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April 3rd
Champion Update: Lucius Elenasto 
Posted in Idle Champions.

    Lucius Virion-Elluin Elenasto was born to high nobility. He thought he knew what he was getting into when he joined the Heroes of Aerois, but then he met his first cow. Dreadful, evil creatures. Lucius is slowly coming out of his nobility shell as he continues to learn the true value of comradery, friendship, and a world without barriers.
Lucius has needed an update for a while now, and we're happy to finally dive in and modernize his design.

As an added surprise to this event, we've also made some small updates to how each of the other Heroes of Aerois Champions (Aila, Qillek, Sentry, and Nova) contributes stacks of Aerois Synergy!

Lets take a look at the new-and-improved Lucius Virion-Elluin Elenasto and the updates to his friends!

Lucius

Lucius
name
7
seat
2.5%
crit chance
100%
crit damage
Male
gender
76
age
Lawful Neutral
alignment
5
overwhelm
Elf (High)
species
Sorcerer
class
DPS / Debuff / Control / Breaker
roles
Heroes of Aerois
affiliation
13
str
14
dex
13
con
11
int
13
wis
18
cha
82
tot
Patron Eligibility: Zariel, Elminster (until April 8, 2029)

Abilities

Passive Abilities

  • Chromat Caster - Lucius alternates his attacks between two spells: Acid Splash and Ray of Frost.

Basic Attack

  • Acid Splash (magic) - Lucius attacks a random enemy with Acid Splash, dealing damage. Prefers enemies not affected by acid.
  • Ray of Frost (magic) - Lucius attacks the furthest enemy with Ray of Frost, dealing damage and also damaging all enemies along a line between him and the enemy.

Formation Abilities

  • Arcane Chromat - Acid - Enemies damaged by Acid Splash gain one stack of Acid. Each stack of Acid causes the enemy to take 400% more damage from all of Lucius' subsequent attacks, stacking multiplicatively up to 10 times.
  • Arcane Chromat - Cold - Enemies damaged by Ray of Frost are slowed by 50% for 10 seconds. Enemies slowed by this ability take 400% more damage from all of Lucius' attacks for each slow, stun, or root affecting them (stacking multiplicatively), including this slow.
  • Elemental Adept - When an enemy is affected by both of Lucius' Arcane Chromat abilities at the same time they are stunned for 3 seconds. When the stun expires they "explode" with acid and ice, applying one stack of Acid and dealing 10 seconds of BUD-based damage to themselves and all enemies in a small radius. The exploding enemy's Arcane Chromat - Cold debuff is then consumed.
  • Aerois Synergy - Lucius contributes 2 stacks to Aerois Synergy every time Elemental Adept is triggered; if a boss enemy is combo'd it adds an additional 8 stacks (10 total). Lucius' maximum number of stacks is 200 plus the highest area completed in the current run divided by 5 (rounded down). 10% of his contributed stacks are removed when changing areas. Lucius' base damage is increased by 50% times the total number of Aerois Synergy stacks, with this bonus doubling for every 100 total stacks.
  • Armor Eating Acid - Enemies with segmented health lose 1 extra segment when Lucius damages them with his Acid Splash attack or Elemental Adept explosion.

Specializations

  • Dichromancy - Lucius gains a Dichromancy stack every time the Elemental Adept ability triggers an explosion. Lucius' damage is increased by 100% for each Dichromancy stack he has, stacking multiplicatively up to 25 times. Stacks reset when changing areas.
  • Corrosion Master - Lucius attacks twice with his Acid Splash before switching to Ray of Frost. Additionally, enemies affected by at least 2 stacks of Acid take 400% more damage from all of Lucius' attacks.
  • Lingering Chill - Lucius attacks twice with his Ray of Frost before switching to Acid Splash. When an enemy explodes and loses their Arcane Chromat - Cold debuff, they gain a Lingering Chill debuff which slows them by 25% and lasts for 20 seconds. Additionally, enemies affected by at least 2 slow effects take 400% more damage from all of Lucius' attacks.

Ultimate Ability

  • Prismatic Spray (magic) - Eight multi-coloured rays flash from Lucius' hand in a cone shape. Each enemy in the cone takes acid/cold damage and receives both the Arcane Chromat - Acid and Arcane Chromat - Cold effects (causing them to freeze and then explode in several seconds due to Elemental Adept).

Equipment

Champion DPS Buff
slot 1
Buffs All Specializations
slot 2
Arcane Chromat - Acid Buff
slot 3
Arcane Chromat - Cold Buff
slot 4
Aerois Synergy Buff
slot 5
Ultimate Cooldown
slot 6

Feats

Uncommon
  • Tavern Brawler Increases the damage of Lucius by 30%
  • Stinging Increases the effect of Lucius' Arcane Chromat - Acid ability by 20%
  • Chill Increases the effect of Lucius' Arcane Chromat - Cold ability by 20%
  • Chromatomancy Increases the effect of Lucius' Specializations by 20%
Rare
  • Grappler Increases the damage of Lucius by 60%
  • Durable Increases the Constitution score of Lucius by 1
  • Sizzling Increases the effect of Lucius' Arcane Chromat - Acid ability by 40%
  • Frostbite Increases the effect of Lucius' Arcane Chromat - Cold ability by 40%
  • Elemental Tutors Increases the stun duration of Lucius' Elemental Adept ability by 2 seconds
  • Arcane Chromat Increases the effect of Lucius' Aerois Synergy ability by 40%
  • Hybrid Study Increases the effect of Lucius' Specializations by 40%
Epic
  • Caustic Increases the effect of Lucius' Arcane Chromat - Acid ability by 80% Available in the Strelitzia Lucius Theme Pack at launch
  • Alchemic Academic Increases the effect of Lucius' Specializations by 80% Unlockable as an Event Reward
  • Spell Master Increases the damage of Lucius by 120%
  • Scholar Increases the Intelligence score of Lucius by 2
  • Privileged Background Increases the effect of Lucius' Aerois Synergy ability by 80%
  • Volatile Magic Increases the effect of Lucius' Elemental Adept ability by 80% Spoilers: Available in the upcoming Draconian Emergence on April 29th!

Additional Champion Updates!

As part of the exciting updates for Lucius above, we've updated his Aerois Synergy ability so that the Aerois Synergy pool only loses 10% of Lucius' contributed stacks when changing areas. Based on how that played, we decided to make the same change to the Aerois Synergy abilities for Aila, Qillek, Sentry, and Nova. With the update to Lucius on April 8th, the shared Aerois Synergy pool will only loose 10% of each of the Heroes of Aerois' contributed stacks instead of 50% when changing areas!

Aila

Aerois Synergy — Aila contributes one stack to Aerois Synergy every time any Champion attacks an Electrified enemy. Their maximum number of stacks is 200 plus the highest area completed in the current run divided by 5 (rounded down). 50% 10% of her contributed stacks are removed when changing areas. Electrified enemies take additional damage equal to 10% times the total number of Aerois Synergy stacks.

Qillek

Aerois Synergy — Qillek contributes one stack to Aerois Synergy per second. Their maximum number of stacks is 200 plus the highest area completed in the current run divided by 5 (rounded down). 50% 10% of his contributed stacks are removed when changing areas. Bless is increased by 25% times the total number of Aerois Synergy stacks.

Sentry

Aerois Synergy — Sentry contributes one stack to Aerois Synergy every time an enemy spawns, and for each second a boss has been alive. Their maximum number of stacks is 200 plus the highest area completed in the current run divided by 5 (rounded down). 50% 10% of her contributed stacks are removed when changing areas. Guardian of Solwynn is increased by 10% times the total number of Aerois Synergy stacks.

Nova

Aerois Synergy — Nova contributes one stack to Aerois Synergy every time an enemy is stunned, rooted, or slowed. Their maximum number of stacks is 200 plus the highest area completed in the current run divided by 5 (rounded down). 50% 10% of her contributed stacks are removed when changing areas. The Crew is increased by 20% times the total number of Aerois Synergy stacks.

Lucius Feedback

What do you think of the New Lucius, and the updates to the other heroes of Aerois?

The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:
March 27th
Idle Champions: Introducing Tasslehoff Burrfoot 
Posted in Idle Champions.

    Excitable, friendly, and insatiably curious, Tasslehoff Burrfoot is a kender of no small renown. Tas is the beating heart of the Heroes of the Lance, and his knack for 'borrowing' somehow manages to solve more problems than it causes. While Tas may not see himself as a hero, he is fearless in the face of Krynn's greatest dangers, and he always comes to the aid of his friends.
Tasslehoff Burrfoot is a Support and Speed Champion who buffs Champions in one of the back three columns of the player's choice. His diversionary nature strengthens that column at the cost of positional formation abilities next to him, and his wanderlust further increases his support as the party remains in an area. Finally, his habit to borrow items speeds up progression in areas with quest items.

To learn everything you need to know about this kender rogue with a god as his best friend, read on!

Tasslehoff

Tasslehoff
name
11
seat
2.5%
crit chance
100%
crit damage
Male
gender
38
age
Neutral Good
alignment
5
overwhelm
Kender
species
Rogue
class
Support / Speed
roles
Heroes of the Lance
affiliation
13
str
16
dex
14
con
11
int
15
wis
11
cha
80
tot
Patron Eligibility: Mirt, Vajra, Elminster (until April 1st, 2029)

Abilities

Basic Attack

  • Hoopak (ranged) - Tasslehoff fires a stone at the closest enemy, dealing one hit.

Passive Abilities

  • Fearless - Tasslehoff is immune to being Stunned.

Formation Abilities

  • Diversion - Tasslehoff prevents any Champion-sourced non-healing positional formation abilities from targeting his slot or adjacent slots. For each prevented ability per slot, he gains a Diversion stack. Tasslehoff increases the effect of his Map Collector specialization by 10% for each Diversion stack, stacking multiplicatively.
  • Borrower - Each time the party completes an area, Tasslehoff somehow comes into possession of some future quest items, setting his Found Item stacks to 7. When Tasslehoff attacks an enemy that can drop quest items, there is a 10% chance he spends a Found Item stack and adds a quest item to the party's quest progress.
  • Wanderlust - Tasslehoff grows impatient if he remains in the same area for a long time. Tasslehoff increases the effect of his Map Collector specialization by 100% for every 10 seconds the party is in an area, stacking multiplicatively up to 12 times and resetting when changing areas.

Specializations A

  • Map Collector: Pre-Cataclysm - Tasslehoff increases the damage of Champions in the rear-most column by 100%.
  • Map Collector: Time of Darkness - Tasslehoff increases the damage of Champions in the second to rear-most column by 100%
  • Map Collector: War of the Lance - Tasslehoff increases the damage of Champions in the third to rear-most column by 100%

Specializations B

  • Small Friends - Tasslehoff increases the effect of his Map Collector specialization by 100% for each dwarf, fairy, gnome, goblin, halfling, kender, kobold, and/or plasmoid Champion in the formation, stacking multiplicatively.
  • Fast Friends - Tasslehoff increases the effect of his Map Collector specialization by 100% for each Speed Champion and/or Champion with a Dexterity of 16 or higher in the formation, stacking multiplicatively.
  • Old Friends - Tasslehoff increases the effect of his Map Collector specialization by 100% for each Hero of the Lance and Champions that are 38 years and older in the formation, stacking multiplicatively.

Ultimate Ability

  • I'm Not the Hero (magic) - Tasslehoff encourages the next Champion to use their ultimate to deal 400% more damage with that ultimate.

Equipment

Buffs Map Collector Specializations
slot 1
Buffs second set of Specializations
slot 2
Diversion Buff
slot 3
Borrower Buff
slot 4
Wanderlust Buff
slot 5
Ultimate Cooldown
slot 6

Feats

Uncommon
  • Selflessness
    Increases the damage of all Champions by 10%
  • Mapmaker
    Increases the effect of Tasslehoff's Map Collector Specializations by 20%
  • Wayfarer
    Increases the effect of Tasslehoff's Wanderlust ability by 20%
  • Affable
    Increases the effect of Tasslehoff's second set of Specializations by 20%
Rare
  • Inspiring Leader
    Increases the damage of all Champions by 25%
  • Cartographer
    Increases the effect of Tasslehoff's Map Collector Specializations by 40%
  • Overlooked
    Increases the effect of Tasslehoff's Diversion ability by 40%
  • Curious
    Increases the effect of Tasslehoff's Borrower ability by 40%
  • Scout
    Increases the effect of Tasslehoff's Wanderlust ability by 40%
  • Favorable
    Increases the effect of Tasslehoff's second set of Specializations by 40%
Epic
  • Acquisitive
    Increases the effect of Tasslehoff's Borrower ability by 80% Available in the Wanderlust Tasslehoff Theme Pack
  • Scholar
    Increases the Intelligence score of Tasslehoff by 2 Unlockable as an Event Reward
  • Entertainer
    Increases the Charisma score of Tasslehoff by 2 Unlockable as an Event Reward

Tasslehoff Feedback

How do you feel about Tas? Does our second Hero of the Lance live up to your expectations?

The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:
March 6th
Champion Update: Deekin 
Posted in Idle Champions.

    A former member of the Dripping Fang clan, Deekin was once a Skald for a White Dragon named Tymofarrar. Once he was released from Tymofarrar's service, he set out to become the most amazing storyteller in all of Faerûn. He yearns to sing and tell stories of heroic deeds, but his songs often devolve into 'tales' of the doom that is coming to him or his companions.
The Story of Doom continues for Deekin Scalesinger.

The kobold whose life was doomed to fail has received a significant rework, modernizing his design, tweaking the numbers, and introducing some new abilities. It's time to take the Story of Doom to even greater heights!

Learn about the Deekin Champion Update below!

Deekin

Deekin
name
1
seat
2.5%
crit chance
100%
crit damage
Male
gender
28
age
Neutral
alignment
5
overwhelm
Kobold
species
Bard
class
Support / Speed
roles
None
affiliation
8
str
14
dex
15
con
10
int
10
wis
18
cha
75
tot
Patron Eligibility: Vajra, Elminster (until March 11th, 2029)

Abilities

Basic Attack

  • Building Suspense (ranged) - Deekin takes aim with his crossbow and fires at a random enemy.

Formation Abilities

  • Story of Doom - Deekin gains a Doom stack every 1.5 seconds, to a max of 20 stacks. Champions adjacent to Deekin do 10% more damage per Doom stack, stacking multiplicatively. Each enemy killed reduces the current Doom stacks by 20%.
  • Confidence in The Boss - When Deekin has 5 or fewer stacks of Story of Doom, he causes enemies to spawn 100% faster.
  • Boss Wants Speed - Deekin's Confidence in the Boss ability is increased by 20% for each familiar you have assigned to attacking enemies, stacking multiplicatively.
  • Current Heroic Saga - When you complete an area with Deekin in the formation, he sets his Current Events stacks to the area number. The effect of Story of Doom is increased by 2.5% for each Current Events stack, stacking multiplicatively.
  • Middle of the Action - Deekin increases the effect of Story of Doom by 100% for each Champion he is adjacent to, stacking multiplicatively. Hew Maan counts as three Champions for this ability.

Specializations

  • Unorthodox Stories - Deekin increases the damage of Story of Doom by 100% for each Champion in the formation that is not a Standard Species, stacking multiplicatively. Standard species are Aasimar, Dragonborn, Dwarf, Elf, Gnome, Goliath, Halfling, Human, Orc, Tiefling, Half-Orc, and Half-Elf.
  • DOOOOOM From Afar - Deekin increases the damage of Story of Doom by 150% for each Champion in the formation with a Ranged base attack, stacking multiplicatively.
  • Troubadour Troupe - Deekin increases the effect of Story of Doom by 200% for each Bard in the formation, stacking multiplicatively.

Ultimate Ability

  • DOOOOOOOM! (melee) - Deekin shouts DOOM as loud as he can, dealing massive damage and setting Story of Doom to max stacks for 30 seconds.

Equipment

Global DPS Buff
slot 1
Current Heroic Saga Buff
slot 2
Story of Doom Buff
slot 3
Buffs all Specializations
slot 4
Middle of the Action Buff
slot 5
Ultimate Cooldown
slot 6

Feats

Uncommon
  • Minstrel
    Increases the effect of Deekin's Specializations by 20%
  • Meek Performer
    Increases the effect of Deekin's Middle of the Action ability by 20%
  • Selflessness
    Increases the damage of all Champions by 10%
  • Humble Beginning
    Increases the effect of Deekin's Current Heroic Saga ability by 20%
Rare
  • DOOM DOOM DOOM
    Changes Deekin's Story of Doom ability to target all Champions
    Available as an Event Reward
  • Breakout Performer
    Increases the effect of Deekin's Middle of the Action ability by 40%
  • Rising Action
    Increases the effect of Deekin's Current Heroic Saga ability by 40%
  • Overconfidence
    Increases the effect of Deekin's Confidence in The Boss ability by 40%
  • Certain Doom
    Increases the effect of Deekin's Story of Doom ability by 40%
  • Inspiring Leader
    Increases the damage of all Champions by 25%
  • Nimble
    Increases the Dexterity score of Deekin by 1
Epic
  • Doom Intensifies
    Increases Deekin's maximum number of Doom stacks by 5
    Available as an Event Reward
  • Spotlight Performer
    Increases the effect of Deekin's Middle of the Action ability by 80%
    Available in the Bard of the Dragon Queen Deekin Theme Pack
  • Story of DOOOOM
    Increases the effect of Deekin's Story of Doom ability by 80%
    Available as an Event Offer
  • Hyperconfidence
    Increases the effect of Deekin's Confidence in The Boss ability by 80%
  • All Together Now
    Increases the effect of Deekin's Specializations by 80%
  • Prodigal Leader
    Increases the damage of all Champions by 50%
  • Heavy Lifter
    Increases the Strength score of Deekin by 2

Kobold Feedback

What do you think of Deekin's Champion Update?

The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:


February 27th
Idle Champions: Introducing Raistlin Majere 
Posted in Idle Champions.

    Born frail yet gifted with an uncanny aptitude for magic, Raistlin Majere is the Sorcery to his older twin brother Caramon's Sword. The youngest wizard ever to attempt the Test of High Sorcery, Raistlin was forever changed, marked by white hair, golden skin, and hourglass eyes that see the accelerated passage of time. Together with his fellow Heroes of the Lance, Raistlin wields his formidable arcane talents against Takhisis, the Dragon Queen.
Raistlin is a DPS Champion who excels when positioned away from the rest of the formation. His damage grows when positional formation abilities focus on just him and a small number of other Champions, and he'll periodically toss a fireball at the next area, resulting in enemies being softened up before the party arrives.

Raistlin Majere is the first Hero of the Lance to come to Idle Champions -- but he will not be the last! We've been privileged to get a chance to work with author Margaret Weis to bring Raistlin to life as he was at the beginning of Dragons of Autumn Twilight, just five years after he completed his Test of High Sorcery, when he and his brother Caramon met up with their friends at the Inn of the Last Home.

Learn about Krynn's greatest mage below!

Raistlin

Raistlin
name
2
seat
2.5%
crit chance
100%
crit damage
Male
gender
25
age
Neutral
alignment
5
overwhelm
Human
species
Wizard
class
DPS
roles
Heroes of the Lance
affiliation
9
str
16
dex
9
con
18
int
12
wis
10
cha
74
tot
Patron Eligibility: Strahd, Elminster (until March 4th, 2029)

Abilities

Basic Attack

  • Magic Missile (magic) - Raistlin fires a number of magic missiles at the toughest enemies.

Formation Abilities

  • Prodigy of High Sorcery - Raistlin increases his damage by 100% for each Champion that is not adjacent to him, stacking multiplicatively.
  • Savant - For each positional formation ability affecting Raistlin, he gains Intensity stacks based on how few other Champions are also affected by the same ability. He gains one stack if there are three other Champions affected, two if there are two other Champions affected, three if there is only one other Champion affected, and four if Raistlin is the only Champion affected. The effect of Prodigy of High Sorcery is increased by 100% for each Intensity stack Raistlin has, stacking multiplicatively.
  • Debilitating Magic - When Raistlin attacks and is at or above 90% of his max health, he takes 1% of his max health as damage but deals 400% more damage with his attack.
  • Herbalism - Other Champions' healing effects on Raistlin are reduced by 50%. Whenever any other Champion in the formation uses an ultimate attack, Raistlin drinks a cup of tea after his next attack, healing himself for 2% of his max health for each ultimate that was used, stacking additively.
  • Flames of High Sorcery - While fighting in an area with an incomplete quest, Raistlin casts Fireball at enemies in the next area after every fourth attack. This causes those enemies to spawn with missing health equal to 10% of their max health, stacking additively up to five times.

Specializations

  • Heroic Mage - Raistlin increases the effect of Prodigy of High Sorcery by 125% for each Good Champion in the formation, stacking multiplicatively.
  • Reclusive Mage - Raistlin increases the effect of Prodigy of High Sorcery by 125% for each Champion in the formation with a Melee or Ranged base attack, stacking multiplicatively.
  • War Mage - Raistlin increases the effect of Prodigy of High Sorcery by 300% for each Tanking Champion in the formation, stacking multiplicatively.

Ultimate Ability

  • Raistlin's Wheel of Flame (magic) - Raistlin envelops enemies with a deadly ring of fire, dealing one ultimate hit every second to enemies in the area.

Equipment

Champion DPS Buff
slot 1
Prodigy of High Sorcery Buff
slot 2
Savant Buff
slot 3
Debilitating Magic Buff
slot 4
Buffs all Specializations
slot 5
Ultimate Cooldown
slot 6

Feats

Uncommon
  • Adept
    Increases the damage of Raistlin by 30%
  • Seeker of Sorcery
    Increases the effect of Raistlin's Prodigy of High Sorcery ability by 20%
  • Weakening Arcana
    Increases the effect of Raistlin's Debilitating Magic ability by 20%
  • Questioning Mage
    Increases the effect of Raistlin's Specializations by 20%
Rare
  • Elementalist
    Increases the damage of Raistlin by 60%
  • Glowing Darts
    Raistlin fires an additional magic missile with his base attack
    Unlockable as an Event Reward
  • Tested Sorcery
    Increases the effect of Raistlin's Prodigy of High Sorcery ability by 40%
  • Greatest Gift
    Increases the effect of Raistlin's Savant ability by 40%
  • Enfeebling Arcana
    Increases the effect of Raistlin's Debilitating Magic ability by 40%
  • Desperate Mage
    Increases the effect of Raistlin's specializations by 40%
Epic
  • Timely Mage
    Increases the effect of Raistlin's specializations by 80%
    Unlockable as an Event Reward
  • Fate Foretold
    Increases the Base DPS of Raistlin by 400% and changes his alignment to Chaotic Evil.
    Available in the Raistlin, Master of Past and Present Theme Pack

Raistlin Feedback

What do you think about Raistlin? We want to know!

The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:


February 6th
Champion Update: Donaar 
Posted in Idle Champions.

    "This copper, draconic gentleman claims to know more than one hundred different dragons. Chromatic, metallic -- just tons and tons of dragons -- I'm hoping we can leverage some of these connections in our dealings. None of the dragons I've contacted have gotten back to me, but they're probably just very busy right now. This is one of of the busiest times for dragons... or so I've been told by my new best friend, Donaar Blit'zen."
A somewhat goofy and braggadocious dragonborn, Donaar Blit'zen was the second Champion to come out back in Year 2 of Idle Champions. He is long past due for a major rework, and today we'll talk about how we've modernized his design!

Read on to learn all about Donaar's rework!

Donaar

Donaar
name
2
seat
2.5%
crit chance
100%
crit damage
Male
gender
19
age
Chaotic Good
alignment
5
overwhelm
Dragonborn
species
Paladin
class
Support / Healing / Gold / Debuff / Control
roles
Acq Inc "C" Team
affiliation
18
str
8
dex
14
con
10
int
10
wis
16
cha
76
tot
Patron Eligibility: Mirt, Vajra, Zariel, Elminster (until February 11th, 2029)

Abilities

Basic Attack

  • Command (magic) - Donaar casts a random command. His commands target one enemy and deal a small amount of psychic damage in addition to their effect (see the passive Command ability for details).

Passive Abilities

  • Command Word - Donaar attacks with the Command spell. The Command he chooses with each attack is randomly picked from the following options:
    - Hold: the target is stunned for 3 seconds
    - Duel: the target berserks, moving 50% faster and attacking twice as often, but dealing 90% less damage
    - Cower: the target now has a 50% chance to miss on any attack it makes and takes 200% extra damage
    - Droppit: the target drops 200% more gold when it dies
    All Commands last until the target dies, unless otherwise noted.

Formation Abilities

  • Aura of Vitality - Every second, Donaar heals the champion who has lost the most health for 5 health over 10 seconds (1 immediate tick + 10 more ticks each second thereafter). If he targets a champion who already has this effect, it refreshes the duration to 10 seconds, but doesn't immediately tick again.
  • Lead By Example - Donaar increases the damage of Champions in the same column and the column(s) behind him by 100%.
  • Decisionist's Extra Vote - When Donaar is in the formation, most abilities that involve stacks are granted 1 extra stack.
  • Commanding Presence - Enemies affected by one of Donaar's Command Word spells take an additional 100% damage while they are affected by it.

Specializations A

  • Not So Straightforward - Increases the effect of Lead By Example by 100% for each Chaotic Champion in the formation, stacking multiplicatively.
  • Scales and Horns - Increases the effect of Lead By Example by 125% for each Dragonborn or Tiefling Champion in the formation, stacking multiplicatively.
  • Business Partners - Increases the effect of Lead By Example by 150% for each C-Team or Acquisitions Incorporated affiliated Champion in the formation, stacking multiplicatively.

Specializations B

  • Command: Hold - Donaar casts Command: Hold twice as often with his base attack, and increases the duration of the stun by 2 seconds.
  • Command: Duel - Donaar casts Command: Duel twice as often with his base attack, and the speed of enemies Donaar berserks is increased by 100%.
  • Command: Cower - Donaar casts Command: Cower twice as often with his base attack, and the bonus damage taken by cowering targets is increased by 100%.
  • Command: Droppit - Donaar casts Command: Droppit twice as often with his base attack, and the extra gold dropped is increased by 100%.

Ultimate Ability

  • Acid Vomit (melee) - Donaar attacks the nearest enemies with his comically oversized sword, then vomits acid in a puddle which deals damage to enemies who walk through it.

Equipment

Global DPS Buff
slot 1
Buffs all Specializations
slot 2
Aura of Vitality Buff
slot 3
Lead By Example Buff
slot 4
Commanding Presence Buff
slot 5
Ultimate Cooldown
slot 6

Feats

Uncommon
  • Selflessness
    Increases the damage of all Champions by 10%
  • Medic
    Increases the effect of Donaar's Aura of Vitality ability by 15%
  • Frugal
    Increases all Gold found by 10%
Rare
  • Inspiring Leader
    Increases the damage of all Champions by 25%
  • Combat Healer
    Increases the effect of Donaar's Aura of Vitality ability by 30%
  • Dragonborn Leadership
    Increases the effect of Donaar's Lead By Example ability by 40%
  • Lucky
    Increases all Gold found by 25%
  • Frightful Presence
    Increases the effect of Donaar's Commanding Presence ability by 40%
  • Job Opportunity
    Increases the effect of Donaar's first set of Specializations by 40%
Epic
  • Decisive Alliance
    Increases the effect of Donaar's first set of Specializations by 80%
    Available in the new Mountain Donaar Theme Pack
  • Everybody Coooooool Out!
    Donaar's Command now also affects enemies in a small area around the target; they are all affected by the same random command.
    Unlockable as a Tier 3 Event Reward
  • Watch This!
    Increases the effect of Donaar's Lead By Example ability by 80%
  • Wound Master
    Increases the effect of Donaar's Aura of Vitality ability by 60%
  • Aasimar Glitch
    Donaar also counts as an Aasimar. Increases the effect of Donaar's Lead By Example ability by 20% for each Aasimar Champion in the formation
  • Prodigal Leader
    Increases the damage of all Champions by 50%
  • Fortune's Favor
    Increases all Gold found by 50%

Decisionist Feedback

We're excited to hear what you think about Donaar's new update!

The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:
January 30th
Idle Champions: New Champion: Kyre 
Posted in Idle Champions.

Kyre

    An unnamed child was born to Damaran refugees fleeing the fall of Bloodstone City at the hands of the Warlock Knights of Vaasa, and orphaned when their parents succumbed to a lingering curse. Taken in by wandering elven monks of Sune, the child grew up in the Waterdhavian Monastery of the Sun, surrounded by compassion, discipline, and the pure light of unconditional love. They excelled in body, mind, and spirit, finding peace in exercise, meditation, and crafts, yet always yearned for more - to someday go beyond the monastery walls. Upon coming of age, Kyre chose their own name and at last set out on a pilgrimage across Faerûn to bring light to the dark places where it's needed most.
Kyre is a Support and Control Champion whose Radiant Soul ability increases the damage of adjacent Champions. This Sun Soul Monk can stun enemies, gains power as those enemies are attacked, and helps allies score devastating critical hits.

To learn more about this unique new Champion, read on!

Kyre
name
5
seat
2.5%
crit chance
100%
crit damage
Nonbinary
gender
23
age
Lawful Good
alignment
5
overwhelm
Human
species
Monk
class
Support / Control
roles
None
affiliation
8
str
16
dex
14
con
13
int
14
wis
13
cha
78
tot
Patron Eligibility: Mirt, Vajra, Strahd, Elminster (until February 4th, 2029)

Abilities

Basic Attack

  • Radiant Sun Bolt (magic) - Kyre attacks the enemy with the most remaining health with a searing bolt of magical radiance, dealing 1 hit.

Formation Abilities

  • Radiant Soul - Kyre increases the damage of all Champions adjacent to them by 400%.
  • Stunning Strike - Kyre's normal attacks have a 100% chance to stun their target(s) for 10 seconds. This chance is multiplicatively reduced by 25% each time they stun an enemy with this ability, but resets back to full when changing areas.
  • Invigorating Radiance - Each time any Champion in the formation attacks a stunned enemy, Kyre gains a Radiance stack. Kyre increases the effect of Radiant Soul by 50% for each Radiance stack, stacking multiplicatively up to 25 stacks and resetting when changing areas.
  • Flawless Strike - Champions that attack a stunned enemy have a 100% additively increased chance to critically hit that enemy and deal 400% more critical damage.

Specializations

  • Complete Control - Increases the effect of Radiant Soul by 300% for each Champion in the formation with the Control role, stacking multiplicatively.
  • Faster Than Light - Increases the effect of Radiant Soul by 300% for each Champion with a Dexterity of 16 or higher in the formation, stacking multiplicatively.
  • Pure of Soul - Increases the effect of Radiant Soul by 300% for each Good Champion in the formation, stacking multiplicatively. In addition, Champions adjacent to Kyre gain the Good tag. This does not affect their other alignment tags, and doesn't affect whether they are eligible for the adventure.

Ultimate Ability

  • Searing Arc Strike (melee) - Kyre creates a wave of radiant light and fire, dealing 1 ultimate hit to enemies it envelopes.

Equipment

Global DPS Buff
slot 1
Radiant Soul Buff
slot 2
Invigorating Radiance Buff
slot 3
Flawless Strike Buff
slot 4
Buffs all Specializations
slot 5
Ultimate Cooldown
slot 6

Feats

Uncommon
  • Selflessness
    Increases the damage of all Champions by 10%
  • Modest Mien
    Increases the effect of Kyre's Radiant Soul ability by 20%
  • Flickering Flame
    Increases the effect of Kyre's Flawless Strike ability by 20%
  • Heated Precision
    Increases the effect of Kyre's Flawless Strike ability by 20%
Rare
  • Inspiring Leader
    Increases the damage of all Champions by 25%
  • Roaring Aura
    Increases the effect of Kyre's Radiant Soul ability by 40%
  • Surging Soul
    Increases the effect of Kyre's Invigorating Radiance ability by 40%
  • Searing Flash
    Increases the effect of Kyre's Flawless Strike ability by 40%
  • Impassioned Rigor
    Increases the effect of Kyre's Flawless Strike ability by 40%
  • Sunburst
    Increases the effect of Kyre's specializations by 40%
Epic
  • Dual Sun Technique
    Kyre fires two bolts with their base attack.
    Available in the Ancient Kyre Theme Pack
  • Heavy Lifter
    Increases the Strength score of Kyre by 2
    Unlockable as an Event Reward

Kyre Feedback

What do you think about our latest Monk champion? Do they brighten up your day?

Join our community on one of our official platforms and let us know what you think!

January 9th
Champion Update: Binwin 
Posted in Idle Champions.

    Binwin Bronzebottom was a member of a rather infamous adventuring group/company, until he left to spend more time with his family. A grumpy and headstrong dwarf with a penchant for springing traps rather than disarming them, if he's not the first into battle then he's disappointed. There's nary a door, tankard, or acid pit that hasn't felt the wrath of Binwin Bronzebottom at one time or another. These days, when he's not adventuring with the likes of Drizzt and Minsc, Binwin leads a small group of incompetent and eminently replaceable minions through perilous adventures.
It has been a long time since Binwin Bronzebottom received a major update, but we hope you'll find these changes worth the wait!

Binwin has been diligently reworked to fit better into the modern Idle Champions sandbox, and he is now ready to take the lead in a full Dwarf formation... any day now.

To learn more, read on!

Binwin

Binwin
name
3
seat
20%
crit chance
100%
crit damage
Male
gender
39
age
Lawful Good
alignment
5
overwhelm
Dwarf (Mountain)
species
Fighter / Barbarian
class
DPS / Breaker
roles
None
affiliation
18
str
8
dex
18
con
10
int
11
wis
14
cha
79
tot
Patron Eligibility: Mirt, Vajra, Zariel, Elminster (until January 14th, 2029)

Abilities

Basic Attack

  • Twin Axes (melee) - Binwin attacks the front-most enemy with his twin axes, Rook and Ruin.

Passive Abilities

  • I've Got the Crits - Binwin's base chance to Critical Hit is 20%.

Formation Abilities

  • Extra Attacks - Binwin gains a Bonus Hit when an adjacent Champion attacks. The next time he attacks, he consumes his Bonus Hits to deal additional hits to the enemy he attacks. If his target dies and Binwin still has Bonus Hits, he'll jump to a new enemy if possible. Unused Bonus Hits are lost when his attack ends. Caps at 10 stacks.
  • Extra Damage - Each subsequent hit Binwin does during the same attack deals 100% more damage, stacking multiplicatively.
  • Lingering Damage - While Binwin is your BUD-setting Champion and he attacks but does not kill an enemy, the enemy takes 100% of the damage it took over the next 5 seconds.
  • Critical Combo - When Binwin scores a critical hit, he gains an additional Bonus Hit for his current attack. This can occur up to 5 times per attack.
  • Crash and Smash - Binwin deals double hits against enemies or objects with hits-based or armored hits-based health. If Binwin attacks an armored enemy and doesn't break any armor, he gains a Resolve stack. Binwin deals 100% additional damage for each Resolve stack, stacking multiplicatively up to 10 times, resetting when changing areas.

Specializations

  • Overkill - When Binwin defeats an enemy, he gains stacks of Overkill based on how many orders of magnitude more damage he did compared to the enemy's remaining health. Binwin's damage is increased by 1% for each Overkill stack, stacking additively. Overkill stacks persist until the adventure resets.
  • Tallest in Faerûn - Binwin's damage is increased by 200% for each Dwarf, Kobold, Halfling, Gnome, or Goblin in the formation, stacking multiplicatively.
  • Dwarven Encouragement - Binwin encourages the Champions adjacent to him to attack more frequently, reducing their base attack cooldowns by 2 seconds and increasing his own damage by 100%.

Ultimate Ability

  • Barrel Roll (melee) - Binwin hops onto a sturdy wooden barrel and rides toward a single enemy, dealing damage along the way. When he reaches the targeted enemy, the barrel explodes, dealing ultimate area damage and slowing all affected enemies.

Equipment

Champion DPS Buff
slot 1
Champion DPS Buff
slot 2
Extra Damage Buff
slot 3
Lingering Damage Buff
slot 4
Buffs all Specializations
slot 5
Ultimate Cooldown
slot 6

Feats

Uncommon
  • Tavern Brawler
    Increases the damage of Binwin by 30%
  • Tactical Prowess
    Additively increases the Crit Chance of Binwin by 5%
  • Extra Assistance
    Increases the effect of Binwin's specializations by 20%
  • Small Allegiance
    Increases the effect of Binwin's Lingering Damage ability by 20%
Rare
  • Battle Expertise
    Additively increases the Crit Chance of Binwin by 10%
  • Cataclysmic Strike
    Increases the Crit Damage of Binwin by 60%
  • Actor
    Increases the Charisma score of Binwin by 1
  • Cleaver Fever
    Increases the effect of Binwin's Extra Damage ability by 40%
  • Extra Effort
    Increases the effect of Binwin's specializations by 40%
  • Dwarven Alliance
    Increases the effect of Binwin's Lingering Damage ability by 40%
Epic
  • Catchphrase
    Increases the effect of Binwin's Extra Damage ability by 80%
    Available in the Cold Brew Binwin Theme Pack
  • Company of Kobolds
    Increases the effect of Binwin's Lingering Damage ability by 80%

Bronzebottom Feedback

What do you think of Binwin's update?

The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:


January 2nd
New Champion: Anson 
Posted in Idle Champions.

    Anson has known his share of hardship in his life. Orphaned at a young age, he and his younger brother were forced to live on the streets, doing what they had to do to keep from starving. But while that experience taught his brother to fear and mistrust the world, it had the opposite effect on Anson. Beaten, battered, or bruised, the fighter refuses to stay down, and he doesn’t believe in giving up, on anyone or anything. No person is too broken, no cause too lost. It’s a philosophy that makes him fiercely loyal to his companions, but sometimes it also results in him charging in recklessly when he should stop and think.
Anson is a Support, Control, and Tanking Champion whose unshakable resolve bolsters the allies behind him. With him is Uggie, the Fallbacks’ slobbering otyugh companion who drives enemies berserk. When the battle grows dire, Anson unleashes the storm within his blade, unleashing devastating power at great personal cost.

To learn everything there is to know about the final Fallbacks Champion, read on...

Anson

Anson
name
1
seat
2.5%
crit chance
100%
crit damage
Male
gender
23
age
Neutral Good
alignment
25
overwhelm
Human
species
Fighter
class
Support / Tanking / Control
roles
The Fallbacks
affiliation
16
str
14
dex
14
con
11
int
11
wis
12
cha
78
tot
Patron Eligibility: Mirt, Vajra, Elminster (until January 7th, 2029)

Abilities

Basic Attack

  • Broken Blade (melee) - Anson attacks the closest enemy and deals one hit.

Passive Abilities

  • Uggie! - Uggie joins the party, starting next to Anson unless she's already in the formation next to another Fallbacks Champion. Uggie increases the damage of all non-adjacent Champions by 100%.

Formation Abilities

  • Unshakable - Anson increases the damage of all Champions in the columns behind him by 100%.
  • Unbreakable Uggie - Uggie's buff is increased by 400% when Anson is in the formation.
  • Biting Style - When Uggie is with Anson, Uggie attacks the closest enemy whenever Anson attacks. Uggie's damage deals 1 second of BUD-based damage and drives the enemy berserk. Berserk enemies move 50% faster and attack twice as often, but deal 90% less damage.
  • Combat Trance - Each time Anson is attacked or takes damage in an area, he gains a Meditation stack. Each Meditation stack increases the effect of Unshakable by 50%, stacking multiplicatively. Anson can have a maximum of 75 Meditation stacks, and they reset when changing areas.
  • Erratic Energy - When Anson uses his Storm Crash ultimate ability, Anson's sword ignites in lightning for 45 seconds. For the duration, Anson's attacks deal an additional 5 seconds of BUD-based damage, damage him for damage equal to 1% of his Maximum Health, and increase the maximum stacks of Combat Trance's Meditation by 1, up to a maximum of 25 additional maximum stacks. The increase to the maximum stacks resets when changing areas.
  • Got Your Back - Anson increases the health of all other Champions by 25% of his max health, and healing effects on all Champions are increased by 25%.

Specializations

  • Pure of Heart - Anson increases the effect of Unshakable by 100% for each Good Champion or Fallbacks Champion in the formation, stacking multiplicatively.
  • Found Family - Anson increases the effect of Unshakable by 125% for each unaffiliated Champion or Fallbacks Champion in the formation, stacking multiplicatively.
  • Never Surrender - Anson increases the effect of Unshakable by 200% for each formation slot blocked by an escort or Fallbacks Champion in the formation, stacking multiplicatively.

Ultimate Ability

  • Storm Crash (magic) - Anson attacks the toughest enemy with his sword, while blasting all nearby foes with deadly lightning.

Equipment

Unshakable Buff
slot 1
Unbreakable Uggie Buff
slot 2
Combat Trance Buff
slot 3
Buffs all Specializations
slot 4
Health Increase
slot 5
Ultimate Cooldown
slot 6

Feats

Uncommon
  • Selflessness Increases the damage of all Champions by 10%
  • Tough Increases the health of Anson by 15%
  • Defensive Duelist Anson takes 5 more Enemies attacking to get overwhelmed
  • Unflappable Increases the effect of Anson's Unshakable ability by 20%
Rare
  • Inspiring Leader Increases the damage of all Champions by 25%
  • Resilient Increases the health of Anson by 30%
  • Calm Under Pressure Anson takes 10 more Enemies attacking to get overwhelmed
  • Unmovable Increases the effect of Anson's Unshakable ability by 40%
  • Anson Friend Increases the effect of Anson's Unbreakable Uggie ability by 40%
  • Battle Meditation Increases the effect of Anson's Combat Trance ability by 40%
  • Team Player Increases the effect of Anson's specializations by 20%
  • Actor Increases the Charisma score of Anson by 1 Unlockable as an Event Reward
Epic
  • Right Hand Increases the effect of Anson's specializations by 40% Available in the Wintershield Knight Anson Theme Pack
  • Scholar Increases the Intelligence score of Anson by 2 Unlockable as an Event Reward
  • Get Behind Me! Anson's attacks have a 50% chance to taunt enemies. When he successfully taunts an enemy, he increases his max Meditation stacks by 1 until changing areas, up to a max of 25. Unlockable as an Event Reward

Final Fallbacks Feedback

What do you think about Anson? Are you excited to bring the frontline tank of the Fallbacks into your formations? We want to know!

The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:
January 1st
Idle Champions: January Augments Preview  
Posted in Idle Champions.

Welcome to the Event Augment preview for Wintershield!

Wintershield returns on Wednesday, January 7th. The fifth event of Year 9 and the first of 2026 introduces the final addition to The Fallbacks, Anson, a long awaited update to Binwin! Check out the returning augments below:

Wintershield 9 Event Augments

  • Augment 1: Golden Weekly Offers (Returning Augment)
    Description: One of your weekly offers will be Golden during this event. Golden offers provide an additional 10% discount! The Golden tag persists when an offer is rerolled.

  • Augment 2: Auto-Blacksmith (Returning Augment)
    Description: Event Champions whose recruitment adventure or variants you complete gain common rarity equipment in all slots if they don't already have better. Every tier two or higher event variant completed automatically applies 100 Tiny Blacksmithing Contracts to the variant's Champion's equipment for free!

  • Augment 3: Challenge Week (Returning Augment)
    Description: A Mastery Challenge will start on the third week of the event, providing opportunities to prove your formation-building skills and earn unique rewards.

  • Augment 4: Boon Enhancements (Returning Augment)
    Description: An additional boon buff at each level increases global damage based on the number Humans, Elves, Dwarves, and Halflings in your formation, stacking additively!

Augment Feedback

This will be our second test of the Challenge Week Augment, and we're excited to see what you think as we move into month 2 of this Augment!

Tell us about your experiences with Augments in Idle Champions. The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:
December 5th, 2025
Champion Update: Nordom 
Posted in Idle Champions.

    Modrons are the embodiment of law and order, marching in lockstep through the planes. But when Nordom Whistlklik was separated from his fellow modrons, the essence of chaos infected this rogue quadrone. Now with his crossbow-shaped gear spirits in hand, he works to fit his complex new outlook into his logical—if quirky—understanding of the planes.
Nordom the Modron has received some much-needed attention with his rework, improving his utility across formations and reinforcing his link to the Modron Core system. These changes will go live at the beginning of the second week of Simril 9 on Wednesday, December 10.

Let's talk about Nordom's rework!

Nordom

Nordom
name
9
seat
2.5%
crit chance
100%
crit damage
Nonbinary
gender
122
age
Lawful Neutral
alignment
5
overwhelm
Modron
species
Fighter
class
Support
roles
None
affiliation
16
str
16
dex
16
con
16
int
8
wis
8
cha
80
tot
Patron Eligibility: Vajra, Strahd, Elminster (until December 10th, 2028)

Abilities

Basic Attack

  • Gear Spirits (ranged) - Two gear spirits have taken the form of crossbows, which Nordom fires simultaneously at the closest two enemies. If only one enemy remains, he'll instead hit it twice.

Formation Abilities

  • Form Orderly Ranks - Nordom increases the damage of all Champions in the one column ahead of him by 100%.
  • Core Programming - Nordom increases the effect of Form Orderly Ranks and potentially augments his own abilities depending on which Modron Core you have assigned to the current adventuring party. Buffs stack multiplicatively.
    • Core Buffs:
      • Modest Core: 100% for each unique species in the formation.
      • Strong Core: 100% for each Champion with a total ability score of 78 or higher in the formation.
      • Fast Core: 100% for each Speed Champion in the formation.
      • Magic Core: 100% for each Champion with a magic base attack in the formation, and Nordom's crossbows count as Ranged/Magic attacks.
      • Aerois Core: 300% for each Heroes of Aerois Champion in the formation, and Nordom gains the Heroes of Aerois affiliation.
      • Unaffiliated Core: 100% for each unaffiliated Champion in the formation.
      • Dexterous Core: 100% for each Champion with a Dexterity of 15 or higher in the formation.
      • Lawful Core or No Core: 100% for each Lawful Champion in the formation.

  • The Great Modron Puzzle - Nordom gains Pipe Puzzle stacks based on the status of the outputs in all active Modron Cores you have equipped across all parties. The effect of Form Orderly Ranks is increased by 25% for each Pipe Puzzle stack, stacking multiplicatively.
    • You gain Pipe Puzzle stacks for having:
      • Powered Outputs
      • Epic Powered Outputs
      • Supercharged Outputs

Specializations

  • BASIC Functionality - Nordom increases the effect of Form Orderly Ranks by 33% for each BASE adventure you have completed in the Grand Tour campaign, stacking multiplicatively.
  • Modron Core Toolbox - Nordom increases the amount of experience gained on the Modron Core attached to his adventuring party when completing new areas by 20%
  • Core Competency - Nordom gains Core Competency stacks based on the total level of all of your modron cores. The effect of Form Orderly Ranks is increased by 25% for each Core Competency stack, stacking multiplicatively.

Ultimate Ability

  • The Frequent Modron March (melee) - A multitude of modrons march from left to right over 15 seconds, pushing all enemies back a short distance and dealing ongoing massive damage as they pass by.

Equipment

Global DPS Buff
slot 1
Core Programming Buff
slot 2
Form Orderly Ranks Buff
slot 3
Buffs all Specializations
slot 4
The Great Modron Puzzle Buff
slot 5
Ultimate Cooldown
slot 6

Feats

Uncommon
  • Selflessness Increases the damage of all Champions by 10%
  • Single-Minded Goal Increases the effect of Nordom's Form Orderly Ranks ability by 20%.
  • Core Values Increases the effect of Nordom's The Great Modron Puzzle ability by 20%
  • Binary Input Increases the effect of Nordom's Specializations by 20%
Rare
  • Inspiring Leader Increases the damage of all Champions by 25%.
  • Prepare to March Increases the effect of Nordom's Form Orderly Ranks ability by 40%.
  • Processing... Increases the effect of Nordom's Core Programming ability by 40%
  • Pipe Expertise Increases the effect of Nordom's The Great Modron Puzzle ability by 40%
  • New Speech Pattern Increases the effect of Nordom's Specializations by 40%
Epic
  • Piercing Bolts Nordom gains the Debuff role and enemies hit by his base attacks take 400% more damage. Does not stack Unlockable as an Event Reward
  • Plumbing Wizardry Increases the effect of Nordom's The Great Modron Puzzle ability by 80% Available in the Cozy Nordom Vanguard Pack
  • Modron Sensibilities Increases the effect of Nordom's Core Programming ability by 80%
  • Within 5% Tolerance Increases the effect of Nordom's Specializations by 80%
  • Prodigal Leader Increases the damage of all Champions by 50%.
  • Greater Order Increases the effect of Nordom's Form Orderly Ranks ability by 80%.

Nordom the Modron Feedback

What do you think? The best way for us to hear your feedback would be for you to join our community on an officially-supported platform: