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July 31st
Idle Champion Spotlight: Omin Dran 
Posted in Idle Champions.

It's time for our newest Champion Spotlight! Today, we're previewing the release of Omin Dran, half-elf cleric of Tymora, and CEO of Acquisition's Incorporated. Read on to learn about this new and exciting Champion releasing next week in Ahghairon's Day!

Omin Dran is a the CEO and founding member of the Acquisitions Incorporated, played by Jerry Holkins. He joins his 'employees' from Acq Inc: Jim, Môrgæn, Rosie, K'thriss, Donaar, and Walnut.

I. Ominifus Hereward Dran



    Omin Dran built the organization called Acquisitions Incorporated to facilitate his quest to find his true sister, at least in part. Despite his unprecedented success in establishing the market for franchised adventuring across the Sword Coast and beyond, Omin's full measure eludes most people. He is known to be a worshiper of Tymora, ruthless in matters of business, feckless in matters of love, and hopeless in games of chance. He is often accused of being a Masked Lord of Waterdeep, though that would explain some things...

Omin is a Gold Find and Support Champion. He uses Champion of Tymora to buff adjacent allies and Contractual Obligations to increase Gold Find. When you want to add Omin to your formation, you can swap him with Nayeli (Slot 3).

II. Omin's Stats

Race: Half-Elf Alignment: Lawful Neutral
Class: Cleric Gender: Male
Age: 43 Affiliation: Acq Inc

STR: 16 DEX: 8 CON: 14
INT: 11 WIS: 18 CHA: 12

Eligible for Patrons: Vajra

III. Omin's Design

Omin's power comes from spreading Champion of Tymora to as many other Champions in the formation as possible. Using other Acq. Inc. or "C" Team members make this easier. Depending on the number of Champions of Tymora active and the specializations you pick, Shadow Council can be heavily buffed. Choose a specialization that is more challenging to effectively use results in a bigger bonus. Finally, Omin has an ability that increases gold find based on him being behind a big column in the formation.

Okay, now it's time to talk details...

IV. Omin's Abilities

Basic Attack

  • Appropriate Intervention — Omin smashes the nearest enemy with his gigantic two-handed maul.

Formation Abilities

  • Shadow Council — Increases the damage of Champions adjacent to Omin by 100%
  • Champion of Tymora — Whenever Omin attacks he recruits all adjacent Champions to be Champions of Tymora for 3 seconds. Champions of Tymora have their damage increased by 100% and cause any other Champions adjacent to them to become a Champion of Tymora when they attack. The three second duration is reset if they are granted this ability again before it expires.
  • Contractual Obligations — Omin contracts the Champions in the column in front of him to fight on his behalf. Each time they attack they grant Omin one stack of Obligation Fulfilled. Once Omin reaches 100 stacks, he provides a 100% gold find buff for each Champion in the column in front of him, stacking multiplicatively. This effect lasts for 30 seconds.
  • Known Associates — The duration of Champion of Tymora is doubled on Champions with the Acquisitions Incorporated and/or The "C" Team affiliation.

Specializations

  • Long-Lost FriendsShadow Council now only applies to Champions who are not adjacent to Omin, and the effect is increased by 85% for each Champion affected by Champion of Tymora, stacking multiplicatively.
  • Close Allies — Increase the effect of Shadow Council by 100% for each Champion affected by Champion of Tymora, stacking multiplicatively.
  • AssassinShadow Council now only applies to Champions in the slot(s) furthest from Omin (following slot adjacencies, not as the bird flies), and the effect is increased by 125% for each Champion affected by Champion of Tymora, stacking multiplicatively.

Ultimate Ability

  • Spirit Guardian — Omin summons 15 Spirits to aid him in battle. They fly around the monster side of the screen in a random pattern and one explodes at random every 2 seconds, dealing damage in a large radius. While any of Spirits remain alive, the base duration of Champion of Tymora is increased to 6 seconds.

V. Omin's Equipment



Slot 1: Global DPS
Slot 2: Shadow Council
Slot 3: Champion of Tymora
Slot 4: Contractual Obligations
Slot 5: Ultimate Damage
Slot 6: Ultimate Cooldown

VI. Conclusion

We're excited that the long-awaited CEO of Acq Inc is joining Idle Champions in the Champion capacity! We are excited to see how well he fits into the Idle Champions meta. If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!
July 29th
Idle Champions: Descent into Avernus, Part 5 
Posted in Idle Champions.

The Champions and Lulu find themselves at Fort Knucklebone with some new allies. They set off in a warmachine to find the Sword of Zariel and encounter some interesting folks along the way.

Traveling the wastelands of Avernus is never a simple or smooth journey.

Note: you will need to have completed the previous two Descent into Avernus Adventures, Into the Fire and Dreamscape, in order to access these new Adventures.


Dungeons & Dragons Baldur's Gate: Descent into Avernus

The Path of Dreams

The Champions and their new allies catch a sweet ride to Harumann's Hill, but the journey through the wastelands of Avernus is neither uneventful nor easy...
  • Variant: The Path of Redcaps — Redcaps from Fort Knucklebone arrives to hamper your progress. Redcaps appear in each area with increased damage. Redcaps track the number of enemies destroyed. For each enemy destroyed during this adventure, the damage of all Redcaps is increased by 10% (additive).
    Reach area 350.

The Lost Hollyphant

The Champions find themself alone on Avernus and launch a rescue party for their kidnapped ally!
  • Variant: Zapper Overload — The Demon Zapper is overcharged and overloading! Only Champions with STR of 13 or higher can be used. In areas 1-40, the demon zapper is no longer targeting fiends, it's targeting interlopers that are in Avernus! Every 10 seconds, one member of the formation is zapped by the demon zapper offscreen. In addition to taking damage from the zap, Champion zapped have one of the following random effects happen to them:
    • Teleport: The Champion is removed from the formation and you are unable to use them until you change areas.
    • Sear:The Champion takes 50% more damage from the beam for each Champion adjacent to them.
    • Enfeeble:The Champion's damage drops to 0 for the next 30 seconds.
  • Reach area 375.


See the in-game Change Log for more information, including a full list of changes and fixes included in this update.
July 28th
Idle Champions: Summer Spectacular 
Posted in Idle Champions.

New Features, Content Update, and Daily Rewards, oh my! It's time for our Summer Spectacular!

If you're interested in learning more about what's coming with this week's update, you've come to the right place...

Table of Contents


Dungeons & Dragons Summer Spectacular

Summer Spectacular

We've been working behind the scenes on Multi-Party Mode and Modron Automation for a while! With the Beta of Modron Automation on almost all platforms as of today, we wanted to have a celebration as more folks get their eyes on our latest system! We hope you enjoy it, and we look forward to incorporating more of your feedback in the coming builds.
To our players on Switch: We hope to have Modron Automation Beta available on Switch in August. When we unlock it, all players will receive the exclusive Modron Component listed in the rewards below.

Dungeons & Dragons Summer Spectacular Daily Rewards

Daily Rewards

Every day during the Summer Spectacular you can log in and open a new Summer chest, but each chest is only available for 24 hours! Each chest contains four awesome items, hand-picked by the team here at Codename Entertainment to help you in your adventures.

Once you have claimed at least four daily Summer chests, you unlock the following additional rewards!

  • Exclusive Pirate Calliope Skin
  • Exclusive Epic Modron Component
  • 5 Gold Chests

Dungeons & Dragons Summer Spectacular Updates

New Features

Today's update brings an exciting new feature to Idle Champions to more platforms; Multi-Party Mode and Modron Automation Beta! We've been enjoying and implementing your feedback during the initial Beta period and we're expanding it out to more platforms! We're really excited to see how this shakes up the meta. We've been having so much fun in the office creating multiple parties.

In case that wasn't enough stuff to get you excited, this week's update also includes the addition of three new gem familiars, a new Champion skin in each patron's shop, and some new DLC. More on those below!

Dungeons & Dragons Summer Spectacular Multi-Part Mode

Multi-Party Mode

Multi-Party Mode is a system by which players can run multiple formations on multiple adventures at the same time, using a unique set of Champions and familiars on each one. You can unlock additional party slots in order to start using multiple parties at the same time, and catch up on variants or progress through the Patron Challenges faster!

To unlock an additional party, tap the Multi-Party icon from the map screen while not actively running an adventure, and complete the requirements. To unlock your first party you must have two champions in each bench slot and complete the adventure Split the Party. Unlocking more party slots will require you to complete variants of Split the Party, as they become available.

Each party progresses through its given adventure simultaneously. No two parties will be able to run the same base adventure or variant, but they can be running the same free play at the same time if you wish. Different parties can adventure under the banner of different patrons at the same time. We're excited to see how this shakes up the meta of certain dominant Champions and their bench slots.

Dungeons & Dragons Summer Spectacular Modron Automation

Modron Automation

Modron Automation is a system through which you can do two things: automate certain tasks in the game for one of your adventuring parties and provide additional buffs to that party. Your first modron core is unlocked when you unlock your first additional adventuring party, and one additional core can be purchased for gems, for now.

A Quick Primer on Modron Automation:


To begin, assign a Modron Core to an adventuring party. Next, use components you find in Modron Component Chests to route Psychomorphic Energy from the Energy Generator into the Modron Automation Component (to unlock automating the party) and Modron Core Outputs (to buff the party). While the automation tile does not require a specific amount of power, using certain components to increase the power of the flow can provide larger buffs from the Modron Core Outputs.

    How do I enable the Automation Setup?


    In order to enable the "Setup Automation" button, you must route the Psychomorphic Energy from the Energy Generator to the Modron Automation Component using components you find in Modron Component Chests.

    What can be automated?

    You can currently automate three things:

    • Formation loading When enabled your Modron Core will automatically load a specific saved formation when you begin an adventure with the adventuring party it is assigned to. The saved formation chosen depends on the requirements of the adventure you start. Different saved formations can be chosen by using the selector at the bottom of the automation dialog.

    • Automatic resets When enabled your Modron Core will automatically reset and restart your adventure when you complete a chosen area. This only functions when you are on a free play adventure and for event free plays, it will only trigger if you have enough event currency to start the free play again. When combined with formation loading this can automate farming of gems, patron currencies, challenges, and more.

    • Automatic buffs When enabled, your Modron Core will automatically use certain potions upon reaching certain areas. This can allow you to increase the efficiency of your automatic runs, provided you have enough potions available.


    How do I get more Modron Components?


    You can get Modron Components from Modron Component Chests. Chests are awarded when you unlock a Modron Core or level up a Modron Core, and may also be purchased for Patron Currency in the Patron Shop.

    How do I upgrade components?


    Modron Components can be upgraded to the next rarity level by using Modron Component Pieces. You get pieces by breaking down components you don't want to keep. It takes more pieces to upgrade higher rarity components, but you also get more pieces for breaking down higher rarity components.

    How do I get more Modron Cores?


    An additional Modron Core is available for purchase on the Current Parties dialog by clicking the "Buy Additional Cores" button at the bottom. More cores will be added in the future.

    How do I unlock more areas in my Modron Core Grid?


    Modron Cores gain one xp every time the party they are assigned to completes an area. When they level up you get a Modron Component Chest and unlock a new region of the grid with new spaces and outputs and explore.

    My Modron is Overheating! How do I prevent that?


    Modron Cores will overheat if there is an infinite loop in your component layout. To avoid this, look for areas of red flow and rearrange your components so that the flow does not flow back into itself. While a Modron Core is overheating none of the outputs or automation tasks will function.

    Why did my Modron Core stop automating after a week when I left it for two weeks?


    Modron Cores can only automate for seven days before they need to be checked in on to refill their psychomorphic energy reserves. To prevent your Modron Core from pausing its automation, simply open up the core dialog once every seven days.




Dungeons & Dragons Summer Spectacular Gem Familiars

New Gem Familiars

New Familiars have appeared in the Shop! We've added three new Familiars to the shop: Raven, Quasit, and Zorbo Familiars. We also adjusted the cost of our Mage Hand Familiar, which will now cost 250 gems. Players who have bought this familiar previously have been refunded 750 gems.

Dungeons & Dragons Summer Spectacular New Patron Skins

New Patron Skins

Champions who find themselves in service of Mirt the Moneylender will have access to the Cyran Knight Warden Skin, those in the service of Vajra Safar may access the Baldur's Gate inspired Champion Jaheira Skin and those in the service of Strahd von Zarovich will have access the Silver Dragon Krond Skin through the Patron Shop.

Dungeons & Dragons Summer Spectacular New DLC

New DLC Packs

Two new DLC Packs are now available!

The Valkyrie Aila Skin & Feat Pack unlocks the Valkyrie Aila Skin, the ‘Storm Warden’ Epic Feat, and 7 Gold Aila Chests. It will also unlock the Aila Champion if you don't already have her.

The Fluffy the Beholder Familiar Pack will unlock the Fluffy the Beholder Familiar, an assortment of Epic potions, and a Potion of Polish.


Dungeons & Dragons Summer Spectacular Descent into Avernus, Part 5

Descent into Avernus, Part 5

This week's content update brings Descent into Avernus, Part 5. Traveling the wastelands of Avernus is never a simple or smooth journey, and the Champions find themselves without a guide. Check out the full Descent into Avernus, Part 5 blog post for details about the new adventures and variants.

Feedback Wanted!

These changes are scheduled to go live later today. We very much look forward to your feedback, so please let us know what you think in a Community Q&A or feedback post on the Idle Champions Subreddit, a post on the Steam forums, or on the Official Idle Champions Discord!

July 17th
BW2: Summer Carnival Event 2020 Edition 
Posted in Bush Whacker 2.

Summer Carnival Event 2020

The Carnival has returned to town! Get ready to play some games, help some Bushwhackian residents and win carnival tokens which you can exchange for cool prizes at the Carnival Event Vendor!

The Carnival Games

A staple of any summer carnival or fair, are those devilish carnival games. There are four different games which will unlock over the course of the event and they include "Balloon Popper," "Whack-A-Mole," "Baseball Throw," and "Duck Shoot." Don't worry, there's no skill involved with these games, you play them automatically when you interact with them.

- It costs 4 carnival tickets to play each game, and you can whack those tickets out of the bushes, or purchase them from Timmy in the Event area for Bush Bucks (30 Salvaged Tickets for 30 Bush Bucks)

- You receive Carnival Tokens based on how well you do. Now, we're not saying they're rigged in the Carnival's favour or anything, but you'll definitely want to ask your friends to help you rig these games to help you!

To get started, the Balloon Popper game is unlocked! As well, it seems William needs your help to satisfy his sweet-tooth!

A Teleporter to Somewhere...

The Pandaclaw was wandering around here somewhere....build the teleporter and complete all the quests and get your very own!

The Dunk Tank

The dunk tank returns! Can you dunk all 8 helpless Bushwhackian residents? NPCs you haven't dunked yet will have a yellow exclamation mark above their heads, to let you know you still need to send them plunging into the icy waters of the tank! It'll help them all cool off. Plus, the tank is always in need of cleaning, so try to keep up with Katherine's daily Dunk Tank Cleaning quests!

Clowning Around

Peat Bog, Pete the Carney's brother has some tasks for you to help him put on a show!

Testing Your Power

And how are your Power collection skills? Are you strong enough to win all the bonus prizes? There are 7 strength settings to beat, unlocking as the event goes on as Strong-Whacker Sabine continuously tries to increase the difficulty of her Strong-Whacker Strength Machine Game.

New for 2020

If you can complete the event with 100%, you'll earn the Carnival Pet Piece! Collect all 2020 holiday pet pieces to craft a unique pet!



Once you complete the teleporter quest line and capture a Pandaclaw, Taban the Teleporter Engineer will offer to transmogrify your Pandaclaw companions, changing their appearance, with science! There are now three Pandaclaw skins to choose from, each yielding a type of pet DNA.

Event Achievements- POSSIBLE SPOILER ALERT!!!

There are up to TWENTY possible achievements that can be picked up during the Summer Carnival 2020 event, depending on your game history.

Achievements Returning in 2020:
Step Right Up - Win a Prize Token gaming at the Carnival!
We have a Winner - Win 8 Prize Tokens at once at the Carnival.
Carnival Ace - Win 8 Prize Tokens at all 4 Carnival Games.
Gotta Try 'Em All! - Play all four games offered at the Carnival!
Big Time Bonus Buyer - Purchase 10 Bonus Prize Packs from the Carnival!
Sweet Tooth - Help William satisfy his Sweet Tooth. Or not.
Nostalgic Whacker - Repair the teleporter and fulfill your duty…
Dunk-a-Thon! - Dunk all eight unique Carnival Event dunk-ees!
Scuba Dunk - Dunk yourself while wearing a hefty diving helmet. (Helmet is found from fishing in the Windy Crest fishing hole.)
Daredevil Darer - Make Peat Bog risk his life for entertainment 5 extra times. Dunking Devs! - Dunk the four developer Carnival Event dunk-ees!

Added/Changed for 2020
Material Menagerie - Purchase all the 2020 Carnival Event items.*


* The Bottle Stack Mini Golf Piece is NOT included in the Material Menagerie achievement, and therefore it is not required to purchase it.

We have 9 achievements from previous years, which may be earnable by spending some Bush Bucks, if a player was not present during the initial year:

Carnival Customization - Buy all 6 player items from the 2012 Carnival
Party at My Place - Buy all 6 house items from the 2012 Carnival!
Carnival Collector - Purchase all of the 2013 Carnival event items.
Carnival Connoisseur - Buy all the 2014 Carnival event items.
Carni-Value! - Purchase all the 2015 Carnival Event items.
Carnival Compulsion - Purchase all the 2016 Carnival Event items.
Cashed Carnival - Purchase all the 2017 Carnival Event items.
Prized Prizes - Purchase all the 2018 Carnival Event items.
Prize Proprietor - Purchase all the 2019 Carnival Event items.


New 2020 Mounts!

To kick off the event, we're having a sale! Get 30% more on purchase of 50 Bush Bucks or more! Plus, all new mounts are available this weekend, from July 17th to July 20th!

The Circus Zebra mount comes free with your first purchase of 100 Bush Bucks or more!

The Neon Zebra and Metal Zebra are in packs containing 100 Bush Bucks, 10 Pristine Feed Vouchers, and a VIP Voucher! These two mounts produce their own unique sparkly particles when you ride them!



Pet Packs

New 2020 Pet Packs (Coming Soon!)



Post your celebration plans on the forums!

The event will run until Friday July 31st at Noon PDT!

Frequently Asked Questions

  • When will the last quest unlock?
    All quests will be unlocked by the 10th day of the event.

  • Where can I buy Last Year's items?
    There are two vendors. The one in the tent has this year's items. The other is the one with the party hat and will have all previous year items for Bush Bucks.

  • What contributes to my 100% progress?
    You need 200 plays of any combo of the games to get 100%. Just whack up tickets to play the games, and turn in quests to get tickets as well.

  • Why do I want to ask friends for help?
    It helps you rig the game and improve your chances of getting 8 tokens.

  • Do I have to do the achievements?
    No. Completing the goals for the achievements is totally optional. You get either a large energy pack or a title for your character from them, no event progress.

  • Where can I see all the achievements available and how to get them?
    Either on the holiday dialog, the achievements dialog, or on the blog.

  • Where can I see progress on the Dunking Achievement?
    Click on the inventory icon and then click on the Achievements list (gold star). Look for the ones listed above in that list.

July 13th
Idle Champion Spotlight: Beadle & Grimm 
Posted in Idle Champions.

It's time for the latest Champion Spotlight or should we say Spotlights? It's two-in-one with Beadle & Grimm making their debut in Midsummer 3!

Read on to find out how this dynamic duo swaps in and out to tag team crush their enemies...

I. Beadle & Grimm

Dungeons & Dragons Beadle & Grimm

    Beadle and Grimm have been best friends & adventuring partners their entire lives. Together, they have faced the most dangerous foes their realm had to offer and built a respite alongside the frozen north's harsh realities: The Giant's Bane Tavern.

Beadle & Grimm are Support and DPS Champions able to swap places in the formation on demand. The longer that one is in the formation, the more powerful the other becomes when swapped in. When you want to add Beadle & Grimm to your formation, you can swap them with Delina (Slot 8).

II. Beadle & Grimm's Stats

Beadle

Race: Dwarf Alignment: True Neutral
Class: Rogue/Wizard Gender: Male
Age: 91 Affiliation: none

STR: 13 DEX: 17 CON: 12
INT: 16 WIS: 10 CHA: 8

Role: Support, Gold

Grimm

Race: Human Alignment: Chaotic Good
Class: Barbarian Gender: Male
Age: 26 Affiliation: none

STR: 18 DEX: 12 CON: 16
INT: 12 WIS: 9 CHA: 14

Role: DPS, Support

Eligible for Patrons: Mirt the Moneylender, Vajra Safahr, Strahd von Zarovich. Read on to understand how!


Dungeons & Dragons Beadle and Grimm

III. Beadle & Grimm's Design

We were elated to collaborate with Matthew Lillard and Bill Rehor on bringing Beadle and Grimm to Idle Champions. We've interacted with the crew from Beadle & Grimm's at multiple D&D events, and we fell in love with the story that their company was named after their home group's D&D Characters!

When we reached out to them to discuss their characters a bit more, we learned about many of their past exploits, including the tavern they created together: The Giant's Bane Tavern. At some point during the discussion, we decided to challenge ourselves with the design of this pair: what would it mean to have a tag-team set of Champions in one Champion slot?

We started with the idea that their shared Ultimate Attack, Tag Team, would swap Beadle for Grimm and vice versa. That ability (and its name), gave us a north star to look to during design. In every aspect of their character (where possible), they are working together.

Beadle & Grimm have all the advantages of two sets of stats and alignments, but none of the disadvantages, which is why their Inseparable ability allows both of them to be eligible for an adventure, variant, or Patron even if only one of them qualifies!

We are very excited to see what opportunities this opens up for players...

IV. Beadle & Grimm's Abilities

Basic Attack

Their normal attack changes based on who is currently in play.
  • Magic Wand (Beadle) — Beadle bonks a random enemy with a wand (dealing half damage). This unleashes two magic missiles that fly out and hit two other random enemies for full damage.
  • Giant's Bane (Grimm) — Grimm cleaves through the nearest enemies with his two enormous greatswords.

Formation Abilities

  • Get Buff — Beadle and Grimm increase the damage of themselves or the Champions around them.
    • Beadle Increase the damage of Champions within 2 slots of himself by 100%.
    • Grimm Increase the damage of Grimm by 100% for each Barbarian in the formation, stacking multiplicatively.
  • Special Order — Beadle and Grimm provide a utility to help the party.
    • Beadle Whenever Beadle damages an enemy that is not at full health, that enemy will drop 25% more gold when it is killed. Does not stack.
    • Grimm Enemies damaged by Grimm take 25% more damage until they are killed (except from ultimates). Can stack additively up to 10 times on a single enemy.
  • Long Rest — While Beadle is active, Grimm's buff increases by 1 stack every 10 seconds. While Grimm is active, Beadle's buff increases by 1 stack every 10 seconds. When a Champion swaps out using their Tag Team ultimate, their stacks are reset, and while they're in-play their stacks reduce by 1 every 10 seconds. Stacks are additive.
    • Beadle — Increase the effect of Beadle's Get Buff by 10% per stack.
    • Grimm — Increase the effect of Grimm's Special Order by 10% per stack.
  • Inseparable — Beadle and Grimm are so inseparable that if either one qualifies for an adventure restriction based on their tags, ages, ability scores, then both can be used.

Beadle's Specializations

  • As Quick As Me — Increase the effect of Beadle's Get Buff by 100% for each Champion with a DEX score of 17 or higher, stacking multiplicatively and then applying to Get Buff multiplicatively
  • As Clever As Me — Increase the effect of Beadle's Get Buff by 100% for each Champion with an INT score of 16 or higher, stacking multiplicatively and then applying to Get Buff multiplicatively.

Grimm's Specializations

  • Chip Away — Increases the effect of Grimm's Special Order by 100% (up to 50% per stack)
  • Strongman Contest — Grimm's Get Buff now also adds a stack for any Champion with a STR score of 18 or higher.

Ultimate Ability

  • Tag Team — Their ultimate attack changes based on who is currently in-play.
    • Beadle — Grimm leaps into the fray, smashing a random enemy and all nearby enemies before leaping back into the formation while Beadle teleports into the shadows to recover.
    • Grimm — Beadle teleports into the center of the battle and explodes with arcane magic, damaging and stunning all enemies. He then slips quietly back into the formation as Beadle leaps away for a brief rest.

V. Beadle & Grimm's Equipment

Slot 1: Self DPS buff
Slot 2: Global DPS buff
Slot 3: Get Buff buff
Slot 4: Special Order buff
Slot 5: Long Rest buff
Slot 6: Ultimate Damage buff

VI. Conclusion

What do you think about Beadle & Grimm? If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!
July 8th
Idle Champions: Descent into Avernus, Part 4 
Posted in Idle Champions.

The Champions have unlocked enough of Lulu's memories to know that they must leave Elturel and travel to Fort Knucklebone.

First the Champions must figure out how to get out of Elutrel with their lives intact, not an easy feat. Once down and fought clear of the blood war, the wastelands of Avernus and their warmachines are still treacherous at best...

Note: you will need to have completed the previous two Descent into Avernus Adventures, Eltruel has Fallen and Resolve Amongst Chaos, in order to access these new Adventures.


Dungeons & Dragons Baldur's Gate: Descent into Avernus

Into the Fire

We're in the depths of the High Hall in Elturel. Hell is all around us, and we need to find our way out and travel through the wasteland to Fort Knucklebone...
  • Variant: A Difficult Descent — Getting out of Elturel requires Strength and Dexterity. Only Champions with DEX and STR of 13 or higher can be used.
    Reach area 300.

Dreamscape

Arriving at Fort Knucklebone, we learn the ways of Avernus before starting our dream quest with Mad Maggie.
  • Variant: Dream Gauntlet — Healing is harder in Hell. Only Neutral or Good Champions may be used. Champions do not heal to full nor are they revived when advancing areas. The only way to revive or heal defeated Champions is to go back one or more areas. If you go back one or more areas in your two highest unlocked areas, enemy damage is increased by 25% stacking multiplicatively.
    Reach area 325.


See the in-game Change Log for more information, including a full list of changes and fixes included in this update.
June 26th
BW2: Patriot Event 2020 Edition! 
Posted in Bush Whacker 2.

Patriot Event 2020

It's party time in the Commons! Come join in the fun as the Bushwhackian natives celebrate Canada Day and Independence Day with a big extravagant barbecue and endless displays of fireworks!

Collect hot dogs, hamburgers, chickens, ribs and the rare steak to grill up for Patriot tokens and bonus energy! Find the green, red, yellow, blue and rare purple fireworks from the bushes for Fiona to put on awesome displays!

As well, help assorted party guests with their quests to make their celebration even funner! Some are one part, some are multi-part that will unlock as the event goes on so check back daily for all the excitement!

First up, help Scoutmaster Sam find Globes today, so that she can see the glorious world of Bushwhackia in its entirety. And don't forget to pick up Leopold's quest to collect many books for the Bushwhackia Political History Encyclopedia!

New for 2020

If you can complete the event with 100%, you'll earn the Patriot Pet Piece! Collect all 2020 holiday pet pieces to craft a unique pet!



Plus, the Grill Master is looking to provide some vegetarian options this year! Keep him stocked up by completing his daily quests to collect vegetarian grillables and ingredients.

Event Achievements -- POSSIBLE SPOILER ALERT

There are a total of 22 possible achievements to earn in the Patriot Event 2020.

Achievements Returning for 2020
Fine Dining - Cook 5 kinds of food during the event.*
Iron Chef - Cook 300 pieces of food during the event.
Colorful Booms - Fire off 6 types of fireworks during the event. **
Many Booms - You've set of 600 fireworks during the Patriot event.
The Tyrant - You overthrew Nate's illegitimate kingdom.
The People's Quester - Complete all of the Patriot event side quests. (Updated with this year's quest)
Patriot Fireworks Launcher - You crafted a Fireworks Launcher!
Patriot Fireworks Launcher Rare - You found a Rare addition for your Fireworks Launcher!
Patriot Fireworks Launcher All Rares - You found all the Rare additions for your Fireworks Launcher!
Sesquicentennial - Help Connie the Canadian and make full use of a Free Parks Pass.
Political History Hunter - You found all the History Books for Leopold!

*If you are having trouble finding the Steak, you can buy it for Celebration tokens from an NPC in the Commons.

**The 6th firework for the quest is the one you help an NPC build later in the event. As well, if you are having trouble finding the Purple firework, you can buy it for Celebration tokens from an NPC in the event area.



Added/Changed for 2020
Nation Knicknacks - You bought all the 2020 Patriot event items!***
Vegetarian Options - You completed each of the vegetarian BBQ daily quests!

We also have 9 achievements from previous years which may be earnable by spending Bush Bucks if you missed getting them the first time around.

Fancy Fanfare - You bought all the 2019 Patriot event items!
Free Trade - You bought all the 2018 Patriot event items!
National Acquirer - You bought all the 2017 Patriot event items!
Patriotic Purchases - You bought all the 2016 Patriot event items!
Celebratory Splurge - You bought all the 2015 Patriot event items!
Freedom's Price - Purchase all of the 2014 Patriot custom items.
Freedom of Purchases - Purchase all of the 2013 Patriot event items.
Dressed for Freedom - Buy all 6 player items from the 2012 Patriot event.
A Patriotic Pad - Buy all 7 house items from the 2012 Patriot event.

***The Patriot event mini-golf piece is not required for the Nation Knicknacks achievement.

BB Sale Mount and Mount Packs

New 2020 Mounts!

All new mounts are available this weekend, from June 26th to 29th!

The Bison mount comes free with your first purchase of 100 Bush Bucks or more!

The Frosted Bison and Summer Bison are in packs containing 100 Bush Bucks, 10 Pristine Feed Vouchers, and a VIP Voucher! These two mounts produce their own unique spark and flame particles when you ride them!



Pet Packs

New 2020 Pet Packs (Coming Soon)



Post your patriot plans on the forums!

The event will run until Friday July 10th at Noon PDT!

Frequently Asked Questions

  • When will the last quest unlock?
    All quests will be unlocked by the 10th day of the event.

  • Where can I see how much meat and fireworks I've done for the achievements?
    Click on the inventory icon and then click on the Achievements list (gold star). Find Many Booms and Iron Chef to see your progress.

  • Where can I buy Last Year's items?
    There are two vendors. The one near the entrance of the Event Zone has this year's items. The other is under the American balloon arch and will have all previous year items for Bush Bucks.

  • What contributes to my 100% progress?
    Turning in the meats and fireworks as well as quests for the folks in the event area.

  • Why do I want to ask friends for help?
    It increases the amount of progress you get from doing a turn-in.

  • Do I have to do the achievements?
    No. Completing the goals for the achievements is totally optional. You get either a large energy pack or a title for your character from them, no event progress.

  • Where can I see all the achievements available and how to get them?
    Either on the holiday dialog, the achievements dialog, or on the blog.

June 25th
COTLI: Introducing The Dungeons & The Crypt 

Hail Crusaders!

You may have heard whispers about "uncapped objectives" swirling around this year and wondered what they were. Well, wonder no more! It's time to descend into The Dungeons!


Welcome to The Dungeons

What are the Dungeons you might ask? Well, it's a set of 10 new objectives for you to enjoy, with a major bonus: no maximum DPS cap! That's right, you can now see how far your formation building will take you without running into an invisible wall! The Dungeons are available to try once you've completed the From the Ashes Tier 3 Objective in the Mischief at Mugwarts campaign.

These objectives come with all-new formations that range from 12 to 15(!) spots to place your Crusaders, challenging you ascend to new heights while expanding your creativity. And getting deeper into these objectives is good, as it will net you more rewards in the form of Dungeon Coins, an all-new currency arriving with this update. Dungeon Coins can be spent on various items in the new Dungeon Coin shop, The Dungeon Depot, helping you gain even more additional power to push your formations even further.


10 New Formations

We wanted to give you a brief introduction to the 10 new formations, so without further ado, here they are!



Playing it Old School

This formation will look familiar to most players, as it's a take on Ready Player Two with the bottom spot of the middle column removed, leaving it with 13 spots for you to build your formation with. But we have faith you can make it work!



Free for All

This formation features two columns of 4 Crusaders each for you to experiment with, as you build a formation that works with the 12 spots you have available.



Fun and Games

Two columns of 4 again, but with different adjacent spots for the center two spots and the extra front spot gives you some more variety in this formation of 13 Crusaders.



Under Fire

Another riff on the Ready Player Two formation, but this time with the center 2 spots having more adjacent spots than in the original.



Sunday Stroll

Another 13 spot formation for you to try out, starting big on the outside and going in to the lone center spot. How far can this formation take you?



Dark Dwellers

14 spots for you to play with in this N-shaped formation, featuring 3 columns of 4 Crusaders each and a couple Mindy friendly spots, but those two solo spot columns might prove tricky to craft around.



Making Waves

The first 15 spot formation of the new formations. Ride the wave as you make this formation work.



Jungle Journey

Another 15 spot formation, with columns of 4 and more of your Crusaders clustered together. We're excited to see how you can take advantage of this shape to push as far as you can.



Achieve Flight

With 14 spots and a column of 4, this evil eye formation might not be so evil after all, especially with its Mindy friendly spots.



Dungeon Crawl

The final new formation is also 14 spots for you to fill, with yet another column of 4, flanked by columns of two and bounded by columns of 3 Crusaders.


We hope you enjoy busting out your formation crafting with these new formations!


New Rotating Buff System

But we can hear you ask, why would I do any objective other than the ones with the excellent 15 spot formations?

Good question player! Well, the Dungeons also feature a rotating buff system. So of the 10 objectives, 3 will be assigned a buff to give you a bonus for doing that objective. The buffs will rotate to 3 different objectives every time you reset the world off of an objective in The Dungeons. So you can benefit from doing an objective with a smaller formation if you do it while it has the buff that you currently want.

The three buffs that will rotate are:
  • Bonus Idols - Gain anywhere from 0.01% of your current total Idols at the time you reset the world, up to 3% depending on how deep you get before resetting the world on an objective when it has this buff. Ka-ching!

  • Bonus Dungeon Coins - Gain 10% more Dungeon Coins from this reset when you choose an objective that has this buff. Dungeonlicious!

  • Bonus Dungeon Points! - Gain 10% more Dungeon points from this reset when you choose an objective that has this buff. Cryptastic!
Dungeon points, you ask? Let's continue on to the next section.


New Season: The Crypt

The Dungeons update will also introduce our new 'Seasons' mechanic to the game and our first season: The Crypt! Complete the whole season and in addition to the in-game achievement for beating it, you'll unlock our adorable new Crypt-themed taskmaster, Li'l Reaper.




So what's the short and long of it?

  • If you have access to the Dungeons objectives, you can participate in the season.


  • You have 12 weeks to earn enough Dungeon Points to clear all 25 levels and earn all the prizes, including Li'l Reaper.


  • For our first season, The Crypt, Dungeon points are only earned from completing objectives in the Dungeons.


  • The deeper you go on an objective, the more points you get.


  • You can do 15 objectives for Dungeon points a week for free, letting you choose when you can invest your time in earning those points.


  • If you need additional runs to earn your Dungeon points, you can spend Dungeon Coins in the Dungeon Depot to access additional runs for the week.




Want even more goodies than you can earn for free? You can support Crusaders by purchasing the Mysterious Benefactor's pass at any time. You'll immediately be able to claim any premium rewards you've already unlocked and you'll be able to claim the others as you meet the season goals.

We're looking forward to your feedback on this new addition to Crusaders! Get your delving on!



F.A.Q. for Dungeons and The Crypt Season

  • Q: What are the Dungeon objectives?

    A: They are a series of new objectives for you to test your mettle against. The maximum number cap has been removed, so you can go as far as your heart desires and see what your true DPS is in these all-new formations.


  • Q: How do I access the Dungeons objectives?

    A: Once you've completed the Tier 3 Objective From the Ashes in the Mischief at Mugwarts campaign, objectives for The Dungeons will become available from the campaign selection screen.


  • Q: Why no bonus boss Idol drops?

    A: Because the bonus boss Idols drops are based on the areas reached and the maximum number cap has been removed for these objectives.


  • Q: Will I get progress towards my Free Play Bonus by doing these objectives?

    A: No, these objectives do not count towards that bonus, as these are special types of objectives and that bonus is for rotating through the free plays on the permanent themed campaigns.


  • Q: What do I get from doing the Dungeons objectives?

    A: You get the all-new Dungeon Coins to purchase items from the new Dungeon shop; and Dungeon points for the current season. The debut season is The Crypt.


  • Q: Can I only do these objectives once?

    A: No, you can do each objective multiple times. The only limit is your weekly allowance of runs.


  • Q: How do I see my season progress?

    A: You can click on the all-new Dungeons button on the Rosette tab at the bottom of the screen, the one with your Achievements, Stats and Challenges information.


  • Q: Why is the season geared towards veterans? How can I make progress?

    A: The season is meant to be additional end game content, but we still want mid level players to have access to the dungeon objectives. You can still earn points, especially if you take advantage of the buff that gives more Dungeon Points from a reset. You do also have the twelve weeks to try and get up into the higher echelon of power, and you can purchase extra runs for Dungeon Coins in the later weeks if you've managed to raise your power levels by then.


  • Q: What happens if I can't complete the first season?

    A: The top prize for the season will become available for Dungeon Coins in the Dungeon Coin store a few weeks after the season completes.


  • Q: Do I have to claim the rewards right when I unlock them?

    A: No, you can wait to claim them until you're ready to use them. However, if the season has ended, any unclaimed rewards will automatically be claimed at the end. Rewards will be awarded if you are in the game when the season ends, or the next time you log in if your game is closed when the season ends.


  • Q: If I purchased the Mysterious Benefactor's pass during the previous season, do I get the rewards in the current season?

    A: No, but you keep all of the permanent rewards you've earned from the old season.


  • Q: How do I buy the Mysterious Benefactor's pass?

    A:
    • Launch Crusaders of the Lost Idols.
    • Navigate to the current season's dialog.
    • Click on the purchase button.
    • Benefit!


  • Q: What if I buy the Mysterious Benefactor's pass late in the season?

    A: You will receive all of the rewards up to your current level, retroactively, and you can claim them at any time after you've purchased the pass.


  • Q: What happens when the season ends?

    A: All the rewards you haven't claimed yet will be auto-claimed.

    If you are currently on a dungeon objective that would get you points for the season, those points will be applied to the new season once you reset that objective.
June 24th
Idle Champions: Founders' Day 3 
Posted in Idle Champions.

The Champions are at the Field of Triumph in Waterdeep for Founders' Day to watch the illusory shows of the history of the city and the Founders themselves.

Archduke Zariel of Avernus sets a plan in motion to harvest souls for the Blood War during the festivities...

Will our Champions be able to stop her in time? Players have until Monday, July 6th at 12PM PDT to complete their event unlocks and objectives.

Founders' Day 3 introduces Freely, the lucky halfling from Beyond Heroes and Silver & Steel, and brings back the Documancer Walnut Dankgrass, and the kolbold bard, Deekin Scalesinger. Players have until Monday, July 6th at 12PM PDT to complete their event unlocks and objectives.

Dungeons & Dragons Freely D&D Beyond B. Dave Walters

Year 3 Champion: Freely

    Freely has traveled across multiple Planes, but he has always had his luck to keep him safe. Even an unfortunate detour into being trapped as an Illithid ultimately led him into the company of his new friends, Beyond Heroes! Armed with the magic in his blood, and the Faith that flows through his sword, he always seeks to destroy evil wherever he can sense it. Freely prefers to act first and think later, since hey, things always tend to work out for him anyway, right?

Freely is a Gold Find and Support Champion. He increases your divine favor directly with his Adventurous Tale ability. When you want to add Freely to your formation, you can swap him with Minsc (Slot 7).

For more information about Freely, check out the Idle Champion Spotlight: Freely dev blog!

Dungeons & Dragons Walnut Dankgrass Aquisitions Incorporated CTeam

Year 2 Champion: Walnut Dankgrass

Walnut Dankgrass (the k is silent) is played by Trystan Falcone on Penny Arcade's The "C" Team.
    Walnut is a child of the Enclave Panax Anima, an all-female clan of woodland defenders within the Kryptgarden Forest. Not only a frighteningly enthusiastic member of Acquisitions Incorporated, she also strives to protect the natural world by any means necessary. Did we mention she also has the goddess Mielikki living inside her? That seems important.

Walnut is a versatile Tank and Support Champion. Her Documancer ability can be customized for your formation needs through multiple specializations. When you want to add Walnut to your formation, you can swap her with Delina (Slot 8).

For more information about our Walnut, check out the Idle Champion Spotlight: Walnut Dankgrass dev blog!

Dungeons & Dragons Deekin Scalesinger Kobold

Year 1 Champion: Deekin Scalesinger

    A former member of the Dripping Fang clan, Deekin was once a Skald for a White Dragon named Tymofarrar. Once he was released from Tymofarrar's service, he set out to become the most amazing storyteller in all of Faerȗn. He yearns to sing and tell stories of heroic deeds, but his songs often devolve into "tales" of the doom that is coming to him or his companions.
Deekin is a Support Champion. He helps the party by buffing DPS and by attracting enemies (to help clear areas more quickly) with his Song of Doom. When you want to add Deekin to your formation, you can swap him with Bruenor (Slot 1).

For more information about Deekin, check out the Year One Champion Balance Update (March 2020) dev blog!

Year Three Variants

  • Team Smrt Defense Team - Only Champions with an INT score of 12 or lower can be used.
    Reach Area 75.

  • Invasion Nation — Whenever a demon or fiend spawns normally, two more copies of that creature spawn. These creatures don't trigger additional spawns, don't drop gold or count for quest progress, and move twice as quickly as normal ones.
    Reach Area 125.

  • Live Free — Freely takes up slot 6 in the formation with Luck of Yondalla unlocked and can not be moved or removed. Champions placed adjacent to Freely automatically get Luck of Yondalla, regardless of their alignment. Enemies can only be damaged if they are affected by at least one Lucky Break.
    Reach Area 175.

Year Two Variants

  • Rain of Fire — Fireballs occasionally rain from the sky, damaging a random Champion. These Fireballs become more frequent the further you progress.

  • Reach Area 75.
  • Close Quarters Combat — Only Champions with melee Base Attacks may be used.

  • Reach Area 125.
  • Aww, Hells Nuts — Enemies become much more powerful over the course of the adventure. Walnut starts the adventure in your formation and cannot be moved, removed, or swapped out. Demonic Squirrels occasionally spawn. When killed, these squirrels drop Hell-Nuts, which increase the effectiveness of Walnut's Documancer ability and last until the end of the adventure, stacking additively.
  • Reach Area 175.

Year One Variants

  • Spectator Sport — Three local farmers have joined in on the Founders' Day tussle, and won't take the hint that they should probably take a seat. It might be because they are pretty drunk. They take up a slot in your formation and change positions every 25 areas.

  • Reach Area 75.
  • Doom is Coming to Waterdeep — Deekin must sing a song so everyone in Waterdeep knows that doom is coming. I know. We tried talking to him. However, he doesn't know which spot will give him the best acoustics. Deekin is always in your formation and will change positions every 10 areas. Deekin cannot be moved because, well, Deekin is singing a song.

  • Reach Area 125.
  • The Blood War — Whenever you kill a demon, devils get stronger and demons get weaker, and vice-versa.
  • Reach Area 175.

See the in-game FAQ for more information!

June 19th
Idle Champion Spotlight: Freely 
Posted in Idle Champions.

It's time for the latest Idle Champion Spotlight, and this time around we're talking about a well-traveled Gold Find and Support Champion!

And did we mention that this lucky halfling directly increases your Divine Favor as well?

Read on and learn all about Freely...

I. Lucky Halfling



    Freely has traveled across multiple Planes, but he has always had his luck to keep him safe. Even an unfortunate detour into being trapped as an Illithid ultimately led him into the company of his new friends, Beyond Heroes! Armed with the magic in his blood, and the Faith that flows through his sword, he always seeks to destroy evil wherever he can sense it. Freely prefers to act first and think later, since hey, things always tend to work out for him anyway, right?

Freely is a Gold Find and Support Champion. He increases your divine favor directly with his Adventurous Tale ability. When you want to add Freely to your formation, you can swap him with Minsc (Slot 7).

II. Freely's Stats

Race: Halfling Alignment: Neutral Good
Class: Bard/Warlock Gender: Male
Age: 42 Affiliation: none

STR: 13 DEX: 17 CON: 10
INT: 8 WIS: 10 CHA: 16

Eligible for Patrons: Mirt

III. Freely's Design

We had the great fortune to cross paths with B. Dave Walters while participating in the D&D Live events over the last few years. As we grew to know B. Dave better, we learned that in addition to playing Freely on Beyond Heroes and Silver & Steel, he's also the writer for A Darkened Wish, an awesome human (and an awesome vampire), and just an all-around cool creator in the D&D Community. We knew we wanted to work with him, and in early 2019 we talked to him about bringing Freely to the game.

(Side note: we know what you're thinking. Yes, it really can take well over a year for everything to line up behind the scenes to introduce a new Champion to the game. We actually already have nearly all of our Champions locked in through 2021...)

When we sat down to start working with B. Dave on Freely, it was immediately apparent that even though all Halflings are lucky, Freely has a special connection to Yondalla, the creator of the halfling pantheon and the halfling race itself. Yondalla offers protection to all halflings in the form of incredible luck, and when it comes to Freely, his unique Luck of Yondalla ability is core to his design.

Luck of Yondalla grants Freely and his allies chances to have enemies drop more gold (Requisition), to reduce their attack cooldowns (Follow-Through), to increase the damage enemies take (Opportunity), and to stun enemies (Stagger). This is further boosted by his Unlucky For Them ability, which increases the effect of Luck of Yondalla for each enemy affected by it.

When Freely is in your formation, An Adventurous Tale increases the amount of Divine Favor you collect when you reset (Complete Adventure) based on the number of areas you've cleared during that adventure.

Finally, Freely uses Cutting Words to distract enemies when he is within three slots of a Tank Champion who is under attack, increasing the Overwhelm of the Tank Champion.

Okay, now it's time to talk details...

IV.Freely's Abilities

Basic Attack

  • Eldritch Blast — A beam of aquamarine crackling energy streaks towards a random enemy.

Formation Abilities

  • Luck of Yondalla — Freely, and any allies granted this ability through his specializations, have the Luck of Yondalla backing them up. Whenever they attack, one of the following Lucky Breaks occurs completely at random, affecting all enemies hit by the attack. Each Lucky Break can be applied on each enemy once for each Champion with Luck of Yondalla. Each application lasts for 15 seconds, so even if 10 Champions are attacking a single enemy with Luck of Yondalla, the actual Lucky Break applications on the enemy will vary over time.


    • Requisition — Target will drop 10% more gold when they are killed, stacking multiplicatively. This Lucky Break can be buffed by equipment and feats.
    • Follow-Through — Any Champion who attacks this enemy has their next base attack's cooldown decreased by 0.1 sec for each application of this Lucky Break on the enemy. This Lucky Break is never buffed.
    • Opportunity — The targeted enemy takes 100% more damage from all attacks, inclusive, stacks multiplicatively.
    • Stagger — Target has a 2% chance to be stunned for 1 second when they are attacked by any Champion, stacking additively.This Lucky Break is never buffed.
  • Unlucky For Them — The total effect of Luck of Yondalla: Opportunity is increased by 100% on enemies affected by it. This buff applies once to the total value of the applications.
  • An Adventurous Tale — If Freely is in your formation when you complete an area for the first time, he keeps track of it for future tales. When you reset your adventure, you'll collect an additional .01% of Divine Favor for each area Freely tracked, stacking additively but applying multiplicatively. Freely does not have to be in your formation when you reset to gain the additional Divine Favor, but he does need to be in your formation when you complete an area to increase his bonus. The bonus resets when you complete your adventure. This ability is buffed by feats and equipment.
  • Cutting Words — Freely distracts enemies if he is within 3 slots of a Tank Champion who is under attack by at least 1 enemy, increasing the overwhelm point of such Champions by 5. This ability is not buffed.

Specializations

  • Trust in Law — Grants Luck of Yondalla to all Lawful Champions in your formation. Affected Champions now cause Lucky Breaks whenever they attack.
  • Value Neutrality — Grants Luck of Yondalla to Neutral Champions (on the Lawful/Neutral/Chaotic scale) in your formation. Affected Champions now cause Lucky Breaks whenever they attack.
  • Always Expect Chaos — Grants Luck of Yondalla to Chaotic Champions in your formation. Affected Champions now cause Lucky Breaks whenever they attack.

Ultimate Ability

  • I Will Not Deafen — Freely grabs his sword and launches himself toward an enemy, showering green and red lightning in his wake until he smashes into his opponent for massive damage. It also applies all four Lucky Breaks on that enemy or any they didn't already have.

V. Freely's Equipment



Slot 1: Global DPS
Slot 2: Luck of Yondalla: Requisition
Slot 3: Unlucky For Them
Slot 4: An Adventurous Tale
Slot 5: Ultimate Damage
Slot 6: Ultimate Cooldown

VI. Conclusion

Freely is an interesting Champion, and we are excited to see how well he fits into the Idle Champions meta with his Divine Favor Buff. If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!