May 15th
Idle Champions: Dragon Heist, Part 5 
Posted in Idle Champions.

The Champions are on the hunt for Nihiloor, a Mind Flayer in service to The Xanathar Guild. They entered the sewers of Waterdeep in pursuit only to become lost in the labyrinth of tunnels while searching for Skullport.

Unfortunately for the Champions, they've stumbled into Undermountain, the dungeon of the mad mage Halaster Blackcloak...

Note: you will need to have completed the previous two Dragon Heist Adventures, Nimble Escape and Fugitives, in order to access these new Adventures.

Hopelessly Lost

After following their quarry into Waterdeep's sewers, the Champions have become lost in Undermountain. It's going to take everything they have to try and find their way back out again!
  • Variant: Bazaar Exploits — Two Goblins accompany the Champions, taking up spots in the formation. Every 25 Areas the two Goblins change their location. While attacking Xanathar Guild enemies, Champions' damage is increased.

Enter the Sargauth

The Champions are on the hunt, looking for a way to Skullport - after all, they have a stone to find - but something else is already on the hunt for them...
  • Variant: Elder Rune Madness — Each time you enter the portal, a different Elder Rune takes effect for the next 50 Areas. These Elder Runes vary in effects from Champions taking damage whenever monsters spawn to random debuffs, monsters dropping less gold, and Champions being unable to regain hit points or gain shields. Good luck!

See the in-game Change Log for more information!
April 30th
Idle Champion Spotlight (for reals): Spurt  
Posted in Idle Champions.

He quietly tied a knot around the cage that held his pet skunk.

"Soon" he whispered as he shook the cage. "SOON WE'LL BE READY!"

He put the cage down and started strapping on his adventuring gear, the daydreams he held close to his heart dancing in his head as he whispered a song only he knew: "nah nah nah nah nah Spurt am the beeeeeest!" He swiped his dagger through the air as he sang. It was covered in drippy stuff. He threw it away into the pile of equipment he'd collected. Some of it was glowing, or on fire, but he learned long ago not to touch those. Yesterday he got a pretty nasty burn. He picked up his foot and licked it subconsciously. Then he nibbled on his toenails a bit. That part was on purpose. There's a lot of protein in toenails, you know.

He strapped on the green slime pot that killed his brother. Perhaps one day he could turn him back into a real kobold. He collected his stoppered gourds, wishing he had labeled them. No matter. He was an adventurer now. He would know which one to use when the time came.

He reached for Stingy, the scorpion he'd tied to the top of his stick. If it wasn't for his awesome cup bracers, Stingy would have stung him a lot more, but he was an inventor. And an inventor is smarter than a scorpion most of the time.

Finally, he tied the bagged wasp nest onto his stick, shaking it for good luck. The buzzing got louder so he threw the stick across the room till they quieted down. How rude!

He was alerted to sounds up ahead. Steps. Whispers. Arguing? It was finally time. Spurt was going to find his mommy and become a real adventurer. If only he knew which way was out.

Today, we've got a special treat for you. We are revealing our newest champion (for the second time). Spurt, the Kobold Inventor (Rogue) is coming to Idle Champions THIS WEEK! I want to take a few minutes to go over his kit, and explain how to use this quirky, silly, kobold.

Who is Spurt?

Spurt was created by Chris Perkins on the fly during episode 50 of Campaign 2 on Critical Role. He was an honorary member of the Mighty Nein for all of 20 minutes, as he hilariously found a way into all of our hearts before a Fire Giant's hammer finished him off.

You can see his epic origin story here:



Spurt's Stats

Race: Kobold Class: Inventor (Rogue) Alignment: Lawful Evil
STR: 7 DEX: 15 CON: 12
INT: 8 WIS: 7 CHA: 8

When you want to add Spurt to your formation, you can swap him with Nayeli (Slot 3).


Spurt's Story

He's an 11-day old kobold who fancies himself an inventor, rogue, and hero depending how much rotten cave water he drank.

Basic Attack

Spurt tosses a wasp nest at a random enemy, dealing damage.

Formation Abilities

Before we get into his abilities, I want to talk about two states that Spurt can be in. First, when he's alive, he acts just like any normal Champion, attacking on a timer and granting formation buffs to other Champions. However, once he uses his You Dead! ultimate (more on that soon), he becomes Spurt's Spirit. While he's a Spirit, he no longer attacks, but his buffs are turned up to 11, granting even more support to his team given the Heroic Sacrifice he just made!

  • Heroic Sacrifice — This ability unlocks the You Dead! ultimate attack. Additionally, it details how Spurt remains in his Spirit form during the cooldown of the ultimate, buffing his other formation abilities in unique ways.

  • Centipede Net — Increases the damage of adjacent Champions.

  • Wa-Spiration — Whenever Spurt attacks an enemy, wasps swarm that enemy until they are killed. When 4 wasp-ed enemies are killed, Spurt invents a random effect for 60 seconds. Each effect can stack up to 5 times (with each stack expiring separately).

    • Stingy — Champions that attack with melee attacks deal additional damage.
    • Skunky — Enemies that approach the party (the same range as Strix's stinky ability) take extra damage.
    • Grubby — All Champions' base attack cooldowns are reduced.

  • Pack Tactics — Increases the damage of all Champions by for every Kobold in the formation, including Spurt. That's right. It's time to create the epic Kobold/Bard adventuring group with Deekin and Ishi!

Specializations

  • Centi-Pult — Choosing this specialization will allow Champions who are 2 slots away from spurt to recieve the buff from Centipede Net, not just those adjacent!

  • Kobold Family — Choosing this specialization will maximize the damage boost to all champions from Pack Tactics! Great if you're doing a run with Deekin or Ishi!

Ultimate Attack

    You Dead! — Spurt jumps in front of the formation and tosses a wasp nest at a stalking giant. He is then immediately killed. He comes back as a Spirit (see above), increasing the effects of his abilities until he revives near the end of the ultimate cooldown. That's right. You want as LOOOOOOONG of a cooldown as possible to maximize Spurt's support potential. What does that mean? More hammers. So many more hammers.



Equipment


  • Spurt's Staff — Stingy (and the versions that came before it), help Spurt survive. Since Spurt isn't very good at surviving, the staff buffs all Champions. Maybe they can help.

  • Spurt's Rot Grubs — Do you need any more motivation than "There's a rot grub on your tail"?

  • Spurt's Centipede Basket — This equipment buffs his Centipede Net ability, buffing those adjacent to him!

  • Spurt's Skunk — Pepe may not listen, but it enjoys Kobolds. That's why it buffs his Pack Tactics ability!

  • Spurt's Green Slime — "Don't go digging in there."

  • Spurt's Wasp Nest in a Bag — Could this be Spurt's most popular invention? He thinks so. Given that you want to have Spurt as a Spirit as long as you can, this equipment item INCREASES the cooldown of his ultimate, meaning he spends more time in his uber-spirit form. Ahhh the memories.

Final Thoughts

We are super excited to relase Spurt into the wild. He's one of our goofiest champions, and we want to pass along a big thanks to Chris Perkins and all of our partners at Wizards of the Coast for helping us bring this epic Kobold to life! In the words of Spurt: "I win!"

As always, feel free to send us feedback on via the Idle Champions Subreddit, Steam forum, or the Idle Champions Discord!
April 24th
Idle Champions: The Grand Tour, Part 8 
Posted in Idle Champions.

After fighting their way through countless undead, monstrosities, and horrors, the time has finally come for the Champions to finish their journey in Barovia. It is time to storm Castle Ravenloft and face off against the vampire Strahd von Zarovich. Your final test awaits you...

Note: You will need to complete the Grand Tour Adventure Backtracking through Barovia in order to access these new adventures.

Excavating History

It is time to enter the infamous and foreboding Castle Ravenloft. However, the welcome the Champions receive is not what they were expecting...
  • Variant: Screams of the Dead — As the Champions ascend the tower, they are haunted by the screams of the dead. Old enemies appear in boss areas, forcing the Champions to fight through their fears and regrets.

Towering Expectations

The Champions have the tools needed to confront Strahd von Zarovich... but are they truly ready? There's only one way to find out!
  • Variant: Guests of the Groom — Barovian wedding 'guests' take up two slots in the formation, causing adjacent Champions to deal random amounts of damage.

See the in-game Change Log for more information!
April 10th
Idle Champion Spotlight: Aila 
Posted in Idle Champions.

Her eyes narrow. The corner of her lips curl up into a smile so slight, it's barely noticeable. "What did you say?" She asks stepping forward.

Her hand instinctively reaches to her warhammer. The air around us electrifies instantly. "Here we go again," I say as I reach for my weapons.

"What?" She turns around, smirking openly now. "I'm a delight!" She laughs as her barbarian rage takes over and she jumps into the fray; lightning coursing through her Warhammer, the Howling Gale.

Aila was created by Katie Morrison, a member of The High Rollers D&D crew, based in the UK. The High Rollers stream each week at the High Rollers Twitch page at 5PM BST, or noon Eastern every Sunday. You can also follow thair adventures on Youtube! For more info on Aila, the High Rollers crew, and the homebrew world of Aerois created by professional dungeon master Mark Hulmes, check out the High Rollers Aerois wiki.


Aila's Stats

Race: Wild Elf Class: Barbarian Alignment: Chaotic Neutral
STR: 18 DEX: 18 CON: 16
INT: 9 WIS: 13 CHA: 10

Aila is a path of the Storm Herald Barbarian, able to Tank and Support in formations. She wields the primal power of storms to damage, stun, and weaken enemies. When you want to add Aila to your formation, you can swap her with Makos (Slot 9).

Aila's Story

Aila was found in the lowlands of Aerois by the wild elf Airdeith clan. While she is also a wild elf, she hails from a long lost clan. The only clue she has to her past is the tartan that was found with her.

When she grew older she began to realize that she possessed powers that most others didn't. When angered, her fingertips would produce lightning. She cultivated the strength of her ancestors, becoming the Barbarian that now travels with the Heroes of Aerois. She is stubborn, proud, and often very sarcastic.

Wild elves in Aerois typically have Celtic and Viking themes which inspired Katie to bring her own Scottish roots into her character. The scrap of clan tartan became an important item and Aila's story was formed around it. The name Aila means "from the strong place" in Scottish Gaelic. A fitting name for a barbarian!

The Art of Aila

Aila's portrait and model were drawn by Alexis Theroux. Her equipment was drawn by Kat Crane! As always, they've done an amazing job and we hope all of you enjoy their efforts on Aila!

Basic Attack

Aila attacks the nearest enemy with her warhammer, the Howling Gale, knocking them back slighlty with the gust cantrip.

Formation Abilities

Before we get into her abilities, I want to talk about two statuses she inflicts on enemies: Primed and Electrified. Multiple formation abilities refer to both Primed and Electrified enemies. Enemies become Primed from Aila's Storm Aura. They become Electrified from her Storm Soul & Raging Storm abilities. Primed enemies take more damage from all Champions. Electrified enemies take EVEN MORE damage!


Primed enemies are shown visually by a small lightning ball overlay on their model.
Electrified enemies are shown visually by a wreath of lightning around them.

  • Storm Aura — Every 4 seconds a random enemy approaching the formation is Primed. Primed enemies take 50% more damage from all Champions.

  • Heart of the Storm — Increases the health of all Champions by 25% of Aila's max health.

  • Storm Soul — When Aila attacks a Primed enemy, they are stunned for 2 seconds and they become Electrified, increasing the damage they take from all Champions by a much larger amount for EACH Electrified enemy on screen!

  • Raging Storm — When Aila attacks an Electrified enemy, all nearby Primed enemies become Electrified and then all nearby Electrified enemies are stunned for .5 seconds.

  • Shielding Storm — When an Electrified enemy attacks Aila, she gains temporary HP at 10% of her max health for each Electrified enemy on screen.

Specializations

  • Stormcaller — Reduces the cooldown on Aila's Storm Aura by 2 seconds. Use this if you want to get more enemies Primed quicker!

  • Stormbreaker — Increases Aila's Storm Soul stun by 2 seconds and increase the length of Aila's Raging Storm stun by .5 seconds. Use this if you need to hold enemies back longer, allowing your DPS Champions time to clear them out!

Ultimate Attack

    Storm Herald — Aila lifts her Warhammer high into the sky, calling the lightning and unleashing the power of her ancestors. Once her warhammer is charged with lightning, she unleashes it across all enemies, damaging and stunning them for 5 seconds. It deals 10% more damage for each Electrified Enemy on screen.

Equipment


  • Furs of the Stormbringer — As a barbarian of the lowlands, she's been raised to hunt. "Take what you can and leave nothing behind; it's the way of my people."

  • Mr Snappy the Trap — Mr Snappy is always around if you need a quick meal.

  • The Howling Gale — The warhammer given to her by the Airdeith, her adoptive clan.

  • Heritage Tartan — She was found and raised by the Airdeith clan. The tartan she carries is the only clue to her past.

  • Airdeith Clan Boots — "Just because I'm a barbarian, doesn't mean I run around with bare feet!"

  • Belt of the Storms — Why have a simple belt when you can be awesome instead?

Final Thoughts

We are super excited to begin introducing the Heroes of Aerois to Idle Champions. If you enjoy the character, consider checking out their Aerois campaign on the High Rollers Twitch channel!

As always, feel free to send us feedback on via the Idle Champions Subreddit, Steam forum, or the Idle Champions Discord!
April 3rd
Core 12 Balance, New Platforms, and New DLC! 
Posted in Idle Champions.

Welcome, Champions!

We've got a ton of content for you today, so let's get started!
  • Core 12 Balance Update: As Justin discussed in the Community Q&A yesterday, we're rolling out a long-awaited update: The Core 12 rebalance! Almost all of the Core 12 characters saw an update (those that didn't were updated in last year's Tanking & Healing update). Read below for more specific detail on each Champion!

  • Browser-Based Platforms: In addition to the balance update, we're releasing a whole new way to play Idle Champions: In your web browser! We've released the game on the following new platforms: our own Codename Entertainment Games portal (where our other two live service games are available as well), Kongregate, and Armor Games! Now PC players who prefer to play in a browser can start their own Idle Champion Adventures!

  • New Variants: In addition to all of those updates, we're also releasing 6 new variants for the Grand Tour campaign within Ravenloft!

  • Explorer's Pack: But we're not done! To celebrate the core 12 rebalance and the release on browser-based platforms, we're releasing a new founder's pack-like DLC pack: The Explorer's Pack. This $10 USD DLC pack includes 16 chests, an exclusive Champion Bruenor outfit, as well as a bunch of potions and contracts to get you started on your adventures!



Now let's get into the details of the Core 12 Balance Update! Note that Arkhan and Nayeli recieved no changes.


We wanted to add a different choice to Bruenor's specialization, and focus his kit around making his Rally ability really competitive. To this end, his rarely used Inspired ability is no longer a focus of his upgrades, and instead serves as an introduction to position-based formation abilities and not much more.

  • Removed "DPS" tag
  • Removed "Champion" specialization (increased "Inspired" effectiveness)
  • Added "Shield Master" specialization (increases "Rally" effectiveness when nearby allies are under attack)
  • Added "Dwarven Glory" ability at level 475 (increases "Rally" effectiveness for each additional dwarf in the formation)
  • Removed most upgrades that increase the effectiveness of the "Inspired" ability
  • Slot 1 equipment now buffs global DPS (instead of self DPS)
  • Slot 3 equipment now buffs Dwarven Glory (instead of Inspired)
  • Minor adjustments to global DPS upgrades and upgrades to "Rally" to match the curve set by the previous Tanking and Healing balance update.


We were pretty happy with where Celeste ended up after the Tanking and Healing update, but we wanted to tweak her healing spec to give her some more formational utility, rather than making her healing better.
  • Doubled the base healing of Mass Cure Wounds (to 6)
  • Changed "Life Domain" specialization (now increases range of "Mass Cure Wounds" by 1)

Jarlaxle has been completely redesigned from the ground up to be the bad-ass, sarcastic elf he is in both our cinematics and the Dragon Heist book. His buffs are now based on the class, race, alignment, and gear of other Champions in the formation. He is now a potent early game damage dealer and gold finder, and he scales up as you unlock more and more event Champions (and more and more epic gear) that power-up his abilities.
  • Removed "Room to Work" and "Equal Opportunity" upgrades
  • Reworked his basic attack (he now attacks another monster for less damage if he kills his target; this continues until he doesn't kill a monster or all monsters are dead)
  • Reworked his ultimate attack (now hits all enemies and has a new visual)
  • His ultimate attack now unlocks a little bit later (at level 125 instead of 50)
  • Added "Master of Piracy" ability (increases gold find based on # of Rogues and Drow in the formation)
  • Added "Master of Disguise" ability (increases self damage based on # of adjacent Good or Neutral Champions)
  • Added "Master Attuner" ability (increases self damage based on # of epic items on Champions in the formation)
  • Added "Secret Lord of Luskan" specialization (increases effect of Master of Disguise)
  • Added "Leader of the Bregan D'aerthe" specialization (increases effect of Master of Piracy)
  • Slot 2 equipment now buffs Master Attuner (instead of self DPS)
  • Slot 3 equipment now buffs Master of Disguise (instead of Room to Work)
  • Slot 4 equipment now buffs Master of Piracy (instead of Equal Opportunity)
  • Complete rebalance of upgrades to compliment new abilities

We've adjusted Calliope so that squishies can't sponge damage as effectively as tanks without at least a few tanks in the formation somewhere. We'll be watching to make sure this doesn't render any variant objectives too challenging.
  • Song of Protection's shield effect now caps at 2x each receiver's maximum health.

Asharra has received some major increases to both her buffing ability and her DPS ability. She should now be a decent DPS Champion for newer players, and a solid support Champion though-out the meta if you can stack your formation just right.
  • The magnitude of the Bond abilities have been increased
  • Added "Paragon of Kir Sabal" ability (increases the effect of all bonds based on the # of Champions affected by them. Asharra also gains the bond effect if at least 3 Champions in the formation are affected by it)
  • Added "Take Flight" ability (increases self damage over time when the formation is under attack; also comes with some slick new animations)
  • Slot 2 equipment now buffs Take Flight (instead of self DPS)
  • Slot 3 equipment now buffs Paragon of Kir Sabal (instead of global DPS)
  • Complete rebalance of upgrades to compliment new abilities

We've beefed up Minsc's kit with a few new abilities, including the first ability in the game that causes additional monsters to sometimes spawn, which could help veterans speed through the first few hundred areas just a little bit faster. Along with more damage and some synergies with his Favored Enemy ability, he should have some more lasting power in many formations.
  • The magnitude of the Favored Enemy abilities have been increased
  • Added "Boastful" ability (whenever a non-boss enemy wave spawns, there's a small chance of one or two additional enemies spawning as well)
  • Added "Overkill" ability (whenever Minsc's base attack hits only one enemy, it does more damage)
  • Added "Legendary Slayer" ability (Minsc deals extra damage against his Favored Enemies)
  • Updated his ultimate attack (the bonus damage to enemies Boo scratches is now equal to his Favored Enemy bonus)
  • Slot 3 equipment now buffs Overkill (instead of global DPS) (note: several new global dps upgrades have been added to compensate)
  • Complete rebalance of upgrades to compliment new abilities

Delina has too long been the laughing stock of the Champions world. She has had enough and wants to show everyone what she is truly capable of. With that in mind, her entire set has been redesigned from scratch and she is on track to compete with the best of them for the title of most insane damage dealer in the Realms.
  • Added "Surge of Power" ability (increase Delina's damage with each attack; restarts after 10 stacks or a lull in attacks)
  • Updated "Twinned Spell" ability (25% chance to duplicate any attack on a different enemy)
  • Updated "Empowered Spell" ability (50% chance for enemies to burn for extra damage over time)
  • Added "Spell Bombardment" ability (increase Delina's damage for each Champion ahead of her in the formation)
  • Replaced normal attack with "Wild Magic" (Delina now has three base attacks that she rotates though in sequence. Fire Bolt is a single target attack. Lightning Bolt attacks all enemies in a line. Ice Storm (her previous ultimate) deals damage to a large group of enemies.)
  • Replaced ultimate ability with "Controlled Chaos" (reduces attack cooldown to 1 second and prevents Surge of Power stacks from resetting for 15 seconds)
  • Removed "Endless Empowerment" specialization
  • Updated "Font of Magic" specialization (increases damage done by Empowered Spell)
  • Added "Tides of Chaos" specialization (increases damage bonus from Surge of Power)
  • Slot 3 equipment now buffs Surge of Power (instead of global DPS)
  • Slot 4 equipment now buffs Spell Bombardment (instead of Twinned Spell)
  • Complete rebalance of upgrades to compliment new abilities

Minor changes to Makos allow players to build more interesting/meta specific formations with him, though his Dark Blessing buffing power is vastly improved in all cases.
  • Added "Eldritch Alchemy" ability (increases the effect of Dark Luck by 25% for each evil or warlock Champion in the formation)
  • Added "Draw Power" ability (increases the effect of Dark Blessing when Makos is NOT on the edge of the formation)
  • Boosted the power of Dark Blessing to better match the current meta's upgrade curves
  • Added several brand new global DPS upgrades

Cover your eyes! It's a minor nerf to Moonbeam if he's too surrounded.
  • Changed the Moonbeam reduction amounts for adjacent Champions from 10, 40, 70, 90% to 30, 60, 80, 95%.

Jamilah has been a shadow of the damage dominator she was when the game first launched, so we've completely redesigned her to be a DPS that synergizes with tanks and hangs out near the front of the formation. It should allow for some interesting formation opportunities for those brave enough to try them out.
  • Removed "Frenzy" ability
  • Removed "Reckless Attack" ability
  • Removed "Brute Strength" specialization
  • Removed "Uncanny Speed" specialization
  • Updated base attack (now attacks the nearest monster and up to two additional nearby monsters; if the additional attacks trigger, her attack cooldowns (both base and ultimate) are reduced by 2 seconds)
  • Added "Unarmored Defense" ability (increases Jamilah's max health based on adjacent tank Champions)
  • Added "Frontline Fighter" ability (increases damage based on adjacent tank Champions)
  • Added "Berserker Confidence" ability (increases damage based on damage shields affecting Jamilah)
  • Added "Retaliation" ability (increases damage when nearby Champions are under attack)
  • Added "Bruiser" specialization (increases effect of Frontline Fighter)
  • Added "Indomitable Might" specialization (increases effect of Berserker Confidence)
  • Slot 3 equipment now buffs Frontline Fighter (instead of global DPS)
  • Slot 4 equipment now buffs Berserker Confidence (instead of Reckless Attack)
  • Complete rebalance of upgrades to compliment new abilities


But wait, there's more!



That's right, you can now play Idle Champions in your web browser! Starting now, you can log into our own CNE Games portal, Kongregate, or Armor Games to play Idle Champions!



Not exciting enough? How about a new outfit and a great deal on chests!



We've released a new $10 USD DLC pack to celebrate the revised core Champions and the launch on browser-based platforms. The Explorer's Pack is a great deal at $10 as it gets you set up quickly to blast through the early campaign adventures! It contains:
  • An exclusive Skin for Bruenor (Champion Bruenor)
  • 16 Gold Chests (containing 2 guaranteed Shiny loot cards)
  • 2500 Gems
  • 2 Epic Potions of Fire Breath
  • 2 Epic Potions of Giant's Strength
  • 2 Epic Potions of Clairvoyance
  • 2 Epic Potions of Speed
  • 2 Epic Bounty Contracts

The Explorer's Pack is available RIGHT NOW on Steam, CNE Games, Armor, Kongregate, iOS, and Android. We'll be rolling the pack out to Xbox and PS4 in the coming weeks. Sorry! #BlameChris as this is our first new DLC pack on consoles and he didn't realize there were a bunch of additional steps to rolling it out on those platforms. Sorry!

And finally, 6 new variants in Ravenloft!



  • The Mists of Ravenloft Variant 2: Werewolves in the Mist — Extremely powerful werewolves spwan randomly. These extra enemies drop more gold, but have much higher health and damage. Lycanthrope champions (like Azaka) do four times damage to these extra enemies.

  • Family Entanglements Variant 2: Poor Fortune — For every gold pick-ups collected, Champions deal 5% less damage and gold find is reduced by 5%. The stacks halve when you change areas or completely kill all enemies on the screen.

  • Tower on the Lake Variant 2: Shorty's Day Off — There's a convention for short races going on in Waterdeep. No Dwarves, Gnomes, Halflings, or Kobolds can be used (Sorry Spurt!).

  • Seeds of Deceit Variant 2: Seeds of Corruption — Every 25 enemy kills, a random Champion is cursed with a Seed of Corruption for 30 seconds. Corrupted Champions have their DPS and formation abilities disabled.

  • Flies on the Wall Variant 2: Class Vacation — There's a conference in Baldur's Gate for certain classes. Bards, Barbarians, Clerics, and Druids cannot be used.

  • Backtracking through Barovia Variant 2: Late Game — Champions in seats 1-4 are unavailable. Only Champions in seats 5 or higher (Calliope or higher) can be used.

April 1st
Idle Champion Spotlight: Spurt 
Posted in Idle Champions.

Welcome, everyone! I'm here to chat with our newest "Champion": Spurt the Kobold Inventor. Some of you may remember him from his 20-minute epic guest spot on Critical Role, played by none other than Chris Perkins himself!


I'm Spurt. Can we be friends?

I'm an adventurer!

Spurt, we're getting off track.

AHHHHH! You're really loud.

How's this?

Much better. Have you seen my skunk, Pepe? He smells real nice.



Spurt. . .

That’s me!

You're here to tell us what makes you cool and why the Idle Champion fans will love you!

I eat my own poo.

Sigh. What makes you a great adventurer?

I like to explore and make weapons out of stuff.

A Champion for those less fortunate.

Less fortunate than me?

What's that on your stick?

This is Stingy. He's a scorpion that stings.



A scorpion on a staff, that's a pretty formidable attack!

He once stung a Goblin in the eye.

OK, and what other cool inventions do you come with?

I have a centi-pult. It throws centipedes.



Oh? And what else?

I can put rot grubs in your mouth when you're sleeping!



No thanks, Spurt.

I have a wasp's nest in a bag.



That makes sense. We normally get into a bit more detail though. How is your kit built? What is your focus: DPS, Support, Gold Find, or Tanking?

I think I’m a tank.

Did I read this correctly? You worked with the Mighty Nein?

The Mighty What?



You're only 11 days old?

Hey, did they say I died?!?

Nevermind that. Which Champion are you excited to work with?

The big one that pukes is pretty cool.

His name is Donaar.

Donut?

When are you joining the Idle Champions?

Huh?

OK. How about an easy one. What are your stats?

OH! I have the biggest stat block. Bigger than a dragon’s!

Race: First Class: INVENTOR! Alignment: Askew
Weak: 7 Fast: 15 Don't Eat That: 12
Dum: 8 Smarts: 7 Level of Drool: 8


Um, are you sure about those? Those don't look like actual stats.

I'm 11 days old. What do you expect?

Fair enough. What should I list as your top tier ability?

I die well.



I think that's enough foolishness for today. You heard it here first: Spurt, the Kobold Inventor will be joining the Champions in an upcoming event! At least he thinks he will.


I win!
March 18th
Idle Champion Spotlight: Rosie Beestinger 
Posted in Idle Champions.

An elderly lightfoot halfling walks down the cobblestone street of Waterdeep's Dock Ward, the soft tap of her quarterstaff echoing through the evening air. Her footsteps soft and deliberate, she leans heavily on her staff as she takes in the last of the sunset along the water.

A dark-haired human carrying a hand crossbow, a red-skinned tiefling with an eyepatch and a dagger, and a shirtless, burly, tattooed mountain dwarf have their mark in their sights. As one they move from three directions towards the halfling centenarian, blocking her path.

"Your purse," croaks the human thug in front, his voice indicating a nose broken many times. "Hand it over."

As if to emphasize the threat, the dwarf begins cracking the thick, calloused knuckles on his hands while giving the halfling woman a predatory stare. The tiefling licks his dagger's blade menacingly as he creeps towards her from behind. Stifling a laugh, the human casually lifts his weapon to point it in the direction of the woman — except she isn't there.

*CRACK*

The dwarf's eyes roll into the back of his skull as a trickle of blood flows down his temple, and he falls forward, crashing into the cobblestone street. Standing where the dwarf's shadow once was, the elderly halfling woman carefully folds up her shawl and places it neatly on the ground, revealing hands and forearms wrapped meticulously in ceremonial cotton gauze.

With a snarl the tiefling attacks, rushing towards the woman with his dagger at the ready. In the same moment, the human aims his hand crossbow and fires.

To this elderly Way of Shadow Monk, however, these thugs are moving in slow motion. She snatches the crossbow bolt from the air as easily as if she were picking an apple up from a fruit stand, and in a blur of movement she sends the bolt back towards her attacker's foolishly-unarmored knee. The bolt strikes true, and a nasally shriek fills the evening air as the human drops his weapon and falls backwards into the street.

Before the human hits the ground, the elderly monk has already closed the distance to the rushing tiefling, vaulting off the ground with her staff towards his face. He has barely enough time to register surprise before the monk lands a stunning kick to his face, snapping his head back. Consciousness fades long before his body collapses in the cobblestone street.

Dusting herself off, Rosie Beestinger resumes her walk along the water, pulling her shawl back on and clutching it closely to her chest. It's getting chilly out, wouldn't want to catch a cold!

Are you as excited as we are to have Rosie Beestinger coming to Idle Champions? If you want to know more about Grandmother Night, you've come to the right place!


All photography by Tyler Curtis


Not your grandma's grandma...

    "Rosie Beestinger came to us highly recommended—by basically everyone. By which I mean at least one hundred halflings all entered her name in our Winter Intern drive. They all seemed a little nervous, and their handwriting was very shaky. Who knows! Maybe they were very, very cold. Winter, right?! She’s a monk or something. Let’s see how she does." ~Omin Dran
    Weighing in at just under 30 pounds and with a grandmotherly demeanor befitting her advanced age, Rosie Beestinger is easily mistaken for someone on the wrong side of the “aggressor/victim” relationship. But this is a mix-up that few people make more than once.
Rosie Beestinger. Grandmother Night. Matriarch of the Beestinger family. Adoptive grandmother of Strix. Possible mob boss. This lightfoot halfling Way of Shadow Monk is over 100 years old and her story is still going strong. Played by the always-amazing Kate Welch, game designer at Dungeons & Dragons, Rosie is the most badass centenarian monk you'll likely ever cross paths with.

For more info, check out the Acquisitions Incorporated: The "C" Team each week or catch one of Rosie's many amazing live appearances (Dylan highly recommends last year's Force Grey one shot at Stream of Many eyes).


Rosie's Stats

Race: Halfling Class: Monk Alignment: Chaotic Good
STR: 8 DEX: 16 CON: 12
INT: 12 WIS: 14 CHA: 14

Rosie Beestinger is a sassy DPS Champion. Her damage increases for each Champion in the formation younger than she is, and she catches and deflects incoming missiles. When you want to add the Rosie Beestinger to your formation, you can swap her with Tyril (Slot 10).


The Art of Rosie

Every time we do an Idle Champion Spotlight we praise our art team here at Codename Entertainment, and today is no exception! Senior Artist Alexis Theroux did an absolutely wonderful job with Rosie Beestinger, both with her Champion and animations (we're especially fond of her Shadow Step/Flurry of Blows attack) and also with her portraits.

If you'd like to check out more of Alexis' art, you can find her on Instagram.


Designing Grandmother Night

We are big fans of Acquisitions Incorporated, both the original show and The "C" Team, so any chance we get to work on a character we love is a fun day at the office.

When it came to working on Rosie Beestinger, we connected with Kate Welch (as well as Shadow Chancellor Elyssa Grant) and spoke at length about just what makes Rosie tick. We drew inspiration for Rosie from these calls, ongoing design correspondence (usually over email), and of course, the wonderful abundance of podcast and live show performances Kate has been a part of. There was definitely no shortage of inspiration!

First and foremost, Rosie Beestinger is Sassy, and we wanted to make that a core part of her kit. This grandma has no problem putting anyone in their place, and the idea was that we would take a slightly different approach from Gromma's Grandmotherly Love and Rosie would get even more badass the more youngsters were around her. Not only does she keep up with the kids, but she shows them how it is done.

If you have ever seen Kris Straub's awesome introduction to The "C" Team, you know Rosie's entrance moment: she's an unassuming kind old lady until someone has the audacity to fire an arrow at her, which she catches it easily and gives the shooter the look of death. You don't mess with this grandma. We knew immediately that we wanted to include Deflect Missiles in Rosie's design, and we're excited to have her tossing those missiles back at enemies in your formation. And to boot, she'll also catch some of the arrows fired at her allies!

Busy Beestinger came together both as a play on words and because we wanted to try something unique with our latest team-focused Formation Ability. Rosie attacks a half second quicker once you unlock this Formation Ability, and for each one of her fellow #cteam members in the formation, she'll attack even more quickly. Float like a flumph, sting like a Beestinger!

Rosie's last two Formation Abilities are tied together, making it clear that she is a DPS Champion first and foremost. With Shadow Arts, Rosie's usual barrage of attacks starts to include her Beestinger Staff to add an AoE attack every fifth attack. With Timeless Body, that Shadow Arts attack becomes every fourth attack instead.

With her Specializations, Rosie can double down on boosting her DPS with Matriarch, increasing the potency of her Sassy self-buff for each female Champion in the formation younger than she is, or she can go for a powerful increase to her AoE damage with From The Shadows.

There really was only one Ultimate we considered for Rosie Beestinger, and it came straight from Kate: Grammamancy. Rosie roots all enemies in place, stopping them dead in their tracks — then she takes advantage of the situation and pummels the crap out of them! And as an added bonus, the cooldown on Deflect Missiles is removed for the duration of Grammamancy, allowing Rosie to take all those pesky fireballs and arrows and swiftly returning them to their senders.

Formation Abilities

  • Sassy — Rosie deals +100% increased damage for every Champion in the formation younger than she is.

  • Deflect Missiles — Rosie catches/deflects the next ranged/magic attack against herself or any adjacent Champion and redirects it back at the attacker. Damage done is 100% of Rosie's normal damage. This effect can only trigger every 2.5 seconds.

  • Busy Beestinger — Rosie's attack speed cooldown is lowered by .5 seconds (stacking additively) and her damage is increased by 100% (stacking multiplicatively) for each member of the C-Team in the formation, including herself.

  • Shadow Arts — On every fifth attack, Rosie does a whirlwind attack with her staff, hitting all enemies in a small AoE for 50% of her base damage.

  • Timeless Body — Reduce the number of attacks before Rosie performs a Shadow Arts attack by 1.

Specializations

  • Matriarch — Increases the effect of Sassy by 25% for every female Champion in the formation younger than Rosie.

  • From The ShadowsShadow Arts now hits for 200% of Rosie's base damage instead of 50%.

Ultimate Attack

    Grammamancy — Rosie roots all enemies in place and becomes a blur of movement, pummeling up to 10 enemies on screen for massive damage and, once she returns to the formation, removing the cooldown on Deflect Missiles for the next 15 seconds.

Equipment

As always, Kat (aka @TehArtMonkey on Instagram and Twitter) did a fantastic job with the equipment icons. When a player already has a detailed Cosplay and numerous pieces of official art and fan art, it goes a long way towards helping us flesh out the aesthetic of the equipment.


  • AI Cartographer's Gear — You can't have a cartographer without their gear!

  • Necklace of the Greater Will — Rosie's handcrafted necklace. Each ball represents a single regret.

  • Belt of the Beestinger — No outfit is complete without the right belt.

  • Beestinger Staff — Walnut Dankgrass found Rosie this staff, which has since been used to knock out countless foes.

  • Stuffed Jar of Eyeballs — Everyone needs to collect something! You wouldn't happen to have any spare eyeballs, would you?

  • Emerald Loot Bag — Who doesn't like emeralds? Rosie just happens to have a whole bag for them for no reason at all.


Final Thoughts

We are really happy with the approach we've taken to bring Rosie to Idle Champions. When we get a chance to work with an amazing creator like Kate Welch, it's always a great experience, and it is always an honor to work together to bring their character to life in Idle Champions.

The third member of Acquisitions Incorporated: The "C" Team has joined the fray, bringing a powerful DPS Champion to join her Support Champion friends, Donaar and K'thriss. Rosie will get better with every youngster you include in your formation, which considering her advanced age, is most non-elf/non-dwarf Champions in the game. She punches with fists honed over a century of experience. She lives life to the absolute fullest. And we think that once players have a chance to use her in their formations they will see the benefit of considering a centenarian Shadow Monk DPS in place of say, a Firbolg Druid ;)

As always, feel free to send us feedback on via the Idle Champions Subreddit, Steam forum, or the Idle Champions Discord!
March 13th
Idle Champions: Variants & QoL Update 
Posted in Idle Champions.

It is time for the first major Quality of Life update for 2019 — and we've included some new variants, to boot!

This update includes seven new challenging variants for the Grand Tour of the Sword Coast, Tomb of Annihilation, and Waterdeep: Dragon Heist campaigns, as well as Quality of Life Updates around improving chest opening, blacksmith contract usage, and potion of polish usage.

Don't worry if the QoL change you are hoping for didn't make the cut today. Today's update is the first of several QoL updates planned for this year, and we may even be able to sneak in a few extras here and there with different events. Thank you all so much for your patience!

Grand Tour of the Sword Coast Variants

  • Silken Swamp: Hatchlings Underfoot — Spider Hatchlings spawn in each area. They move very quickly and drop no gold when killed. If a Spider Hatchling reaches the formation they are 'squished', dealing massive damage to the Champion who stepped on them.

  • Supply Run: On the Hunt — An archer wearing a long green cloak takes up a slot in the formation. Every 10 seconds they attack for a percentage of the Formation's DPS. Every 50 areas, an additional archer appears in the formation.

Tomb of Annihilation Variants

  • The Immortal Warrior: Form Ranks — Male Champions are only allowed in columns two and four. Female Champions are only allowed in columns one and three. Warden can be placed anywhere they wish.

  • The Wyrmheart Mine: Distribute Your Weight — Champions with three or more Champions adjacent to them have their DPS and Formation Abilities disabled.

  • The Guardian of Orolunga: Air's Getting Pretty Thin — As the Champions ascend the temple their damage is decreased based on their Constitution (CON) score. The higher the CON, the lower the damage reduction.

Waterdeep: Dragon Heist Variants

  • Trollskull Manor: House Of Darkness — Darkness shrouds Trollskull Manor. Enemies in darkness move much more quickly, and each time an enemy emerges from the darkness they surprise a random Champion, increasing their attack cooldown by two seconds for 10 seconds. This effect does not stack, however, whenever it is applied again the duration is refreshed.

  • Attack on the Manor: Our Time To Shine — Champions from the C-Team, Waffle Crew, Champions of the Hall, Heroes of Baldur's Gate, and Force Grey can NOT be used.

March 13, 2019 QoL Updates

  • Improved Chest Opening — You can now open up to 50 chests at once; you will be shown up to the 6 best cards from the chests you open, and then all the other loot afterwards.

  • Improved Potion of Polish Usage — When you use a Potion of Polish a button appears to immediately use another one.

  • Improved Blacksmith Contract Usage — When you use a Blacksmithing Contract a button appears to immediately use another one.

  • Leveling Up Champions — On the standard interface (Steam) You can now hold down the mouse button (or press down on the tablet) when leveling up a Champion to repeat the action over and over (until you run out of gold), similar to how the Gamepad UI/Console UI works with holding a button to level-up. Note: This feature will only be available on iOS/Android in the next client update.

  • Time Gates — When choosing which Time Gate to open, Champions' gear rarities will be displayed.

Coming Soon

  • Additional QoL Updates

  • Core Champion Balance Update

See the in-game Change Log for more information, including a list of fixes!
March 1st
COTLI: Talents on Show 

Greetings, Crusaders!

Just in time for the first weekend of March, we have some new talents, tweaks, and changes that are sure to help you earn more crafting materials and make the most of your missions.

Read on to learn more...

New Talents

Impatience



Increases your chances to get shorter-duration Missions.

Prospector



Earn more Epic materials from Missions.

The More The Merrier



Send more Crusaders on Missions.

Jeweler



Increased chance to turn Silver Chests into Jeweled Chests.

Scrap Hoarder



Earn extra Common Materials from duplicate items.





Changes

  • Removed “Spend It All”, “Upgrade Them All”, and “Speed Looter”

    • Buying max Crusader levels/upgrades now unlocks for free upon clearing area 100

    • Being able to open multiple chests now unlocks for free after opening 50 chests

  • “Surplus Cooldown” is now Tier 2 and costs more

  • “Set Bonus” is now Tier 1 and costs less

February 28th
Idle Champions: Fleetswake 2 
Posted in Idle Champions.

A Waterdhavian merchant guild has hired the Champions to look into a series of mysterious ship disappearances over the past year.

Superstitious folk are quick to blame the Queen of the Depths, Umberlee, a malicious sea goddess known as one of the Deities of Fury. However, the merchant guild isn't convinced, and they've asked that the Champions begin their search in the Dock Ward of Waterdeep...

Fleetswake 2 runs until Tuesday, March 12th, 2019 at 12:00pm PDT, introduces The Black Viper, an infamous Human Rogue from Waterdeep, and brings back Zorbu "Thunderbolt" Natten, the Gnome Ranger!

New Champion: The Black Viper

    The Black Viper was a notorious burglar, pickpocket, mugger, and assassin who died a century ago, after a long and nefarious career. Esvele Rosznar, a brash young noble, has recently adopted the Black Viper’s persona to lead a secret life of crime. Like many other nobles, Esvele gossips about the Black Viper’s exploits to lend credence to the villain’s mystique.
The Black Viper is a DPS Champion able to take advantage of Distracted Foes and deliver powerful Sneak Attacks for extra damage. Her Jewel Thief ability improves with every boss kill across all adventures.

When you want to add The Black Viper to your formation, you can swap her with Minsc (Slot 7). For more information about our latest Champion, check out the Idle Champion Spotlight: The Black Viper dev blog!

Returning Champion: Zorbu "Thunderbolt" Natten

    Zorbu grew up in a small village on the slopes of the mountains south of Yartar. He lived a typical gnomish childhood: tinkering with mechanical toys, pulling pranks on unsuspecting neighbors, and exploring the woodlands covering the mountains in the company of a local dwarf ranger, Galor Rockshield.

    A grizzled veteran of many battles, Galor was waging a secret battle against a clan of drow who were holed up in some deep caves near the village. He carefully struck from the shadows, attempting to drive them back into the Underdark. One night, after a particularly prolonged encounter, a drow scout followed Galor home, and on the night of the next new moon the drow and their minions descended upon the village in force. Galor saved Zorbu's life, but many others were killed, including Zorbu's parents. From that day forth, Zorbu trained under Galor as a ranger, vowing revenge upon the drow and any who claim allegiance to them.

    Cunning and imaginative, Zorbu makes use of his tinkering skills to wield an impossibly large crossbow (named Thunderbolt, which is also Zorbu's nickname) and unleash clever mechanical traps against his foes.

Zorbu is a DPS and Support Champion. He increases damage against Favored Enemies for all Champions and deals extra damage to injured or hordes of enemies. When you want to add Zorbu to your party, you can swap him with Arkhan (Slot 12).

Balance Update: Zorbu's Hunter's Pack ability now targets himself in addition to adjacent champions, and the effect has been increased.

Year Two Variants

  • Umberlee's Deluge — Sea Spawn monsters appear and attack the formation, growing in number the further you progress. These Sea Spawn monsters drop no gold and do not count towards quest progress.

  • Tightfisted Foes — The Black Viper starts in the formation. Only enemies killed by The Black Viper drop gold.

  • Extra DEXterous — Champions are augmented based on their Dexterity (DEX) scores:
    • 10 or less: Global DPS reduced by 50% (stacks).
    • 11–12: Enemies move 2x faster (stacks).
    • 13–14: Gold Find increased by 25% (stacks).
    • 15–16: Global DPS increased by 50% (stacks).
    • 17–20: Increases Champion's damage by 300%.

Year One Variants

  • Thunder and Lightning — A crazy storm blows in, affecting all outdoor areas. In addition to the wind and rain, lightning strikes your formation every 5 seconds, dealing 90% of max health unavoidable damage to a random Champion. When Zorbu "Thunderbolt" Natten is hit by the effect, his next normal attack does 10x damage.

  • Crashing Waves — Only two of your formation's columns do damage at a time. Columns change every 10 areas. Start with back two (slots 4-9), then middle two (slots 2-6), then front two (slots 0-3), then front and back (0-1 & 7-9), then repeat.

  • The Shipwright's Ball — Two Shipwrights take up slots (2, 9) in the formation. The Shipwrights dance with adjacent Champions, swapping the position of two random adjacent Champions every 15 seconds (the one in slot 9 swaps 6 and 8, while the one in slot 2 swaps two of 0, 3, and 4).

See the in-game FAQ for more information!