Game Features
Collect renowned Champions from the world of Dungeons & Dragons.
Master Formation Strategy to maximize each Champion's special abilities.
Regular updates with new official Dungeons & Dragons adventures.
Complete events to unlock new Champions and gear.
Recent News
November 14th
Idle Champions: Feast of the Moon 2 
Posted in Idle Champions.

As the Feast of the Moon approaches, the Champions descend into an infamous crypt in order to pay homage to their deeds.

What they find is a tomb of restless undead, raised by necromancy and gathering in the depths for some nefarious purpose...

Feast of the Moon 2 runs until Monday, November 26th at 12:00pm PST, introduces Vlahnya Um'Vairar, Eladrin Bard and Wizard, and also brings back Gromma Nander, the Tortle Druid!

New Champion: Vlahnya Um'Vairar

Fate Weaver, Spy mistress, New Olamn college of whispers instructor, Band Manager of Sirens of the Realms & Magic Missile, long time pal of Durnan. This noble looking Eladrin Elf has friends in high and low places. Her true origins are unknown though it is rumored she traveled across Faerȗn with a bard troupe and learned about the world one tavern at a time.

Vlahnya is a Support Champion, able to buff Champions in columns ahead of her with Enthralling Performance. The more harmonious the party, the greater the buff. When you want to add Vlahnya to your party, you can swap her with Delina (Slot 8).

For more information about our latest Champion, check out the Idle Champion Spotlight - Vlahyna dev blog!

Returning Champion: Gromma Nander

A wise Tortle matriarch, Gromma Nander is an elderly Circle of the Land Druid with nearly one hundred grandchildren. She has picked up many skills over her long life, and is able to fulfill DPS, support, or tanking roles in a formation. No matter her specialization, Gromma has a particular grandmotherly fondness for young members of any race, and will empower members of her party, with the youngest receiving the greatest boost.

Gromma is a versatile Tank and Support Champion. Her Druid Circle specializations offer different tanking options depending on the situation, while her Grandmotherly Love formation ability buffs your party, with the youngest Champions receiving the greatest benefit. When you want to add Gromma to your party, you can swap her with Nayeli (Slot 3).

Year Two Variants

  • Inevitable Betrayal — Skeletal warriors accompany you in your adventures through the crypt of legends. They take up 2 slots in the formation. While they are both 'alive' the champions deal 50% less damage.

  • Siren's Song — A doppelganger has taken on the guise of Vlahnya and is filling the crypt with dissonant tunes, waiting to destroy Vlahnya and take her place. Vlahnya starts the adventure in your party. This Doppel-Vlahnya appears in each area, stunning Champions, and only the true Vlahnya can deal damage to her until she reverts to her Doppelganger form.

  • Undead Legends — Additional undead stalk the Champions within the crypt. Additional boss monsters appear in each boss area, including some legendary bosses from your past, present, and/or fugure. This variant features unique dialogue.

Year One Variants

  • Respectful Restraint — Ultimate Attacks are disabled, and any attacks with a cooldown of 5 seconds or less have an additional 3 second cooldown (so a 4 second cooldown becomes 7 seconds, but a 6 second cooldown stays at 6 seconds). These lengthened attacks don't do any additional damage due to their longer cooldown.

  • The Relentless Undead — Undead monsters have their health doubled, and when they take a killing blow, they are stunned for 10 seconds before coming back to life (they still drop gold and quest items and count towards the quest each time they are killed).

  • A Grand Nandventure — Gromma Nander is forced to be in your formation. She starts at level 1 in your formation right away alongside Bruenor (or Deekin). Gromma cannot be removed from the formation or moved from her formation seat. She has a 4x damage boost and her normal attack cooldown is reduced by 2 seconds.

See the in-game FAQ for more information!

November 14th
Idle Champion Spotlight - Vlahnya Um'vairar 
Posted in Idle Champions.

Today, we're going to go into detail on our newest Champion: Vlahnya Um'vairar, the Eladrin Bard/Wizard who runs the Sirens of the Realms.

Vlahnya will be available in our next Year Two Event, Feast of the Moon, which launches TODAY! I hope this blog will give you all you need to know about our latest champion. But don't forget that Feast of the Moon is also a chance to collect and gear up Gromma, the Tortle Druid who will be getting her annual tune-up in the upcoming tanking & healing update.

How you can unlock Vlahnya:

Vlahnya is unlocked by playing Feast of the Moon, a limited-time event launching on November 14th and running until November 26th. Once you unlock Vlahnya, she swaps with Delina, Hitch, or Nrakk (Slot 8)

Who is Vlahnya:

Fate Weaver, Spy mistress, New Olamn college of whispers instructor, Band Manager of Sirens of the Realms & Magic Missile, long time pal of Durnan. This noble looking Eladrin Elf has friends in high and low places. Her true origins are unknown though it is rumored she traveled across Faerûn with a bard troupe and learned about the world one tavern at a time.

Vlahnya is the leader/ Band Manager of the Sirens of the Realms. She is played by Satine Phoenix. Those with keen eyes may already recognize her from this year's Stream of Many Eyes, where Satine played Vlahnya during Ivan Van Norman's Off the Table sessions.


Vlahnya's Design:

Anyone who has ever met Satine has more than likely been overwhelmed by how OP her Charisma stat is. When we saw her play as Vlahnya at the Stream of Many Eyes in June, we knew Vlahnya could be an awesome presence within the Champions. We reached out to Satine and she was over the moon excited about bringing Vlahnya to video game life.

As we do with any of our content creator Champions, we started our design by talking directly with Satine about who her character is at her core. Being the Band Manager of the Sirens of the Realms is one thing, but what sort of quirkiness could she bring to the champions? After an exciting conversation we landed on the idea that Vlahnya would take her role as leader seriously, staying back to debuff enemies and make sure the team was maximizing their capabilities.

Base Attack - Mage Hand: Vlahnya starts by using her custom mage hand to slap an enemy and try to distract them.


Formation Ability: Enthralling Performance: Vlahnya's main formation ability is a bit complicated, but it's a lot of fun to try to maximize! All Champions in the columns ahead of her increase their damage by 1% for each stack, based on the stacks of 3 notes that are above her head. Building a formation and strategy that can maximize all three stacks will help you push further!
  • Tempo Note: Tempo gains 4 stacks every time a Champion in the formation attacks.
  • Bass Note: Bass gains 20 stacks whenever a Champion adjacent to Vlahnya kills an enemy.
  • Treble Note: Treble gains 1 stack for each gold goober you collect.
Each of the stacks diminish 20% every 10 seconds and cap out at 300 stacks per note.


From left to right: Tempo, Bass, Treble; each note fill with a color as that note gains more stacks.


Formation Ability: Witch Slap: Vlahnya's Mage Hand now stuns an enemy when she attacks, in addition to dealing a bit of damage.

Vlahnya's Specializations:

Vlahnya's specializations are all about deciding whether she's focusing on being a solo artist, or getting the band back together.

Vlahnya's Ultimate Attack: Plane Shift


For Vlahnya's ultimate, we wanted to come up with something really unique. Something to fit her character. She has an Amulet of the Planes magic item, and who doesn't like a little Plane Shift fun?! When Vlahnya uses her ultimate, she fey steps into the middle of the fray, and Plane Shifts away with up to 10 non-boss enemies. A few seconds later she Plane Shifts back to her formation slot. Where did the baddies go? That's Vlahnya's secret! Note, that enemies that are Plane Shifted away do not drop gold, nor do they count towards quest objectives.

The ultimate is designed to help you clear the rabble away on boss levels or blocker levels to help your champions focus fire on their target.


Vlahnya's Equipment



Slot 1: Zither
  • Vlahnya's signature instrument increases the damage of all Champions.
Slot 2: Arpeegee
  • Get it?! Vlahnya's Familiar also increases the damage of all Champions.
Slot 3: Harp-Handled Dagger
  • Her dagger of choice increases the effectiveness of the Tempo note stacks of Enthralling Performance..
Slot 4: Crown
  • Her crown increases the effectiveness of the Bass note stacks of Enthralling Performance.
Slot 5: Amulet of the Planes
  • Her amulet increases the effectiveness of the Treble note stacks of Enthralling Performance.
Slot 6: Cloak
  • Her cloak reduces the cooldown of her ultimate attack.

What about any other Vlahnya details I'm looking for?

Vlahnya is Neutral Good. She currently does not have an affiliation, and her stats are as follows:
Str: 8 Dex: 14 Con: 10 Int: 14 Wis: 14 Cha: 16

TL/DR- Final Vlahnya Thoughts

Vlahnya is a master spy, and a strong leader. She'll increase the damage of those in front of her in the formation based on how well your formation is doing in 3 areas: the speed of your attackers, how often those around Vlahnya are dealing killing blows to enemies, and how often you are picking up gold goobers.

We'll be watching the discussion online and on discord to see how well she's received, so let us know what you think on Facebook, Twitter, or on the official Discord! If you are enjoying Vlahnya, consider checking out the Sirens of the Realms Broadcasts
October 24th
Idle Champions: Liars' Night 2 
Posted in Idle Champions.

    "It was quite the party: fun, festive, and perhaps a tad too much ale. But then some masked jerk managed to sneak in and take off with a bunch of our magical items! Can you help us?"
It's all fun and games until someone loses their magic items — now it's time to get the Party back together for another Liars' Night!

Liars' Night 2 runs until Monday, November 5th at 12:00pm Pacific, introduces Donaar Blit'zen, the Dragonborn Paladin, and also brings back the new-and-improved Krond, the Half-orc Eldritch Knight!

New Champion: Donaar Blit'zen

This copper, draconic gentleman claims to know more than one hundred different dragons. Chromatic, metallic—just tons and tons of dragons—I’m hoping we can leverage some of these connections in our dealings. None of the dragons I’ve contacted have gotten back to me, but they’re probably just very busy right now. This is one of the busiest times for dragons… or so I’ve been told by my new best friend, Donaar Blit’zen.

Donaar is a Support/Healer Champion. He uses his Command ability to debuff enemies, while also healing damaged Champions and buffing those behind him. When you want to add Donaar to your party, you can swap him with Celeste or Regis (Slot 2).

For more information about our latest Champion, check out the Idle Champion Spotlight - Donaar dev blog!

Returning Champion: Krond

Born to an academic human wizard who was researching an orc tribe and the leader of said tribe, Krond has experience in both worlds. Raised as a fearsome warrior, he began focusing on the arcane arts after his mother was killed in a goblin raid. Krond wears intricate leather and cloth armor and carries a bonded warhammer.

Krond is a versatile DPS Champion, able to choose one of three DPS specializations. Krond's formation ability, Survival of the Fittest, increases his DPS for every strong (STR 16+) or evil-aligned Champion in the formation. When you want to add Krond to your party, you can swap him with Asharra or Evelyn (Slot 6).

For more information about Krond, check out the Idle Champion Spotlight - Krond dev blog!

Year Two Variants

  • The Chaotic Decisionist — Donaar has decided that he's going to lead the way on his first adventure. Donaar starts this adventured unlocked and in the front of the formation, and he has decided that he can't move from that location. Only Champions with a chaotic alignment can be used.

  • Nightmare Fuel — A flaming scarecrow spawns in every Area. After each encounter with the Masked Man, an additional scarecrow will spawn every Area, stacking cumulatively.

  • Pirate's Night — Bruenor tried to bring the fun for Liars' Night by dressing up as a pirate. Unfortunately, a drunken sailor has mistaken him for another pirate who owes her some money. She spawns in every Area with one of four different special abilities. Bruenor is locked into his Pirate Bruenor skin for this variant, which unlocks for you once you complete the adventure.

Year One Variants

  • Stealthy Pickpockets — Invisible pickpockets spawn and sneak towards the formation, becoming visible after five seconds. When they reach your formation, they steal 2% of your total gold each time they attack.

  • Costumed Foes — A variety of costumed humanoids enemies attack the formation, each with different special abilities.

  • It's Getting Darker — The night gets even darker, with each successive area getting darker and reducing your gold find while monsters gain additional health.

See the in-game FAQ for more information!

October 23rd
Idle Champion Spotlight - Donaar 
Posted in Idle Champions.

Today, we're going to go into detail on our newest Champion: Donaar Blit'zen, the Dragonborn Paladin.

Donaar will be available in our next Year Two Event, Liars' Night, which launches TOMORROW (October 24th)! I hope this blog will give you all you need to know about our latest champion. But don't forget that Liars' Night is also a chance to collect and gear up Krond, the Half-Orc Fighter who recently got a big balance upgrade. You can read more about Krond and his new abilities in last week's Champion Spotlight.

How you can unlock Donaar:

Donaar is unlocked by playing Liars' Night, a limited-time event launching on October 24th and running until November 5th. Once you unlock Donaar, he swaps with Celeste or Regis (Slot 2).

Donaar will be sharing Liars' Night with last year's Champion, Krond, the Half-Orc Eldritch Knight. Don't worry - you will be able to unlock both of them if you haven't already unlocked Krond!

Who is Donaar:

Donaar is a member of the Acquisitions Incorporated's "C" Team. He is played by Ryan Hartman and will be featured on the main stage at this weekend's Acquisions Incorporated Main Stage game at PAX Australia!

This copper, draconic gentleman claims to know more than one hundred different dragons. Chromatic, metallic—just tons and tons of dragons—I’m hoping we can leverage some of these connections in our dealings. None of the dragons I’ve contacted have gotten back to me, but they’re probably just very busy right now. This is one of the busiest times for dragons… or so I’ve been told by my new best friend, Donaar Blit’zen.


Donaar's Design:

As fans of The C-Team, we were super excited to start working with their crew. Their attention to detail and love of their characters was clear quite quickly. Ryan came to the table with a TON of background info on Donaar and really helped bring the braggadocious Dragonborn to life. It is our hope that we did him justice, and that you become as enamored with Donaar and the rest of his crew as we are!

It's easy to see Donaar and think: Tank, right? He's a gigantic armored Dragonborn! However, the more we learned about him, the more we knew that to love Donaar is to understand that he might not serve your party in the best possible way. He's going to do things his way, cause he's the decisionist! Because of Ryan's love of using command to hilarious effect, we decided to double down on Donaar just doing whatever he thinks is best for the party.

Base Attack - Command: Donaar may have an enormous sword at his disposal, but his go-to attack is using command to compel enemies to do whatever he wants. He targets a random enemy and deals a small amount of damage while commanding them to do one of 4 possible things:
  • Hold: The target is stunned for 3 seconds.
  • Flee: The target is pushed back and damage dealt to it is increase by 100% for 10 seconds.
  • Fear: The target now has a 50% chance to miss on any attack for the next 5 seconds.
  • Drop Your Stuff: The target drops 50% more gold when it dies.

Formation Ability: Aura of Vitality: Every second, Donaar heals the champion who has lost the most health (percentage-wise). They will regain health over the next 10 seconds. He's there when you need him!

Formation Ability: Lead By Example: Donaar increases the damage of Champions in his column and those in the columns behind him by 100%.

Donaar's Specializations:

With Donaar's specializations, we wanted to give you the choice on how Donaar doubles down on his commands. He'll either use "Ohhh Yeaaaaah!" to increase the effect or duration of the commands or use "Everybody Cooool Out!" to allow his commands to affect a small area around the target each time.

Donaar's Ultimate Attack:


One of the best parts of Donaar's story when Ryan was relaying it, was his description of Donaar's "breath" weapon. Instead of exhaling acid, he instead vomits it "like a cat hacking up a hairball". As soon as we heard that, we knew we had our ultimate. Our resident Art Director Adam Kosh brought Donaar's hairball-hacking breath weapon to life in epic fashion. Donaar will cleave through a few baddies with his comically large sword Toothbrush, and vomit an acid pool that will deal damage to enemies that walk through it.

If you're at PAX Australia this weekend (or know someone who is) check the showbook for a code to unlock Donaar's Yum-Yum Hut chef variant outfit!

Donaar's Equipment



Slot 1: Giant Sword
  • Donaar's giant sword, Toothbrush, increases the DPS of all champions.
Slot 2: Toothbrush
  • Donaar's actual toothbrush, a bejeweled toothbrush he calls Percival, will increase the DPS of all champions. Tooth decay is a real problem when you're constantly vomiting acid!
Slot 3: Yum-Yum Hut Menu
  • The menu for Donaar's diner increases the effect of Aura of Vitality.
Slot 4: Decisionst's Coin
  • Donaar's role in the C-Team is the decisionist. It means that his vote counts twice. In our game, the decisionist coin buffs Lead By Example.
Slot 5: Eggy
  • Donaar's goddaughter Eggy/Chronaar increases the damage of his ultimate attack.
Slot 6: Cape
  • Donaar's regal and totally epic cape decreases the cooldown of his ultimate attack.

What about any other Donaar Details I'm looking for?

Donaar is Chaotic Good, a member of the Acq Inc "C" Team, and his stats are as follows:
Str: 18 Dex: 8 Con: 14 Int: 10 Wis: 10 Cha: 16

TL/DR- Final Donaar Thoughts

Donaar is a goofy, braggadocious buffoon, and we love him as a support/healer. He uses his Command ability to deal random effects to random enemies because he's the decisionist, darn it! He buffs the damage of those in his column and behind him, making him a row 1 or row 2 stalwart. He also heals the Champions in the formation who have lost the most health, keeping them fighting longer. His ultimate attack will bring a tear to your eye, his eye, and anyone unlucky enough to walk through the mess it creates!

We'll be watching the discussion online and on discord to see how well she's received, so let us know what you think on Facebook, Twitter, or on the official Discord! If you are enjoying Farideh, consider checking out the C-Team broadcasts
October 17th
Idle Champion Spotlight - Krond Rebalance 
Posted in Idle Champions.

Krond was originally released during our first Liars' Night event in 2017. Initially, he was seen as a powerhouse thanks to his strong Ultimate. Unfortunately, an error in the calculations for the Ultimate happened to sneak through our QA pass, so we had to dial him back. It was all downhill for Krond from there. We don't normally like to "nerf" champions, but the bug presented us with a choice we had to make and so we toned down his power. Between that tweak and the design idea that we could split the power level of his cantrips between 3 equipment pieces, he was seen as a sub-par Champion for much of the past year.

As we started our TLC pass for Liars' Night, we had a discussion on if we should wait for a big rebalance pass, or use the coming event to give Krond some redemption. We decided to take some time to work on him now, bringing some newfound glory to our Half-Orc Fighter. These changes are live in the game as of the Grand Tour 6 update today, so everyone who has Krond can have a week to get used to him before he's available for everyone in Liars' Night Y2 starting next week!



We started by looking at Krond's slot, and how it has grown this year. Evelyn is a go-to tank in the meta, so a sub-par DPS just wasn't going to cut it. Additionally, Krond is a CNE-exclusive Champion, so we have a bit more leeway to make major changes to the character. Given that, we wanted to take a look at the champion from the ground up.

Survival of the Fittest

Knowing what is coming in the upcoming Tanking & Healing update allows us to do a bit of future design with nu-Krond. We started by creating a new Formation Ability titled Survival of the Fittest. Because everything in his design is tied to his specializations, we wanted to give him a "build around me" ability that might make you think about a different formation. We decided that Krond has been looked down on for so long that he's probably pretty cranky. He's missed out on a TON of adventures and he's ready to create his own crew. Survival of the Fittest was born from that idea: Krond's damage is increased 100% for each champion in the formation (multiplicative) who is Evil (Arkhan, Jarlaxle, and Makos at the moment), or has a Strength score of 16+ (Arkhan, Azaka, Barrowin, Binwin, Donaar, Jamilah, Krond, Minsc, Tyril, and Wulfgar). Eventually, this should allow Krond to create a new formation type, focusing on heavy hitters and evil Champions.

Ability Scores & Alignment

Given his new focus on strong and evil Champions, we imagined Krond benched from almost all adventures and quietly stewing and working out. We increased his Strength to 18, and tipped his alignment from Chaotic Neutral to Chaotic Evil. That's right. Nu-Krond isn't messing around!

Equipment

We wanted to break Krond's equipment away from the focus on his specializations. So we merged the 3 equipment items that each boosted a single cantrip power into one equipment item that boosts Krond's chosen cantrip. With the 2 extra equipment pieces we gained, we gave Krond another self DPS equipment item and an item that increases his bonus from Survival of the Fittest, pumping up his power level.


Base Attack

In balancing his damage, we decided to shave a half second off of his base attack cooldown, lowering his cooldown from 5.75 seconds to 5.25 seconds. We also doubled his base attack damage.

Cantrips

We buffed upgrades to Eldritch Strike to give Krond's follow-up attacks more of a kick, positioning Krond as a DPS who excels at longer drawn-out encounters. We also increased the damage modifier of Krond's Thunderclap and Fire Bolt cantrips, though his Shocking Grasp is still the best bang for your single-target buck, if that's your thing.


Ultimate

While Krond's original ultimate packed quite the punch, we had to dial it back in a major way shortly after he was released. We've fine-tuned his Arcane Charge for a better balance between over-powered and feather-tickling.


In the end, our entire focus was to pull Krond out of the DPS dead zone and get him in fighting shape. As we mentioned above, we're aware of some of the tanking & healing updates we'll be making, and we were able to take into account how much better new Arkhan is going to be. We're confident you'll be satisfied with nu-Krond's power level, and even happier when nu-Arkhan comes around in the coming weeks. We'll be watching the discussion online and on discord to see how well he's received, so let us know what you think on Facebook, Twitter, or on the official Discord!
October 3rd
Idle Champions: Highharvestide 2 
Posted in Idle Champions.

Faerûn's Savage Frontier has no shortage of dangers, but that hasn't stopped the citizens of Triboar from carving out a living in this picturesque stretch of fertile northern farmland.

This year, however, the people of Triboar are in need of aid. As the Highharvestide Festival approaches, bandits have begun causing trouble for farmers attempting to bring in their harvests, and it's up to the Champions to put an end to it!

Highharvestide 2 is our first Year Two Event, which runs until Monday, October 15th at 12:00pm Pacific. Highharvestide 2 also introduces Farideh, the Tiefling Warlock protagonist from the Brimstone Angels novels, and also brings back Stoki, the Rock Gnome Monk!

Our Approach to Highharvestide 2

When we began our approach to Year Two of Highharvestide, the first decision we made was to polish to our work from Year One. We started by playing through the event, pausing to discuss what we would do differently if we had designed the event today with an additional year of tools, monsters, and knowledge.

We approached the event with the following questions:
  • Can the backgrounds be updated, or should we use different ones?
  • We updated the lighting on a few of the backgrounds to better match the text.
  • Are there better monsters we could be using?
  • We added the new Red Wizard Evokers from the Tomb of Annihilation campaign, and we also mixed up the groups of bandits and added wizards that actually attack with fire that matches the text.
  • Should any boss monsters flee or have additional tech added?
  • The Resurrected Hero of the Vale is now hits-based and cleaves the first 2 rows. It seems it is getting cranky about constantly being resurrected.
  • Are all the quest icons and portraits polished?
  • They all were.
  • Are there any location or event-specific distractions we could add?
  • For Highharvestide 2 we didn't, but we look forward to adding pumpkins to Liars' Night!
  • Should we update any text?
  • We fixed a few typos, and we will be updating the dialogue to include more Event Champions in future updates.

You'll be able to play through the updated event during Highharvestide, but also when you go through a Time Gate for Farideh or Stoki in the future!


As you can see above, both Champions have their own track of Adventures and Variants. They both use the same event currency – in this case, Harvest Baskets for Highharvestide. You will earn chests for the corresponding champion by playing through their variants. For example, Stoki Free Plays will grant Stoki Silver and Gold Chests, and Farideh Free Plays will grant Farideh Silver and Gold Chests.

If you didn't complete all of Stoki's variants or achievements last year, you'll be able to pick up right where you left off. If you did complete them, you can still play through her free plays. As an added bonus, all Year One Adventures and Variants have had their cost reduced by 75% for Year Two! We also updated the Free Play costs for both Year One and Year Two events. They will each start at 500 Harvest Baskets. Every time you complete a Free Play within one of the two tracks, the cost of that Free Play will increase by 500, to a maximum of the normal Event Free Play cost of 2500 Event Tokens!

Side note: We appreciate all the feedback we had during the Year 2 Event Q&A last week — thank you :)

As a final update, the new Year Two track of The Bandit Harvest adventure and variants will have a new formation to help keep things fresh! This formation will also remain for future Farideh Time Gate runs.

When you log in and click on the Highharvestide notification, you'll see the two Champions listed. You can select either of them to see their Champion details, as well as see how far you've progressed in their track of The Bandit's Harvest.

We hope you all enjoy the updates we've made to The Bandit's Harvest!

New Champion: Farideh

Abandoned as an infant and adopted by an outcast dragonborn warrior, Farideh grew to adulthood acutely aware of the drawbacks of being a tiefling. Despite doing everything she could to reassure her neighbors, including keeping her wild twin sister, Havilar, out of trouble, the villagers focused on Farideh as the one who would embrace the dark side of herself. They weren’t wrong.

When Havilar tried to summon an imp to practice her blade on, she drew the attention of Lorcan, a cambion looking to make warlock pacts with the descendants of one of the first Infernal warlocks, the Brimstone Angel. But Havilar was always meant for the glaive--and Farideh would do anything to keep her sister safe. While Lorcan, Asmodeus, and the Nine Hells do their utmost to corrupt her, Farideh isn’t interested in power so much as defending the world from demons, the undead, and any other villains trying to bring trouble or drag her friends and family into danger. Even being made the Chosen of Asmodeus--something Asmodeus isn’t going to explain to Farideh or anybody else--just means she has more magic to turn against the powers of evil.


Farideh is a DPS Champion with a tank-synergy twist. She attacks using Scorching Ray and will use Hellish Rebuke against enemies who attack either her or adjacent Champions. When you want to add Farideh to your party, you can swap her with Minsc or Catti-brie (Slot 7).

For more information about our latest Champion, check out the Idle Champion Spotlight: Farideh dev blog!

Returning Champion: Stoki

Born Stami Gackle, she fled her home after a terrible accident at a young age and joined a monastery of the Even Hand to study ki. An adept monk and extremely capable adventurer, her thoughtful approach to problems has earned her a reputation as an uncommonly stoic Rock Gnome.

Stoki is a DPS and Support Champion, able to attack multiple enemies. Furthermore, enemies damaged by Stoki will drop additional gold when killed. When you want to add Stoki to your party, you can swap her with Jarlaxle or Ishi Snaggletooth (Slot 4).


Year Two Variants

  • Asmodeus is Watching — Cultists of Asmodeus randomly spawn alongside the normal monster waves. They drop no gold when killed.

  • It's Quite A Puzzle — Only champions with Intelligence/INT score of 12 or higher are allowed in the formation.

  • Time to Step Up — Asmodeus is testing Farideh. You start with Farideh in your formation, however, she is the only Champion that can deal damage. All other Champions' damage is reduced to 0, but they continue to grant buffs.

Year One Variants

  • The Farmer's Kids — The Farmer's Daughter and Son block two slots in the formation.

  • Due Diligence — Quest requirements are doubled.

  • Wanton Necromancy — Undead enemies randomly spawn alongside the normal monsters. These additional enemies drop no gold.

See the in-game FAQ for more information!

October 2nd
Idle Champion Spotlight - Farideh 
Posted in Idle Champions.

Welcome to our next Champion Spotlight design blog!

Today, we're going to go into detail on our newest Champion: Farideh, the Tiefling Warlock.

Farideh will be available in our first Year Two Event: Highharvestide, launching TOMORROW (October 3rd)! I hope this blog will give you all you need to know about our latest champion.


How you can unlock Farideh:

Farideh is unlocked by playing Highharvestide, a limited-time event launching on October 3rd and running until October 15th. Once you unlock Farideh, she swaps with Minsc or Catti-brie.

Farideh will be sharing Highharvestide with last year's Champion: Stoki, the Gnome Monk! Don't worry - you'll be able to unlock both of them if you haven't already unlocked Stoki.

Who is Farideh:

Farideh is a character from the from the Brimstone Angels D&D Novel series written by Erin M. Evans.

Abandoned as an infant and adopted by an outcast dragonborn warrior, Farideh grew to adulthood acutely aware of the drawbacks of being a tiefling. Despite doing everything she could to reassure her neighbors, including keeping her wild twin sister, Havilar, out of trouble, the villagers focused on Farideh as the one who would embrace the dark side of herself. They weren’t wrong.

When Havilar tried to summon an imp to practice her blade on, she drew the attention of Lorcan, a cambion looking to make warlock pacts with the descendants of one of the first Infernal warlocks, the Brimstone Angel. But Havilar was always meant for the glaive--and Farideh would do anything to keep her sister safe. While Lorcan, Asmodeus, and the Nine Hells do their utmost to corrupt her, Farideh isn’t interested in power so much as defending the world from demons, the undead, and any other villains trying to bring trouble or drag her friends and family into danger. Even being made the Chosen of Asmodeus--something Asmodeus isn’t going to explain to Farideh or anybody else--just means she has more magic to turn against the powers of evil.


Farideh's Design:

We were excited to have a fully fleshed-out 5th edition stat block, which gave us a great place to start from a mechanical standpoint. Between the stat block and our knowledge of the Brimstone Angels series, we reached out to Erin M. Evans, the author of the books Farideh appeared in, to see if she was interested in working with us to make our version of Farideh. Luckily for us, Erin was game for anything we threw at her. She worked closely with us, reviewing the design, sketches, and the equipment pieces. She also helped come up with some really fun GIFs, like this one showing Farideh enjoying her tea with WAY too much sugar.


We decided early that we wanted to place Farideh into slot 7 (Minsc, Catti-brie) and we wanted her to be a pure DPS character. I found her Hellish Rebuke ability super compelling. I really liked the idea of giving her a reaction-based ability to push back against the horde. From there, Justin and I sketched out the rough design and passed it over to Erin who enjoyed it as much as we did!

Base Attack - Scorching Ray: Farideh starts in your formation with her Scorching Ray attack. Scorching Ray begins with 3 rays of fire that attack random enemies. As Farideh increases in level, the number of rays she creates increases, which increases her DPS. Her DPS is key to her design as you'll see shortly.

Hellish Rebuke: When you unlock Hellish Rebuke, you start to tap into the infernal power that Farideh controls. Whenever an enemy hits Farideh, they take damage back equal to a percentage of Farideh's DPS. It starts as a modest percentage, but as you gain levels, and earn better slot 3 equipment, that percentage increases. On my dev server, each Hellish Rebuke is currently dealing 1,300% of her DPS!

Chosen of Asmodeus: Being a chosen of Asmodeus has to grant you some sort of advantage, right? When you unlock this ability, she grants Hellish Rebuke to champions adjacent to her. This means that when enemies attack Champions adjacent to Farideh in the formation, those enemies will take damage from Hellish Rebuke. Even though this damage is coming FROM a different Champion, the calculation is based on Farideh's DPS, so put her behind your tank(s) to maximize her damage dealing capabilities!

Pact Family: Farideh and her twin sister Havilar were orphaned at a young age. They understand the sting of growing up as a Tiefling. Because of that, Farideh's damage increases based on the number of Tieflings in the formation. Bring out Makos & Strix. It's time for a Tiefling party!

Farideh's Specializations:

With Farideh's specializations, we wanted to help you decide how you want to use Farideh's Hellish Rebuke based on your formation.
You can either use Dark One's Luck to expand the range of Hellish Rebuke, granting it to Champions within 2 slots of her, or you can increase her damage with Dark One's Blessing, which also increases the damage output of Hellish Rebuke to those Champions that have access to it.

Farideh's Ultimate Attack:


Farideh's Infernal Aspect is a new ability granted to her as a Chosen of Asmodeus. With it, she can project an aura of menace, affecting her enemies and causing them to be frightened. In our game, that means she's going to sprout a pair of fiery wings for the duration of the ability, tapping into her infernal connection. She pushes enemies back, slowing them for the duration of the ultimate, while she also damages a random enemy EVERY second, for 15 seconds.


Look out, baddies. We've got an angry tiefling!

Farideh's Equipment



Slot 1: Amulet
  • Farideh's amulet increases her damage.
Slot 2: Magical Rod
  • Farideh's chosen focus increases her damage.
Slot 3: Spellbook
  • Farideh's book increases the effect of her Hellish Rebuke ability.
Slot 4: Armor
  • Farideh's armor increases the effect of her Pact Family ability.
Slot 5: Wroth Deck
  • Farideh's wroth deck increases her Ultimate Attack damage.
Slot 6: Chapbooks
  • The chapbooks that Havilar continues to loan Farideh reduce the cooldown of her Ultimate Attack.

What about any other Farideh Details I'm looking for?

Farideh is Neutral Good, and her stats are as follows:
Str: 10 Dex: 14 Con: 14 Int: 14 Wis: 13 Cha: 18

TL/DR- Final Farideh Thoughts

Farideh uses her Hellish Rebuke as an unlimited reaction to deal damage to enemies that attack her or Champions in the Formation she wants to support. She wants to work with other Tieflings and stay near your tanks. She's a DPS character that you'll want to buff, especially when facing down an enemy that attacks multiple Champions!

We'll be watching the discussion online and on discord to see how well she's received, so let us know what you think on Facebook, Twitter, or on the official Discord! If you are enjoying Farideh, consider checking out the Brimstone Angels series by Erin M. Evans. It's a good read!

Chris Dupuis
September 12th
Idle Champions Event: Brightswords 
Posted in Idle Champions.

Our Champions have arrived in the quaint town of Longsaddle amidst the Brightswords festivities, hoping for some much-needed rest after a full year of touring Chult and the Sword Coast. However, they arrive to find Longsaddle under siege!

An army of Drow have come to the surface from the Underdark seeking a long-lost artifact, and it's a race against time for the Champions to discover it first...

Brightswords is our seventeenth limited-time event for Idle Champions of the Forgotten Realms, and the final event of Year One. This event runs until Monday, September 24th at 12:00pm Pacific, and introduces Wulfgar, Human Barbarian and the final member of the Companions of the Hall!

New Champion: Wulfgar

Wulfgar started his life in the north as the flag bearer of the barbarian Tribe of the Elk. He was bested in the assault on Ten-Towns by Bruenor Battlehammer, who decided his punishment would be five years and a day of service. Bruenor grew to love the tall barbarian, eventually seeing him as an adopted son. At the end of his service, Drizzt Do'Urden to taught Wulfgar the ways of combat and Bruenor crafted for him a mighty warhammer, named Aegis-fang. This magical warhammer bears the symbols of three of the Dwarven Gods: Moradin, Clangeddin, and Dumathoin. It is specifically attuned to Wulfgar and magically returns to his hand upon telepathic command.

Wulfgar deals AOE damage that stuns and deals additional damage to armored and stunned enemies. He has additional abilities for each other Companion of the Hall present. When you want to add Wulfgar, Son of Beornegar to your party, you can swap him with Tyril or Barrowin (Slot 10).

For more information about our latest Champion, check out the Idle Champion Spotlight: Wulfgar dev blog!

Brightswords Variants

  • Little Eyes are Lurking — A pair of Quasits have infiltrated your party, taking up two slots in the formation and causing chaos, making it difficult to work as a team. Every 25 areas they switch positions.

  • Father and Son — Wulfgar and Bruenor have set off alone, on an adventure to catch up after some lost time. Only Bruenor and Wulfgar are available, and both start in your formation. Their damage and cooldowns are dramatically improved.

  • Lolth's Domain — All Drow have the blessing of Lolth. Enemies gain armor and bosses gain additional armor.

Features:

  • Added the Brightswords event, our seventeenth limited-time campaign event! The event runs until Monday, September 24th at 12:00pm PDT.
  • Added a new Champion: Wulfgar, the Human Barbarian.
  • Added a new event Divine Favor: Tempus' Favor.

See the in-game Change Log for more information!

September 11th
Idle Champion Spotlight - Wulfgar 
Posted in Idle Champions.

Welcome to our latest Champion Spotlight design blog!

Today, we're going to go into detail on our newest Champion: Wulfgar, Son of Beornegar - A Human Barbarian, and a member of the Companions of the Hall!

Wulfgar will be available in our final Year One Event, Brightswords, launching TOMORROW (September 12th)! I hope this blog will give you all you need to know about our latest Champion.


How you can unlock Wulfgar:

Wulfgar is unlocked by playing Brightswords, a limited-time event launching on September 12th and running until September 24th. Once you unlock Wulfgar, he swaps with Tyril or Barrowin.

Who is Wulfgar:

Wulfgar is the final piece to the Companions of the Hall team that started with Bruenor in the base game, and continued with the introduction of Catti-brie and Regis as event champions, and Drizzt as an evergreen champion. With Wulfgar as the final Event Champion of Year One, the Companions of the Hall - made famous through R.A. Salvatore's bestselling Legend of Drizzt series - is now complete!

Wulfgar started his life in the north as the flag bearer of the barbarian Tribe of the Elk. He was bested in the assault on Ten-Towns by Bruenor Battlehammer, who decided his punishment would be five years and a day of service. Bruenor grew to love the tall barbarian, eventually seeing him as an adopted son. At the end of his service, Drizzt Do'Urden taught Wulfgar the ways of combat and Bruenor crafted for him a mighty warhammer, named Aegis-fang. This magical warhammer bears the symbols of three of the Dwarven Gods: Moradin, Clangeddin, and Dumathoin. It is specifically attuned to Wulfgar and magically returns to his hand upon telepathic command.

Wulfgar's Design:

We approached Wulfgar as the final piece of the Companions of the Hall formation. We wanted to make sure that he was strong on his own, but when placed with the Companions, the team shines.

Martial Training: We began by looking at his backstory and how he would want to work with all of the companions. Immediately, we landed on his Martial Training ability - the idea that since Drizzt taught him how to fight, he and Drizzt have been able play off each other and capitalize on their combat strategies. Whenever one of them kills an enemy, both of them increase their damage for 10 seconds. As a note, this is a one-time boost that lasts for 10 seconds. If the bonus is already in place and either of them get another kill, it just resets the countdown to 10 seconds.

Barbarian Smash: Wulfgar's base attack is second to none. He jumps out and smashes the nearest GROUP of enemies with a chance to stun them all for 5 seconds. Stuck at your wall and your tank can't take all the attacks? Bring Wulfgar in to help you clear them out. As we continue to talk about his abilities, you'll notice a lot of them deal with stunned enemies. Wulfgar is your expert at stunning, but his abilities will also work against enemies stunned by other Champions. He's like bringing the Xanathar to a Binwin fight. Oh? Too soon? Sorry. . .

Companion Abilities: Everyone knows that the adventuring party is always strongest when they are together, right? Well, we wanted to hammer that idea home with Wulfgar, who has an ability tied to each Companion. If they are in the formation, the ability is active. If they aren't, it isn't.
  • Bruenor: Increases the effect of Bruenor's Rally ability for each stunned enemy.
  • Regis: Stunned enemies drop more gold if Regis is in the formation.
  • Catti-brie: Increases the chance of Catti-brie's critical hit ability against stunned enemies.
  • Drizzt: Because Martial Training wasn't enough Drizzt/Wulfgar buddy cop fun, we also added an ability that increases Drizzt's damage against stunned enemies.

Smash 'n Grab: Wulfgar wields a GIANT magical warhammer that Bruenor created and called Aegis-fang. Not only does it magically reappear in his hand after he throws it, Wulfgar really loves smashing things with it. With his Smash 'n Grab ability, Wulfgar deals more damage against armored enemies. If he does enough damage with his attack to remove a chunk of the hit-based armor, he also increases the damage of all Champions for 10 seconds. This will hopefully help a few more Champions get in on the armor-breaking fun!

Flag Bearer: Wulfgar's damage is increased against stunned enemies. When he stuns an already stunned enemy, all Companion abilities are buffed for the duration of the stun. Acererak should really have thought twice before coming to this plane.

Wulfgar's Specializations:

As noted above, Wulfgar really wants to smash things. If he can't kill them outright he wants to stun them so the rest of the Companions have something to do. His specializations allow you to choose how he maximizes his abilities depending on the formation you have.
His three specialization choices are based on the deity symbols that adorn his mighty warhammer:
  • Clangeddin's Will: Choosing Clangeddin, the dwarven god of war, will increase Wulfgar's damage by 400%
  • Dumathoin's Will: Choosing Dumathoin, the dwarven god of buried secrets, will increase the chance of Wulfgar's attack stunning ALL enemies in the attack area by 10%
  • Moradin's Will: Choosing Moradin, the dwarven god of creation, will increase the duration of Wulfgar's stuns from his Barbarian Smash basic attack by 2 seconds.
Each of these specializations will help you augment how Wulfgar (and the rest of the Companions function in your formation. Try them all out to see which one works best on any given adventure. Don't forget, you can also change your choice mid-game by using a Potion of Specialization.

Wulfgar's Ultimate Attack:


Aegis-fang is unleashed with Wulfgar's ultimate attack. He throws Aegis-fang at the most distant enemy, dealing damage to and stunning all enemies in that line for 10 seconds.


Wulfgar's Equipment



Slot 1: Warhammer
  • Wulfgar's warhammer increases his damage.
Slot 2: Hair Clip
  • Wulfgar's dwarven hair clip shows the weight of his dwarven upbringing, increasing his damage.
Slot 3: Dagger
  • Wulfgar's Dagger increases the effect of Martial Training ability.
Slot 4: Tribe of the Elk Banner
  • Wulfgar's Tribe of the Elk banner increases the effect of his Smash 'n Grab ability.
Slot 5: Dragon Scales
  • The trinkets Wulfgar collected from his battle against Icingdeath increase the damage of his Ultimate Attack.
Slot 6: Wolf Cloak
  • Wulfgar's Wolf Cloak reduces the cooldown on his Ultimate Attack.

TL;DR- Final Wulfgar Thoughts

Wulfgar is the final piece to the Companions of the Hall puzzle. He focuses on stunning enemies he can't outright kill, and buffs the rest of the Companions of the Hall if he (or anyone else) stuns enemies. We're looking forward to seeing what new formations pop up now that he has been introduced! We'll be watching the discussion online and on discord to see how well he's received, so let us know what you think on Facebook, Twitter, or on the official Discord!

August 15th
Idle Champions Event: Ahghairon's Day 
Posted in Idle Champions.

Ahghairon's Day commemorates the birthday of Ahghairon, the first Open Lord of Waterdeep and founder of the Lords of Waterdeep. In his name, Lords toast Ahghairon and the Watchful Order, while guildmasters toast the Lords in Ahghairon's name, and common folk leave violets at the base of Ahghairon's Tower, the Plinth, and atop the altars of the House of Wonder.

As part of the festivities, the party is tasked with seeking out a Lord of Waterdeep who stepped down long ago. It seems like an easy request — but if it were easy, it wouldn't have come directly from the Open Lord of Waterdeep herself...

Ahghairon's Day is our sixteenth limited-time event for Idle Champions of the Forgotten Realms, which runs until Monday, August 27th at 12:00pm PDT, and introduces Ishi Snaggletooth, Kobold Fighter!

New Champion: Ishi Snaggletooth

Ishi Snaggletooth hails from a warren of Kobolds living in the sewers under Baldur's Gate. Always the type to be more curious than careful, she accidentally stowed away on a ship headed to Port Nyanzaru. There, she met her dear friend, the Firbolg Littlefox. Often shunned by humans, Ishi hopes to prove herself as a true hero however she can. Ishi's biggest claim to fame is the defeat of the known swordsman, Hershel Von Saberburg, and since that day she's touted herself as a renowned duelist to anyone that'll listen to her.

Ishi is always the fastest Champion in your formation. She increases her own damage as well as the party's Gold Find based on the number of non-human members. When you want to add Ishi to your party, you can swap her with Jarlaxle or Stoki.

Ahghairon's Day Variants

  • Memory Magic — Two slots in your formation are affected by a magical spell causing all of the bandits to fight for the Eye of Gruumsh spellcaster. These affected slots change every 15 seconds by moving to a random adjacent slot. Heroes in affected slots must concentrate on resisting the magic, so they are unable to attack and all their Formation Abilities are disabled.

  • Orcs Among Us — One, two, or three Powered-up Orc Fighters spawn randomly with each wave. They have triple health, do triple damage, they do not drop any gold, and they do not count toward any quest progress.

  • No Humans Allowed — Ishi has been shunned by humans too many times, and for once she just wants them to see how it feels! You cannot use Human Champions in this variant.

Features:

  • Added the Ahghairon's Day event, our sixteenth limited-time campaign event! The event runs until Monday, August 27th at 12:00pm PDT.
  • Added a new Champion: Ishi Snaggletooth, Kobold Fighter.
  • Added a new event Divine Favor: Azuth's Favor.

See the in-game Change Log for more information!

Blog Archive...
Play Idle Champions Now!
Follow Idle Champions!
Screenshots