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September 23rd
Idle Champion Spotlight: Egbert 
Posted in Idle Champions.

"I'll do my best, but no promises. But I'll do my best. But no promises!"

Finding atonement for past deeds can lead people in many different directions. Egbert stumbled into a life of adventure with the Oxventurers, and now uses his paladin powers to try to keep the team safe, even as he's impulsively running into danger first! He now joins fellow members Dob, Merilwen, Rust on the Harbour, Corazón and Prudence in the Idle Champions roster during Higharvestide 6.

I. Egbert

Dungeons & Dragons Egbert Key Art
    Clumsy but well-meaning, Egbert the Dragonborn Paladin was summarily booted out of his Paladin order after a terrible incident he doesn’t like to talk about. Setting out on his quest for atonement with a new deity in tow, La Vache Mauve, he falls in with the Oxventurers Guild and, by his reckoning, questing with them offers as good a chance as any of guiding him towards absolution. Often impulsive, he very rarely plans beyond his initial moment of ‘inspiration’ but his heart’s in the right place. Well, at least until he next rushes into battle, trips into a spike pit and it ends up kebabbed on a skewer…

Egbert is a Tanking, Support, Healing, and Gold Find Champion who seeks atonement after being kicked out of his Paladin order. Does he make amends for is past transgressions, or will his companions lead him astray? He can be added to the formation by swapping him out with Minsc (Slot 7).



II. Egbert's Stats

Race: Dragonborn Alignment: Chaotic Good
Class: Paladin Gender: Male Pronouns: He/Him
Age: 24
Affiliation: Oxventurers Guild

STR: 18 DEX: 14 CON: 14
INT: 10 WIS: 8 CHA: 18

Role: Tanking, Support, Healing, Gold Find
Eligible for Patrons: Mirt, Vajra, Zariel
Slot: 7 (Minsc)


III. Egbert's Design

Dungeons & Dragons Egbert gif

Mike Channell is the latest member of the Oxventurers crew that we have had the pleasure to work with! This automotive enthusiast and racing driver fan is a writer and presenter for Outside Xbox, who can drive a race car both in videogames and in real life. While we couldn't fit Ginetta G40 into our formations, it was great fun to bring his dragonborn paladin into Idle Champions!

Egbert constantly struggles to Atone for the Past, but it can be difficult when he spends so much time with his chaotic friends. He gains Atonement points for every lawful Champion in the formation, and loses them for every chaotic Champion. Fortunately his damage buff is based on the number of Atonement points he has squared! That means filling the formation with his Oxventurers crew will push his Atonement points into the negative, but his buff will still be in the positive!

Many of his other abilities use the absolute value of the number of Atonement points Egbert has, so once again the goal is to maximize the number of lawful or chaotic Champions in the formation. That will push that number as high as it can go, either positive or negative! That absolute value will affect how much healing he will offer the most damaged Champion when he uses Lay On Hands, how much he increases the health of all other Champions with his Friendly Protection, and how much more gold find his Golden Scales will provide. He'll also increase the effect of Atone for the Past for each enemy on screen because he believes the More the Merrier.

Egbert's first specialization determines if neutral Champions will add or subtract from his Atonement points. His second specialization lets him focus more on support, healing, or gold find. For his normal attack, Egbert always has some Homemade Bombs to throw at the nearest enemy. But when things get dire and he needs more than just bombs, he can seek divine intervention from La Vache Mauve! This Ultimate attack causes the epic sight of La Vache Mauve to appear in the sky, inspiring the Champions to do more damage and forcing the enemies to take more damage!

IV. Egbert's Abilities

Basic Attack

  • Homemade Bombs - Egbert lights the fuse of a bomb with a puff of fire from his mouth and throws it at the nearest enemy. It explodes, dealing 1 hit to all enemies in a small area and knocking them back a short distance

Formation Abilities

  • Atone for the Past - Egbert has a number of Atonement points equal to the number of lawful Champions in the formation minus the number of chaotic Champions in the formation, not including Egbert himself. Egbert increases the damage of all Champions behind him by +100% times the number of Atonement points he has squared.
  • Lay On Hands - After Egbert makes a base attack, if there is a Champion below 50% hit points (including himself), he heals the most damaged Champion for 10 times the absolute value of the number of Atonement points he has.
  • Friendly Protection - Egbert increases the health of all other Champions by 5% of his max health multiplied by the absolute value of the number of Atonement points he has.
  • More the Merrier - Egbert increases the effect of Atone for the Past by 100% for each enemy on the screen and each point of enemy/boss enrage, stacking additively and then applying multiplicatively.
  • Golden Scales - Egbert increases the global gold find by 100% times the absolute value of the number of Atonement points he has.

Specializations

Egbert's first specialization determines if neutral Champions, on the lawful/chaotic axis, add or subtract to Egbert's Atonement points.
  • Atonement Begins with an Apology - The number of neutral Champions, on the lawful/chaotic axis, in the formation is added to Egbert's Atonement points.
  • Team Chaos Team - The number of neutral Champions, on the lawful/chaotic axis, in the formation is subtracted from Egbert's Atonement points.
Egbert's second specialization determines if he focuses on support, healing, or gold find.
  • Smoky Bombs - Egbert's bombs now also create smoke clouds that lasts for 10 seconds. Enemies in one or more smoke clouds have a 50% chance to miss with their attack and take an additional +400% damage from attacks.
  • Health Kick - Egbert's Lay On Hands targets the two most damaged Champions and the amount of healing is increased by 100%.
  • Oxventure Capitalism - Egbert increases the effect of Golden Scales by 100% for each Oxventures affiliation member in the formation, stacking multiplicatively.

Ultimate Ability

  • La Vache Mauve - Clouds come down from the top of the screen and part, revealing the sun which rotates to reveal the head of La Vache Mauve. Radiant light shines out and illuminates the area. Enemies take ultimate damage, and the Champions deal +1000% damage for 20 seconds.

V. Egbert's Epic Equipment



Slot 1: Global DPS
Slot 2: Gold Find Increase
Slot 3: Health Increase
Slot 4: Atone for the Past
Slot 5: Second Specialization Increase
Slot 6: Ultimate Attack

VI. Conclusion

Will you surround Egbert with lawful Champions so he can find the atonement he's searching for? Or will he enjoy formations filled with the Oxventurers crew? We're excited to hear all about how much you are enjoying having Egbert in your formations on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

August 19th
Idle Champion Spotlight: Dob 
Posted in Idle Champions.

This relentlessly upbeat bard is happy to help wherever he can, and never lets a little thing like 'not having a plan' stand in the way of action!

Dob is a traveling entertainer, busking from town to town looking for his lost sister. His travels have lead him to the Oxventurers Guild, and he now joins fellow members Merilwen, Rust on the Harbour, Corazón and Prudence in the Idle Champions roster during Brightswords 5.

I. Dob

Dungeons & Dragons Dob Key Art
    Dob never knew his parents. When he fell ill as a baby, his sister Suzette searched far and wide for a cure. She successfully saved his life, but on the last of her trips out to find medicine, Suzette never returned. So Dob became a self-taught traveling bard, sleeping under the stars and roaming town to town in search of his lost sister. This brought him into contact with the Oxventurers, with whom he shares in many bizarre adventures, including one that did indeed see him reuniting at last with his long-lost sister!

Dob is a Support and Gold Find Champion, increasing the damage of Champions not next to him while boosting gold find based on how many Champions are adjacent. He has the unfortunate habit of dumping all that hard-found gold into a nearby lake to keep it safe, but he'll make sure to make it up to the formation! He can be added to the formation by swapping him out with Arkhan (Slot 12).

II. Dob's Stats

Race: Half-Orc Alignment: Chaotic Good
Class: Bard Gender: Male Pronouns: He/Him
Age: 28
Affiliation: Oxventurers Guild

STR: 12 DEX: 18 CON: 17
INT: 13 WIS: 14 CHA: 18

Role: Support, Gold Find
Eligible for Patrons: Mirt, Vajra, Strahd, Zariel
Slot: 12 (Arkhan)


III. Dob's Design

Dungeons & Dragons Dob

Most of our community will know Luke Westaway from his work on Outside Xbox and Outside Xtra, but he's also the designer behind the sci-fi racing tabletop RPG Gravity RIP. As an accomplished singer/songwriter, it's no surprise he crafted the Half-Orc Bard from the Oxventurers crew. It is a pleasure to work with Luke and have Dob play his hard-rocking lute in our game!

Dob is an energetic music-maker who is enthusiastic about helping his friends fight enemies and keep their earnings safe. This Traveling Entertainer inspires anyone not next to him to be more powerful. If he needs to leap into the action himself, he can cause a Thunderwave by playing a chord on his Lute. Dob also makes sure to keep Busking to increase the formation's gold find, but heavy purses make him nervous. There's a chance he'll run off with the team's money, using his Offshore Accounting to stash the cash in a lake. When he returns from that deposit, he'll make up for it by increasing his damage and gold find bonuses.

As an accomplished and charismatic bard, Dob gets along with a wide variety of people! Depending on who he's hanging out with, he'll increase the Traveling Entertainer attack bonus. Befriend the Magical will focus on Oxventurers Champions or Champions with a magical base attack, Befriend the Friendly is all about those with a high Charisma or Oxventurers Champions, Befriend the Quick focuses on Dexterous or Oxventurers Champions, or if there's a lot of unique races in the formation he can just Befriend Everybody! When things look dire, Dob raises Ethelfrith's Hammer into the air to unleash a horde of skeletons on his enemies, pushing them back behind a wall, and boosting the power of all evil Champions!

IV. Dob's Abilities

Basic Attack

  • Thunderwave - Dob leaps out to the closest enemy and plays a chord on his Lute that sends out a magical blast of thunder and lightning, dealing 1 hit to all enemies in the area and pushing them back a short distance.

Formation Abilities

  • Traveling Entertainer - Dob increases the damage of all Champions NOT next to him by 400%.
  • Busking - Dob increases global gold find by 30% for each Champion next to him, stacking multiplicatively.
  • Offshore Accounting - At the transition to each new area, there is a 25% chance that Dob runs off with a wheelbarrow of money, setting the Champion's gold amount to zero as he dumps all the Champions' money into a lake. He gains Deposit stacks equal to the exponent of the lost gold. Dob increases both the damage increase of Traveling Entertainer and the gold find bonus of Busking by 10% for each Deposit stack, stacking additively and applied multiplicatively.

Specializations

  • Befriend the Magical - Dob increases the attack bonus of Traveling Entertainer by +100% for each Oxventurers Champion or Champion with a magical base attack, stacking multiplicatively and applied multiplicatively.
  • Befriend the Friendly - Dob increases the attack bonus of Traveling Entertainer by +100% for each Oxventurers Champion or Champion with a Charisma of 17 or higher, stacking multiplicatively and applied multiplicatively.
  • Befriend the Quick - Dob increases the attack bonus of Traveling Entertainer by +100% for each Oxventurers Champion or Champion with a Dexterity of 17 or higher, stacking multiplicatively and applied multiplicatively.
  • Befriend Everybody! - Dob increases the attack bonus of Traveling Entertainer by +100% for each unique race in the formation, stacking multiplicatively and applied multiplicatively.

Ultimate Ability

  • Ethelfrith's Hammer - Dob raises Ethelfrith's hammer into the air, causing 60 skeletons and one flameskull burst out of the ground. The flameskull oversees the skeletons building a wall of stone, and any enemies in the area where the wall is being built take ultimate damage and are pushed back by the skeletons behind the wall. The wall lasts for 20 seconds and for that time enemies cannot pass it. While the wall is present, Evil Champions deal +1000% damage for reasons best left unsaid.

V. Dob's Epic Equipment



Slot 1: Global DPS
Slot 2: Gold Find Increase
Slot 3: Traveling Entertainer
Slot 4: Befriend
Slot 5: Ultimate Damage
Slot 6: Ultimate Cooldown

VI. Conclusion

We're excited to listen to Dob busk his way through our adventures, and hope you're just as happy to see him join his friends in the Oxventurers crew! Tell us all about how much you are enjoying having Dob in your formations on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

August 5th
Idle Champion Spotlight: Voronika 
Posted in Idle Champions.

Achieving any goal while trapped in the mists of Ravenloft can be exceptionally difficult. But our next Champion has the cunning to get what she wants, even when Darklords and death stand in her way!

Voronika has wandered the mists as a ghost, traveled the domains of dread imbued into a sword, and taken over the land of her youth. Now she joins her fellow Black Dice Society companions in the Idle Champions roster during Ahghairon's Day 5.

I. Voronika

Dungeons & Dragons Voronika Key Art
    This young Eladrin woman was raised to be the Queen of Koshmarr. What was meant to be an idyllic life took a dark turn when she was killed on the night of her wedding. But Voronika didn't let death stop her, even as she was pulled into the machinations of greater powers. Using her excellent intelligence and observational skills, as well as a lot of cunning and manipulation, she used the crown of the Raven Queen to defeat Zybilna and cause the fall of Prismeer. This action drew the mists to Voronika, and she became the new Darklord of her domain of Koshmarr.


Voronika is a Support Champion that allies with evil Champions and members of the Black Dice Society. With help from her Inner Circle Champion, she ultimately must complete three goals to claim the Crown of the Raven Queen and transform into a Darklord. Once unlocked, you can swap this Eladrin Druid with Bruenor in slot 1.

II. Voronika's Stats

Race: Eladrin Alignment: Chaotic Evil
Class: Druid Gender: Female Pronouns: She/Her
Age: 31
Affiliation: Black Dice Society

STR: 10 DEX: 18 CON: 18
INT: 12 WIS: 23 CHA: 17

Role: Support
Eligible for Patrons: Mirt, Vajra, Zariel
Slot: 1 (Bruenor)


Dungeons & Dragons Voronika

III. Voronika's Design

We were thrilled to have Vee Mus'e join Codename Entertainment as our Partner & Talent Manager, and then to continue that work creating her character in Idle Champions! She has a notable presence in the D&D community as a professional Dungeon Master, writer, player, and mini painter, showing off her skills on our Twitch channel every Friday on Paint and Slay! Her YouTube channel has a wealth of resources, instructional videos, and advice for anyone wishing to learn more about crafting and mini painting, and you can enjoy her D&D performances on a multitude of shows, including The Black Dice Socity.

Voronika's goal is to find the Crown of the Raven Queen, which will enable her to transform into her incredibly powerful Darklord form. To do this, she chooses one Champion to join her Inner Circle. Her Search for the Crown requires her to reach a high enough level, defeat many monsters while her Inner Circle Champion is part of the formation, and use enough Ultimates from any Champion. When her goals are complete and she acquires the crown, she becomes the Darklord of Koshmarr, increasing the damage of her Produce Flame, and unlocking her Horrifying Visage Ultimate attack!

While she may be focused on her personal goals, Voronika also aids the formation with some Calculating Guidance, increasing the damage of all evil Champions and Black Dice Society members in the column in front of her. The more Ultimate attacks that are used, the stronger her Calculating Guidance becomes as the formation demonstrates their Ultimate Power. Her ghostly form reminds anyone who has effects that care about dead Champions that she was Wed, then Undead.

All of this requires Voronika to select one Champion to become her focus. Her first Specialization offers three potential Inner Circle Champions to choose from, and once that Champion is picked they gain entry into the Black Dice Society. Voronika then uses her second Specialization to decide if she wants to Assist the Puppet and boost that Champion's power, or Dispose of the Fool and help others as she sends her chosen Champion away.

IV. Voronika's Abilities

Basic Attack

  • Produce Flame - Voronika creates a flame in her hand which she fires at a random enemy. If Voronika has achieved her Darklord form, the target is lit on fire and takes 1 second of BUD damage every second for 5 seconds.

Formation Abilities

  • Wed, then Undead - After being killed on her wedding night, Voronika became a ghost. Voronika counts as "dead" for the purposes of effects that care about dead Champions, but "alive" for all other purposes. She still counts as "dead" even after reaching her Darklord form. She can be attacked like normal and she can be "killed", at which point she stops granting all effects like any dead Champion would.
  • Calculating Guidance - Voronika increases the damage of all Champions in one column in front of her by +100% for each Champion in the formation that is either a member of the Black Dice Society or Evil. This stacks additively until Voronika completes her Search for the Crown, when it changes to stack multiplicably.
  • Search for the Crown - Voronika's search for the Crown of Raven Queen requires her to complete 3 goals. When Voronika completes all 3 goals, she acquires the crown, transforms into her Darklord Form, unlocks her ultimate attack, and improves her base attack.
  • Ultimate Power - Voronika increases the effect of Calculating Guidance by +10% for each use of an Ultimate while she is in the formation, stacking additively and applied multiplicably. Caps at 1,000,000 stacks. These stacks persist until reset.

Specializations

Voronika's first specialization dynamically displays 3 potential Champions. The Champion chosen becomes a member of Voronika's Inner Circle.
  • Inner Circle - Voronika chooses a Champion to be her Inner Circle champion. They gain the Black Dice Society affiliation membership if they don't already have it. Voronika displays herself if there aren't enough choices.
Voronika's second specialization offers benefits depending on if the Inner Circle Champion is kept in the formation, or removed.
  • Assist the Puppet - Voronika's Inner Circle Champion gets an increase depending on the Champions roles. Champions with multiple roles get all the benefits. Support will increase the effects of the Champion's positional formation abilities, DPS will have Calculating Guidance applied to them at all times, and applies twice if they're in the correct column, and Tanking Champions will have their overwhelm value increased by 10.
  • Dispose of the Fool - After Voronika has achieved her Darklord form, she increases the effect of Calculating Guidance by +100% while her Inner Circle Champion is not part of the formation.

Ultimate Ability

  • Horrifying Visage - Voronika moves in front of the party, magically pushing back all monsters a short distance. All enemies take ultimate damage, and then all surviving enemies deal 90% less damage for 30 seconds. In addition, the boss/enemy enrage timer fills 200% slower for 30 seconds.

V. Voronika's Epic Equipment



Slot 1: Global DPS
Slot 2: Global DPS
Slot 3: Calculating Guidance
Slot 4: Ultimate Power
Slot 5: Ultimate Attack Damage
Slot 6: Ultimate Attack Cooldown

Conclusion

Will you help Voronika on her quest for the crown? She offers many enticing rewards for Black Dice Society members, and the whole formation, if you do! Let us know on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord if you enjoyed aiding in the creation of a Darklord!

July 15th
Idle Champion Spotlight: Valentine 
Posted in Idle Champions.

It's a constant struggle to keep control over your own life and destiny when traversing the Domains of Dread. But our next Champion is determined to be in charge no matter who, or what, stands in her way.

Valentine was altered and reanimated after her horrific murder, and while this second chance comes with a heavy price, she's determined to use the power it provides to her own benefit. She joins her companions in The Black Dice Society in the Idle Champions roster during Midsummer 5.

I. Valentine

Dungeons & Dragons Valentine Key Art
    Valentine was once a social butterfly, nightlife connoisseur, and princess of a shady family business until her life ended in sudden tragedy. Through the mysterious will of Bluetspur, Valentine was given a second chance at life, though no miracle comes without consequence. Now she wanders the domains of dread with her companion Tatyana, in search of purpose and power.


Valentine is a Support and Gold Find Champion who takes hold of any incoming positional formation abilities, and uses her telepathic powers to broadcast and boost them, making those abilities more deadly! When you want to add her to your formation, you can swap her with Calliope in slot 5.

II. Valentine's Stats

Race: Reborn Half-Elf Alignment: True Neutral
Class: Sorcerer Gender: Female Pronouns: She/Her
Age: 22
Affiliation: Black Dice Society

STR: 9 DEX: 13 CON: 14
INT: 12 WIS: 13 CHA: 17

Role: Support, Gold Find
Eligible for Patrons: Vajra, Strahd (via Feat), Zariel (via Feat)
Slot: 5 (Calliope)


Dungeons & Dragons Valentine

III. Valentine's Design

Host, writer, producer, and TTRPG performer Saige Ryan has extensive experience creating content in a huge variety of spaces! We were excited to work with her and bring her Champion to life! Idle Champions fans will know her best as the creator of Valentine from The Black Dice Society, but she also plays characters in several shows on Pixel Circus, and can be found enjoying gaming and pop culture content on Smosh Games as well as her own Twitch channel.

The most deadly weapon Valentine has is her mind, and she uses her telepathic abilities to boost the deadliness of the formation. The more positional formation abilities that she is affected by, the more powerful she can make the rest of the formation! She can use Tregrum, the aberrant spirit in her brain, to harness that power and turn it into a damage boost for DPS Champions. As a Socialite she'll also share or boost those formation abilities with those damage dealers! And as she enjoys A Life of Leisure Valentine will also turn those abilities into an increase in gold find.

Valentine can focus on damage, gold, or her friendship with her fellow Black Dice Society member Tatyana. When All Hail the God Brain, Tregrum further boosts the damage of DPS Champions. If Tatyana is being My Loyal Bodyguard and making sure that Valentine is affected by her Faithful Friend ability, Valentine will return the favor and boost its effect! But if what matters most is gold find, the Family Business will increase that power substantially! When helping her friends isn't enough, Valentine will take damage into her own hands and summon the Arms of Hadar! She'll move to the closest enemy while inky black tentacles erupt out of her body, causing massive damage to all enemies in a huge area all while they are grappled and stunned!

IV. Valentine's Abilities

Basic Attack

  • Mind Sliver - Valentine attacks a random enemy with a mental magic attack for one hit, and enemies have a 50% chance that they are stunned for 2 seconds.

Formation Abilities

  • Tregrum - The aberrant spirit in Valentine's brain telepathically reaches out to the other Champions in the formation. For each positional formation ability affecting Valentine, she increases the damage of all Champions with the DPS role by +100%, stacking multiplicably.
  • Socialite - Valentine duplicates any positional formation abilities that are affecting her to Champions in the formation with the DPS role. If the receiving Champion already has the formation ability, the formation ability is instead boosted by +50%.
  • A Life of Leisure - Valentine increases the formation's gold find by +100% for each positional formation ability affecting her, stacking multiplicably.

Specializations

  • All Hail the God Brain - Tregrum's pre-stack damage increase is increased by +25%.
  • My Loyal Bodyguard - If Valentine is affected by Tatyana's Faithful Friend ability, its effect is increased by +200%.
  • Family Business - A Life of Leisure's total gold find is increased by +200%.

Ultimate Ability

  • Arms of Hadar - Valentine moves up near the closest enemy and inky black tentacles erupt from her eyes, mouth, and hands to attack nearby enemies. Enemies in the area take massive damage, and are grappled by tentacles for 4-8 seconds. While grappled, the enemies are stunned and take +1000% damage from all sources.

V. Valentine's Epic Equipment



Slot 1: Global DPS
Slot 2: Tregrum
Slot 3: Socialite
Slot 4: A Life of Leisure
Slot 5: Ultimate Attack Damage
Slot 6: Ultimate Attack Cooldown

Conclusion

Valentine might be cold and calculated, but we are very excited for her to join Idle Champions, and hope you give her a warm welcome into your formation! Let us know how much you're enjoying the growing Black Dice Society roster on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

June 24th
Idle Champion Spotlight: Nahara 
Posted in Idle Champions.

The mists of Ravenloft are filled with loss, dread, and despair. But some make the choice to fight the darkness with a cheerful disposition and a child-like sense of wonder.

Nahara adventures into the mists on a mission to remember her past, trying to figure out where she has come from and who she was in previous lives. With a proper demeanor and joyful smile, she tries to balance her hopeful vigilance with her dark sense of vengeance. She joins her fellow The Black Dice Society Champions in the Idle Champions roster during Founder's Day 5.

I. Nahara

Dungeons & Dragons Nahara Key Art
    When she fell into the mists of Ravenloft, Nahara was unable to remember anything from her life, or previous lives. All she knows is she's caught in the conflict between her current Patron, Azalin Rex, and his foe Strahd von Zarovich, who has been desperately seeking her out.


Nahara is a DPS and Speed Champion, who permanently grows more powerful as she recovers her lost memories by completing areas and quickly dispatching enemies. When you want to add her to your formation you can swap her with Nayeli in slot 3.

II. Nahara's Stats

Race:Aasimar (Reborn) Alignment: Chaotic Neutral
Class: Warlock/Bard Gender: Female Pronouns: She/Her
Age: 27
Affiliation: Black Dice Society

STR: 9 DEX: 16 CON: 12
INT: 10 WIS: 13 CHA: 16

Role: DPS, Speed
Eligible for Patrons: Vajra (via Feat), Strahd (via special rule), Zariel (via Feat)
Slot: 3 (Nayeli)


Dungeons & Dragons Nahara

III. Nahara's Design

With an extensive resume of livestreams, Noura Ibrahim is well known to the TTRPG community for a variety of performances and characters. She's brought Nahara to life with her acting and roleplaying skills on The Black Dice Society, as well as with her extensive cosplay talents. It was wonderful to work with her to bring that dedication to creating her Champion into our game!

Nahara may have the beauty and grace of an angel, but she also has the power to back up her dark sense of vengeance and justice. She's quick to Witch Bolt oncoming enemies, and the outcome of her attacks will inspire her To Amuse or Avenge. She gains a Levity stack when she attacks and defeats at least one enemy, but she loses a Levity stack when she attacks and no enemies die. The more stacks she has, the faster the formation will progress by reducing area requirements, and the fewer she has, the more powerful her attacks become! She is keen to recover bits of her lost memories as she asks Who Am I? and the more she remembers the more powerful she becomes. Thankfully she is part of a Strong Society which boosts her damage for every Black Dice Society member who joins her in the formation. Since she is Beloved by Strahd she can easily travel the mists to the Count's side, and can start in all Strahd patron adventures no matter the restrictions.

All of Nahara's Specializations focus on increasing one of her many abilities. If she's anxious to learn more about her past, A Grave Experience will increase the amount she receives from Who Am I? Or she can use A Skilled Lyre to further reduce the area requirements to get through adventures faster. But when Strahd comes calling she can surround herself with her friends, using A Barovian Bond to allow all Black Dice Society members to join her in Strahd Patron variants, as well as increase the power she gains from their support. When the battle becomes fierce, Nahara will manifest an aspect of her patron's terrible power with her Form of Dread. This Ultimate attack greatly boosts her damage and has the chance to leave enemies stunned!

IV. Nahara's Abilities

Basic Attack

  • Witch Bolt - Nahara attacks a random enemy and every enemy that she has already hit with this attack.

Formation Abilities

  • Who Am I? - Nahara recovers a bit of her lost memory as she adventures. If Nahara is in the formation when you complete an area for the first time, she gets a +0.2% damage bonus, stacking additively. These bonuses persist through resets.
  • To Amuse or Avenge - When Nahara attacks and defeats at least one enemy, she gains a Levity stack, with a maximum of 30 stacks. When she attacks and doesn't defeat an enemy, she loses a Levity stack. Nahara gets a 10% damage boost for each Levity stack she has below 30, and at the start of each area, she reduces the area requirements by 2% for each Levity stack above 15.
  • Strong Society - Nahara gets a +100% damage bonus for each other Black Dice Society affiliation member in the formation, stacking multiplicatively.
  • Beloved by Strahd - Nahara is eligible to start in all Strahd patron adventures, even if variant restrictions would say otherwise.

Specializations

  • A Grave Experience - The Who Am I? counter increments three times for every area cleared.
  • A Barovian Bond - Strong Society gets a +100% increase, and Black Dice Society members can be used if Strahd is currently the Patron, even if they do not qualify for the other variant requirements.
  • A Skilled Lyre - The area reduction in To Amuse or Avenge is increased by 50%.

Ultimate Ability

  • Form of Dread - Nahara takes off into the air and channels the power of her patron Azalin Rex for 15 seconds. Her damage is increased by 1000% while in this form and any enemy she hits has a 50% chance of being stunned for 2 seconds.

V. Nahara's Epic Equipment



Slot 1: Self DPS
Slot 2: Self DPS
Slot 3: Who Am I?
Slot 4: Amuse or Avenge
Slot 5: Ultimate Attack Damage
Slot 6: Ultimate Attack Cooldown

Conclusion

We are very excited for Nahara to join Idle Champions, and make it easier to use the Black Dice Society even more often in your Champion roster! If you're enjoying having this avenging angel in your formation, let us know on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

June 3rd
Idle Champion Spotlight: Merilwen 
Posted in Idle Champions.

This is the tail of a druid who might look cute, but when her friends are in danger there's no kitten around! She's a fur-midable opponent who can cause a cat-astrophe to her enemies!

Merilwen is a Wood Elf druid with a penchant for puns and a love of all things nature! She joins her fellow Oxventure Guild members Rust on the Harbour, Corazón and Prudence in the Idle Champions roster during Dragondown 5.

I. Merilwen

Dungeons & Dragons Merilwen

    Merilwen is at home in nature, happy to speak with animals or plants at the first opportunity. She's always ready to pull out her trusty bow, or turn into a cat, to get out of many tough situations. With a fierce loyalty to her friends, and to nature itself, she'll call upon the moon to deal with anyone who gets on her bad side. And if you're really unlucky, you might stumble into Merilwen's Meatgrinder. Spoilers: it's a very bad time.

Merilwen is a Support and Gold Find Champion who increases the damage of all Neutral Champions, and when she transforms into a cat, she increases the attack rate of adjacent Champions. Her gold find and ultimate are both improved when she is combined with other members of the Oxventurers affiliation. She can be added to the formation by swapping her out with Celeste (Slot 2).

II. Merilwen's Stats

Race: Elf (Wood) Alignment: True Neutral
Class: Druid (Circle of the Moon) Gender: Female Pronouns: She/Her
Age: 101
Affiliation: Oxventurers Guild

STR: 12 DEX: 17 CON: 15
INT: 14 WIS: 20 CHA: 11

Role: Support, Gold Find
Eligible for Patrons: Vajra and Strahd
Slot: 2 (Celeste)


Dungeons & Dragons Merilwen Key Art

III. Merilwen's Design

It was delightful to work with Ellen Rose on the design Merilwen, and bring this nature loving fan of puns to Idle Champions! Merilwen is our fourth Champion from the Oxventure crew from Outside Xbox and Outside Xtra, so it was especially fun to dig into the ways she could interact with the other Oxventurer's Guild members.

Merilwen is fiercely loyal to her friends, and to nature itself, which she demonstrates in all the ways she supports the formation. She prefers A Neutral Party, not those who lean good or evil, so she increases the damage of all Neutral Champions. While in her elf form, Merilwen will hurl Punishing Puns at enemies to increase the damage A Neutral Party can do, and will attack enemies with a magical Poison Spray. But she can also stop attacking and Wild Shape into a cat, using her Distracting Cuteness to inspire those adjacent to her to attack faster. And the more Oxventurers Guild Champions that have joined her in the formation, the more Liquidity she'll have to increase everyone's gold find.

Merilwen's Specializations encourages her to pick one thing to focus on. She can cause additional damage by making enemies Stink like Skunk, increases gold find because she Treasures her Friends, or further increases the rate of attacks of her adjacent allies in her Mew-will-wren form. All of this support is a huge help to the formation, but sometimes Merilwen wants to join the battle in epic fashion with Merilwen's Meat Grinder! This Ultimate Attack causes stone spikes to shoot out of the ground to cause massive damage, and if other Oxventurer's Guild members are part of the formation they'll help make her Ultimate even more deadly!

IV. Merilwen's Abilities

Basic Attack

Merilwen has two attacks depending on if she's in cat or elf form:
  • Distracting Cuteness — Merilwen does not attack while in cat form.
  • Poison Spray — Merilwen attacks a random enemy with a magical spray of poison.

Formation Abilities

  • A Neutral Party — Merilwen increases the damage of all Neutral (along the good/evil spectrum) Champions in the formation by 100%.
  • Liquidity — Increase gold find by +100% for each Oxventurers Guild Champion in the formation, stacking multiplicatively.
  • Wild Shape — At the start of each non-boss area, Merilwen takes on the form of a wild cat. She no longer makes normal attacks, but the attack speed cooldown of every adjacent Champion is reduced by 0.5 seconds. If there are ever 15 or more enemies on the screen, Merilwen transforms back to her normal form and starts attacking until the party switches areas.
  • Punishing Puns — While in her elf form, Merilwen boosts A Neutral Party by +100% for each enemy, stacking additively.

Specializations

  • Stink Like Skunk — Merilwen's normal attack makes hit enemies stink like skunk, taking extra damage every second for 5 seconds.
  • Treasures her Friends — Merilwen gains an Encouragement stack each second that an enemy is not defeated. For each Encouragement stack, the gold find of Liquidity is increased by +100%, stacking additively. When an enemy is defeated or the party changes areas, the stacks are reset to 0.
  • Meow-il-wen — Merilwen's Wild Shape attack speed cooldown reduction is increased by 1 second and persists when she is in her elf form.

Ultimate Ability

  • Merilwen's Meat Grinder — Stone spikes come out of the ground with a 30 second duration. Enemies in the area take massive damage over time while in the area. Secondary effects are triggered based on if other Oxventurer's Guild members are part of the formation:
    • Corazón: Enemies affected by Grease in the spike area take +200% damage from all sources.
    • Prudence: Prudence's glee stacks are set to maximum.
    • Rust: Gold find is increased by +1000% for 30 seconds.

V. Merilwen's Epic Equipment



Slot 1: Global DPS
Slot 2: A Neutral Party
Slot 3: Liquidity
Slot 4: Punishing Puns
Slot 5: Ultimate Damage
Slot 6: Ultimate Cooldown

VI. Conclusion

Whether grinding enemies to mulch or inspiring allies as a cat, Merilwen has plenty of powers that we're excited to see her deploy! Tell us all about how much you are enjoying having Merilwen in your formations on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

May 13th
Idle Champion Spotlight: Nordom 
Posted in Idle Champions.

"I think therefore I am. I think."

The Great Modron March returns to Idle Champions, and this time a rogue modron has come along for the event! Nordom the Modron may be subtly different than the rest of his kind, but he's awaiting your orders to process your commands.

I. Nordom



    Modrons are the embodiment of law and order, marching in lockstep through the planes. But when Nordom Whistlklik was separated from his fellow modrons, the essence of chaos infected this rogue quadrone. Now with his crossbow-shaped gear spirits in hand, he works to fit his complex new outlook into his logical, if quirky, understanding of the planes.

Nordom is a Support Champion who adopted his new designation when he was called a "backward modron", and now takes on his new role in the formation with all the processing power he can muster. His four-armed assistance can be added to your formation by swapping him out with Makos (Slot 9).

II. Nordom's Stats

Race: Modron Alignment: Lawful Neutral
Gender: Non-Binary Pronouns: He/Him
Age: 122 Class: Fighter

STR: 16 DEX: 16 CON: 16
INT: 16 WIS: 8 CHA: 8

Role: Support

Eligible for Patrons: Vajra, Strahd

Slot: 9 (Makos)


Dungeons & Dragons Nordom Key Art

III. Nordom's Design

Planescape: Torment is a videogame that holds a special place in the hearts of many Dungeons & Dragons fans. Nordom can be a challenging character to find in that game, but his quirky dialogue and unique perspective are well worth the effort. Fortunately adding him to your Champion roster is a bit easier!

As an exemplar of law and order, and a being used to working as part of a greater whole, Nordom strives to bring those ideals to his companions. He likes to help Form Orderly Ranks by increasing the damage of Champions ahead of him, and his Rule of Law directive means that he will increase the damage bonus of Form Orderly Ranks for every Lawful Champion in the formation. If you have a modron core attached to an adventuring party that he is in, Nordom will increase the rate the core improves with his Modron Core Toolbox.

The two gear spirits that Nordom carries have taken the form of crossbows, which he normally uses to attack enemies. However his Specializations will add new capabilities to the crossbow attacks. He can equip Piercing Bolts to cause enemies he hits to take more damage, or Explosive Bolts which causes Nordom's attacks to explode upon impact and push the target back! While this quadrone has gone rogue, he can still issue an emergency call for backup with his Ultimate, The Frequent Modron March. Responding to his beacon, a multitude of modrons march en mass, damaging the encroaching enemies and shoving them away from the party!



IV. Nordom's Abilities

Basic Attack

  • Gear Spirits — Two gear spirits have taken the form of crossbows, which Nordom fires simultaneously at the closest two enemies. If only one enemy remains, he'll instead hit it twice.

Formation Abilities

  • Form Orderly Ranks — Nordom increases the damage of all Champions in the column ahead of him by 100%.
  • Rule of Law — Nordom increases the effect of Form Orderly Ranks by +100% for each Lawful Champion in the formation, stacking multiplicatively.
  • Modron Core Toolbox — Nordom increases the amount of experience gained on the modron core attached to his adventuring party when completing new areas by 20%.

Specializations

  • Piercing Bolts — Enemies hit by Nordom's attacks take 100% more damage for the next 10 seconds. This ability stacks once, and the timer resets if it applies again before the 10 seconds are up.
  • Explosive Bolts — Nordom's attacks explode upon impact, pushing the target back a short distance..

Ultimate Ability

  • The Frequent Modron March — A multitude of Modrons march from left to right over 15 seconds, pushing all enemies back a short distance and dealing ongoing massive damage as they pass by.

V. Nordom's Epic Equipment



Slot 1: Global DPS
Slot 2: Global DPS
Slot 3: Form Orderly Ranks
Slot 4: Modron Core Toolbox
Slot 5: Ultimate Attack Damage
Slot 6: Ultimate Cooldown

VI. Conclusion

Nordom is awaiting your orders, and we are excited to see him helping to organize your Champion formation! If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

April 22nd
Idle Champion Spotlight: Dungeon Master 
Posted in Idle Champions.

After five years of Idle Champions of the Forgotten Realms, we have reached an auspicious occasion, our 100th Champion! There have been so many iconic characters from Dungeons & Dragons lore, novels, campaigns, and shows, who have joined our Champion roster, it was difficult to think of an extra special character that could take on the mantle of 100th Champion. The only choice was to not choose a player character after all, but the Dungeon Master!

Dungeon Master is the powerful, enigmatic, patient, and mysterious Champion who is always happy to help the formation. He may be a busy guy who can't always come along to every area, but he's powerful enough to make sure the formation is never without assistance. After all, he's the DM; he can make his own rules!

I. Dungeon Master

Dungeons & Dragons Dungeon Master

    He is Dungeon Master, your guide in the realm of Dungeons & Dragons! Don't let his short stature and befuddling riddles fool you, this magical master controls the strange forces at work during any adventure.


Dungeon Master is a Support, Healing, and Gold Find Champion who is always eligible for an adventure, though he may leave you with a frightened Uni for a few areas. He enjoys mentoring younger Champions, and helps everyone be their ultimate best! When you want to add him to your formation you can swap him with Asharra (Slot 6)

Ia. Localization Wide Release

In addition to Dungeon Master's release, April 27th is also the wide release of our first round of localization for the game! We've localized the game into French, German, Brazilian Portuguese, Latin American Spanish, and Simplified Chinese and are excited to welcome a more global audience into Idle Champions!

II. Dungeon Master’s Stats

Race: Human Alignment: Lawful Good
Gender: Male Pronouns: He/Him
Class: Wizard Age: Over 1000
Affiliation: None

STR: ?? DEX: ?? CON: ??
INT: ?? WIS: ?? CHA: ??

Role: Support, Healing, and Gold Find
Eligible for Patrons: Mirt, Vajra, Strahd, Zariel
Slot: 6 (Asharra)


Dungeons & Dragons Dungeon Master

III. Dungeon Master's Design

For many of the CNE team, the 1983 animated television series Dungeons & Dragons was an entry point into the world of D&D. Watching those six friends on their adventures was the impetus to try out the game that inspired the show. As the team mulled over all of the classic characters available to turn into the 100th Champion, they knew it had to be something extra special. The idea of paying homage to that original cartoon, as well as the important role the DM plays in guiding our own adventures, was the perfect love letter to the hobby that we all enjoy!

You can see more excitement over this classical 1980s D&D cartoon character coming to Idle Champions in this IGN Article!

Learning and helping others are the two most important traits that Dungeon Master tries to impart to all his party members. He enjoys mentoring younger Champions, and buffs everyone as he teaches With Patience, Young Ones! If he's around when you transition into an area, Dungeon Master offers Words of Encouragement that grant temporary hit points. But he often pulls a Disappearing Act as he must leave the formation for other important matters. When that happens, the adorable but nervous Uni the Unicorn fills his spot and helps increase the team's gold find. Finally, because he's the DM and can make his own rules, Dungeon Master is eligible to start in all adventures, even if a restriction would say otherwise!

Dungeon Master's Specializations show off some of his unique powers. Special Guest Star allows him to bring a Champion along with him into the formation, even if that Champion was ineligible due to adventure restrictions. Where Did He Go This Time? and Fear Not, Champions! offers you a bit of control over how often Dungeon Master leaves the formation, granting an additional bonus to his buffs when the weighted choice occurs. His mighty, magical abilities culminate in his Ultimate Attack, Invigorate, which immediately recharges the Ultimate ability of another Champion who has the longest to wait!



IV. Dungeon Master's Abilities

Basic Attack

  • Magic Missile — Dungeon Master raises his hands, and 1 or more white rays strike a random enemy.

Formation Abilities

  • Patience, Young Ones! — Dungeon Master increases the damage of all Champions by +100% for each Champion in the formation that is 20 years or younger, stacking multiplicatively. If the sum of the six youngest Champions' ages is 100 years or less, the bonus is increased by 400%. This effect applies even if Dungeon Master is "away" due to Disappearing Act.
  • Words of Encouragement — Dungeon Master adds 50 temporary hit points to the entire party upon entering an area when Dungeon Master is present.
  • Disappearing Act — Upon entering a new area, there is a 50% chance that Dungeon Master does not appear in the formation and is replaced by a frightened Uni the Unicorn. While Dungeon Master is away, the formation's gold find is increased by +100%. If you return to a previously completed area, Dungeon Master is always with the formation.
  • Dungeon Master Rules — Dungeon Master is eligible to start in all adventures, even if the Patron, Variant, or other restrictions would say otherwise.

Specializations

  • Special Guest Star — Dungeon Master uses his powers to plane shift in one random Champion that is normally not eligible for the adventure. If there are any bench seats with no eligible Champions, an ineligible Champion from those seats is always chosen. Otherwise an ineligible champion from a random seat is chosen. The Champion can not be from Dungeon Master's seat.
  • Where Did He Go This Time? — The chance Dungeon Master doesn't join the formation in Disappearing Act is increased to 75%, and gold find amount is also increased by +100%
  • Fear Not, Champions! — The chance Dungeon Master doesn't join the formation in Disappearing Act is decreased to 25%, and the temporary hit points gained by Words of Encouragement are increased by +100%.

Ultimate Ability

  • Invigorate — Dungeon Master waves his hands, and the Ultimate ability with the longest remaining cooldown immediately recharges. The cooldown for this Ultimate is set to the time the recharged Ultimate had left. Dungeon Master increases the damage of all Champions in the formation by +400% for half of the time his Ultimate is cooling down.

V. Dungeon Master’s Equipment



Slot 1: Global DPS
Slot 2: Global DPS
Slot 3: Patience, Young Ones!
Slot 4: Words of Encouragement
Slot 5: Disappearing Act
Slot 6: Invigorate

VI. Conclusion

It's thanks to you, our community, that we've been able to make this game for 5 years and 100 Champions! We hope that you have a fantastic time using Dungeon Master in new and fun ways in your formation, and that he brings a nostalgic smile to your face when he appears.

What do you think about Dungeon Master? And who would you like to see join the formation in the next 100 Champions? If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

March 31st
Idle Champion Spotlight: Gazrick 
Posted in Idle Champions.

When you're a businessman, you sometimes have to get out of your comfort zone in order to find the best opportunities. If that means also becoming a detective, chef, and occasional hero, then this Champion is ready to haggle!

Gazrick Nomrad is an ice druid by birth, businessman by choice, and now a member of the Rivals of Waterdeep. While he's more comfortable talking trade than fighting monsters, he'll use his considerable cold powers to put the chill on anyone threatening his friends! He joins his fellow Rivals Shaka, Selise, and D'hani in the Champion roster during Greengrass!

I. Gazrick

Dungeons & Dragons Gazrick

    Hailing from the bitter cold of Icewind Dale, Gazrick is at home in the snow. But he was happy to be done with the cold as a traveling merchant, and he headed for the warmer climates of Waterdeep. There he fell into the company of the Rivals, joining them on adventures despite his insistence that he is just a simple entrepreneur. He may not think of himself as a hero, but he's done plenty of heroic deeds!


Gazrick is a member of the Rivals of Waterdeep, and is a Support and Gold Find Champion. He thrives in snowy environments and uses his cold-based attacks to slow and stun enemies. His attacks also reduce how much damage you need to deal to damage armor-based enemies! When you want to add him to your formation you can swap him with Minsc (Slot 7)

II. Gazrick’s Stats

Race: Gnome (Rock) Alignment: Neutral Good
Gender: Male Pronouns: He/Him
Class: Druid Age: 130
Affiliation: Rivals of Waterdeep

STR: 8 DEX: 10 CON: 13
INT: 16 WIS: 20 CHA: 14

Role: Support and Gold Find
Eligible for Patrons: Mirt, Strahd
Slot: 7 (Minsc)


Dungeons & Dragons Gazrick

III. Gazrick's Design

Comedian, actor, voice over artist, writer, and graduate of Second City's Advanced Directing Program, Masood Haque has extensive performance experience. He appeared as a special guest on two special Rivals one shots before joining the cast as a full time member in Season 7. And now we are excited to have him join the Rivals as our latest Champion!

Harnessing the magic of all things cold, Gazrick Nomrad brings a wealth of frost-based spells to the formation. He'll defend himself by attacking enemies with Frostbite, while forming a Frosty Friendship with all Champions in a snowflake shape around his position to increase their damage. His chilly attacks cause Armor Ablation, helping reduce how much damage is needed to harm armor-based enemies. And he'll use his druidic powers to Control Weather causing enemies to take additional damage when it's snowing. But Gazrick is more comfortable as a Travelling Merchant, using his business skills to help his friends find more gold as they are out on an adventure! It may seem strange for a Champion to travel with a portable merchandise stall, but Gazrick insists that it's not weird.

Gazrick's three specializations allow him to boost either his gold find, armor ablation stack duration, or the damage caused by snow. If there isn't enough cold, his Ultimate will summon a Sleet Storm that changes the weather in that area to snow, causing enemies to take massive damage and making the terrain difficult with a coating of slick ice!

IV. Gazrick's Abilities

Basic Attack

  • Frostbite — Gazrick attacks the closest enemy with a magic attack that causes one hit, and a 50% chance that the enemy is stunned for 2 seconds.

Formation Abilities

  • Frosty Friendship — Gazrick increases the damage of all Champions in a snowflake shape. (His column and in the 2 diagonal lines intersecting his formation slot.) The damage bonus depends on how far away they are from Gazrick, with the effect increasing for each slot.
  • Travelling Merchant — Gazrick now travels with a portable stall to sell his merch. Increase the gold find bonus by 100% for each Rivals of Waterdeep member in the formation, including himself
  • Armor Ablation — Gazrick's cold attacks lowers an enemy's armor threshold by 15% for 30 seconds. This only applies to armored enemies. Multiple hits stack (up to 60 times), but each stack tracks its own duration.
  • Control Weather — Gazrick causes enemies to take an additional +200% damage in areas where it is snowing.

Specializations

  • Genius with Gold — Gazrick increases the effect of Travelling Merchant by +200%.
  • Aim Around Armor — Gazrick increases the duration of Armor Ablation by +100%.
  • Finesse with Frost — Gazrick increases the effect of Control Weather by +200%.

Ultimate Ability

  • Sleet Storm — Gazrick attacks with sleet falling from the sky. The attack is centered on the closest enemy, dealing ultimate AOE damage in a large radius and creating an area of slick ice that lasts for 30 seconds. Enemies that encounter the difficult terrain have their movement slowed by 50% while they travel through it. A second after the attack the area's weather changes to snow until the area changes.

V. Gazrick’s Equipment



Slot 1: Global DPS
Slot 2: Global DPS
Slot 3: Frosty Friendship
Slot 4: Travelling Merchant
Slot 5: Control Weather
Slot 6: Ultimate Cooldown

VI. Conclusion

The Rivals of Waterdeep company continue to join our Champion roster, and we're very excited for Gazrick to help you get all your Idle Champions business done! If you want to find out more about all the Rivals of Waterdeep you can check out their shows as livestreams or podcasts!

What do you think about Gazrick? If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

Updates:

Dungeons & Dragons Archdruid Gazrick

The Archdruid Gazrick Skin & Feat pack is available in the in-game store starting April 6th!
March 22nd
Idle Champion Spotlight: Blooshi I 
Posted in Idle Champions.

Death is not the end of adventure for everyone. Some Champions have a strong enough spirit that they will continue to fight!

Blooshi is the latest Evergreen Champion, joining our roster from the Wild Beyond the Witchlight!

I. Blooshi I



    Blooshi has always been different than the other Bullywugs. She never had others who understood her, but after she picked up a strange skull, she finally found someone who does. Thanks to that skull, Blooshi formed a warlock pact with an undead entity! Now whenever she dies she comes back as a much tougher ghost, smashing her assailants before being sucked back into her body and returning to life. She's pretty pleased, as it's very useful and goes with her whole dark vibe. Surely there will be no repercussions!

Blooshi is a Support and Tank Champion who hails from the Soggy Court in Prismeer. She enjoys taunting her enemies, and when she becomes overwhelmed relies on the power of her undead patron to return as a spirit and a formidable tank. Starting on March 23rd, 2022 you can unlock Blooshi by first completing The Fairy Rings of Thither adventure in the Wild Beyond the Witchlight campaign, and then completing that adventure variant Bully For You! Once unlocked you can add her to your formation by swapping her out with Celeste (Slot 2).

II. Blooshi's Stats

Race: Bullywug Alignment: Neutral Evil
Gender: Female Pronouns: She/Her
Age: 11.5 Class: Warlock

STR: 10 DEX: 14 CON: 16
INT: 13 WIS: 8 CHA: 18

Role: Tanking, Support

Eligible for Patrons: Mirt, Vajra, Strahd, Zariel

Slot: 2 (Celeste)


Dungeons & Dragons Blooshi Key Art

III. Blooshi's Design

Inspired by the Wild Beyond The Witchlight Bullywugs and a Champion that would pair well with Ulkoria, the design team set to work crafting a magic tank with a focus on souls! Blooshi is a Soul Gatherer, collecting the souls of any enemies killed, and gaining power the larger her Soul Stack becomes. Champions in the two columns behind her get a damage increase depending on how many Soul Stacks she has gained. Taking a protective position in front of her companions, Blooshi's regular attack is a Taunting Blast using her eldritch magic, and if the enemy survives they prioritize attacking her in retaliation.

But Blooshi is a bit squishier than a normal tank, and tends to die. A lot. Fortunately death is not the end for Blooshi! Her Spirit Carries On after she falls, and as a Spirit continuing to buff her allies and attack as normal, plus gaining the health needed to keep tanking! While in Spirit form she will remember A Life Well Lived and boosts the Soul Gatherer damage depending on how many bosses she made it through alive. Being in Spirit form is certainly A Grave Situation so she increases how many Soul Stacks she can have, and adds even more to her stack when a boss is killed. As a Spirit Blooshi is extra protective of her companions, and she'll increase the max health of all other Champions, telling them Don't Croak!

Blooshi has two Specializations. The first affects how many souls she can collect as a Soul Gatherer, choosing to gain twice the number of Soul Stacks generated for Sliced Souls, Skewered Souls, or Charred Souls. The second Specialization affects her Spirit form, either making her a more Resilient Spirit by taking less damage, or a Wild Spirit and increasing how many Soul Stacks she gains thanks to A Grave Situation. When things have become too dire, Blooshi will use her Ultimate Attack to summon a Spirit Charge, causing Bullywug spirits to fly across the battlefield grabbing enemies as they go! Each enemy is tossed away from the formation, and take a hard fall filled with damage as they land.

IV. Blooshi's Abilities

Basic Attack

  • Taunting Blast — Blooshi attacks the closest untaunted enemy with an eldritch blast magic attack that causes one hit. If the enemy survives, it is taunted. A taunted enemy prioritizes attacks against Blooshi if possible; melee characters will move towards her and attack her if she's in the front, ranged/magic will shoot at her. If all enemies are currently taunted, she attacks a random enemy instead.

Formation Abilities

  • Soul Gatherer — Whenever an enemy dies, Blooshi gains 1 Soul Stack from normal enemies and 15 Soul Stacks from Boss enemies. Blooshi increases the damage of Champions in the two columns behind her by 1% for each Soul Stack, stacking additively. When changing areas, she loses 20% of her Soul Stacks. Soul Stacks cap at 10,000 in her non-spirit form.
  • Spirit Carries On — When Blooshi dies, she is replaced in the formation with her Spirit. The following rules apply to Blooshi's Spirit:
    • The Spirit still buffs the formation with all of Blooshi's normal formation abilities and buffs.
    • The Spirit continues to attack and can be attacked like normal. She can be "killed", at which point she stops granting all effects like any dead Champion would.
    • Blooshi's Spirit counts as "dead" for the purposes of effects that are triggered by dead Champions, but "alive" for all other purposes.
    • Blooshi does not fully "resurrect" when changing areas like a normal Champion would. If her Spirit is killed, then her Spirit will reappear at full health upon changing areas.
    • In adventure with perma-death, Blooshi doesn't count as actually dead until her Spirit is killed.
    • Whenever you collect a boss loot bag, her "next of kin" returns to the formation, and the number after her name will increase by one. The roman numeral is reset at the end of the adventure.
    • While in Spirit form, her health is increased by 125 and her overwhelm is increased by 20.
  • A Life Well Lived — While Blooshi is in Spirit form, Soul Gatherer's damage boost gets a +10% increase, stacking multiplicatively, for each boss level that Blooshi had made it through alive during this adventure.
  • A Grave Situation — While Blooshi is in Spirit form her base Soul Stack cap is increased to 100,000. Enemy attacks against her increase her current Soul Stacks by 1% and boss attacks increases her current Soul Stacks by 15%
  • Don't Croak! — Increase the max health of all other Champions by 25% of Blooshi's Spirit Carries On health bonus.

Specializations

Blooshi's first specialization affects how many souls are generated for Soul Gatherer:

  • Sliced Souls — Enemies killed with melee attacks generate twice the number of Soul Stacks for Soul Gatherer.
  • Skewered Souls — Enemies killed with ranged attacks generate twice the number of Soul Stacks for Soul Gatherer.
  • Charred Souls — Enemies killed with magic attacks generate twice the number of Soul Stacks for Soul Gatherer.
Blooshi's second specialization affects her Spirit form:

  • Resilient Spirit — Blooshi's Spirit form takes 50% less damage.
  • Wild Spirit — Soul Stacks granted by A Grave Situation are increased by 33%.

Ultimate Ability

  • Spirit Charge — Bullywug spirits fly from the left to the right, picking up each enemy and tossing them back 25% of the screen, dealing damage to each of them. Enemies can't be pushed back past the spawning edge.

V. Blooshi's Epic Equipment



Slot 1: Global DPS
Slot 2: Soul Gatherer
Slot 3: Spirit Carries On
Slot 4: A Live Well Lived
Slot 5: Ultimate Attack Damage
Slot 6: Ultimate Cooldown

VI. Conclusion

We are excited to have Blooshi join your Champion roster as the latest Evergreen Champion! If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!