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September 1st
Idle Champion Spotlight: NERDS 
Posted in Idle Champions.

Fighter (Orange), Ranger (Red), Bard (Green), Cleric (Yellow), Rogue (Pink), & Wizard (Purple), a fun and daring combination in a minecart to help you on your adventures!

Let the adventure together begin! Our latest, sweetest, Evergreen Champion is exclusive to D&D branded NERDS packages. Learn more about the collaboration at nerdscandy.com/dnd

I. NERDS

Dungeons & Dragons NERDs

    A spontaneous fighter, a creative ranger, and a daring rogue team up with a humorous bard, a deep-thinking wizard, and a logical cleric. Together, they form a sweet partnership! Each NERD has a role, but like all adventuring parties, they're better together!


The NERDS are a Support, DPS, Tanking, and Healing Champion whose abilities change depending on who drives the mining cart! When you want to add them to your formation you can swap them with Bruenor (Slot 1).

II. NERDS' Stats

Race: NERDS Alignment: Chaotic Neutral
Class: Fighter/Ranger/Bard/Cleric/Rogue/Wizard Gender: Nonbinary
Age: 38

STR: 9 DEX: 12 CON: 13
INT: 12 WIS: 11 CHA: 12

Role: Support, DPS, Tanking, Healing
Eligible for Patrons: none
Slot: 1 (Bruenor)


Dungeons & Dragons Nerds

III. NERDS' Design

We were super excited to chat with the NERDS team about the best way to bring NERDS to Idle Champions. We wanted to find a way to reflect the different personalities each NERD and their class has while highlighting their teamwork and true companionship as they adventure together.

The NERDS Chromatic Fanatic attack and Formation Abilities change based on who is driving the mining cart, and Shake the Box switches which NERD takes the lead! Specialization choices allow you to select one NERD to always lead the back.

This sweet Evergreen Champion is exclusive to D&D branded NERDS packages. DND x NERDS is a sweet collaboration between Dungeons & Dragons and NERDS. By entering your proof of purchase from your D&D branded NERDS packaging, you can unlock 1 of 7 custom D&D adventures, and get a code to unlock the NERDS Champion and 5 gold chests in Idle Champions of the Forgotten Realms! Learn more about the collaboration at nerdscandy.com/dnd.

IV. NERDS' Abilities

While all 6 NERDS are a part of this single Champion, only 3 NERDS are active at a time. Active means that they are visible in the minecart. When you use the Shake The Box Ultimate, the NERDS will shake around and a new set of 3 will become active. You can help to lock one of the 3 in the lead (the front of the cart and the main attacker) by choosing a specialization track.

Basic Attack

  • Chromatic Fanatic — The Basic Attack changes based on the Nerd that's at the front of the cart.
    • Fighter (Orange) — Leaps out of the cart and hits the nearest enemy with their shield.
    • Ranger (Red) — Shoots a random enemy with their bow.
    • Bard (Green) — Strums their lute, sending musical notes flying towards a random enemy.
    • Cleric (Yellow) — Leaps out of the cart and smacks a random enemy with their mace.
    • Rogue (Pink) — Disappears and damages the furthest enemy with their caltrops.
    • Wizard (Purple) — Launches a magic missile at a random enemy.

Formation Abilities

  • Fighter (Orange) — Increase the damage of all Champions behind the NERDS by 100% when enemies are attacking the Nerds while the Fighter (Orange) is active.

  • Ranger (Red) — When the NERDS attack while the Ranger (Red) is active, damaged enemies take 100% more damage for the next 15 seconds. This ability does not stack, but the timer resets if it applies again before the 15 seconds are up.

  • Bard (Green) — Increases the damage of Champions adjacent to the NERDS by 100% while the Bard (Green) is active. Can be buffed by upgrades and equipment.

  • Cleric (Yellow) — Heals all Champions in all columns in front of the NERDS for 10 HP per second while the Cleric (Yellow) is active.

  • Rogue (Pink) — When the NERDS attack while the Rogue (Pink) is active, their initial attack leaves behind a small Nerd-shaped trap filled with smoke powder which explodes after 5 seconds, dealing 10x the NERDS' normal damage. The NERDS also attack 0.5 seconds faster while the Rogue (Pink) is active.

  • Wizard (Purple) — When the NERDS attack while the Wizard (Purple) is active, their initial attack spawns 3 magic missiles, which fly out and deal normal damage to 3 random enemies (could include the initial enemy but should fly out in a loop before doing so) if possible.

  • Orange is on it! — When the Fighter (Orange) is active, the max health of the NERDS is increased by 100%. This ability can be buffed by upgrades.

Specializations

Note: These specializations have no immediate effect (i.e. don't immediately put the chosen Nerd in the front of the cart or even transfer them into the cart) until Shake the Box is used.

  • Orange Leader, Standing By —The Fighter (Orange) will always appear in the front of the cart when Shake The Box is used.

  • Red Leader, Standing By — The Ranger (Red) will always appear in the front of the cart when Shake The Box is used.

  • Green Leader, Standing By — The Bard (Green) will always appear in the front of the cart when Shake The Box is used.

  • Yellow Leader, Standing By — The Cleric (Yellow) will always appear in the front of the cart when Shake The Box is used.

  • Pink Leader, Standing By — The Rogue (Pink) will always appear in the front of the cart when Shake The Box is used

  • Purple Leader, Standing By —The Wizard (Purple) will always appear in the front of the cart when Shake The Box is used.

Ultimate Ability

  • Shake The Box — The cart shakes as the three NERDS in the cart are removed and replaced with three random NERDS. They could include some or all of the same NERDS. If a specialization is chosen, the front-NERD is always fixed and does not leave the cart (just the middle and back NERD do). A base attack can not occur while the swap is happening.


V. NERDS Epic Equipment



Slot 1: Fighter (Orange)
Slot 2: Ranger (Red)
Slot 3: Bard (Green)
Slot 4: Cleric (Yellow)
Slot 5: Minecart - Rogue (Pink)
Slot 6: Ultimate Cooldown - Wizard (Purple)

VI. Conclusion

Let us know how excited you are to use NERDS in your formations on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

August 27th
Idle Champion Spotlight: Corazón de Ballena 
Posted in Idle Champions.

Many children dream of running away to become a pirate. Our latest Champion actually did and became a swashbuckling rogue with some magic tricks up his sleeve!

Corazón de Ballena is joining the Idle Champions roster during Brightswords 4! Read on to learn more about this swashbuckling rogue and his appreciation for the Grease spell!

I. Corazón

Dungeons & Dragons Corazon

    The young man who would eventually join the Oxventure Guild originally grew up as the posh Percival Milquetoast, heir to the Milquetoast estate. But the life of an aristocrat under a Father he despised inspired him to leave it all behind for the high seas! As Corazón de Ballena he became a flamboyant pirate and swashbuckler ready to try and one-up any other rogues he meets. But it was Corazón's own actions that caused the crew of his ship, the Joyful Damnation, to fall under a horrific curse. While he was able to flee to safety, Corazón never forgot his former comrades, and now is on a personal quest to lift the curse he caused. Fortunately he has his new friends in the Oxventure Guild, and a few more tricks up his sleeve!


Corazón is a Support Champion who focuses on aiding his fellow Champions with his skills and pirate style. When you want to add him to your formation you can swap him with Delina (Slot 8).

II. Corazón's Stats

Race: Human Alignment: Chaotic Neutral
Class: Rogue Gender: Male
Age: 30

STR: 13 DEX: 18 CON: 12
INT: 16 WIS: 15 CHA: 18

Role: Support
Eligible for Patrons: Strahd, Zariel
Slot: 8 (Delina)


Dungeons & Dragons Corazon

III. Corazón's Design

Our second Champion from the Oxventure crew from Outside Xbox and Outside Xtra brings a tremendously insecure rogue who hides his self-consciousness both figuratively and literally! It was a delight to work with Andy Farrant to bring Corazón's fast talking, sneak attacking, Grease loving rogue to life in our game.

Corazón likes to avoid getting his hands dirty, and prefers to focus on increasing the damage of his fellow Champions rather than having to do all the attacking himself. To make that easier, his Pirate's Code increases the damage of all Neutral (along the good/evil spectrum) Champions, and Honorary Crewmates lets him add the Neutral tag to anyone who is adjacent. The more Neutral Champions in the formation, the more Grease puddles Corazón will create when he attacks, which causes enemies to slow to a crawl. Finally G.O.A.T. Pirate means that every time Corazón attacks he increases the effect of Pirate's Code, making Neutral Champions even more effective!

He has two different Specializations, each focusing on a different objective. Distant Crewmates changes the way Honorary Crewmates works to affect non-adjacent Champions instead of adjacent ones, in case Corazón wants to position himself away from most of the crew. Or he can cast Mage Hand to drop his Grease puddles on the enemy furthest from the formation instead of the ones he attacks. When the field is filled with pools of Grease, Corazón uses his ultimate Fiery Bombardment to call on his ship, the Joyful Damnation, to fire flaming cannonballs from afar! Not only does this do damage to all enemies on screen, but it lights all the existing Grease puddles on fire, giving more proof to Corazón's assertions that Grease is the greatest spell ever!

IV. Corazón's Abilities

Basic Attack

  • Shadow Step — Corazón attacks a random enemy from the shadows.

Formation Abilities

  • Pirate's Code — Corazón increases the damage of all Neutral (along the good/evil spectrum) Champions in the formation by 100%.
  • Grease — Whenever Corazón attacks he leaves behind a moderately sized puddle of Grease under the enemy he attacked. Grease puddles do not hinder other Champions, but do slow enemies passing through them by 25%. The maximum number of Grease puddles on the screen at once is equal to the number of Neutral Champions in the formation. The effects of Grease puddles, include the ultimate flaming puddles, stack multiplicatively if an enemy is standing in multiple puddles at once.
  • Honorary Crewmates — All Champions adjacent to Corazón gain the Neutral tag (along the good/evil spectrum). This does not affect their other alignment tags, and doesn't affect whether they are eligible for the adventure, but will make them eligible for the Pirate's Code and any other abilities that affect or are affected by the Neutral tag.
  • G.O.A.T. Pirate — Increase the effect of Pirate's Code by 0.01% each time Corazón attacks, stacking additively and lasting until reset.

Specializations

  • Distant CrewmatesHonorary Crewmates now affects all non-adjacent Champions instead of adjacent ones.
  • Mage HandGrease no longer leaves behind puddles under the enemy Corazón attacks, instead it is dropped on the enemy furthest from the formation through creative use of a Mage Hand spell. The effect of these puddles is increased by 10%, multiplicatively.

Ultimate Ability

  • Fiery Bombardment — Corazón's ship, the Joyful Damnation, fires flaming cannonballs from afar, damaging all enemies and lighting all existing Grease puddles on fire for 30 seconds. Enemies in the flaming Grease puddles are dealt 1/30th of this ultimate's damage per second and take 100% more damage while the puddle is on fire.

V. Corazón's Epic Equipment



Slot 1: Global DPS
Slot 2: Global DPS
Slot 3: Pirate's Code
Slot 4: G.O.A.T. Pirate
Slot 5: Ultimate Damage
Slot 6: Ultimate Cooldown

VI. Conclusion

We're excited to have another member of the Oxventure Guild join our Champion roster! Let us know if Corazón has inspired you to enjoy the Grease spell on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

August 6th
Idle Champion Spotlight: Prudence 
Posted in Idle Champions.

A powerful, terrifying cry pierces the battlefield, "ELDRITCH BLAST!"

Prudence is the latest Champion to join the Idle Champions roster with Ahghairon's Day! Read on to find out more about this gleefully evil warlock.

I. Prudence

Dungeons & Dragons Neverwinter Sergeant Knox

    There's nothing more fun than being the bad one, and this tiefling revels in her commitment to violent solutions to any problem! Abandoned as a child, Prudence grew up in a cave under the care of a hermit. But now she appreciates the companionship of her fellow Oxventure Guild members, even if they disagree on tactics and morality. She is a devoted warlock of Cthulhu and enjoys following his dark, if sometimes confusing, instructions. While her powers and abilities may be grim, her demeanor is gleeful as she disintegrates her foes!


Prudence is a DPS Champion who focuses on destroying her enemies with her Eldritch powers. When you want to add her to your formation you can swap her with Calliope (Slot 5).

II. Prudence's Stats

Race: Tiefling Alignment: Chaotic Evil
Class: Warlock Gender: Female
Age: 28

STR: 14 DEX: 12 CON: 17
INT: 15 WIS: 12 CHA: 18

Role: DPS
Eligible for Patrons: Mirt, Vajra, Strahd, Zariel
Slot: 5 (Calliope)


Dungeons & Dragons Prudence

III. Prudence's Design

It's not often we can add such a joyfully evil Champion to our roster, and it was a delight to work with Jane Douglas to bring her bloodthirsty character to life in the game! The Oxventure crew from Outside Xbox and Outside Xtra have been playing together for several years, which gave us a wonderfully large library of adventures to draw from when creating Prudence in Idle Champions.

Prudence is focused on dealing damage and killing enemies, and the more foes she's felled the happier she becomes! Each time she kills an enemy she gains a stack of Glee, and those stacks further increases her damage. Since she enjoys showing off to both Good and non-Good aligned Champions, her Delight and Resolve abilities increases her damage and maximum number of stacks of Glee. But if her attack is not enough to destroy her target she gains a stack of Frustration, which increases her damage. That way she can make sure the next time she attacks, those Champions adjacent to her don't witness her fail at murder again!

Her Specializations allow you to decrease the cooldown of either her base attack or ultimate attack, so she can get back to the slaughter even faster. And when it's time to unleash death and destruction across the battlefield, her Ultimate Hunger of Hadar is sure to bring Prudence great joy and her enemies unknown horror!

IV. Prudence's Abilities

Basic Attack

  • Eldritch Blast — A beam of crackling green shoots towards an enemy, dealing damage.

Formation Abilities

  • Glee — Prudence gains one stack of Glee each time she kills an enemy. For each stack of Glee, her damage is increased by 10%, stacking additively and capping at 10 stacks. Glee has a 25% chance to lose one stack whenever a Champion other than Prudence gets a kill.
  • Delight — Increase the damage bonus of Prudence's Glee ability by 100% for each Good aligned Champion in the formation, stacking additively and then applying multiplicatively.
  • Resolve — Increase the max stacks of Prudence's Glee by 10 for each non-Good Champion in the formation.
  • Frustration — Every time Prudence attacks an enemy but does not kill it she gains a stack of Frustration. Frustration stacks increase her damage by 200%, stacking multiplicatively. The maximum number of Frustration stacks is equal to the number of Champions adjacent to Prudence. Frustration stacks are reduced by 1 each time Prudence gets a kill.

Specializations

  • Eldritch Torrent — When Prudence attacks, there is a 50% chance that her base attack cooldown will be immediately reset.
  • She Hungers — When Prudence attacks, there is a 5% chance that her ultimate attack cooldown will be immediately reset.

Ultimate Ability

  • Hunger of Hadar — Prudence opens a gateway to the dark between the stars, a region infested with unknown horrors. An area of blackness and bitter cold appears on the ground between melee range and ranged range of enemies. Tentacles erupt out of it, pulling all enemies together.


V. Prudence’s Epic Equipment



Slot 1: Self DPS
Slot 2: Glee
Slot 3: Delight
Slot 4: Frustration
Slot 5: Ultimate Damage
Slot 6: Ultimate Cooldown

VI. Conclusion

We hope you enjoy decimating your enemies as much as Prudence does with her Eldritch Blasts of glee! Let us know how excited you are to use Prudence in your formations on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

July 16th
Idle Champion Spotlight: Ellywick Tumblestrum 
Posted in Idle Champions.

The greatest bard in the multiverse is here to sing her song of victory!

Ellywick Tumblestrum is the latest Champion to join the Idle Champions roster with Midsummer 4! Read on to hear the music of her bardic might!

I. Ellywick Tumblestrum

Dungeons & Dragons Neverwinter Sergeant Knox

    Thanks to a lucky draw from the notorious Deck of Many Things, Ellywick Tumblestrum is now the Greatest Bard in the Multiverse! Her magnificent music has dazzled beings across many planes, including royalty from the Feywild. The Summer Queen and the Queen of Air and Darkness were so moved by her performance that they gifted the bard her exquisite instrument, the beautiful lute Morningmist. She tells tales of her amazing adventures at the Witchlight Carnival, aided by her frog companion Groak.


Ellywick is a Support, Gold Find, and Healing Champion who uses the Deck of Many Things to augment her abilities. When you want to add her to your formation you can swap her with Tyril (Slot 10).

II. Ellywick's Stats

Race: Gnome Alignment: Chaotic Neutral
Class: Bard Gender: Female
Age: 125

STR: 12 DEX: 17 CON: 14
INT: 13 WIS: 12 CHA: 20

Role: Support, Gold Find, Healing
Eligible for Patrons: Vajra, Strahd, Zariel
Slot: 10 (Tyril)


Dungeons & Dragons Sgt Knox

III. Ellywick's Design

Ellywick Tumblestrum is not only a featured Planeswalker in the latest Magic: The Gathering release: Adventures in the Forgotten Realms, she is also a character you may encounter in the upcoming D&D TRPG Adventure: The Wild Beyond The Witchlight. We are so excited to continue the fun that Magic started with Ellywick's debut, and get everyone up to speed on her before you run into her on your next D&D campaign!

When we started to design Ellywick, we had the benefit of learning her backstory from The Wild Beyond Witchlight, but also what her Planeswalker Card would bring to the table. It allowed us to take inspiration from both brands' representations of Ellywick to create our own!

Ellywick's title of 'Greatest Bard in the Multiverse' is a powerful title, and it's all based on a lucky pull from the Deck of Many Things. Thanks to the Moon card, she was granted the ability to cast a wish spell, and as those of us lucky enough to wield that power in a D&D game know, a wish spell is not something you cast lightly. She used her wish to become the Greatest Bard in the Multiverse, and join an elite set of bards in Idle Champions, including Calliope, Birdsong, Vlahnya, Paultin, Qillek, Freely, Hew Maan, Orisha, and of course: Deekin. Well, maybe she didn't use the wish spell to join our motley crew, but it was at least a fun side effect!

Because The Deck of Many Things was so integral to her backstory, we leaned heavily on it for her design. The Deck of Many Things is filled with cards that are both beneficial and detrimental, and as Ellywick progresses with the Champions, she pulls a random card from the deck, bringing those effects to the rest of the party! They might buff her Powerful Following which increases the damage of Champions in the column behind her, embolden her Greatest Song In The Multiverse which reduces the health of enemies, or bring extra luck to her Fortunate Soul ability which increases how much gold is found. But there is a small chance a card will be pulled that will make enemies faster and more powerful! There are 5 cards she can pull from the Deck of Many Things, and we took inspiration from both Magic: The Gathering and Dungeons & Dragons with how those cards affect both Ellywick and the formation.

Her Specializations allow you to increase the power of one of her abilities and increase the chance of drawing more beneficial cards, while her Ultimate Call Of The Feywild takes direct inspiration from her Planeswalker card, bringing 6 fey creatures forth to heal her allies and harm her enemies.

IV. Ellywick's Abilities

Basic Attack

  • Quick Strum — Ellywick strums her lute, Morningmist, three times in quick succession, sending out three streaks of magical musical energy that damages random enemies.

Formation Abilities

  • The Deck Of Many Things — Ellywick draws a random card from the Deck of Many Things, gaining the effect as listed below. The effect persists until she draws a new card. She draws a new random card from the Deck of Many Things after completing 100 areas in the formation. This card replaces any card she is already holding. She can draw the same card multiple times during an adventure, but can not draw the same one twice in a row. Possible cards include:
    • Knight (25% chance) - Grants one Knight stack for every 100 monsters killed while this card is active. Knight stacks affect Ellywick's Powerful Following ability.
      • A maximum of 25 Knight stacks can be earned each time this card is active, and all Knight stacks persist after the card is discarded.
    • Moon (25% chance) - Grants one Moon stack for each boss loot sack earned while this card is active. Moon stacks affect Ellywick's Greatest Song In The Multiverse ability.
      • A maximum of 20 Moon stacks can be earned each time this card is active, and 50% of the total Moon stacks persist after the card is discarded, rounded up.
    • The Fates (5% chance) - Disables all existing stacks from The Deck of Many Things while this card is active.
      • When this card is discarded, all existing stacks amounts are re-enabled and increased by 25%, rounded up.
    • Flames (20% chance) - Grants one Flames stack when this card is drawn. All monsters move 100% faster and deal 100% more damage while this card is active for each Flames stack you have, stacking additively.
      • All Flames stacks persist after the card is discarded.
    • Gem (25% chance) - Gain one Gem stack for every three gems collected while this card is active. Gem stacks affect Ellywick's Fortunate Soul ability.
      • A maximum of 20 Gem stacks can be earned each time this card is active, and 75% of the total Gem stacks persist after the card is discarded.
  • Powerful Following — Ellywick increases the damage of Champions in the column behind her by 100%. This ability is increased by 10% for each Knight stack that Ellywick has, stacking additively and applying multiplicatively.
  • Greatest Song In The Multiverse — Ellywick plays music that emboldens the hearts of her allies and saps the will of her enemies. This ability decreases the max health of enemies by 50%. For every 5 Moon stacks the enemy health debuff is applied again, stacking multiplicatively with itself.
  • Fortunate Soul — Gold Find is increased by 50%. This ability is increased by 5% for each Gem stack Ellywick has, stacking additively and applying multiplicatively.

Specializations

  • For The Fans — The effect of Knight stacks on Powerful Following is increased to 25% per stack. In addition, the chance to draw the Knight Card is increased by 10%, while the chance to draw Moon and Gem cards is decreased by 5% each.
  • Faster Tempo — It only takes 3 Moon stacks instead of 5 to increase the effect of Greatest Song In The Multiverse. In addition, the chance to draw the Moon Card is increased by 10%, while the chance to draw Knight and Gem cards is decreased by 5% each.
  • All That Sparkles — The effect of Gem stacks on Fortunate Soul is increased to 7.5% per stack. In addition, the chance to draw the Gem Card is increased by 10%, while the chance to draw Knight and Moon cards is decreased by 5% each.

Ultimate Ability

  • Call Of The Feywild — Ellywick draws six feywild creatures to her; they appear on the right side of the screen and dash towards her across the enemies, dealing damage as they pass by. Once they are gathered, Powerful Following is increased by 200% for 15 seconds and all Champions adjacent to Ellywick are healed for 50% of their max health. After 15 seconds they dash off again to the right, dealing damage to any remaining or newly spawned enemies.


V. Ellywick’s Epic Equipment



Slot 1: Global DPS
Slot 2: Global DPS
Slot 3: Powerful Following
Slot 4: Fortunate Soul
Slot 5: Ultimate Damage
Slot 6: Ultimate Cooldown

VI. Conclusion

It was an absolute pleasure to get the opportunity to reveal Ellywick Tumbestrum's card for Magic the Gathering: Adventures in the Forgotten Realms! We enjoyed the challenge of portraying her epic bardic abilities, as well as the excitement and chaos of one of the most fabled magic items in Dungeons and Dragons. Let us know how excited you are to use Ellywick in your formations, or if you've ever had a game that used the Deck of Many Things, on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

June 25th
Idle Champion Spotlight: Sergeant Knox 
Posted in Idle Champions.

An imposing tree trunk of a man with an eyepatch stands before you, his greataxe casually on his back. He turns to you and says "Celeste said you needed help from an old mercenary?"

Sgt. Knox of Neverwinter is the latest Champion to join the Idle Champions roster with Founder's Day 4! Read on to learn about this formidable tank's abilities.

I. Sergeant Alphonse Knox

Dungeons & Dragons Neverwinter Sergeant Knox

    The imposing presence of Sergeant Knox came to Neverwinter when the Mintarn mercenaries were hired to retake the city following the eruption of Mount Hotenow. Soon he became a daily presence and mentor for new Adventurers in the city. Celeste reached out to her old friend following the catastrophic events at Elturel, hoping the veteran mercenary would join the Champions as they face the greatest foe the Sword Coast has ever seen!


Sgt. Knox is a Tanking & Support Champion who leads from the front, using his Rallying Cry to increase the damage of those behind him. Additionally, he has great synergy with Neverwinter allies Makos and Celeste, buffing and being buffed by their abilities in turn. When you want to add him to your formation, you can swap him with Asharra (Slot 6).

II. Sgt. Knox’s Stats

Race: Human Alignment: Neutral Good
Class: Fighter Gender: Male
Age: 50

STR: 19 DEX: 12 CON: 15
INT: 12 WIS: 10 CHA: 14

Role: Tanking & Support
Eligible for Patrons: Mirt the Moneylender, Vajra Safahr, Zariel
Slot: 6 (Asharra)


Dungeons & Dragons Sgt Knox

III. Sgt. Knox's Design

Sergeant Knox chooses what is right above all else, even orders. Hailing from Neverwinter along with his companions Celeste and Makos, Sgt. Knox is fiercely loyal to his city. Alphonse Knox is a sergeant in the Neverwinter Guard, and one of Lord Neverember's personal guards. Sgt. Knox was in charge of the defense efforts when Valindra Shadowmantle put Neverwinter under siege.

Sgt. Knox is a solid Tanking and Support Champion even without his Neverwinter Companions: Celeste and Makos. He buffs Champions behind him with Rallying Cry and this can be further enhanced with Explosive Rally. Sgt. Knox has great synergy in formation with Celeste and Makos, with Allies of Convenience buffing both Makos' Dark Blessing and Sgt. Knox's own Rallying Cry. An old war ally, Celeste is used to healing Sgt. Knox, and his thus Blessed by Selȗne, if he is affected by Celeste's Mass Cure Wounds. As a Hero of Neverwinter Sgt. Knox can increase the health of all of his companions, and protect them with his Shield Wall.

IV. Sgt. Knox's Abilities

Basic Attack

  • Battleaxe — Knox swings his enormous Battleaxe through the nearest group of enemies.

Formation Abilities

  • Rallying Cry — Increase the damage of Champions in the columns behind Sergeant Knox by 100% for each positional formation ability affecting them (each individual champion), stacking additively and including this one. Buffs will apply to the post-stack value.
  • Blessed By Selȗne — If affected by Celeste's Mass Cure Wounds, Sergeant Knox takes 25% less damage from all attacks, excluding attacks that instantly kill him.
  • Allies Of Convenience — If adjacent to Makos, the effects of Rallying Cry and Makos' Dark Blessing abilities are increased by 200%.
  • Hero of Neverwinter — Sergeant Knox increases the health of all other Champions by 25% of his max health.

Specializations

  • Explosive RallyRallying Cry now stacks multiplicatively, with buffs applying to the post-stack value, but it's base percentage is decreased to 35%.
  • Altruistic Rally — Increase the effect of Celeste's Crusader's Mantle and Makos' Dark Blessing abilities by 100% each.
  • Shield Wall — Increase the max health of Sergeant Knox by 50%.

Ultimate Ability

  • Break The Line — Knox swings his massive axe in a huge arc, knocking all nearby enemies back, and moderately damaging and stunning them for 2 seconds. He then leaps forward at a random enemy and swings his axe in a massive overhead blow, dealing massive damage and stunning enemies in the area for 5 seconds.


V. Sgt. Knox’s Epic Equipment



Slot 1: Global DPS
Slot 2: Global DPS
Slot 3: Max Health
Slot 4: Rallying Cry
Slot 5: Ultimate Damage
Slot 6: Ultimate Cooldown

VI. Conclusion

What do you think about Sgt. Knox and how he fits into the meta with his Neverwinter companions, Celeste and Makos? If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

June 4th
Idle Champion Spotlight: Selise 
Posted in Idle Champions.

This relentless paladin will protect those she cares for, and her shield is just as deadly as it is defensive!

Selise Astorio is a human paladin who started on her path of vengeance after the death of her wife. During her travels she joined the Rivals of Waterdeep despite her initial misgivings, and now does what she can to protect them with all of her considerable power. She joins the Champions, as well as her fellow Rival Shaka, next week during Dragondown!

I. Selise

Dungeons & Dragons Selise Tanya DePass

    With steadfast confidence and a knowing smirk, Selise is ready to jump into battle whenever necessary, though afterwards she may pine for a hot bath. She keeps her wife’s ring on a chain around her neck, and her well worn Psychomancy shield on her arm. Despite losing her connection to her God after dispatching the one she swore vengeance upon, Selise continues to try to help those in need, even if sometimes she takes the morally gray path.


Selise knows a thing or two about using her shield, and can change her stance with that shield to buff the party in a variety of ways. When you want to add her to your formation, you can swap her with Arkhan (Slot 12)

II. Selise’s Stats

Race: Human Alignment: Lawful Neutral
Class: Paladin Gender: Female
Age: 42 Affiliation: Rivals of Waterdeep

STR: 19 DEX: 11 CON: 11
INT: 15 WIS: 13 CHA: 15

Role: Tanking and Support
Eligible for Patrons: Strahd von Zarovich, Zariel
Slot: 12 (Arkhan)


Dungeons & Dragons Selise

III. Selise's Design

As the founder and Director of I Need Diverse Games, part of the development team behind Into The Mother Lands, and a prolific writer and consultant on a variety of projects, we were very excited to work with Tanya DePass to bring her Rivals of Waterdeep character to life in Idle Champions! Selise Astorio has gone on an amazing, complex journey over the last 10 seasons of the show, and it was important to reflect that in the multiple ways she has to protect her fellow Champions.

Using her Divine Sense to detect enemies around her, Selise can leverage that knowledge to better prepare for battle. She prefers to be in the front lines of a formation, increasing the damage of those behind her and offering extra buffs depending on her current shield stance. When the time is right to strike, her Thunderous Smite will decimate an entire group of foes!

IV. Selise's Abilities

Basic Attack

  • Sword and Board — Selise leaps out and attacks the nearest enemy. This attack has a bonus effect based on her current stance:
    • Aggressive: Bash the enemy before attacking them, stunning them for 2 seconds. This can cause hits- and armor-based enemies to take two hits.
    • Wall: Take 25% less damage from all attacks for the next 5 seconds.
    • Deflect: Damage all enemies in a small AOE if Reflective Shield is chosen and gain one charge of deflection for each enemy hit.
    • Last Resort: Damage and knock back all enemies in a small AOE.

Formation Abilities

  • Divine Sense — Selise increases the damage of Champions in the two columns behind her by 100%. This ability has a bonus effect based on Selise's current shield stance, which can be changed by using her Ultimate Attack:
    • Aggressive: Champions affected by Divine Sense have their base attack cooldowns reduced by 0.5s.
    • Wall: Champions in the same column as Selise take 25% less damage from melee attacks; this stacks multiplicatively with Selise's normal attack Wall-stance buff on herself.
    • Deflect: Champions affected by Divine Sense take 25% less damage from ranged and magical attacks.
    • Last Resort: Selise's overwhelm point is increased by 15.
  • Shield of Psychomancy — While in Aggressive stance, every 4th attack instead of her normal attack, Selise will toss her shield in an arc targeted at the farthest enemy. It deals damage and stuns all enemies hit for 2 seconds, and the effect of Divine Sense is increased by 50% for each enemy hit until Selise attacks with Shield of Psychomancy again or changes stances.
  • Vow of Vengeance — While not in Aggressive stance, Selise increases the effect of Divine Sense by 100% for each enemy attacking her, stacking additively.
  • Thunderous Smite — When switching from Last Resort to Aggressive stance, Selise channels the divine power of Tyr and attacks a random enemy with her sword, dealing BUD-based AoE damage and BUD-based chaining lightning damage from the enemy struck to five nearby enemies. This effect can only trigger every 180 seconds.

Specializations

  • Relentless Avenger — While in Wall stance, Selise cannot be stunned. Any enemy that attempts to stun Selise is instead stunned themselves for 4 seconds, if they can be stunned.
  • Reflective Shield — While in Deflect stance, Selise can deflect ranged and magical projectiles back at the enemies that shot/cast them, completely negating their damage and dealing 6 seconds of BUD-based damage. She can deflect one attack for each charge of deflection she has, and gains deflection stacks by attacking while in Deflect stance.
  • Mithral Skin — While in Last Resort stance, Selise takes less damage the more damaged she is. At 80%+ health she takes normal damage, but below 80% she receives a damage reduction bonus equal to 80% - her current health percentage.
  • Tyr's Eyes — Increase the range of Divine Sense to affect the three columns behind Selise rather than just two.

Ultimate Ability

  • Shield Stance — As a stalwart tank, Selise knows a thing or two about using a shield. She can subtly change her shield stance to buff the party in different ways depending on what the situation calls for. Using this ability rotates her stance through the following options in order, then looping when reaching the end: Aggressive -> Wall -> Deflect -> Last Resort

V. Selise’s Equipment



Slot 1: Global DPS
Slot 2: Global DPS
Slot 3: Increase Max Health
Slot 4: Divine Sense
Slot 5: Shield of Psychomancy
Slot 6: Ultimate Cooldown

VI. Conclusion

We’re excited to continue to bring the Rivals into our Champion roster, and can’t wait to see Selise offering her tanking and support abilities in your formations! If you want to find out more about all the Rivals of Waterdeep you can check out their shows as livestreams or podcasts!

What do you think about Selise? If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

May 14th
Idle Champion Spotlight: Mehen 
Posted in Idle Champions.

This father is here to do the right thing, though he doesn’t have to be happy while doing it!

Verthisathurgiesh Mehen is a dragonborn fighter, adoptive father of Havilar and Farideh, and a character from the Brimstone Angels D&D Novel series written by Erin M. Evans. He’ll be bringing his commanding presence to the Champion ranks next week during The Great Modron March!

I. Mehen

Dungeons & Dragons Verthisathurgiesh Mehen

    Mehen is a tall, powerful dragonborn with dull-ocher scales and a blunt attitude. With strong opinions on the right course of action, he is just as comfortable yelling orders on the battlefield as he is fiercely protecting his daughters. Despite a life thrown into turmoil after being exiled from his clan and attempting to raise twin tieflings, Mehen remains resilient in his sense of self and his abilities with a falchion.




Mehen is both Grumpy and Gruff and uses those qualities to buff and bolster his allies, especially if those party members include Farideh and Havilar. When you want to add him to your formation, you can swap him with Nayeli (Slot 3).

II. Mehen’s Stats

Race: Dragonborn Alignment: Neutral Good
Class: Fighter Gender: Male
Age: 48 Affiliation: Brimstone Angels

STR: 19 DEX: 8 CON: 15
INT: 13 WIS: 12 CHA: 14

Role: Support & Gold Find
Eligible for Patrons: Mirt the Moneylender, Vajra Safahr, Strahd von Zarovich, Zariel
Slot: 3 (Nayeli)


New Affiliation: Brimstone Angels - Mehen is the final member of the Brimstone Angels affiliation, which includes himself, as well as his twin daughters: Farideh & Havilar.
Dungeons & Dragons Mehen

III. Mehen's Design

We continue to be blessed to work with Erin M. Evans, and are excited to bring another one of her brilliant characters to life in our game! Mehen’s experience in the Lance Defenders as well as his work as a mercenary and monster hunter make him a formidable warrior, and his power becomes even more bolstered when fighting alongside his daughters. Brimstone Angels stick together and buff Mehen, while Exiled helps all three find the gold they need to continue their adventures.

Mehen prefers to be towards the back of any formation where he can think tactically about the battle and issue precise orders. Gruff gives buffs to Champions in front of him, while We’ve Trained For This increases the amount of gold he’ll collect the further back he’s placed.

IV. Mehen's Abilities

Basic Attack

  • Double Strike — Mehen leaps out and attacks a random enemy with his Falchion, swinging down at first and then up with the second swing, scoring a hit each time.

Formation Abilities

  • Grumpy — Mehen buffs Champions in his column and all columns in front of him based on the number of Grumpy stacks he has. He gains stacks based on the column he is in and loses stacks when himself, Farideh, or Havilar take or receive certain actions. The buff is significantly higher when he is close to 50 stacks (it falls off sharply on either side), and stacks cap at 100.
    • The column position determines the rate at which stacks are added: Front column +1 stack/second, Back column +5 stacks/second, Middle columns are prorated between 1-5 based on the column.
    • Stacks are removed based on the actions of Mehen, Farideh, or Havilar: if any of them attack -10% stacks (once per attack), if any of them take damage -10% stacks (4 seconds of shared cooldown), or if any of them get a kill with a base attack -5% stacks (triggers for each kill).
    • Work to adjust where Mehen, Farideh and Havilar are in your formation to find the best spot to gain stacks as quickly as you’re losing them!
    • This ability is buffed by upgrades, equipment, and feats. Buffs will apply to the post-stack value.
  • Gruff — Mehen increases the effect of his Grumpy buff on Champions based on how many columns ahead of him they are. It is doubled for each column. This ability is buffed by upgrades, equipment, and feats. Buffs to this ability apply to the post-stack value.
  • Exiled — Kills by Farideh, Havilar, or Mehen grant 200% more gold. Buffed by upgrades, equipment, and feats.
  • Brimstone Angels — Increase the effect of Grumpy by 400% if Farideh is in the formation, and a further 400% if Havilar is in the formation. Buffs apply to the pre-stack value, and stack multiplicatively.

Specializations

  • Cheer Up Pops — Increases the rate at which Grumpy stacks are added by 1 and increases the effect of Grumpy by 400%.
  • We've Trained for This — Increase the effect of Exiled based on how far from the front of the formation Mehen is placed. Effect is increased by 20% for each column, stacking multiplicatively.

Ultimate Ability

  • Lightning Breath — Mehen leaps forward and breaths a cone of lightning that damages all enemies on the screen. If he damages more than 5 enemies then his Grumpy stacks are set to 50 and he gains and loses stacks at a reduced rate for 30 seconds.

V. Mehen’s Equipment



Slot 1: Global DPS
Slot 2: Global DPS
Slot 3: Grumpy
Slot 4: Gruff
Slot 5: Exiled
Slot 6: Ultimate Cooldown

VI. Conclusion

It’s good to have Havilar and Farideh reunited with their father, and we are excited to see Mehen helping his fellow Champions as grumpy dad! If you want to find out more about Mehen, or the tiefling twins he raised, consider checking out the Brimstone Angels series by Erin M. Evans. You can also listen to Brimstone Angels Go Go Go from our Bardic Inspiration Soundtrack!

What do you think about Mehen? If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

April 23rd
Idle Champion Spotlight: Shaka 
Posted in Idle Champions.

A puzzle master arrives to help unravel all your mysteries!

Sharafka aka 'Shaka' is a tiefling celestial warlock from the Rivals of Waterdeep, who brings a love of mazes while protecting his friends from monsters. He joins the Champion ranks next week during The Running!

I. Shaka

Dungeons & Dragons Shaka Shareef Jackson

    As a member of Rivals of Waterdeep, Shaka is always looking for the latest adventure and the latest puzzle. His party has encountered mysteries and foes throughout Waterdeep, Candlekeep, Icewind Dale, and Avernus. Their base of operations is located in the Trollskull Manor in Waterdeep where a brain in a jar named Brian stands watch.


Shaka is here to help, using his keen intellect to solve the Celestial Puzzle and bolstering his allies with Celestial Resistance. When you want to add him to your formation, you can swap him with Makos (Slot 9).

II. Shaka’s Stats

Race: Tiefling Alignment: Neutral Good
Class: Warlock (Celestial) Gender: Male
Age: 29 Affiliation: Rivals of Waterdeep

STR: 10 DEX: 16 CON: 15
INT: 16 WIS: 13 CHA: 16

Role: Support & Healing
Eligible for Patrons: Mirt the Moneylender, Vajra Safahr, Strahd von Zarovich, Zariel
Slot: 9 (Makos)


Dungeons & Dragons Shaka

III. Shaka's Design

It’s been truly wonderful to work with Shareef Jackson, a passionate STEM diversity advocate and founder of Math Looks Good LLC, which provides math and physics tutoring services. He’s been featured in the New York Times, the Smithsonian, the Guardian, NPR, Scientific American, and MacLean's talking about science and technology. Shareef has been on Rivals of Waterdeep not just as the tiefling warlock Shaka, but stepping into the Dungeon Master role for two of their seasons!

While helping his adopted family through Avernus, Shaka made a pact with the Celestial Kagoya and now uses those powers to focus on healing and support. He can boost damage with A Celestial Puzzle, provide shielding with Celestial Resistance, and further amplify his abilities through specialization choices.

If more direct action is needed, Shaka can summon a Wall of Light and choose to Blind or Disintegrate enemies. The Blinding Wall of Light will push enemies away from the formation and cause their attacks to miss, while the Disintegrating Wall of Light will kill or damage those attempting to do his friends harm!

IV. Shaka's Abilities

Basic Attack

  • Eldritch Blast — A beam of crackling green shoots towards an enemy, dealing damage.

Formation Abilities

  • A Celestial Puzzle — Shaka attempts to solve a celestial puzzle with the potential for great rewards. Four random slots in the formation are assigned a random tag. For each Champion in those slots that match the slot's tag, Shaka buffs the party by 100%, stacking multiplicatively. Tags pull from a fixed set of odds, with two being "easy", one "medium", and one "hard";
    • Easy: male, female (non-binary Champions count in either)
    • Medium: support, dps, gold
    • Hard: human, kobold, elf, dwarf, tiefling
  • Celestial Resistance — Shaka adds 10 temporary hit-points to the entire party when changing areas. This is increased by 25% for each A Celestial Puzzle slot that is filled properly, stacking additively (ie. +100% with 4 slots filled properly). This ability can be buffed by upgrades, equipment, and feats.
  • Feats or Famine — Shaka increases the effect of A Celestial Puzzle by 20% for each puzzle slot he's adjacent to, stacking multiplicatively. This ability can be buffed by equipment and feats. Buffs apply to the post-stack value.

First Specializations

The first set of specializations deal with the ability A Tough Puzzle:
  • Sunday Edition — A fifth slot in the formation is assigned a random tag and can be matched to further increase A Celestial Puzzle.
  • Better Luck Next Time — The slots chosen for A Celestial Puzzle are rerolled. Note that the rerolled slots and tags are consistent for the adventure, so you can't use Potions of Specialization to repeatedly reroll for different slots (if you do respec and pick the other spec will swap back to the original slots/tags).

Second Specializations

Another set of specializations determine how Shaka’s Ultimate works:
  • Blinding Wall of Light — Unlocks the Blinding Wall of Light ultimate, which pushes enemies back and then appears near the formation and causes enemies that pass through it to miss with most of their attacks.
  • Disintegrating Wall of Light — Unlocks the Disintegrating Wall of Light ultimate, which appears close to where enemies spawn and can cause enemies that pass through it to instantly be killed; enemies not killed take additional damage for the next little while.

V. Shaka's Equipment



Slot 1: Global DPS
Slot 2: Global DPS
Slot 3: A Celestial Puzzle
Slot 4: Celestial Resistance
Slot 5: Feast or Famine
Slot 6: Ultimate Cooldown

VI. Conclusion

We’re very excited to have Shaka joining Idle Champions, and excited to see him lending his skills to the rest of the Champions! What do you think about Shaka? If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

April 2nd
Idle Champion Spotlight: Orkira Illdrex 
Posted in Idle Champions.

Orkira Illdrex joins her friends Avren, Penelope, Freely, and Briv Steelmarrow, and Alyndra Sarrbarand.

You may recognize Orkira from Heroes of the Planes and D4. Previously, she starred on D&D Beyond's Silver & Steel, Heroes of the Vale.

We are delighted to welcome her Idle Champions roster with your Year 4 Greengrass event. It's time for the latest Idle Champion Spotlight!

I. Orkira Illdrex



    Orkira Illdrex is a gold dragonborn from the Nentir Vale, where she grew up nurturing a love of healing and fire. Between a strange life filled with monsters, Gods, time and multiplanar travel, death, the destruction of worlds and the saving of others, Orkira has survived and adapted to deal with any situation with a motto of 'One problem at a time.'

Orkira is a Healing and Support Champion who continuously heals non-adjacent damaged Champions with Lesser Restoration, and will Self-Sacrifice if she can prevent the death of one of her companions. She also boosts DPS with Elemental Fire. When you want to add Orkira to your formation, you can swap her with Bruenor (Slot 1).

II. Orkira's Stats

Race: Dragonborn (Gold) Alignment: Chaotic Good
Class: Cleric (Phoenix Domain) Gender: Female
Age: 34 Affiliation: Heroes of the Planes

STR: 13 DEX: 14 CON: 16
INT: 8 WIS: 20 CHA: 18

Role: Healing, Support

Eligible for Patrons: Mirt the Moneylender, Vajra Safahr, Zariel

Slot: 1, (Bruenor)


III. Orkira's Design

We were always excited about the possibility of working with Lauren Urban about bringing her beloved Orkira to Idle Champions, and little did we think many moons ago during our initial planning meetings that we would be welcoming not only Orkira to Idle Champions but also Lauren herself as our Community Manager!

When Lauren isn't working with us at Codename, she's a prolific DM and player on a variety of livestreams and podcasts (Heroes of the Planes, D4, Dungeon Drunks), as well as a professional classical oboist.

Orkira is sweet and straightforward, much like she is on livestream, healing and buffing the party. Orkira continuously heals nonadjacent Champions with Lesser Restoration, like most healing, it's most effective when her allies are damaged. Noble and kind of heart, she will Self-Sacrifice to swap places with a non-adjacent ally when they are about to receive a killing blow. Orkira also aids the party by damaging enemies with Elemental Fire. This is boosted by her Healing Flame.

The Phoenix has played a large role in Orkira's life, and her bond with the Phoenix is explored with her Specializations Breath of the Phoenix to increase damage and Tailfeather of the Phoenix to increase healing.

IV. Orkira's Abilities

Basic Attack

  • Burning Hands — Orkira leaps to a random enemy and raises her hands, causing fire to erupt from the tips of her claws in a small area of effect cone.

Formation Abilities

  • Lesser Restoration — Orkira heals all non-adjacent damaged Champions. Buffed by equipment, feats, and upgrades.
  • Elemental Fire — Whenever Orkira damages an enemy, they receive one stack of Elemental Fire, taking 10% of Orkira's damage per second for 15 seconds and receiving 100% additional damage from all attacks. This ability stacks up to 10 times (additively) and attempting to add another stack will reset the cooldown of all stacks. Buffs to this ability increase only the damage debuff bonus (not the damage over time). Buffed by equipment, feats, and upgrades.
  • Healing Flame — Increase the effect of Elemental Fire by 100% for each order of magnitude worth of effective healing done with Lesser Restoration on the current run. Buffed by equipment, feats, and upgrades. Buffs apply to the post-stack value.
  • Self Sacrifice — If a Champion Orkira is able to heal (ie. non-adjacent) is about to take a killing blow, Orkira instantly swaps formation slots with that Champion for 10 seconds and takes the hit for them. During this time Orkira's overwhelm point is set to twice the other Champion's and neither Orkira nor the other Champion can be moved, removed, or swapped out; after the time expires they swap back regardless of whether Orkira and/or the other Champion died during the time. This effect can only occur once every 60 seconds. This ability is not buffed.

Specializations

  • Breath of the Phoenix — Increase the size of Orkira's Burning Hands area of effect cone and have Elemental Fire apply two stacks instead of one.
  • Tailfeather of the Phoenix — Increase the effect of Lesser Restoration by 100%. Lesser Restoration will now "heal" undamaged Champions and Healing Flame will count 1% of this non-effective healing as well.

Ultimate Ability

  • Radiance of the Phoenix — Orkira flies up over the enemies, grasping The Domain of the Phoenix and uttering a prayer, summoning The Phoenix to rain Elemental Fire down upon the battlefield. This deals damage over time and increases the Elemental Fire stacks of affected enemies by 1 every 2 seconds for 10 seconds.

V. Orkira's Epic Equipment



Slot 1: Global DPS
Slot 2: Global DPS
Slot 3:
Lesser Restoration
Slot 4:
Elemental Fire
Slot 5:
Healing Flame
Slot 6: Ultimate Cooldown

VI. Conclusion

We are thrilled Orkira is keeping her friends on the Idle Champions roster alive and we are excited to see how well she fits into the meta. If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!
March 26th
Idle Champion Spotlight: Reya Mantlemorn 
Posted in Idle Champions.

We met Reya earlier in our Descent into Avernus campaign and she joined the Champions following the apparent destruction of Elturel. She swore to remain with the defenders of the city, but the Blood War took its toll on her. She was asked to face one more trial, to sacrifice herself to become a Celestial, the Avatar of Zariel. You can unlock Reya Mantlemorn by completing the Reya Reborn variant of the Idyllglen adventure.

Read on to learn more about our latest Evergreen Champion.

I. Reya Mantlemorn



    Born in the land of Turmish, Reya came to the holy city of Elturel to train as a Hellrider when she was twelve. As a faithful follower of Torm, Reya trained to sacrifice herself for the greater good. That preparation led to her taking Zariel's sword and joining the Champions, after rescuing the city of Elturel from Avernus.

Reya powers up Champions adjacent to her with her Searing Radiance. You can power up that ability by increasing Champions who are Lawful and/or Good in the formation. When you want to add Reya to your formation, you can swap her with Asharra (Slot 6).

II. Reya's Stats

Race: Human/Celestial Alignment: Lawful Good
Class: Paladin Gender: Female
Age: 19 Affiliation: none

STR: 18 DEX: 12 CON: 14
INT: 13 WIS: 11 CHA: 20

Role: Support

Eligible for Patrons: Mirt the Moneylender, Vajra Safahr, Strahd von Zarovich, Zariel

Slot: 6, (Asharra)


III. Reya's Design

Born in the land of Turmish, but came to the city of Elturel when she was twelve so that she could train as a Hellrider. She was away from the city when Elturel was transported to Avernus, but always stayed true to the Creed Absolute and remained devoted to Elturel and its people. As the lone Hellrider who could truly defend her city, Reya takes up the Sword of Zariel, losing her former self to become the Avatar of Zariel, imbued with celestial power.

As a Lawful Good Celestial and the Avatar of Zariel, Reya often communes with Zariel and attracts her gaze with Echoes of Zariel boosting other Lawful, Good, and especially Lawful Good Champions in the formation. Without bringing the gaze of Zariel upon her enemies, Reya supports adjacent Champions with her Searing Radiance, due to her experience in the Blood War, this ability is especially powerful against fiends.

IV. Reya's Abilities

Basic Attack

  • Sword of Zariel — Reya leaps out and slashes at random enemy with the Sword of Zariel, cleaving all other enemies nearby as well.

Formation Abilities

  • Searing Radiance — Reya imbues adjacent Champions with her Searing Radiance, causing their attacks to deal 100% more damage. This effect is doubled against fiends. Can be buffed by upgrades, feats, and equipment.
  • Echoes of Zariel — The gaze of Zariel turns from Reya and sweeps across the formation, looking at random Champions before returning to Reya. It has an equal chance of looking at any Champion in the formation (including returning to Reya) but won't look at the same Champion twice without having returned to Reya first. Once it returns to Reya it increases the effect of Searing Radiance by 100% for each Champion it looked at, including Reya, stacking multiplicatively. Gaze moves every 5 seconds. Buff lasts until the gaze returns to Reya again. Can be buffed by upgrades, feats, and equipment.
  • Celestial Champion — All Lawful Good aligned Champions' damage is increased by 100%. Can be buffed by upgrades, feats, and equipment..

Specializations

  • Champions of Good — The gaze of Zariel focuses on Good aligned Champions. Echoes of Zariel is guaranteed to look at all Good aligned Champions in the formation before returning to Reya (though may also look at non-Good aligned Champions using its normal mechanics). This guarantees a minimum number of stacks on the Echoes of Zariel effect.
  • Champions of Law — The gaze of Zariel focuses on Lawful aligned Champions. Echoes of Zariel is guaranteed to look at all Lawful aligned Champions in the formation before returning to Reya (though may also look at non-Lawful aligned Champions using its normal mechanics). This guarantees a minimum number of stacks on the Echoes of Zariel effect.

Ultimate Ability

  • Avatar of Zariel — Reya launches to the sky, flying off of the top of the screen. She lands by SLAMMING the Sword of Zariel into the ground with a shockwave, summoning Zariel and her friend Lulu. While Reya communes with Zariel, Lulu zips around the board, putting all enemies to sleep for 10 seconds. While the enemies are asleep and reya remains in her pose, the Champions deal massive damage against them. When the 10 seconds is complete, Reya removes the sword and swings it in a massive circle.


V. Reya's Epic Equipment



Slot 1: Global DPS
Slot 2: Global DPS
Slot 3: Searing Radiance
Slot 4: Echoes of Zariel
Slot 5: Celestial Champions
Slot 6: Ultimate Cooldown

VI. Conclusion

We are awed Reya has taken up the Sword of Zariel and is joining Idle Champions roster as our latest Evergreen and we are excited to see how well she fits into the meta. If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!
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