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April 21st
Idle Champions: The Grand Tour, Part 13 
Posted in Idle Champions.

Remember that time we ended up lost in the underdark? Well, it’s time to head to the kuo-toa city of Sloobludop to find our way out, but the underdark can be confusing...

Note: you will need to have completed the previous two Grand Tour Adventures, Into the Unknown and Prisoner of Velkynvelve, in order to access these new Adventures.



Lost in the Underdark

While finding your way to Sloobludop you’ll need to avoid the drow from Velkynvelve that continue to hunt you!
  • Variant: Demons Here, Demons There — Find your way to Sloobludop with a collection of demons standing in your way! Abyssal Chickens, Bulezau, and Quasits will appear in each area, causing havoc and debuffing the Champions while granting a buff to enemies.
    Reach Area 375.

Leemooggoogoon Rises

You’ve arrived in Sloobludop and just need to find a boat, which would be easy if you weren’t continually distracted with requests for assistance!
  • Variant: Stragglers — While helping the Kuo-toa, a few straggler prisoners join the formation while being accompanied to safety. Gold find is reduced by 99%
    Reach Area 375.

See the in-game Change Log for more information!
April 2nd
Idle Champion Spotlight: Orkira Illdrex 
Posted in Idle Champions.

Orkira Illdrex joins her friends Avren, Penelope, Freely, and Briv Steelmarrow, and Alyndra Sarrbarand.

You may recognize Orkira from Heroes of the Planes and D4. Previously, she starred on D&D Beyond's Silver & Steel, Heroes of the Vale.

We are delighted to welcome her Idle Champions roster with your Year 4 Greengrass event. It's time for the latest Idle Champion Spotlight!

I. Orkira Illdrex



    Orkira Illdrex is a gold dragonborn from the Nentir Vale, where she grew up nurturing a love of healing and fire. Between a strange life filled with monsters, Gods, time and multiplanar travel, death, the destruction of worlds and the saving of others, Orkira has survived and adapted to deal with any situation with a motto of 'One problem at a time.'

Orkira is a Healing and Support Champion who continuously heals non-adjacent damaged Champions with Lesser Restoration, and will Self-Sacrifice if she can prevent the death of one of her companions. She also boosts DPS with Elemental Fire. When you want to add Orkira to your formation, you can swap her with Bruenor (Slot 1).

II. Orkira's Stats

Race: Dragonborn (Gold) Alignment: Chaotic Good
Class: Cleric (Phoenix Domain) Gender: Female
Age: 34 Affiliation: Heroes of the Planes

STR: 13 DEX: 14 CON: 16
INT: 8 WIS: 20 CHA: 18

Role: Healing, Support

Eligible for Patrons: Mirt the Moneylender, Vajra Safahr, Zariel

Slot: 1, (Bruenor)


III. Orkira's Design

We were always excited about the possibility of working with Lauren Urban about bringing her beloved Orkira to Idle Champions, and little did we think many moons ago during our initial planning meetings that we would be welcoming not only Orkira to Idle Champions but also Lauren herself as our Community Manager!

When Lauren isn't working with us at Codename, she's a prolific DM and player on a variety of livestreams and podcasts (Heroes of the Planes, D4, Dungeon Drunks), as well as a professional classical oboist.

Orkira is sweet and straightforward, much like she is on livestream, healing and buffing the party. Orkira continuously heals nonadjacent Champions with Lesser Restoration, like most healing, it's most effective when her allies are damaged. Noble and kind of heart, she will Self-Sacrifice to swap places with a non-adjacent ally when they are about to receive a killing blow. Orkira also aids the party by damaging enemies with Elemental Fire. This is boosted by her Healing Flame.

The Phoenix has played a large role in Orkira's life, and her bond with the Phoenix is explored with her Specializations Breath of the Pheonix to increase damage and Tailfeather of the Phoenix to increase healing.

IV. Orkira's Abilities

Basic Attack

  • Burning Hands — Orkira leaps to a random enemy and raises her hands, causing fire to erupt from the tips of her claws in a small area of effect cone.

Formation Abilities

  • Lesser Restoration — Orkira heals all non-adjacent damaged Champions. Buffed by equipment, feats, and upgrades.
  • Elemental Fire — Whenever Orkira damages an enemy, they receive one stack of Elemental Fire, taking 10% of Orkira's damage per second for 15 seconds and receiving 100% additional damage from all attacks. This ability stacks up to 10 times (additively) and attempting to add another stack will reset the cooldown of all stacks. Buffs to this ability increase only the damage debuff bonus (not the damage over time). Buffed by equipment, feats, and upgrades.
  • Healing Flame — Increase the effect of Elemental Fire by 100% for each order of magnitude worth of effective healing done with Lesser Restoration on the current run. Buffed by equipment, feats, and upgrades. Buffs apply to the post-stack value.
  • Self Sacrifice — If a Champion Orkira is able to heal (ie. non-adjacent) is about to take a killing blow, Orkira instantly swaps formation slots with that Champion for 10 seconds and takes the hit for them. During this time Orkira's overwhelm point is set to twice the other Champion's and neither Orkira nor the other Champion can be moved, removed, or swapped out; after the time expires they swap back regardless of whether Orkira and/or the other Champion died during the time. This effect can only occur once every 60 seconds. This ability is not buffed.

Specializations

  • Breath of the Phoenix — Increase the size of Orkira's Burning Hands area of effect cone and have Elemental Fire apply two stacks instead of one.
  • Tailfeather of the Phoenix — Increase the effect of Lesser Restoration by 100%. Lesser Restoration will now "heal" undamaged Champions and Healing Flame will count 1% of this non-effective healing as well.

Ultimate Ability

  • Radiance of the Phoenix — Orkira flies up over the enemies, grasping The Domain of the Phoenix and uttering a prayer, summoning The Phoenix to rain Elemental Fire down upon the battlefield. This deals damage over time and increases the Elemental Fire stacks of affected enemies by 1 every 2 seconds for 10 seconds.

V. Orkira's Epic Equipment



Slot 1: Global DPS
Slot 2: Global DPS
Slot 3:
Lesser Restoration
Slot 4:
Elemental Fire
Slot 5:
Healing Flame
Slot 6: Ultimate Cooldown

VI. Conclusion

We are thrilled Orkira is keeping her friends on the Idle Champions roster alive and we are excited to see how well she fits into the meta. If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!
March 31st
Idle Champions: Spring Extravaganza 2021 
Posted in Idle Champions.

Spring is here and this year our Spring Extravaganza is back! This year's celebration brings a day of streaming, daily rewards, the conclusion of our Baldur's Gate: Descent into Avernus campaign, a new Evergreen Champion unlock, a new Patron, and the third modron core and ability to field a third party, oh my!

If you're interested in learning more about what's coming with today's update, you've come to the right place...

Table of Contents


Dungeons & Dragons Spring Extravaganza

Spring Extravaganza

Players who claim rewards on at least four days will be able to earn exclusive rewards!

Dungeons & Dragons Spring Extravaganza Daily Rewards

Daily Rewards

Each daily chest grants you four awesome items, hand-picked by the team here at Codename Entertainment to help you in your adventures.

These rewards are unlocked once you have claimed at least four days worth of rewards during the Spring Extravaganza.

  • Exclusive "Celestial Celeste" Skin
  • 5 Modron Chests
  • 5 Gold Chests

Dungeons & Dragons Spring Extravaganza Bardic Inspiration New Soundrack

Bardic Inspiration

Today's update includes a New Soundtrack! Bardic Inspiration Vol.1 features eight original songs composed by Jason Charles Miller and Dylan Wilks during the first twenty episodes of Bardic Inspiration, which were recorded at Central Command Studios in Los Angeles over the winter.

All 16 tracks (the eight original tracks and their instrumental versions) are coming to Idle Champions of the Forgotten Realms! Players have been asking us to expand the soundtrack for Idle Champions for years; starting today, players will be able to select their favorite Bardic Inspiration tracks from Bardic Inspiration Vol.1 to play during their adventures with the new in-game music player. Once the update launches, look for the button with the musical note in the main UI.

Bardic Inspiration is also available as a DLC on Steam! Collect your own Studio-quality MP3 & FLAC files through the Bardic Inspiration Vol. 1 Steam store page!



For more information about Bardic Inspiration Vol 1 including the tracklist, check out our Bardic Inspiration Vol 1 blog post

Dungeons & Dragons Spring Extravaganza Modron Speed Core

Third Modron Core: Speed

Our third modron core, the Speed Core, and the ability to field a third party are now available!

The Speed Core will be unlocked upon completing Split the Party 2 at no gem cost. Due to technical limitations, the Speed Core will appear in the modron shop for some platforms, this will be patched out shortly!

Everyone will be able to unlock the Speed Core with the Split the Party 2 special adventure!

Dungeons & Dragons Spring Extravaganza New Patron Zariel

New Patron: Zariel

Another Patron has arrived! Zariel joins Mirt the Moneylender, The Blackstaff, Vajra Safahr, and Count Strahd von Zarovich as the fourth Patron in Idle Champions. Those seeking to serve the Zariel will need to unlock at least 50 Champions (including Core and Evergreen Champions) and complete the Elturel's Last Stand adventure in the Baldur's Gate: Descent into Avernus campaign. Once these criteria are met, players can spend 5000 Gems and 20 Silver Chests to unlock Zariel as a Patron!

Zariel demands Strength and Charisma from her followers. With Zariel as your Patron, only Champions with an STR score of 10+ AND a CHA score of 13+ can be used.

Dungeons & Dragons Spring Extravaganza Patron Items

New Patron Items

With a new Patron comes a new Patron Shop where players can collect items using Zariel Patron currency!

The Baby Couatl Familiar, Couatls are benevolent serpentine beings of great intellect and insight, and this young one is happy to help you as your newest patron currency familiar.

The Celestial Bruenor Skin explores the possibility of what if Bruenor took up the Sword of Zariel instead of Reya? Leader of Clan Battlehammer and King of Mithral Hall, Bruenor understands commitment and service to his people. The Sword of Zariel recognizes his noble qualities.

The Hellrider Reya Skin Reya arrived in Elturel to train as a Hellrider at the age of twelve, years later, Reya raised the Sword of Zariel above her head and saved her city. This skin shows off her Hellrider uniform.

Dungeons & Dragons Spring Extravaganza New Evergreen Champion Reya Mantlemorn

New Evergreen: Reya Mantlemorn

Today's update brings our latest Evergreen Champion, Reya Mantlemorn who can be unlocked by completing Reya Reborn the second variant for the Idyllglen adventure.

Reya powers up Champions adjacent to her with her Searing Radiance. You can power up that ability by increasing Champions who are Lawful and/or Good in the formation. When you want to add Reya to your formation, you can swap her with Asharra (Slot 6).

For more information about our latest Evergreen Champion, check out the Idle Champion Spotlight: Reya Mantlemorn blog post!

Dungeons & Dragons Spring Extravaganza New DLC

New DLC Packs

Three new DLC Packs are now available!

The Celestial Tyril Skin Pack unlocks the Celestial Tyril Skin, 7 Gold Chests, and 20,000 Symbols of Zariel. This pack is available in the Zariel Patron Shop.

The Bubbles the Hollyphant Familiar Pack will unlock the Bubbles the Hollyphant Familiar and two each of epic potions of Speed, Clairvoyance, and Giant's Strength.

The Cinnamon, the Red Panda Familiar Pack will unlock the Cinnamon, the Red Panda Familiar, six each of epic potions of Speed, Clairvoyance, and Giant's Strength, Fire Breath, and a Potion of Polish.


Dungeons & Dragons Summer Spectacular Descent into Avernus, Part 10

Descent into Avernus, Part 10

Now it's time to enact our plan to save Elturel! Some things go right, some things go wrong. One thing goes REALLY wrong and will have drastic repercussions for the future of Faerȗn and Idle Champions. Check out the full Descent into Avernus, Part 10 blog post for details about the new adventures and variants.

Feedback Wanted!

These changes are scheduled to go live at approximately 12:00PM PDT on Wednesday, March 31st. We very much look forward to your feedback, so please let us know what you think in a Community Q&A or feedback post on the Idle Champions Subreddit, a post on the Steam forums, or on the Official Idle Champions Discord!

Enjoy :)
March 31st
Idle Champions: Descent into Avernus, Part 10 
Posted in Idle Champions.

Now it's time to enact our plan to save Elturel! Some things go right, some things go wrong. One thing goes REALLY wrong and will have drastic repercussions for the future of Faerȗn and Idle Champions.

Today's update for Descent into Avernus brings its exciting concluding adventures, as well as Reya Reborn the second variant for the Idyllglen adventure, which upon completion unlocks our latest Evergreen Champion, Reya Mantlemorn!

These adventures and variants go live with today's update at 12PM Pacific!

New Champion: Reya Mantlemorn

Dungeons & Dragons Reya Mantlemorn

    Born in the land of Turmish, Reya came to the holy city of Elturel to train as a Hellrider when she was twelve. As a faithful follower of Torm, Reya trained to sacrifice herself for the greater good. That preparation led to her taking Zariel's sword and joining the Champions, after rescuing the city of Elturel from Avernus.

Reya powers up Champions adjacent to her with her Searing Radiance. You can power up that ability by increasing Champions who are Lawful and/or Good in the formation. When you want to add Reya to your formation, you can swap her with Asharra (Slot 6).

II. Reya's Stats

Race: Human/Celestial Alignment: Lawful Good
Class: Paladin Gender: Female
Age: 19 Affiliation: none

STR: 18 DEX: 12 CON: 14
INT: 13 WIS: 11 CHA: 20

Role: Support

Eligible for Patrons: Mirt the Moneylender, Vajra Safahr, Strahd von Zarovich, Zariel

Slot: 6, (Asharra)

For more information about our latest Evergreen Champion, check out the Idle Champion Spotlight: Reya Mantlemorn blog post!

Idyllglen

We relive the battle of Idyllglen through Lulu's recently returned memories. We'll face untold horrors on our way back to the Bleeding Citadel, the Sword of Zariel, and the fate that awaits us in Avernus.
  • Variant: Reya Reborn — Help Reya take the Sword of Zariel and become a Champion. Zariel has positioned a fiendish army in Reya's way. Only Champions with STR of 10 or higher and CHA of 13 or higher can be used. In each area, additional fiends sent by Zariel appear. One randomly spawns at the end of the first wave, an additional fiend is added (no duplicates) every 100 areas.
    Fiends:
    • Bearded Devil - Gold Find is reduced by 99%.
    • Black Abishai - Champion damage is reduced by 99%.
    • Erinyes - - Champions damaged by enemies are stunned for 1 second. Getting damaged again resets the timer.
    • Lemure - Ultimate attacks are unavailable until this enemy is destroyed.
    • Merregon - The damage of all enemies is increased by 200%.
    • Spined Devil - All enemies move 200% faster.
    • White Abishai - The base attack cooldown of all Champions is increased by 1 second.
    Unlocks Reya Mantlemorn
    Reach area 625.

Note: you will need to have completed the previous two Descent into Avernus Adventures, The Bleeding Citadel and Idyllglen, in order to access these new Adventures.


Dungeons & Dragons Baldur's Gate: Descent into Avernus

The Battle of High Hall Tower

Return to Elturel for the final battle, facing the worst Avernus has to offer. We have the sword of Zariel, now it's time for the endgame.

Reach area 550
  • Variant: Might Makes Right — Return to Elturel for the final battle with your strongest Champions. Only Champions with STR of 18 or higher can be used.Champion damage is reduced by 99%.
  • Reach area 600.

Elturel's Last Stand

Facedown Archduke Zariel of Avernus, and try to save Elturel from its fate.

Reach area 575
  • Gargauth's Betrayal — Facedown Archduke Zariel of Avernus, along with a backstabbing pit fiend! Gargauth's betrayal saps the will of the Champions, who are facing ruin at every turn. From area 26 onward, Gargauth the Pit Fiend has a 25% chance of appearing in each non-boss area. Whenever he doesn't spawn the chance increases by 25% (additively) until he does spawn. While Gargauth is on screen, all other enemies are invulnerable.
    Reach area 625.

See the in-game Change Log for more information, including a full list of changes and fixes included in this update.
March 26th
Idle Champion Spotlight: Reya Mantlemorn 
Posted in Idle Champions.

We met Reya earlier in our Descent into Avernus campaign and she joined the Champions following the apparent destruction of Elturel. She swore to remain with the defenders of the city, but the Blood War took its toll on her. She was asked to face one more trial, to sacrifice herself to become a Celestial, the Avatar of Zariel. You can unlock Reya Mantlemorn by completing the Reya Reborn variant of the Idyllglen adventure.

Read on to learn more about our latest Evergreen Champion.

I. Reya Mantlemorn



    Born in the land of Turmish, Reya came to the holy city of Elturel to train as a Hellrider when she was twelve. As a faithful follower of Torm, Reya trained to sacrifice herself for the greater good. That preparation led to her taking Zariel's sword and joining the Champions, after rescuing the city of Elturel from Avernus.

Reya powers up Champions adjacent to her with her Searing Radiance. You can power up that ability by increasing Champions who are Lawful and/or Good in the formation. When you want to add Reya to your formation, you can swap her with Asharra (Slot 6).

II. Reya's Stats

Race: Human/Celestial Alignment: Lawful Good
Class: Paladin Gender: Female
Age: 19 Affiliation: none

STR: 18 DEX: 12 CON: 14
INT: 13 WIS: 11 CHA: 20

Role: Support

Eligible for Patrons: Mirt the Moneylender, Vajra Safahr, Strahd von Zarovich, Zariel

Slot: 6, (Asharra)


III. Reya's Design

Born in the land of Turmish, but came to the city of Elturel when she was twelve so that she could train as a Hellrider. She was away from the city when Elturel was transported to Avernus, but always stayed true to the Creed Absolute and remained devoted to Elturel and its people. As the lone Hellrider who could truly defend her city, Reya takes up the Sword of Zariel, losing her former self to become the Avatar of Zariel, imbued with celestial power.

As a Lawful Good Celestial and the Avatar of Zariel, Reya often communes with Zariel and attracts her gaze with Echoes of Zariel boosting other Lawful, Good, and especially Lawful Good Champions in the formation. Without bringing the gaze of Zariel upon her enemies, Reya supports adjacent Champions with her Searing Radiance, due to her experience in the Blood War, this ability is especially powerful against fiends.

IV. Reya's Abilities

Basic Attack

  • Sword of Zariel — Reya leaps out and slashes at random enemy with the Sword of Zariel, cleaving all other enemies nearby as well.

Formation Abilities

  • Searing Radiance — Reya imbues adjacent Champions with her Searing Radiance, causing their attacks to deal 100% more damage. This effect is doubled against fiends. Can be buffed by upgrades, feats, and equipment.
  • Echoes of Zariel — The gaze of Zariel turns from Reya and sweeps across the formation, looking at random Champions before returning to Reya. It has an equal chance of looking at any Champion in the formation (including returning to Reya) but won't look at the same Champion twice without having returned to Reya first. Once it returns to Reya it increases the effect of Searing Radiance by 100% for each Champion it looked at, including Reya, stacking multiplicatively. Gaze moves every 5 seconds. Buff lasts until the gaze returns to Reya again. Can be buffed by upgrades, feats, and equipment.
  • Celestial Champion — All Lawful Good aligned Champions' damage is increased by 100%. Can be buffed by upgrades, feats, and equipment..

Specializations

  • Champions of Good — The gaze of Zariel focuses on Good aligned Champions. Echoes of Zariel is guaranteed to look at all Good aligned Champions in the formation before returning to Reya (though may also look at non-Good aligned Champions using its normal mechanics). This guarantees a minimum number of stacks on the Echoes of Zariel effect.
  • Champions of Law — The gaze of Zariel focuses on Lawful aligned Champions. Echoes of Zariel is guaranteed to look at all Lawful aligned Champions in the formation before returning to Reya (though may also look at non-Lawful aligned Champions using its normal mechanics). This guarantees a minimum number of stacks on the Echoes of Zariel effect.

Ultimate Ability

  • Avatar of Zariel — Reya launches to the sky, flying off of the top of the screen. She lands by SLAMMING the Sword of Zariel into the ground with a shockwave, summoning Zariel and her friend Lulu. While Reya communes with Zariel, Lulu zips around the board, putting all enemies to sleep for 10 seconds. While the enemies are asleep and reya remains in her pose, the Champions deal massive damage against them. When the 10 seconds is complete, Reya removes the sword and swings it in a massive circle.


V. Reya's Epic Equipment



Slot 1: Global DPS
Slot 2: Global DPS
Slot 3: Searing Radiance
Slot 4: Echoes of Zariel
Slot 5: Celestial Champions
Slot 6: Ultimate Cooldown

VI. Conclusion

We are awed Reya has taken up the Sword of Zariel and is joining Idle Champions roster as our latest Evergreen and we are excited to see how well she fits into the meta. If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!
March 23rd
Idle Champions: Bardic Inspiration Vol 1 
Posted in Idle Champions.

Announcing: Bardic Inspiration Vol.1

It's been incredibly difficult to contain our excitement these last few weeks!

It might not seem like it, but Bardic Inspiration has been around since last summer, with our first episode about Bruenor Battlehammer back in June 2020. If you had told us nine months ago that we would eventually record some of these songs in a studio and release them to the public, we wouldn't have believed you!

Allow us to finally and officially announce that Bardic Inspiration Vol.1 arrives with the Spring Extravaganza on Wednesday, March 31st as DLC on Steam!



Bardic Inspiration Vol.1 features eight original songs composed by Jason Charles Miller and Dylan Wilks during the first twenty episodes of Bardic Inspiration, which were recorded at Central Command Studios in Los Angeles over the winter.

Starting with "The Greatest Dwarven King," the anthem for Bruenor Battlehammer written during the very first episode, Bardic Inspiration Vol.1 includes a diverse selection of musical genres, including classic rock, goth/alternative, punk, country, heavy metal, swing, folk, and even a pop song for Tiamat, Queen of Evil Dragonkind. In addition to these eight studio-quality songs, there are also eight corresponding Instrumental versions for those who prefer their music without vocals. The full tracklist and production credits are below.

And that's not all: all 16 tracks are coming to Idle Champions of the Forgotten Realms! Players have been asking us to expand the soundtrack for Idle Champions for years; starting on March 31, players will be able to select their favorite Bardic Inspiration tracks from Bardic Inspiration Vol.1 to play during their adventures with the new in-game music player.

Anyone interested in hearing studio-quality recordings of the songs will be able to purchase the Bardic Inspiration Vol.1 DLC through the Idle Champions Steam Store page as of March 31 and download MP3s and FLAC files of each track. Everyone else will be able to listen to the soundtrack for free in-game. Of course, we encourage you to purchase the DLC; if we can sell enough of them, this kind of project might be able to happen again ;)


Disk 1

Disk 2

The Greatest Dwarven King The Greatest Dwarven King (Instrumental)
Drop of Time Drop of Time (Instrumental)
Brimstone Angels Go Go Go Brimstone Angels Go Go Go (Instrumental)
Deekin's Tale of Doom Deekin's Tale of Doom (Instrumental)
Savage Fire Savage Fire (Instrumental)
The Viper's Fangs The Viper's Fangs(Instrumental)
The Moneylender, Mirt The Moneylender, Mirt (Instrumental)
You Could Be My Dragon Queen You Could Be My Dragon Queen (Instrumental)

Bardic Inspiration Vol 1 Credits

  • The Greatest Dwarven King
    Jason Charles Miller – Vocals, guitar, bass, percussion, programming
    Gary Joseph Potter Jr. – Lead guitar
    Mixed by Stewart Cararas

  • Drop of Time
    Jason Charles Miller – Vocals, guitar, bass, percussion, programming, keyboards
    Mixed by Stewart Cararas

  • Brimstone Angels Go Go Go
    Kenley Shea – Vocals Jason Charles Miller – Guitar, bass, percussion, programming
    Erin M. Evans – Additional Composition
    Mixed by Stewart Cararas

  • Deekin’s Tale of Doom
    Jason Charles Miller – Vocals, guitar, bass, percussion, programming
    Adam Hall – Dobro
    Mixed by Stewart Cararas

  • Savage Fire
    Jason Charles Miller – Vocals, guitar, bass, percussion, programming
    Gary Joseph Potter Jr. – Lead guitar
    Mixed by Stewart Cararas

  • The Viper’s Fangs
    Jason Charles Miller – Vocals, guitar, bass, percussion, programming
    Gary Joseph Potter Jr. – Lead guitar
    Vivid Vivka – Additional Composition
    Mixed by Stewart Cararas

  • The Moneylender, Mirt
    Jason Charles Miller – Vocals, guitar
    Aubrey Richmond– Fiddle
    Mixed by Stewart Cararas

  • You Could Be My Dragon Queen
    Kenley Shea – Vocals
    Jason Charles Miller – Guitar, bass, percussion, keyboards
    Mixed by Stewart Cararas


This album exists thanks in large part to the audience of Bardic Inspiration, who accompanied Jason and Dylan on this songwriting journey. Thank you all so much. We hope to do this again! You can catch Bardic Inspiration live on Tuesday from 1-3 PM Pacific on our Twitch Channel.
March 17th
Idle Champions: Festival of Fools 4 
Posted in Idle Champions.

How far would you go to celebrate foolishness?

Festival of Fools is a time-honored tradition in Sword Coast communities. Townsfolk engage in the usual gluttonous consumption of food and drink during the festivities, but they also play pranks on each other.

Unfortunately, one prankster has decided to play a practical joke on a Frost Giant nearby...

Festival of Fools 4 runs until Monday, March 29th, 2021 at 12:00pm PST, introduces Alyndra Sarrbarand, Divination Wizard and Cleric of Oghma and brings back Briv Steelmarrow, Half-Orc Paladin (Oath of Heroism), and Rosie Beestinger.

For more information about Year 4 Events and how they work, please check out our Year 4 Events Dev Blog.

Alyndra Sarrbarand



    Alyndra Alexandria Garanahil Sarrbarand is known by many names: Lorekeeper of Rime Spiro, Kinscribe of Clan Monkeymouse, Daughter of Oblivion, Fate Changer, Knight of Wonder and Captivation...and apologetic offspring of Avren & Sofieus.

Alyndra is a Support Champion whose powerful portents increase the damage of those adjacent to her. Her companion Griff judges their enemies, further increasing the damage they take due to her portents When you want to add Alyndra to your formation, you can swap her with Asharra (Slot 6).

II. Alyndra's Stats

Race: Elf Alignment: True Neutral
Class: Wizard/Cleric Gender: Female
Age: 168 Affiliation: Heroes of the Planes

STR: 8 DEX: 14 CON: 14
INT: 18 WIS: 14 CHA: 11

Role: Support

Eligible for Patrons: Vajra Safahr, Strahd von Zarovich

Slot: 6, (Asharra)


Alyndra's Abilities

Alyndra is a Support Champion whose Portent ability boosts the damage of those adjacent to her. Her companion Griff judges their enemies, further increasing the damage they take due to her portents. When you want to add Alyndra to your formation, you can swap her with Asharra (Slot 6). Her companion Griff judges their enemies, further increasing the damage they take due to her portents. When you want to add Alyndra to your formation, you can swap her with Asharra (Slot 6).

For more information on Alyndra and her abilities, check out her Champion Spotlight!


Year Four Variants


  • Future Sight — Alyndra attempts to peer into the future to determine which bosses are around the next corner. Unfortunately, she causes the future to play out in the present! In each boss area, you will encounter the current boss AND the next boss at once. You'll need to defeat both to progress. Chadwick joins the formation. He mostly observes and tries to figure out what's going on.
  • Reach Area 75.
  • Frost Wave — Additional Frost Giants appear in each area. Each of these additional Frost Giants start with 4 hits-based hit points. Every 25 areas they gain 3 additional hits-based hit points. (For example, in area 1, the Frost Giants have 3 HP, in area 26, they have 6 HP, in area 51, they have 9 HP, and so on). Champion damage is reduced by 99%.
  • Reach Area 125.
  • Knowledge Over Power — Only Champions with INT of 14 or higher can be used. Alyndra starts in your formation. She can be moved or removed.
  • Reach Area 175.

New DLC

Also launching today are two theme packs for Festival of Fools and Idle Champions Presents: A Fool's Errand the Pirate Alyndra and Griff Theme Pack and Pirate Briv and Phlo Theme Pack.

Both Theme packs feature a new skin, feat, and familiar, all with a matching theme. With Idle Champions Presents, the name of the game is pirates, so Alyndra and Briv have dressed to match!

Additionally, both theme packs come with a new week-long buff potion: The Epic Potion of Gold Hunter. It increases your gold find by 100% across all of your adventuring parties for 1 week. Dungeons & Dragons Pirate Alyndra and Griff Jen Kretchmer

Dungeons & Dragons Pirate Briv and Phlo Adam Bradford

Epic Potion of the Gold Hunter

For information on previous years' variants, check out the Festival of Fools 3 blog.
March 10th
Idle Champions: Icewind Dale, Part 5 
Posted in Idle Champions.

The Rime Strikes Back.

We escort the survivors of Termalaine to Bryn Shander and head to Sunblight Fortress to confront Xardorok, and Deekin wanders off into the rime.

Note: you will need to have completed the previous two Icewind Dale: Rime of the Frostmaiden Adventures, The Radiant Nightmare and Waiting on Sunrise, in order to access these new Adventures.




Deekin's Mission

Day has broken, and we exit the Gem Mine, to a new Ten-Towns. By our count, more than half of the towns have been burned to the ground. We round up the survivors from Termalaine and escort them south to Bryn Shander. Along the way, Deekin heads off into the rime accompanied by Hew Maan, and no one notices.
  • Variant: Dive Bomb — Escort the survivors to Bryn Shander, while being harassed by a Peryton. A Peryton appears in each area. Only Champions with DEX of 16 or higher can be used.
  • Reach area 400.

Frozen Vengeance

We've escorted the survivors of Termalaine to join the rest of the refugees at Bryn Shander, and catch a ride to Sunblight Fortress to confront Xardorok...
  • Variant: Mimic Vengeance — Three mimics from Caer-Konig have stowed away in our packs! They join the formation and proceed to talk quite sternly.
  • Reach area 425.


Dungeons & Dragons Grant Baby Blue Dragon Familiar Grant Imahara STEAM Foundation

Charity DLC: Grant, the Baby Blue Dragon Familiar

With today's update, we are also launching our latest charity drive, supporting the Grant Imahara STEAM Foundation with Grant the Baby Blue Dragon Familiar. We are deeply honored to work with Jen Kretchmer, whose character Alyndra is the guardian of Grant, the Baby Blue Dragon, and we are also touched to be working with the Grant Imahara STEAM Foundation. Codename Entertainment will be donating the net proceeds from all sales of the Grant, the Baby Blue Dragon Familiar through March 24th, 2021, to the Grant Imahara STEAM Foundation. You can find more information on the fundraiser on our blog post here.

See the in-game Change Log for more information, including a full list of changes and fixes included in this update.
March 10th
Idle Champions: Grant, the Baby Blue Dragon 
Posted in Idle Champions.

We are honored to announce that we have partnered with the Grant Imahara STEAM Foundation and Jen Kretchmer to release, Grant, the Baby Blue Dragon Familiar, honoring Grant Imahara. Codename Entertainment will be donating the net proceeds from all sales of the Grant, the Baby Blue Dragon Familiar through March 24th, 2021, to the Grant Imahara STEAM Foundation.

Dungeons & Dragons Grant Baby Blue Dragon Familiar Grant Imahara STEAM Foundation

The Grant Imahara STEAM Foundation is a non-profit organization founded by Grant’s mother, Carolyn Imahara, and several of his lifelong friends. Guided by the core principles embodied by Grant throughout his life – curiosity, integrity, and generosity, the Foundation’s mission is to inspire emerging talent and empower underserved youth in Science, Technology, Engineering, Art, and Math education. The Foundation will carry on Grant’s legacy of giving back to communities in need through mentorships, grants, and scholarships. The Foundation envisions a world where every student has equal access to STEAM education, regardless of their socio-economic status, race, color, or gender.

Grant, the Baby Blue Dragon is a familiar of Jen Kretchmer's character Alyndra, of Beyond Heroes, Silver & Steel, and soon to be of the Heroes of the Planes. Jen discusses naming the Baby Blue Dragon after her late friend Grant Imahara in the interview below.

Familiars are NPCs that players can assign to specific tasks, such as clicking enemies, leveling up Champions, or using ultimate abilities. Familiars will click at different rates depending on the task they are assigned to. For more information, see our Introducing Familiars Dev Blog.

Grant, the Baby Blue Dragon Familiar is available now in the in-game shop on PC and Mac on Steam and web, Xbox One, PlayStation 4, Nintendo Switch, and on all Android devices.

February 24th
Idle Champions: Fleetswake 4 
Posted in Idle Champions.

You've been recruited by a merchant guild in Waterdeep to look into a number of mysterious missing ships over the past year. The Fair Seas Festival is a good time to look into this as people are quite open about the dangers of the sea, the fury of Umberlee, and so forth.

Many people blame Umberlee for the missing ships, but the merchant guild isn't so sure...

Fleetswake 4 runs until Monday, March 8th, 2021 at 12:00pm PST, introduces Orisha, an Aasimar Cleric and Bard and brings back Sisaspia, a Yuan-Ti Pureblood Circle of Spores Druid, and The Black Viper, an infamous Human Rogue from Waterdeep.

For more information about Year 4 Events and how they work, please check out our Year 4 Events Dev Blog.

New Champion: Orisha

Dungeons & Dragons Orisha Krystina Arielle

    A glamorous diva possessed by a Deva, with an inciting voice and gleaming pristine robes, Orisha is the lead vocalist of the Sirens of the Realms, her found family. She is of such great renown, that she needs no last name.


Strong as a solo artist, Orisha can be used as a DPS, or as a Support when used in combination with her fellow Siren Vlahnya. When you want to add her to your formation, you can swap her with Jamilah (Slot 11).

II. Orisha's Stats

Race: Aasimar Alignment: Neutral Good
Class: Cleric/Bard Gender: Female
Age: 30 Affiliation: none

STR: 14 DEX: 13 CON: 10
INT: 13 WIS: 17 CHA: 17

Role: DPS, Support
Eligible for Patrons: Mirt the Moneylender, Strahd von Zarovich
Slot: 11, (Jamilah)


Orisha's Abilities

Solo, Orisha is a DPS champion whose ultimate Radiant Soul ignites her wings, increasing her damage. Every time she gets a kill her wings return to full power, slowly decreasing in power over time. Her wings can be buffed to be more powerful or to remain alight for longer based on specialization choices. When Orisha is joined on the field by fellow Siren Vlahnya, Orisha can be used as a Support Champion instead, or continue to be used as a DPS Champion. With Bardic Connection Champions along the shortest path(s) between Orisha and Vlahnya are massively buffed, and Vlahnya's stacks degrade slower than they otherwise would.

For more information on Orisa and her abilities, check out her Champion Spotlight!


Year Four Variants


  • Umberlee's Abyssal Adventure — Abyssal crabs appear in each area, they do not drop gold, nor do they count towards quest progress. Enemies deal 200% additional damage. Only Champions with the Support tag can be used.
  • Reach Area 75.
  • Volo's Guide to Umberlee — Volo joins the formation. Only Champions adjacent to Volo deal damage. Champions not adjacent to Volo deal no damage, but their formation abilities are still active.
  • Reach Area 125.
  • Sirens Sound Check — A collection of bards that were rejected at the last Sirens of the Realms audition are back for revenge! In each area 3 bards appear. Each of them has a unique effect that is active while they are alive:
    • Duergar — Enemies deal 300% additional damage.
    • Elf — Enemies move 200% faster.
    • Goblin — Champions normal attack cooldown is increased by 0.5 seconds.
    • Non-Bard Champions have their damage reduced by 99%.
  • Reach Area 175.

Pirate Orisha

Dungeons & Dragons Orisha Krystina Arielle

Also launching today is the Pirate Orisha skin, available for 20, 000 gems in the in-game gem shop!

For information on previous years' variants, check out the Feetswake 3 blog.