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October 4th
2024 Champion Spotlight: Voronika 
Posted in Idle Champions.

    A young Eladrin woman, raised to be the Queen of Koshmarr, what was meant to be an idyllic life took a dark turn on the night of her wedding. Pulled into the machinations of greater powers, she found herself in Mordent, now one of the many wandering ghosts. A person of great interest both to Azalin Rex and Strahd, she sought to negotiate her freedom from these dread domains. Her longtime companions and their newfound friends wanted the same and imbued her soul into Desmond’s sword. As they traveled in search of returning her soul to her body, Voronika took matters into her own hands and used the Crown of the Raven Queen to defeat Zybilna and cause the fall of Prismeer. This action drew the mists to Voronika and soon she discovered herself a new darklord in her domain of Koshmarr.
Voronika has received a significant rework to help streamline and simplify her overall design. For details about Voronika's updated design, read on...

Voronika

Voronika
NAME
1
SEAT
2.5%
CRIT CHANCE
100%
CRIT DAMAGE
Female (she/her)
GENDER
31
AGE
Chaotic Evil
ALIGNMENT
5
OVERWHELM
Elf (Eladrin)
SPECIES
Druid
CLASS
Support
ROLES
Black Dice Society
AFFILIATION
10
STR
18
DEX
18
CON
12
INT
23
WIS
17
CHA
98
TOT
Patron Eligibility: Mirt, Vajra, Zariel, Elminster (until October 9th, 2027)

Abilities

Basic Attack

  • Produce Flame (magic) - Voronika creates a flame in her hand which she fires at a random enemy. If Voronika has achieved her Darklord form, the target is lit on fire and takes 1 second of BUD damage every second for 5 seconds.

Passive Abilities

  • Wed, then Undead - After being killed on her wedding night, Voronika became a ghost. The following rules apply:
    • Voronika can be attacked like normal and she can be "killed", at which point it stops granting all effects like any dead Champion would.
    • Voronika counts as "undead" for the purposes of effects that care about dead Champions (Desmond), but "alive" for all other purposes. She still counts as undead even after reaching her Darklord form.

Formation Abilities

  • Puppet Master - Voronika claims the BUD-setting Champion as her Puppet. The damage of her chosen Puppet is increased by 100%. Voronika only changes her Puppet if a different Champion is the BUD-setting Champion for more than 30 seconds in a row. Voronika's Puppet gains the Black Dice Society affiliation.
  • Calculating Guidance - Voronika increases the damage of all Champions in one column in front of her by 100%. Voronika's key allies are members of the Black Dice Society. The effect of this ability is increased by 100% for each key ally in the formation. This stacks additively until Voronika completes her Search for the Crown, when it changes to stack multiplicatively.
  • Search for the Crown - Voronika's search for the Crown of the Raven Queen requires her to complete 3 goals. When Voronika completes all 3 goals, she acquires the crown, transforms into her Darklord Form, unlocks her ultimate attack, and improves her base attack. Her goals include:
    • Voronika reaches level 750
    • Use 50 Ultimate Attacks with other Champions
    • One additional goal unlocked by her first Specialization choice.
  • Speed Run - The effect of Puppet Master is increased by 10,000%. This value multiplicatively decreases by 10% five minutes after the adventure starts and decreases by another 10% for every minute after that, but doesn't decrease after Voronika has completed her Search for the Crown.
  • Ultimate Power - Voronika increases the effect of Calculating Guidance by 0.1% for each use of an Ultimate while she is in the formation, stacking multiplicatively. Caps at 100,000 stacks. These stacks persist until reset.

Specializations A

  • Embrace Evil - For the third Quest for the Crown goal, Calculating Guidance's key allies must kill 2,500 enemies. The key allies for Calculating Guidance now also include Champions who have the Evil alignment.
  • Hunt The Favored - For the third Quest for the Crown goal, you must kill 500 enemies who are the Favored Foe of any Champion in the formation. The key allies for Calculating Guidance now also include Champions who have a Favored Foe.
  • Weaken The Fools - For the third Quest for the Crown goal, you must apply 1750 Debuffs to enemies. The key allies for Calculating Guidance now also include Champions who have the Debuff role.

Specializations B

  • Battle Magic - Voronika's Puppet additionally casts an explosive magic missile at a random target after each attack which deals 1000% of their normal damage to all enemies in a small area.
  • Powerful Focus - Voronika's Puppet has all of their incoming positional damage effects increased by 75%, and their basic attack now knocks back any enemies it hits a short distance.
  • Strike First, Strike Hard - Voronika's Puppet attacks 1.0 seconds faster and their damage is increased by 150% for each Champion adjacent to them, stacking multiplicatively.

Ultimate Ability

  • Horrifying Visage - Voronika moves in front of the party, magically pushing back all monsters a short distance, especially the ones in front. All enemies take ultimate damage, and then all surviving enemies deal 90% less damage for 30 seconds. In addition, the boss/enemy enrage timer fills 200% slower for 30 seconds.

Equipment

Global DPS buff
SLOT 1
Puppet Master buff
SLOT 2
Calculating Guidance buff
SLOT 3
Ultimate Power buff
SLOT 4
Speed Run buff
SLOT 5
Ultimate Cooldown
SLOT 6

Feats

Uncommon
  • Selflessness
    Increases the damage of all Champions by 10%
  • Explorer of Nightmares
    Increases the effect of Voronika's Puppet Master ability by 20%
  • A Finger on the Scale
    Increases the effect of Voronika's Calculating Guidance ability by 20%
  • Dreamscape Walk
    Increases the effect of Voronika's Speed Run ability by 20%
Rare
  • Inspiring Leader
    Increases the damage of all Champions by 25%
  • Koshmarr's Embrace
    Increases the effect of Voronika's Puppet Master ability by 40%
  • Shaped By My Will
    Increases the effect of Voronika's Calculating Guidance ability by 40%
  • Nightmarish Sprint
    Increases the effect of Voronika's Speed Run ability by 40%
  • Strength of Will
    Increases the effect of Voronika's Ultimate Power ability by 40%
  • Skilled Puppeteer
    Increases the effect of Voronika's Battle Magic, Powerful Focus, and Strike First, Strike Hard abilities by 40%
  • Keen Mind
    Increases the Intelligence score of Voronika by 1
Epic
  • Calculated Movements
    Increases the base effect of Speed Run by 900%, increases the reduction to 20%, and the effect amount starts reducing at 1 minute.
    Available in the new Vampire Hunter Voronika Theme Pack or for 50,000 Gems.
  • Master Puppeteer
    Increases the effect of Voronika's Battle Magic, Powerful Focus, and Strike First, Strike Hard abilities by 80%
    Unlockable as an Event Reward
  • Kindred Allies
    Adds Elves to Calculating Guidance's key allies.
    Unlockable as an Event Reward
  • Prodigal Leader
    Increases the damage of all Champions by 50%
  • Dark Lady
    Increases the effect of Voronika's Calculating Guidance ability by 80%
  • Extended Support
    Changes Calculating Guidance to target the next two columns.
  • Unlimited Potential
    Increases the effect of Voronika's Ultimate Power ability by 80%

We Want YOUR Feedback

What do you think about Voronika's rework? Will you find a place for this Darklord of Koshmarr in your formations?

Your feedback is important to us, and we would love to have you join our community on one of our official platforms:



September 27th
Idle Champion Spotlight: Kas 
Posted in Idle Champions.

    Once the Lieutenant of Vecna, Kas betrayed his former master in a fight resulting in the dreaded artifacts, the Hand and Eye of Vecna. Kas is a vampire, legendary swordfighter, and ruthless warlord, and he is driven primarily by one thing: his hatred for Vecna.
Kas is a DPS and Healing Champion that excels when used with Evil Champions. In addition, this Vampire Lord can turn living Champions into his thralls, granting the ability to recover lost hit points with every attack they make. Once unlocked, you can find this Human Fighter in Seat 6 (Asharra).

Read on to learn more...

Kas the Bloody Handed

Dungeons & Dragons Kas Bloody Handed Vecna D&D Eve of Ruin
Kas
NAME
6
SEAT
2.5%
CRIT CHANCE
100%
CRIT DAMAGE
Male (He/Him)
GENDER
976
AGE
Neutral Evil
ALIGNMENT
5
OVERWHELM
Human
SPECIES
Fighter
CLASS
DPS / Healing
ROLES
None
AFFILIATION
26
STR
20
DEX
22
CON
24
INT
19
WIS
26
CHA
137
TOT
Patron Eligibility: Mirt, Vajra, Strahd, Zariel, Elminster (until October 2nd, 2027)

Abilities

Basic Attack

  • Vengeful Swing (melee) - Kas moves up to the closest enemy and swings his sword, dealing one hit to all enemies in a small area.

Formation Abilities

  • Vampire Lord - Kas is Undead and counts as "dead" for the purposes of effects that care about dead Champions, but "alive" for all other purposes. Via his abilities, Kas may cause one or more other Champions in the formation to become his Vampire Spawns, which are also Undead.
  • Born Into Evil - Kas increases his damage by 100% for each Evil Champion in the formation, stacking multiplicatively.
  • Mortal Pawns - Every time an area is completed, Kas gains Pawn stacks equal to the number of Champions in the formation that are not one of his Vampire Spawns. Each Pawn stack increases the effect of Born Into Evil by 0.5%, stacking multiplicatively.
  • Life Drain - When an Undead Champion in the formation attacks, they regain 50 Hit Points.
  • Spawn of Kas - When a Champion that is not already Undead dies, they immediately resurrect at full health as a Vampire Spawn, counting as Undead for the rest of the adventure. The effect of Born Into Evil is increased by 100% for each Undead Champion in the formation, stacking multiplicatively.

Specializations

  • Kas the Bloody Handed - Kas increases the effect of Life Drain by 100% and Evil Champions attack faster as their base attack cooldown is reduced by 0.5 seconds.
  • Kas the Betrayer - Kas' damage against Boss enemies is increased by 100%, and the effect of Born Into Evil is increased by 100% for each Undead Champion in the formation, stacking multiplicatively
  • Kas the Destroyer - Increase the effect of Born Into Evil by 100%. In addition, Champions adjacent to Kas gain the Evil tag. This does not affect their other alignment tags, and doesn't affect whether they are eligible for the adventure.

Ultimate Ability

  • Rise, Fallen Soldier! (magic) - Kas summons two specters that move towards enemies, dealing ultimate damage each second for 15 seconds.

Equipment

Born Into Evil Buff
SLOT 1
Mortal Pawns Buff
SLOT 2
Life Drain Buff
SLOT 3
Spawn of Kas Buff
SLOT 4
Buffs all Specializations
SLOT 5
Ultimate Cooldown
SLOT 6

Feats

Uncommon
  • Tavern Brawler
    Increases the damage of Kas by 30%
  • Born in Darkness
    Increases the effect of Kas' Born Into Evil ability by 20%
  • Familiars
    Increases the effect of Kas' Mortal Pawns ability by 20%
  • Life From Death
    Increases the effect of Kas' Life Drain ability by 20%
Rare
  • Grappler
    Increases the damage of Kas by 60%
  • Evil Begets Evil
    Increases the effect of Kas' Born Into Evil ability by 40%
  • Followers
    Increases the effect of Kas' Mortal Pawns ability by 40%
  • Sanguine Wine
    Increases the effect of Kas' Life Drain ability by 40%
  • Live Again
    Increases the effect of Kas' Spawn of Kas ability by 40%
  • Dark Powers' Embrace
    Increases the effect of Kas' Kas the Bloody Handed, Kas the Betrayer, and Kas the Destroyer specializations by 40%
Epic
  • My Creatures
    Increases the effect of Kas' Spawn of Kas ability by 80%
    Unlockable as an Event Reward
  • The Sword of Kas
    Kas' damage is increased by 400% and his base attack cooldown is reset at the start of every area.
    Available in the Darklord Kas Theme Pack, or for 50,000 Gems
  • Stake to the Heart
    Increases the damage of Kas by 400%. Kas' attacks prevent the target from healing for 10 seconds.
    Unlockable as an Event Reward

We Want YOUR Feedback

We have been excited to bring Kas the Bloody Handed to Idle Champions for a long time, and that day is almost here. What do you think about his design? Will you be using this legendary vampire in your formations?

Your feedback is important to us, and we would love to have you join our community on one of our official platforms:

September 6th
2024 Champion Spotlight: Rosie 
Posted in Idle Champions.

    Weighing in at just under 30 pounds and with a grandmotherly demeanor befitting her advanced age, Rosie Beestinger is easily mistaken for someone on the wrong side of the 'aggressor/victim' relationship. But this is a mix-up that few people make more than once.

Originally released in March 2019, Rosie Beestinger is a sassy Halfling Shadow Monk created by Kate Welch for Acquisitions Inc: The "C" Team. And now it is time for a Rosie rework!

Rosie has been significantly reworked to better lean into her niches - adventures with ranged enemies, and formations with younger Champions. In addition, she has been given a new niche as the first Champion who can affect the BUD decay rate. For more information about Rosie's updated design, read on...

Rosie Beestinger

Dungeons & Dragons Rosie Beestinger Acquisitions Incorporated The C Team Kate Welch
Rosie
NAME
10
SEAT
2.5%
CRIT CHANCE
100%
CRIT DAMAGE
Female (She/Her)
GENDER
110
AGE
Chaotic Good
ALIGNMENT
5
OVERWHELM
Halfling
SPECIES
Monk
CLASS
DPS
ROLES
Acq Inc "C" Team
AFFILIATION
8
STR
16
DEX
12
CON
12
INT
14
WIS
14
CHA
76
TOT
Patron Eligibility: Mirt, Elminster (until September 11th, 2027)

Abilities

Basic Attack

  • Shadow Step - Rosie Shadow Steps behind one of the three closest enemies at random and hits them with a flurry of blows.

Formation Abilities

  • Sassy - Rosie deals +400% increased damage for every Champion in the formation younger than she is, stacking multiplicatively.
  • Deflect Missiles - Rosie gains a deflect stack every time she attacks. She can store up to 100 deflect stacks at once. Whenever an enemy attacks the formation with a ranged/magic attack, Rosie consumes a deflect stack and reflects it back at the attacker. The reflected attack deals Rosie's damage with a 100% additively increased chance of dealing a critical hit. This effect can trigger as often as necessary, as long as Rosie has deflect stacks available.
  • Timeless Body - Rosie gains a Timeless Body stack every time she successfully deflects a ranged/magic attack with Deflect Missiles. For each Timeless Body stack she has, Rosie increases the effect of Sassy by 1%, stacking additively. Stacks persist between adventures.
  • Slow Decay - Whenever Rosie is your BUD-setting Champion, the rate of BUD decay is decreased by 50%.
  • Shadow Arts - Rosie's critical hit damage is increased by 100% for every 100 levels she has been leveled up, stacking multiplicatively. Additionally, for every 4th attack, Rosie makes a Shadow Arts attack that deals 10 seconds worth of BUD damage to all enemies in a small area.

Specializations A

  • Matriarch - Increases the effect of Sassy by 100% for every Female or Nonbinary Champion in the formation who is younger than Rosie, stacking multiplicatively.
  • Familiar Friends - Increases the effect of Sassy by 100% for every Champion in the formation that belongs to the "C"-team, Acquisitions Incorporated, or Wafflecrew affiliations, stacking multiplicatively.
  • Grandmother Night - Increases the effect of Sassy by 100% for every Champion in the formation that is a Halfling, Rogue, or Monk, stacking multiplicatively.

Specializations B

  • Grandma-Bod - The damage bonus provided by Timeless Body stacks is increased by 200%, and whenever she deflects a ranged/magic attack with Deflect Missiles she gains 4 stacks of Timeless Body instead of 1.
  • Busy Beestinger - Rosie's attack speed cooldown is lowered by 0.5 seconds (stacking additively) and her damage is increased by 400% (stacking multiplicatively) for each member of the "C"-Team in the formation, including herself.
  • Slower Decay - Increases Rosie's critical hit damage by 600% and the effect of Slow Decay is set to 75%.

Ultimate Ability

  • Grammamancy - Rosie roots all enemies in place for 5 seconds and becomes a blur of movement, pummeling up to 10 enemies on screen for ultimate damage, and refilling her deflect stacks to max.

Equipment

Self DPS
SLOT 1
Specializations A
SLOT 2
Sassy
SLOT 3
Timeless Body
SLOT 4
Specializations B
SLOT 5
Ultimate Cooldown
SLOT 6

Feats

Uncommon
  • Tavern Brawler
    'Increases the damage of Rosie by 30%
  • Grandmother Night
    Increases the effect of Rosie's Sassy ability by 20%
  • Halfling from Toril
    Increases the effect of Rosie's Timeless Body ability by 20%
  • Best Damn Grandma
    Increases the effect of Rosie's Matriarch, Familiar Friends, and Grandmother Night abilities by 20%
  • Tactical Prowess
    Additively increases the Crit Chance of Rosie by 5%
  • Devastating Impact
    Increases the Crit Damage of Rosie by 30%
Rare
  • Grappler
    Increases the damage of Rosie by 60%
  • Sassiest Grandma
    Increases the effect of Rosie's Sassy ability by 40%
  • These Hands Catch
    Increases max stacks of Deflect Missiles by 50
  • Shadow Routine
    Increases the effect of Rosie's Timeless Body ability by 40%
  • Beestinger Reunion
    Increases the effect of Rosie's Matriarch, Familiar Friends, and Grandmother Night abilities by 40%
  • Not Your Grandma's Grandma
    Increases the effect of Rosie's Grandma-Bod, Busy Beestinger, and Slower Decay abilities by 40%
  • Keen Mind
    Increases the Intelligence score of Rosie by 1
  • Battle Expertise
    Additively increases the Crit Chance of Rosie by 10%
  • Cataclysmic Strike
    Increases the Crit Damage of Rosie by 60%
Epic
  • G-Ma Workout Routine
    Increases the bonus Timeless Body stacks provided by Grandma-Bod by 100%
    Unlockable in the Harvestguard Rosie Theme Pack
  • Tenacious
    Increases the Constitution score of Rosie by 2
    Unlockable as a Tier 3 Event Reward
  • Heavy Lifter
    Increases the Strength score of Rosie by 2
    Unlockable as a Tier 4 Event Reward

We Want YOUR Feedback

We want to hear about your experiences in Idle Champions! Your participation and feedback have brought us this far, and we would love to have you join our community on one of our official platforms:

August 30th
Idle Champion Spotlight: Bobby 
Posted in Idle Champions.

    Bobby is the youngest of the group that was transported to the magical world of Dungeons & Dragons. As a brave and loyal Barbarian, he wields a powerful magical club that enhances his strength. Bobby has close ties to his sister Sheila and his pet unicorn, Uni. Despite his impulsiveness, Bobby's courage and determination are key assets in the search to find the way back home.

Bobby is a DPS and Support character who prefers to be on the front-line. Regardless of whether he's used as a damage dealer or to buff your formation, his abilities are increased for each column behind him. He can also help your formation find more Scales of Tiamat. Once unlocked, you can find this daring Human Barbarian in Seat 12 (Arkhan).

Read on to learn more...

Bobby the Barbarian

Bobby
NAME
12
SEAT
Male (He/Him)
GENDER
8
AGE
Chaotic Good
ALIGNMENT
5
OVERWHELM
Human
SPECIES
Barbarian
CLASS
DPS / Support
ROLES
Saturday Morning Squad
AFFILIATION
18
STR
15
DEX
12
CON
9
INT
8
WIS
10
CHA
72
TOT
Patron Eligibility: Mirt, Elminster (until September 4th, 2027)

Abilities

Basic Attack

  • Thunder Club (Melee) - Bobby swings his club at the closest enemy.

Formation Abilities

  • Critical Hit - Bobby's base chance to Critical Hit is 20%.
  • Charge Into Battle - Bobby increases his damage by 100% for each column behind him, stacking multiplicatively.
  • Uni, the Unicorn - Uni takes her place next to Bobby. Uni (in Bobby's slot) increases the damage of Bobby and all other Champions next to her by 100%. If Uni is in Dungeon Master's formation slot, this is further increased by 400%.
  • Now We're Talking - Whenever Bobby lands a Critical Hit, the effect of Charge Into Battle is increased by 100%, stacking multiplicatively up to 10 times and resetting when changing areas.
  • Scales of Tiamat Scavenger - Bobby can help scavenge up to (5,000 + 150/day) additional Scales of Tiamat when killing bosses. While this cap is not reached, Bobby has a 10% chance of scavenging 10 Scales of Tiamat each time a boss is defeated. The cap increases by 150 every day.

Specializations A

  • Stunning Strength - Bobby increases his damage by 100%. When Bobby scores a Critical Hit, the enemies are also knocked back and stunned for 5 seconds.
  • Group Charge - Bobby's Charge Into Battle now also increases the damage of all Champions behind Bobby by 100% of the buff it provides to Bobby.

Specializations B

  • Not So Low - Bobby increases the effect of his first Specialization choice by 100% for each Champion in the formation with a total ability score of 78 or less, stacking multiplicatively.
  • Still Growing Up - Bobby increases the effect of his first Specialization choice by 100% for each Champion in the formation that is 20 years old or younger, stacking multiplicatively.
  • Strong Armed - Bobby increases the effect of his first Specialization choice by 100% for each Champion in the formation with a Strength of 15 or higher, stacking multiplicatively.

Ultimate Ability

  • Bobby-quake - Bobby strikes the ground with his club, knocking all enemies up and back and stunning them for 5 seconds.

Equipment

Global DPS Buff
SLOT 1
Charge Into Battle Buff
SLOT 2
Uni, the Unicorn Buff
SLOT 3
Buffs Specialization A
SLOT 4
Buffs Specialization B
SLOT 5
Ultimate Cooldown Buff
SLOT 6

Feats

Uncommon
  • Tavern Brawler
    Increases the damage of Bobby by 30%
  • Tactical Prowess
    Additively increases the Crit Chance of Bobby by 5%
  • Selflessness
    Increases the damage of all Champions by 10%
  • Lead the Party
    Increases the effect of Bobby's Charge Into Battle ability by 20%
  • Oh, Uni!
    Increases the effect of Bobby's Uni, the Unicorn ability by 20%
Rare
  • Grappler
    Increases damage of Bobby by 60%
  • Battle Expertise
    Additively increases the Crit Chance of Bobby by 10%.
  • Cataclysmic Strike
    Increases the Crit Damage of Bobby by 60%
  • Inspiring Leader
    Increases the damage of all Champions by 25%
  • Lead the Charge
    Increases the effect of Bobby's Charge Into Battle ability by 40%
  • Uni, Watch Out!
    Increases the base damage of of Bobby's Uni, the Unicorn ability by 40%
  • A Magical Friend
    Increases damage boost Bobby's Uni, the Unicorn ability receives when Uni is in Dungeon Master's slot by 40%
  • Barbarian Confidence
    Increases the effect of Bobby's Now We're Talking ability by 40%
  • Rage!
    Increases the effect of Bobby's Stunning Strength and Group Charge specializations by 40%
  • Playground Rules
    Increases the effect of Bobby's Not So Low, Still Growing Up, and Strong Armed Specializations by 40%
Epic
  • Lead the Unicorns
    Increases the effect of Bobby's Charge Into Battle ability by 80%
    Available in the Harvestguard Bobby Theme Pack
  • Barbarian Strength
    Increases the max stacks of Now We're Talking by 100%
    Unlockable as a Tier 3 Event Reward

We Want YOUR Feedback

What do you think of our Saturday Morning Squad so far? Are you as excited as we are to add Bobby the Barbarian to your formations?

Join the discussion on the official Idle Champions Discord or the Idle Champions Subreddit!
August 9th
Idle Champion 2024 Spotlight: Ellywick Tumblestrum 
Posted in Idle Champions.

Ellywick Tumblestrum is the greatest bard in the multiverse, and joined Idle Champions back in year 4 with her triumphant song! But every performer needs to adjust their shows to make them better for the next tour. So this year Ellywick is getting an update to her set list during Ahghairon's Day!

I. Ellywick Tumblestrum

Dungeons & Dragons Ellywick

    Thanks to a lucky draw from the notorious Deck of Many Things, Ellywick Tumblestrum is now the Greatest Bard in the Multiverse! Her magnificent music has dazzled beings across many planes, including royalty from the Feywild. The Summer Queen and the Queen of Air and Darkness were so moved by her performance that they gifted the bard her exquisite instrument, the beautiful lute Morningmist. She tells tales of her amazing adventures at the Witchlight Carnival, aided by her frog companion Groak.


Ellywick is a Support, Gold Find, and Healing Champion who uses the Deck of Many Things to augment her abilities. When you want her bardic skills to inspire your formation, she can be swapped out with Tyril in seat 10.

Check out our Champion Spotlight Video embedded below for a quick overview of Ellywick's abilities, and read on to get all of the details!

II. Ellywick's Stats

Race: Gnome Alignment: Chaotic Neutral
Gender: Female Pronouns: She/Her
Age: 125 Affiliation: None Class: Bard

STR: 12 DEX: 17 CON: 14
INT: 13 WIS: 12 CHA: 20

Role: Support, Gold Find, Healing
Eligible for Patrons: Vajra, Strahd, Zariel, Elminster (until August 7th 2027)
Seat: 10 (Tyril)


Dungeons & Dragons Ellywick Key Art

III. Ellywick's Abilities

Basic Attack

  • Quick Strum - Ellywick strums her lute three times in quick succession, sending out three streaks of magical musical energy that damages random enemies; a single enemy can be affected by multiple streaks.

Formation Abilities

  • Powerful Following - Ellywick increases the damage of Champions in the column behind her by 100%.
  • Fortunate Soul - Gold Find is increased by 50%.
  • The Deck Of Many Things - Ellywick draws a random card from the Deck of Many Things after every 25th enemy kill or after 60 seconds, whichever comes first. She can draw up to 5 cards at once and most duplicate card effects stack multiplicatively. Cards are discarded when she uses her ultimate ability, Call Of The Feywild. Her card options are:
    • Knight - Powerful Following +100%
    • Moon - Fortunate Soul +100%
    • The Fates - Other active card effects +5%
    • Flames - Enemies move 100% faster and deal 100% more damage.
    • Gem - Bosses drop 10% more gems
  • Greatest Song In The Multiverse - Ellywick counts the total number of cards she has drawn in the adventure. She increases the effect of Powerful Following by 3% for each card she has drawn, stacking multiplicatively and capping at 1,000 cards.
  • Call Of The Feywild - Ellywick unlocks her ultimate ability and, when she uses it, discards her current hand of cards. There is an instant effect based on each card discarded:
    • Knight - All enemies currently spawned take 500% more damage from all attacks, stacks multiplicatively.
    • Moon - Instantly drop 10% of the gold from all currently spawned enemies but enemies do not die, stacks multiplicatively
    • The Fates - Champions gain temporary hit points for 50% of their max health, stacks additively.
    • Flames - All currently spawned enemies move 50% slower and deal 50% less damage, stacks multiplicatively.
    • Gem - The next X bosses you fight has their max health reduced by 50%, where X is equal to the number of gem stacks.

Specializations

  • For The Fans - Additively increase the odds of Knight cards by 20% (additively reducing the odds of each other card by 5%)
  • Faster Tempo - Additively increase the odds of Moon cards by 20% (additively reducing the odds of each other card by 5%)
  • All That Sparkles - Additively increase the odds of Gem cards by 20% (additively reducing the odds of each other card by 5%)

Ultimate Ability

  • Call Of The Feywild - Ellywick draws six fey creatures to her; they appear on the right side of the screen and dash towards her across the enemies, dealing damage as they pass by. Once they are gathered, Ellywick plays a short solo riff in celebration and then they dash off again to the right, dealing damage to any remaining or newly spawned enemies.


IV. Ellywick's Epic Equipment



Slot 1: Greatest Song in the Multiverse
Slot 2: Deck of Many Things
Slot 3: Powerful Following
Slot 4: Fortunate Soul
Slot 5: Ultimate Damage
Slot 6: Ultimate Cooldown

V. Ellywick's Achievement and Adventure Variants

Achievement:

  • Stack The Deck - Have Ellywick draw an entire hand with all 5 of the same cards.

Adventure Variants:

Pixie Trickery -
  • One Slot is taken up in the formation by a Pixie riding an intellect devourer, who is along to watch Ellywick do her thing.
  • Each time a boss arrives on screen, all Champions are stunned for 5 seconds. If Ellywick is in the formation, the stun does not take effect.
  • Area Goals:
    • Tier 1: Complete Area 75.
    • Tier 2: Complete Area 250.
    • Tier 3: Complete Area 600.
    • Tier 4: Complete Area 1200.

Fey Harmonies -
  • Ellywick starts in your formation. She can be moved.
  • Every area, 2 Satyrs arrive to harmonize. While any Satyrs are on screen, all enemies can only be damaged by bards.
  • Only Champions with CHA 14 or higher can be used.
  • Area Goals:
    • Tier 1: Complete Area 125.
    • Tier 2: Complete Area 350.
    • Tier 3: Complete Area 800.
    • Tier 4: Complete Area 1400.

Draconic Dissonance -
  • Every area (including boss areas), 5 chromatic Dragon Wyrmlings spawn with the second wave. Each type of Dragon buffs the Dragons on screen in a unique way:
    • White - When a Dragon attacks, it heals 20% of its health.
    • Blue - Increase the normal attack cooldown of Champions by .5 seconds.
    • Black - When a non-boss Dragon dies, there's a 25% chance that it immediately respawns.
    • Red - Dragons move 100% faster.
    • Green - Dragons deal 100% additional damage.
  • Area Goals:
    • Tier 1: Complete Area 175.
    • Tier 2: Complete Area 450.
    • Tier 3: Complete Area 1000.
    • Tier 4: Complete Area 1600.

VI. Conclusion

Ellywick's new tour is in full swing! Let us know how much you are enjoying the show:
August 2nd
Idle Champion 2024 Spotlight: Rust on the Harbour 
Posted in Idle Champions.

Many are excited by the thrilling life of a pirate on the high sea. But all the swashbuckling skills in the world cannot help when you are afraid of water!

Rust on the Harbour is the sweetest, nicest sellsword to ever be shot out of a cannon, and it was time we gave a new shine to his one gold piece. So read on to learn all about this terrific tabaxi and the changes we've made to make him even better!

I. Rust

Dungeons & Dragons Rust

    Rust on the Harbour is a former pirate who gave up a life at sea because it was far too wet. His deadly skills are in contrast to his sweet nature and short attention span, and he enjoys seeing others succeed even if they are supposed to be antagonists. Now trying life as an adventurer on land, he'll lend his roguish skills to anyone who can give him that which his heart desires most: one gold piece.


Rust is a Support and Gold Find Champion whose excitement to find coin helps the rest of the formation increase their gold find. When you need his assistance in the formation, he'll be counting his coin in seat 11 opposite Jamilah.

We are fortunate to get to work with a huge variety of liveplay D&D series, but it's a rare treat to be able to include the Dungeon Master as one of the Content Creators who bring a Champion to our game. So we're very happy that this Champion from the Oxventure crew from Outside Xbox and Outside Xtra comes from DM Johnny Chiodini! They created Rust as their character for a Saltmarsh campaign, and brought the supportive tabaxi in as an NPC for Oxventure to enjoy. Along with their impressive DM skills, Johnny has made content for Eurogamer, GameSpot, and Dicebreaker, and currently creates videos about tabletop and video games for their Patreon.

Check out our Champion Spotlight Video embedded below for a quick overview of Rust's abilities, and read on to get all of the details!

II. Rust's Stats

Race: Tabaxi Alignment: Neutral
Gender: Male Pronouns: He/Him
Age: 23 Affiliation: Oxventurers Guild Class: Rogue

STR: 12 DEX: 18 CON: 15
INT: 11 WIS: 12 CHA: 14

Role: Support, Gold Find
Eligible for Patrons: Vajra, Zariel, Elminster (until August 7th, 2027)
Seat: 11 (Jamilah)


Dungeons & Dragons Rust Masquerade

III. Rust's Abilities

Rust has received a rework that super charges his gold find build-around, especially the buffs he gives and how much better he is at holding on to his shiny gold piece. His new abilities let him affect the weather, decrease cooldowns, and generally provide more bonuses to his affiliation and his fellow gold find Champions!

Basic Attack

Rust has two different attacks that he rotates through. He attacks once with Bang Bang, then drops his pistols and will attack with his Rapier three times before retrieving the pistols and starting over.
  • Bang Bang - Rust shoots a random enemy with his pistols, once from each pistol.
  • Stabby Stabby - Rust leaps out and stabs a random enemy with his Rapier once.

Formation Abilities

  • Hello, Friends! - Rust increases the damage of all Champions by 400% for each Champion in the formation with the Gold Find role or the Oxventurers Guild affiliation, stacking multiplicatively.
  • One Gold Piece - Assuming Rust does not already have one, he has a 10% chance to find a shiny gold piece after any kill that drops gold (not just his own). Each time Rust finds a shiny gold piece he gains a Riches stack. Rust increases the effect of Hello, Friends by 10% for each Riches stack he has, stacking multiplicatively. Rust loses his shiny gold piece whenever you use his ultimate ability. Riches stacks are capped at the highest area unlocked / 5, rounded up.
  • Rust For Hire - Rust increases your gold find by 400%.
  • Highest Bidder - Rust increases the damage of all Champions by 100% for each order of magnitude of your Gold Find percentage, stacking multiplicatively.
  • Rags to Riches - Whenever Rust is holding a shiny gold piece, increase the effect of Hello, Friends by 200%. Whenever Rust is NOT holding a shiny gold piece, increase the effect of Rust For Hire by 200%.

Specializations

  • Get Rich Quick - When Rust uses his ultimate, all other Champions with the Gold Find role or Oxventurers Guild affiliation have their remaining ultimate cooldowns reduced by 10%.
  • Even More Riches - Increase the cap of One Gold Piece's Riches stacks by 20% for each Champion in the formation with the Gold Find role or Oxventurers Guild affiliation, stacking multiplicatively.
  • Rust's Fever Dream - Whenever Rust uses his ultimate ability, the weather changes to "raining gold", causing gold coins to rain from the sky. You gain gold equal to 5% of a monster kill (including your gold find modifier) in the current area every second.

Ultimate Ability

  • Cannonball! - Rust loads himself into a cannon and fires himself toward the enemies, dealing damage in a large area upon landing. If Rust has a shiny gold piece, he drops it while flying through the air.

IV. Rust's Epic Equipment



Slot 1: Global DPS
Slot 2: One Gold Piece
Slot 3: Rust For Hire
Slot 4: Highest Bidder
Slot 5: Hello, Friends
Slot 6: Ultimate Cooldown

V. Rust's Achievement and Adventure Variants

Achievement:

  • What's Lost Is Found Again - Gain 300 of Rust's One Gold Piece Riches stacks in a single adventure.

Adventure Variants:

Gold Devourer - Rust increases your damage based on your total gold find. Use gold find buffing Champions in your formation to boost his support abilities!
  • Rust begins in the formation. He can't be moved or removed from the formation.
  • The Devourer appears as a secondary boss on area 25. It must be defeated in order to advance.
  • Gold Find is reduced by 99%.
  • Gold Find is increased by 200% per Champion in formation with the Gold Find Tag.
  • Area Goals:
    • Tier 1: Complete Area 75.
    • Tier 2: Complete Area 250.
    • Tier 3: Complete Area 600.
    • Tier 4: Complete Area 1200.

Deadwinter Drama
  • Only Champions with CON of 14 or higher can be used.
  • Every area, frozen skeleton archers that attack a random Champion from range appear. These enemies do not drop gold, nor do they count towards quest progress.
  • If any undead enemy attacks a Champion, that Champion is stunned for 1 second.
  • Area Goals:
    • Tier 1: Complete Area 125.
    • Tier 2: Complete Area 350.
    • Tier 3: Complete Area 800.
    • Tier 4: Complete Area 1400.

Heads or Tails
  • Rust begins in the formation with his One Gold Piece ability unlocked. He can't be moved or removed from the formation.
  • When Rust is not holding his shiny gold piece, adjacent champions damage is disabled.
  • When Rust is holding his shiny gold piece, non-adjacent champion damage is disabled.
  • Area Goals:
    • Tier 1: Complete Area 175.
    • Tier 2: Complete Area 450.
    • Tier 3: Complete Area 1000.
    • Tier 4: Complete Area 1600.

VI. Conclusion

Has Rust joined your gold find formations to gain even bigger rewards? Tell us all about it:
July 26th
Idle Champion Spotlight: Wren 
Posted in Idle Champions.

"It's nice at least knowing this is me. A form of me at least. I just can't stop thinking about who they were and where they've been. I just hope I'm doing this new form justice."

Getting a second chance at life is usually a rare gift, but what if you have to re-learn who you are every time? Will you make the same decisions, or try something new? Wren was faced with remaking herself again and again, and now uses all of the skills she has gained from coming back to life as a glitched Champion to become a new kind of hero!

I. Wren

Dungeons & Dragons Wren

    Wren woke up in the Mortuary with the Champions and, like them, had no memory of who she was. The talking skull, Morte, gave her a name and from there she journeyed with the Champions on a quest to discover who they were. Along the way, disaster struck twice and Wren was killed - but each time she quickly returned in the form of herself from somewhere else in the Multiverse!
Wren is a glitch Champion where you get to pick her form. Will you choose the Dwarf Monk, focusing on her ability to deal damage? Will you choose the Tabaxi Barbarian, focusing on her ability to protect her allies? Or will you choose the Warforged Sorcerer, where she debuffs her enemies? Whatever form you pick will show up in seat 3 next to Nayeli.

Check out our Champion Spotlight Video embedded below for a quick overview of Wren's abilities, and read on to get all of the details!

II. Wren's Stats

Race: Dwarf / Tabaxi / Warforged Alignment: Neutral Good
Gender: Female Pronouns: She/Her
Age: 31 Affiliation: None Class: Monk / Barbarian / Sorcerer

STR: 14 DEX: 12 CON: 14
INT: 13 WIS: 13 CHA: 13

Role: Support / DPS / Tanking / Debuff

Eligible for Patrons: Mirt, Vajra, Strahd, Zariel, Elminster (until July 31st, 2027)

Seat: 3 (Nayeli)


III. Wren's Abilities

Basic Attack - Wren has three different base attacks depending on her chosen glitch form. Unarmed Strike is her default first attack.

  • Unarmed Strike (Dwarf Monk melee attack) - Wren attacks the most damaged enemy for one hit.
  • Unarmed Strike (Tabaxi Barbarian melee attack) - Wren attacks the closest enemy for one hit.
  • Unarmed Strike (Warforged Sorcerer magic attack) - Wren blasts the enemy with the most health for one hit.

Passive Abilities

  • Slightly Glitched - Wren always counts as all her Glitch forms, regardless of the form she has chosen for the current adventure. She can also be used in any Turn of Fortune's Wheel adventure or variant, regardless of any restrictions.

Formation Abilities

  • Hero's Call - Wren increases the damage of all Champions in her column (including herself) and the column behind her by 100%.
  • Instability - All three of Wren's glitch forms yearn to be utilized. For each area completed, all three forms gain a yearning stack, which generally persists between adventures. Wren's chosen form buffs her Hero's Call by 100% for each yearning stack for her chosen form, stacking additively. Yearning stacks for any glitch form she has specialized in during your current adventure are set to zero at the end of the adventure, or if she is swapped into another party.
  • Incarnation's Class - Depending on her chosen Glitch form, Wren gains a unique ability:
    • Monk (DPS): Monk's Tenacity - Wren increases her damage by 1000%.
    • Barbarian (tanking): Barbarian's Resilience - Wren increases her health by 200% and then further increases her health by 75% (multiplicatively) for every 50 areas completed in the current adventure, up to area 600.
    • Sorcerer (debuff): Sorcerer's Flames - Enemies damaged by Wren catch fire and take 100% more damage from subsequent Champion attacks.
  • Glitch Trick - Depending on her chosen Glitch form, Wren gains a unique ability:
    • Monk (DPS): Flurry of Blows - When Wren defeats an enemy, her base attack cooldown immediately recharges.
    • Barbarian (tanking): Battle Cry - Wren increases the health of all other Champions by 25% of her max health, and any healing effect on those Champions is increased by 25%.
    • Sorcerer (debuff): Stunning Blast - Wren's base attack Stuns enemies for 5 seconds.
  • Experienced Incarnation - Wren increases the effect of Hero's Call by 25% for each Turn of Fortune's Wheel adventure, variant, or patron variant completed, stacking multiplicatively.

Specializations

  • Glitch Form: Dwarf Monk (DPS) - Wren remains in her dwarf monk form, unlocks the Astral Self Form ultimate, and focuses on her DPS role. She also gains +4 DEX and +4 WIS.
  • Glitch Form: Tabaxi Barbarian (tanking) - Wren takes on the form of a Tabaxi Barbarian. She unlocks the Colossal Rage ultimate, the Battleaxe base attack, gains 20 overwhelm, and focuses on her tanking role. She also gains +4 STR and +4 CON.
  • Glitch Form: Warforged Sorcerer (debuff) - Wren takes on the form of a Warforged Sorcerer. She unlocks the Time Stop ultimate, the Fire Bolt base attack, and focuses on her debuff role. She also gains +4 INT and +4 CHA.

Ultimate Ability - Wren has three different ultimate attacks depending on her chosen glitch form.

  • Astral Self Form (Dwarf Monk melee ultimate) - Wren manifests her astral form for 15 seconds. For the duration, when she attacks, she deals 1 hit to all nearby enemies (including her initial target) for ultimate damage.
  • Colossal Rage (Tabaxi Barbarian melee ultimate) - Wren grows in size for 15 seconds. For the duration, all enemies target her if possible, she takes 50% less damage from all attacks, and her attacks deal ultimate damage.
  • Time Stop (Warforged Sorcerer magic ultimate) - All enemies are frozen in time for 15 seconds. Enemies still spawn, but freeze for the rest of the duration when they finish spawning. Heroes deal 400% more damage to frozen enemies.


IV. Wren's Epic Equipment



Slot 1: Global DPS
Slot 2: Hero's Call
Slot 3: Instability
Slot 4: Incarnation's Class
Slot 5: Ultimate Attack Damage
Slot 6: Ultimate Attack Cooldown

V. Wren's Achievement and Unlocking Information

Achievement:

  • It's a Bird, It's a Plane, It's... - Trigger Wren's Flurry of Blows 10,000 times, have her grow in size 100 times, and have her light 10,000 enemies on fire.

How To Unlock Wren:

Wren is an Evergreen Champion who is unlocked by playing through the Turn of Fortune's Wheel campaign. As you proceed through the campaign you will arrive at the adventure Titan on the Town. When you reach this point, follow these steps:
  • Complete the adventure Titan on the Town. This will unlock the first adventure variant Clockwise Through the Great Wheel.
  • Complete the adventure variant Clockwise Through the Great Wheel and the second adventure variant will be unlocked, Twice Through the Great Wheel.
  • Complete the adventure variant Twice Through the Great Wheel and one of the rewards for completion will be the unlock for Wren.

VI. Conclusion

What is your favorite Wren glitch form? Let us know in one of the many places we hang out:
June 28th
Idle Champion Spotlight: Aeon 
Posted in Idle Champions.

Mastery required skill, and skill required patience and training. Whenever she would spend time working on an invention or deceiving folks in the local tavern, she thought of it as praying at the Temple of Knowledge. And she was a frequent attendant.

It's impossible to ignore this grinning goliath with extravagant style. Aeon's performances are dazzling, and her conversations are filled with wit and charm. But her true genius is what she accomplishes behind the scenes, gathering a wealth of knowledge and secrets all while deceiving her patrons with distracting displays!

I. Aeon

Dungeons & Dragons Aeon created by B Dave Walters

    Aeon, a Goliath of exceptional intellect and charm, masterfully intertwines her skills as an Artillerist Artificer and Bard of the College of Whispers. Operating under the guise of a master tinkerer, she is, in truth, a cunning spy and manipulative puppet master. Aeon owns the renowned Greenhow, a unique tavern where patrons are served by her intricate automata, while she sells mechanical devices and curios embedded with Sending Stones and other surveillance tools; her ‘gifts’ have managed to make their way into some of the most powerful homes in the North Ward of Waterdeep. Her strategy is brilliantly deceptive; she portrays herself as a flamboyant performer and entertainer, so vivid and engaging that none suspect her of orchestrating a grand network of espionage, controlling events from the shadows.
Aeon is a Support and Debuff Champion who infiltrates the inner circle of one Patron each week to become eligible for all their adventures. She was created by B. Dave Walters, who the Idle Champions community already knows as the DM for many of our Idle Champions Presents livestreams and the creator behind Freely! He is also a published writer for comic books, graphic novels, and screenplays as well as a lead developer on many major TTRPGs. We're thrilled to bring another one of his characters into our formations!

Check out our Champion Spotlight Video embedded below for a quick overview of Aeon's abilities, and read on to get all of the details!

II. Aeon's Stats

Race: Goliath Alignment: Lawful Evil
Gender: Female Pronouns: She/Her
Age: 32 Affiliation: None Class: Artificer/Bard

STR: 10 DEX: 10 CON: 12
INT: 20 WIS: 14 CHA: 18

Role: Support, Debuff

Eligible for Patrons: Mirt, Strahd, Zariel, Elminster (until July 3rd, 2027)

Seat: 10 (Tyril)


Dungeons & Dragons Aeon

III. Aeon's Abilities

Basic Attack

  • Cane Wand - Aeon fires an energy bolt from her cane at the closest enemy for one hit.

Passive Abilities

  • Network of Espionage - Every week, Aeon targets one Patron for infiltration. Aeon can be used in any Patron adventure or variant for her current Patron target, even if she would not normally be available to be used due to variant or patron restrictions.

Formation Abilities

  • Inner Circle - Aeon increases the damage of adjacent Champions by 100% for each Champion in the formation that is eligible for the Patron she is infiltrating this week, stacking multiplicatively.
  • Uncover Weakness - Each enemy that Aeon damages gains a Stolen Secrets stack. Enemies with a Stolen Secrets stack take 100% more damage from all sources, stacking multiplicatively up to 5 times.
  • Challenge Accepted - Aeon increases the effect of Inner Circle by 100% for each completed Patron challenge for her current Patron target, stacking multiplicatively.

Specializations

First Specialization

  • Immediate Infiltration - Increase the effect of Inner Circle by 100% each time Uncover Weakness applies a Stolen Secrets stack, stacking additively up to 10 times per area and resetting when changing areas.
  • Play the Long Game - Increase the effect of Inner Circle by 0.1% each time Uncover Weakness applies a Stolen Secrets stack, stacking additively up to 1,000,000 times and persisting until you reset the adventure.

Second Specialization

  • Artificer's Arsenal - Cane Wand can now pierce through the targeted enemy, dealing one hit to all enemies in a line. Additionally, it deals 5 seconds of BUD-based damage to all enemies it hits.
  • Spy Network - Inner Circle now affects all Champions within two slots of Aeon and its pre-stack effect is increased by 75%.
  • Powerful Patronage - Increase the pre-stack effect of Challenge Accepted by 150% while on a Patron variant for the week's chosen Patron.

Ultimate Ability

  • Deuce - Aeon's mechanical monkey Deuce fires a barrage at all enemies, dealing one ultimate hit to each one and knocking them back a short distance.


IV. Aeon's Epic Equipment



Slot 1: Global DPS
Slot 2: Inner Circle
Slot 3: Uncover Weakness
Slot 4: Challenge Accepted
Slot 5: Immediate Infiltration and Play the Long Game
Slot 6: Ultimate Attack Cooldown

V. Aeon's Achievement and Adventure Variants

Achievement:

  • Scheming Strategist - Gain 10,000 stacks of Stolen Secrets with Aeon's Uncover Weakness ability. (Accumulates over multiple adventures.)

Adventure Variants:

Mechanical Mayhem - Save Waterdeep from the chaos of a Founders' Day gone awry with Aeon!
  • Aeon starts in the formation. She can't be moved or removed.
  • 1-2 Iron Defenders spawn with each wave. They don't drop gold nor count towards quest progress.
  • Only Champions next to Aeon can deal damage.
  • Area Goals:
    • Tier 1: Complete Area 75.
    • Tier 2: Complete Area 250.
    • Tier 3: Complete Area 600.
    • Tier 4: Complete Area 1200.

Spy's Strategy - Save Waterdeep from the chaos of a Founders' Day gone awry with Champions that work with a particular Patron.
  • Aeon starts in the formation. She can't be moved or removed.
  • You may only use core Champions and/or Champions eligible for Aeon's current Patron.
  • Area Goals:
    • Tier 1: Complete Area 125.
    • Tier 2: Complete Area 350.
    • Tier 3: Complete Area 800.
    • Tier 4: Complete Area 1400.

    Discovered Secrets - Save Waterdeep from the chaos of a Founders' Day gone awry with your best debuffers.
    • Aeon starts in the formation. She can't be moved or removed.
    • Only monsters that have a debuff can take damage.
    • Area Goals:
      • Tier 1: Complete Area 175.
      • Tier 2: Complete Area 450.
      • Tier 3: Complete Area 1000.
      • Tier 4: Complete Area 1600.

    VI. Conclusion

    Has Aeon charmed or manipulated her way into your roster? Tell us what secrets she's found out about your formations:
  • June 27th
    Idle Champion Spotlight: Umberto Thornheart 
    Posted in Idle Champions.

    "I have solved more cases than you have years in this world, I have faced more villains than you could dream of, and I am here to find this murderer and stop them before they kill again.”

    When tragedy strikes and a mystery unfolds, there's no better investigator on the Sword Coast than Umberto Thornheart. He finds joy in detecting clues, and is an expert at solving even the most dastardly of puzzles!

    I. Umberto

    Dungeons & Dragons Umberto Created by Gail Somone

      Umberto Thornheart is the orphaned child of two infamous thieves, and saw his parents executed for their crimes. Rather than live on the streets, he was taken in by the very detective who arrested his parents, and eventually became a detective himself, hoping to protect the innocent and (perhaps) reform the guilty.

    Umberto Thornheart is a Tanking, Support, and Debuff Champion who employs his detective prowess to aid his allies. He was created by award-winning writer Gail Simone, who you may recognize from her work for DC, Marvel, WB, and many more! She has an extensive history crafting thrilling and emotional stories for a variety of comics, and we're thrilled to work with her to create this new Champion!

    Check out our Champion Spotlight Video embedded below for a quick overview of Umberto's abilities, and read on to get all of the details!

    II. Umberto's Stats

    Race: Human Alignment: Lawful Good
    Gender: Male Pronouns: He/Him
    Age: 42 Affiliation: None Class: Druid

    STR: 15 DEX: 9 CON: 16
    INT: 11 WIS: 17 CHA: 14

    Role: Tanking, Support, Debuff

    Eligible for Patrons: Mirt, Vajra, Zariel, Elminster (until July 3rd, 2027)

    Seat: 7 (Minsc)


    Dungeons & Dragons Umberto

    III. Umberto's Abilities

    Basic Attack

    Umberto has two attacks. A magic attack when he is in human form, and a Bear melee attack when he is in his ultimate Bear form.

    • Swarmstaff - Umberto magically unleashes a small swarm of angry bees at the nearest foe, dealing 1 hit. If Beehive Barrage is unlocked, this adds one swarming bee to the enemy after Umberto's damage is applied.
    • Bear Claw - Umberto moves up to the nearest foe and slashes them, dealing 1 ultimate hit.

    Formation Abilities

    • Detective's Entourage - Umberto increases the damage of all Champions in the two columns behind him by 100%.
    • Beehive Barrage - Every second, Umberto's staff spawns a swarming bee, which buzzes around the staff, up to a maximum of 10 swarming bees. When an enemy attacks Umberto, he unleashes a swarming bee from the staff (if one exists) onto that enemy. When an enemy with one or more swarming bees is hit by any Champion, all their bees stings them, dealing 1 second of BUD-based damage for each bee. A maximum of 5 swarming bees can swarm a single enemy. Bees persist until the enemy is defeated, or until Umberto is removed from the formation.
    • Ongoing Investigation - Pick an Investigation to pursue. Umberto gains stacks of Clue, and can start another Investigation after the Investigation concludes. Each Clue stack increases Detective's Entourage by 50%, stacking multiplicatively. Caps at 100 stacks. Once you are capped, additional Investigations are not offered. Clue stacks persist between areas and reset when the adventure ends.
      • Rapid Reconnaissance: 2 hour duration, 10 stacks are awarded right away, but all but 1 are removed when the investigation ends (1 total)
      • Steadfast Search: 8 hour duration, 1 stack awarded after every 2 hours, plus 2 stacks when the investigation ends (6 total)
      • Thorough Inquiry: 24 hour duration, 1 stack awarded after every 3 hours, plus 16 stacks when the investigation ends (24 total)
    • Protective Presence - Umberto increases the health of all other Champions by 25% of his max health, and any healing effect on those Champions is increased by 25%.

    Specializations

    First Specialization

    • Law's Alliance - Umberto increases the effect of Detective's Entourage by 125% for each Lawful Champion in the formation, stacking multiplicatively.
    • Family of Orphans - Umberto increases the effect of Detective's Entourage by 100% for each unaffiliated Champion in the formation, stacking multiplicatively.
    • Call of the Wardens - Umberto increases the effect of Detective's Entourage by 300% for each Ranger or Druid Champion in the formation, stacking multiplicatively.

    Second Specialization

    • More Bees - Umberto's Beehive Barrage increases the number of swarming bees spawned each second by 400% (to 5/sec), and when an enemy hits Umberto the maximum number of bees (if available) are unleashed. Finally, the damage per bee is increased by 100%.
    • More Clues - Umberto increases the maximum number of Ongoing Investigation's Clue stacks by 50%.
    • More Damage - Increase the effect of Detective's Entourage by 200%.

    Ultimate Ability

    • Brown Bear Bash - Umberto transforms into a bear for 15 seconds, resetting the base attack cooldown of all Champions in the formation. For the duration, Umberto's base attack changes to Bear Claw and the attack cooldown of all Champions in the formation is reduced by 2 seconds, causing them to attack more often.


    IV. Umberto's Epic Equipment



    Slot 1: Global DPS
    Slot 2: Increase Health
    Slot 3: Detective's Entourage
    Slot 4: Ongoing Investigation
    Slot 5: Specializations
    Slot 6: Ultimate Attack Cooldown

    V. Umberto's Achievement and Adventure Variants

    Achievement:

    • Not The Bees! - Have Umberto unleash 10,000 bees with his Beehive Barrage ability.

    Adventure Variants:

    Guardian of the Wilds - Save Waterdeep from the chaos of a Founders' Day gone awry with Umberto!
    • Umberto starts in the formation. He can't be moved or removed.
    • Only Umberto and Champions in the two columns behind him can deal damage.
    • Area Goals:
      • Tier 1: Complete Area 75.
      • Tier 2: Complete Area 250.
      • Tier 3: Complete Area 600.
      • Tier 4: Complete Area 1200.

    Investigation Time - Save Waterdeep from the chaos of a Founders' Day gone awry with a detailed investigation!
    • Umberto starts in the formation. He can't be moved or removed.
    • His assistant bees, Sherlock Combs and Dr. Buzz Watson, take up two slots in the formation, and assist Umberto with his investigations.
    • Area Goals:
      • Tier 1: Complete Area 125.
      • Tier 2: Complete Area 350.
      • Tier 3: Complete Area 800.
      • Tier 4: Complete Area 1400.

    Umberto's Friends - Save Waterdeep from the chaos of a Founders' Day gone awry with Umberto's friends!
    • Umberto starts in the formation. He can't be moved or removed.
    • You may only use Lawful, Unaffiliated, Druid, and/or Ranger Champions.
    • Area Goals:
      • Tier 1: Complete Area 175.
      • Tier 2: Complete Area 450.
      • Tier 3: Complete Area 1000.
      • Tier 4: Complete Area 1600.

    VI. Conclusion

    How has Umberto helped you solve the mystery of the most difficult formations? Let us know how this detective has helped:
    May 31st
    Idle Champion Spotlight: Duke Ravengard 
    Posted in Idle Champions.

    "My duty is first and foremost to the city and its people."

    As a lifelong soldier of the Flaming Fist and now the Grand Duke of Baldur's Gate, Ulder Ravengard has spent his whole life serving and protecting the city. He struggles to remain committed to his ideals, even as devilish creatures seek to undermine all that he has achieved.

    I. Duke Ravengard



      Ulder Ravengard is the leader of the Flaming Fist and the Grand Duke of Baldur's Gate. His primary concerns are the stability and prosperity of Baldur’s Gate, and he's been a voice of reason and common sense among the ruling council. In recent years, he has been a target of fiendish plots in unsuccessful attempts to take over the city.

    Duke Ravengard is a Support Champion who bolsters those who also use Melee base attacks. The more melee attacks, the stronger his buffs become! His buffs are further increased in an area when any Melee Champion scores a critical hit. Once unlocked, he will bring his sword to your battle from seat 8 opposite Delina.

    II. Duke Ravengard's Stats

    Race: Human Alignment: Lawful Neutral
    Gender: Male Pronouns: He/Him
    Age: 53 Affiliation: None Class: Fighter

    STR: 17 DEX: 14 CON: 16
    INT: 11 WIS: 10 CHA: 17

    Role: Support

    Eligible for Patrons: Vajra, Zariel, Elminster (available until June 5th, 2027)

    Seat: 8 (Delina)




    III. Duke Ravengard's Abilities

    Basic Attack

    Duke Ravengard has two basic attacks, the first is his normal attack and the second is when he chooses the Lead The Charge specialization.

    • Duke's Longsword - Duke Ravengard attacks the closest enemy for one hit with his longsword.
    • Duke's Longsword (after picking the Lead the Charge specialization) - Duke Ravengard attacks the closest enemy for one hit with his longsword. If he scores a critical hit, he follows-up by smashing the enemy with his shield, knocking them back a short distance.

    Passive Abilities

    • Critical Hit - Duke Ravengard's base chance to Critical Hit is 20%.

    Formation Abilities

    • Marshal of the Flaming Fist - Duke Ravengard gains a Command stack for each Champion with a melee base attack in the formation (including himself). Each stack increases the damage of these Champions by 400%, stacking multiplicatively.
    • Position of Power - Duke Ravengard increases the effect of the outgoing positional formation abilities of all Champions with a melee base attack by 25% for each Command stack he has, stacking additively.
    • Critical Teamwork - Whenever a Champion with a melee base attack gets a critical hit, increase the effect of Marshal of the Flaming Fist by 50% and additively increase the odds of all Champions in the formation getting critical hits by 1%. Both effects stack up to 50 times and reset when changing areas.

    Specializations

    • Lead The Charge - When Duke Ravengard gets a critical hit, he follows up by bashing the enemy with his shield, knocking it back a short distance. When this occurs, all melee Champions adjacent to Duke Ravengard have their base attack cooldowns immediately reset.
    • Strength of Baldur's Gate - Champions with a melee base attack have their crit chance additively increased by 20% and crit damage increased by 1000%.
    • Legacy of Ravengard - If Wyll is in the formation, anyone affected by Wyll's Folk Hero benefit gains an additional stack, but the maximum remains at 4 stacks.

    Ultimate Ability

    • Fire Shield - Duke Ravengard's magical armor ignites in flames, surrounding him in a flickering aura of magical hot flame for 20 seconds. For the duration, his attacks deal an additional 25 seconds of BUD-based damage and any enemy that makes a melee attack against the formation suffers 25 seconds of BUD-based damage as well.

    IV. Duke Ravengard's Epic Equipment



    Slot 1: Global DPS
    Slot 2: Global DPS
    Slot 3: Marshal of the Flaming Fist
    Slot 4: Critical Teamwork
    Slot 5: Ultimate Damage
    Slot 6: Ultimate Cooldown

    V. Duke Ravengard's Achievement and Adventure Variants

    Achievement:

    • A Critical Task - Score 10,000 Critical Hits while Duke Ravengard is in the formation.

    Adventure Variants:

    Might of Melee - Attempt to calm down a very angry bronze dragon with the Grand Duke Ulder Ravengard!
    • Duke Ravengard starts in the formation. He can be moved, but not removed.
    • You may only use Champions with a melee base attack.
    • Getting to know Duke Ravengard: As an experienced Soldier, Duke Ravengard understands melee combat. Use Champions with Melee attacks to make the most of his buffs!
    • Area Goals:
      • Tier 1: Complete Area 75.
      • Tier 2: Complete Area 250.
      • Tier 3: Complete Area 600.
      • Tier 4: Complete Area 1200.

    Critical Combat - Attempt to calm down a very angry bronze dragon while optimizing your chance to score a critical hit!
    • Duke Ravengard starts in the formation. He can be moved, but not removed.
    • You may only use Champions with a melee base attack.
    • At the start of each area, all Champions have their damage reduced to 1 until someone in the formation scores a critical hit. Every 200 areas, the number of critical hits required to remove this damage reduction debuff is increased by 1.
    • Getting to know Duke Ravengard: Duke Ravengard's buffs grow more potent as your Champions score critical hits. Use Champions with improved critical hit chances to make the most of this!
    • Area Goals:
      • Tier 1: Complete Area 125.
      • Tier 2: Complete Area 350.
      • Tier 3: Complete Area 800.
      • Tier 4: Complete Area 1400.

    That's a Whole Lot of Goblins - Attempt to calm down a very angry bronze dragon while facing down hordes of goblins!
    • Duke Ravengard starts in the formation. He can be moved, but not removed.
    • Duke Ravengard's Ultimate starts unlocked and the cooldown is reduced by 75%.
    • You may only use Champions with a melee base attack.
    • In the first wave of each non-boss area, there is a 20% chance that 30 goblins immediately spawn. These goblins do not drop gold or count toward quest progress.
    • Getting to know Duke Ravengard: When facing a lot of enemies at one time, Duke Ravengard's Fire Shield ultimate can help even the score!
    • Area Goals:
      • Tier 1: Complete Area 175.
      • Tier 2: Complete Area 450.
      • Tier 3: Complete Area 1000.
      • Tier 4: Complete Area 1600.

    VI. Conclusion

    Have you enjoyed how much Duke Ravengard supports a formation filled with melee masters? Let us know about your epic adventures: