions.

You've been recruited by a merchant guild in Waterdeep to look into a number of mysterious missing ships over the past year. The Fair Seas Festival is a good time to look into this as people are quite open about the dangers of the sea, the fury of Umberlee, and so forth.

Many people blame Umberlee for the missing ships, but the merchant guild isn't so sure...

Fleetswake 4 runs until Monday, March 8th, 2021 at 12:00pm PST, introduces Orisha, an Aasimar Cleric and Bard and brings back Sisaspia, a Yuan-Ti Pureblood Circle of Spores Druid, and The Black Viper, an infamous Human Rogue from Waterdeep.

For more information about Year 4 Events and how they work, please check out our Year 4 Events Dev Blog.

New Champion: Orisha

Dungeons & Dragons Orisha Krystina Arielle

    A glamorous diva possessed by a Deva, with an inciting voice and gleaming pristine robes, Orisha is the lead vocalist of the Sirens of the Realms, her found family. She is of such great renown, that she needs no last name.

Strong as a solo artist, Orisha can be used as a DPS, or as a Support when used in combination with her fellow Siren Vlahnya. When you want to add her to your formation, you can swap her with Jamilah (Slot 11).

II. Orisha's Stats

Race: Aasimar Alignment: Neutral Good
Class: Cleric/Bard Gender: Female
Age: 30 Affiliation: none

STR: 14 DEX: 13 CON: 10
INT: 13 WIS: 17 CHA: 17

Role: DPS, Support
Eligible for Patrons: Mirt the Moneylender, Strahd von Zarovich
Slot: 11, (Jamilah)

Orisha's Abilities

Solo, Orisha is a DPS champion whose ultimate Radiant Soul ignites her wings, increasing her damage. Every time she gets a kill her wings return to full power, slowly decreasing in power over time. Her wings can be buffed to be more powerful or to remain alight for longer based on specialization choices. When Orisha is joined on the field by fellow Siren Vlahnya, Orisha can be used as a Support Champion instead, or continue to be used as a DPS Champion. With Bardic Connection Champions along the shortest path(s) between Orisha and Vlahnya are massively buffed, and Vlahnya's stacks degrade slower than they otherwise would.

For more information on Orisa and her abilities, check out her Champion Spotlight!

Year Four Variants

  • Umberlee's Abyssal Adventure — Abyssal crabs appear in each area, they do not drop gold, nor do they count towards quest progress. Enemies deal 200% additional damage. Only Champions with the Support tag can be used.
  • Reach Area 75.
  • Volo's Guide to Umberlee — Volo joins the formation. Only Champions adjacent to Volo deal damage. Champions not adjacent to Volo deal no damage, but their formation abilities are still active.
  • Reach Area 125.
  • Sirens Sound Check — A collection of bards that were rejected at the last Sirens of the Realms audition are back for revenge! In each area 3 bards appear. Each of them has a unique effect that is active while they are alive:
    • Duergar — Enemies deal 300% additional damage.
    • Elf — Enemies move 200% faster.
    • Goblin — Champions normal attack cooldown is increased by 0.5 seconds.
    • Non-Bard Champions have their damage reduced by 99%.
  • Reach Area 175.

Pirate Orisha

Dungeons & Dragons Orisha Krystina Arielle

Also launching today is the Pirate Orisha skin, available for 20, 000 gems in the in-game gem shop!

For information on previous years' variants, check out the Feetswake 3 blog.
January 29th, 2021
Idle Champion Spotlight: Hew Maan 
Posted in Idle Champions.

"Hello, fine bartender, we... I mean... I would like one cup of your finest beverage, please. Yes, yes, thank you ...the ...uh, ...normal human beverage, please." The patron's trench coat shuffled in an unusual way, but the bemused bartender poured a flagon of ale and left three smaller cups, just in case. "It's working," the knees muttered. "The human beverage is ale! I should've done the talking." "How tall we are..." the torso whispered, "So tall..." "SHHHH!!!"

MORE KOBOLDS IS MORE BETTER. Introducing our latest champion, arriving with Grand Revel, Hew Maan, a definitely human champion and not at all three kobolds in a trench coat.

I. Hew Maan

Dungeons & Dragons Hew Maan Three Kobolds in a Trenchcoat

    Zrang, his twin brother Kleeb, and their brood-sister Yassa began their Icewind Dale existence stealing gems and dreaming of being respected by the locals. Inspired by their mentor, Jarlaxle, they stand tall to form Hew Maan - who is totally a human and not on a nefarious mission to steal all the Champions' stuff.

Hew Maan's origin story is ongoing in our Icewind Dale, Rime of the Frostmaiden campaign, and cameoed in two of our Idle Champions Comics. They hold a special place in our hearts, and we were excited and inspired by the community reaction to bring them to Idle Champions as a champion, for deep down, aren't we all just three kobolds in a trench coat?

Zrang, Kleeb, and Yassa team up and stack up to form Hew Maan, providing different buffs based on who's on top of the stack. Hew Maan is a Support champion, when you want to add them to your formation, you can swap them with Delina (Slot 8).

II. Hew Maan's Stats

Race: Kobold & "Human" Alignment: Lawful Evil
Class: Rogue/Bard Gender: Male & Female
Age: 67 Affiliation: none

STR: 11 DEX: 12 CON: 16
INT: 12 WIS: 8 CHA: 16

Role: Support
Eligible for Patrons: Mirt the Moneylender, Vajra Safahr
Slot: 8, (Delina)

Dungeons & Dragons Hew Maan

III. Hew Maan's Design

Hew Maan is a multifaceted and dynamic individual. Well actually, they aren't an individual at all, but three kobolds, Zrang, his twin brother Kleeb, and their brood sister Yassa, each with their own distinct personalities!

Zrang is surprisingly insightful, but definitely still a kobold, and is working on the difference between kobold and human vocabularies.

Rough and tumble and ready to tussle; Kleeb is the kobold you want in control when you're gearing to fight.

Yassa was charmed by Trex's complimentary nature. She cheers on her fellow kobolds & Champions. She's a glass-half-full sort of kobold, and a bit of a fast talker.

Zrang and his siblings hide inside a trench coat and masquerade as a human, and their teamwork makes their dream work! Their buffs change based on where they are located in the formation. With Teamwork, they provide three different buffs that are useful in different situations. Place them near the front of the formation and they increase your rate of progression, place them in the center of the formation and they assist with killing bosses. Place them near the back of the formation and they greatly increase your damage against non-boss monsters. Hello, Fellow Humans, allows them to buff their fellow human Champions, but they can masquerade and buff another race through their specialization ability Did We Say Humans? We Meant....

IV. Hew Maan's Abilities

Basic Attack

  • Crossbow — The middle kobold shoots a random enemy with a small crossbow.

Formation Abilities

  • Teamwork — Depending on where they are placed in the formation, a different kobold takes the top slot in the trench coat and provides a different buff:
    • Zrang: Front X columns — Enemies have a 25% chance to drop double quest items or count for double quest progress.
    • Kleeb: Middle columns — Increase the damage of Champions against boss enemies by 400%; if the boss has hits-based or armor-based health, successful attacks destroy twice as many segments as they normally would
    • Yassa: Back X columns — Increase the damage of Champions in the two columns in front of Hew Maan by 100%.
    Note: in formations with four or less columns, X is always 1. In columns with five or more columns, X is always 2.
  • Hello, Fellow Humans — Increase the effect of Kleeb and Yassa's Teamwork abilities based on the number of human Champions in the formation:
    • 1-3 "other" humans: +100%
    • 4-5 "other" humans: +700%
    • 6-7 "other" humans: +3100%
    • 8-9 "other" humans: +12700%
  • Carefully Balanced — Increase the effect of Zrang's Teamwork ability by 10% for each Champion adjacent to the kobolds (stacks additively and then applied to Teamwork multiplicatively).
  • Please Stand By — The two kobolds that are not on top provide lesser buffs passively. These abilities are not buffed by Hello, Fellow Humans.
    • Zrang: Boss enemies move 25% slower.
    • Kleeb: Hits-based and armor-based enemies and blockers have a 50% chance of spawning with 25% of their hits already gone.
    • Yassa: Reduce the base attack cooldown of Champions adjacent to the kobolds by 0.5s.


  • Did We Say Humans? We Meant... — The Hello, Fellow Humans ability now uses the most populous race in your formation instead of Human. Ties do not matter as only the count is important.
  • Impressive Coatwork — The effect of all Teamwork abilities are increased by 100%.

Ultimate Ability

Each kobold in the stack attacks repeatedly with their own crossbow, peppering a random target with 12 bolts in total. An additional effect then occurs based on whichever kobold is on the top of the stack. Moving the kobolds while the effect is active does not update it.
  • Zrang: Roll Out! — The effect of Zrang's Teamwork is doubled for 30 seconds.
  • Kleeb: Stop! — Non-boss enemies are stunned and no additional enemies will spawn for 15 seconds.
  • Yassa: Faster! — Reduce any active ultimate cooldowns of all Champions in the formation by 25%.

V. Hew Maan's Legendary Equipment

Slot 1: Global DPS
Slot 2: Global DPS
Slot 3: Hello, Fellow Humans
Slot 4: Carefully Balanced
Slot 5: Ultimate Damage
Slot 6: Ultimate Cooldown

VI. Conclusion

What do you think about Hew Mann? If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!
January 27th, 2021
Idle Champions: Descent into Avernus, Part 9 
Posted in Idle Champions.

The Sword of Zariel is within reach, but we need a history lesson to understand how it came to this awful place. Is there a way to save the Elturel? Who will take up Zariel's sword? What in the name of Faerûn is Yeenoghu doing in this nightmare? AND WHY IS HE HEADED OUR WAY?! Read on to see what the penultimate adventure of Descent into Avernus will hold!

Note: you will need to have completed the previous two Descent into Avernus Adventures, The Sibriex and Wrecked Flying Fortress, in order to access these new Adventures.

Dungeons & Dragons Baldur's Gate: Descent into Avernus

The Bleeding Citadel

The Champions enter the Bleeding Citadel and advance towards the Sword of Zariel.
  • Variant: Don't Pick at the Scab — Climb the stinking scab while trying not to disturb the architecture.
    • Only Champions with WIS and INT of 12 or higher can be used.
    • Reach area 550.


We relive the battle of Idyllglen through Lulu's recently returned memories. We'll face untold horrors on our way back to the Bleeding Citadel, the Sword of Zariel, and the fate that awaits us in Avernus.
  • Variant: Madness of Yeenoghu — Relive history as you experience the madness caused by a demon lord! Enemies deal 200% additional damage and move 200% faster. Whenever a Champion destroys an enemy, the Champion is stunned for a duration equal to their base attack cooldown.
    Reach area 575.

See the in-game Change Log for more information, including a full list of changes and fixes included in this update.
January 8th, 2021
Idle Champion Spotlight: Talin Uran 
Posted in Idle Champions.

A dashing rogue zips by on his chair, now that's an entrance!

This Midwinter we are thrilled to introduce Talin Uran, making his debut on the Idle Champions roster. We were delighted to work with Sara Thompson, creator of the Combat Wheelchair, and bring their character to Idle Champions.

I. Talin Uran

Dungeons & Dragons Talin Uran Combat Wheelchair

    Talin Uran is a rogue of great renown within Waterdeep. While on an assignment with the Grambar's Blades a few years ago, he was caught in a building collapse that left him paralyzed from the waist down. Now equipped with his combat wheelchair, Talin is back to doing what he does best: Saving the day and looking awesome doing it.

Talin is a charismatic rogue who specializes in analyzing and exploiting enemy weaknesses, increasing the damage of allies, and slowing enemies with his Scatter Tacks. Talin is a Support champion, when you want to add him to your formation, you can swap him with Celeste (Slot 2).

II. Talin's Stats

Race: Tielfling Alignment: Chaotic Good
Class: Rogue Gender: Male
Age: 26 Affiliation: none

STR: 10 DEX: 18 CON: 12
INT: 13 WIS: 13 CHA: 18

Role: Support
Eligible for Patrons: Mirt the Moneylender, Strahd von Zarovich
Slot: 2, (Celeste)

Dungeons & Dragons Talin

III. Talin's Design

Like many in the D&D community, we were inspired when Sara Thompson introduced us to the Combat Wheelchair last summer. We reached out to Sara last year to get their help in bringing a Combat Wheelchair Champion to Idle Champions, and it just so happened that their D&D character, Talin Uran, was a perfect fit!

Representing characters with disabilities is something we take very seriously. In a world where monster attacks are routine, disabilities and accessibility would be much more prominent. We are proud to be in a position to introduce a Champion using the Combat Wheelchair this Midwinter.

Talin does everything you would expect a rogue to get up to, including no shortage of mischief. He attacks using both his rapier with Quiet Ambush and his chair with Razor Edged Chakram. Talin zips around in his chair, dropping caltrops behind when attacking with his Scatter Tacks slowing and damaging enemies that enter them. Ever observant, Talin susses out his enemies' weaknesses and passes this information along to his allies to support the team with Spot Weakness. Talin prefers a unified team and mischief to be lighthearted and buffs Good-aligned Champions with Antagonist. This ability can be reversed to buff Evil Champions with Reversal of Fortunes.

IV. Talin's Abilities

Basic Attack

  • Quiet Ambush — Talin disappears into the shadows and reappears behind a random enemy, stabbing them with his rapier. He then shadow steps back into the formation.

Formation Abilities

  • Spot Weakness — Talin carefully observes the enemies as they spawn and whispers weak spot suggestions to nearby Champions, increasing their damage by 100%. This ability is increased by 10% for each enemy killed in the current area, stacking multiplicatively and capping at 25 kills. Applies to all Champions in the formation, but the effect is reduced by 25% for each slot away from Talin they are past one (stacking multiplicatively). Buffs apply to the post-stack value (damage only).
  • Scatter Tacks — When Talin attacks with Quiet Ambush he leaves behind a set of Scatter Tacks which cause enemies standing on them to be slowed by 50% and take 100% more damage from attacks. Each set of tacks lasts for 10 seconds before disappearing. Tacks are spread in a medium radius. Buffs increase the damage bonus but not the slow amount.
  • Antagonist — Talin decreases the DPS of Evil Champions in the formation by 50%, but increases the damage of Good Champions by 50% for each Evil Champion, stacking multiplicatively. Buffs apply to the post-stack value.


  • Path Finder — Increases the stack cap and damage buff of Spot Weakness by 100%.
  • Additional Scatter Tacks — Increase the slow effect, radius, and damage of Scatter Tacks by 50% (multiplicatively).
  • Reversal of Fortunes — Reverse the effect of Antagonist, decreasing the damage of Good Champions and increasing the damage of Evil Champions based on the number of Good Champions.

Ultimate Ability

  • Razor Edged Chakram — Talin detaches a secondary hoop-shaped blade from his wheelchair's rear wheel and flings it at the furthest enemy. It travels in a large looping arc, damaging all enemies it encounters before returning to Talin.

V. Talin's Legendary Equipment

Slot 1: Global DPS
Slot 2: Global DPS
Slot 3: Spot Weakness
Slot 4: Scatter Tacks
Slot 5: Antagonist
Slot 6: Ultimate Cooldown

VI. Conclusion

What do you think about Talin? If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!