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April 2nd
Idle Champions: Festival of Fools 8  
Posted in Idle Champions.

    After such a long and cold winter, the citizens of Daggerford are eager to celebrate the Festival of Fools: a day of feasting, drinking, and general foolishness. People don brightly colored and garish clothing, dancing in the street like court jesters and competing with one another to see who can pull off the most foolish (yet harmless) pranks.

    During the festivities, a concerned villager approaches the party and asks for help. She says that her husband's prank is to try and taunt a frost giant...


Festival of Fools 8 has arrived, and with it, a unique event: Beadle & Grimm have been separated and updated to become two separate Champions! For more information on this month's Featured Champions, read on -- but first, let's talk about an update we are making to Events!

Events Update: Choosing Your Path

When we introduced Events 2.0, players would pick from a range of Flex Champions for each event. However, if players picked the same Champion multiple times, that Champion's progress would continue where it left off. Moving forward, that need not be the case.

For those of you who were playing last year, you likely have a selection of Champions in each event with some level of Event progress. Starting with Festival of Fools, if you choose a Flex Champion who already has event tier progress, you will be presented with a choice: You can choose to maintain that progress and pick up where you left off (automatically triggering any Champion Event Buffs you unlocked last year), or you may choose to reset that progress and re-collect Gold Chests and Bonus rewards from Augments as you complete each variant tier again.



Featured Champions

Beadle

    Beadle may not have the strength of his best friend Grimm, but his quick wit and sharp instincts have saved the day more times than he can count. Whether managing the Giant’s Bane Tavern or outsmarting enemies, Beadle brings cunning to every adventure.

Beadle is a cunning Support, Gold Find, and Control Champion with powerful synergies when paired with his best friend, Grimm. He boosts nearby Champions' damage, steals extra gold from enemies while stunning them, and his support scales with a specialization choice tailored to your Champions' gear.

Learn more about Beadle in his Champion Spotlight.

Grimm

    Grimm’s immense strength and steadfast loyalty make him the perfect partner for Beadle’s clever schemes. A giant in both stature and courage, Grimm is as at home smashing through foes as he is keeping the Giant’s Bane Tavern running smoothly.

Grimm is a DPS, Tanking, and Breaker Champion who thrives alongside his best friend, Beadle. Grimm's damage and armor-breaking abilities intensify as the battle rages on, with specialization choices that let him taunt enemies, find gold, or slay giants.

Learn more about Grimm in his Champion Spotlight.

Flex Champions

Flex Slots allow players to unlock additional Champions and earn chests during events, choosing from a pool of retired Champions associated with the event. This collection of retired Champions includes the Champions from previous years of the event as well as some Champions whose events have been retired. This event's Flex Slot pool includes:
Spurt
SEAT 3
Briv
SEAT 5
Alyndra
SEAT 6
Catti-brie
SEAT 7
Tatyana
SEAT 8
Aila
SEAT 9
Rosie
SEAT 10
Strix
SEAT 11
The Dark Urge
SEAT 11
Miria
SEAT 12

Event Augments

  • Boon XP!: The boon system has been reworked in this event! Eligible items purchased with Platinum now grant Boon XP, which unlocks boon levels. The boon level cap has also been removed. Check out all the details here.
  • Extra Benefits: When the event ends, you'll earn Scales of Tiamat* based on what you completed within the event. You'll get 250 Scales for every event variant of tier 2 or above that you have completed and 250 Scales for each Boon XP you've obtained.
    *Scales of Tiamat are used in the Legendary Forge to craft Legendary Equipment.
  • Auto-Blacksmith: Event Champions whose recruitment adventure or variants you complete gain common rarity equipment in all slots, if they don't already have better.
  • Brothers in Arms: Completing tier 2+ variants for Beadle or Grimm awards double chests.
You can check out which Augments are active at any time by mousing over the Event Banner.


Festival of Fools Feedback Wanted

What do you think of the Festival of Fools Featured Champions? Will Beadle and Grimm work together - or apart - in your formations?

What do you think about Flex Champion Resets?

Your feedback is important to us, and we would love to have you join our community on one of our official platforms:



March 28th
Champion Update: Beadle  
Posted in Idle Champions.

    Beadle may not have the strength of his best friend Grimm, but his quick wit and sharp instincts have saved the day more times than he can count. Whether managing the Giant’s Bane Tavern or outsmarting enemies, Beadle brings cunning to every adventure.

Beadle is a cunning Support, Gold Find, and Control Champion with powerful synergies when paired with his best friend, Grimm. He boosts nearby Champions' damage, steals extra gold from enemies while stunning them, and his support scales with a specialization choice tailored to your Champions' gear.

This month, we're taking the previously single Champion Beadle & Grimm, and moving them to different seats to create two separate Champions! Both Champions have been reworked, allowing you to now field powered-up versions of both Beadle and his buddy Grimm in your formation at the same time! There are some small housekeeping notes since this is such a unique rebalance:
  • Existing skins will be separated and credited to both Champions Beadle and Grimm (once you unlock him).
  • Equipment & Item Levels on the former Beadle and Grimm Champion will transfer to the new Beadle.
  • Most feats on Beadle & Grimm will transfer to Beadle, with the exception of Tavern Brawler and Grappler, which move to Grimm.
To learn more about our Champion Update for Beadle, read on...

Beadle

Beadle
NAME
8
SEAT
2.5%
CRIT CHANCE
100%
CRIT DAMAGE
Male
GENDER
91
AGE
Neutral
ALIGNMENT
5
OVERWHELM
Dwarf
SPECIES
Rogue / Wizard
CLASS
Support / Gold / Control
ROLES
None
AFFILIATION
13
STR
17
DEX
12
CON
16
INT
10
WIS
8
CHA
76
TOT
Patron Eligibility: Strahd, Elminster (until April 2nd, 2028)
If Grimm is in the formation: Mirt, Vajra, Zariel

Abilities

Basic Attack

  • Magic Wand (melee/magic) - Beadle bonks a random enemy with a wand. This unleashes two magic missiles that fly out and hit two other random enemies.

Passive Abilities

  • Inseparable - Beadle & Grimm are so inseparable that if either one qualifies for an adventure restriction based on their tags, ages, ability scores, etc., then both can be used.

Formation Abilities

  • Brothers In Armors - If Grimm is in the formation, all of Beadle's equipment item levels are increased by Grimm's base average item level.
  • In The Shadows - Beadle increases the damage of Champions within 2 slots of himself by 400%, and enemies that hit targets affected by this have a 20% chance to miss.
  • Sticky Fingers - Whenever Beadle attacks an enemy, he causes it to immediately drop 20% of the gold it would award on death. The enemy then stops and checks its pockets, stunning it for 2 seconds. This can only occur to each enemy 5 times.
  • Share The Glory - Most positional formation abilities that affect Beadle also affect Grimm if he is in the formation. If Grimm is already affected by the same ability, Beadle instead increases the effect of In The Shadows by 800%.
  • Ultimate Tag Team - When Grimm uses his ultimate ability in the same party as Beadle, Beadle's ultimate ability goes on cooldown and he gains one Tag Team stack. For each Tag Team stack Beadle has, his ultimate cooldown is reduced by 5 seconds, and his next ultimate attack deals 200% more damage, stacking multiplicatively. Tag Team stacks cap at 10 and reset when Beadle uses his ultimate ability.

Specializations

  • Epic Equipment - The effect of In The Shadows is increased by 20% for each piece of Epic or better equipment on Champions in the formation, stacking multiplicatively.
  • Premium Gear - The effect of In The Shadows is increased by 0.075% for every item level on your formation's Champions' equipment, stacking multiplicatively. Each individual Champion can contribute at most 1,800 stacks.
  • Shiniest Loot - The effect of In The Shadows is increased by 30% for each piece of Shiny or Golden equipment on Champions in the formation, stacking multiplicatively.

Ultimate Ability

  • Arcane Strike (magic) - Beadle teleports and blasts all enemies with arcane magic, dealing ultimate damage and stunning them.

Equipment

Global DPS Buff
SLOT 1
In The Shadows Buff
SLOT 2
Sticky Fingers Buff
SLOT 3
Buffs Epic Equipment, Premium Gear, and Shiniest Loot
SLOT 4
Ultimate Buff
SLOT 5
Ultimate Cooldown
SLOT 6

Feats

Uncommon
  • Selflessness
    Increases the damage of all Champions by 10%.
  • Shadowy Figure
    Increases the effect of Beadle's In The Shadows ability by 20%.
  • Gratuity
    Increases the effect of Beadle's Sticky Fingers ability by 20%.
  • Frugal
    Increases all Gold found by 10%.
Rare
  • Inspiring Leader
    Increases the damage of all Champions by 25%.
  • Lucky
    Increases all Gold found by 25%.
  • Show of Strength
    Increases the effect of Beadle's In The Shadows ability by 40%.
  • Order Up!
    Increases the effect of Beadle's Sticky Fingers ability by 40%.
  • Cooldown
    Increases the effect of Beadle's Share The Glory ability by 40%.
  • Friend in Need
    Increases the effect of Beadle's Ultimate Tag Team ability by 40%.
  • Master Appraiser
    Increases the effect of Epic Equipment, Premium Gear, Shiniest Loot by 40%.
Epic
  • Power Up
    Increases the effect of Beadle's In The Shadows ability by 80%.
  • Kitchen Training
    Increases the effect of Beadle's Sticky Fingers ability by 80%.
  • Grimm's Best Friend
    Increases the effect of Beadle's Ultimate Tag Team ability by 80%.
    Unlockable as an Event Reward
  • Whisker Guild
    Increases the damage of all Champions by 40% per Dwarf in the party, stacking additively.
    Unlockable as an Event Reward
  • Show Off
    Increases the damage of Beadle's ultimate attack by 100% and prevents roaming familiars from automatically activating Beadle's ultimate attack.
    Available in the Frost Giant Beadle Theme Pack

Beadle Feedback Requested

Beadle & Grimm have split! What do you think? Will Beadle have a role in your formations?

The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:


March 28th
Champion Update: Grimm  
Posted in Idle Champions.

    Grimm’s immense strength and steadfast loyalty make him the perfect partner for Beadle’s clever schemes. A giant in both stature and courage, Grimm is as at home smashing through foes as he is keeping the Giant’s Bane Tavern running smoothly.

Grimm is a DPS, Tanking, and Breaker Champion who thrives alongside his best friend, Beadle. Grimm's damage and armor-breaking abilities intensify as the battle rages on, with specialization choices that let him taunt enemies, find gold, or slay giants.

This month, we're taking the previously single Champion Beadle & Grimm, and moving them to different seats to create two separate Champions! Both Champions have been reworked, allowing you to now field powered-up versions of both Beadle and his buddy Grimm in your formation at the same time! There are some small housekeeping notes since this is such a unique rebalance:
  • Existing skins will be separated and credited to both Champions Beadle and Grimm (once you unlock him).
  • Equipment & Item Levels on the former Beadle and Grimm Champion will transfer to the new Beadle.
  • Most feats on Beadle & Grimm will transfer to Beadle, with the exception of Tavern Brawler and Grappler, which move to Grimm.
To learn more about our Champion Update for Grimm, read on...

Grimm

Grimm
NAME
2
SEAT
2.5%
CRIT CHANCE
100%
CRIT DAMAGE
Male
GENDER
26
AGE
Chaotic Good
ALIGNMENT
25
OVERWHELM
Human
SPECIES
Barbarian
CLASS
DPS / Tanking / Breaker
ROLES
None
AFFILIATION
18
STR
12
DEX
16
CON
12
INT
9
WIS
14
CHA
81
TOT
Patron Eligibility: Mirt, Vajra, Zariel, Elminster (until April 2nd, 2028)
If Beadle is in the formation: Strahd

Abilities

Basic Attack

  • Giant's Bane (melee) - Grimm cleaves through the nearest enemies with his two enormous greatswords.

Passive Abilities

  • Inseparable - Beadle & Grimm are so inseparable that if either one qualifies for an adventure restriction based on their tags, ages, ability scores, etc., then both can be used.

Formation Abilities

  • Brothers In Armors - If Beadle is in the formation, all of Grimm's equipment item levels are increased by Beadle's base average item level.
  • Get Buff - Each time Grimm attacks an enemy, his base attack cooldown is reduced by 0.2 seconds and he deals 20% more damage, stacking up to 25 times. Damage bonus stacks multiplicatively, while the base attack cooldown stacks additively. Stacks reset upon changing areas unless Moving Right Along is triggered.
  • Break Their Will - Each time Grimm attacks an enemy and breaks at least one armor or segmented health, he breaks 1 more on all subsequent attacks, stacking additively up to 5 times. Stacks reset upon changing areas unless Moving Right Along is triggered.
  • Moving Right Along - If the party completes a new area within 15 seconds of entering it, Grimm's Get Buff and Break Their Will stacks do not reset upon entering the next area.
  • Barbarian's Protection - Grimm increases the health of all other Champions by 25% of his max health and any healing effect on those Champions is increased by 25%.
  • Ultimate Tag Team - When Beadle uses his ultimate ability in the same party as Grimm, Grimm's ultimate ability goes on cooldown and he gains one Tag Team stack. For each Tag Team stack Grimm has, his ultimate cooldown is reduced by 5 seconds, and his next ultimate attack deals 200% more damage, stacking multiplicatively. Tag Team stacks cap at 10 and reset when Grimm uses his ultimate ability.

Specializations

  • Giant Hunter - Grimm gains the Hunter role, and Giants become his Favored Foe. Grimm deals 10000% more damage against his Favored Foe, and all boss enemies also count as Giants for the purposes of all abilities that care about such things.
  • Giant Taunter - Grimm taunts all enemies he attacks, causing them to switch targets and attack him. For each enemy that has attacked him in the current area, his damage is increased by 20%, stacking multiplicatively up to 100 times.
  • Giant Profits - Grimm gains the Gold Find role. Enemies that Grimm defeats drop 50% additional gold for each enemy he has defeated in the current area, stacking multiplicatively and capping at 20.

Ultimate Ability

  • One-on-One (melee) - Grimm attacks the enemy with the most health and knocks back other enemies in a small area. In non boss areas, a Frost Giant spawns in revenge.

Equipment

Champion DPS Buff
SLOT 1
Get Buff Buff
SLOT 2
Buffs Giant Hunter, Giant Taunter, and Giant Profits
SLOT 3
Health Increase
SLOT 4
Ultimate Buff
SLOT 5
Ultimate Cooldown
SLOT 6

Feats

Uncommon
  • Tavern Brawler
    Increases the damage of Grimm by 30%.
  • Warm Up
    Increases the effect of Grimm's Get Buff ability by 20%.
  • Tough
    Increases the health of Grimm by 15%.
  • Defensive Duelist
    Grimm takes 5 more Enemies attacking to get overwhelmed.
Rare
  • Giant Ego
    Increases the effect of all of Grimm's specializations by 40%.
  • Friend in Deed
    Increases the effect of Grimm's Ultimate Tag Team ability by 40%.
  • Fired Up
    Increases the effect of Grimm's Get Buff ability by 40%.
  • Resilient
    Increases the health of Grimm by 30%.
  • Calm Under Pressure
    Grimm takes 10 more Enemies attacking to get overwhelmed.
  • Grappler
    Increases the damage of Grimm by 60%.
Epic
  • Gloves Off
    Increases the damage of Grimm's ultimate attack by 100% and prevents roaming familiars from automatically activating Grimm's ultimate attack.
    Available in the Frost Giant Grimm Theme Pack
  • Muscle Club
    Increases the damage of Grimm by 40% per Barbarian in the formation.
    Unlockable as an Event Reward
  • Beadle's Partner in Crime
    Increases the effect of Grimm's Ultimate Tag Team ability by 80%
    Unlockable as an Event Reward

Grimm Feedback Requested

Beadle & Grimm have split! What do you think? Will Grimm have a role as a DPS, Tank, or Breaker in your formation?

The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:


March 27th
Idle Champions: April Augment & Y2 Event Preview 
Posted in Idle Champions.

Welcome to the Event Augments preview for Festival of Fools!

Our next event arrives on April 2, and despite the name, it's no joke - significant changes are coming to Event Boons as part of the 'Boon XP!' Event Augment, and we are unveiling how players can engage with Flex Champions as we circle around to our first returning 'Events 2.0' event!. Let's take a look!

Events 2.0 Year 2 Update

April's event marks our first returning event since the launch of Events 2.0 in March 2024! Starting with Festival of Fools next week, we have quality-of-life updates coming to Flex Champions aimed at making repeat events more exciting!

Choose Your Path: Resetting or Maintaining Tier Completion

For those of you who were playing last year, you likely have a selection of Champions in each event with some level of progress. Starting with Festival of Fools, if you choose a Flex Champion who already has event tier progress, you will be presented with a choice: You can choose to maintain that progress and pick up where you left off (automatically triggering any Champion Event Buffs you unlocked last year), or you may choose to reset that progress and re-collect Gold Chests and Bonus rewards from Augments as you complete each variant tier again.


Festival of Fools Year 8 Event Augments

  • Augment 1: Boon XP (New Augment)
    Description: The boon system has been reworked in this event! Eligible items purchased with Platinum now grant Boon XP, which unlocks Boon Levels. The Boon Level cap has also been removed.

  • Buff Level 1 Additional Level Effect
    Global DPS
    200%
    (200% -> 800% -> 2,600% -> 8,000%, etc.)
    Gold Find
    100%
    (100% -> 300% -> 700% -> 1500%, etc.)
    Health
    50%
    (50% -> 125% -> 237% -> 406%, etc.)
    Click Damage
    60s
    x2 (60s -> 120s -> 240s -> 480s, etc.)
    Game Speed
    1.25
    +0.5x (1.25 -> 1.75 -> 2.25, etc. Caps at 3.25x)

    When we rolled out Events 2.0 last year, we introduced Event Boons to thank players who can and choose to spend real money on packs related to the latest Event. Event Boons power up your formation with buffs to DPS, Gold Find, Health, Click Damage, and Game Speed for the duration of the event, and the first Boon also allows you to choose an additional Flex Champion to add to the event's roster!

    Normally, you can collect one of four total Event Boons & 25,000 Event Tokens by purchasing an event-eligible pack at 1400 Platinum and above; so packs like Event Offers, new Skin & Feat Packs, new Theme Packs, and Platinum Chest packs for Event Champions of 14 count or higher.

    This month, we've rebuilt the Event Boon system from the ground up based on feedback from players. Instead of collecting an Event Boon per eligible purchase, this month, you can collect a number of Boon XP based on the base Platinum cost of the pack (1 XP per 140 Platinum). The more Boon XP you collect, the more Event Boons you can collect! Not only that, but we've added 6 Platinum Chest Packs to the list of event-eligible packs during this event, AND the Event Tokens per pack also scale up based on the base Platinum cost of the pack!

    DLC Boon XP Breakdown

    DLC Base Platinum Cost Boon XP Event Tokens
    6 Chest Pack
    840
    6
    12,500
    Event Offer 1
    1400
    10
    20,000
    14 Chest Pack
    Or
    Skin & Feat Pack
    1680
    12
    25,000
    Event Offer 2
    1750
    13
    25,000
    Event Offer 3
    2100
    15
    30,000
    Event Offer 4
    2450
    18
    35,000
    Event Offer 5
    2800
    20
    40,000
    32 Chest Pack
    3220
    23
    45,000
    Theme Pack
    3830
    28
    55,000
    84 Chest Pack
    7700
    55
    110,000
    Boon XP and Event Tokens are awarded based on the base Platinum cost, even if a pack has a launch discount!

    Boon Level Requirements

    Boon Level Level Required XP Total Required XP Level Platinum Spend
    1
    10
    10
    1400
    2
    12
    22
    1680
    3
    15
    37
    2100
    4
    18
    55
    2520
    5
    20
    75
    2800
    6
    20
    95
    2800
    After Boon Level 4 this month, you can gain an additional Boon Level for every 20 Boon XP gained!

    First Event Purchase Reward Examples

    First Purchase Example Normal Rewards Rewards This Month
    1680 Platinum Skin & Feat Pack - Boon Level 1
    - 25,000 Event Tokens
    - Boon Level 1 + 2 XP towards Boon Level 2
    - 25,000 Event Tokens
    3830 Platinum Theme Pack - Boon Level 1
    - 25,000 Event Tokens
    - Boon Level 2 + 6 XP towards Boon Level 3
    - 55,000 Event Tokens

    Further Reward Examples

    Examples of Multiple Event Pack Purchases Normal Rewards Rewards This Month
    Two 840 Platinum Chest Packs Nothing - Boon Level 1 + 2 XP towards Boon Level 2
    - 25,000 Event Tokens
    A 7700 Platinum 84 Platinum Chest Pack - Boon Level 1
    - 25,000 Event Tokens
    - Boon Level 4
    - 110,000 Event Tokens

    Our goal with this Augment is to better reward those players who can and choose to spend real money (or hoarded daily platinum!) on the newest releases.

  • Augment 2: Extra Benefits (New Augment)
    Description: When the event ends, you'll earn Scales of Tiamat* based on what you completed within the event. You'll get 250 Scales for every event variant of tier 2 or above that you have completed and 250 Scales for each Boon XP you've obtained.
    *Scales of Tiamat are used in the Legendary Forge to craft Legendary Equipment.

  • Augment 3: Auto-Blacksmith (Returning Augment)
    Description: Event Champions whose recruitment adventure or variants you complete gain common rarity equipment in all slots if they don't already have better. Every tier two or higher event variant completed automatically applies 100 Tiny Blacksmithing Contracts to the variant's Champion's equipment for free!

  • Augment 4: Brothers in Arms (New Augment)
    Description: Completing tier 2+ variants for Beadle or Grimm awards double chests.

Augment Feedback

Come back on Friday to learn all about this month's exciting rework to Beadle & Grimm! We hope that you'll find the Events 2.0 Year 2 updates and this month's Augments exciting and rewarding! Please let us know, and thanks for playing! The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:
April 3rd, 2024
Idle Champions: Greengrass 7 
Posted in Idle Champions.

A great cosmic conflict has spilled out upon the prime material plane.

While celebrations to mark the start of spring begin in the quaint Sword Coast town of Triboar, a Githyanki raiding party descents from above, raining destruction.

It's up to the Champions to defend the innocent and figure out what has drawn the attention of the Gith and their Endless War. It's time for Greengrass 7!

Greengrass 7 has arrived! It introduces Gale, the Human Wizard from the 2023 Game of the Year - Baldur's Gate 3. This Support Champion brings the might of Mystra to the Absolute Adversaries and your formations! It also reintroduces Penelope "Half-Pint", the Halfling Druid from the Heroes of the Planes. You can learn more about the rework to Penelope below. Also, you can choose three of eight previous Champions to unlock over the course of Greengrass 7!

As a reminder: Adventure Variant information can now be found in the corresponding Champion's Spotlight. This change is being made so that all information about a Champion and their adventures can be found in one place.

Table of Contents


Gale

Dungeons & Dragons Gale

    Gale of Waterdeep was a prodigious archmage, his talents earning him the attention of Mystra, the goddess of magic. At her side, he learned all that mortals might accomplish with the Weave, in time earning his place as her lover, and her Chosen. And yet, he was not satisfied. In an attempt to prove he was ready for even greater power, he accidentally unleashed 'the orb' - a highly volatile fragment of pure Weave, corrupted by Netherese magic, which buried itself in his chest. Cast out by Mystra, humbled by his downfall, he does all he can to prevent the orb's cataclysmic detonation, watching for his chance to get back everything he lost, and more.

Gale is a support champion that buffs Champions in the two columns ahead of him and debuffs monsters the first time he attacks them. Gale will have access to all of Elminster's Patron adventures and variants, and is ready to be unlocked in the first seat opposite Bruenor.

Learn more about Gale in our Champion Spotlight!

Penelope

Dungeons & Dragons Penelope Half-Pint

    Penelope "Half-Pint" is a halfling who just wants to be everyone's best friend, even if they are evil, or a plant, or a rock. With friends that already include a treant named Neverember and a clan of chwinga that have adopted her, Penelope is ready for anything! She has the heart of a true hero and will always stand by her friends...until she goes into shrub mode of course.

Penelope is a Support, Gold Find, and Healing Champion who focuses on crowd control by slowing and debuffing enemies. She'll have her insect friends ready for when you swap her with Arkhan in seat 12.

Learn more about the changes coming to Penelope in our Reintroduction Spotlight!

Flex Champions

Flex Slots allow players to unlock additional Champions and earn chests during events, choosing from a pool of retired Champions associated with the event. This pool of retired Champions includes the Champions from previous years of the event as well as some Champions whose events have been retired. This event's Flex Slot pool includes:

  • Orkira (Seat 1)
  • Spurt (Seat 3)
  • Antrius (Seat 4)
  • Gazrick (Seat 7)

  • Catti-brie (Seat 7)
  • Nrakk (Seat 8)
  • Aila (Seat 9)
  • Melf (Seat 12)

New Patron: Elminster

Dungeons & Dragons Elminster

The Sage of Shadowdale himself, Elminster Aumar, is the newest Patron in Idle Champions! Elminster joins Zariel, Mirt the Moneylender, Vajra Safahr, and Count Strahd von Zarovich as the fifth Patron. To unlock Elminster you'll first need to complete 250 Adventure Variants and unlock 100 Champions. Once you've done that it will cost 100,000 Gems and 10,000 Currency from the first four Patrons.

Elminster has agreed to be the Champion's patron, but only for the newest Champions! A Champion must have been released or reworked in an event in the last 3 years (including evergreens) to be used.

Elminster Patron Shop

With a new Patron, comes a slew of new shop items! In addition to the normal Patron shop items, Elminster's shop will contain feats and skins for the 3 Champions who are always eligible for his variants: Gale, The Dark Urge, and Dungeon Master, a new exclusive familiar, and a GE Potion! Dungeons & Dragons Patron Store

Elminster Feat Details

Dungeon Master:
  • Rare Feat to increase the age of his Patience Young Ones! ability by 5 years.
  • Epic Feat to increase his Disappearing Act ability by 80%

  • The Dark Urge:
  • Rare Feat to increase his Embrace/Resist the Urge specializations by 40%
  • Epic Feat to increase his damage by 120%

  • Gale:
  • Rare Feat to increase his An Experienced Sage ability by 40%
  • Epic Feat to change Gale's alignment to Neutral Good


  • Events 2.0

    Event Changes

    Events 2.0 is a significant update to the events system in Idle Champions. Because players will now be able to unlock more Champions, content, and rewards through Events 2.0, we are increasing the duration of events from 12 days to 21 days. Events will typically begin on the first Wednesday of each month and run for three weeks. Content updates for Idle Champions will occur on the Wednesdays outside events.

    Along with the Event duration change we are reducing the number of annual events, shifting from 17 annual events down to 12. Long term, we plan to retire the Midwinter, Greengrass, The Running, Midsummer, and Brightswords events. However, as we transition over to the new Event 2.0 schedule, there will be a Greengrass event in April 2024.

    Quality of Life Updates

    As part of the Events 2.0 update, we are also making several quality of life updates:
    • Bounty Contracts used outside of events will award Event Tokens for the next event.
    • Event adventures, variants, and free plays no longer cost Event Tokens to start.
    • Event Tokens are now only used to purchase Event Chests directly (free plays no longer need to be grinded to obtain extra chests).
    • Event Tokens left over once an event ends will automatically be converted to Champion chests.
    • Retired Champions may come out of retirement.
    • Event Boons are granted to players who purchase specially marked event-related DLC during an event. There are four tiers of Event Boons that offer buffs to Champion Damage, Gold Find, Champion Health, Click Damage, and Speed. These buffs increase with each tier of Event Boon. Additionally, the first purchase that grants an Event Boon will also unlock the Supporter Slot.

    To learn more about what is changing with Events 2.0 check out our Blog Post! Join our amazing community with any of the links below:
    March 6th, 2024
    Idle Champions: Festival of Fools 7 
    Posted in Idle Champions.

    How far would you go to celebrate foolishness?

    Festival of Fools is a time-honored tradition in Sword Coast communities. Townsfolk engage in the usual gluttonous consumption of food and drink during the festivities, but they also play pranks on each other.

    Unfortunately, one prankster has decided to play a practical joke on a Frost Giant nearby...

    Festival of Fools 7 is our first Events 2.0! It introduces The Dark Urge, the Dragonborn Sorcerer from the 2023 Game of the Year - Baldur's Gate 3. This DPS Champion is ready to spread evil across the Forgotten Realms with the rest of the Absolute Adversaries. It also reintroduces Dhadius, the Human Wizard from the Betrayal at Baldur's Gate board game. You can learn more about the rework to Dhadius below. Also, you can choose three of eight previous Champions to unlock over the course of Festival of Fools 7!

    Note: Going forward, Adventure Variants information will now be found in the corresponding Champion's Spotlight. This change is being made so that all information about a Champion and their adventures can be found in one place.

    Table of Contents


    The Dark Urge



      The Dark Urge remembers nothing but a path paved with blood. Unimaginable cruelty whispers from within. Can he escape it? Would he even want to?

    The Dark Urge is a DPS Champion who counts the number of enemies he has slain. Like the other Absolute Adversaries, he has a mind flayer tadpole in his head, and his damage increases as more Champions with tadpoles are added to the formation. Will you choose to embrace his murderous urges, or fight against them? That choice will be made once you unlock them in seat 11 opposite Jamiliah.

    Learn more about The Dark Urge in our Champion Spotlight!

    Dhadius

    Dungeons & Dragons Dhadius

      Dhadius is a mage of legendary status and acclaim...at least, in his own mind. Being an egomaniac, he seeks out esoteric lore and rare magical secrets so he may know things that the 'common fools' do not. Dhadius hails from Luskan in the north, where he is a member of the Arcane Brotherhood, an infamous group of wizards, and is determined to let it be known far and wide that he is a wizard to be respected and feared.

    Dhadius has been reworked to modernize his kit and give him some additional formation niches that he may be able to slot into. We've buffed up his abilities and altered his equipment so that his powerful magic is better utilized and encourages more experimentation. This glass cannon can be unlocked in seat 5 opposite Calliope.

    Learn more about the changes coming to Dhadius in our Reintroduction Spotlight!

    Flex Champions

    Flex Slots allow players to unlock additional Champions and earn chests during events, choosing from a pool of retired Champions associated with the event. This pool of retired Champions includes the Champions from previous years of the event as well as some Champions whose events have been retired. This events Flex Slot pool includes:

    • K'thriss (Seat 1)
    • Regis (Seat 2)
    • Briv (Seat 5)
    • Alyndra (Seat 6)

    • Tatyana (Seat 8)
    • Rosie (Seat 10)
    • Strix (Seat 11)
    • Miria (Seat 12)

    Events 2.0

    Event Changes

    Events 2.0 is a significant update to the events system in Idle Champions. Because players will now be able to unlock more Champions, content, and rewards through Events 2.0, we are increasing the duration of events from 12 days to 21 days. Events will typically begin on the first Wednesday of each month and run for three weeks. Content updates for Idle Champions will occur on the Wednesdays outside events.

    Along with the Event duration change we are reducing the number of annual events, shifting from 17 annual events down to 12. Long term, we plan to retire the Midwinter, Greengrass, The Running, Midsummer, and Brightswords events. However, as we transition over to the new Event 2.0 schedule, there will be a Greengrass event in April 2024.

    Quality of Life Updates

    As part of the Events 2.0 update, we are also making several quality of life updates:
    • Bounty Contracts used outside of events will award Event Tokens for the next event.
    • Event adventures, variants, and free plays no longer cost Event Tokens to start.
    • Event Tokens are now only used to purchase Event Chests directly (free plays no longer need to be grinded to obtain extra chests).
    • Event Tokens left over once an event ends will automatically be converted to Champion chests.
    • Retired Champions may come out of retirement.
    • Event Boons are granted to players who purchase specially marked event-related DLC during an event. There are four tiers of Event Boons that offer buffs to Champion Damage, Gold Find, Champion Health, Click Damage, and Speed. These buffs increase with each tier of Event Boon. Additionally, the first purchase that grants an Event Boon will also unlock the Supporter Slot.

    To learn more about what is changing with Events 2.0 check out our Blog Post! Join our amazing community with any of the links below:
    March 5th, 2024
    Idle Champion Spotlight: The Dark Urge 
    Posted in Idle Champions.

    "Behold the dance of death."

    With a haunted past that he cannot remember, The Dark Urge has been left with only cursed dreams and bloody cravings. This may be an opportunity to write their life anew and craft a brighter future. Or they can carve new memories filled with vicious murder and the cruel glee of slaughter.

    I. The Dark Urge



      The Dark Urge remembers nothing but a path paved with blood. Unimaginable cruelty whispers from within. Can he escape it? Would he even want to?

    The Dark Urge is a DPS Champion who counts the number of enemies he has slain. Like the other Absolute Adversaries, he has a mind flayer tadpole in his head, and his damage increases as more Champions with tadpoles are added to the formation. Will you choose to embrace his murderous urges, or fight against them? That choice will be made once you unlock them in seat 11 opposite Jamiliah.

    Check out our Champion Spotlight embedded below for a quick overview of The Dark Urge's abilities, and read on to get all of the details!

    II. The Dark Urge

    Race: Dragonborn Alignment: Chaotic Evil
    Gender: Male Pronouns: He/Him
    Age: Unknown Affiliation: Absolute Adversaries Class: Sorcerer

    STR: 8 DEX: 13 CON: 15
    INT: 12 WIS: 10 CHA: 17

    Role: DPS

    Eligible for Patrons: Mirt, Vajra, Strahd, and Zariel

    Seat: 11 (Jamilah)


    Dungeons & Dragons The Dark Urge

    III. The Dark Urge's Abilities

    Basic Attack

    The Dark Urge has two normal attacks: a melee attack in his regular form, and a melee attack while in his Ultimate Slayer form.
    • Murderous Slash - The Dark Urge moves up to the closest enemy and attacks all nearby enemies with a slash of his dagger.
    • Slay - The Dark Urge (in Slayer form) moves up to the closest enemy and attacks all nearby enemies with vicious swipes of his claws, dealing ultimate damage.

    Passive Abilities

    • Dark Inheritance - The Dark Urge is eligible to start in all adventures, even if the Patron, Variant, or other restrictions would say otherwise. He also does not interact with any Champion abilities or variant effects that are based on age.

    Formation Abilities

    • The Urge - Each time the Dark Urge defeats an enemy, he gains a Murder stack. The Dark Urge increases his damage by 0.1% for each Murder stack he has. Stacks persist between adventures.
    • Ceremorphosis - Your formation gains one Ceremorphosis stack due to the mind flayer tadpole in the Dark Urge's brain. The Dark Urge increases his damage by 100% for each Ceremorphosis stack, stacking multiplicatively.
    • Living on the Edge - The Dark Urge has 6 Outcast stacks, minus 1 stack for each adjacent champion that does not have the DPS role. The Dark Urge increases his damage by 100% for each Outcast stack, stacking multiplicatively.

    Specializations

    The Dark Urge's first Specialization picks his subclass.
    • Storm Sorcery - The Dark Urge's Murderous Slash attack is empowered by lightning. This increases the range by 200% and deals up to 800% more damage to enemies based on how close they are to him.
    • Draconic Bloodline - The Dark Urge's damage is increased by 200% for each Dragonborn Champion in the formation, stacking multiplicatively.
    • Divine Soul - The Dark Urge increases the number of The Urge's Murder stacks he gains each time he defeats an enemy by 200%.
    The Dark Urge's second Specialization is a choice between embracing or resisting the Urge.
    • Embrace the Urge - The Dark Urge unlocks the Form of the Slayer ultimate, and deals 100% more damage for each Evil Champion in the formation, stacking multiplicatively.
    • Resist the Urge - The Dark Urge's alignment becomes Lawful Good, he unlocks the Wither's Resurrection ultimate, and deals 100% more damage for each Good Champion in the formation, stacking multiplicatively.

    Ultimate Ability

    The Dark Urge has two ultimate attacks, depending on if you Embrace or Resist the Urge.
    • Form of the Slayer - The Dark Urge moves to the enemy's side of the screen and transforms into the form of the Slayer for 15 seconds. While in this form, Sceleritas Fel joins the formation in the Dark Urge's spot while the Dark Urge is in the Ultimate form and is immune to damage. The Dark Urge gains a new melee attack that deals Ultimate damage.
    • Withers' Resurrection - Withers appears in the back of the formation and raises his right hand. All enemies take 1 Ultimate hit and are pushed back to their side of the board with a shockwave, all knocked out heroes briefly glow white and are resurrected to full health, and all heroes are immune to damage for 15 seconds. This Ultimate automatically triggers if The Dark Urge is knocked out. After the duration ends, Withers disappears.

    IV. The Dark Urge's Epic Equipment



    Slot 1: The Dark Urge DPS
    Slot 2: The Urge
    Slot 3: Ceremorphosis
    Slot 4: Living on the Edge
    Slot 5: Specializations
    Slot 6: Ultimate Cooldown

    V. The Dark Urge's Adventure Variants

    How Many Die Today? - Save the village from a foolish prank gone wrong with The Dark Urge!
    • The Dark Urge joins the formation. He can be moved, but not removed.
    • Only Champions with the DPS role can deal damage. (clicks still deal damage)
    • Each wave spawns an Intellect Devourer. They don't drop gold or count towards quest progress.
    • Getting to know the Dark Urge: The Dark Urge's damage is boosted by the number of enemies he has defeated, and this persists after you complete adventures.
    • Area Goals:
      • Tier 1: Complete Area 75.
      • Tier 2: Complete Area 250.
      • Tier 3: Complete Area 600.
      • Tier 4: Complete Area 1200.

    Time for Bloody Murder - Save the village with some high damage heroes!
    • The Dark Urge joins the formation. He can be moved, but not removed.
    • You may only use Champions with the DPS role and/or members of the Absolute Adversaries or Heroes of Baldur's Gate affiliation.
    • Getting to know the Dark Urge: The Dark Urge deals more damage when he is near the edge of the formation or next to DPS Champions. How will you maximize his damage?
    • Area Goals:
      • Tier 1: Complete Area 125.
      • Tier 2: Complete Area 350.
      • Tier 3: Complete Area 800.
      • Tier 4: Complete Area 1400.

    Rampage or Redemption - Save the village while deciding to fight or embrace murderous urges!
    • The Dark Urge joins the formation. He can be moved, but not removed.
    • You may not use Neutral champions unless they are members of the Absolute Adversaries affiliation.
    • Each wave spawns an armored Mind Flayer. They don't drop gold or count towards quest progress.
    • Getting to know the Dark Urge: The type of Champions that associate with The Dark Urge depends on if he embraces or fights against his urges. Which one will you choose?
    • Area Goals:
      • Tier 1: Complete Area 175.
      • Tier 2: Complete Area 450.
      • Tier 3: Complete Area 1000.
      • Tier 4: Complete Area 1600.

    VI. Conclusion

    Did you put The Dark Urge on the path to redemption? Or did you revel in his murderous side? Let us know all about it:
    March 4th, 2024
    Idle Champion Reintroduction Spotlight: Dhadius 
    Posted in Idle Champions.

    At the beginning of the very first year of Idle Champions, Dhadius the Scarlet joined the Champion roster. Originally from the game Betrayal at Baldur's Gate, this arrogant wizard proudly launched his Chromatic orbs from the formation. But over time he has not been taken as seriously as he thinks he should be, so he now becomes our first Champion to be reworked so he can finally get the respect he craves!

    I. Dhadius

      Dhadius is a mage of legendary status and acclaim...at least, in his own mind. Being an egomaniac, he seeks out esoteric lore and rare magical secrets so he may know things that the 'common fools' do not. Dhadius hails from Luskan in the north, where he is a member of the Arcane Brotherhood, an infamous group of wizards, and is determined to let it be known far and wide that he is a wizard to be respected and feared.

    Dhadius has been reworked to modernize his kit and give him some additional formation niches that he may be able to slot into. We've buffed up his abilities and altered his equipment so that his powerful magic is better utilized and encourages more experimentation. This glass cannon can be unlocked in seat 5 opposite Calliope.

    Check out our Champion Spotlight embedded below for a quick overview of Dhadius' abilities, and read on to get all of the details!

    II. Dhadius

    Race: Human Alignment: Chaotic Neutral
    Gender: Male Pronouns: He/Him
    Age: 57 Affiliation: None Class: Wizard

    STR: 8 DEX: 12 CON: 10
    INT: 18 WIS: 9 CHA: 11

    Role: DPS and Support

    Eligible for Patrons: Strahd

    Seat: 5 (Calliope)

    Dungeons & Dragons Dhadius

    III. Dhadius' Abilities

    Basic Attack

    • Chromatic Orb - Dhadius tosses a Chromatic orb with a random element (acid, frost, or fire) at the nearest enemy.

    Formation Abilities

    • Skill Empowerment - Increase Dhadius's damage and the damage of Champions with 14 or more Intelligence within 2 slots of Dhadius by 100% for each Champion in the formation affected by this ability, stacking multiplicatively.
    • Practice Makes Perfect - Enemies hit by a Chromatic Orb are debuffed based on the orb's type (acid, frost, or fire). Each debuff increases the damage of subsequent orbs of the same type by 400%, stacking multiplicatively. Enemies can have up to 5 debuffs of each type; debuffs do not expire.
    • Chromatic Wonder - Dhadius keeps track of the total number of sets of all three orb types he has cast in the current area. Dhadius increases the effect of Skill Empowerment by 100% for each set, stacking multiplicatively and capping at 20 stacks.

    Specializations

    Dhadius' first Specialization determines whether or not he works with Magic users or non-magic users:
    • Together In Magic - The effect of Skill Empowerment is increased by 100% for each Champion in the formation with a Magic base attack, stacking multiplicatively.
    • Apart in Magic - The effect of Skill Empowerment is increased by 100% for each Champion in the formation that does not have a Magic base attack, stacking multiplicatively.
    Dhadius' second Specialization determines what he focuses on:
    • Empowered Orbs - Chromatic Orbs now do AOE damage and deal 400% more damage.
    • Empowered Empowerment - Increase the effect of Skill Empowerment by 200%
    • Use Smaller Words - Dhadius reduces the required Intelligence of Skill Empowerment to 12 and higher.

    Ultimate Ability

    • Magic Missile Barrage - Dhadius wildly fires off a large number of magic missiles. The number of magic missiles starts at 10 and increases by 1 for each enemy on the screen. Each missile hits a random enemy, so not necessarily every enemy will be hit.

    IV. Dhadius' Epic Equipment



    Slot 1: Together In Magic and Apart in Magic
    Slot 2: Global DPS
    Slot 3: Skill Empowerment
    Slot 4: Practice Makes Perfect
    Slot 5: Chromatic Wonder
    Slot 6: Ultimate Cooldown

    V. Dhadius' Achievement and Adventure Variants

    Achievement:

    • Smart Companions - Complete 100 areas while Dhadius is buffing everyone in the formation with Skill Empowerment.

    Adventure Variants

    Frightful Weather
    • In areas where it is snowing (excluding boss areas), your party will take 1.7% of their max health as unavoidable damage every second.
    • Area Goals:
      • Tier 1: Complete Area 75.
      • Tier 2: Complete Area 250.
      • Tier 3: Complete Area 600.
      • Tier 4: Complete Area 1200.

    Light in the Darkness
    • Several slots in the formation are taken up by floating magical torches.
    • Area Goals:
      • Tier 1: Complete Area 125.
      • Tier 2: Complete Area 350.
      • Tier 3: Complete Area 800.
      • Tier 4: Complete Area 1400.

    A Wise Endeavour
    • Only champions with a wisdom score of 13 or more, plus Dhadius, may be used.
    • Area Goals:
      • Tier 1: Complete Area 175.
      • Tier 2: Complete Area 450.
      • Tier 3: Complete Area 1000.
      • Tier 4: Complete Area 1600.

    VI. Conclusion

    Does new and improved Dhadius live up to his own hype? Let us know what you think:
    March 15th, 2023
    Idle Champions: Festival of Fools 6 
    Posted in Idle Champions.

    How far would you go to celebrate foolishness?

    Festival of Fools is a time-honored tradition in Sword Coast communities. Townsfolk engage in the usual gluttonous consumption of food and drink during the festivities, but they also play pranks on each other.

    Unfortunately, one prankster has decided to play a practical joke on a Frost Giant nearby...

    Festival of Fools 5 introduces Miria, the Shadar-kai Silvanesti Elf from the world of Krynn played by Mark Hulmes on Idle Champions Presents: Fury of the Black Rose. Festival of Fools also brings back Tatyana, fierce guardian of her friends and Alyndra Sarrbarand, Divination Wizard and Cleric of Oghma. Players have until Monday, March 27th at 12 PM Pacific to complete their Festival of Fools 6 unlocks and objectives.

    Check out Idle Champions Presents: Fury of the Black Rose below!

    Miria

    Dungeons & Dragons Miria Key Art
      Miria Elithren is a Shadar-kai Silvanesti Elf from the world of Krynn. Born under an ill-omen of the Dark Moon, Nuitari, she had an unhappy childhood that caused her to flee her homeland and seek tutelage in advanced magical arts beyond Elven lands. After passing the Test of High Sorcery, she briefly allied with Lord Soth until he tried to turn Miria into an undead creature subservient to his will. Miria escaped Soth’s trap at the cost of the flesh and muscle of her right arm. Pursued by Soth for her arcane knowledge, Miria seeks to escape Krynn.


    Miria is a tanking and support Champion that protects the champions with her undead servants. Her necromantic powers captures the souls of defeated enemies, and she's always prepared for the worst with her clone replacements. Once unlocked, you can find this shadar-kai necromancer in Slot 12 (Arkhan).

    Dungeons & Dragons Miria

    For more information on Miria and her abilities, check out her Champion Spotlight!

    Year Six Variants


    • Adventure Variant 1: Born Under Nuitari - Miria starts in the formation. (Slot 4) She can be moved but not removed. Only champions next to Miria can deal damage.
      Complete Area 75.
    • Getting to know Miria: Miria increases the damage of Champions next to her. Place your damage dealing champions to take advantage of this!

    • Adventure Variant 2: The Knight of the Black Rose - Miria starts in the formation. (Slot 4) She can be moved but not removed.Miria's Zombie Bodyguards ability starts out unlocked.1-2 Skeleton Archers spawn with each wave. They don't drop gold nor count towards quest progress. In Boss areas, Lord Soth spawns and must also be defeated to progress.
      Complete Area 125.
    • Getting to know Miria: Miria summons zombies to protect the front of the formation, causing her to take some of their damage. Use healers to give her more longevity!

    • Adventure Variant 3: Festival of Favorites - Miria starts in the formation. (Slot 4) She can be moved but not removed. You may only use Champions that are Lawful, Unaffiliated, or have INT 15+.
      Complete Area 175.
    • Getting to Know Miria: Miria's specialization determines what types of Champions she works best with. Pick the choice that best fits your formation!


    New DLC

    Dungeons & Dragons Dragonlance Miria

    Also launching with Miria is the Dragonlance Miria Theme Pack! This pack includes an unlock for Miria, the new Dragonlance Miria Skin, the Baby Death Dragon familiar, an Epic Feat for Miria, 1 Epic Potion of the Gem Hunter, and 16 Gold Miria Chests with 2 Guaranteed Shiny Equipment Cards.

    For information on previous years' variants, check out the Festival of Fools 5 blog. And if you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!
    March 10th, 2023
    Idle Champion Spotlight: Miria 
    Posted in Idle Champions.

    Few have the cunning and capacity to resist the overwhelming power of Lord Soth. But this ambitious necromancer managed to break free of his trap, and now is relentlessly hunted across Krynn. Miria Elithren knows there are other realms, and with considerable determination and ruthlessness she seeks to escape to the worlds beyond!

    I. Miria



      Born under an ill-omen of the Dark Moon, Nuitari, Miria had an unhappy childhood that caused her to flee her homeland and seek tutelage in advanced magical arts beyond Elven lands. After passing the Test of High Sorcery, she briefly allied with Lord Soth until he tried to turn Miria into an undead creature subservient to his will. Miria escaped Soth’s trap at the cost of the flesh and muscle of her right arm.

    Miria is a Tanking and Support Champion that protects the formation with her undead servants. Her necromantic powers captures the souls of defeated enemies, and she's always prepared for the worst with her clone replacements. Once unlocked, you can find this shadar-kai necromancer in Slot 12 opposite Arkhan.

    II. Miria's Stats

    Race: Elf (Shadar-kai) Alignment: Lawful Evil
    Gender: Female Pronouns: She/Her
    Age: 347 Class: Wizard (Necromancer)

    STR: 10 DEX: 16 CON: 14
    INT: 20 WIS: 13 CHA: 12

    Role: Support, Tanking

    Eligible for Patrons: Mirt, Vajra, and Strahd

    Slot: 12 (Arkhan)


    Dungeons & Dragons Miria Marketing Gif

    III. Miria's Design

    When we bring an affiliation of Champions into our game, it can be difficult to find a way to include the Dungeon Master of that group. Idle Champions Presents: Fury of the Black Rose offered a unique opportunity to work with the fantastic Mark Hulmes as more than the DM for High Rollers. They created a brand new character crafted specifically for both the livestream and the Idle Champions roster, with a unique backstory connected to the game and an interesting power set for the Champion!

    Miria is a formidable necromancer with training in advanced magical arts, but she knows supporting the formation with her undead powers is the best way to ensure her own safety. Her training as a Mage of High Sorcery helps her increase the damage of all adjacent Champions, and that bonus is increased for every defeated enemy she captures in her Soul Cage. She helps buff the front-most column of the formation by sending her Zombie Bodyguards up to absorb damage, and will use Life Transference to increase the health of all Champions so they can soak up more damage. If none of these protective measures help keep Miria alive, she has one more contingency in place with a stash of clones that she can draw from to regain her health!

    Miria's Specializations determines the type of heroes that she prefers to have in the formation, and will increase the attack bonus of Mage of High Sorcery for each Champion who fits her requirements. Lawful Champions can be Methodical and she appreciates their predictability. Those that show they have a high intelligence appeal to her Intellectual nature. But she also respects those that are unaffiliated for remaining Independent. When adversaries come close, Miria will fire a Ray of Sickness at the nearest one to weaken them. And when her bodyguards are not enough, she will cast Danse Macabre to summon five skeletons to the battlefield and command them to brutally attack her enemies!

    IV. Miria's Abilities

    Basic Attack

    • Ray of Sickness - Miria fires an energy ray at the nearest enemy, dealing one hit of magical damage and the target's damage is reduced by 50% for 6 seconds. Does not stack.

    Formation Abilities

    • Mage of High Sorcery - Miria increases the damage of all adjacent Champions by +100%.
    • Soul Cage - When an enemy is defeated, Miria can capture its soul and gain a Soul Cage stack. Her maximum number of Soul Cage stacks is 1 for every 20 areas completed in the current adventure, rounded up. Miria increases the damage bonus of Mage of High Sorcery by 25% for each Soul Cage stack she has, stacking multiplicatively.
    • Zombie Bodyguards - While Miria is alive, a Zombie Bodyguard that shares hit points with Miria appears in front of each Champion in the front-most column of the formation. When a Champion in that column takes damage, the Zombie Bodyguard takes 90% of the damage instead, while the original target takes the remaining 10%.
    • Clone - Miria maintains a stash of clones in her Inner Sanctum with a count equal to her Soul Cage stacks. If Miria is defeated, a clone immediately appears and takes her place at full health. This does not reduce the number of Soul Cage stacks she has. Her stash of clones are regenerated when the party changes areas. For each clone summoned in the current area, the effect of Mage of High Sorcery is increased by 25%, stacking multiplicatively.
    • Life Transference - Miria increases the health of all other Champions by 1% of her max health for each Soul Cage stack she has, stacking additively.

    Specializations

    • Methodical - Miria increases the attack bonus of Mage of High Sorcery by 25% for each Lawful Champion in the formation, stacking multiplicatively.
    • Intellectual - Miria increases the attack bonus of Mage of High Sorcery by 25% for each Champion with an INT score of 15+ in the formation, stacking multiplicatively.
    • Independent - Miria increases the attack bonus of Mage of High Sorcery by 25% for each Unaffiliated Champion in the formation, stacking multiplicatively.

    Ultimate Ability

    • Danse Macabre - Miria summons 5 skeletons to the battlefield. The skeletons deal 15 attacks to the enemies before vanishing. All enemies are slowed by 50% for the duration due to the confusion on the battlefield.

    V. Miria's Epic Equipment



    Slot 1: Global DPS
    Slot 2: Mage of High Sorcery
    Slot 3: Soul Cage
    Slot 4: Specializations
    Slot 5: Ultimate Attack
    Slot 6: Ultimate Cooldown

    VI. Conclusion

    As long as you don't have any objections to necromancy, then Miria will be a strong ally to your formation! Watch Idle Champions Presents: Fury of the Black Rose to watch her in action, and tell us what you think in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!