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September 26th
Idle Champions: Season Bonus Quests 
Posted in Idle Champions.

As we continue to improve Seasons in Idle Champions and listen to our community feedback one thing has become clear. There needs to be more quests for players to either progress through a season faster, to catch up, or to just unlock additional bonus tokens. That is why starting Wednesday, September 27th, we are adding Bonus Quests to our Idle Champions Seasons.

Read on to learn more about these additional quests!

Season 5: Acquisitions Incorporated

Bonus Quest FAQ

  • What Are Bonus Quests?

    Bonus Quests are a new type of Season Quest that appear during Seasons in the Seasons dialog. These extra quests award additional Season XP which can be used to speed up your progress through a season or earn additional Bonus Tokens. The additional Season XP from Bonus Quests is not required to complete the Season Reward Track (aka. reach level 60) and therefore you do not need to do any Bonus Quests to complete a season if you don't want to.

  • When Do Bonus Quests Start?

    Bonus Quests will come to Season 5 during its fifth week starting on September 27th.

  • What Goals Will Bonus Quest Have?

    You can expect to complete these Bonus Quests in the following ways:
    • Completing new Adventures, Variants, and Patron Variants
    • Completing limited time Events
    • Doing deep runs (high area/gold/damage targets)
    • Gearing up Champions
    • Unlocking/Completing the Trials of Mount Tiamat
    • Collecting unique unlocks (Evergreen Champions/Split the Party/etc.)
    The biggest difference between Bonus Quest goals and Core Quest goals is that not all the goals will be necessarily obtainable by all players. Some goals may push players to perform better than they have ever done before, or unlock content they may have not even known existed.

  • Will All Bonus Quests Unlock at the Same Time?

    No, new Bonus Quests will unlock over time throughout the remainder of Season 5.

  • How Long Will Bonus Quests Be Available?

    Each Bonus Quest is available for a fixed amount of time; generally 5-10 days, with some exceptions. All Bonus Quests will end before the end of the season.

  • Will All Bonus Quests Have the Same Goals For All Players?

    No, some Bonus Quests will have different goals depending on what you have completed before. For example, a quest might ask for you to deal a certain amount of damage during an adventure. The first time you complete one of these it might be e50 damage, but the next time it will go up to e100. These types of quests have a number of tiers for players to work through. Players will start at two tiers under the highest tier they have completed. Some Bonus Quests may not be offered to players who have already completed all the applicable content.

  • Where Can I Find Bonus Quest?

    Bonus Quests can be found in the updated Quest Tab (which you can see below). Bonus Quests will fall into categories that best match the goal of the quest. For example, in the image below, there is a Highharvestide category that has all quests that reward seasonal progress connected to that event.



  • Can We Get Any Spoilers?

    Sure. Here is a list of bonus quest categories that will appear in Season 5: Highharvestide, Oooh Shiny, Tiamat Must Die, Adventure Time, Split the Party, Gear Up, Keep Going, Time Gates, Liar's Night, Feats, Mirt the Moneylender, The Road to 100%, Let's Get Epic, Patron Callenges, Let's Get Legendary, Earning Mystra's Favor, Rare Accoutrements, and Expand Your Roaster.


  • We would love to hear about your experiences with Seasons on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

    September 21st
    Idle Champion Spotlight: Certainty Dran 
    Posted in Idle Champions.

    "I'm kind of an expert on the temporal thing now."

    Certainty Dran has spent her whole life preparing to take over Acquisitions Incorporated. Years of study and training has honed her business acumen as well as made her an adept and creative wielder of magic. Her charismatic presence and unwavering belief that failure is never an option make people want to help her. And when all that isn't enough, Certainty has the tools necessary to get what she wants with ruthless efficiency.

    I. Certainty



      Certainty Dran, the heiress apparent of Acquisitions Incorporated, is endowed with knowledge surpassing even her father, Omin Dran, and privileged with access to the finest schools and resources. With a fusion of martial skill, clever magic, and unwavering self-belief, Certainty is certainly an unstoppable force.

    Certainty is a support and gold find champion that increases the damage of Champions in the column in front of her. As an expert at rebooting timelines, her support abilities increase the more she completes long adventures. She can be found in slot Slot 5 opposite Calliope once you've hired her services.



    II. Certainty's Stats

    Race: Half-Elf, Aasimar Alignment: Neutral Good
    Gender: Female Pronouns: She/Her
    Age: 19 Affiliation: Acquisitions Incorporated Class: Wizard, Bard

    STR: 14 DEX: 12 CON: 12
    INT: 16 WIS: 13 CHA: 16

    Role: Support, Gold Find

    Eligible for Patrons: Mirt, Strahd, Zariel

    Slot: 5 (Calliope)


    Dungeons & Dragons Certainty Dran Marketing Gif

    III. Certainty's Design

    Idle Champions fans will remember the wonderful Jasmine Bhullar as the creator of our March charity familiar, Isra the Infernal Horned Toad. Now we have the pleasure of working with her again on a full Champion! She's an accomplished actress, content creator, Twitch livestreamer, TTRPG performer and Game Master. The most recent PAX West showcased her skills performing for Acquisitions Incorporated and Seattle By Night, and she passes along TTRPG tips and musings in her new show Bronze Dragon Inn.

    The Secretarian fills an important interpersonal role in any Acquisitions Incorporated franchise. They are a master of assessing the strengths and weaknesses of others, and then using that information to gain the most value out of them for the company. No one is better at convincing others to do what they want than Certainty Dran. The expert Secretarian's Advice she offers gives Champions in front of her the confidence to do more damage, and if she's working with other Acq Inc or "C" Team Champions then that damage as well as their gold find will be even bigger. Keep her around as she'll increase her effectiveness as you thoroughly finish adventures with her, and when she completes her Employee Evaluations she'll give bonuses if your team has high marks!

    Certainty has an obvious soft spot for her father Omin Dran, so she'll help him recruit more Champions of Tymora in the formation. She also loves to support her "Uncle" Jim Darkmagic, and will use the royalty payments from using Jim's Magic Missile as her basic attack to help boost his damage. People who collaborate with Certainty are inspired by her to work smarter and harder, and her Specialization choice will focus that development time into either Intelligence or Charisma. Finally it's not uncommon to need to deal with angry customers, which is why her toy airship is always ready to enlarge and strafe across the battlefield with a barrage of canon fire!

    With the force of personality to convince anyone to follow her brilliant tactical advice, Certainty is the ideal employee in any franchise!

    IV. Certainty's Abilities

    Basic Attack

    • Jim's Magic Missile - Certainty fires two magic missiles at random targets.

    Formation Abilities

    • Secretarian's Advice - Certainty increases the damage of Champions in the row in front of her by 100%.
    • Reboot Expert - Certainty increases the effect of Secretarian's Advice by 100% each time she has been in an adventure for at least 250 areas when it is reset. This stacks additively and persists through resets.
    • Financing Rounds - Certainty increases the effect of Secretarian's Advice and your Gold Find by 1% for each level on Acquisitions Incorporated or "C" Team Champions in the formation, stacking additively. Each Champion's contribution caps at 1000 levels after their last available upgrade.
    • Dad and Uncle Jim - Certainty helps her father Omin by increasing the damage of Champions of Tymora adjacent to her by 200%, and she helps her "uncle" Jim Darkmagic by increasing his damage by 200% due to royalty payments for using his spell.
    • Employee Evaluations - Certainty assesses the average score of her preferred ability (INT or CHA) of the Champions in the column in front of her and increases the damage effect of Secretarian's Advice by 200% for each full point over 13, stacking multiplicatively.

    Specializations

    • Best And The Brightest - Certainty's preferred ability is Intelligence and she grants a +1 INT bonus to all Champions in the column in front of her.
    • Smooth Negotiators - Certainty's preferred ability is Charisma and she grants a +1 CHA bonus to all Champions in the column in front of her.

    Ultimate Ability

    • Airship Attack - Certainty manifests a toy Airship which launches into the air and transforms into a larger version. The airship strafes the enemies with multiple shots from a big cannon sticking out the bottom, dealing a massive hit to all the enemies and blasting up to 10 random non-boss non-static enemies off the screen. These monsters don't count towards quest progress or drop gold.

    V. Certainty's Epic Equipment



    Slot 1: Global DPS
    Slot 2: Secretarian's Advice
    Slot 3: Reboot Expert
    Slot 4: Financing Rounds
    Slot 5: Employee Evaluations
    Slot 6: Ultimate Cooldown

    VI. Conclusion

    You certainly need Certainty in your formation! Share your thoughts on her acquisition in several places:
    September 20th
    Idle Champions: Light of Xaryxis, Part 7 
    Posted in Idle Champions.

    The Champions have finally made it to Doomspace! They'll travel to Aruun - a forest moon orbiting a glowing gas giant - to find Warwyck and the coalition. After that it's on to the Arena of Blood to meet with Vocath as the Champions attempt to negotiate for more Spelljammer ships to help in the fight against the Xaryxian Empire!

    This week's update brings two new adventures and adventure variants to our Light of Xaryxis campaign, as well as Tier 4 Blessings! It's time to get back into Wildspace!

    Note: you will need to complete the previous two Light of Xaryxis adventures, The Hunt for the Last Breath and Infinity's and Beyond, in order to access these new adventures.



    The Jungles of Doomspace

    Explore the jungles of Aruun and try not to get eaten by a Tarrasque!
    • Variant: Slow Down Showdown - Explore the jungles of Aruun with characters that are too busy talking to actually fight.
      • You may only use Champions with a CHA of 14+.
      • Whenever a Champion defeats an enemy, their base attack cooldown is increased by 1 second, up to a total of 10 seconds. This increase lasts until the area is changed.
      • Complete area 850

    The Arena of Blood

    Travel to the Arena of Blood in an attempt to secure a fleet!
    • Variant: Entrance of the Gladiators - Travel to the Arena of Blood and face the greatest gladiators of all time!
      • You may only use Champions with a WIS of 13 or less.
      • 1 Space Clown spawns at the start of each (non-boss) area. The number of clowns increases by 1 for every 50 areas completed. They don't drop gold nor do they count towards quest progress.
      • Complete area 900

    Xaryxis Tier 4 Blessings

    With the release of Part 7 of The Light of Xaryxis campaign, the fourth tier of blessings have also been added to the game:
    • Because Good Is Dumb - Local: Increase the damage of non-Good Champions by 100%
    • Spelljammin' Socialites - Local: Increase the damage of Champions with a CHA score of 14 or higher by 100%
    • Recruit Krux - Local: Increase the damage of all Champions by 100% and Commodore Krux by an additional 100%
    • Great Shot, Kid! - Global: Increase Critical Hit Damage by 400%
    You can find all this information and even more details in-game!

    We would love to hear about your experiences in wildspace on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

    September 1st
    Idle Champion Spotlight: Astarion 
    Posted in Idle Champions.

    "I've no objection to being nice, of course. Once I have the power to bend others to my will."

    Most people would be horrified to be infected with a Illithid tadpole, and do everything they could to get it removed. But Astarion finds the powers and benefits it offers irresistible, and is keen to learn how to control the parasite. He's hungry for freedom, and will use his considerable charm and sharp blades to get it!

    I. Astarion



      Astarion prowled the night as a vampire spawn for centuries, serving a sadistic master until he was snatched away by the Mind Flayers. Now he can walk in the light and has the chance at a new life, but how long can he keep his past buried?

    Astarion is a support and gold find Champion who likes to sink his teeth into tough problems. As a rogue, he knows how to outflank his foes, increasing the damage of Champions on the edge of the formation. If that includes him, he'll help the rest of your formation recharge their ultimates just a bit faster. Once unlocked, you can find this high elf in Slot 10 opposite Tyril.



    II. Astarion's Stats

    Race: Elf (High) Alignment: Neutral Evil
    Gender: Male Pronouns: He/Him
    Age: 350 Affiliation: Absolute Adversaries Class: Rogue

    STR: 8 DEX: 17 CON: 14
    INT: 13 WIS: 13 CHA: 10

    Role: Support, Gold Find

    Eligible for Patrons: Mirt, Vajra, Strahd

    Slot: 10 (Tyril)


    Dungeons & Dragons Astarion Marketing Gif

    III. Astarion's Design

    Much of the pre-release excitement around Baldur's Gate 3 from Larian Studios has included clips of Astarion. He's charismatic and funny, but also self centered, and that offers a wonderful variety of interactions players can have with him!

    Astarion doesn’t run from a fight, but he doesn’t charge straight into the thick of it, either. This rogue thrives when striking enemies from the shadows, appearing behind them for a Sneak Attack. He can Specialize in aiding Champions who also prefer to Outflank enemies, increasing the damage of those either at the top or bottom of each column. The more Champions there are in the formation with a mind flayer tadpole in their brain, the larger his Outflank bonus becomes. And if he's just used his Ultimate attack, that bonus increases even more!

    Two hundred years ago, Astarion was a successful, if corrupt, magistrate in Baldur's Gate. He's very familiar with the benefits of Generational Wealth, so the older the Champions are in the party, the greater his gold find increase will become. If he wants to continue to boost the amount of money coming in, he can Specialize in becoming a Thief. If he'd rather go the Arcane Trickster route, he'll increase his Outflank damage for every Wizard, Rogue, or Absolute Adversaries affiliation member in the formation. Or he can focus on his attacks on the battlefield, using his Assassin skills to deal more damage.

    When the thirst for blood becomes too great, Astarion can quickly leap to the battlefield and attack the monster with the most health. His vampiric bite will deal Ultimate damage, and he'll fully heal all his wounds. When this Ultimate attack activates, if he's buffed by his own Outflank ability, he'll help the rest of the formation by reducing their active Ultimate cooldowns!

    This rogue vampire spawn with a silver tongue is hungry for power, wealth, and freedom. And Astarion will work together with a party of Champions to achieve all three!

    IV. Astarion's Abilities

    Basic Attack

    • Sneak Attack - Astarion disappears and quickly pops in the right side of the screen and throws a dagger at a random enemy dealing 1 hit. If the enemy was attacked in the last 3 seconds, Astarion deals bonus damage equal to 1 second of BUD-based damage.

    Passive Abilities

    • Vampire Spawn - Astarion counts as "dead" for the purposes of effects that care about dead Champions, but "alive" for all other purposes.

    Formation Abilities

    • Ceremorphosis - Your formation gains one Ceremorphosis stack due to the mind flayer tadpole in Astarion's brain. Astarion increases the effect of Outflank by 100% for each Ceremorphosis stack, stacking multiplicatively.
    • Generational Wealth - Astarion increases the gold find of the formation by 1% times the total age (in years) of all Champions in the formation.
    • Well Fed - After using his Sanguine Hunger Ultimate, Astarion's Outflank is increased by 400%. This effect can stack (multiplicatively) up to 5 times, with stacks resetting when changing areas.
    • The Ultimate Outflank - If Astarion is buffed by his own Outflank ability, when he uses his Sanguine Hunger Ultimate attack, he reduces the active ultimate cooldown of all other Champions in the formation by 10%.

    First Specialization

    • Outflank (Top) - Astarion increases the damage of all Champions at the top of each column by +100%.
    • Outflank (Bottom) - Astarion increases the damage of all Champions at the bottom of each column by +100%.

    Second Specialization

    • Thief - Astarion increases the gold find of the party by +100% for each gold find champion in the formation, stacking multiplicatively.
    • Arcane Trickster - Astarion increases the damage bonus of his Outflank specialization by 100% for each Champion in the formation that is a Rogue, Wizard, or Absolute Adversaries affiliation member.
    • Assassin - Increase the bonus BUD-based damage Astarion's Sneak Attack deals (when attacking an enemy who has been attacked in the last 3 seconds) to 5 seconds worth.

    Ultimate Ability

    • Sanguine Hunger - Astarion disappears and quickly leaps from the right side and attacks the monster with the most health with a vampiric bite, dealing ultimate damage and he heals all damage.

    V. Astarion's Epic Equipment



    Slot 1: Global DPS
    Slot 2: Ceremorphosis
    Slot 3: Generational Wealth
    Slot 4: Well Fed
    Slot 5: Outflank
    Slot 6: Ultimate Cooldown

    VI. Conclusion

    What do you enjoy more, Astarion's words or his bite? You can tell us in a few places:
    August 30th
    Idle Champions: Wild Beyond the Witchlight Part 10 
    Posted in Idle Champions.

    This week's update concludes The Wild Beyond the Witchlight campaign with two new adventures and adventure variants. It's time to return to the Feywild and free Prismeer!

    We entered the Palace of Heart's desire and rescued Strongheart from stasis. We also faced Bavlorna for the final time and Hiss helped us make a new friend in the form of the Jabberwock!

    Our time is running out in the Palace. We still have two more hags to face, the curse to lift, and Squiddly and Jenks to save!

    Keep in mind that you will need to have completed the previous two Wild Beyond the Witchlight Adventures, The Court of Storms and Beware the Jabberwock, in order to access these new Adventures.



    Legends and Lore

    Skabatha is ready for revenge, clear the way to Squiddly and Jenks!
    • Variant: Unearthed Arcana - Skabatha is ready for revenge against your best arcane scholars.
      • You may only use Champions with the Wizard, Sorcerer, Warlock, or Bard class.
      • A Lesser Earth Elemental with 4 armored health spawns with each wave.
      • Complete area 1100

    The End

    Time to deal with Endelyn, save some children, and destroy a cauldron!
    • Adventure Variant: All's Well That Ends Well - Time to deal with Endelyn in a comedy of errors.
      • You may only use Champions with an ability score total of 78 or less.
      • A bard joins the formation. They distract adjacent Champions by talking about a play, increasing their base attack cooldowns by 3 seconds.
      • Complete area 1050
    All the details are available in the game! And we'd love to hear about your adventures in the Feywild! Leave messages on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

    August 30th
    Idle Champions: Season 5 Overview 
    Posted in Idle Champions.

    Season 5 focuses on five Champions from the Acquisitions Incorporated affiliation: Omin (Seat 3), Evelyn (Seat 6), Jim (Seat 7), Strix (Seat 11), and Vi(Seat 12). Read below to learn more about these Champions, and the details you need to know about Season 5!

    The focus of Season 5 was to look at the affiliation as a whole and make them work better together, synergizing AI Champions with Gold Find Champions & Polymorph/Transformation based Champions.

    The changes outlined below are live as of Wednesday, August 30th, when Season 5: Acquisitions Incorporated kicks off!

    Season 5 officially starts at 12:00PM PT on Wednesday, August 30, 2023.

    Table of Contents


    Season 5: Acquisitions Incorporated

    Champion Overview

    Omin (Seat 3)

    Omin
    Omin has received a major rework, with nearly all of his abilities updated or changed. Champion of Tymora is now spread in a simpler way -- by other Acquisitions Incorporated or "C" Team Champions spread throughout the formation. He also now heals and increases your gold find steadily throughout the adventure.

    Omin's main ability is Champion of Tymora, which buffs himself and all adjacent Champions. This can be spread to non-adjacent Champions via his Known Associates ability, which causes Acquisitions Incorporated and "C" Team Champions to become Champions of Tymora and spread the buff to Champions adjacent to them. His Light of Tymora ability causes all Champions of Tymora to be healed each second. Omin's Adventuring Capital ability increases the party's gold find every time any Champion attacks an enemy, with the buff persisting throughout the adventure and with no hard cap. Finally, his Well Funded ability increases the buff of Champion of Tymora based on the amount of gold you've found in the current adventure. Omin and his affiliation allies should be placed so that his Champion of Tymora ability spreads to as many Champions as possible.

    Specializations: Omin's first two specializations increase the buff from Champion of Tymora based on which other Champions are in the formation. His third specialization, intended for long, deep runs, increases the buff based on the number of Adventuring Capital stacks he has obtained.

    Evelyn (Seat 6)

    Evelyn
    Evelyn has received a minor rework. Her new ability is an attempt to give her solid utility as a late-game tank.

    Evelyn's main ability is Divine Prayer, which buffs all Champions in the formation behind her. Most of her other abilities buff Divine Prayer. The first is Channel Divinity, which increases the effect when she attacks an enemy. Steadfast Might increases it based on how many enemies Evelyn has tanked in the area. Conduit of the Light also buffs Divine Prayer and triggers whenever an ally heals Evelyn. Her final ability, Lathander's Grace, provides other Champions in the formation a reason to level up beyond their normal soft caps. Evelyn's ultimate ability, Find Steed, stuns any enemies it doesn't kill. Keep Evelyn at the front of your formation and you'll do great.

    Specializations: You can choose between two additional ways to buff Divine Prayer or increase the effect of Lathander's Grace if you're doing a deep run and have enough gold to buy the bonus upgrades.

    Jim (Seat 7)

    Jim
    Jim has received a moderate rework in order to have his support and DPS abilities both work better (similar to Catti-brie in Season 4). He also has more of a focus on polymorphs and transformation for both thematic and synergistic purposes.

    Jim's Fan Club ability buffs himself and those in the columns immediately in front of and behind him based on the number of Champions affected. Fan Club is buffed by Magical Mystery Tour whenever a Champion, Enemy, or Champion's Item polymorphs or otherwise transforms (for example, when Strix's staff polymorphs via her ultimate ability, or when Walnut polymorphs into a wolf, or when Jim's own Wand of Wonder ability polymorphs an enemy. A full list of triggering abilities can be found below). Jim's final ability is Fashion Week, which increases the effect of Fan Club for each Champion in the formation who has a non-default skin equipped. Jim should be placed in a location that maximizes the number of Champions affected by Fan Club, and he works great with Champions that can polymorph enemies or themselves.

    Specializations: Jim has two different specializations that increase the effect of Fan Club, and a third option that makes Jim work great in formations with lots of other magic attackers.

    Strix (Seat 11)

    Strix
    Strix has been received a minor rework with the intention of fleshing out her support abilities while maintaining her DPS role.

    Strix has two abilities that increase the damage of her and her allies. Aura of Unclean increases the damage of all Champions that are not adjacent to Strix, while Poor Hygiene increases the damage taken by enemies when they get close to the formation. Death Ward triggers if an ally near Strix takes fatal damage, temporarily preventing their death. Haunted is an ability that increases the party's damage based on the number of times Champions have died on the current run. Finally, The Power of Friendship increases the range of her Poor Hygiene debuff based on the number of affiliated Champions in the formation. Strix's ultimate ability, Polymorphing Staff, temporarily changes her base attack when used. Strix's placement in your formation isn't very important, aside from ensuring she's not next to your main DPS if you're using Strix primarily for her support abilities.

    Specializations: Strix's specializations have you choose to either buff Aura of Unclean, Poor Hygiene, or The Power of Friendship.

    Vi (Seat 12)

    Vi
    Vi has received a moderate rework with a focus on streamlining her design and giving her a new and unique speed ability.

    Vi buffs neutral-aligned (on the good/evil axis) Champions with her A Good Example ability. Her Catch and Release ability polymorphs enemies into crystal spheres which you can kill for bonus good. I'm Too Old For This #*&! causes enemy waves to spawn more quickly, and interacts with I Can't Get No Sass-isfaction to increase the buff provided by A Good Example. Vi's Arcane Cannon ultimate is special - when triggered it starts dealing damage to the nearest enemy for 30 seconds. When triggered a second time during this phase it deals massive damage to all enemies in an area of effect. To maximize its effectiveness, try to trigger the second phase just before the first phase expires.. Use Vi to make your runs go faster, and remember to always choose the right specialization to target your formation's main damage dealer(s) with A Good Example.

    Specializations: Vi's specializations are all based around A Good Example, with each one either increasing its effect or altering who it can affect.

    Season 5: Acquisitions Incorporated

    Adjacent Champion Overview

    We have made a light balance pass on these additional Acquisitions Incorporated / "C"-Team Champions. They are not receiving full rebalances, but we are still interested in potentially revisiting these Champions in a future season! Note: We've left Rosie alone for now as we'd like to completely revisit her kit in the future.

    K'thriss (Seat 1)

    Kthriss
    - Added an uncommon Gold Find feat.

    - Added uncommon and rare feats for K'thriss' Hoardsperson ability.









    Donaar (Seat 2)

    Donaar
    - Added the Gold Find role.

    - Added uncommon and rare Gold Find feats.











    Walnut (Seat 8)

    Walnut
    - Added an Epic Taunt feat for Walnut, which will be available for logging in during the Anniversary Celebration starting on Sept 4th!












    Season 5: Acquisitions Incorporated

    Key Season Rewards

    As we continue to iterate on Season rewards, we've updated the bonus reward track this season. As with last season, the marquee rewards are at level 60. After that, you begin to earn Bonus tokens for every level (two tokens per level for Season Pass purchasers). Each token can be redeemed for one of the 15 unique bonus rewards.

    Once a reward has been earned, it cannot be earned again until each type of reward has been earned. Once all rewards are earned, your odds reset. Your odds of a specific type of reward when none have been earned are approximately as follows:

  • Champion iLevels: 33%
  • Gems: 13%
  • Modron Component Chest: 13%
  • Season Chest: 13%
  • Blacksmithing Contracts: 6.5%
  • Bounty Contracts: 6.5%
  • Supply Chest: 6.5%
  • Support Pigment: 6.5%

  • Rewards:

    Available to All Players

    • Golden Epic: Vi Slot 2
    • Click Skin: Golden Sparks
    • Rare Feats: Omin, Evelyn, Jim, Strix, Vi
    • Item Level Boosts
    • Chests
    • Epic Potions and Scrolls
    • Gems

    Available to Passholders

    • Familiar: Clone Jim
    • Tanking Pigments
    • Week-long Potions
    • Epic Feats: Omin, Evelyn, Jim, Strix, Vi
    • Venture Casual Skins: Omin, Evelyn, Jim, Strix, Vi

    Season 5: Acquisition Incorporated

    Keywords and Key Abilities

    Throughout the season, various quests may reference certain keywords and abilities. Here is a quick reminder on some of those!

    BUD-setting: BUD stands for Base Ultimate Damage. Your 'BUD' is based on the DPS of the highest hit that any Champion has recently achieved against a single enemy. Bud-setting Champion, means the Champion who has most recently done the most damage.
    • On PC UI, this is visible by mousing over the lightning bolt banner to the left of your Ultimate Attack buttons.
    • On Console UI, this is visible by looking to the right of your ultimate bar, on the graphic labeled with 'Ult DPS'.
    Event Adventures: Event Adventures are only available in two ways: When the corresponding event is active, or when a time gate for a Champion that was originally available in that event is opened. Event Adventures are home to many unique bosses and creatures, however, some of them can be found outside of their original events in permanent adventures.

    Patron Challenges: The Patron system allows you to re-play adventures and variants with additional restrictions, resulting in influence and currency that you can spend in a Patron's given shop. Once you have unlocked a Patron, they will provide you with ten challenges that refresh every Monday at Noon Pacific Time.
    • On PC UI, Patrons are accessible through a button on the upper left UI.
    • On Console UI, Patrons are accessible in the UI buttons above the Champion seats.
    Positional Formation Abilities: Positional Formation Abilities are abilities that trigger based on where a target is in the formation.

    Polymorphs/Transformations: Polymorphs and Transformations are anything that changes the physical form of a creature or item via magical means. This does not include skin changes. For the Acquisitions Incorporated/"C"-Team affiliated Champions, this includes:
    • Strix: Each time her Polymorphing Staff Ultimate is used and ended.
    • Walnut: Each time she turns into a wolf/back into elf form.
    • Jim: Each time the Wand of Wonder polymorphs an enemy.
    • Vi: When an enemy is transformed by Catch and Release.
    Note that there are dozens of other Champions in the game that have polymorphs or transformations. Try out your favorites to see if they trigger Jim's Magical Mystery Tour ability.

    Time Gate Adventures: A Time Gate allows you to unlock Champions from previous events you may have missed and/or gear them up for free. You need 6 Time Gate Pieces to open a Time Gate for a Champion, though they open naturally every 2-3 weekends.
    • On PC UI, Time Gates are accessible through a button on the upper left UI.
    • On Console UI, Time Gates are accessible in the UI buttons above the Champion seats.
    Season 5: Acquisitions Incorporated

    Key Enemies

    Throughout the season, various quests may reference certain types of enemies. Here is a quick reminder on where to find some of those!

    Aberrations: Aberrations can be found in various adventures throughout the forgotten realms, but the earliest place to find them en-masse is The Mad Wizard, one of the first few adventures available in the Grand Tour of the Sword Coast campaign.

    Angry Flumph: The Angry Flumph is the area 45 boss of Brightswords event adventures, but if you're looking for it outside of Brightswords you can find it in the Alterdeep adventure in the Waterdeep: Dragon Heist campaign, or the Heatwave adventure in the Grand Tour of the Sword Coast campaign.

    Armor Chunks: Bosses with armored health (segmented chunks that will flash a shield over the health chunk when a Champion doesn't deal enough damage to it) are available on many different adventures. In Weeks 9 & 10, you can encounter an armor-based monster in area 50 of The Running adventure: The Grandfather Acorn and its variants. When The Running isn't active, you can access The Grandfather Acorn by opening a Time Gate to Catti-brie, Spurt, Krydle, Shaka, or Dungeon Master. Note: Armor-based monsters are also available on various other adventures; this is just an example.

    Beasts: Beast monsters can be encountered in most adventures. If you are looking for a good target to encounter beasts, try The Cursed Farmer - the first (non-tutorial) adventure in the Grand Tour of the Sword Coast campaign.

    Crazed Owlbear: Crazed Owlbear bosses can be found in many places. If the Liar's Night event is active, you can find one in area 45 of the event adventure (The Trickster's Delight). If the event isn't active or you're out of tokens, check out the Nimble Escape or Hopelessly Lost adventures in Waterdeep: Dragon Heist.

    Fey: Fey are fairly common in the Witchlight Carnival campaign, but if you haven't unlocked it yet you can find several groups of Satyrs early on in the Grand Tour of the Sword Coast campaign in the Beast Intentions and The Mad Wizard adventures.

    Fiends: Fiend monsters are available in many different adventures. If you are looking for a good target to encounter Fiends, you can find Imps in The Mad Wizard - the second adventure in the Grand Tour of the Sword Coast campaign. Turiel's March of the Rakshasa ability also can add the fiend tag to non-boss enemies. Have Turiel in your formation if you are hunting fiends!

    Humanoids: Humanoid monsters can be encountered in many adventures. If you are looking for a good target to encounter humanoids, try A Mysterious Summons - the first adventure in the Waterdeep: Dragon Heist campaign.

    Heroine of Longsaddle: The Heroine of Longsaddle can be found in the Brightswords event adventures in area 30, however if the event has ended and you still need a few kills, you can open any time gate for Wulfgar, Turiel, Lazaapz, Corazon, or Dob and do the Brightswords adventure that way. Alternatively, you could wait for the Feast of the Moon event, where she can be found in area 35. That might be cutting it a little close, though.

    Masked Man: The Masked Man can be found multiple times in the Liar's Night event adventure and variants, but if you miss him there you can catch up to him in The Dead Three adventure in the Baldur's Gate: Descent Into Avernus campaign. Alternatively, a time gate for Krond, Donaar, Avren, Brig, or Kent should pave the way to victory.

    Plant Bosses: Plant bosses are rare, but not impossible to find. If you're looking for easy prey, you can find a Shambling Mound in The Mad Wizard adventure early on in the Grand Tour of the Sword Coast campaign, as well as in many other adventures throughout the game.

    Resurrected Hero of the Vale: If you are looking for a good target to encounter the Resurrected Hero of the Vale, try the Highharvestide adventure: The Bandit's Harvest or the Feast of the Moon adventure: The Crypt of Legends. You can access The Bandit's Harvest by opening a Time Gate to Stoki, Farideh, Pwent, Torogar, D'hani, or Egbert. You can access The Crypt of Legends by opening a Time Gate to Gromma, Sentry, Penelope, Widdle, or Virgil.

    Segmented Health: Bosses with segmented health are available on many different adventures. Bosses with hit-based or armor-based health will count towards this quest. The Tyrannosaurus Zombie on area 50 of Running of the Saurs in the Tomb of Annihilation campaign is a great early-game example of a segmented health boss!

    Undead: Undead monsters are available in many different adventures. If you are looking for a good target to encounter undead, you can find Zombies in Terror in the Dark - the fourth adventure in the Grand Tour of the Sword Coast Campaign.

    August 18th
    Idle Champions: Mind Flayer Emergence  
    Posted in Idle Champions.

    Mind Flayers are descending on Faerûn and are spreading across the realms! Protect the Forgotten Realms and unlock exclusive rewards in the Thayan Enclave Shop during the Mind Flayer Emergence Event, which runs from August 23rd at noon Pacific until September 1st at noon Pacific!

    What is an Emergence Event?

    Emergence Events are limited-time events where specific monsters begin to appear in all Free Play adventures. These additional monsters (and any previous use of them) will drop Corrupted Gems during the Emergence Event.

    What are Corrupted Gems?

    Corrupted Gems are a new currency collected only during Emergence Events. You can spend them in the new Thayan Enclave gem shop.

    Season Pass
    A Corrupted Gem

    How do I collect Corrupted Gems?

    During Emergence Events, Corrupted Gems can be collected from the designated monsters, and by completing a daily quest visible in the Emergence Event dialog. Additionally, some variants can reward Corrupted Gems.

    How many Corrupted Gems can I collect through the Emergence Event?

    The number of Corrupted Gems available in each Emergence Event varies. For the current Emergence Event, you can collect 63,000 Corrupted Gems: 31,500 Corrupted Gems by defeating Mind Flayers during the event, and an additional 31,500 by completing all 9 of the daily quests during the Emergence Event.

    The drop rate of Corrupted Gems is controlled at a rate of 1 Corrupted Gem every 30-40 seconds from the start to approximately 3 hours before the end of the event. A catch-up mechanic is built into the event, so if you have a bunch of Corrupted Gems you haven't collected yet, the designated enemies will drop more than 1 for each you destroy until you reach your threshold. Here are two scenarios as an example: 1. You've collected all the available Corrupted Gems from drops. You will see about one drop every 30-40 seconds or so, assuming you are regularly destroying the designated enemies. 2. You've collected 500 Corrupted Gems from drops, but a total of 3000 have been available since the event started. You will receive accelerated drops (more frequent drops and multiple drops per kill) until you have caught up to the maximum available number of drops.

    Where can I find Mind Flayers?

    The designated enemies for the Emergence Event can be found by playing any Free Play adventures.

    What can I purchase with Corrupted Gems?

    The specific items will vary by Emergence, but include Golden Epic Equipment cards, Feat cards, Skins, Chests, and Marvelous Pigments!

    Thayan Enclave Screen
    Thayan Enclave

    What are Marvelous Pigments?

    Marvelous Pigments are specialized items you can use to upgrade certain equipment items. The Thayan Enclave is currently featuring the Marvelous Support Pigment, which can be used to upgrade any epic or better equipment items on a support Champion to provide a +200% Global Damage buff in addition to their normal effects!

    Season Pass
    Celeste Equipment with Support Pigment Applied

    What happens when the Emergence Event ends?

    When the Emergence Event ends, you will no longer be able to collect Corrupted Gems from the designated enemies and the daily quests. However, the Corrupted Gems available as variant rewards will remain available for anyone who has yet to complete them. Corrupted Gems that you have collected will remain in your inventory.

    When is the next Emergence Event?

    The next Emergence Event will begin on November 22nd, 2023.

    August 11th
    Idle Champion Spotlight: Lae'zel 
    Posted in Idle Champions.

    "You'd do well to observe more and question less."

    No one knows more about Mind Flayers than the Githyanki. They have trained to aggressively hunt down those horrific aberrations wherever they are found, and Lae'zel is one of their fiercest warriors; deadly, pragmatic, and focused on getting the job done. With an Illithid tadpole in her brain, Lae'zel will stop at nothing to get it removed before ceremorphosis turns her into her worst nightmare.

    I. Lae'zel



      Lae'zel is a ferocious Githyanki warrior, mighty even by the standards of her mind flayer-hunting kind. Faced with transforming into the very monster she's sworn to destroy, Lae'zel must prove herself worthy of rejoining her people – if they don't execute her first.

    Lae'zel is a Support, Speed, and DPS Champion that can complete areas early when other Champions are defeating enemies. She increases the damage of Champions in her column, and her specialization choice defines what type of fighter she is. Once unlocked, you can find this Githyanki Fighter in Slot 2 opposite Celeste.



    II. Lae'zel's Stats

    Race: Githyanki Alignment: Lawful Evil
    Gender: Female Pronouns: She/Her
    Age: 22 Affiliation: Absolute Adversaries Class: Fighter

    STR: 17 DEX: 13 CON: 14
    INT: 11 WIS: 12 CHA: 8

    Role: Support, DPS, Speed

    Eligible for Patrons: Mirt, Vajra

    Slot: 2 (Celeste)


    Dungeons & Dragons Lae'zel Marketing Gif

    III. Lae'zel's Design

    We've been very excited to gather our party and venture into Baldur's Gate 3, and it's been wonderful to work with the fine folk at Larian Studios to gather Lae'zel into our formation! As one of the first companions that you'll meet, interactions with Lae'zel can have a prominent effect on the course of the game. Adding her to your Idle Champions formation offers the opportunity to work with her deadly skills in a different way!

    Lae'zel is fierce, strong, and very goal-oriented. She focuses on completing her tasks with brutal efficiency, and increases the damage of all Champions in her column to help with that task. This restlessness makes her get Straight to the Point, gaining an Impatience stack when someone else defeats an enemy. When her Impatience is high enough she'll push the formation forward and immediately completing the current area, as long as it's not a Boss area. She's determined to remove the mind flayer tadpole from her brain, increasing her damage bonus for every Champion in the formation who are also infected. Her agitation grows if she doesn't kill her enemy right away, so she'll rush forward quickly to strike again. And nothing makes this Githyanki more vicious than seeing her Favored Foe: aberrations! Just spotting one will increase her damage bonus so they can be destroyed as quickly as possible.

    Specializing in a particular fighting style refines the tactics Lae'zel uses in battle. As a Champion she'll focuses on increasing the chance and power of her Critical Hits. She can use Battle Master maneuvers to cause enemies who survive her attack to become distracted, letting another Champion do even more damage to finish them off. Or she can alter the way her basic attack works by becoming an Eldritch Knight. Most of the time Lae'zel focuses on her Greatsword, but this specialization lets her add Magic Missiles to her attacks! Finally she can leap onto the battlefield and attack a group of enemies with a psionic shockwave, and if this Ultimate attack doesn't kill them then those that survive are left stunned!

    Lae'zel will impatiently end areas early when her allies do most of the killing, but her brutal attacks will speed up as she fights enemies that are difficult to kill!

    IV. Lae'zel's Abilities

    Basic Attack

    Lae'zel has two base attacks. She generally attacks with her Greatsword attack, but her Eldritch Knight specialization changes her base attack to War Magic.
    • Greatsword - Lae'zel moves up to the closest Monster and attacks all nearby enemies with a swing from her Greatsword.
    • War Magic - Lae'zel moves up to the closest Monster and attacks all nearby enemies with a swing from her Greatsword, then immediately casts magic missiles at 3 random targets.

    Passive Abilities

    • Critical Hit - Lae'zel's base chance to Critical Hit is 20%.

    Formation Abilities

    • Lethal Coordination - Lae'zel increases the damage of all Champions in her column by 100%, including herself.
    • Ceremorphosis - Your formation gains one Ceremorphosis stack due to the mind flayer tadpole in Lae'zel's brain. Lae'zel increases the effect of Lethal Coordination by 100% for each Ceremorphosis stack, stacking multiplicatively. Future Champions will be able to add more Ceremorphosis stacks.
    • Straight to the Point - In non-boss areas, whenever an enemy is defeated by anything other than Lae'zel, she has a 100% chance to gain an Impatience stack. When she has 17 Impatience stacks, complete the current area and reset the Impatience stacks to the current Ceremorphosis count. Stacks persist when changing areas.
    • Aberration Hunter - Aberrations are Lae'zel's favored foe. Every time an Aberration spawns, Lae'zel's Lethal Coordination is multiplicatively increased by 100%, stacking up to 4 times the Ceremorphosis stack count and resetting when changing areas. There is a 33% with each wave in a non-boss area that an extra Mind Flayer spawns.
    • Ferocious Warrior - If Lae'zel attacks and any of her targets survive, her base attack cooldown for her next attack is reduced by 4 seconds.

    Specializations

    • Champion - Increase Lae'zel's Critical Hit chance by +20% and Critical Hit damage by +100%.
    • Battle Master - When Lae'zel hits an enemy and they survive, the enemy is distracted and the next Champion (other than Lae'zel) that hits them deals an additional 4 seconds of BUD-based damage.
    • Eldritch Knight - Lae'zel now casts Magic Missile immediately after attacking with her Greatsword, firing a missile at 3 random targets.

    Ultimate Ability

    • Psionic Leap - Lae'zel psionically leaps into the middle of the enemies and attacks all close by enemies with a psionic shockwave attack, dealing 1 hit of ultimate damage. Enemies that are attacked and survive are Stunned for 5 seconds.

    V. Lae'zel's Epic Equipment



    Slot 1: Global DPS
    Slot 2: Lethal Coordination
    Slot 3: Ceremorphosis
    Slot 4: Aberration Hunter
    Slot 5: Ultimate Attack Damage
    Slot 6: Ultimate Cooldown

    VI. Conclusion

    Lae'zel isn't here to make friends, only for a brutal battle that she will emerge from victorious! You can tell us how her hunt for Mind Flayers is going in a few places:
    August 9th
    Idle Champions: Light of Xaryxis, Part 6 
    Posted in Idle Champions.

    A Vampirate and his crew are interested in helping the Champions fight the Xaryxian Empire - but first, they need their flagship back. The Champions must sneak into a secret hideout to find it and then make a daring escape with Farideh at the helm! After that Topolah suggests making a stop at Infinity's - a tavern of taverns - to find her friend Mordenkainen to help communicate with the kindori.

    This week's update brings two new adventures and adventure variants to our Light of Xaryxis campaign. It's time to get back into Wildspace!

    Note: you will need to complete the previous two Light of Xaryxis adventures, Flight of the Kindori Pod and Topolah's Tower, in order to access these new adventures.



    The Hunt for the Last Breath

    Assist Gargenhale in retrieving his flagship, while Farideh learns to pilot a Spelljammer!
    • Variant: The Chaotic Hunt for the Last Breath - Assist Gargenhale in retrieving his flagship with Champions that prefer unorthodox tactics.
      • An asteroid spawns with each wave. If it reaches a Champion, it explodes dealing 50% of the Champion's max health in damage to that Champion. The asteroid drops no gold nor counts toward quest progress.
      • Complete area 750

    To Infinity's and Beyond

    Travel to the tavern of Infinity's to find a solution to the lost kindori pod.
    • Variant: There's a Flying Snake in my Boot! - Travel to the tavern of Infinity's with Champions smart enough to comprehend higher mathematics.
      • Each wave spawns 1-2 flying snakes. They don't drop gold nor count toward quest progress.
      • You may only use Champions with an INT of 13+.
      • Complete area 800
    You can find all this information and even more details in-game!

    We would love to hear about your experiences in wildspace on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

    July 21st
    Idle Champion Spotlight: Vin Ursa 
    Posted in Idle Champions.

    "Did anyone see how cool that was?!"

    Some of the most deadly folk in Wildspace are also the most knowledgeable about the dangers travelers could encounter. That's why having a bounty hunter like Vin Ursa on your side is extremely helpful. If you need someone with the skills and information needed to get any job done, then this Plasmoid is the one you want to hire!

    I. Vin Ursa



      Vin Ursa is one of the deadliest bounty hunters in Wildspace. Raised by a community of Autognome thieves and trained by a former Xaryxian assassin, Vin is an expert at completing dangerous jobs. To keep her skills honed, she spends much of her off time in the Arena of Blood. If there's one thing you should hope for in Wildspace, it's to avoid ending up on the wrong side of her L.A.S.E.R. sight.

    Vin Ursa is a Support and Gold Find Champion who builds up a ledger of Favored Foes as you progress through an adventure. She supports the formation in capturing her Favored Foes and makes sure the extra reward is worth it. Once unlocked, her skills can be hired into slot 7 opposite Minsc.

    II. Vin Ursa's Stats

    Race: Plasmoid Alignment: Lawful Evil
    Gender: Female Pronouns: She/Her
    Age: 27 Class: Fighter/Rogue

    STR: 8 DEX: 20 CON: 12
    INT: 13 WIS: 17 CHA: 10

    Role: Support/Gold

    Eligible for Patrons: Mirt, Strahd

    Slot: 7 (Minsc)


    Dungeons & Dragons Vin Ursa Marketing Gif

    III. Vin Ursa's Design

    Creating a new CNE original character is an opportunity to stretch our D&D muscles, while also crafting someone who can help fill the gaps in our roster. Our Content Designer, Treavor Bettis, knew that we needed more evil and female Champions as well as races that have not appeared in our formations yet. With those specifications in mind, he crafted a plasmoid fighter/rogue who tries her best to be cool and suave. While her skills and abilities make her appear composed and effortlessly awesome, her personality is more exuberant and bubbly.

    As a renown bounty hunter, Vin Ursa has traveled all across Wildspace, and is so comfortable among the stars that she can be used in any Light of Xanyxis adventure or variant. Being successful at this job requires knowing as much about your target as possible, so she'll study the monsters in the current adventure to add them to her roster of Favored Foes. This means everyone in the formation does extra damage against them, and they drop more gold when defeated. Vin Ursa's first Specialization increases the damage of Champions in either the Front Deck or the Rear Deck. Those in the Deck she has chosen will get an extra bonus to damage the more Favored Foes Vin Ursa is tracking. And because she's excellent at Contract Negotiations, using a Bounty Contract while she's in the formation will increase her Deck Specialization damage bonus even more!

    A lone hunter can be dangerous, and Vin Ursa's L.A.S.E.R. attack skills are formidable. But she knows that working with a team can bring down even more dangerous prey. Her second Specialization decides what kind of team she will support with a damage bonus, either Good, Neutral, or Evil Champions. With her Ultimate she blasts an enemy, and if she crits she'll make that enemy type one of her Favored Foes so the rest of the team can help take the target down!

    Vin Ursa has built her renown fighting some of the most terrifying creatures this side of the Abyss, and has a long list of Favored Foes to help your formation do the same!

    IV. Vin Ursa's Abilities

    Basic Attack

    • L. A. S. E. R. - Vin Ursa fires a shot from her relay and deals one hit to a random enemy.

    Passive Abilities

    • Wildspace Lover - Vin Ursa can be used in any Light of Xaryxis campaign adventure or variant, even if she would not normally be available to be used due to variant or patron restrictions.

    Formation Abilities

    • Bounty Hunter - Vin Ursa picks a random monster type from a monster in the current adventure as her Favored Foe for the current adventure. Favored Foes drop 100% extra gold and all Champions deal 100% damage to them.
    • Vicious Vantage - Vin Ursa increases the effect of your Deck specialization by 100% for each Favored Foe she has, stacking multiplicatively.
    • Contract Negotiations - Whenever you use a Bounty Contract with Vin Ursa in the formation, Vin Ursa increases the effect of your Deck specialization by 25% until the end of the current adventure, stacking multiplicatively. Caps at 100 stacks.

    First Specialization

    • Front Deck - Vin Ursa increases the damage of all champions in the front two columns by 400%.
    • Rear Deck - Vin Ursa increases the damage of all champions in the rear two columns by 400%.

    Second Specialization

    • Friends in Low Places - Vin Ursa increases the damage of Evil Champions by 400%.
    • Friends in Meh Places - Vin Ursa increases the damage of Neutral (on the Good/Evil axis) Champions by 400%.
    • Friends in High Places - Vin Ursa increases the damage of Good Champions by 400%.

    Ultimate Ability

    • Target Acquisition - Vin Ursa fires at a random enemy dealing one hit of ultimate damage with a 20% chance to crit, increases additively by buffs to crit chance. She preferentially fires at enemies that aren't already one of her Favored Foes. If she scores a critical hit, Vin Ursa adds the target creature's type(s) to her list of Favored Foes for the rest of the adventure.

    V. Vin Ursa's Epic Equipment



    Slot 1: Global DPS
    Slot 2: Bounty Hunter
    Slot 3: Vicious Vantage
    Slot 4: Front Deck and Rear Deck
    Slot 5: Specializations
    Slot 6: Ultimate Cooldown

    VI. Conclusion

    Hiring Vin Ursa into your formation can help bring you fame and fortune! You can tell us stories about the bounties you've collected in several places: