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April 14th
Idle Champions Presents: A Fool's Errand Synopsis 
Posted in Idle Champions.

Find the full synopsis and links to each episode below! Warning, here be spoilers!

Our Champions have concluded their Idle Champions Presents: A Fool's Errand adventure. If you're looking for a quick recap of the adventure with links to each episode, look no further!

Idle Champions Presents: A Fool's Errand starring B Dave Walters as the Dungeon Master and Freely, Krystina Arielle as Orisha, Erin M Evans as Havilar , Mark Meer as Baeloth Barrityl Jen Kretchmer as Alyndra Saarbarand, and Adam Bradford as Briv Steelmarrow. Our adventure saw the Champions starting in the village of Hornfirth during the Festival of Fools.

We are proud to present Fool's Errand encounter, written by Scott Fitzgerald Grey for you to download and play here.

Find the full synopsis and links to each episode below! Warning, here be spoilers!



Idle Champions Presents: The Unfair Seas B Dave Walters Erin M Evans Krystina Arielle Mark Meer Jen Kretchmer Adam Bradford


Episode 1

Disembarking from their Drow submarine ride are Freely, Orisha, Baeloth, and Havilar. They’ve arrived in the village of Hornfirth during the colorful Festival of Fools, and Orisha is once again overcome with a cryptic vision and warning that she imparts to the group. Revelry with the party and the bar patrons ensues.

A sudden ruckus nearby, including the sounds of Freely calling out in distress, cause the group to dash outside. In a nearby alley, they find the halfling protecting a red panda from a pack of wild dogs. No one wants to hurt the dogs, and between some illusions, fire, and snacks they are able to convince the dogs to run away. Freely is happy to see his old friends, and introduces the red panda as Cinnamon.

Another cry of terror rings out, and running back out of the alley the heroes find a tipsy conjurer using a spell scroll to summon fiends! Spined devils, quasits, and a nightmare appear as well as a drunken group of angry party goers who want to join the fight. Our heroes are quick to dispatch the spined devils and quasits, convince the intoxicated revelers to stand down, and persuade the nightmare to a truce. The fake Halister Blackcloak is killed, and several scrolls are found on his body. Briv makes a connection with the nightmare, who agrees to come four times when he calls, before disappearing.

Link to the full episode here

Episode 2

Just as one problem is solved another commotion starts up from Heiley, a distraught festival reveler crying for help. Her husband Beirn and his friends have gone into the mountains to play a prank on the frost giant Wrerdor and his ogre servants. Normally the frost giant is a good neighbor, but the townsfolk are terrified that Wrerdor will be infuriated and attack the village. Iris the friendly beholder shows up to offer some advice on the situation and agrees to help with any plans the heroes come up with, as well as offer a new title for both Alyndra and Briv.

The group head up the mountain to try and find the pranksters before they can strike. Their way is blocked and their trip is hampered by a Sneeze Breeze trap and then a pack of angry owlbears. The creatures are quickly killed, but Orisha’s deva rewinds time to save the owlbear’s life. After casting speak with animals they discover she’s just protecting her cubs hiding in a nearby tree, so Briv casts revivify to bring the other back to life. Continuing up the mountainside, they are distracted by the sight of a flaming mountain with a massive creature flying over it that brings Havilar infernal vibes. But it’s too far away to do much about.

Eventually, they find a tunnel entrance with a sign indicating it leads to Wrerdor, and running out of the cave is a screaming woman - a member of Beirn’s crew. She relays the group put itching powder in Wrerdor’s underclothing, but the giant did not appreciate the prank and attacked. After a stern talking about the stupidity of their actions, she is sent out into the cold to head back to town while the group head into the caves to try and rescue the other eight townsfolk. After getting lost for a while they finally find the cavern with ice mephits tormenting the captured townsfolk. They defeat the creatures and free the prisoners but are informed that Wrerdor and his ogres are heading for the town to extract revenge!

Link to the full episode here

Episode 3

Beirn informs everyone that he knows a quick way to get back to town, so after a few healing words they rush off. He leads them to a log flume that can be used to get down the mountain quickly as long as they can put together a raft. Havilar’s strength and Briv’s liquid metal are put to good use in crafting the raft, Alyndra oversees the building, and Baeloth and Orisha terrify and inspire the townsfolk to help. The heroes jump on the raft and head down the flume, narrowly avoiding several potential disasters including an otter dam they manage to dodge while saving the otters. With a frantic leap, they manage to exit the raft just before hitting the lake, taking a variety of cuts and scrapes but no major injuries. While the trip was dangerous, it did manage to get them in front of Wrerdor!

Bubbles the Hollyphant appears and offers to help them scare off the giant, transforming them all into were-red pandas before disappearing again. The group prepares to try and stop Wrerdor and his three ogres, putting up a wall of fire and preparing a massive pond full of bubbles. The ogres charge into battle, but some persuasive words from Havilar and Orisha, a joke from Briv, and a command to parlay from Alyndra convinces Wrerdor to talk first. The giant admits that he’s not mad, he’s just upset he was left out of the festivities. After some discussion and calming down, Wrerdor is convinced to throw his own party! They’re going to have a foam party, with drinks and snacks, and Baeloth agrees to sing for entertainment. Orisha coordinates the decorations, Briv takes over food prep, Alyndra leads some on some calming meditation, and Freely gathers up the townsfolk to join the festivities.

The party is a success! The Festival of Fools is finished with a fantastic festival of foam!

Link to the full episode here

March 17th
Idle Champions: Festival of Fools 4 
Posted in Idle Champions.

How far would you go to celebrate foolishness?

Festival of Fools is a time-honored tradition in Sword Coast communities. Townsfolk engage in the usual gluttonous consumption of food and drink during the festivities, but they also play pranks on each other.

Unfortunately, one prankster has decided to play a practical joke on a Frost Giant nearby...

Festival of Fools 4 runs until Monday, March 29th, 2021 at 12:00pm PST, introduces Alyndra Sarrbarand, Divination Wizard and Cleric of Oghma and brings back Briv Steelmarrow, Half-Orc Paladin (Oath of Heroism), and Rosie Beestinger.

For more information about Year 4 Events and how they work, please check out our Year 4 Events Dev Blog.

Alyndra Sarrbarand



    Alyndra Alexandria Garanahil Sarrbarand is known by many names: Lorekeeper of Rime Spiro, Kinscribe of Clan Monkeymouse, Daughter of Oblivion, Fate Changer, Knight of Wonder and Captivation...and apologetic offspring of Avren & Sofieus.

Alyndra is a Support Champion whose powerful portents increase the damage of those adjacent to her. Her companion Griff judges their enemies, further increasing the damage they take due to her portents When you want to add Alyndra to your formation, you can swap her with Asharra (Slot 6).

II. Alyndra's Stats

Race: Elf Alignment: True Neutral
Class: Wizard/Cleric Gender: Female
Age: 168 Affiliation: Heroes of the Planes

STR: 8 DEX: 14 CON: 14
INT: 18 WIS: 14 CHA: 11

Role: Support

Eligible for Patrons: Vajra Safahr, Strahd von Zarovich

Slot: 6, (Asharra)


Alyndra's Abilities

Alyndra is a Support Champion whose Portent ability boosts the damage of those adjacent to her. Her companion Griff judges their enemies, further increasing the damage they take due to her portents. When you want to add Alyndra to your formation, you can swap her with Asharra (Slot 6). Her companion Griff judges their enemies, further increasing the damage they take due to her portents. When you want to add Alyndra to your formation, you can swap her with Asharra (Slot 6).

For more information on Alyndra and her abilities, check out her Champion Spotlight!


Year Four Variants


  • Future Sight — Alyndra attempts to peer into the future to determine which bosses are around the next corner. Unfortunately, she causes the future to play out in the present! In each boss area, you will encounter the current boss AND the next boss at once. You'll need to defeat both to progress. Chadwick joins the formation. He mostly observes and tries to figure out what's going on.
  • Reach Area 75.
  • Frost Wave — Additional Frost Giants appear in each area. Each of these additional Frost Giants start with 4 hits-based hit points. Every 25 areas they gain 3 additional hits-based hit points. (For example, in area 1, the Frost Giants have 3 HP, in area 26, they have 6 HP, in area 51, they have 9 HP, and so on). Champion damage is reduced by 99%.
  • Reach Area 125.
  • Knowledge Over Power — Only Champions with INT of 14 or higher can be used. Alyndra starts in your formation. She can be moved or removed.
  • Reach Area 175.

New DLC

Also launching today are two theme packs for Festival of Fools and Idle Champions Presents: A Fool's Errand the Pirate Alyndra and Griff Theme Pack and Pirate Briv and Phlo Theme Pack.

Both Theme packs feature a new skin, feat, and familiar, all with a matching theme. With Idle Champions Presents, the name of the game is pirates, so Alyndra and Briv have dressed to match!

Additionally, both theme packs come with a new week-long buff potion: The Epic Potion of Gold Hunter. It increases your gold find by 100% across all of your adventuring parties for 1 week. Dungeons & Dragons Pirate Alyndra and Griff Jen Kretchmer

Dungeons & Dragons Pirate Briv and Phlo Adam Bradford

Epic Potion of the Gold Hunter

For information on previous years' variants, check out the Festival of Fools 3 blog.
March 12th
Idle Champion Spotlight: Alyndra Sarrbarand 
Posted in Idle Champions.

"I Have Foreseen This Moment..." the serene elf said evaluating the infinite possibilities of all possible futures."Remember my friends, you are blessed."

Alyndra Sarrbarand joins her companions Avren, Penelope, Freely, and Briv Steelmarrow from D&D Beyond's Silver & Steel & Beyond Heroes, and now Heroes of the Planes, and is delighted to meet the aquaintance of her new companions on the Idle Champions roster, with Festival of Fools 4.

Working with Jen to bring Alyndra to Idle Champions was an absolute delight to capture the essence of Alyndra and bring the most authentic representation of her to Idle Champions. She is accompanied by her two familiars, Griff and Grant, the Baby Blue Dragon. We are deeply touched that Jen would think of us to honor Grant's legacy and we are privileged to work with her and the Grant Imahara STEAM Foundation.

It's time for the latest Idle Champion Spotlight.

I. Lorekeeper of Rime Spiro, Kinscribe of Clan Monkeymouse



    Alyndra Alexandria Garanahil Sarrbarand is known by many names: Lorekeeper of Rime Spiro, Kinscribe of Clan Monkeymouse, Daughter of Oblivion, Fate Changer, Knight of Wonder and Captivation...and apologetic offspring of Avren & Sofieus.

Alyndra is a Support Champion whose powerful portents increase the damage of those adjacent to her. Her companion Griff judges their enemies, further increasing the damage they take due to her portents. When you want to add Alyndra to your formation, you can swap her with Asharra (Slot 6).

II. Alyndra's Stats

Race: Elf Alignment: True Neutral
Class: Wizard/Cleric Gender: Female
Age: 168 Affiliation: Heroes of the Planes

STR: 8 DEX: 14 CON: 14
INT: 18 WIS: 14 CHA: 11

Role: Support

Eligible for Patrons: Vajra Safahr, Strahd von Zarovich

Slot: 6, (Asharra)


III. Alyndra's Design

We were thrilled to work with Jen Kretchmer, a producer, writer, actor, streamer and disability advocate. You may recognize her from Beyond Heroes, Silver & Steel, and forthcoming Heroes of the Planes, and we are thrilled to announce that not only is Alyndra joining Idle Champions, but Jen Kretchmer will be playing her as a member of the cast of Idle Champions Presents: A Fool's Errand.

A Divination Wizard, Alyndra buffs adjacent Champions with her Portent ability guiding their attacks and increasing their damage. This ability is heightened when the adjacent Champion is one of Alyndra's adventuring companions of the Heroes of the Planes affiliation. Griff, Alyndra's very judgy owl familiar, is never far from her side and marks unworthy enemies for her when she's unsure if it's a cultural misunderstanding. Her equipment is made up of wonderful ties to her past and future, and the close relationship she shares with her adventuring companions, and of course, Logic and Reason, her sword and spellbook-mace, respectively.

IV. Alyndra's Abilities

Basic Attack

  • Mind Spike — Alyndra reaches into the mind of a random enemy, dealing damage and slowing the enemy by 50% for 3 seconds.

Formation Abilities

  • Portent — Every 30 seconds, Alyndra randomly chooses (up to) two adjacent Champions and peers into their futures, helping guide their attacks and increasing their damage by 100%.
  • Heroes of the Planes — If Portent is applied to a Champion under the effect of certain Heroes of the Planes Champions' abilities, those effects are increased in power:
    • AvrenMirror Image effects on the Portented Champion +100%.
    • Freely — Unlucky For Them +100% for each Portented Champion affected by Luck of Yondalla(stacking multiplicatively).
    • PenelopeChwinga Mask: Tools for the Job Charm +100% for each Portented Champion affected by Chwinga Mask (stacking multiplicatively).
    • OrkiraOrkira will be receiving his Heroes of the Planes buff in a later update.
    • BrivBriv will be receiving his Heroes of the Planes affiliation and buff in a later update.
  • Brows of Judgement — Griff, Alyndra's owl companion, sits on Alyndra's shoulder and judges enemies as they spawn. They have a 25% chance to judge normal enemies as unworthy, and a 100% chance to judge bosses as unworthy. For each living unworthy normal enemy, Portent's base buff is increased by 100%, stacking additively. Each living boss increases Portent's base buff by 400%. Unworthy enemies have an overlay that counts as a debuff for the purposes of Alyndra's ultimate but has no other effect.

Specializations

  • Expansive VisionPortent now applies to 3 random adjacent Champions instead of 2.
  • Extra Judgy — Double Griff's chance to judge enemies as unworthy with Brows of Judgement, and increases the buff by 100% as well.

Ultimate Ability

  • I Have Foreseen This — Alyndra slips into a trance and foresees the death of all the formation's enemies. For the next 30 seconds, all enemies (regardless of whether or not they spawn after the Ultimate starts) take extra damage equal to the total Portent buff being given (cumulatively).

V. Alyndra's Epic Equipment



Slot 1: Global DPS
Slot 2: Global DPS
Slot 3: Portent
Slot 4: Heroes of the Planes
Slot 5: Brows of Judgement
Slot 6: Ultimate Cooldown

VI. Conclusion

We are delighted Alyndra is joining her companions on the Idle Champions roster and we are excited to see how well she fits into the meta. If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!
March 11th
Idle Champions Presents: The Unfair Seas Synopsis 
Posted in Idle Champions.

Find the full synopsis and links to each episode below! Warning, here be spoilers!

Our Champions have concluded their Idle Champions Presents: The Unfair Seas adventure in Echo Bay. If you're looking for a quick recap of the adventure, check out Dungeon Master B Dave Walters' recap here:



Idle Champions Presents: The Unfair Seas starring B Dave Walters as the Dungeon Master and Freely, Krystina Arielle as Orisha, Erin M Evans as Havilar , Mark Meer as Baeloth Barrityl Vivid Vivka as The Black Viper, and Luke Gygax as Melf. Our first adventure saw the Champions in a seaside town along the Sword Coast, where they investigated the mysterious disappearance of a merchant vessel.

We are proud to present The Unfair Seas encounter, written by Scott Fitzgerald Grey for you to download and play here.

Find the full synopsis and links to each episode below! Warning, here be spoilers!



Idle Champions Presents: The Unfair Seas B Dave Walters Erin M Evans Krystina Arielle Mark Meer Vivid Vivka


Episode 1

In the seaside port town of Echo Bay, five epic heroes arrive with invitations to a party. Orisha, Havilar, Baeloth, Melf, and the Black Viper have traveled to enjoy the Fleetswake festivities with their friend Freely. However, the party is put on hold as Freely has agreed to help a local merchant whose ship, the Muskrat, has gone missing. A local fisher confirms the ship was seen five days ago heading for the docks, but never arrived. Despite the festival, the locals are nervous and are avoiding the water.

Before they can do any more a loud bell rings out, and the whole town heads to one of the main events of the festival, a crab battle between Pumpkinhead versus Walnut! Orisha’s eyes suddenly glow and a strange voice emanates from her throat as an announcement is made that something has gone wrong. But the voice tells the heroes if they will fix what is wrong they will “forget their names”. Just as quickly as the voice came it is gone, as is their memories of it.

Suddenly a swarm of demonic geese attack the crowd, but before they can harm any innocents the heroes dispatch them with relative ease. These creatures were not actually from the abyss but had been poisoned and transformed. Asking around the town to find out more about these strange developments, our Champions discover a number of disturbing incidents over the past two months have many people on edge; fishing boats have been attacked by sharks, and many capable swimmers and dock workers have been injured or nearly drowned. Many are suspicious of the new mage high priest to Umberlee named Mistress Hoistsail. After Orisha crafts and sings a song to Umberlee to magically open the door to the one-room shrine, they head inside to question a group of worshippers, but the leader of the cultists transforms into a wereshark and attacks! While it gets a bite out of Baeloth, it’s shocked and stabbed to death!

Link to the full episode here

Episode 2

As the fight with the cultists comes to a close a chaotic attack from Baeloth destroys the altar, and our Champions notice it was funneling magic from somewhere else in the caves. As they loot the bodies they find a journal and a magic key on the late cultist turned wereshark, learning these are fanatics who have come to Echo Bay to serve the will of Mistress Hoistsail. Heading back outside they discover both Freely and Havilar’s hound Zoonie are missing, but Bubbles the Hollyphant and Freely’s parrot TreAvor are there. Bubbles offers to help the group, first healing Baeloth and Black Viper and then giving Havilar the ability to speak to animals. TreAvor relays that eight pirates kidnapped Freely as he defended Zoonie and told her to run. Havilar summons her Imps and sends them off to look for Zoonie, and inspired by the idea Baeloth summons his Djinn servant Najim to create pirate outfits for the entire party.

Back in town, the party matches the key they looted to a warehouse marked by the same flying frog symbol. It’s been empty since its owner, Galid Tanter, drowned two months ago. Her death was the first of the strange incidents that have the townsfolk on edge. As they take a moment to catch up with Iris, Melf hears a whispered voice from the shadows trying to warn him of danger, but the voice is gone before he can make out the whole message. They find the warehouse on the edge of town, and while it’s supposed to be abandoned Black Viper notices that the lock has been recently oiled, indicating there’s been recent activity. Inside is mostly empty but a suspicious tapestry hides a secret passage to a back area with a massive chest, and Melf notices a magical aura coming from it. Stacks of bloodstained paperwork nearby are ships manifest including one for The Muskrat, and all the vessels were carrying spell components for very heavy conjuration magic.

Opening the chest they discover a pair of disgusting gibbering mouthers! Their horrific noises and gnashing teeth stun and disorient the heroes, and one almost manages to eat Melf! But eventually, they destroy the creatures and discover a practically brand new ladder leading deep into darkness. But having taken a lot of damage and being exhausted from the day, Havilar leaves one of her imps to guard the ladder and the group takes a well-deserved long rest.

Link to the full episode here

Episode 3

The next morning while the group discusses how they want to proceed, Orisha is suddenly overtaken with a spirit. The creepy voice of the ethereal being gives much valuable advice, including a warning that time is of the essence but that there is no reasoning with the fanatics. Bubbles the holyphant reappears and promises to help, but instead curses the team to speak only in rhyme! Before the issue can be fixed Bubbles disappears again, leaving the team speaking in verse as they head down into the cave where they hope to find Zoonie, Freely, and answers.

After a perilous slide and past a dual trap, they are greeted by an acquaintance of Baeloth’s who also happens to be a member of the Bregan D’aerthe. Our Champions continue on their path and arrive at a broad sea cave with an ancient dock where wrecks of the missing ships are found. The dock and ships are covered with ghostly forms, and the deck of the ship has strong conjuration magic that is increasing in intensity.

Knowing they are short on time the team rush in. Orisha is snatched on the shore and yanked into the water by a furious sahuagin. As more sahuagin and sharks join the fight, Baeloth summons Najim to rescue Orisha. Not only does the Djinn save the aasimar but he removes the rhyming curse, but now they must speak like pirates! Fortunately, the Bregan D’aerthe shows up and destroys the underwater enemies with torpedoes, but the ghost ship suddenly disembarks and heads for the mouth of the sea cave.

Everyone scrambles onto the ship, and as they get into the hold they can hear chanting coming deep in the ship. A gruesome scene is discovered, and Mistress Hoistsail has Freely and Zoonie in a conjuring circle, in order to call forth a monstrous semi-translucent kraken!

Orisha sets the bodies on fire as Havilar pulls her unconscious friends out of the ritual circle. All of this disrupts the magic, weakening and delaying the full appearance of the kraken. Orisha, Havilar, and Black Viper engage the kraken on the deck while Baeloth attacks Mistress Hoistsail, and Melf casts dispel magic several times to get rid of the magic on the ship. Hoistsail is defeated, and after an epic battle, Baeloth is able to banish the kraken back to its plane. The Bregan D’aerthe show up to rescue the heroes from the sinking ship, and once again the Sword Coast is saved!

Link to the full episode here

Join us for the next arc in our story, Idle Champions Presents: A Fool’s Errand running March 15, March 22, and March 29 featuring special guests Adam Bradford (Beyond Heroes), and [REDACTED], broadcasting from 4PM until 7PM Pacific Time on Twitch.tv/CNEGames. Learn more about Idle Champions Presents on our previous blog post.
March 2nd
Idle Champions Presents: FAQ 
Posted in Idle Champions.

We've just concluded the second episode of Idle Champions Presents: The Unfair Seas, and are thrilled with how it's going so far! We wanted to clear up some Frequently Asked Questions asked in the community, especially around voting. Be sure to check out our previous Idle Champions Presents blog post for more details on the cast and the livestream and in-game interactions.

What is Idle Champions Presents?

Idle Champions Presents is a six-week interactive in-game and livestream event that runs from February 16th until March 31st. For these six weeks you'll be able to complete challenges, earn rewards, and vote to influence the events of the live D&D show Idle Champions Presents: The Unfair Seas (Feb 22, Mar 1, and Mar 8) and Idle Champions Presents: A Fool's Errand (Mar 15, Mar 22, and Mar 29). The Idle Champions Presents show airs live each Monday at 4PM Pacific on CNEGames Twitch and you can also watch the video later on our YouTube channel.

Idle Champions Presents: The Unfair Seas B Dave Walters Erin M Evans Krystina Arielle Mark Meer Vivid Vivka

Can I have the TL;DR?

Each day, a new vote will become available within Idle Champions. The result of that vote will influence a tabletop D&D episode that airs the following Monday. Check back in-game daily to collect rewards and vote on the next day's question! Learn more about Idle Champions Presents and its cast on our previous blog post.

Do I have to watch the Twitch Livestream to participate?

All you have to do is play Idle Champions to participate! In addition to helping to craft an unforgettable show, at the completion of each vote, a new in-game reward becomes available. The in-game reward will normally be something related to the vote, so we recommend voting to get the best experience, but we welcome everyone to enjoy the rewards.

Where can I watch Idle Champions Presents episodes?

Idle Champions Presents broadcasts for 6 episodes, starting on Feb 22nd and ending on Mar 29. All episodes start at 4PM Pacific on the CNEGames Twitch. If you miss the livestream you can watch the video on demand on Twitch, or soon after the broadcast on our YouTube channel.

Voting FAQ

How long are votes available?

Normally, votes are available for 24 hours: From 12PM Pacific to 12PM Pacific the following day. At 12PM the vote total will become public, and the reward will become available for all players. On Mondays, our newest episode will air, and we don't want to give away any spoilers for the next episode! There will be no active vote from 12PM Pacific on Mondays until the end of that evening's episode. Once the episode airs, the next vote becomes available, with players who are active in-game at that time getting a first shot at the vote!

Can I vote for both choices?

If you want to, absolutely. You do you.

How many votes can I get each week?

Each day at 12PM Pacific, you'll automatically earn a new vote. Each week, you can earn up to 6 additional votes through challenges. Earned votes (including the free vote available each day at noon), are available for the duration of the Idle Champions Presents event.

What are challenges?

Challenges are in-game tasks that you can complete to earn extra votes. Challenges come in a variety of difficulties; some votes are easier to earn than others. New challenges unlock every week and can be accessed on each week's page. Each challenge is available to complete for six days after it unlocks. After the six days have passed, any unfinished challenges will no longer be completable.

What can I earn from challenges?

Each complete challenge earns an additional vote.

How long do I have to redeem a reward?

Rewards will be available for the duration of the Idle Champions Presents event. The notification will turn off at 12PM Pacific on March 31st, so we suggest collecting all of your rewards before then.

Why can't I see clips on any of the votes?

We can't show you clips of how your vote changed the game until our players get around the virtual table! Every Tuesday, we'll be cutting, taping, and super gluing the episode together to feature short clips that highlight how you and the members of the Idle Champion community changed the game! We hope players will enjoy checking out the previous episode's antics in the lead-up to the next episode!

Do you have to vote to collect a reward?

Not for this event. Rewards for past votes are available to all players, regardless of whether they voted during the active 24 hours. You can collect a day's reward by visiting the voting page after its completion. Check back next week, and you'll be able to see how your vote(s) affected the TRPG game! As we get further into Idle Champions Presents, we hope to have many fun clips to share!

We can't wait to see how this all comes together! We hope you'll join us in discussion about Idle Champions Presents on Twitter using the #IdleChampionsPresents hashtag and tagging @IdleChampions.

February 8th
Idle Champions Presents 
Posted in Idle Champions.

It's difficult to believe that we've been doing weekly livestreams since October 2017. And since almost the very beginning we've had players ask us one question: "Are you going to do your own Idle Champions TRPG show?"

It's a question we had often disregarded as 'impossible' or 'unlikely' — we're fans of Critical Role, Acquisitions Incorporated, High Rollers, and so many other shows. What could we possibly do that those shows aren't already doing?

But then we had an idea...

What if we made a TRPG live play show where every cast member played their character featured in Idle Champions, with a different 'formation'/cast for each adventure? And what if when you played Idle Champions during the week leading up to each episode, you could affect the episode through decisions you made? And what if the events in each episode would then affect Idle Champions afterwards? What could that look like?

We've tried doing interactive integrations with TRPG shows before, with High Rollers and Acquisitions Incorporated: The "C" Team, so we had some ideas when it comes to these kinds of projects. What would happen if we took our lessons learned and made our own show, featuring a cast of amazing people playing the very Champions they have in Idle Champions?

Idle Champions Presents starring B Dave Walters | Krystina Arielle | Erin M Evans | Mark Meer | Adam Bradford | Vivid Vivka | and Special Guests

Idle Champions Presents

We are excited to announce Idle Champions Presents, a TRPG live play special event series starting Monday, February 22nd. Each episode of Idle Champions Presents will broadcast live from 4PM until 7PM Pacific Time on the CNEGames Twitch.

Join Dungeon Master B Dave Walters (A Darkened Wish, Silver & Steel) as he takes Krystina Arielle (Sirens of the Realms, Star Wars: The High Republic Show), Erin M Evans (Brimstone Angels, Dungeon Scrawlers), and Mark Meer (Mass Effect, Baldur's Gate Enhanced Edition) and a rotating cast of guest Champions on a grand tour of the Sword Coast across two different adventures based on Idle Champions of the Forgotten Realms, starting with Idle Champions Presents: The Unfair Seas on February 22nd.

Idle Champions Presents: The Unfair Seas B Dave Walters Erin M Evans Krystina Arielle Mark Meer Vivid Vivka
    Idle Champions Presents: The Unfair Seas (February 22, March 1, and March 8) features special guests Vivid Vivka (Sirens of the Realms), and Luke Gygax. Our first adventure sees the Champions in a seaside town along the Sword Coast, where they investigate the mysterious disappearance of a merchant vessel.


Idle Champions Presents: The Unfair Seas B Dave Walters Erin M Evans Krystina Arielle Mark Meer Adam Bradford Jen Kretchmer
    Idle Champions Presents: A Fool's Errand (March 15, March 22, and March 29) features special guests Adam Bradford (Beyond Heroes and forthcoming Heores of the Planes), and Jen Kretchmer (Beyond Heroes, Silver & Steel, and forthcoming Heores of the Planes).

The fun starts on February 22nd at 4PM PT at Twitch.tv/CNEGames. We hope the audience enjoys participating in this as much as we have in putting it together!


Vote for the Show You Want to See

Idle Champions players will be able to influence the characters and events of upcoming Idle Champions Presents episodes through in-game daily votes. Starting on Tuesdays with the in-game daily reset (12PM PT), each vote will go live for 24 hours, with the sixth and final vote for the week ending on Monday at 12PM PT.

Daily votes will have both an In-Game Effect and a Livestream Effect. For example, if players vote for one of two Champions to be granted a boon for the next episode of Idle Champions Presents, that Champion would be granted a corresponding boon in Idle Champions of the Forgotten Realms! We don't want to spoil everything that players will be able to vote for, but here's an idea of what a few of the daily votes might look like:

  • Inspiring Choice — Which (of two) Champion should receive inspiration?
    • In-Game Effect: The winner gains an in-game buff for the next week after the vote completes.
    • Livestream Effect: The winner gains inspiration (advantage on an ability check, a saving throw, or an attack roll) at the start of the next episode.

  • You're the DM Now! — Do the Champions meet goblins, or kobolds? Who explores the darkness? What funny affliction affects the chosen Champion?
    • In-Game Effect: these effects vary from nothing to altering the event structure of an event or replacing all the enemies faced during an adventure. It will vary from question to question. Have you ever wondered what would happen if you fought an army of Abyssal Chickens instead of Goblins on an adventure?
    • Livestream Effect: We don't know how this will affect the show, but chances are it will be hilarious.
  • Dice Roll! — Which Champion gains an Iris D6™?
    • In-Game Effect: Idle Champions Players get their own D6 to roll in-game for a variety of prizes. If you roll a '6' you get an extra-special prize -- and there's some bad luck protection to help you get all the prizes so long as you participate in every Dice Roll! throughout the season.
    • Livestream Effect: The chosen Champion gains a special Iris D6™ to add to one of their D20 rolls in the next episode.

This is just two examples of the kinds of choices players will be able to make. We've been working closely with B Dave Walters to craft additional choices and surprises to reveal over the course of the series!

But wait, there's more: we are introducing Weekly Challenges each week that will vary between easy, medium, and difficult challenges to earn additional votes for daily votes. You can save these votes up for as long as you wish, using them all on the final vote in Week 6 if you wish. The choice is up to you!

The first vote begins on Tuesday, February 16 at 12PM PT in-game. You'll want to check in every day if you want the most chances to influence Idle Champions Presents — and don't worry if you miss a vote, the In-Game Effects are applied automatically so you won't miss out entirely!


What do I need to know?

Idle Champions Presents: The Unfair Seas begins on Monday, February 22nd with the first episode broadcasting from 4PM until 7PM Pacific Time on Twitch.tv/CNEGames. Daily votes for the first episode will begin the week before, starting on Tuesday, February 16th at 12PM Pacific.

We can't wait to see how this all comes together! We hope you'll join us in discussion about Idle Champions Presents on Twitter using the #IdleChampionsPresents hashtag and tagging @IdleChampions.

March 11th, 2020
Idle Champions: Festival of Fools 3 
Posted in Idle Champions.

How far would you go to celebrate foolishness?

Festival of Fools is a time honored tradition in Sword Coast communities. Townsfolk engage in the usual gluttonous consumption of food and drink during the festivities, but they also play pranks on each other.

Unfortunately, one prankster has decided to play a practical joke on a Frost Giant nearby...

Festival of Fools 3 introduces Briv Steelmarrow, Half-Orc Paladin (Oath of Heroism), and brings back Rosie and Strix Beestinger. Players have until Monday, March 23 at 12PM Pacific to complete their Festival of Fools 3 unlocks and objectives.

Dungeons & Dragons

Year 3 Champion: Briv Steelmarrow

    Relentlessly brave but markedly uncouth, Briv Steelmarrow is a stalwart champion of the weak, innocent, downtrodden, and oppressed. Centuries ago, a cabal of Netherese mages experimented on Briv’s clan, gifting him with a magical metal inside his bones that he can pull through his skin and shape for attack or defense. Once a slaver, Briv sought atonement by joining the Order of the Lost Cause, an elite group of knights that travel across Faerûn, taking on quests that only fools would pursue.

Briv is a Tank, Support, and Healing Champion. He uses his Unnatural Haste ability to speed up area progression, and his Steelbones boosts his defense while buffing Champions behind him. When you want to add Briv to your formation, you can swap him with Calliope (Slot 5).

For more information about Briv, check out the Idle Champion Spotlight: Briv Steelmarrow dev blog!

Dungeons & Dragons Rosie Beestinger Acquisitions Incorporated

Year 2 Champion: Rosie Beestinger

    Weighing in at just under 30 pounds and with a grandmotherly demeanor befitting her advanced age, Rosie Beestinger is easily mistaken for someone on the wrong side of the “aggressor/victim” relationship. But this is a mix-up that few people make more than once.
Rosie Beestinger is a sassy DPS Champion. Her damage increases for each Champion in the formation younger than she is, and she catches and deflects incoming missiles.

When you want to add Rosie Beestinger to your formation, you can swap her with Tyril (Slot 10). For more information about Rosie, check out the Idle Champion Spotlight: Rosie Beestinger dev blog!

Dungeons & Dragons Strix Beestinger

Year 1 Champion: Strix Beestinger

    The Sorcerer known as Strix is from Sigil, the City of Doors at the center of the multiverse. Very little is known of Strix's heritage, even to herself, but it was recently discovered that she was a powerful member of the Skizzicks family, who long ago made a pact with Asmodeus, ruler of the Nine Hells, to become Tieflings.
Strix Beestinger is a 'Trash Witch' DPS Champion who attacks enemies with Fireballs. Her Poor Hygiene ability causes approaching enemies to take increased damage. When you want to add Strix to your party, you can swap her with Jamilah (Slot 11).

Year Three Variants

  • A Little Perspective — Pixies spawn at random in all non-boss areas. When a Pixie spawns, it shrinks a random Champion by 33%, decreasing their damage done by 99%. This effect persists until the Pixie causing it is killed. This effect can stack multiplicatively if multiple Pixies target the same Champion.
    Reach Area 75.

  • Nerves of Steel — Briv starts in the formation and can not be moved, removed, or swapped out. Normal enemies move faster and attack faster; bosses are unaffected.
    Reach Area 125.

  • A Delicious Diversion — A cart of tasty pies, baguettes, and other baked snacks takes up two slots in the formation; the cart has 100 hit points. Ravenous Crows and Famished Rats spawn randomly in each area. These additional creatures have armored health. If, for whatever reason, the cart is smashed, you immediately lose the area and go back to the previous area.
    Reach Area 175.

Year Two Variants

  • A Lighter Touch — Only Champions with a Strength (STR) score of 14 or lower may be used. Additionally, Champions with an Intelligence (INT) score of 14 or higher deal 400% increased damage.
    Reach Area 75.

  • Flay the Fools — During boss areas, Mind Flayers appear and attack the formation. While alive, Mind Flayers make all other enemies immune to damage.
    Reach Area 125.

  • Beestingers Unleashed — This adventure features unique dialogue created with the help of Strix & Rosie themselves! Strix and Rosie Beestinger begin the adventure in your formation with Strix asking Rosie what it means to be a Beestinger. No other Champions are able to be used, however, both Strix and Rosie Beestinger have increased damage, increased attack speed, and reduced Ultimate ability cooldowns. Additionally, Rosie Beestinger's Matriarch also doubles her health.
    Completing this adventure will unlock a bee outfit for both Rosie & Strix!
    Reach Area 175.

Year One Variants

  • Foolish Variance — Champions randomly do between 0.1% and 199.9% of their actual damage with each hit.
    Reach Area 75.

  • Persistent Foolishness — The Drunken Fool appears randomly in non-boss areas. Only one can be spawned at a time, but he has special abilities each time he appears.
    Reach Area 125.

  • Like Father Like Son — The farmer's son takes up a slot in the formation. He moves to a new slot every 25 areas. Every 15 seconds (in non-boss areas) the farmer's son foolishly summons a Frost Giant to attack the formation unless Strix is adjacent to him.
    Reach Area 175.

See the in-game FAQ for more information!

March 10th, 2020
Idle Champion Spotlight: Briv Steelmarrow 
Posted in Idle Champions.

It's time for the latest Idle Champion Spotlight, and this time around we're talking about a Tanking, Support, and Healing Champion who can create heavy armor with Netherese Steel stored in his very bones!

And did we mention that this Half-Orc Champion has his very own flumph ally?

Read on and learn all about Briv Steelmarrow...

I. Savage Paladin



    Relentlessly brave but markedly uncouth, Briv Steelmarrow is a stalwart champion of the weak, innocent, downtrodden, and oppressed. Centuries ago, a cabal of Netherese mages experimented on Briv’s clan, gifting him with a magical metal inside his bones that he can pull through his skin and shape for attack or defense. Once a slaver, Briv sought atonement by joining the Order of the Lost Cause, an elite group of knights that travel across Faerûn, taking on quests that only fools would pursue.

Briv is a Tank, Support, and Healing Champion. He uses his Unnatural Haste ability to speed up area progression, and his Steelbones boosts his defense while buffing Champions behind him. When you want to add Briv to your formation, you can swap him with Calliope (Slot 5).

II. Briv's Stats

Race: Half-Orc Alignment: Chaotic Good
Class: Paladin (Oath of Heroism) Gender: Male
Age: 42 Affiliation: none

STR: 16 DEX: 14 CON: 16
INT: 10 WIS: 8 CHA: 18

Eligible for Patrons: Mirt, Vajra

III. Briv's Design

It's always a joy to work with a passionate creator to bring their character to life as a Champion in our game, and working with D&D Beyond's Adam Bradford was no exception. Adam was quick to provide numerous examples of Briv character art, including the official art by Max Dunbar, which really went a long ways towards helping to paint the visual picture of Briv Steelmarrow.


Art by Max Dunbar


Briv's abilities were an interesting challenge. With Netherese Steel in his bones, Briv has the ability to shoot it out of his pores to create heavy armor at will — or even violently expel it as a kind of shrapnel weapon, pulling it back into his body afterwards. These abilities became Steelbones, the core of Briv's design where he gains stacks of Steelbones when he is attacked, Netherese Steel, where Briv increases the damage of Champions behind him based how many stacks of Steelbones he has, and Netherese Explosion, where he uses the steel in his body to create an explosion out from him.

With Unnatural Haste we gave Briv a unique new ability that allows you to actually skip areas(!), consuming stacks of Sprint in the process. There is a minimum number of stacks needed for this ability to be able to proc (50), and each time it triggers it will consume a percentage of your stacks. How do you get Sprint stacks, you ask? When you reset, all stacks of Steelbones you have are converted into Sprint stacks, which persist through resets until they're consumed by Unnatural Haste. This will offer players quite the boost through those early levels after you complete a long Free Play. Don't worry about missing out on gems or loot — you will still earn anything you may have missed from areas you skip!

A pet flumph named Phlo accompanies Briv wherever he goes, and he has a unique ability, Healing Phlo, where Phlo stores healing power whenever Briv is struck by an attack. After 10 hits or 10 seconds, whichever comes first, Phlo heals all Champions in the party for 50% of the damage that Briv received during that time!

Flumphs really are the best.



IV. Briv's Abilities

Basic Attack

  • Mocking Cleave — Briv leaps out and attacks a random enemy with his greatsword, cleaving all nearby enemies as well. On each enemy hit, there is a 20% chance that they will stop attacking another Champion and attack Briv if possible..

Formation Abilities

  • Steelbones — Whenever Briv comes under attack, metal shoots out of his pores, covering him in heavy armor. This effect persists as long as Briv remains under attack, and for an additional five seconds afterwards. While armored, Briv takes 10% less damage and gains a stack of Steelbones whenever he is hit by an enemy attack.
  • Netherese Steel — Briv increases the damage of all Champions behind him by 0.01% for each stack of Steelbones he has gained.
  • Unnatural Haste — Briv has a 25% chance of sprinting forward quickly on steel-springs after completing a new area, skipping the next area entirely. This action consumes 4% of his Sprint stacks, and requires at least 50 stacks to occur. When you reset the adventure, all stacks of Steelbones that Briv has gained convert into stacks of Sprint, which persist between resets until they are used by this ability.

    Note: if the chance of springing forward surpasses 100%, it is divided by 2 and becomes a 50%+ chance to spring forward 2 areas. Likewise for surpassing 200%, 300%, etc.
    • 100% / 2 -> 50% chance to skip 2 areas
    • 200% / 4 -> 50% chance to skip 3 areas
    • 300% / 6 -> 50% chance to skip 4 areas
    • If you skip a boss area in this way, the gems, chests, red jewels, etc. from it are collected automatically.
  • Healing Phlo — Briv's pet flumph Phlo appears next to Briv and telepathically stores healing power whenever Briv is hit. After 10 hits or 10 seconds, whichever comes first, Phlo heals all Champions in the party for 50% of the damage Briv took during that time. The 10 second timer only starts when Briv takes a hit and does not fire if the healing is triggered by taking 10 hits. It would start again at 10 seconds on the next hit after healing triggers.
  • Oath of Heroism — Briv increases the max health of all other Champions by 25% of his max health.

Specializations

  • MetalbornUnnatural Haste uses 20% less Sprint stacks whenever it activates.
  • Tempered Steel — Increase the effect of Netherese Steel by 100%.
  • Go With The Phlo — Increase the heal of Healing Phlo by 50%.

Ultimate Ability

  • Netherese Explosion — Briv forces all of his remaining Netherese Metal out of his body, shooting it in all directions in an arc in front of him, damaging enemies that it passes through. He then draws it back into himself, dealing double damage to enemies it hits on its way back to him.

V. Briv's Equipment



Slot 1: Global DPS
Slot 2: Max Health
Slot 3: Netherese Steel
Slot 4: Unnatural Haste
Slot 5: Ultimate Damage
Slot 6: Ultimate Cooldown

VI. Conclusion

Briv Steelmarrow is an absolute beast of a Champion, a savage paladin who can offer tanking, healing, and support, all in one package. We are excited to see how well he fits in to the Idle Champions meta. If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!
March 20th, 2019
Idle Champions: Festival of Fools 2 
Posted in Idle Champions.

"What is the Festival of Fools", you ask?

Well, it's a celebration of feasting and foolishness observed by communities all up and down the Sword Coast. People play pranks, overeat, and overdrink as they celebrate reaching the end of winter.

But some folks take their pranks too far, and the wife of one prankster just told the Champions that her husband plans to prank a Frost Giant...

Festival of Fools 2 runs until Monday, April 1st, 2019 at 12:00pm PDT. Our latest Year Two Event introduces Rosie Beestinger, the Halfling Matriarch of the Beestinger family and Way of Shadow Monk, and brings back her adopted daughter, Strix Beestinger, the Tiefling 'Trash Witch' Sorcerer!

New Champion: Rosie Beestinger

    Weighing in at just under 30 pounds and with a grandmotherly demeanor befitting her advanced age, Rosie Beestinger is easily mistaken for someone on the wrong side of the “aggressor/victim” relationship. But this is a mix-up that few people make more than once.
Rosie Beestinger is a sassy DPS Champion. Her damage increases for each Champion in the formation younger than she is, and she catches and deflects incoming missiles.

When you want to add Rosie Beestinger to your formation, you can swap her with Tyril (Slot 10). For more information about our latest Champion, check out the Idle Champion Spotlight: Rosie Beestinger dev blog!

Returning Champion: Strix Beestinger

    The Sorcerer known as Strix is from Sigil, the City of Doors at the center of the multiverse. Very little is known of Strix's heritage, even to herself, but it was recently discovered that she was a powerful member of the Skizzicks family, who long ago made a pact with Asmodeus, ruler of the Nine Hells, to become Tieflings.
Strix Beestinger is a 'Trash Witch' DPS Champion who attacks enemies with Fireballs. Her Poor Hygiene ability causes approaching enemies to take increased damage. When you want to add Strix to your party, you can swap her with Jamilah (Slot 11).

Year Two Variants

  • A Lighter Touch — Only Champions with a Strength (STR) score of 14 or lower may be used. Additionally, Champions with an Intelligence (INT) score of 14 or higher deal 400% increased damage.

  • Flay the Fools — During boss areas, Mind Flayers appear and attack the formation. While alive, Mind Flayers make all other enemies immune to damage.

  • Beestingers Unleashed — This adventure features unique dialogue created with the help of Strix & Rosie themselves! Strix and Rosie Beestinger begin the adventure in your formation with Strix asking Rosie what it means to be a Beestinger. No other Champions are able to be used, however, both Strix and Rosie Beestinger have increased damage, increased attack speed, and reduced Ultimate ability cooldowns. Additionally, Rosie Beestinger's Matriarch also doubles her health. Completing this adventure will unlock a bee outfit for both Rosie & Strix!

Year One Variants

  • Foolish Variance — Champions randomly do between 0.1% and 199.9% of their actual damage with each hit.

  • Persistent Foolishness — The Drunken Fool appears randomly in non-boss areas. Only one can be spawned at a time, but he has special abilities each time he appears.

  • Like Father Like Son — The farmer's son takes up a slot in the formation. He moves to a new slot every 25 areas. Every 15 seconds (in non-boss areas) the farmer's son foolishly summons a Frost Giant to attack the formation unless Strix is adjacent to him.

See the in-game FAQ for more information!

March 29th, 2018
Idle Champions Event: Festival of Fools 
Posted in Idle Champions.

After a such long and cold winter, the citizens Daggerford are eager to celebrate the Festival of Fools: a day of feasting, drinking, and general foolishness. People don brightly-colored and garish clothing, dancing in the street like court jesters and competing with one another to see who can pull off the most foolish (yet harmless) pranks.

During the festivities a concerned villager approaches the party and asks for help. She says that her husband's prank is to try and taunt a frost giant...

Festival of Fools is our ninth limited-time event for Idle Champions, which starts today, lasts until Tuesday, April 10th at noon PDT, and introduces Strix, the Tiefling Sorcerer!

New Champion: Strix

The Sorcerer known as Strix is from Sigil, the City of Doors at the center of the multiverse. Very little is known of Strix's heritage, even to herself, but it was recently discovered that she was a powerful member of the Skizzicks family, who long ago made a pact with Asmodeus, ruler of the Nine Hells, to become Tieflings.

Strix is careful, suspicious, and paranoid. She assumes the worst in everyone and is always ready to run away or hide. She lacks basic manners and maintains poor personal hygiene, exemplified by the collection of filthy oddities she hoards within her robes, including snacks which she refers to as "snicketty snooks."

As a child, Strix witnessed a shadowy creature slaughter her friends at the bakery where she worked, but was spared for unknown reasons. Her survivor's guilt drives her to try and help those in need, no matter the personal cost.

When you want to add Strix to your party, you can swap her with Jamilah.

Festival of Fools Variants

  • Foolish Variance — Champions randomly do between 0.1% and 199.9% of their actual damage with each hit.

  • Persistent Foolishness — The Drunken Fool appears randomly in non-boss areas. Only one can be spawned at a time, but he has special abilities each time he appears.

  • Like Father Like Son — The farmer's son takes up a slot in the formation. He moves to a new slot every 25 areas. Every 15 seconds (in non-boss areas) the farmer's son foolishly summons a Frost Giant to attack the formation unless Strix is adjacent to him.

Features:

  • Added the Festival of Fools event, our ninth limited-time campaign event! The event will run until Tuesday, April 10th at noon PDT.
  • Added a new Champion: Strix.
  • Added a new event Divine Favor: Lliira's Favor.

See the in-game FAQ for more information!