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August 5th
Idle Champions: Ahghairon's Day 3 
Posted in Idle Champions.

Each year the citizens of Waterdeep celebrate Ahghairon's Day, honoring the first Open Lord of Waterdeep and the founder of the Lords of Waterdeep. Common folk leave violets and effigies at Ahghairon's Tower and the House of Wonder, Lords toast Ahghairon and the Watchful Order, and Guildmasters offer toasts in the name of the Lords.

For this year's festivities, the party has received an assignment from the Open Lord of Waterdeep, Laeral Silverhand — and when the Open Lord calls, you must answer...

Ahghairon's Day 3 introduces Omin Dran, CEO and founder of Acquisitions Incorporated, and brings back Jim Darkmagic, the most famous and powerful wizard from Acq Inc, as well as Ishi Snaggletooth. Players will have until Monday, August 17th, 2020 at 12:00PM PDT, to complete their event unlocks and objectives.

Year Three Champion: Omin Dran

    Omin Dran built the organization called Acquisitions Incorporated to facilitate his quest to find his true sister, at least in part. Despite his unprecedented success in establishing the market for franchised adventuring across the Sword Coast and beyond, Omin's full measure eludes most people. He is known to be a worshiper of Tymora, ruthless in matters of business, feckless in matters of love, and hopeless in games of chance. He is often accused of being a Masked Lord of Waterdeep, though that would explain some things...
Omin is a Gold Find and Support Champion. He uses Champion of Tymora to buff adjacent allies and Contractual Obligations to increase Gold Find. When you want to add Omin to your formation, you can swap him with Nayeli (Slot 3).

For more information about Omin, check out the Idle Champion Spotlight: Omin Dran dev blog!

Year Two Champion: Jim Darkmagic

    James Winifred Darkmagic III is the scion of a mysterious, multi-planar wizarding family. As an entertainer and purveyor of the 'Jim Darkmagic Experience,' the legendary mage can often be found in markets and town squares performing feats of mundane legerdemain. The renown he has earned for these feats is nearly equaled by the reputation that follows him as a Chief Arcanist (and occasional arsonist) for Acquisitions Incorporated.
Jim is a DPS and Support Champion. His Wand of Wonder offers varied Support effects, and his Magic Magic Magic Magic increases the DPS of Champions with magic base attacks. When you want to add Jim to your formation, you can swap him with Minsc (Slot 7).

For more information about Jim, check out the Idle Champion Spotlight: Jim Darkmagic dev blog!

Year One Champion: Ishi Snaggletooth

    Ishi Snaggletooth hails from a warren of Kobolds living in the sewers under Baldur's Gate. Always the type to be more curious than careful, she accidentally stowed away on a ship headed to Port Nyanzaru. There, she met her dear friend, the Firbolg Littlefox. Often shunned by humans, Ishi hopes to prove herself as a true hero however she can. Ishi's biggest claim to fame is the defeat of the known swordsman, Hershel Von Saberburg, and since that day she's touted herself as a renowned duelist to anyone that'll listen to her.
Ishi is always the fastest Champion in your formation. She increases her own damage as well as the party's Gold Find based on the number of non-human members. When you want to add Ishi to your party, you can swap her with Jarlaxle (Slot 4).

For more information about Ishi, check out the Dev Blog: Champion Balance Update (March 2020) dev blog!

Year Three Variants

  • Lords of Waterdeep — Word has gotten around that you're searching for an ex Lord of Waterdeep, and fans of the city's ruling council join your adventure. A 'masked lord' of Waterdeep starts in your formation. Every 25 areas, another one joins you, filling the formation from the back to front.
    Reach area 75.

  • Vajra's Command — Vajra Safahr, The Blackstaff, suggests you take only the heartiest of the Champions with you on this endeavor. Omin counters that there are none heartier than Acquisitions Inc. Only Champions with CON 14 or higher, and/or an affiliation of 'Acq Inc "C" team' or 'Acquisitions Incorporated' can be used.
    Reach area 125.

  • Fortune Favors the Bold — Omin starts the adventure in the formation and cannot be moved or swapped out. Whenever a Champion attacks a non-boss enemy and kills them, the next base attack cooldown of Champions adjacent to them is reduced by 0.25 seconds. Whenever a Champion attacks a non-boss enemy and doesn't kill them, the enemy moves 100% faster and deals 100% more damage. This effect can stack additively.
    Reach area 175.

Year Two Variants

  • Spelling "Bee" — Our Champions continue to struggle to spell "Ahghairon's day". Spelling Bees spawn at random, reducing the DPS of whomever kills them by 90% for 20 seconds. If that Champion kills another Spelling Bee before their debuff expires, the effect stacks and resets the cooldown back to 20 seconds.
    Reach area 75.

  • Magical Misadventure — Only Champions whose base attacks are magical may be used.
    Reach area 125.

  • Center of the Multiverse — Jim Darkmagic starts the adventure in the formation and cannot be moved or swapped out. Only formation slots which Jim considers to be useful to himself may be used (the columns in front of and behind him).
    Reach area 175.

Year One Variants

  • Memory Magic — Two slots in your formation are affected by a magical spell causing all of the bandits to fight for the Eye of Gruumsh spellcaster. These affected slots change every 15 seconds by moving to a random adjacent slot. Heroes in affected slots must concentrate on resisting the magic, so they are unable to attack and all their Formation Abilities are disabled.
    Reach area 75.

  • Orcs Among Us — One, two, or three Powered-up Orc Fighters spawn randomly with each wave. They have triple health, do triple damage, they do not drop any gold, and they do not count toward any quest progress.
    Reach area 125.

  • No Humans Allowed — Ishi has been shunned by humans too many times, and for once she just wants them to see how it feels! You cannot use Human Champions in this variant.
    Reach area 175.

See the in-game FAQ for more information!

July 29th
Idle Champions: Descent into Avernus, Part 5 
Posted in Idle Champions.

The Champions and Lulu find themselves at Fort Knucklebone with some new allies. They set off in a warmachine to find the Sword of Zariel and encounter some interesting folks along the way.

Traveling the wastelands of Avernus is never a simple or smooth journey.

Note: you will need to have completed the previous two Descent into Avernus Adventures, Into the Fire and Dreamscape, in order to access these new Adventures.


Dungeons & Dragons Baldur's Gate: Descent into Avernus

The Path of Dreams

The Champions and their new allies catch a sweet ride to Harumann's Hill, but the journey through the wastelands of Avernus is neither uneventful nor easy...
  • Variant: The Path of Redcaps — Redcaps from Fort Knucklebone arrives to hamper your progress. Redcaps appear in each area with increased damage. Redcaps track the number of enemies destroyed. For each enemy destroyed during this adventure, the damage of all Redcaps is increased by 10% (additive).
    Reach area 350.

The Lost Hollyphant

The Champions find themself alone on Avernus and launch a rescue party for their kidnapped ally!
  • Variant: Zapper Overload — The Demon Zapper is overcharged and overloading! Only Champions with STR of 13 or higher can be used. In areas 1-40, the demon zapper is no longer targeting fiends, it's targeting interlopers that are in Avernus! Every 10 seconds, one member of the formation is zapped by the demon zapper offscreen. In addition to taking damage from the zap, Champion zapped have one of the following random effects happen to them:
    • Teleport: The Champion is removed from the formation and you are unable to use them until you change areas.
    • Sear:The Champion takes 50% more damage from the beam for each Champion adjacent to them.
    • Enfeeble:The Champion's damage drops to 0 for the next 30 seconds.
  • Reach area 375.


See the in-game Change Log for more information, including a full list of changes and fixes included in this update.
July 15th
Idle Champions: Midsummer 3 
Posted in Idle Champions.

It's the day before Shieldmeet and the Open Lord of Waterdeep has gone missing. Nobody has seen Laeral Silverhand in days and it is imperative that she be found before the meeting with the Masked Lords begins.

At the behest of the Blackstaff, the Champions are sent to discover what happened...

Midsummer 3 introduces Beadle & Grimm, the purveyors of the Pandemonium Warehouse and owners of the Giant's Bane Tavern, brings back the speedy hero of Baldur's Gate, Shandie Freefoot, and the street rogue, Xander Cesso. Players have until Monday, July 27th at 12PM PDT to complete their event unlocks and objectives.

Dungeons & Dragons Beadle Grimm Pandemonium Warehouse Matthew Lillard

Year 3 Champion: Beadle & Grimm

    Beadle and Grimm have been best friends & adventuring partners their entire lives. Together, they have faced the most dangerous foes their realm had to offer and built a respite alongside the frozen north's harsh realities: The Giant's Bane Tavern.

Beadle & Grimm are Support and DPS Champions able to swap places in the formation on demand. The longer that one is in the formation, the more powerful the other becomes when swapped in. When you want to add Beadle & Grimm to your formation, you can swap them with Delina (Slot 8).

For more information about Beadle & Grimm, check out the Idle Champion Spotlight: Beadle & Grimm dev blog!

Dungeons & Dragons Shandie Freefoot Baldur's Gate Jim Zub

Year 2 Champion: Shandie Freefoot

    Shandie grew up on the rough streets of the Lower City of Baldur's Gate. She quickly learned that if she wanted to survive, she needed to be fast on her feet and even faster with her wit and weaponry. The first time Shandie saw a bowmaster gracefully launch an arrow into a bull's-eye, she knew she had to master archery. With years of practice under her belt, any opponents underestimating this stealthy halfling will soon realize how dangerous she is as a volley of arrows bear down on them unexpectedly from shadowy corners.
Shandie is an agile Support Champion. Her Dash ability can increase formation speed, while Explosive Arrows and Agile Allies offer potent formation buffs. When you want to add Shandie to your formation, you can swap her with Asharra (Slot 6).

For more information about our latest Champion, check out the Idle Champion Spotlight: Shandie Freefoot dev blog!

Dungeons & Dragons

Year 1 Champion: Xander Cesso

    Fascinated by magic at a young age when he lived in an orphanage, but lacking any ability or proficiency, Xander is not terribly good at much of anything, though something about his adorable clumsiness and childlike wonder anytime magic is being used nearby has been known to inspire those around him. Until recently, he was living on the streets of Waterdeep, scraping together just enough to survive. Now, he is a faithful member of your party, always ready to leap into the fray, even if he doesn't really seem to be able to hit much of anything.
Xander is a Support Champion. His Lucky Shot ability has a chance to double quest progress, and his Streetwise ability increases the damage of Champions behind him. When you want to add Xander to your formation, you can swap him with Calliope (Slot 5).

Year Three Variants

  • Arvaiss' Next Trap - Every area, a collection of magical monsters attempt to thwart your progress. Once they spawn, their effects are active until they are destroyed.
    • Young Red Dragons(Armored) - No other monsters can be damaged until all the Young Red Dragons on-screen are destroyed.
    • Fire Snake - The base attack cooldown for each Champion is increased by 1 second while this enemy is alive.
    • Giant Fire Beetle - While this enemy is alive, all enemies are increased in size by 20%, deal 300% more damage and move at 100% increased speed.
    Reach Area 75.

  • Showoffs - Beadle & Grimm are ready to show the Champions how they do things in the frozen north! Beadle starts unlocked and in the formation. They can be moved. Champions can only be used if they meet one or more of the following requirements:
    • Strength 18 or higher
    • Dexterity 17 or higher
    • Intelligence 16 or higher.

    Reach Area 125.

  • A Contest, You Say? - Beadle & Grimm have started some infighting on which method of attacking is best. It's time to answer the question, but the enemies are not going to make it easy on you!
    • Enemies have 300% more hit points.
    • Enemies attack twice as often.
    • When an enemy is killed by a type of Base Attack (Melee, Ranged, or Magic) the Champions with the same Base Attack type have their damage decreased by 2% while Champions with the other Base Attack types have their damage increased by 1%.

    Reach Area 175.

Year Two Variants

  • Dreams of Grandeur — Jenks really wants to meet Vajra Blackstaff. From Area 12 onward, Jenks takes up a slot in your formation.
    Reach Area 75.

  • Stay Back — Only Champions that attack with ranged or magic-based attacks can be used.
    Reach Area 125.

  • Haunted Past — Only Neutral, Evil, or Champions with a Dexterity (DEX) score of 15 or higher can be used. Shandie beings the adventure in your formation and cannot be swapped out, moved, or removed. Strahd Vampires that can only be damaged by Shandie randomly spawn in non-boss Areas. Luckily, Shandie will prioritize Strahd Vampires over all others and attack twice as frequently when they are present.
    Reach Area 175.

Year One Variants

  • Waterdeep Escort — The Waterdeep City Watch Officer insists that he accompany you on your adventure. He fills one slot in the formation, and if he is killed, your DPS goes down by 33% every 10 seconds.
    Reach Area 75.

  • Drow Deception — The Drow said they were looking for a wizard, but the Champions seem like a more interesting quarry to chase! A Stealthy Drow Pickpocket appears on every level, and if they reach the formation, you fail the area and have to head back to the previous level.
    Reach Area 125.

  • Commander Xander — Xander takes the lead as his childhood wishes of becoming a Hero have come true! Champions not adjacent to Xander have a 50% chance to miss whenever they attack (Xander isn't great at command). Those that are adjacent to Xander attack normally. He does enough missing for everyone.
    Reach Area 175.

See the in-game FAQ for more information!

June 24th
Idle Champions: Founders' Day 3 
Posted in Idle Champions.

The Champions are at the Field of Triumph in Waterdeep for Founders' Day to watch the illusory shows of the history of the city and the Founders themselves.

Archduke Zariel of Avernus sets a plan in motion to harvest souls for the Blood War during the festivities...

Will our Champions be able to stop her in time? Players have until Monday, July 6th at 12PM PDT to complete their event unlocks and objectives.

Founders' Day 3 introduces Freely, the lucky halfling from Beyond Heroes and Silver & Steel, and brings back the Documancer Walnut Dankgrass, and the kolbold bard, Deekin Scalesinger. Players have until Monday, July 6th at 12PM PDT to complete their event unlocks and objectives.

Dungeons & Dragons Freely D&D Beyond B. Dave Walters

Year 3 Champion: Freely

    Freely has traveled across multiple Planes, but he has always had his luck to keep him safe. Even an unfortunate detour into being trapped as an Illithid ultimately led him into the company of his new friends, Beyond Heroes! Armed with the magic in his blood, and the Faith that flows through his sword, he always seeks to destroy evil wherever he can sense it. Freely prefers to act first and think later, since hey, things always tend to work out for him anyway, right?

Freely is a Gold Find and Support Champion. He increases your divine favor directly with his Adventurous Tale ability. When you want to add Freely to your formation, you can swap him with Minsc (Slot 7).

For more information about Freely, check out the Idle Champion Spotlight: Freely dev blog!

Dungeons & Dragons Walnut Dankgrass Aquisitions Incorporated CTeam

Year 2 Champion: Walnut Dankgrass

Walnut Dankgrass (the k is silent) is played by Trystan Falcone on Penny Arcade's The "C" Team.
    Walnut is a child of the Enclave Panax Anima, an all-female clan of woodland defenders within the Kryptgarden Forest. Not only a frighteningly enthusiastic member of Acquisitions Incorporated, she also strives to protect the natural world by any means necessary. Did we mention she also has the goddess Mielikki living inside her? That seems important.

Walnut is a versatile Tank and Support Champion. Her Documancer ability can be customized for your formation needs through multiple specializations. When you want to add Walnut to your formation, you can swap her with Delina (Slot 8).

For more information about our Walnut, check out the Idle Champion Spotlight: Walnut Dankgrass dev blog!

Dungeons & Dragons Deekin Scalesinger Kobold

Year 1 Champion: Deekin Scalesinger

    A former member of the Dripping Fang clan, Deekin was once a Skald for a White Dragon named Tymofarrar. Once he was released from Tymofarrar's service, he set out to become the most amazing storyteller in all of Faerȗn. He yearns to sing and tell stories of heroic deeds, but his songs often devolve into "tales" of the doom that is coming to him or his companions.
Deekin is a Support Champion. He helps the party by buffing DPS and by attracting enemies (to help clear areas more quickly) with his Song of Doom. When you want to add Deekin to your formation, you can swap him with Bruenor (Slot 1).

For more information about Deekin, check out the Year One Champion Balance Update (March 2020) dev blog!

Year Three Variants

  • Team Smrt Defense Team - Only Champions with an INT score of 12 or lower can be used.
    Reach Area 75.

  • Invasion Nation — Whenever a demon or fiend spawns normally, two more copies of that creature spawn. These creatures don't trigger additional spawns, don't drop gold or count for quest progress, and move twice as quickly as normal ones.
    Reach Area 125.

  • Live Free — Freely takes up slot 6 in the formation with Luck of Yondalla unlocked and can not be moved or removed. Champions placed adjacent to Freely automatically get Luck of Yondalla, regardless of their alignment. Enemies can only be damaged if they are affected by at least one Lucky Break.
    Reach Area 175.

Year Two Variants

  • Rain of Fire — Fireballs occasionally rain from the sky, damaging a random Champion. These Fireballs become more frequent the further you progress.

  • Reach Area 75.
  • Close Quarters Combat — Only Champions with melee Base Attacks may be used.

  • Reach Area 125.
  • Aww, Hells Nuts — Enemies become much more powerful over the course of the adventure. Walnut starts the adventure in your formation and cannot be moved, removed, or swapped out. Demonic Squirrels occasionally spawn. When killed, these squirrels drop Hell-Nuts, which increase the effectiveness of Walnut's Documancer ability and last until the end of the adventure, stacking additively.
  • Reach Area 175.

Year One Variants

  • Spectator Sport — Three local farmers have joined in on the Founders' Day tussle, and won't take the hint that they should probably take a seat. It might be because they are pretty drunk. They take up a slot in your formation and change positions every 25 areas.

  • Reach Area 75.
  • Doom is Coming to Waterdeep — Deekin must sing a song so everyone in Waterdeep knows that doom is coming. I know. We tried talking to him. However, he doesn't know which spot will give him the best acoustics. Deekin is always in your formation and will change positions every 10 areas. Deekin cannot be moved because, well, Deekin is singing a song.

  • Reach Area 125.
  • The Blood War — Whenever you kill a demon, devils get stronger and demons get weaker, and vice-versa.
  • Reach Area 175.

See the in-game FAQ for more information!

June 3rd
Idle Champions: Dragondown 3 
Posted in Idle Champions.

At the mouth of the River Mirar in the northwest of the Sword Coast lies the port city of Luskan, also known as the City of Sails. Officially governed by the five High Captains, Luskan is actually secretly run by Jarlaxle Baenre and the Bregan D'aerthe.

And they need your help.

While celebrating the Summer Solstice with a smaller scale version of Waterdeep's Dragondown festival, Luskan has managed to draw the attention - and the wrath - of a Bronze Dragon and their kin...

Dragondown 3 introduces Nova, the knowledge-hungry Genasi Warlock from High Rollers: Aerois, and brings back the ruthless Lizardfolk Fighter, Korth, and the legendary Dwarf Fighter/Barbarian, Binwin Bronzebottom. Players have until Monday, June 15th at 12PM Pacific to complete their event unlocks and objectives.

Dungeons & Dragons Nova V'Ger High Rollers Kim Richards

Year 3 Champion: Nova V'Ger

    Nova V'ger has a voracious appetite for knowledge; she needs to know anything and everything about anything and everything. Her magic powers have been gifted to her by a mysterious entity called Tiangong. She dreams of travelling to the stars and discovering the location of the true genasi homeworld.

Nova is a Tank and Support Champion who understands that knowledge is power. She buffs her most intelligent allies for each monster killed, protecting herself with her Hexblade, Tiangong. When you want to add Nova to your formation, you can swap her with Jamilah (Slot 11).

For more information about Nova, check out the Idle Champion Spotlight: Nova dev blog!

Dungeons & Dragons Korth Lizardfolk Fighter Samurai  Xanathar's Guide to Everything

Year 2 Champion: Korth

    Raised as a gladiator in the pit arenas of Kara-Tur, Korth has since traveled the world studying fighting styles and the art of war. Korth is infamous for his skill and efficiency in battle – and for his ruthlessness, as he never spares the lives of his opponents. Those who cross Korth's path do so at their own risk.
Korth is a Support Champion who marks enemies he hits. Attacking marked enemies can increase Champion damage, lower cooldowns, and grant temporary shields. When you want to add Korth to your formation, you can swap him with Celeste (Slot 2).

For more information about Korth, check out the Idle Champion Spotlight: Korth dev blog!

Dungeons & Dragons Binwin Bronzebottom Scott Kurtz Binwin's Minions AI Acquisitions Incorporated

Year 1 Champion: Binwin Bronzebottom

    Binwin Bronzebottom was a member of a rather infamous adventuring group/company, until he left to spend more time with his family. A grumpy and headstrong dwarf with a penchant for springing traps rather than disarming them, if he's not the first into battle then he's disappointed. There's nary a door, tankard, or acid pit that hasn't felt the wrath of Binwin Bronzebottom at one time or another. These days, when he's not adventuring with the likes of Drizzt and Minsc, Binwin leads a small group of incompetent and eminently replaceable minions through perilous adventures.
Binwin is a celebrity dwarf and DPS Champion, played by Scott Kurtz on Acquisitions Incorporated and now the leader of Binwin's Minions. Binwin deals extra damage to objects and armored enemies, and he gains extra attacks whenever adjacent allies attack enemies before he does. When you want to add Binwin to your party, you can swap him with Nayeli (Slot 3).

For more information about Binwin, check out the Year One Champion Balance Update dev blog!

Year Three Variants

  • Failed Perception — Only Champions with WIS 14 or lower can be used. Whenever an enemy spawns, there is a 25% chance that it will be an illusory enemy, and won't count towards quest progress or drop gold. When an illusory enemy is killed with a normal attack, the Champion that killed the enemy is stunned for 4 seconds.
    Reach Area 75.

  • Tranced Travellers — Two of the slots in your formation are affected by a magical spell that's causing folks around Luskan to start snoring! The affected slots change every 15 seconds by moving to a random adjacent slot. Heroes in affected slots must concentrate on not falling asleep, so they do not attack and all their formation abilities and ultimate abilities are disabled.
    Reach Area 125.

  • Dolgrim Incursion — Only Champions with INT 14 or higher can be used. Nova begins in the formation and cannot be moved or swapped out. Two Dolgrims appear with each wave of monsters. They drop no gold and do not count towards quest progress. Dolgrims have increased movement speed and their damage is increased by 400%.
    Reach Area 175.

Year Two Variants

  • It's All Going To Be O.K. — Only Champions with an 'o' or 'k' in their name may be used.
    Reach Area 75.

  • Korth's Kobold Kleanup Krew — Korth begins the Adventure in your formation with his Lizardfolk Tactics upgrade unlocked. Armored kobolds attack the formation. These kobolds are invulnerable until marked by Korth.
    Reach Area 125.

  • Durable Dragon — When the Dragon boss in area 50 is defeated, she immediately resurrects with additional armor hits (+20%), attack speed (+25%) and damage (+33%). She gains additional resurrection (and stacking bonuses) for every 50 areas completed (resurrects once in area 50, twice in area 100, three times in area 150, etc.).
    Reach Area 175.

Year One Variants

  • Awaken the Beasts — Beasts move much more quickly and deal far more damage.
    Reach Area 75.

  • Binwin's Minions — Two of Binwin's Minions take up slots in the formation, decreasing the damage of adjacent Champions by 90% with the exception of Binwin, whom they buff by 400%. Binwin's Minions move to different slots in the formation every 20 areas.
    Reach Area 125.

  • Untrusting — The bronze dragon doesn't trust you to return her egg, so she continuously sends her Wyrmlings to keep an eye on you. Four different varieties of Wyrmling spawn at random.
    Reach Area 175.

See the in-game FAQ for more information!

May 22nd
Griddle Champions Giveaway Winner! 
Posted in Idle Champions.

Congratulations to our Griddle Champions giveaway winner Tony A, from Colorado, USA. Tony is the lucky winner of a Dancakes Pancake Art Kit. used by legendary pancake artist Lee Goldberg every week on Griddle Champions.

Dungeons & Dragons Dancakes Griddle Champions Kit All is not lost if you didn't win. If you'd like to get your own Dancakes Pancake Art Kit to make your own Champions pancakes, you can buy one at Dancakes' online store.
May 13th
Idle Champions: The Great Modron March 3 
Posted in Idle Champions.

A modron sighting is a rare occurrence outside Mechanus, the plane of true law.

At least, it's supposed to be a rare occurrence -- word has it that thousands of modrons have been seen on the march in the wilderness, and they are heading towards Waterdeep!

The Great Modron March 3 introduces Jaheira, the renown half-elf druid from Baldur's Gate, and brings back Qillek Ad Khollar and Evelyn Avalona Helvig Marthain. Players have until Monday, May 25th at 12PM Pacific to complete their event unlocks and objectives.

A Note Regarding Nintendo Switch

We're immensely excited to be on the Nintendo Switch, and chomping at the bit to share our corner of the Forgotten Realms with all of the new players that have joined us.

Unfortunately, due to COVID-19 related delays, we were unable to release our latest build on Switch in time to launch the Great Modron March event. We are genuinely sorry for the delay. We're working with our partners at Nintendo to minimize future delays.

As compensation for missing the event, we'll be crediting players with the following when we can release the next Switch build:
  • Unlocks for all three event Champions (Jaheira, Qillek, and Evelyn)
  • 3 Silver and 3 Gold Chests for each of those Champions.
  • 6 Time Gate pieces
You can follow us on our Twitter and Facebook to be the first to hear when the update (and Champion unlocks) are out on Switch.

Dungeons & Dragons Jaheira Baldur's Gate

Year 3 Champion: Jaheira

    Jaheira is a noble-born half-elf who was raised by an enclave of druids after her family was killed. Having gained an understanding of balance, she resolved to serve nature with the skills the druids taught her. She was recruited by the Harpers, where she met her late husband, Khalid. Jaheira knows life isn't black and white. She lives in the balance, as nature demands.

Jaheira is a DPS and Support Champion who channels her anger into powerful DPS buffs for herself and her allies. Specializations amplify the abilities based on allied classes and enemy types. When you want to add Jaheira to your formation, you can swap her with Jarlaxle (Slot 4).

For more information about Jaheira, check out the Idle Champion Spotlight: Jaheira dev blog!

Dungeons & Dragons Quill Qillek Ad Khollar Tom Hazel High Rollers

Year 2 Champion: Qillek Ad Khollar

    Qillek is timid, meek and nervous, being a comparably young character in the party and thrown into a world he doesn’t understand with no wing to fly him out of a bad situation. His charisma, wit, and superiority ripped away when flying through the Valley of the Storms, taking his left wing and arm away but introducing him to H’esper, who gave him dark visions to push him forward. Inside him is an envious amount of courage and a stable sense of logic when things get dire, which has led other party members to consider him their leader. He doesn’t agree with the idea, but he’s not ready to let his friends down.
Qillek is a Support Champion capable of buffing allies while also debuffing enemies. He casts Prayer of Healing to heal the formation and Bless to boost their damage. When you want to add Qillek to your formation, you can swap him with Calliope (Slot 5).

For more information about our latest Champion, check out the Idle Champion Spotlight: Qillek dev blog!

Dungeons & Dragons Evelyn Avalona Helvig Marthain Anna Prosser Acquisitions Incorporated

Year 1 Champion: Evelyn Marthain

    Caring, motherly, and endlessly optimistic, Evelyn has adventured across the realms as part of the Waffle Crew with Strix, Diath, and Paultin for many years. She's always first in battle, thanks to her flying boots, and will always take a hit to protect others. Short, yet tough, her devotion to Lathander has seen her through many perilous situations.
Evelyn is a powerful Tank and Support Champion. She buffs her allies with her Divine Prayer, Channel Divinity, Steadfast Might, and Conduit of the Light abilities. When you want to add Evelyn to your party, you can swap her with Asharra (Slot 6).

Year Three Variants

  • An Unkindness of Ravens — Jaheira starts in your formation in slot 3. She can't be moved. Ravens appear in each area; Whenever any raven dies, 1-2 more spawn. Ravens do not drop gold, nor do they count towards quest progress.
    Reach Area 75.

  • The Backwards Modron — Nordom the Modron joins the cause! Nordom takes up a spot in your formation and cannot be moved or removed. He is intent on helping Waterdeep with his lightning crossbow bolts, but instead of stunning the constructs, Nordom's lightning bolt accidentally empowers them!
    Reach Area 125.

  • Chickens in the Deep — In each area, an armored Abyssal Chicken spawns after 10 enemies. Abyssal Chickens drop no gold and do not count towards quest progress. Every 10 areas (from area 11 onward), the number of Abyssal Chickens that spawn per area is increased by 2.
    Reach Area 175.

Year Two Variants

  • Division — Every time a Modron is killed (including bosses) it splits into two copies of a Modron one level lower on the Modron hierarchy. You must kill all the split Modrons in boss Areas.
    Reach Area 75.

  • Machine Learning — The Modorns have decided to stop bashing their melee weapons against the Champions with no results. All melee Modrons now throw gears at Champions while at range. Champions struck by four gears are stunned for 15 seconds.
    Reach Area 125.

  • Messenger of Hope — Qillek has a dream that his god has granted him the power to overcome The Great Modron March. Qillek begins the adventure in the formation and cannot be moved. Only Champions within two slots of Qillek can deal any damage.
    Reach Area 175.

Year One Variants

  • The Neverending March — Every time a Modron is killed in non-boss areas it shuts down for five seconds and then comes back to life with full health.
    Reach Area 75.

  • (Hu)man vs. Machine — All human Champions get a buff called "The Human Spirit" which increases their damage by 5% in each area (stacking multiplicatively).
    Reach Area 125.

  • Charge Into Battle — Enemies move extremely fast and deal massive damage to everyone except Evelyn. Evelyn starts the adventure at level 1 and in the front slot of the formation.
    Reach Area 175.

See the in-game FAQ for more information!

April 22nd
Idle Champions: The Running 3 
Posted in Idle Champions.

A young elven wizard is on a pilgrimage to the Grandfather Tree, and she has hired the Champions to escort her.

The wizard has foreseen an acorn falling from the tree - an extraordinary and truly rare occurrence - and she hopes to collect the holy relic to take to Silverymoon.

Yet as the party ventures forth, the very forest itself resists them, while elves from the Feywild and the Underdark seek to claim the acorn for themselves...

The Running 3 introduces Krydle, the charismatic half-elf rogue of the Heroes of Baldur's Gate, and brings back Spurt and Catti-brie. Players have until Monday, May 4th at 12PM Pacific to complete their event unlocks and objectives.

Dungeons & Dragons Krydle Jim Zub

Year 3 Champion: Krydle

    A Charismatic Leader, a dashing thief and poet, Krydle is the quintessential rogue with a heart of gold. A resident of Baldur's Gate, Krydle rejects the upper city political machinations of his estranged father Coran, but nevertheless has familiarity of the city's nobles and their schemes, as well those of the city's criminal network. Certainly a handy chap to know...

Krydle is a DPS and Support Champion. His legendary charm buffs other Champions based on their charisma, and his Thieves Cant ability amplifies this buff for each rogue in the party. When you want to add Krydle to your formation, you can swap him with Celeste (Slot 2).

For more information about Krydle, check out the Idle Champion Spotlight: Krydle dev blog!

Dungeons & Dragons Spurt Chris Perkins

Year 2 Champion: Spurt

    Spurt the Kobold Inventor is crafty and quick with his hands. He builds improvised weapons in the hope of gaining some new advantage in combat. Spurt never knew he would have such lasting appeal when he met a mighty group of adventurers in a cave, but here we are. Packed to the gills with his "awesome" inventions this clever kobold brings his 11-days of life experiences to the Champions, along with a really cool 'Centi-pult'!
Spurt is a Kobold Inventor and Support Champion. He buffs the formation through his Centipede Net, Wa-spiration, and Pack Tactics abilities. Spurt can also perform a Heroic Sacrifice to boost his buffs! When you want to add Spurt to your formation, you can swap him with Nayeli (Slot 3).

For more information about Spurt, check out the Idle Champion Spotlight: Spurt dev blog!

Dungeons & Dragons Catti-brie RA Salvatore

Year 1 Champion: Catti-brie

    "When I first laid eyes on Catti-brie, she had just punched a rather menacing fellow who was threatening to break every bone in my body. She hit the lout with such surprising force that he flopped to the floor like a sackful of mullet. Over the years, I’ve come to call her a friend. Underneath Catti-brie’s rough exterior lies a heart of gold. She cares deeply for her friends and will protect what she holds dear without fail. If she takes a shine to you, be sure to count your lucky pennies, because her enemies rarely fare well for long."
    ~Volothamp Geddarm
Catti-brie is a DPS and Support Champion. Her Powerful Draw and Critical Hit abilities help her deal damage at long range, while her Mark for Death weakens enemies. When you want to add Catti-brie to your formation, you can swap her with Minsc (Slot 7).

Year Three Variants

  • Split Up — Champions cannot be placed adjacent to each other.
    Reach Area 75.

  • The Early Bird Gets The Acorn — Only Champions in slots 1-7 can be used.
    Reach Area 125.

  • Krydle's Posse — Krydle starts out in slot 4 and can not be moved, removed, or swapped out. Only Champions with a Charisma (CHA) score of 12-16 can be used.
    Reach Area 175.

Year Two Variants

  • Delusions of Grandeur — Spurt and his Centipult start in the formation, taking up two slots. The Centipult launches centipedes at random enemies, enraging them and increasing their speed and damage.
    Reach Area 75.

  • Elves are Wild — All Elves (Elf, Eladrin, Drow) & Half-Elves in the formation have their attack speed increased. Drow enemies now have armor. Additional Eladrin spawn in each area, and they are immune to damage until after they attack.
    Reach Area 125.

  • Alignment Askew — Champions are all affected by different debuffs based on the formation's alignment.
    Reach Area 175.

Year One Variants

  • The Wolves in the Woods — Werewolves randomly spawn and attack the party, each with special abilities. Catti-brie's silver arrows deal double damage/hits to these creatures.
    Reach Area 75.

  • Critter Companions — Two forest critters take up slots in the formation, increasing the damage of adjacent Champions by 400% moving around every 25 areas.
    Reach Area 125.

  • Catti-alone — Catti-brie is the only Champion available for this mission. Her damage increases by 40% per area, stacking multiplicatively, her attack speed is greatly increased, and her Ultimate ability cooldown is reduced to 10 seconds.
    Reach Area 175.

See the in-game FAQ for more information!

April 1st
Idle Champions: Greengrass 3 
Posted in Idle Champions.

A great cosmic conflict has spilled out upon the prime material plane.

While celebrations to mark the start of spring begin in the quaint Sword Coast town of Triboar, a Githyanki raiding party descents from above, raining destruction.

It's up to the Champions to defend the innocent and figure out what has drawn the attention of the Gith and their Endless War. It's time for Greengrass 3!

Greengrass 3 introduces Melf, the legendary Elf Fighter and Wizard, and brings back Aila and Nrakk. Players have until Monday, April 13 at 12PM Pacific to complete their Greengrass 3 unlocks and objectives.

Dungeons & Dragons Melf Luke Gygax

Year 3 Champion: Melf

    Born into the royal family of Celene, he assumed the simple name of Melf eschewing a life of comfort as a noble to study the arcane arts and train as a swordsman. He delved in the dungeons of Castle Greyhawk, the Lost Caverns of Tsojcanth and many other harrowing places honing his skills, knowledge and amassing powerful magic items. Melf sees himself as a weapon of weal hurtling toward the heart of the darkest evils in the realm. He is opinionated and has a touch of conceit that he is blissfully ignorant of possessing.

Melf is a Fighter and Wizard Support Champion. His legendary spellbook is filled with versatile Support Spells, offering a variety of potential damage buffs and speed boosts. When you want to add Melf to your formation, you can swap him with Arkhan (Slot 12).

For more information about Melf, check out the Idle Champion Spotlight: Melf dev blog!

Dungeons & Dragons Aila High Rollers

Year 2 Champion: Aila

    Aila was found and raised by a clan of wild elves, but never truly felt like she belonged. The tartan that was found with her is the only clue she has to her lost elven roots. Aila is stubborn and proud. Whenever anyone questions her past, she simply states 'I'm a delight!'. However, her smirk holds a lifetime of anger & questions that she's held close to her heart.
Aila is a path of the Storm Herald Barbarian, able to Tank and Support in formations. She wields the primal power of storms to damage, stun, and weaken enemies. When you want to add Aila to your formation, you can swap her with Makos (Slot 9).

For more information about Aila, check out the Idle Champion Spotlight: Aila dev blog!

Dungeons & Dragons Nrakk

Year 1 Champion: Nrakk

    Having watched your party's progress for many years from Limbo, the Great Githzerai, Zaerith Menyar-Ag-Gith, has dispatched Nrakk to join your party on the Material Plane. Though his true motivations are unknown, Nrakk is a Way of the Kensei monk whose weapon of choice is a Naginata, making him a true force to be reckoned with on the battlefield. Reserved and aloof, Nrakk sometimes has a hard time interacting with those he sees as his lessers, but he nevertheless seems committed to the party's cause.
Nrakk is a methodical Githzerai Monk, able to DPS and Support formations. His meticulous approach to DPS has him able to deal AoE damage, stun, and bonus damage to single targets. When you want to add Nrakk to your party, you can swap him with Delina or Hitch (Slot 8).

For more information about Nrakk, check out the Year One Champion Balance Update, Part 1 dev blog!

Year Three Variants

  • Honorable Discharge — Each Champion can only be used to complete 50 areas.
    Reach Area 75.

  • The Problem Solvers — Only Champions with an INT score of 13 or higher can be used.
    Reach Area 125.

  • Wheat From the Chaff — Melf starts out in the formation with Melf's Righteous Determination unlocked. Only enemies that Melf deems evil can be damaged. Blockers, bosses, and boss trash mobs are always deemed evil. All non-evil enemies are invulnerable and can not even be attacked.
    Reach Area 175.

Year Two Variants

  • Pixie Machinations — A pixie riding an intellect devourer (like you do) arrives in every area. When it appears, a random Champion is stunned until the pixie is destroyed.
    Reach Area 75.

  • Starve Them Out — Only champions with INT 12 or less can be used. A giant intellect devourer with 200 armor-based HP arrives in each area. While it is alive, all other monsters are immune to damage. For each collective point of intellect BELOW 12 in your formation, the giant intellect devourer's armor is reduced by 10, to a minimum of 10 armor-based hits. For example. If you have Bruenor in your formation, his 8 INT (4 less than 12) will reduce the giant intellect devourer's health by 40 (4x10).
    Reach Area 125.

  • Ride the Storm — Aila starts in your formation. Aila's Storm Aura hits two enemies with each strike. Only enemies who are either Primed or Electrified by Aila can be damaged.
    Reach Area 175.

Year One Variants

  • Whispers — The Elder Brain slowly drives your Champions mad. Whenever a Champion lands a killing blow, they gain 5–10 stacks of a "Whispers" debuff. When they reach 100+ stacks, they are stunned for 15 seconds.
    Reach Area 75.

  • Flower Power — Sentient flower enemies spawn at random in non-boss areas. When killed, they imbue the champion who killed them with a random power, which can be good or bad.
    Reach Area 125.

  • Unlikely Allies — Two Githzerai monks take up slots in the formation. Each increases the DPS of Nrakk by 400% as long as he is adjacent to them, stacking multiplicatively.
    Reach Area 175.

See the in-game FAQ for more information!

March 11th
Idle Champions: Festival of Fools 3 
Posted in Idle Champions.

How far would you go to celebrate foolishness?

Festival of Fools is a time honored tradition in Sword Coast communities. Townsfolk engage in the usual gluttonous consumption of food and drink during the festivities, but they also play pranks on each other.

Unfortunately, one prankster has decided to play a practical joke on a Frost Giant nearby...

Festival of Fools 3 introduces Briv Steelmarrow, Half-Orc Paladin (Oath of Heroism), and brings back Rosie and Strix Beestinger. Players have until Monday, March 23 at 12PM Pacific to complete their Festival of Fools 3 unlocks and objectives.

Dungeons & Dragons

Year 3 Champion: Briv Steelmarrow

    Relentlessly brave but markedly uncouth, Briv Steelmarrow is a stalwart champion of the weak, innocent, downtrodden, and oppressed. Centuries ago, a cabal of Netherese mages experimented on Briv’s clan, gifting him with a magical metal inside his bones that he can pull through his skin and shape for attack or defense. Once a slaver, Briv sought atonement by joining the Order of the Lost Cause, an elite group of knights that travel across Faerûn, taking on quests that only fools would pursue.

Briv is a Tank, Support, and Healing Champion. He uses his Unnatural Haste ability to speed up area progression, and his Steelbones boosts his defense while buffing Champions behind him. When you want to add Briv to your formation, you can swap him with Calliope (Slot 5).

For more information about Briv, check out the Idle Champion Spotlight: Briv Steelmarrow dev blog!

Dungeons & Dragons Rosie Beestinger Acquisitions Incorporated

Year 2 Champion: Rosie Beestinger

    Weighing in at just under 30 pounds and with a grandmotherly demeanor befitting her advanced age, Rosie Beestinger is easily mistaken for someone on the wrong side of the “aggressor/victim” relationship. But this is a mix-up that few people make more than once.
Rosie Beestinger is a sassy DPS Champion. Her damage increases for each Champion in the formation younger than she is, and she catches and deflects incoming missiles.

When you want to add Rosie Beestinger to your formation, you can swap her with Tyril (Slot 10). For more information about Rosie, check out the Idle Champion Spotlight: Rosie Beestinger dev blog!

Dungeons & Dragons Strix Beestinger

Year 1 Champion: Strix Beestinger

    The Sorcerer known as Strix is from Sigil, the City of Doors at the center of the multiverse. Very little is known of Strix's heritage, even to herself, but it was recently discovered that she was a powerful member of the Skizzicks family, who long ago made a pact with Asmodeus, ruler of the Nine Hells, to become Tieflings.
Strix Beestinger is a 'Trash Witch' DPS Champion who attacks enemies with Fireballs. Her Poor Hygiene ability causes approaching enemies to take increased damage. When you want to add Strix to your party, you can swap her with Jamilah (Slot 11).

Year Three Variants

  • A Little Perspective — Pixies spawn at random in all non-boss areas. When a Pixie spawns, it shrinks a random Champion by 33%, decreasing their damage done by 99%. This effect persists until the Pixie causing it is killed. This effect can stack multiplicatively if multiple Pixies target the same Champion.
    Reach Area 75.

  • Nerves of Steel — Briv starts in the formation and can not be moved, removed, or swapped out. Normal enemies move faster and attack faster; bosses are unaffected.
    Reach Area 125.

  • A Delicious Diversion — A cart of tasty pies, baguettes, and other baked snacks takes up two slots in the formation; the cart has 100 hit points. Ravenous Crows and Famished Rats spawn randomly in each area. These additional creatures have armored health. If, for whatever reason, the cart is smashed, you immediately lose the area and go back to the previous area.
    Reach Area 175.

Year Two Variants

  • A Lighter Touch — Only Champions with a Strength (STR) score of 14 or lower may be used. Additionally, Champions with an Intelligence (INT) score of 14 or higher deal 400% increased damage.
    Reach Area 75.

  • Flay the Fools — During boss areas, Mind Flayers appear and attack the formation. While alive, Mind Flayers make all other enemies immune to damage.
    Reach Area 125.

  • Beestingers Unleashed — This adventure features unique dialogue created with the help of Strix & Rosie themselves! Strix and Rosie Beestinger begin the adventure in your formation with Strix asking Rosie what it means to be a Beestinger. No other Champions are able to be used, however, both Strix and Rosie Beestinger have increased damage, increased attack speed, and reduced Ultimate ability cooldowns. Additionally, Rosie Beestinger's Matriarch also doubles her health.
    Completing this adventure will unlock a bee outfit for both Rosie & Strix!
    Reach Area 175.

Year One Variants

  • Foolish Variance — Champions randomly do between 0.1% and 199.9% of their actual damage with each hit.
    Reach Area 75.

  • Persistent Foolishness — The Drunken Fool appears randomly in non-boss areas. Only one can be spawned at a time, but he has special abilities each time he appears.
    Reach Area 125.

  • Like Father Like Son — The farmer's son takes up a slot in the formation. He moves to a new slot every 25 areas. Every 15 seconds (in non-boss areas) the farmer's son foolishly summons a Frost Giant to attack the formation unless Strix is adjacent to him.
    Reach Area 175.

See the in-game FAQ for more information!

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