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February 24th
Idle Champions: Fleetswake 4 
Posted in Idle Champions.

You've been recruited by a merchant guild in Waterdeep to look into a number of mysterious missing ships over the past year. The Fair Seas Festival is a good time to look into this as people are quite open about the dangers of the sea, the fury of Umberlee, and so forth.

Many people blame Umberlee for the missing ships, but the merchant guild isn't so sure...

Fleetswake 4 runs until Monday, March 8th, 2021 at 12:00pm PST, introduces Orisha, an Aasimar Cleric and Bard and brings back Sisaspia, a Yuan-Ti Pureblood Circle of Spores Druid, and The Black Viper, an infamous Human Rogue from Waterdeep.

For more information about Year 4 Events and how they work, please check out our Year 4 Events Dev Blog.

New Champion: Orisha

Dungeons & Dragons Orisha Krystina Arielle

    A glamorous diva possessed by a Deva, with an inciting voice and gleaming pristine robes, Orisha is the lead vocalist of the Sirens of the Realms, her found family. She is of such great renown, that she needs no last name.


Strong as a solo artist, Orisha can be used as a DPS, or as a Support when used in combination with her fellow Siren Vlahnya. When you want to add her to your formation, you can swap her with Jamilah (Slot 11).

II. Orisha's Stats

Race: Aasimar Alignment: Neutral Good
Class: Cleric/Bard Gender: Female
Age: 30 Affiliation: none

STR: 14 DEX: 13 CON: 10
INT: 13 WIS: 17 CHA: 17

Role: DPS, Support
Eligible for Patrons: Mirt the Moneylender, Strahd von Zarovich
Slot: 11, (Jamilah)


Orisha's Abilities

Solo, Orisha is a DPS champion whose ultimate Radiant Soul ignites her wings, increasing her damage. Every time she gets a kill her wings return to full power, slowly decreasing in power over time. Her wings can be buffed to be more powerful or to remain alight for longer based on specialization choices. When Orisha is joined on the field by fellow Siren Vlahnya, Orisha can be used as a Support Champion instead, or continue to be used as a DPS Champion. With Bardic Connection Champions along the shortest path(s) between Orisha and Vlahnya are massively buffed, and Vlahnya's stacks degrade slower than they otherwise would.

For more information on Orisa and her abilities, check out her Champion Spotlight!


Year Four Variants


  • Umberlee's Abyssal Adventure — Abyssal crabs appear in each area, they do not drop gold, nor do they count towards quest progress. Enemies deal 200% additional damage. Only Champions with the Support tag can be used.
  • Reach Area 75.
  • Volo's Guide to Umberlee — Volo joins the formation. Only Champions adjacent to Volo deal damage. Champions not adjacent to Volo deal no damage, but their formation abilities are still active.
  • Reach Area 125.
  • Sirens Sound Check — A collection of bards that were rejected at the last Sirens of the Realms audition are back for revenge! In each area 3 bards appear. Each of them has a unique effect that is active while they are alive:
    • Duergar — Enemies deal 300% additional damage.
    • Elf — Enemies move 200% faster.
    • Goblin — Champions normal attack cooldown is increased by 0.5 seconds.
    • Non-Bard Champions have their damage reduced by 99%.
  • Reach Area 175.

Pirate Orisha

Dungeons & Dragons Orisha Krystina Arielle

Also launching today is the Pirate Orisha skin, available for 20, 000 gems in the in-game gem shop!

For information on previous years' variants, check out the Feetswake 3 blog.
February 3rd
Idle Champions: Grand Revel 4 
Posted in Idle Champions.

As Camp Vengeance gets ready to celebrate Grand Revel, a lone Templar approaches the Champions. Her merchant friend's caravan is missing.

The investigation found only scattered supplies and wreckage along the trail. If there are any survivors, they seem to have been taken into the jungles of Chult...

Grand Revel 4 introduces Hew Maan, a definitely human Champion and not three kobolds in a trench coat, and brings back Havilar, the Tiefling Fighter (Battlemaster) and twin sister to Farideh, and Paultin Seppa, the Vistani Bard. Players have until Monday, February 15th at 12PM Pacific to complete their Grand Revel unlocks and objectives.

For more information about Year 4 Events and how they work, please check out our Year 4 Events Dev Blog.

New Champion: Hew Maan

Dungeons & Dragons Hew Maan Three Kobolds in a Trenchcoat

    Zrang, his twin brother Kleeb, and their brood-sister Yassa began their Icewind Dale existence stealing gems and dreaming of being respected by the locals. Inspired by their mentor, Jarlaxle, they stand tall to form Hew Maan - who is totally a human and not on a nefarious mission to steal all the Champions' stuff.


Zrang, Kleeb, and Yassa team up and stack up to form Hew Maan, providing different buffs based on who's on top of the stack. Hew Maan is a Support champion, when you want to add them to your formation, you can swap them with Delina (Slot 8).

II. Hew Maan's Stats

Race: Kobold & "Human" Alignment: Lawful Evil
Class: Rogue/Bard Gender: Male & Female
Age: 67 Affiliation: none

STR: 11 DEX: 12 CON: 16
INT: 12 WIS: 8 CHA: 16

Role: Support
Eligible for Patrons: Mirt the Moneylender, Vajra Safahr
Slot: 8, (Delina)


Hew Maan's Abilities

Zrang and his siblings hide inside a trench coat and masquerade as a human, and their teamwork makes their dream work! Their buffs change based on where they are located in the formation. With Teamwork, they provide three different buffs that are useful in different situations. Place them near the front of the formation and they increase your rate of progression, place them in the center of the formation and they assist with killing bosses. Place them near the back of the formation and they greatly increase your damage against non-boss monsters. Hello, Fellow Humans, allows them to buff their fellow human Champions, but they can masquerade and buff another race through their specialization ability Did We Say Humans? We Meant....

For more information on Hew Maan and their abilities, check out their Champion Spotlight!


Year Four Variants


  • Kobolds in Trench Coats! — Hew Maan starts in the front of the formation. They can't be moved or removed. Two of Hew Maan's "Human" friends have also joined the formation to see them in action! Quest requirements are doubled in non-boss areas.
      Getting to know Zrang — Because of their location in the formation, Zrang is on top of Hew Maan, meaning that enemies have a 25% chance to count double for quest progress (Teamwork). Kleeb and Yassa are not on top, which means that hits-based and armor-based enemies and blockers have a 50% chance of spawning with 25% of their hits already gone, and the base attack cooldown of Champions adjacent to Hew Maan are reduced by .5 seconds (Please Stand By)!
    Reach Area 75.
  • More Dead Than Hew Maan — Hew Maan starts in one of the middle columns of the formation. They can't be moved or removed. Relentless Undead monsters spawn and attack your formation. When they are killed, they don't disappear. Instead, after 5 seconds, they get back up and resume their relentless attack.
      Getting to know Kleeb — Because of their location in the formation, Kleeb is on top of Hew Maan, meaning that Champion damage against bosses is increased and if that boss has hits-based or armor-based health, successful attacks destroy twice as many segments as they normally would (Teamwork), Yassa and Zrang are not on top, which means that boss enemies move 25% slower, and the base attack cooldowns of Champions adjacent to Hew Maan are reduced by .5 seconds (Please Stand By)!
    Reach Area 125.
  • Hit 'em fast, Hit 'em hard — Hew Maan starts in the back of the formation. They can't be moved or removed. Armored abyssal chickens spawn in each area. These chickens drop no gold, nor do they count towards quest progress. Every 10 areas, the number of Abyssal Chickens that spawn per area increases by 1.
      Getting to know Yassa — Because of their location in the formation, Yassa is on top of Hew Maan, meaning that Champion damage is increased in the two columns in front of Hew Maan (Teamwork), Kleeb and Zrang are not on top, which means that hits-based and armor-based enemies and blockers have a 50% chance of spawning with 25% of their hits already gone, and bosses move 25% slower (Please Stand By)!
    Reach Area 175.
For information on previous years' variants, check out the Grand Revel 3 blog.
January 27th
Idle Champions: Descent into Avernus, Part 9 
Posted in Idle Champions.

The Sword of Zariel is within reach, but we need a history lesson to understand how it came to this awful place. Is there a way to save the Elturel? Who will take up Zariel's sword? What in the name of Faerûn is Yeenoghu doing in this nightmare? AND WHY IS HE HEADED OUR WAY?! Read on to see what the penultimate adventure of Descent into Avernus will hold!

Note: you will need to have completed the previous two Descent into Avernus Adventures, The Sibriex and Wrecked Flying Fortress, in order to access these new Adventures.


Dungeons & Dragons Baldur's Gate: Descent into Avernus

The Bleeding Citadel

The Champions enter the Bleeding Citadel and advance towards the Sword of Zariel.
  • Variant: Don't Pick at the Scab — Climb the stinking scab while trying not to disturb the architecture.
    • Only Champions with WIS and INT of 12 or higher can be used.
    • Reach area 550.

Idyllglen

We relive the battle of Idyllglen through Lulu's recently returned memories. We'll face untold horrors on our way back to the Bleeding Citadel, the Sword of Zariel, and the fate that awaits us in Avernus.
  • Variant: Madness of Yeenoghu — Relive history as you experience the madness caused by a demon lord! Enemies deal 200% additional damage and move 200% faster. Whenever a Champion destroys an enemy, the Champion is stunned for a duration equal to their base attack cooldown.
    Reach area 575.

See the in-game Change Log for more information, including a full list of changes and fixes included in this update.
January 13th
Idle Champions: Midwinter 4 
Posted in Idle Champions.

Deadwinter Day has arrived once again in Longsaddle. While most citizens keep warm in their homes and exchange gifts to celebrate the midpoint of winter with friends and family, the Champions have been hired by the infamous Harpells to patrol the outskirts of town...

Midwinter 4 introduces Talin Uran, a Combat Wheelchair-using Tiefling Rogue. The event also brings back Môrgæn, the High Elf Ranger (Hunter) played by Morgan Webb on Acquisitions Incorporated, and K'thriss Drow'b, the Drow Warlock played by Kris Straub on Acquisitions Incorporated: The "C" Team. Players have until Monday, January 25th at 12PM Pacific to complete their Midwinter 4 unlocks and objectives.

For more information about Year 4 Events and how they work, please check out our Year 4 Events Dev Blog.

New Champion: Talin Uran

Dungeons & Dragons Talin Uran Combat Wheelchair

Like many in the D&D community, we were inspired when Sara Thompson introduced us to the Combat Wheelchair last summer. We reached out to Sara last year to get their help in bringing a Combat Wheelchair Champion to Idle Champions, and it just so happened that their D&D character, Talin Uran, was a perfect fit!

    Talin Uran is a rogue of great renown within Waterdeep. While on an assignment with the Grambar's Blades a few years ago, he was caught in a building collapse that left him paralyzed from the waist down. Now equipped with his combat wheelchair, Talin is back to doing what he does best: Saving the day and looking awesome doing it.


Talin is a charismatic rogue who specializes in analyzing and exploiting enemy weaknesses, increasing the damage of allies, and slowing enemies with his Scatter Tacks. Talin is a Support champion, when you want to add him to your formation, you can swap him with Celeste (Slot 2).

II. Talin's Stats

Race: Tielfling Alignment: Chaotic Good
Class: Rogue Gender: Male
Age: 26 Affiliation: none

STR: 10 DEX: 18 CON: 12
INT: 13 WIS: 13 CHA: 18

Role: Support
Eligible for Patrons: Mirt the Moneylender, Strahd von Zarovich
Slot: 2, (Celeste)


Talin's Abilities

Talin does everything you would expect a rogue to get up to, including no shortage of mischief. He attacks using both his rapier with Quiet Ambush and his chair with Razor Edged Chakram. Talin zips around in his chair, dropping caltrops behind when attacking with his Scatter Tacks slowing and damaging enemies that enter them. Ever observant, Talin susses out his enemies' weaknesses and passes this information along to his allies to support the team with Spot Weakness.

For more information on Talin and his abilities, check out his Champion Spotlight!


Year Four Variants


  • Fiendish Friends — A collection of fiends spawn in each area. While they are alive, the fiends bestow the following buffs to other enemies.
    • Imp — Enemies drop 99% less gold.
    • Dretch — Enemies deal 100% additional damage.
    • Abyssal Chicken — Enemies move 100% faster. Charge!
  • Reach Area 75.

  • Once Upon a Gazer — Only Champions with WIS 13 or higher can be used. Gazers spawn in each area. They do not drop gold, nor do they count towards quest progress. Champions hit by a gazer are stunned for 3 seconds.
  • Reach Area 125.

  • Deadwinter Dodge — Only Champions with DEX 14 or higher AND INT 12 or higher can be used. Talin starts in the formation and can't be moved or removed.
    Reach Area 175.

For information on previous years' variants, check out the Midwinter 3 blog.
December 2nd, 2020
Idle Champions: Simril 4 
Posted in Idle Champions.

Someone outside Luskan has been pillaging the food stores in advance of this year's Simril celebration. Residents are becoming worried that there may not be enough to last the long Sword Coast winter to come!

Simril 4 introduces Lucius the High Elf Sorcerer, and final member of the High Rollers: Aerois party. Simril also brings back Krull, the Tortle Death Cleric of Tiamat from Baldur's Gate: Descent into Avernus, and Warden, the corrupted Warforged Warlock. Players have until Monday, December 14th at 12PM Pacific to complete their Simril 4 unlocks and objectives.

For more information about Year 4 Events and how they work, please check out our Year 4 Events Dev Blog.

New Champion: Lucius Virion-Elluin Elenasto

Dungeons & Dragons Lucius Elenasto High Rollers

Lucius' Bio

    Lucius Virion-Elluin Elenasto was born to high nobility. He thought he knew what he was getting into when he joined the Heroes of Aerois, but then he met his first cow. Dreadful, evil creatures.

    Lucius is slowly coming out of his nobility shell as he continues to learn the true value of comradery, friendship, and a world without barriers.

II. Lucius' Stats

Race: Elf Alignment: Lawful Neutral
Class: Sorcerer Gender: Male
Age: 76 Affiliation: Heroes of Aerois

STR: 13 DEX: 14 CON: 13
INT: 11 WIS: 13 CHA: 18

Role: DPS
Eligible for Patrons: none Slot: 7, (Minsc)


Lucius' Abilities

Lucius is a DPS Champion with a colorful style. As a trained Arcane Chromat, Lucius uses the colors of the world around him to fuel his magical power, focusing on acid and cold spells with alternating Acid Splash and Ray of Frost basic attacks. He causes further damage with Arcane Chromat - Acid and Arcane Chromat - Cold debuffs combining in an explosion with Elemental Adept.

Lucius is the final piece of the Aerois team, and with Aerois Synergy he is buffed by his teammates. A glass cannon, Lucius's unique fighting style causes area of effect devastation to his enemies, but he falls apart if harmed in combat. A young, sheltered noble, Lucius has a fabulous style, our artists were delighted to work on Lucius' colorful wardrobe and a really gorgeous skin that Aerois fans may recognize!

For more information on Lucius and his abilities, check out his Champion Spotlight!


Year Four Variants


  • No Rest for the Gifted — Only Champions with Charisma of 14 or higher can be used. Quest Goals are doubled.
    Reach Area 75.

  • Udderly Deadly — Lucius starts in the formation and cannot be moved. Lucius is the only Champion that can deal damage. All other Champions have their DPS disabled, but their formation abilities are active. Lucius' attacks twice as fast as normal and his Ultimate cooldown is reduced to 30 seconds. In each area, a cursed cow appears, if the cursed cow attacks a Champion, that Champion becomes cursed, disabling all of their upgrades until you change areas.
    Reach Area 125.

  • Lucius' Bedtime Stories — Nat, Jenks, and Squiddly join the Champions for their first Simril outside of Waterdeep! They each take up a slot in the formation. Lesser Gibbering Mouthers appear in each area, and move 100% faster (as nightmares do).
    Reach Area 175.
    Unlocks the Fae Lucius Skin.

For information on previous years' variants, check out the Simril 3 blog.

New Aerois Skins


The Fae Lucius Skin is unlocked when a player completes the Lucius' Bedtime Stories variant in the Simril event or later through a Time Gate!



The Sentinel Prime Sentry Skin & Feat Pack unlocks the Sentinel Prime Sentry Skin, the ‘Her Majesty's Rose’ Epic Feat - increases the effect of Sentry's Guardian of Solwynn ability by 80%, and 7 Gold Sentry Chests with 1 guaranteed shiny. It will also unlock the Sentry Champion if you don't already have her.



The Hadar Qillek Skin & Feat Pack unlocks the Hadar Qillek Skin, the ‘Dark Blessing’ Epic Feat - increases the effect of Qillek's Bless ability by 80%, and 7 Gold Qillek Chests with 1 guaranteed shiny. It will also unlock the Qillek Champion if you don't already have him.



The Valkyrian Empire Nova Skin is now available in the in-game Gem Shop for 40,000 gems. This skin is only available if you already have Nova V'Ger unlocked.



Lastly, but certainly not least the Valkyrie Aila Skin & Feat Pack is now discounted for the duration of Simril in the in-game Shop! This DLC unlocks the Valkyrie Aila Skin, ‘Storm Warden’ Epic Feat - increases the effect of Aila's Storm Soul ability by 80%, and 7 Gold Aila Chests. It will also unlock the Aila Champion if you don't already have her.





November 25th, 2020
Idle Champions: Descent into Avernus, Part 8 
Posted in Idle Champions.

Bel has one final task for us as we attempt to get our plan to save Elturel in order. Along the way, we encounter Zariel for the first time...

Note: you will need to have completed the previous two Descent into Avernus Adventures, Questlines and Bel's Forge, in order to access these new Adventures.


Dungeons & Dragons Baldur's Gate: Descent into Avernus

The Sibriex

Follow Bel's instructions and find the Sibriex before it's too late for Elturel.
  • Variant: The Archduke's Blessing — Follow Bel's instructions while a cultist of Zariel preaches to your enemies.
    • A Cultist of Zariel arrives in each area to celebrate Zariel. The cultist has 4 armored hit points and deals 300% additional damage.
    • While the Cultist of Zariel is on screen, bosses cannot be damaged.
    • Reach area 500.

Wrecked Flying Fortress

Explore the flying fortress to find the adamantine rods for Bel.
  • Variant: Relentless Peril — Explore the flying fortress while ghouls from Elturel haunt your thoughts. The Champions worry about Elturel as their quest drags on. Elturel Ghouls now attack in each area. They have twice as much health as normal and, when they take a killing blow, they are stunned for 10 seconds before coming back to life.
    Reach area 525.

See the in-game Change Log for more information, including a full list of changes and fixes included in this update.
November 11th, 2020
Idle Champions: Feast of the Moon 4 
Posted in Idle Champions.

During Feast of the Moon, residents of the Sword Coast pay homage to the deeds of legendary heroes by visiting their crypts and graves.

When the Champions arrive at The Crypt of Legends, they find hordes of undead crawling up from the depths. Something is making the dead heroes rise, and the answer will require a descent into the depths to discover the cause...

Feast of the Moon 4 introduces Penelope "Half-Pint", Circle of the Moon Druid and Warlock from D&D Beyond's Silver & Steel & Beyond Heroes, and brings back Sentry, the Warforged Paladin (Oath of the Ancients) from High Rollers: Aerois and Vlahnya Um'vairar, the Eladrin Bard/Wizard. Players have until Monday, November 23rd at 12PM Pacific to complete their Feast of the Moon 4 unlocks and objectives.

For more information about Year 4 Events and how they work, please check out our Year 4 Events Dev Blog.

New Champion: Penelope "Half-Pint"



Penelope's Bio

    Penelope "Half-Pint" is a halfling who just wants to be everyone's best friend, even if they are evil, or a plant, or a rock. With friends that already include a treant named Neverember and a clan of chwinga that have adopted her, Penelope is ready for anything! She has the heart of a true hero and will always stand by her friends until she goes into shrub mode of course.

II. Penelope's Stats

Race: Halfling Alignment: Chaotic Good
Class: Druid (Circle of the Moon)/ Warlock Gender: Female
Age: 33 Affiliation: none

STR: 10 DEX: 16 CON: 14
INT: 8 WIS: 17 CHA: 14

Role: Support, Gold Find, Healing

Eligible for Patrons: Mirt the Moneylender, Vajra Safahr

Slot: 12, (Arkhan)


Penelope's Abilities

Penelope is a naive, young, happy go lucky halfling who just wants to be your friend. She is a Support, Gold Find, and Healing Champion who buffs Champions based on their role(s) and alignment, and she does it all with a skip in her step!

With Have You Met My Friends, Penelope tags enemies she can't kill so her friends can finish the job. Chwinga Mask allows her to call chwingas to her aid. While enemies are attacking, Penelope panics and dons the mask. A Chwinga friend appears on her shoulder and grants charms to adjacent Champions based on their tags. Tanks will heal a percentage of health every second. Support, Healer, and Gold Find champions will buff Global Damage. Story Time augments Chwinga Mask, based on how efficiently her friends are killing enemies.

Her specializations focus on her ability to make friends with everyone, buffing Have You Met My Friends by increasing the damage of the formation based on the alignment on the Good-Evil axis. Her second specialization augments her basic attack to include an additional terrain changing effect. Minor Eruption adds a small radius of area of effect damage, leaving difficult terrain underneath her enemies. Hey Batter Batter increases her knockback by four times against non-boss enemies and her damage is increased by 200%. Her ultimate has her casting Erupting Earth, creating difficult terrain to slow and wound enemies.

For more information on Penelope and her abilities, check out her Champion Spotlight!


Year Four Variants


  • Half-Empty Crypts — Half of the crypts are empty! We've interrupted some grave robbing! A collection of Grave Robbers appear in each area. They don't drop gold, nor do they count towards quest progress. While one or more Grave Robber is alive, Undead Creatures move 100% faster and deal 200% additional damage.
    Reach Area 75.

  • Half-Full Outlook — If we're going to make such a mess, let's clean up as we go! In each wave, Awakened Cleaning Supplies spawn. Awakened Cleaning Supplies deal 200% additional damage and spawn with 4 hits-based health chunks. However, Penelope and her positive outlook can destroy each of these enemies with one hit. Penelope starts in the formation. She can be moved. Reach Area 125.

  • Half-Pint Friends — Penelope starts in the formation and can't be moved. Penelope's base attack cooldown is reduced by 2 seconds. Only Good champions can be used.
    Reach Area 175.

For information on previous years' variants, check out the Feast of the Moon 3 blog.

New DLC


The Artificer Avren Skin & Feat Pack unlocks the Artificer Avren Skin, the ‘Two-Headed Coin’ Epic Feat - increases the effect of Avren's Mirror Image ability by 80%, and 7 Gold Avren Chests with 1 guaranteed shiny. It will also unlock the Avren Champion if you don't already have him.



We're super excited to launch our 2020 Extra Life charity drive! We've added a new Pirate Parrot Familiar Pack to the store. Codename Entertainment will be donating the net proceeds of the first two weeks of sales of the Pirate Parrot Familiar Pack on all platforms to Extra Life! The Pirate Parrot Familiar Pack contains Pirate Parrot Familiar, 4 Epic Potions of Speed, 4 Epic Potions of Giant's Strength, 4 Epic Potions of Clairvoyance, & 1 Potion of Polish!


Don't forget to tune into our 24-hour stream from the studio starting on Friday November 20th at 9AM at twitch.tv/cnegames. We'll have more details on this coming soon!


October 21st, 2020
Idle Champions: Liars' Night 4 
Posted in Idle Champions.

    "Did you hear what happened at the Wayside Inn?"
    "No -- what happened?"
    "While everyone was partying to Liars' Night they got robbed."
    "Seriously!? Who robs a party?"
    "It was 'A Masked Man', apparently."
    "What a jerk. I hope they catch him."
The local Liars' Night festivities at the Wayside Inn were interrupted by a masked thief! They stole magical items and escaped, and now it's up to the Champions to stop them!

Liars' Night 4 introduces Ezmerelda d'Avenir, a prolific vampire hunter from the land of Barovia. Ezmerelda brings a wealth of knowledge from Barovia to assist the Champions in dispatching their enemies.

This event also brings back Avren, the Half-elf Warlock/Sorcerer trickster, and Donaar Blit'zen, the Dragonborn Paladin. Players have until Monday, November 2nd at 12PM Pacific to complete their Liars' Night 4 unlocks and objectives.

For more information about Year 4 Events and how they work, please check out our Year 4 Events Dev Blog.

New Champion: Ezmerelda d'Avenir

Dungeons & Dragons Ezmerelda d'Avenir

Ezmerelda's Bio

    Ezmerelda d'Avenir, a Vistana monster hunter, has devoted herself to ridding the world of evil in all of its forms. After years of tutelage by her mentor, the vampire hunter Rudolph van Richten, Ezmerelda struck out on her own. She has since amassed a sizable personal fortune and an impressive arsenal of weapons for hunting monsters. Following the defeat of Strahd von Zarovich, Ezmerelda joins the Champions on their journeys through the world of Toril.

II. Ezmerelda's Stats

Race: Human Alignment: Chaotic Good
Class: Fighter/Wizard Gender: Female
Age: 27 Affiliation: none

STR: 14 DEX: 19 CON: 16
INT: 16 WIS: 11 CHA: 17

Role: Support
Eligible for Patrons: Mirt the Moneylender, Vajra Safahr, Strahd von Zarovich
Slot: 1, (Bruenor)

Ezmerelda's Formation Abilities

A renowned vampire hunter from the land of Barovia, Ezmerelda is a Support Champion. She's a master fighter and uses debuffs to her advantage, culminating in her ultimate attack with a sun dagger to create a strong short-lived massive debuff for a devastating final team attack.

Ezmerelda has three different debuffs that she bestows on enemies as she's training the Champions in her martial & magical style. Her debuffs are based on her skills as a vampire hunter and are named for moments during her training: Pause, Prepare, & Parry.

In addition to her training the Champions, she also brings a wealth of knowledge against the undead, as illustrated in her The Devil's Playthings ability. Always training, Ezmerelda's Threat Tracking ability has her continuing to learn from her enemies in this new land. Both Threat Tracking and The Devil's Playthings start as undead based but can be changed to humanoid, fiends, or monstrosities with a specialization.

For more information on Ezmerelda and her abilities, check out her Champion Spotlight!


Year Four Variants


  • The Devil's Scourge — Strahd von Zarovich sent his Zombies to follow Ezmerelda from Barovia. Strahd Zombies appear in each wave and deal 100% additional damage. They do not drop gold, nor do they count towards quest progress.
    Reach Area 75.

  • The Devil Knocks — The mists of Ravenloft encroach upon us, making it harder for the Champions to see. Enemies move 100% faster and drop 99% less gold.
    Reach Area 125.

  • The Devil You Know — Someone has taken the guise of the Masked Man! Ezmerelda starts in the formation and cannot be moved. Only Champions in Ezmerelda's column can deal damage. All other Champions have their DPS disabled, but their formation abilities are active.
    Vampire Spawn appear in each wave and deal 100% additional damage. They do not drop gold, nor do they count towards quest progress.
    This adventure has unique dialogue.
    Reach Area 175.

For information on previous years' variants, check out the Liars' Night 3 blog.
October 7th, 2020
Idle Champions: Descent into Avernus, Part 7 
Posted in Idle Champions.

Tiamat has set our next goal: Bel. The former Lord of Avernus. No big deal. But before we head to THAT party, we need to run some errands.

Note: you will need to have completed the previous two Descent into Avernus Adventures, The Wandering Emporium and Tiamat's Army, in order to access these new Adventures.


Dungeons & Dragons Baldur's Gate: Descent into Avernus

Questlines

Arkhan has instructions from Tiamat, but before we can act on them, we need to complete some quests.
  • Variant: Raggadragga's Crew — Various Lycanthropes appear and hassle the Champions. They do not count towards quest progress, nor do they drop gold.
    • Wererat- Enemies drop 99% less gold while a wererat is on screen
    • Wereboar - Enemies deal 100% more damage while a wereboar is on screen.
    • Werebear - Enemies speed is increased by 25% while a werebear is on screen.
    • Reach area 450.

Bel's Forge

It's time to face Bel, and whatever tricks he has up his sleeve! Reya arrives with some bad news about Elturel.
  • Variant: Extreme Heat — Bel's Forge was built into an active volcano. As such, the formation is taking a bit of heat while adventuring. Every 3 seconds, each Champion takes 10% of their max health as damage. Whenever a Champion's health is below 50% of their max health, their damage is reduced by 99%.
    Reach area 475.

See the in-game Change Log for more information, including a full list of changes and fixes included in this update.
September 23rd, 2020
Idle Champions: Highharvestide 4 
Posted in Idle Champions.

The Savage Frontier of the Sword Coast can be a dangerous place. At the junction of the Long Road and Evermoor Way, the town of Triboar seeks the aid of heroes. Bandits have begun to assail the small town while the citizens are meant to prepare for the Highharvestide Festival...

Highharvestide 4 sees the beginning of Year 4 Events in Idle Champions and the introduction of the savage Minotaur Barbarian bodyguard to Arkhan the Cruel and the third Champion from the Dark Order: Torogar Steelfist!

This event also brings back the loyal Dwarven Battlerager, Thibbledorf Pwent, and the Tiefling Pact of the Fiend Warlock, Farideh. Players have until Monday, October 5th at 12PM Pacific to complete their Highharvestide 4 unlocks and objectives.

For more information about Year 4 Events and how they work, please check out our Year 4 Events Dev Blog.

New Champion: Torogar Steefist


Torogar's Bio

    There's savage, and then there's Torogar. Few had even survived a head-to-head match with him before he ran into Arkhan the Cruel. He was known worlds over as an unstoppable brute. Now, as a part of the Dark Order, Torogar leads armies and communes with a god, but he's always down for another one-on-one match.

Torogar's Stats

Race: Minotaur Alignment: Lawful Evil
Class: Barbarian Gender: Male
Age: 32 Affiliation: Dark Order

STR: 23 DEX: 17 CON: 14
INT: 8 WIS: 9 CHA: 15

Role: DPS, Support
Eligible for Patrons: Mirt, Vajra
Slot: 10 (Tyril)


Torogar's Formation Abilities

Torogar is a support and DPS Champion who powers up Evil Champions. While blood raging, he increases the damage of the formation significantly, with permanent power-ups that unlock the more you use him. His DPS and buffs increase with his devotion to Tiamat through his Zealot stacks, affecting his Markings of a Zealot & Preach abilities. Initially, Torogar only gets a Zealot stack when he or an adjacent Champion kills an enemy, however, his Word of Tiamat specialization extends this power to all evil Champions.

Torogar is a lynchpin for evil formations, doubling down on the boosts they are already receiving from other Dark Order members — Arkhan the Cruel & Krull — and making them stronger as they push further into the adventure.

For more information on Torogar and his abilities, check out his Champion Spotlight!


Year Four Variants


  • An Abyssal Mess — Two Abyssal Chickens start in the formation and every 25 areas, ANOTHER Abyssal Chicken joins the fun. The Abyssal Chickens don't do much, they just like hanging out with you..
    Reach Area 75.

  • CONfirmed Sightings — The Resurrected Hero of the Vale appears in area 25 as an additional boss, where you'll need to defeat him. Again. Only Champions with CON of 14 or higher can be used.
    Reach Area 125.

  • The Dark Order Arrives — Torogar & Arkhan start in the formation and cannot be moved. Only members of the Dark Order (Torogar, Arkhan, and Krull) can deal damage. All other Champions have their DPS disabled, but their formation abilities are active.
    Reach Area 175.

For information on previous years' variants, check out the Highharvestide 3 blog.
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