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November 25th
Idle Champion Spotlight: Warduke 
Posted in Idle Champions.

“I speak with the flames and razor-sharp edges of my sword. They beat words to hell.”

No one knows what Warduke looks like under his dread helm. He never removes that helmet to reveal his face to others, only showing his piercing, red, glowing eyes. This Simril he dons that signature helmet again to take his place in the Idle Champions roster!

I. Warduke



    Warduke's services as a remorseless killer-for-hire can be easily bought. The evil swordsman isn't terribly bright, which is why he leaves the plotting and scheming to others. He just likes to hit things with his sword.

This deadly warrior is a Tanking and DPS Champion who grows more powerful the more he swings his sword, all while inverting the positional formation abilities of the other Champions. Once you have unlocked his services, you can swap Warduke with Delina in Slot 8.



II. Warduke's Stats

Race: Human Alignment: Chaotic Evil
Gender: Male Pronouns: He/Him
Age: 39 Class: Fighter

STR: 19 DEX: 11 CON: 17
INT: 9 WIS: 11 CHA: 11

Role: Tanking, DPS

Eligible for Patrons: Mirt & Vajra

Slot: 8 (Delina)


Dungeons & Dragons Warduke Marketing Gif

III. Warduke's Design

Fans of D&D will recognize Warduke from his most recent appearance in The Wild Beyond the Witchlight, working for the League of Malevolence as they try to acquire a powerful staff. But this imposing warrior has been in the D&D world for over 40 years, including appearing alongside Dungeon Master in the Dungeons & Dragons cartoon, and becoming an action figure produced in the 1980s! He's even a foe our players have already encountered in Idle Champions, so it's fun to be able to secure his services to help the Champions instead!

Warduke is A Trained Killer who relishes in battle, becoming more powerful every time he attacks or takes damage. He's often seen serving The League of Malevolence, as the odious assemblage of villains provides a convenient arrangement for achieving his goals. As a Bodyguard for the Highest Bidder he'll make sure his employers stay alive long enough to pay him, increasing the health of all Champions in the formation. However if a better offer were to come along, he would have no qualms about changing his allegiances. Those chaotic tendencies affect the rest of the Champions as well. Warduke inspires a Chaotic Inversion of positional formation abilities. This means when Champions in the formation have an ability that only affects certain slots, he will invert it so it affects the opposite slots instead! He's also Drawn to Power as his damage is increased for each positional formation ability affecting him.

This evil swordsman will work for anyone who has the coin, but Specializes in a few specific formations. If Chaos Reigns then Warduke will increase his damage for every fellow chaotic Champion in the formation. Or he can draw power from other evil Champions as if surrounded by the League of Malevolence. But if getting paid is all that matters, this Mercenary for Hire will hit harder the more gold find Champions there are! With his epic sword Nightwind in hand, Warduke is a deadly foe as he leaps forward to slash through multiple enemies. And when it's time to turn up the heat, Nightwind ignites into a Flame Tongue Sword so Warduke can deal the ultimate amount of damage possible!

IV. Warduke's Abilities

Basic Attack

  • Nightwind - Warduke moves up to the closest enemy and swings his sword, dealing one hit to all nearby enemies with a melee attack.

Formation Abilities

  • A Trained Killer - Each time Warduke attacks or is damaged, he gains a Remorseless stack. Warduke increases his damage by 100% for each Remorseless stack he has, stacking additively. Stacks are reset when traveling to a new area.
  • Bodyguard for the Highest Bidder - Increase the health of all Champions by 25% of Warduke's max health.
  • Chaotic Inversion - Most positional formation abilities' targets are inverted. Affected abilities will have "(Inverted)" appended to the ability name everywhere it is used.
  • Drawn to Power - Warduke's damage is increased by 100% for each positional formation ability affecting him, stacking multiplicatively. Buffs apply to the pre-stack multiplier.

Specializations

  • Chaos Reigns - Warduke's damage is increased by 100% for each chaotic Champion in the formation, stacking multiplicatively.
  • Mercenary for Hire - Warduke's damage is increased by 300% for each gold find Champion in the formation, stacking multiplicatively.
  • League of Malevolence - Warduke's damage is increased by 500% for each evil Champion in the formation, stacking multiplicatively.

Ultimate Ability

  • Flame Tongue Sword - Warduke's sword Nightwind ignites in flames for 30 seconds. For the duration, Warduke deals an additional 1000% damage with his normal attacks and he takes half damage from all sources.

V. Warduke's Epic Equipment



Slot 1: Self DPS
Slot 2: A Trained Killer
Slot 3: Drawn to Power
Slot 4: Specializations
Slot 5: Heath Increase
Slot 6: Ultimate Cooldown

VI. Conclusion

Are you ready to hire this terrifying swordsman? We think he will be an epic addition to your formation! Let us know how deadly Warduke is in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

November 23rd
Idle Champions: Wild Beyond the Witchlight, Part 7 
Posted in Idle Champions.

We left Thither and travelled to Yon, the final of the 3 areas within Zybilna's fey domain. We're on the hunt for the final hag of the Hourglass Coven and the route to the Palace of Heart's desire!

This week's update to The Wild Beyond the Witchlight campaign brings two new adventures and adventure variants, as well as Tier 4 Blessings! It's time to dive back into the Feywild!

Note: you will need to have completed the previous two Wild Beyond the Witchlight Adventures, Best Laid Plans and The Howling Peaks of Yon, in order to access these new Adventures.



The Minions of Endelyn Moongrave

Negotiate a peace between the Korreds and Brigganocks of Yon.
  • Variant: Between a Brigganock and a Hard Place - These peace talks would be easier if we weren't literally between the two groups!
    • A Korred and Brigganock join the formation. Champions next to them deal no damage due to their constant squabbling.
    • Complete area 800

Love Unsoiled

Gain Endelyn's allegiance by performing the epic tragedy: Love Unsoiled!
  • Adventure Variant: The Play's the Thing! - Put your best actors on stage to make this play shine!
    • You may only use Champions with a Charisma of 17 or higher.
    • The damage of all Champions is increased by 100% for each Champion in the formation with a custom costume (aka a skin), stacking additively.
    • Complete area 850

Witchlight Tier 4 Blessings

With the release of Part 7 of The Wild Beyond the Witchlight campaign, the fourth tier of blessings have also been added to the game:
  • Magic Medley - Local: Increases the damage of all Champions by 10% for each magic attacking Champion in the formation.
  • Health Kick - Local: Increase the base health of all Champions by 10%.
  • Recruit Blooshi - Local: Increases the damage of all Champions by 100% and Blooshi by an additional 100%.
  • Reliable Friends - Increase the damage of the non-core evergreen Champions by +400%
You can find all this information, and even more details, in game!

We would love to hear about your experiences in the Feywild on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

November 4th
Idle Champion Spotlight: Virgil 
Posted in Idle Champions.

Storms can be beautiful displays of raw energy, or dangerous heralds of destruction. It takes someone calm, cool, and collected to harness and wield that power.

Virgil is a friendly, easy going aasimar who is happy to work together and peacefully avoid a fight. But don't be fooled by his calm demeanor, with a snap of his fan he is ready to summon a storm! He joins the rest of the Rivals of Waterdeep in the Champion roster during the Feast of the Moon!

I. Virgil

Dungeons & Dragons Virgil Brian

    With unexpected and unwelcome Celestial heritage, Virgil was always trying to get away from both his past and a disapproving family. He put his talents to work on the sea, traveling with crews who he hoped would ask nothing more than that he earn his keep by way of his magic. Eventually he grew tired of wandering and ended up in the quiet lakeside town of Caradoon, thinking he might put down roots. But that all changed when he met and fell for a kindred spirit in the form of a charming and witty Tiefling named Kent. After some over-enthusiastic handling of the local tavern's rat problem, they found themselves on the move again. Fortunately they met Selise Astorio of the Rivals of Waterdeep, and while quickly becoming entangled in the group's adventures they discovered a new family and a new home.

Virgil is a support and speed Champion who is the master of lightning speeds! He makes the attacks of adjacent Champions faster, and speeds up progress if the formation is quickly dispatching enemies. Once unlocked, Virgil and his storm sorcerer powers can be found with Tyril in Slot 10.

II. Virgil's Stats

Race: Aasimar Alignment: Neutral Good
Gender: Male Pronouns: He/Him
Class: Sorcerer Age: 32
Affiliation: Rivals of Waterdeep

STR: 9 DEX: 13 CON: 14
INT: 13 WIS: 12 CHA: 18

Role: Support and Speed
Eligible for Patrons: Mirt, Vajra, and Strahd
Slot: 10 (Tyril)


Dungeons & Dragons Virgil

III. Virgil's Design

For anyone interested in learning about Brian Gray, their website includes years of wonderful content as a writer and streamer with blogs, reviews, recipes, and more. In the TTRPG community they are well known for their performances on many streams, including as a voice over artist for Into The Mother Lands, and our own Charity One Shot celebrating the release of Disco the Baby Moonstone Dragon familiar! We're extremely excited to bring their Rivals of Waterdeep character to Idle Champions just as their 14th season has begun, and as a bonus can enjoy Virgil striving to save the multiverse in Idle Champions Presents Hunger of the Far Realm!

As a Storm Sorcerer, Virgil is all about offering lightning quick buffs, causing adjacent Champions to do more damage as well as attack faster. If enemies are being defeated quickly, he'll be impressed by the Rapid Fire and increase the chance that those creatures drop double quest items or count for double quest progress. Virgil also harnesses the energy to Weather Control, increasing Champion damage every time the weather changes. All of these buffs are intended to help keep the formation alive, but if a Champion is knocked out, Virgil has a Surprise Mood: Angry! That anger bleeds into his attacks, making his normal Magic Missiles turn red, and causing any enemy he hits to take a lot more damage! He's especially protective of his partner Kent, and since the two of them are Inseparable, where one goes the other can follow.

Virgil's mood can be seen in the color of his attacks, and changing his Specialization also changes the power he is focusing on. If his mood is Relaxed, his Magic Missile and Chain Lightning attacks turn green as he increases Storm Sorcerer's damage bonus, as well as helping Champions attack even faster. Amber colored attacks means he's Anxious, increasing the number of Magic Missiles he fires and adding a chance to stun an enemy he hits. If there are plenty of other Rivals of Waterdeep Champions in the formation he will feel Determined, and his violet attacks indicate that his Weather Control damage boost is greatly increased.

If Virgil has had enough of being attacked, the weather will change to thunder as he summons a fearsome bolt of Chain Lightning! This powerful electric discharge forks as it strikes multiple enemies, laying waste to anyone attacking the formation.

Dungeons & Dragons Spelljammer Virgil

IV. Virgil's Abilities

Basic Attack

  • Magic Missile - Virgil summons 3 magic missiles and fires them at random targets.

Formation Abilities

  • Storm Sorcerer - Virgil increases the damage of all adjacent Champions by +100%, and decreases their normal attack speed cooldown by 1 second.
  • Weather Control - Virgil gains a Weather stack each time the weather changes when advancing to a new area or when it's changed by an ultimate attack or other ability. Virgil tracks each type of weather in a separate stack. Each stack is multiplied by 10% and then all stacks are multiplied together to get a total value which increases the damage of all Champions. Each stack caps at 500.
  • Rapid Fire - Enemies that are defeated within 2 seconds of being on screen have a 5% chance to drop double quest items or count for double quest progress for each Rivals of Waterdeep Champion in the formation, stacking additively.
  • Surprise Mood: Angry - While a Champion in the formation is knocked out, Virgil's magic missile and chain lightning attacks turn red and any enemy he hits with his base attack takes an additional 1000% damage for the next 5 seconds. If an enemy is hit again, the timer is reset but doesn't otherwise stack.
  • Inseparable - If Kent qualifies for an adventure restriction based on his tags, age, ability scores, etc., Virgil may be used as well.

Specializations

  • Mood: Relaxed - Virgil's Magic Missile and Chain Lightning attacks turn green, and he further increases Storm Sorcerer's damage boost by 100% and increases the attack cooldown reduction by a further 1 second.
  • Mood: Anxious - Virgil's Magic Missile and Chain Lightning attacks turn amber, he increases the number of Magic Missile's he fires by one, and there is a 25% chance he stuns an enemy struck by a Magic Missile for 5 seconds.
  • Mood: Determined - Virgil's Magic Missile and Chain Lightning attacks turn violet, and Virgil increases Weather Control's damage boost by 33% for each Rivals of Waterdeep Champion in the formation, stacking multiplicatively.

Ultimate Ability

  • Chain Lightning - Virgil attacks a random enemy with a bolt of lightning dealing ultimate damage. Every 0.10 seconds, the lightning bolt attacks another random enemy until 20 enemies are struck or no enemies remain. In addition, the area's weather changes to thunder.

V. Virgil's Equipment



Slot 1: Global DPS
Slot 2: Global DPS
Slot 3: Storm Sorcerer
Slot 4: Weather Control
Slot 5: Rapid Fire
Slot 6: Ultimate Attack Cooldown

VI. Conclusion

It's good to see Virgil joining Kent and the rest of the Rivals of Waterdeep in our formations! Let us know how much you enjoy Virgil and his storm sorcery in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!
November 3rd
Idle Champions: Season 1 Reward Shop Update 
Posted in Idle Champions.

As we approach the end of Season 1: Heroes of Aerois, we have an announcement regarding our plans for the Season 1 reward shop.

Season 1 Image

Season 1 will officially end on Wednesday, November 23rd at 12 PM Pacific. However, the Season 1 reward shop will remain open for one additional week. While players will not be able to complete quests during this time, it allows players to spend any remaining currency before the Season 1 reward shop closes on Wednesday, November 30th at 12 PM Pacific.

The following exclusive items from the Season 1 reward shop will become available in Wild Offers six months after the end of Season 1, on May 23, 2023:
  • Season 1 Feats
      Season 1 Feats will also become available for 50,000 Gems each.
  • Season 1 Skins
  • Season 1 Familiar: Tiangong
  • Season 1 Modron Core: Aerois Core
We want to thank everyone who has been playing through Season 1: Heroes of Aerois in Idle Champions since it launched on September 14th. We also want to give another special shout out to the players who have provided feedback and shared their progress on the Official Idle Champions Discord.
November 2nd
Idle Champions: The Grand Tour, Part 6b 
Posted in Idle Champions.

We faced Vecna and lost, big time, even with the help of Vajra, Elminster, and Mordenkainen! Though we did gain one key item, the Book of Tarchamus. It knows the location of the two final pieces that Vecna needs to complete his ritual: his hand, and his eye!

Note: You will need to have completed the previous two Grand Tour Adventures, Vecna Lives and Vecna Loots!, in order to access these new Adventures.



Return to the Tomb

We have been dispatched to return to the Tomb of Annihilation in search of the Eye of Vecna.
  • Variant: Arcane Efforts - Return to the Tomb of Annihilation with Champions familiar with the arcane arts.
    • Only artificers, bard, sorcerer, warlock, and wizard Champions can be used.
    • Complete area 400

Heatwave

Collect the Hand of Vecna from Bel, the Archduke of Avernus.
  • Variant: To Avernus in a Handbasket - Delina leads the trip to Avernus, but we're under assault by poultry-in-motion.
    • Delina starts in the formation. She can't be swapped out or removed.
    • You can't use other Champions with the dps role.
    • In all non-boss areas, whenever a non-poultry fiend is defeated, an Abyssal Chicken spawns. They don't drop gold, nor do they count toward quest progress.
    • Complete area 400

More details and information can be found in the game!
October 19th
Idle Champions: Trials of Mount Tiamat Update 
Posted in Idle Champions.

We've made some updates to the Trials of Mount Tiamat, our co-operative multiplayer campaign, in order to make things more balanced and fair for everyone playing. Check out the details below, and remember you can always see all the information in the game!

Features:
  • The cost of each Trials of Mount Tiamat campaign is now paid by all members who join a trial. The cost of different difficulties has been adjusted accordingly.
  • 25% of the cost to start a Trials of Mount Tiamat campaign will be refunded if the trial is failed, a minimum of 1 vial is refunded. A prismatic vial will be refunded if used.
  • A new checkbox to automatically start the campaign when all 5 trials have been selected by players has been added. This setting defaults to on for all new campaigns but can but toggled off if the host needs tighter control.
  • Players who contribute 0 DPS to a campaign that lasts longer than 3 days will no longer gain access to the next difficulty of Trials of Mount Tiamat.
  • If you fail to complete the Area Goal for any day in the campaign, your Area Goal will remain the same for the next day and your daily restriction will be rerolled. This is to prevent unlucky rolls for early days making the campaign contribution somewhat impossible.
  • Additional notifications pop up to remind you to contribute to your active trial if you haven't for the current day.
Balance Changes:
  • Tiamat's Health at some difficulties has been adjusted.
  • Area goals and bonus dps for some difficulties have been adjusted.
  • Restrictions relating to only using certain types of champions have been adjusted to remove a similar number of champions for each different stat.
  • Restrictions relating to Neutral alignment have been split into separate ones for the the Good/Evil and Lawful/Chaotic axes.
  • The max scales you can get from defeating Tiamat has been increased.
  • The vials found in Glory of Bahamut chests have been improved.
You can find information about the Trials of Mount Tiamat in the game or in our previous blog!
October 14th
Idle Champion Spotlight: Kent 
Posted in Idle Champions.

Exploring ancient temples can lead to astounding archaeological discoveries, but also devastating consequences. However some Champions remain confident in their fabulous capabilities rather than let the dark memories sour their levity!

Kent is a trained archeologist whose blade is as sharp as his outfits. He joins his fellow Rivals of Waterdeep Gazrick, Shaka, Selise, and D'hani in the Champion roster during Liar's Night!

I. Kent

Dungeons & Dragons Kent Eugenio

    Kent is a former archaeologist turned adventurer whose Rogue skills and powers over death were honed by spending months making his way through the temple of Talona, where the rest of his archaeological research team was killed by traps and monsters. When he finally returned home to the lakeside town of Caradoon, he was the same outgoing, flamboyant Tiefling he had always been, but now it seemed to mask a darkness that Kent has since done his best to keep hidden. Fortunately for him, he doesn't have to bear the darkness alone, because not long after his return to Caradoon, he met smart, capable, and patient Aasimar named Virgil. Together they met up with Selise from the Rivals, and joined her and the rest of the crew in Waterdeep.

Kent is a support and DPS Champion who collects soul trinkets representing the highest level boss defeated in each campaign, which he uses to buff himself and Champions in his column. In addition, he increases the effectiveness of your achievement bonuses for the adventure he is on. Once unlocked, you can find this tiefling rogue with Jarlaxle in Slot 4.

II. Kent's Stats

Race: Tiefling Alignment: Neutral Good
Gender: Male Pronouns: He/Him
Class: Rogue Age: 35
Affiliation: Rivals of Waterdeep

STR: 8 DEX: 20 CON: 14
INT: 14 WIS: 10 CHA: 14

Role: Support and DPS
Eligible for Patrons: Mirt, Vajra, Strahd
Slot: 4 (Jarlaxle)


Dungeons & Dragons Kent

III. Kent's Design

Eugenio Vargas is a New York City based singer, actor, and music director who has extensive experience both on and behind the stage. With a love of performing and gaming, he's become well known in the TTRPG industry for his amazing work, including as the DM and producer for The Last Refuge podcast, the Storyteller for Into the Mother Lands, and a writer and designer on many D&D products including Fizban's Treasury of Dragons for Wizards of the Coast. He is already well known to the Idle Champions community for his work on A Familiar Quest and The Pear Passage charity one shot, so we're very excited to bring his Rivals of Waterdeep character to the game!

Kent is all about making the formation more effective by celebrating your previous achievements. As you defeat bosses across all our Campaigns, Kent collects Tokens of the Departed, and increases the damage of himself and all Champions in his column. The more powerful the boss, the higher the damage bonus! He'll also make all the Champions more powerful by adding a bit EXTRA! using your current Achievement bonus. With a wealth of experiences to draw from, Kent is an adept at attacking nearby enemies with his Rapier, and Remembering the Old Days helps makes his attacks even more effective. But this rogue doesn't have to go it alone! After Virgil's release, you'll find that the two of them are Inseparable and where one goes, the other can follow.

If the formation is filled with his fellow Rivals of Waterdeep, Kent can specialize in increasing the attack bonus of Tokens of the Departed for each of those Robust Rivals. Or he can focus on his Potent Poison to add poison damage to all of his attacks. When Kent gets serious about defeating enemies, he calls on the Wails from the Grave to change the weather to an eerie fog, and call on ghostly spirits to help Kent deal some Ultimate damage!

IV. Kent's Abilities

Basic Attack

  • Rapier - Kent strikes the closest enemy with his rapier.

Formation Abilities

  • Tokens of the Departed - Kent keeps a soul trinket of the highest level boss defeated in each campaign and the best event where he was present at the bosses' defeat. Kent increases the damage of all Champions in his column (including himself) by 10% times the sum of all levels from his soul trinkets.
  • Remembering the Old Days - Each time Kent or the ghostly spirit from his Ultimate attacks, he gains a Nostalgia stack that lasts until entering a new area. Kent increases his damage by +50% for each Nostalgia stack, stacking multiplicatively and then applied multiplicatively. Buffs are applied to the post stack value, and Nostalgia stacks are capped at 25 stacks.
  • EXTRA! - Kent's force of personality emboldens his companions. Kent increases the damage of all Champions by your current Achievement bonus.
  • Inseparable - If Virgil qualifies for an adventure restriction based on his tags, age, ability scores, etc., Kent may be used as well. Note: this won't be enabled until after Virgil's release!

Specializations

  • Robust Rivals - Kent increases the attack bonus of Tokens of the Departed by +100% for each Rivals of Waterdeep Champion, stacking multiplicatively and applied multiplicatively.
  • Potent Poison - Whenever Kent attacks an enemy and doesn't kill it, it is affected by a virulent poison. The poison deals 400% of your BUD to the enemy each second for 4 seconds.

Ultimate Ability

  • Wails from the Grave - For 30 seconds, when Kent makes a normal attack, a ghostly spirit briefly appears and makes an attack dealing ultimate damage, on another random enemy if possible. Additionally, the weather changes to fog.

V. Kent's Equipment



Slot 1: Global DPS
Slot 2: Global DPS
Slot 3: Tokens of the Departed
Slot 4: Remembering the Old Days
Slot 5: EXTRA!
Slot 6: Ultimate Attack

VI. Conclusion

Season 14 of Rivals of Waterdeep begins on October 16th, 2022, and we're overjoyed to have Kent joining our roster just as the new season is getting started! Let us know all about Kent in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!
October 12th
Idle Champions: Light of Xaryxis, Part 2 
Posted in Idle Champions.

As we helped evacuate Waterdeep, engulfed by giant crystalline vines, we boarded a ship in the harbor, friendly to the Open Lord. But that isn't just any ship; it's a Spelljammer, and we're headed into SPACE!

This week's update brings two new adventures and adventure variants to our Light of Xaryxis campaign. It's time to get back into Wildspace!

Note: you will need to have completed the previous two Light of Xaryxis adventures, Seeds of Destruction and The Evacuation of Waterdeep, in order to access these new adventures.



Who Lurks Below?

Set sail into Wildspace while you determine what's making those sounds below decks.
  • Variant: Clowning Around - We've set sail, but now we're under assault from space clowns!
    • Space Clowns appear in each area. They do not drop gold, nor do they count toward quest progress.
    • Every five seconds, a giant cream pie falls from the sky and hits a random Champion, dealing 25% of their health in damage and stunning them for ten seconds.
    • Complete area 350

Xanathaaaaaaar!

Investigate a trading post nestled in an asteroid while you try to secure a new spelljamming helm!
  • Adventure Variant: A Whale of a Time - Keep investigating the trading post, but now with a Kindori ally!
    • An Adolescent Kindori joins the formation. They're so big they take up three spots in your formation, but don't do much else.
    • Only Champions with a WIS score of 13 or higher can be used.
    • Complete area 400
You can find all this information, and even more details, in-game!

We would love to hear about your experiences in wildspace on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

September 23rd
Idle Champion Spotlight: Egbert 
Posted in Idle Champions.

"I'll do my best, but no promises. But I'll do my best. But no promises!"

Finding atonement for past deeds can lead people in many different directions. Egbert stumbled into a life of adventure with the Oxventurers, and now uses his paladin powers to try to keep the team safe, even as he's impulsively running into danger first! He now joins fellow members Dob, Merilwen, Rust on the Harbour, Corazón and Prudence in the Idle Champions roster during Higharvestide 6.

I. Egbert

Dungeons & Dragons Egbert Key Art
    Clumsy but well-meaning, Egbert the Dragonborn Paladin was summarily booted out of his Paladin order after a terrible incident he doesn’t like to talk about. Setting out on his quest for atonement with a new deity in tow, La Vache Mauve, he falls in with the Oxventurers Guild and, by his reckoning, questing with them offers as good a chance as any of guiding him towards absolution. Often impulsive, he very rarely plans beyond his initial moment of ‘inspiration’ but his heart’s in the right place. Well, at least until he next rushes into battle, trips into a spike pit and it ends up kebabbed on a skewer…

Egbert is a Tanking, Support, Healing, and Gold Find Champion who seeks atonement after being kicked out of his Paladin order. Does he make amends for is past transgressions, or will his companions lead him astray? He can be added to the formation by swapping him out with Minsc (Slot 7).



II. Egbert's Stats

Race: Dragonborn Alignment: Chaotic Good
Class: Paladin Gender: Male Pronouns: He/Him
Age: 24
Affiliation: Oxventurers Guild

STR: 18 DEX: 14 CON: 14
INT: 10 WIS: 8 CHA: 18

Role: Tanking, Support, Healing, Gold Find
Eligible for Patrons: Mirt, Vajra, Zariel
Slot: 7 (Minsc)


III. Egbert's Design

Dungeons & Dragons Egbert gif

Mike Channell is the latest member of the Oxventurers crew that we have had the pleasure to work with! This automotive enthusiast and racing driver fan is a writer and presenter for Outside Xbox, who can drive a race car both in videogames and in real life. While we couldn't fit Ginetta G40 into our formations, it was great fun to bring his dragonborn paladin into Idle Champions!

Egbert constantly struggles to Atone for the Past, but it can be difficult when he spends so much time with his chaotic friends. He gains Atonement points for every lawful Champion in the formation, and loses them for every chaotic Champion. Fortunately his damage buff is based on the number of Atonement points he has squared! That means filling the formation with his Oxventurers crew will push his Atonement points into the negative, but his buff will still be in the positive!

Many of his other abilities use the absolute value of the number of Atonement points Egbert has, so once again the goal is to maximize the number of lawful or chaotic Champions in the formation. That will push that number as high as it can go, either positive or negative! That absolute value will affect how much healing he will offer the most damaged Champion when he uses Lay On Hands, how much he increases the health of all other Champions with his Friendly Protection, and how much more gold find his Golden Scales will provide. He'll also increase the effect of Atone for the Past for each enemy on screen because he believes the More the Merrier.

Egbert's first specialization determines if neutral Champions will add or subtract from his Atonement points. His second specialization lets him focus more on support, healing, or gold find. For his normal attack, Egbert always has some Homemade Bombs to throw at the nearest enemy. But when things get dire and he needs more than just bombs, he can seek divine intervention from La Vache Mauve! This Ultimate attack causes the epic sight of La Vache Mauve to appear in the sky, inspiring the Champions to do more damage and forcing the enemies to take more damage!

IV. Egbert's Abilities

Basic Attack

  • Homemade Bombs - Egbert lights the fuse of a bomb with a puff of fire from his mouth and throws it at the nearest enemy. It explodes, dealing 1 hit to all enemies in a small area and knocking them back a short distance

Formation Abilities

  • Atone for the Past - Egbert has a number of Atonement points equal to the number of lawful Champions in the formation minus the number of chaotic Champions in the formation, not including Egbert himself. Egbert increases the damage of all Champions behind him by +100% times the number of Atonement points he has squared.
  • Lay On Hands - After Egbert makes a base attack, if there is a Champion below 50% hit points (including himself), he heals the most damaged Champion for 10 times the absolute value of the number of Atonement points he has.
  • Friendly Protection - Egbert increases the health of all other Champions by 5% of his max health multiplied by the absolute value of the number of Atonement points he has.
  • More the Merrier - Egbert increases the effect of Atone for the Past by 100% for each enemy on the screen and each point of enemy/boss enrage, stacking additively and then applying multiplicatively.
  • Golden Scales - Egbert increases the global gold find by 100% times the absolute value of the number of Atonement points he has.

Specializations

Egbert's first specialization determines if neutral Champions, on the lawful/chaotic axis, add or subtract to Egbert's Atonement points.
  • Atonement Begins with an Apology - The number of neutral Champions, on the lawful/chaotic axis, in the formation is added to Egbert's Atonement points.
  • Team Chaos Team - The number of neutral Champions, on the lawful/chaotic axis, in the formation is subtracted from Egbert's Atonement points.
Egbert's second specialization determines if he focuses on support, healing, or gold find.
  • Smoky Bombs - Egbert's bombs now also create smoke clouds that lasts for 10 seconds. Enemies in one or more smoke clouds have a 50% chance to miss with their attack and take an additional +400% damage from attacks.
  • Health Kick - Egbert's Lay On Hands targets the two most damaged Champions and the amount of healing is increased by 100%.
  • Oxventure Capitalism - Egbert increases the effect of Golden Scales by 100% for each Oxventures affiliation member in the formation, stacking multiplicatively.

Ultimate Ability

  • La Vache Mauve - Clouds come down from the top of the screen and part, revealing the sun which rotates to reveal the head of La Vache Mauve. Radiant light shines out and illuminates the area. Enemies take ultimate damage, and the Champions deal +1000% damage for 20 seconds.

V. Egbert's Epic Equipment



Slot 1: Global DPS
Slot 2: Gold Find Increase
Slot 3: Health Increase
Slot 4: Atone for the Past
Slot 5: Second Specialization Increase
Slot 6: Ultimate Attack

VI. Conclusion

Will you surround Egbert with lawful Champions so he can find the atonement he's searching for? Or will he enjoy formations filled with the Oxventurers crew? We're excited to hear all about how much you are enjoying having Egbert in your formations on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

September 21st
Idle Champions: September 21st Adventure Variants and Scotty the Rescue Pup Familiar 
Posted in Idle Champions.

We're celebrating the release of Scotty the Rescue Pup Familiar and raising money for Take This with a potpourri of adventure variants! Scotty is an awesome way to help you tackle all these new challenges because everyone loves an adorable, happy doggie!

Dungeons & Dragons Idle Champions Scotty the Rescue Pup Familiar one sheet

Adventure Variants

This week's update brings 10 new adventure variants for 5 different Campaigns!

Dungeons & Dragons Idle Champions Grand Tour of the Sword Coast Variants

Grand Tour of the Sword Coast Adventure Variants

  • Vecna Lives! Variant 2: A Demigod's Defender
  • Explore the emergency in Candlekeep while fending off undead monstrosities that deflect blows from swords and arrows!
    • At the start of each area, a Zombie Minotaur appears with ten armored hit points. They can only be damaged by magical attacks.
    • Complete area 350.

  • Vecna Loots Variant 2: More Than Well Equipped
  • Stop the assault on Candlekeep with the best of your best-equipped Champions!
    • Only Champions with at least two Epic equipment or better may be used.
    • Two wizard students join the formation, but they just get in the way.
    • Complete area 350.


Dungeons & Dragons Idle Champions Waterdeep: Dragon Heist Variants

Waterdeep: Dragon Heist Adventure Variants

  • Champions of Waterdeep Variant 3: Take Five
  • Head home after a job well done with Champions from Year Five. What can possibly go wrong?
    • Only Event Champions from Year Five can be used.
    • Complete area 300.

  • Once More Into the Breach Variant 3: Nightmare Mode
  • Head into Undermountain while grappling with an absolute plethora of bosses!
    • Each boss needs to be defeated four times to advance.
    • Only Champions with WIS of 8 or lower can be used.
    • Complete area 375.


Dungeons & Dragons Idle Champions Baldur's Gate Descent into Avernus Variants

Baldur's Gate: Descent into Avernus Adventure Variants

  • The Darkness Runs Deeper Variant 3: Faerun's Most Wanted
  • Learn more about the events in Baldur's Gate with Champions from the most used time gates.
    • You may only use the Champions in the top 30% of current time gate popularity.
    • Evergreen Champions can not be used.
    • Complete area 400.

  • Difficult Terrain Variant 3: Faerun's Most Neglected
  • Head to Candlekeep with the Champions from the least used time gates, but watch your step!
    • You may only use the Champions in the bottom 30% of current time gate popularity.
    • Evergreen Champions can not be used.
    • Complete area 425.


Dungeons & Dragons Idle Champions Icewind Dale: Rime of the Frostmaiden

Icewind Dale: Rime of the Frostmaiden Adventure Variants

  • Moose Tracks Variant 3: Ten in Ten-Towns
  • Enter Ten-Towns with a Champion of OUR choice.
    • A random Champion from seat 10 is immediately unlocked, added to the formation, and can't be removed.
    • Champions from the first two bench seats cannot be used.
    • Complete area 350.

  • Civilization Variant 3: Lone Wolf Party
  • Head to Termalaine with Champions that tend to go it alone.
    • Only Champions that aren't part of an affiliation can be used.
    • One Winter Wolf appears with each non-boss wave. They don't drop gold, nor do they count towards quest progress.
    • One Winter Wolf Alpha appears at the start of each boss area. They must be defeated in order to progress.
    • Complete area 375.

Dungeons & Dragons Idle Champions Wild Beyond the Witchlight Variants

Wild Beyond the Witchlight Adventure Variants

  • Hither of the Feywild Variant 3: Don't Squeeze the Spiders
  • Venture into the Feywild while fighting spiders resistant to magic.
    • Additional Giant Spiders appear in each area. They don't drop gold, nor do they count towards quest progress.
    • Only Champions with a melee or ranged base attack can be used.
    • Champions' base attack cooldowns are increased by 3 seconds.
    • Complete area 450.

  • Prince of a Thousand Enemies Variant 3: Where the Magic Happens
  • Head further into Hither with your best magical attackers.
    • Only Champions with a Magical base attack can be used.
    • Whenever a Champion attacks and doesn't kill at least one monster, the Champion is stunned for 5 seconds.
    • Complete area 500.


See the in-game Change Log for more information!
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