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September 13th
Idle Champions: Seasons 
Posted in Idle Champions.

There are many reasons our players enjoy Idle Champions of the Forgotten Realms: the challenge of formation strategy, the joy of playing with familiar Champions, an appreciation for the D&D story and lore...and of course, cool rewards! So we're excited to introduce Seasons as another way to have fun and get awesome rewards in the process!

What are Seasons?

Seasons are multi-month events that run roughly 10 weeks. During a Season, you can complete daily, weekly, and Season-long quests, increase your Season level, and purchase Season Rewards from the Season Shop. Seasons have a wide variety of rewards for players of all levels, including exclusive skins, feats, and even modron cores!

Each season focuses on a group of five existing Champions. The chosen Champions receive balance changes at the start of the Season, and the rewards for the season are focused on those five Champions.

What can I earn during Seasons?

Season rewards include basic items like potions, chests, and contracts, but also include unique items such as skins, feats, and even a modron core. There are also exclusive, one-time item level boosts for the Season Champions, meaning those Season Champions will come out of the Season with a significant amount of power!

There is also a Season-long Buff that gets more powerful as you level up your Season level or buy rewards, and focuses on buffing the season Champions. If a Season has a modron core as a reward, the core's outputs will usually mimic some of the Champion-specific power gained from the Season Buff. At the end of the Season, you can convert your Season favor into favor for ALL of your permanent campaigns deities!

Season Pass
A Season Pass

Do I need to buy a Season Pass to participate?

A Season pass is not necessary to participate in the Season system, though many of the more exclusive rewards require it. You can complete Season quests, claim many rewards, and convert your Season favor when the Season ends all without a Season pass.

What are Season Quests?

Season Quests are like patron challenges. They come in three varieties: Daily Quests, Seasonal Quests, and Milestone Quests. All Season Quests reward Season XP, Season Favor, and Season Currency when completed.
  • Three new Daily Quests are made available every day. These are simple quests that can be completed quickly and easily. If you get a Daily Quests you don't want, you can optionally replace it with another. You can only do this once per day for each Daily Quest slot.
  • Seven Seasonal Quests are released each week. You have until the end of the Season to complete these quests, though only ten of them can be active at a time. These are generally more challenging quests that will require a bit more time or imagination to complete, so don't delay!
  • Ten Milestone Quests are available from the very beginning of the season, each having ten tiers. Completing one tier of a Milestone Quest will unlock the next tier of that Milestone Quest. These are challenging, long-term Quests which will require significant investment to complete all ten tiers.

What is Season XP?

Season XP is earned by completing Season Quests and used to increase your Season Level. When you level up, you unlock an additional effect for your Season Buff and may unlock new reward tiers.

What is Season Favor?

Season Favor is earned by completing Season Quests. When a Season ends, you will convert your Season Favor into favor for all of your unlocked permanent campaigns. The more you have, the bigger your boost will be!

What is Season Currency?

Season Currency is earned by completing Season Quests and used to purchase Season Rewards from the Season Rewards Shop.

How do I unlock new reward tiers?

New Reward Tiers are unlocked in the Season Rewards Shop by leveling up your Season Level. You can do this simply by completing Season Quests!

What happens when a Season ends?

When a Season ends, all incomplete Season Quests are abandoned. Any unpurchased rewards are forfeited and your Season Favor can be converted into favor for all of your unlocked permanent campaign deities. Unpurchased premium items will be added to the wild offer pool at some point in the future.

Will there be more Seasons in the future?

Our current plan is to run four Seasons per year, using them as an opportunity to highlight and potentially majorly rework up to twenty Champions per year.


Season 1 Image

Season One Begins September 14th, 2022 at 12pm Pacific!
Champions: The Heroes of Aerois: Aila, Qillek, Sentry, Nova, and Lucius

All five Aerois affiliated Champions have received balance changes, with the most significant going to Nova and Lucius. The main thrust of the design changes was to make the Aerois Champions work well together, with their high-level focus being on slowing, stunning, and rooting enemies. When this occurs, they get more powerful.

Additionally, Time Gate costs for the Heroes of Aerois will be cut in half during Season 1! So until the end of Season 1, all Time Gates for Aila, Qillek, Sentry, Nova, and Lucius will cost 3 pieces instead of the usual 6!

Aila

Aila's Aerois Synergy ability has changed to add stack each time an Electrified enemy is attacked, so that it can stack up even when a single enemy remains on screen. Stacks are lost upon changing areas and the number of stacks affects the damage done to electrified enemies. Both Shielding Storm and Aila's ultimate, Storm Herald, were adjusted to scale based on Aerois Synergy stacks. Storm Soul's damage bonus is now increased more by Electrified boss enemies. Finally, Aila's fifth equipment slot increases the effect of Aerois Synergy instead of increasing ultimate damage.

Qillek

Qillek's Aerois Synergy ability has been changed to stack up the longer you're in an area, rather than being a complicated algorithm based on effective healing that only stacks high with certain enemy attacks. Stacks are lost upon changing areas and the number of stacks continues to affect Bless. Aside from that, a new ability, Slow Sanctions, has been added to increase gold drops from stunned, slowed, or rooted enemies. His existing specializations were tweaked and a new one was added to support his new gold find ability. Finally, Qillek's fifth equipment slot increases the effect of Aerois Synergy instead of increasing ultimate damage.

Sentry

Sentry's Aerois Synergy ability has been changed to stack each time an enemy spawns and each second a boss is alive. Stacks are lost upon changing areas and the number of stacks continues to affect Guardian of Solwynn. Speaking of Guardian of Solwynn, this ability no longer requires Sentry to be in the front-most column to have an effect -- instead a new specialization choice increases its effectiveness in exchange for adding this existing restriction back on. This new specialization replaces Sentry's old Echo's Will specialization, which increased the effectiveness of Sentry's speed ability Echo Resolution. But don't worry, that effectiveness increase is now available all the time via a new Feat. Finally, as with the previous Champions, Sentry's fifth equipment slot now increases the effect of Aerois Synergy instead of increasing ultimate damage.

Nova

Nova has been completely reworked from the ground up. Curiosity has been replaced by a new ability with the same name that increases the damage enemies take the longer they are alive. Discovery has been replaced by a new ability called The Crew which increases the damage of Champions near Nova based on the sum of those Champions' levels, stacking multiplicatively. Nova's Close Encounters ability has been removed. Failsafe has been changed so that the damage shield also applies to other Champions in Nova's column and now includes a big damage buff while the shields remain. It also scales with Nova's HP rather than a fixed amount. Nova's Aerois Synergy now stacks whenever an enemy is stunned, slowed, or rooted. Stacks are lost upon changing areas and the number of stacks increases the effect of The Crew. Slow and Protective Field remain the two only unchanged abilities. Nova's specializations have been adjusted to support her new abilities. Her ultimate, Active Tiangong, now scales with Aerois Synergy stacks, and finally, her fifth equipment slot increases the effect of Aerois Synergy instead of increasing ultimate damage.

Lucius

Lucius has also seen significant changes that realign him as a main DPS rather than a quasi-support. Rather than a DoT, Arcane Chromat - Acid now increases Lucius' acid damage during subsequent attacks against the same enemies, stacking multiplicatively. Arcane Chromat - Cold now does massive damage to enemies that are slowed, stunned, or rooted (especially ones with multiple slows, stuns, or effects on them). Elemental Adept now scales its damage based off of Aerois Synergy stacks. Lucius' Aerois Synergy continues to stack when Elemental Adept triggers, but has been tweaked to be more similar to the other Aerois Champions' new Aerois Synergy abilities. It also now applies to all of Lucius' damage, instead of just his Acid damage. Lucius' specializations have all been reworked to support his adjusted abilities, and as expected, his fifth equipment slot increases the effect of Aerois Synergy instead of increasing ultimate damage.

Conclusion

In addition to the ability changes, all five Aerois Champions received a full second look at their upgrades, resulting in higher base multipliers for many of them.

Taken together, the Aerois team now focuses on slowing, stunning, and otherwise delaying enemies from reaching the front lines, while simultaneously having a beefy front line that can hold back enemies long enough for Lucius to shred them to pieces, especially when combined with the team's stuns, slows, and roots. Aerois works well with other Champions that stun, slow, or root with their base attacks, such as Wulfgar or Penelope. We hope these changes, along with the excitement of the new season, will help you have a lot of fun playing with the full Aerois team!

September 12th
Idle Champions: Weekly Party 
Posted in Idle Champions.

The weekend buffs have been an excellent opportunity to take advantage of more powerful Champions and push through a tough variant or patron challenge. So we thought it would be fun to offer some more opportunities for Champions to get buff. So this week we're introducing a new weekly feature to Idle Champions: The Weekly Party!

The Weekly Party feature runs from Noon Pacific on Monday to Noon Pacific Friday every week and functions similarly to weekend buffs, but with some important differences and improvements.

Notably, the Weekly Party highlights just three Champions instead of five. One of the three Champions will be the same for all players each week (this first week is Widdle starting Sept 12!), while the other two will be randomly selected based on each individual player's Champion usage from the past several weeks. In this way, the Weekly Party will almost always include powerful Champions that you are actively using in your formations. All three Champions receive buffs to their abilities for the duration of the Weekly Party.

Circle of Arrows
The icon indicating the Weekly Party buff.


In the shop, rather than having unique chests that contain gear for all three Champions, special chest packs are available while the weekly party is running that contains individual chests for each Champion. Some of these packs award more overall chests than normal for the price point, resulting in a quasi "bonus chests sale" for the chosen Champion chests each week. Additionally, the bonus Golden Epic equipment awarded for your first purchase is randomly selected from the pool of GEs available for the three Champions, increasing your odds of seeing a GE that you can immediately use. Finally, pack purchases during the Weekly Party will increase your Weekly Party buffs, making the chosen Champions even more potent.

Please note that the release of the Weekly Party system will be delayed on Xbox, PlayStation, and Switch. We plan to roll Weekly Party out on those platforms in the coming weeks!

We hope you enjoy this new feature and can make use of the buffs to push through a tough variant or patron challenge. As always, we will be listening to play feedback over the next few weeks and making adjustments as we see fit. You can leave feedback on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

August 24th
Idle Champions: Brightswords 5 
Posted in Idle Champions.

Seeking rest and respite from a year of adventure, the Champions arrive in the tranquil town of Longsaddle - only to find it under siege! Drow from the Underdark are on the hunt in Longsaddle for a Harpell artifact, and it's a race against time to find it before they do...

Brightswords 5 introduces Dob the upbeat, half-orc bard from The Oxventure crew, and brings back his teammate Corazón de Ballena, the dashing Human Pirate, and Lazaapz, the Goblin Armorer Artificer. Players have until Monday, September 5th at 12PM PDT to complete their event unlocks and objectives.

I. New Champion: Dob

Dungeons & Dragons Dob Key Art

    Dob never knew his parents. When he fell ill as a baby, his sister Suzette searched far and wide for a cure. She successfully saved his life, but on the last of her trips out to find medicine, Suzette never returned. So Dob became a self-taught traveling bard, sleeping under the stars and roaming town to town in search of his lost sister. This brought him into contact with the Oxventurers, with whom he shares in many bizarre adventures, including one that did indeed see him reuniting at last with his long-lost sister!

Dob is a Support and Gold Find Champion, increasing the damage of Champions not next to him while boosting gold find based on how many Champions are adjacent. He has the unfortunate habit of dumping all that hard-found gold into a nearby lake to keep it safe, but he'll make sure to make it up to the formation! For more information on Dob and his abilities, check out his Champion Spotlight!

Year Five Variants

  • Half-Orc's Charm - Dob starts in the formation, and can't be moved or removed. Champions next to Dob deal no damage.
  • Complete Area 75.

  • Making Friends - Dob starts in the formation, and can be moved but not removed. Only Champions with a Charisma and/or Dexterity of 17+ may be used.
  • Reach Area 125.

  • Skeletons! (on Strike) - Dob starts in the formation, and ce can be moved, but not removed. His Ultimate starts unlocked and its cooldown duration is half as long. Each wave spawns a relentless Striking Skeleton, who is slow, but deal 400% damage. In addition, if they are defeated, they respawn in the same location after 5 seconds.
  • Reach Area 175.


See the in-game FAQ for more information!

June 2nd
Idle Champions: Amani the Songbird Familiar 
Posted in Idle Champions.

This Pride, we at Codename Entertainment are delighted announce that we collaborated with Omega Jones to create a unique familiar for our Lambert House charity drive! Codename Entertainment will be donating the net proceeds from all sales of Amani the Songbird through June 21st, 2022, to Lambert House.

Dungeons & Dragons Amani Key Art

Lambert House

Lambert House empowers lesbian, gay, bisexual, transgender, and questioning youth through the development of leadership, social, and life skills. We at Codename Entertainment are thrilled to be supporting Lambert House, which is a fantastic cause we really believe in.

Amani the Songbird Familiar will be available on June 8th, 2022 at Noon Pacific in the in-game shop on all platforms. Net proceeds from all Amani the Songbird Familiar sales through June 21st, 2022, will be donated to Lambert House! Check out the in-game store for more details!

Dungeons & Dragons Amani Gif

A Familiar Harmony

To celebrate the release of Amani, we will have a special one shot D&D livestream on Wednesday June 8th at 3pm Pacific! Omega Jones will be joining Brian Gray and Michelle Nguyen Bradley as players in a game DMed by Lauren Urban. That lovely game will cap off a full day of streaming celebrating Amani, so join us on our Twitch Channel!

Familiars

Familiars are NPCs that players can assign to specific tasks, such as clicking enemies, leveling up Champions, or using ultimate abilities. Familiars will click at different rates depending on the task they are assigned to. For more information, check out our How To Play Idle Champions video!



June 1st
Idle Champions: June 1st 2022 Update 
Posted in Idle Champions.

We've rolled out some big updates and changes recently, including several that have gone live today. So we thought it was a good idea to go into detail about the balancing, redistribution, dismantling, and more!

Table of Contents

Spring Balance Update

Dungeons & Dragons Spring Balance Update

We are in the final week of our six-week Spring Balance Update, where we have been making adjustments to Champions that didn't require a major rework. The final updates have been made, and you can read about all of the details in the in-game changelog or our blog post.

Soft Cap Increase

It's time to level up! Your adventures in Faerun have continued to take some twists and turns, heading into the Feywild realm of Prismeer and facing down the most dangerous of the Demon Lords in today's update. This week's update for Idle Champions brings with it increases to the upgrade cap for all 101 Champions! This newfound strength will help your formations to push further than ever before. Good luck!

Item Level Cap Redistribution

Players have equipment that is leveled over its item level cap, but those extra levels are not providing any benefit. Today's update fixes this issue! A check will be done every time the game loads, a new adventure is started, or you switch parties. The sum of all levels over the cap will be calculated, the items will be reduced to the level cap, and the game will refund the excess levels in the form of Blacksmithing Contracts. Now if you have (or obtain) an item over its cap, you'll be able to use additional levels elsewhere!

Briv Steelmarrow Update

Briv's mechanics allow him to bypass important content that we've intended players to encounter. Challenging bosses are a big part of some adventures, variants, and patron variants' difficulty, and completely skipping these reduces the adventures' challenge to an unintended degree. We've made some changes to the way his skipping works, both to avoid bypassing that content and also improve his skipping in offline progress and background parties.
  • Briv can no longer skip bosses in base adventures, variants, patron variants, Time Gates, and special adventures such as split the party or the Trials of Mount Tiamat. He can still skip bosses in free play, including Time Gate free play. If Briv was going to skip a boss area, he instead skips TO the boss area. Once that boss is defeated, he then skips to the area that would have been skipped to.
  • A new feat has been added that limits Briv to skipping at most 4 areas. It has no effect if Briv is not capable of skipping at least 4 100% of the time.

Hew Maan Update

Hew Maan's quest-progression-increasing mechanic is in need of a balance. This is ironic given the name of the upgrade that buffs it is Perfectly Balanced. It is much easier to gain massive speed increases with Hew Maan compared with essentially every other speed Champion, putting them in a class of their own in the speed Champion rankings. We are not completely against being able to beat an area in only a few kills, but this power should not be easily obtainable with a single Champion.
  • We have reduced the base effect of Zrang's Teamwork from 25% to 20%.
  • We have reduced the base effect of Carefully Balanced from 10% per Champion to 5% per Champion.
  • We have capped Hew Maan's slot 4 item at 2501 item levels for non-gilded items, 1615 for shiny, and 1172 for golden. Players with more than the maximum number of item levels will have their excess item levels refunded as blacksmithing contracts.

Dismantle Champion System

Dungeons & Dragons Dismantle Champion System Due to the changes listed above to Briv and Hew Maan, the Dismantle Champions system will be available for Asharra, Briv, and Hew Maan for the next 3 weeks. As noted below, we will also have a Legendary Dismantle event for all Champions during that same time frame.

As many of you know, we've been working on the Dismantle Champion System for a few weeks now (following the recent updates to Asharra). Since then we've been listening to player feedback and making some adjustments, and the system is now ready to be released!

After a specific Champion has had a significant balance change, and we choose to allow it to be dismantled, the Dismantle Champion System will become available for that Champion for 3 weeks. You can only dismantle a Champion once during this time period, and only the Champion(s) we have selected (The current list includes Asharra, Briv, and Hew Maan). You will find the button to start the process in the Champion's character sheet, near their portrait.

Dismantling a Champion has the following effects:
  • All equipment item levels are set to level 1.
    • Equipment item levels are returned in the form of Blacksmithing Contracts with a total value equal to the item levels removed.
    • Capped iLevels - The number of item levels you can dismantle is capped at 10K per slot. Any additional item levels will remain on the dismantled champion.
  • Collected equipment is retained, and your max rarity of each equipment slot is retained. If you're fully epic, you'll remain fully epic, just at a reduced item level.
  • Golden items are reverted to the non-golden version of themselves.
    • An Epic Golden Potion is awarded for each.
  • Shiny items are reverted to the non-shiny version of themselves.
    • A Potion of Polish is awarded for each.
  • Legendary items are reverted to epic rarity.
    • A Legendary Potion - Level # is awarded for each.
  • Feats that can be purchased for gems are removed.
    • Gems equivalent to the total purchase price are awarded.
    • Refunded feats will be available to purchase again for gems.
When we trigger a Champion Dismantle for a specific Champion, we will also trigger a Legendary Dismantle Event for all Champions. This is based on player feedback, and will allow players to adjust their legendary investment in Support Champions that were used in conjunction with the nerfed Champion.

New and Updated Items

In order to make these changes outlined above easy for players to work with, we have made some updates to existing items as well as added new types of items!
  • Potion of Polish (Updated): Potions of Polish have been upgraded to be targetable. This means that players can choose both the Champion and the equipment slot to use this potion on. All existing Potions of Polish will gain this ability.

  • Epic Golden Potion: The Epic Golden Potion turns the item of a player's choice into a golden item, provided we have released that item as a GE previously. Players can choose both the Champion and the equipment slot to use this potion on. If the item is not already epic, this potion makes it epic as well.

  • Legendary Potion - Level #: Legendary Potions can be used on an epic or legendary piece of equipment. It will make that equipment a legendary item, and add the levels listed on the potion. A Legendary Potion can not be used on an item that is already of an equal or higher legendary level. Players can choose both the Champion and the equipment slot to use this potion on. It functions as if the player crafted and/or leveled up the item to the target level, without paying any associated costs.

  • Legendary Blacksmithing Contract: This new blacksmithing contract grants more levels (120) than was available with the existing blacksmithing contracts (1, 2, 6, or 24).

Thank You

Thank you to all of the players who have provided valuable feedback! Your help and input have been extremely valuable as we craft these updates and changes. All of this information will be available in the game, including updates in the Changelog.

We continue to listen to your suggestions and comments on the Idle Champions Subreddit, on the Steam forums, and on the Official Idle Champions Discord!

April 15th
Idle Champions: Dottie the Dandelion Familiar 
Posted in Idle Champions.

We are proud to announce that we collaborated with Hope LaVelle to create a unique familiar for our Earth Day charity drive! Codename Entertainment will be donating the net proceeds from all sales of the Dottie the Dandelion Familiar Pack through May 3, 2022, to Conservation International.

Dungeons & Dragons Dottie Dandelion Gif

Conservation International protects nature for the benefit of humanity. Through science, policy, fieldwork and finance, we spotlight and secure the most important places in nature for the climate, for biodiversity and for people. With offices in 30 countries and projects in more than 100 countries, Conservation International partners with governments, companies, civil society, Indigenous peoples and local communities to help people and nature thrive together.

Familiars are NPCs that players can assign to specific tasks, such as clicking enemies, leveling up Champions, or using ultimate abilities. Familiars will click at different rates depending on the task they are assigned to. For more information, see our check out our How To Play Idle Champions video!



The Dottie the Dandelion Familiar will be available on April 20th at Noon Pacific in the in-game shop on all platforms. Net proceeds from all Dottie the Dandelion Familiar sales through May 3, 2022, will be donated to Conservation International.

We are also thrilled to announce that Hope LaVelle will be playing in some D&D games on our Twitch Channel! On Monday April 18th at 5pm Pacific she will be playing her familiar Dottie as a guest on A Familiar Quest! And then on Wednesday, April 20th on 5pm Pacific she will be a guest player on The Pear Passage, a special one shot D&D game DMed by our very own Lauren Urban, and including other talented players from the Dungeons & Dragons community. So make sure to tune in and join us for a fantastic time!
March 23rd
Idle Champions: Spring Extravaganza 2022 
Posted in Idle Champions.

Spring is here and this year our Spring Extravaganza is back! This year's celebration brings a day of streaming, daily rewards, an update to the Wild Beyond the Witchlight campaign, and a new Evergreen Champion unlock.

If you're interested in learning more about what's coming with today's update, you've come to the right place...

Table of Contents


Dungeons & Dragons Spring Extravaganza

Spring Extravaganza

Players who claim a daily chest on at least four days will be able to earn exclusive rewards!

Dungeons & Dragons Spring Extravaganza Daily Rewards

Daily Rewards

Each daily chest grants you five awesome items, hand-picked by the team here at Codename Entertainment to help you in your adventures.

These rewards are unlocked once you have claimed at least four days worth of rewards during the Spring Extravaganza.

  • Exclusive Prismeer Nayeli Skin
  • A Rare Feat for Nayeli - Prodigal Leader increases Global DPS by 50%
  • 5 Gold Chests

Dungeons & Dragons Spring Extravaganza Daily Rewards

Days of Streaming

We have an exciting day of streaming scheduled to kick off our annual Spring Extravaganza! Tune in to our Twitch Channel for more information!

Dungeons & Dragons Spring Extravaganza Gem Shop Update

Gem Shop Update

We've added the following skins to the gem shop, which are visible and available once you've unlocked the corresponding Champion:
  • Ascendant Minsc Skin
  • Ascendant Avren Skin
  • Ascendant Havilar Skin
  • Ascendant Freely Skin
  • Ascendant Baeloth Skin
  • Ascendant Shaka Skin
  • Icewind Dale Asharra
  • Icewind Dale Zorbu
  • Solstice Shandie


Dungeons & Dragons Spring Extravaganza Witchlight

Wild Beyond the Witchlight, Part 4

Wild Beyond the Witchlight, Part 4 brings our latest Evergreen Champion, Blooshi I. Blooshi I can be unlocked by completing Bully for You! the second variant for The Fairy Rings of Thither adventure.

Dungeons & Dragons Spring Extravaganza New Evergreen Champion Blooshi I

New Evergreen Champion: Blooshi I

Blooshi is a Support and Tank Champion who hails from the Soggy Court in Prismeer. She enjoys taunting her enemies, and when she becomes overwhelmed relies on the power of her undead patron to return as a spirit and a formidable tank. Once unlocked you can add her to your formation by swapping her out with Celeste (Slot 2).

For more information about our latest Evergreen Champion, check out the Idle Champion Spotlight: Blooshi I blog post!



Dungeons & Dragons Spring Extravaganza New DLC

New DLC Packs

Four new DLC Packs are now available!

The Polymorphed Yorven Skin & Feat Pack includes an unlock for Yorven, the new Polymorphed Yorven Skin, Yorven's Furry Fury Feat, and 7 Gold Yorven Chests with 1 Guaranteed Shiny Equipment Card.

The Polymorphed Minsc Skin & Feat Pack includes the new Polymorphed Minsc Skin, Minsc's Prodigal Leader Feat, and 7 Supply Chests with 1 Potion of Polish.

The Prismeer Sentry Skin & Feat Pack includes an unlock for Sentry, the new Prismeer Sentry Skin, Sentry's Prodigal Leader Feat, and 7 Gold Sentry Chests with 1 Guaranteed Shiny Equipment Card.

The Prismeer Shandie Theme Pack includes an unlock for Shandie, the new Prismeer Shandie Skin, Shandie's Prodigal Leader Feat, and 7 Gold Shandie Chests with 1 Guaranteed Shiny Equipment Card.


Feedback Wanted!

These changes are scheduled to go live at approximately 12:00PM PDT on Wednesday, March 23rd. We very much look forward to your feedback, so please let us know what you think in a Community Q&A or feedback post on the Idle Champions Subreddit, a post on the Steam forums, or on the Official Idle Champions Discord!

Enjoy :)
March 23rd
BW2: Enter the Flungeon 20.0 
Posted in Bush Whacker 2.

Tired of completing the same Flux field over and over for Flux Dust while you wait for the next update? This update is for you! A brand new endless dungeons system in the Flux 20.0! The new way to get Flux Dust! Achieve more rewards and goals in addition to Flux Dust in a more interesting system.

Enter the Flungeon

Behold the Flungeon 20.0 (aka the Flux 20.0 Dungeon)! It features a new endless dungeon system where you collect Flux Dust and other unique currency in a progressively challenging series of fields and puzzles.

Now, let’s talk more about what’s in the Flungeon 20.0…

Dungeon Depths

The Flungeon is an Endless Dungeon: a series of small areas, or 'depths', where you solve puzzles until you reach the bottom of the 'tier'. There, you earn a reward and return to the entrance. From there you can enter again, but this time you must go deeper! The deeper you go, the more costly the bush whacking becomes.

Upon completing the puzzle at a given depth, a chest is revealed! These Depth Chest rewards are comparable in value to similar drops in Quester's Satchels, but scale with your level.

And for those who found the 144 piece Flux puzzles hard to see due to how small the pieces are, the Flungeon puzzles are only 100 pieces!

Reward Paths

After opening the chest at a given depth, 3 paths are revealed. Each path indicates the reward you’ll get in the next depth chest if you go that direction. These paths let you pursue your own goals, be they accumulating Gold, Gems, XP, or more Flux Dust in the form of Flux Flax Seeds! *NEW* You can also find more rare rewards, including Pet DNA & Treats, Mount Feeds & Vouchers, Alchemy Powders & Luck Orbs, Premium Seeds, and Tokens, and more! Boss chests have a better chance of having rarer loot, so you'll typically have better choices for upcoming boss rooms.

One of the paths is always locked! Unlock it using a Flungeon Key for even more rewards, boosting the contents of that path by 50%!

Flungeon Keys can drop from depth chests, so keep an eye out for them on the reward paths. And if you really can’t let an opportunity go to waste, you can buy a limited daily amount of Flungeon Keys for Bush Bucks at the glitch near the gate (more on that below).

Reward paths after opening the chest


A locked path with greater rewards, unlocked with a Flungeon Key

Area Effects

For those craving more variety, each depth has a chance to have different effects. These effects might change your bonuses, add special bushes, or even replace the bush field with a puzzle to solve, like Sudoku or Slide Puzzles!

The Fountain Depth

Starting at depth 6, a special fountain zone might appear instead of a field or puzzle zone. Here you'll find a fountain to restore a portion of your energy, mana, and power, as well as a fishing spot, and a curious dungeon dweller. After visiting the fountain zone, you won't see it again for at least another 15 depths, so savour the visit!

*New* The Flungeon Terminus

At the end of every tier you complete in the Flungeon, you will arrive at the Terminus. This is a unique room that reflects your progression through the Flungeon. Here you can turn in trophies, fish, and unlock things based on your highest tier unlocked.

You can also visit the Flungeon Terminus on demand by paying 1 Flungeon Key at the Glitch near the door in the Flux 20.0.

The Dungeon Area Bar

While in a dungeon, a special UI piece will show under your XP and Power bars on the top left. This has several pieces to it: The progress bar tells you what tier of the dungeon you're on (Tier X) and how far through that tier you are (Y/Z) Clicking the door button will open the Dungeon Area Dialog, where you can view your progress through that tier of the dungeon, the difficulty at your current depth, and view a summary of the loot you've found in dungeon chests so far. Icons below the progress bar indicate effects in that depth of the dungeon, like energy and mana cost increases, whacking effects, and/or special effects like unique bushes or puzzles.

The dungeon area bar, which shown while you’re in a dungeon area

Boss Bushes

Every 5 levels is a massive bush you must cut down! These are Boss Bushes. These fearsome foes will be revealed once you solve the puzzle. Once they reveal themselves, you'll have to cut them down with many whacks. Different whacks have different properties against these burly bushes: Quick Whacks can deal up to 6 hits, storing a loot per hit, sometimes dropping one loot Mana Whacks deal up 6 hits but only stores or drops one loot Power Whacks deal hits equal to the power consumed! Loot multiplying effects still apply! This is the fastest way to cut down these stalwart shrubs Upon defeat, all stored loot gushes out from the stump of the boss bush. Loot can occasionally drop on a hit as well.

A boss bush at the bottom depth of a tier of the Flungeon 20.0

Tier Completion

After completing the last depth of a tier, an exit symbol will appear on the ground. Clicking it will pop up the "Tier Complete!" dialog, detailing what you earn from depth chests in that tier, and taking you back to the dungeon entrance.

The completion popup for a run of Tier 1 in the Flungeon 20.0

Rebooting the Dungeon

Rrrrreboot! Since the costs to whack bushes (manual whack, quick whack, and mana whack) increase with each depth and tier, you will inevitably reach a point where you cannot afford to whack in the dungeon! This, or sometime before this preferably, is when you would reboot the dungeon. Rebooting is part of how you progress deeper into the dungeon and earn special rewards!

When you reboot: You earn Flungeon 20.0 Data, based on how many depths you completed since your last reboot of the dungeon. Flungeon 20.0 Data helps you make sense of the dungeon, reducing how much the cost to whack increases throughout the dungeon. The reduction per Flungeon 20.0 Data does not scale 1:1. As you accrue more data, each data makes less and less of reduction. This gradual tapering of data potency is part of what makes the endless dungeon endless. You can earn Glitch Nexus Cores, but only once for each tier you've completed. The amount you earn per tier is relative to the cumulative number of depths required to complete that tier. For instance, if you completed Tier 1 this reboot, you'll earn 3 Glitch Nexus Cores. The next time you reboot, you cannot earn Glitch Nexus Cores for completing Tier 1. Instead, you'll have to complete higher tiers to earn more, but will earn more for these higher tiers.

Why not always reboot after the first tier, you might ask? Because the tier rewards get better the higher your tier! Plus, as you reboot, the bush whacking costs will level out at the lower levels, letting you reach the higher tiers for no additional whacking cost anyways. This is all aside from earning the currency and achievements associated with reaching the higher tiers!

The Dungeon Rebooted dialog, after having rebooted at Tier 4, claiming tiers 3 and 4 for the first time

Community Goals

After completing tier 1, you’ll notice a glitch outside the dungeon gate in Flux 20.0. Clicking this glitch gives you access to the Flungeon Franchise store, the Flungeon Key Kiosk, and also a list of community achievements!

What kind of achievements? It tracks the first player to complete each tier! Not only is that player’s name recorded for all to see, but by completing that tier for the first time, they unlock a Flungeon Key reward for everyone in the community! Each player can claim any unlocked keys at the glitch outside the dungeon gate in Flux 20.0.

A Delver’s Quest

Once you open the Flungeon 20.0, you’ll start a quest. This quest will help guide you through the process of delving into an endless dungeon. So heed its guidance, and earn its rewards!

Plus, there are 17 achievements related to your progress through the Flungeon 20.0!

Beyond the Flungeon 20.0

Our plan is to add unique Flungeons for each of the future Fluxes. So there will be a Flungeon 21.0 with the next major content region. You’ll earn the same rewards, but it will be in a fresh dungeon. This has the advantage of letting you claim those easier early rewards, in case you’re struggling with the later ones of the past dungeon.

And if this format is popular, we might add different dungeons throughout Bushwhackia. These dungeons could be hidden or in plain sight, and have distinct rewards and quests. Perhaps there’d be an Alchemy Dungeon, where the rewards are different Powder Vials and Rune Recipes! Your thoughts on these sorts of ideas are encouraged.

And that’s the jist of it! As always, please post your questions and feedback on the forum thread.

If you encounter any bugs, alert the developer pronto with a support ticket or email bw2support@codenameentertainment.com!

FAQ

Q: How long does the Cost Reduction last?
  • If you're Boosting the reduction, it only lasts until you complete that tier of the dungeon (which can be a while in the later tiers).

  • The reduction you get from data after Rebooting lasts for that specific dungeon forever.
Q: The armored/boss bushes aren't working!
    Try walking out of the field then back into it. If it persists, alert the developer with a support ticket or email bw2support@codenameentertainment.com!

Q: The Dungeon Area and Enter Dungeon pop-ups say I can reduce the whacking costs using Delver's Data. What is it?
    Delver's Data is a premium item included in the Flungeon Starter Pack. If you don't have any Delver's Data, you can reduce the cost using Bush Bucks instead.
Q: Is Delver's Data the same as Flungeon Data?
    No. Flungeon Data is gained only by rebooting the dungeon, and cannot be spent. Whereas Delver's Data is a premium item you can spend to temporarily reduce a dungeon's whacking costs, lasting until you complete the current tier or reboot it.
Q: Special Bushes are annoying, particularly since they don't spawn right away so I can't plan the right whack!
    The Flungeon Franchise store has a trinket that can help with this: The Spawn Frequency Tuner! This trinket causes bushes to spawn immediately after whacking them, letting you plan out each whack in advance.
Q: Where is the Glitchkeeper?
    The Glitchkeeper is in the Fountain Depth, left of the pool. The Fountain Depth has a chance to appear after depth 5.
Q: Does the amount on the locked path sign include the +50%?
    Correct! For instance, the base amount of Flungeon Keys is 2 Keys, 50% of 2 is 1, so 2 + 1 = 3 keys, which is what you'd see on the gold/locked path sign.

Updates

The May 18th, 2022 update included a slew of improvements to the Flungeon 20.0! Read the Change Log.
March 9th
Idle Champions: Festival of Fools 5 
Posted in Idle Champions.

How far would you go to celebrate foolishness?

Festival of Fools is a time-honored tradition in Sword Coast communities. Townsfolk engage in the usual gluttonous consumption of food and drink during the festivities, but they also play pranks on each other.

Unfortunately, one prankster has decided to play a practical joke on a Frost Giant nearby...

Festival of Fools 5 introduces Tatyana, the Air Genasi Barbarian Druid played by Becca Scott on The Black Dice Society. Festival of Fools also brings back Alyndra Sarrbarand, Divination Wizard and Cleric of Oghma and Briv Steelmarrow, Half-Orc Paladin (Oath of Heroism). Players have until Monday, March 21st at 12 PM Pacific to complete their Festival of Fools 5 unlocks and objectives.

I. Tatyana

Dungeons & Dragons Tatyana Key Art
    This toweringly tall air-genasi barbarian earned her skills and power in the gladiatorial fighting pits of Koshmarr. Tatyana augmented her rage with the might of the bear totem, and the spirits of the mist connected her to the natural druidic world through the power of the moon. Her fearsome and deadly battle prowess is tempered by a respect for anyone who would return that respect. She is curious and bold, and while she's quick to jump into battle she's just as swift with her forgiveness.


Tatyana is a Tanking, Support, and Speed Champion who is faithful and protective of her friends and allies. When you want to add her to your formation you can swap her with Delina in slot 8.

II. Tatyana's Stats

Race: Air Genasi Alignment: Chaotic Neutral
Class: Barbarian/Druid Gender: Female Pronouns: She/Her
Age: 30
Affiliation: Black Dice Society

STR: 16 DEX: 13 CON: 16
INT: 8 WIS: 14 CHA: 11

Role: Tanking, Support, Speed
Eligible for Patrons: Vajra
Slot: 8 (Delina)


Dungeons & Dragons Tatyana

III. Tatyana's Design

Most of the Idle Champions community will recognize Becca Scott from her work on The Black Dice Society, Geek & Sundry, Dimension 20, and many other TTRPG shows and streams. But her work also includes a huge library of content as an actor, host, interviewer, podcaster, voice-over artist, and streamer! Plus she is the co-founder of the channel and production company Good Time Society.

The core of Tatyana's design focuses on how she channels her Fury and Rage into keeping her friends safe. She'll become a Faithful Friend to a random slot in the middle of the formation, encouraging that Champion to do more damage. As she tanks incoming attacks her Rising Fury will grow, gaining stacks of Fury that increase the effect of Faithful Friend. Eventually her Fury turns to Rage, and with bulging muscles and nasty claws she'll stop attacking with her Twin Kukri Strike and instead rely on her Primal Savagery to bite and claw at enemies! When there aren't enemies around to fight, she'll become distracted, heading off to Find a Feast and causing a few enemies to spawn and follow her back to her companions.

For more information on Tatyana and her abilities, check out her Champion Spotlight!

Year Five Variants


  • Adventure Variant 1: I'm HUNGRY! — Tatyana starts in the formation. She can't be moved or removed from the formation. Quest requirements are doubled. Enemies spawned by Tatyana's Find a Feast ability count for 5x quest progress. Tatyana's Find a Feast ability starts out unlocked.
    Complete Area 75.
  • Getting to know Tatyana: When Tatyana hasn't been attacked in a while, she'll run off screen to find snacks (and more enemies to fight).

  • Adventure Variant 2: Exclusive Friend Club — Tatyana starts in the formation. She can't be moved or removed from the formation. In area 51 and beyond, only Tatyana and the Champions affected by Tatyana's Faithful Friend can deal damage.
    Complete Area 125.
  • Getting to know Tatyana: Tatyana buffs a random slot with her Faithful Friend ability. Use her specializations to increase the number of slots affected.

  • Adventure Variant 3: Tanks a Lot! — Every 5 seconds, each Champion takes damage which increases the further you get in the adventure.
    Complete Area 175.
  • Getting to know Tatyana: Tanks like Tatyana often protect your Champions by granting additional health. Include them to offset the constant damage!


New DLC

Dungeons & Dragons Shadowfell Tatyana

Also launching with Tatyana is the Shadowfell Tatyana Theme Pack! This pack includes an unlock for Tatyana, the new Shadowfell Tatyana Skin, the Twinkle, the Faerie Dragon familiar, Tatyana's Epic Entertainer Feat, which increases Tatyana's Charisma Score by +2, 1 Epic Potion of the Gold Hunter, and 16 Gold Tatyana Chests with 2 Guaranteed Shiny Equipment Cards.

For information on previous years' variants, check out the Festival of Fools 4 blog. And if you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!
February 23rd
Idle Champions: Fleetswake 5 
Posted in Idle Champions.

You've been recruited by a merchant guild in Waterdeep to look into a number of mysterious missing ships over the past year. The Fair Seas Festival is a good time to look into this as people are quite open about the dangers of the sea, the fury of Umberlee, and so forth.

Many people blame Umberlee for the missing ships, but the merchant guild isn't so sure...

Fleetswake 5 introduces Desmond, the lyncathropic lone wolf human Ranger played by Deejay Knight on The Black Dice Society. Fleetswake also brings back Orisha, an Aasimar Cleric and Bard and Sisaspia, a Yuan-Ti Pureblood Circle of Spores Druid. Players have until Monday, March 7th at 12 PM Pacific to complete their Fleetswake 5 unlocks and objectives.

I. Desmond

Dungeons & Dragons Desmond Key Art

    While on the hunt for food as a teenager, Desmond was inflicted with the curse of lycanthropy. After a lot of work and time, he's accepted his new lycanthropic nature and now savors any opportunity to unleash the beast inside if the situation arises. Since his companions travel the dark lands of Ravenloft, there are plenty of occasions to transform!


Desmond is a Support Champion whose noble heart and fearsome bite can aid his allies through even the darkest of adventures. When you want to add him to your formation you can swap him with Jarlaxle in slot 4.

II. Desmond's Stats

Race: Human Alignment: Chaotic Good
Class: Ranger Gender: Male Pronouns: He/Him
Age: 33
Affiliation: Black Dice Society

STR: 16 DEX: 15 CON: 11
INT: 11 WIS: 12 CHA: 13

Role: Support
Eligible for Patrons: Mirt, Zariel
Slot: 4 (Jarlaxle)


Dungeons & Dragons Desmond

III. Desmond's Design

The Black Dice Society tells the dark tale of six souls struggling to survive their journeys through the horrific lands of Ravenloft. When he's not giving an outstanding portrayal of a fearsome ranger, Deejay Knight prefers happier moods as a variety streamer focusing on big laughs and positivity both on stream and in his community!

Desmond's lycanthropic transformation may make him incredibly deadly, but he's a Support Champion whose primary goal is to assist his pack. That's why his Noble Heart will always be focused on increasing the damage of adjacent Champions, and when Running With The Pack he'll further increase that bonus for Lycanthropes, Druids, and other Black Dice Society Champions. As the moon waxes and wanes, so does Desmond's power and ability to buff his companions. Should any of his companions fall, Desmond will increase all Champion damage to make up for their fallen comrade.

For more information on Desmond and his abilities, check out his Champion Spotlight!

Year Five Variants


  • Adventure Variant 1: Full Moon Madness — Desmond takes up a slot in the formation, he can't be moved or removed from the formation. In Non-Boss areas, each wave creates extra sailors. They do not drop gold, or count towards quest progress.
    Complete Area 75.
  • Getting to know Desmond: Desmond's attack speed speeds up during the full moon can help you cut through hordes of enemies. Use his specialization to make the most of this!

  • Adventure Variant 2: New Moon Nemesis — Desmond takes up a slot in the formation, he can't be moved or removed from the formation. In Non-Boss areas, each wave spawns one additional Armored Crab with 5 armored HP. It does not drop gold or count towards quest progress. Every time a crab spawns, a random Champion is stunned for 10 seconds.
    Complete Area 125.
  • Getting to know Desmond: Desmond's damage boost during the new moon can help you get through heavily armored foes. Use his specialization to make the most of this!

  • Adventure Variant 3: Strength to Persevere — Only Champions with a STR of 16 or higher may be used. A werewolf starts in the formation. An additional werewolf joins the formation every 50 areas.
    Complete Area 175.
  • Getting to know Desmond: Desmond increases the damage of the formation when slots are filled with escorts (or dead Champions). Use him to reduce the sting of missing formation slots!


New DLC

Dungeons & Dragons Shadowfell Desmond

Also launching with Desmond is the Shadowfell Desmond Theme Pack! This pack includes an unlock for Desmond, the new Shadowfell Desmond Skin, the Frost, the wolf cub familiar, Desmond's Epic The Raven's Call Feat, which increases Noble Heart by 80%, 1 Epic Potion of the Gold Hunter, and 16 Gold Desmond Chests with 2 Guaranteed Shiny Equipment Cards.

For information on previous years' variants, check out the Fleetswake 4 blog. And if you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!