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January 3rd
Champion Update: Mehen 
Posted in Idle Champions.

    Mehen is a tall, powerful dragonborn with dull-ocher scales and a blunt attitude. With strong opinions on the right course of action, he is just as comfortable yelling orders on the battlefield as he is fiercely protecting his daughters. Despite a life thrown into turmoil after being exiled from his clan and attempting to raise twin tieflings, Mehen remains resilient in his sense of self and his abilities with a falchion.
Verthisathurgiesh Mehen has been greatly reworked with this update. He is no less grumpy, but he should now be much easier to use -- assuming you can find the perfect spot for him in your formation!

For details on the Mehen Rework, read on...

Verthisathurgiesh Mehen

Mehen
NAME
3
SEAT
2.5%
CRIT CHANCE
100%
CRIT DAMAGE
Male (he/him)
GENDER
48
AGE
Neutral Good
ALIGNMENT
5
OVERWHELM
Dragonborn
SPECIES
Fighter
CLASS
Support / Gold / Debuff
ROLES
Brimstone Angels
AFFILIATION
19
STR
8
DEX
15
CON
13
INT
12
WIS
14
CHA
81
TOT
Patron Eligibility: Mirt, Vajra, Strahd, Zariel, Elminster (until January 8th, 2028)

Abilities

Basic Attack

  • Double Strike (melee) - Mehen leaps out and attacks a random enemy, swinging down and then up with a second swing, scoring a hit each time.

Passive Abilities

  • Always By Your Side - When Mehen is in the formation, Farideh and Havilar become eligible for the current adventure, even if a Patron, Variant, or other restriction would say otherwise.

Formation Abilities

  • Grumpy - Mehen gains a stack of Grumpy for each of the following checks that is met. He increases the damage of all Champions in the formation by 100% for each stack of Grumpy he has, stacking multiplicatively.
    • Adjacent to Farideh
    • At least two columns behind Havilar
    • At the top of the column
    • At least three Champions in the column(s) in front of him
    • At least two Champions in the column(s) behind him
    • Adjacent to Champions with an average base attack cooldown of 5 sec or less
    • Adjacent to at least two Tiefling or Dragonborn Champions
    • At least one other Tiefling or Dragonborn in his column
    • Within 2 slots of Champions with at least 4 unique classes
    • Within 2 slots of Champions with at least 6 unique roles

  • Intimidating Presence - When a monster tries to attack any Champion in the formation for the first time, the damage is prevented and the monster is stunned for 5 seconds and takes 200% more damage during this time. If the attacked Champion is Havilar, the duration is 10 seconds instead.
  • Gruff - Mehen increases Gold Find of the formation by 100% for every stack of Grumpy that he has, stacking multiplicatively.
  • Expose Weakness - When a Champion adjacent to Mehen applies a stun, knockback, slow, or root, the enemy takes 1000% more damage for 10 seconds. If Farideh is adjacent to Mehen, she prioritizes attacking those enemies. This debuff does not stack, but the duration is extended if it applies again before it expires.

Specializations

  • Fighting Force - Mehen increases the effect of Grumpy by 100% for each DPS Champion in the formation, stacking multiplicatively and applying to the post-stack value.
  • Father Figure - Mehen increases the effect of Grumpy by 150% for each Champion in the formation who is 20 years old or younger, stacking multiplicatively and applying to the post-stack value.
  • Found Family - Mehen increases the effect of Grumpy by 300% for each Dragonborn Champion in the formation, stacking multiplicatively and applying to the post-stack value. Farideh and Havilar both gain the Dragonborn species when this spec is chosen.

Ultimate Ability

  • Lightning Breath (magic) - Mehen breathes a cone of lightning that hits all enemies in the area. If it hits more than 5 enemies, or a boss, it stuns all enemies for 10 seconds.

Equipment

Expose Weakness Buff
SLOT 1
Buffs Fighting Force, Father Figure, and Found Family
SLOT 2
Grumpy Buff
SLOT 3
Intimidating Presence Buff
SLOT 4
Gruff Buff
SLOT 5
Ultimate Cooldown
SLOT 6

Feats

Uncommon
  • Selflessness
    Increases the damage of all Champions by 10%.
  • Frugal
    Increases all Gold found by 10%.
  • Surly Survivalist
    Increases the effect of Mehen's Grumpy ability by 20%.
  • Golden Wisdom
    Increases the effect of Mehen's Gruff ability by 20%.
Rare
  • Inspiring Leader
    Increases the damage of all Champions by 25%.
  • Lucky
    Increases all Gold found by 25%.
  • Testy Temperament
    Increases the effect of Mehen's Grumpy ability by 40%.
  • Battle-Hardened
    Increases the effect of Mehen's Intimidating Presence ability by 40%.
  • Bounty Hunter Training
    Increases the effect of Mehen's Gruff ability by 40%.
  • Veteran's Eye
    Increases the effect of Mehen's Expose Weakness ability by 40%.
    Feat previously known as Adopted Twins
  • Seasoned Leader
    Increases the effect of Mehen's Fighting Force, Father Figure, and Found Family by 40%.
  • Adoptive Father
    Mehen also counts as a Tiefling.
Epic
  • One of Many
    Increases the effect of Mehen's Gruff ability by 80%.
  • Expert Assessment
    Increases the effect of Mehen's Expose Weakness ability by 80%.
  • Fashionably Grumpy
    Add the following check to Mehen's Grumpy ability:
    Adjacent to at least 2 Champions with skins equipped.
    Unlockable as an Event Reward
  • Scale & Horn
    Add the following check to Mehen's Grumpy ability:
    Only Tiefling and/or Dragonborn Champions in Mehen's column.
    Unlockable as an Event Reward
  • We Want YOUR Feedback

    How do you feel about the Mehen Rework? Join us on one of our supported platforms and let us know what you think!

    January 1st
    Idle Champions: Wintershield 8 
    Posted in Idle Champions.

    It's considered lucky to possess and examine a map on Wintershield, so put on your most durable boots and head out into the streets of Waterdeep to claim one for yourself!

    Wintershield 8 runs from January 1–22 and introduces Eric the Cavalier, whom some of you may recognize from the 1980s Dungeons & Dragons cartoon. Our first Featured Champion, Eric is a Support, Tanking, and Gold Find Champion with knockback capabilities. Eric can be unlocked starting today.

    Our second Featured Champion is none other than Verthisathurgiesh Mehen, dragonborn mercenary and adoptive father of twin tiefling daughters. Mehen is the latest Champion to receive a significant rework, and he will become available to unlock starting next week on January 8.

    For more details on Wintershield, read on!

    Featured Champions

    Eric the Cavalier

      Eric is the Cavalier of the group of friends trapped in the magical world of Dungeons & Dragons. Known for his sarcasm and frequent cowardice, he's often the butt of jokes. Yet, when danger strikes, Eric's bravery emerges, and he uses his magical shield to protect his friends. Despite his complaints and fears, his loyalty and courage make him an essential part of the group's quest to find their way home.

    Learn more about Eric in his Champion Spotlight.

    Verthisathurgiesh Mehen

      Mehen is a tall, powerful dragonborn with dull-ocher scales and a blunt attitude. With strong opinions on the right course of action, he is just as comfortable yelling orders on the battlefield as he is fiercely protecting his daughters. Despite a life thrown into turmoil after being exiled from his clan and attempting to raise twin tieflings, Farideh & Havilar, Mehen remains resilient in his sense of self and his abilities with a falchion.

    Learn more about Mehen when his spotlight goes live on January 3rd!

    Flex Champions

    Flex Slots allow players to unlock additional Champions and earn chests during events, choosing from a pool of retired Champions associated with the event. This collection of retired Champions includes the Champions from previous years of the event as well as some Champions whose events have been retired. This event's Flex Slot pool includes:
    Artemis
    SEAT 3
    Baeloth
    SEAT 4
    Viconia
    SEAT 5
    Gazrick
    SEAT 7
    Barrowin
    SEAT 10
    Imoen
    SEAT 11
    Rust
    SEAT 11
    Nerys
    SEAT 12
    Wyll
    SEAT 12
    Môrgaen
    SEAT 9

    Event Augments

    • Augment 1: Boon Enhancements (Returning Augment)
      Description: The power of most event boon buffs is increased by up to eight times.
    Buff Tier 1 Tier 2 Tier 3 Tier 4
    Global DPS
    100% > 200%
    300% > 900%
    500% > 2500%
    900% > 7200%
    Gold Find
    100% > 200%
    200% > 600%
    300% > 1500%
    400% > 3200%
    Health
    50% > 100%
    100% > 300%
    200% > 1000%
    300% > 2400%
    Click Damage
    60s > 120s
    150s > 450s
    300s > 1500s
    600s > 4800s
    Game Speed
    1.25 (no change)
    1.75 (no change)
    2.25 (no change)
    2.75 (no change)
    • Augment 2: Empowered Rewards (Returning Augment)
      Description: Tier 2 and higher event variants award Corrupted Gems in addition to their normal rewards.
    • Augment 3: Improved Weekly Offers (New Augment)
      Description: Weekly Offers will be of at least "Rare" (blue) rarity during this event, with even better odds of the higher rarities.
    • Augment 4: Worth The Wait (Returning Augment)
      Description: Rebalanced Champion Mehen will unlock at the start of week two of this event, and completing his tier 2+ variants awards double chests!
    You can check out which Augments are active at any time by mousing over the Event Banner.

    Wintershield Feedback Wanted

    We want to hear about your experiences in Idle Champions! What do you think about Eric the Cavalier? Are you excited to see a reworked Mehen?? Your participation and feedback are invaluable, and we would love to have you join our community on one of our official platforms:



    December 30th, 2024
    Idle Champions: January Augment Preview 
    Posted in Idle Champions.

    Welcome to our preview for the Wintershield Event Augments!

    Our first Event of 2025 launches on Wednesday, January 1st - New Year's Day! For more info on the Event Augments for Wintershield 8, read on!

    Wintershield Year 8 Event Augments

    • Augment 1: Boon Enhancements (Returning Augment)
      Description: The power of most event boon buffs is increased by up to eight times.

    Buff Tier 1 Tier 2 Tier 3 Tier 4
    Global DPS
    100% > 200%
    300% > 900%
    500% > 2500%
    900% > 7200%
    Gold Find
    100% > 200%
    200% > 600%
    300% > 1500%
    400% > 3200%
    Health
    50% > 100%
    100% > 300%
    200% > 1000%
    300% > 2400%
    Click Damage
    60s > 120s
    150s > 450s
    300s > 1500s
    600s > 4800s
    Game Speed
    1.25 (no change)
    1.75 (no change)
    2.25 (no change)
    2.75 (no change)
    • Augment 2: Empowered Rewards (Returning Augment)
      Description: Tier 2 and higher event variants award Corrupted Gems in addition to their normal rewards.

    • Augment 3: Improved Weekly Offers (New Augment)
      Description: Weekly Offers will be of at least "Rare" (blue) rarity during this event, with even better odds of the higher rarities.

    • Augment 4: Worth The Wait (Returning Augment)
      Description: Rebalanced Champion Mehen will unlock at the start of week two of this event, and completing his tier 2+ variants awards double chests!


    We hope you enjoy these Event Augments! Please tell us about your experiences with Augments in Idle Champions. The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:
    December 27th, 2024
    New Champion: Eric 
    Posted in Idle Champions.

      Eric is the Cavalier of the group of friends trapped in the magical world of Dungeons & Dragons. Known for his sarcasm and frequent cowardice, he's often the butt of jokes. Yet, when danger strikes, Eric's bravery emerges, and he uses his magical shield to protect his friends. Despite his complaints and fears, his loyalty and courage make him an essential part of the group's quest to find their way home.
    Eric is a Support, Tanking and Gold Find Champion who reluctantly protects his friends while trapped in a foreign world. He enhances his allies' knockback capabilities while shielding them from ranged and magical attacks. This Cavalier is versatile in how he buffs the formation, all while keeping an eye out for Gold and Corrupted Gems.

    For details on this sarcastic Cavalier, read on!

    Eric the Cavalier

    Eric
    NAME
    4
    SEAT
    2.5%
    CRIT CHANCE
    100%
    CRIT DAMAGE
    Male (he/him)
    GENDER
    15
    AGE
    Neutral Good
    ALIGNMENT
    25
    OVERWHELM
    Human
    SPECIES
    Fighter
    CLASS
    Support / Tanking / Gold
    ROLES
    Saturday Morning Squad
    AFFILIATION
    13
    STR
    12
    DEX
    14
    CON
    11
    INT
    10
    WIS
    9
    CHA
    69
    TOT
    Patron Eligibility: Mirt, Vajra, Elminster (until January 1st, 2028)

    Abilities

    Basic Attack

    • Forceful Bash (melee) - Eric hits the closest enemy with his shield, dealing one hit and knocking them back a short distance.

    Specializations A

    • Trait: Cautious - Eric increases the damage of all Champions by 100%, increased by 100% for each column they are in front of him, stacking multiplicatively.
    • Trait: Brave - Eric increases the damage of all Champions by 100%, increased by 100% for each column they are behind him, stacking multiplicatively.
    • Trait: Sarcastic - Eric increases the damage of adjacent Champions by 600%.

    Formation Abilities

    • Cavalier's Code - Eric increases the effect of his Trait specialization choice and the party's Gold Find by 20% for each enemy that has spawned in the current area, stacking multiplicatively up to 100 enemies. Boss enemies count as 25 enemies for this ability.
    • Shield of the Cavalier - Eric increases the health of all other Champions by 25% of his max health, and when any Champion in the formation gains temporary health, the amount gained is increased by 100%.
    • Preferred Target - All Ranged and Magic attacking enemies target Eric before any other Champion in the formation.
    • Keep Away - For the first 60 seconds in any area, Eric increases the distance of all knockback effects by 100%.
    • Corrupted Gem Scavenger - Eric can help scavenge up to 5000 additional Corrupted Gems when killing bosses. While this cap is not reached, Eric has a 10% chance of 10 Corrupted Gems each time a boss is defeated. The cap increases by 150 every day.

    Specializations B

    • Unassuming Force - Eric increases the damage bonus of his Trait specialization choice by 100% for each Champion in the formation with a total ability score of 78 or less, stacking multiplicatively.
    • Youthful Valor - Eric increases the damage bonus of his Trait specialization choice by 100% for each Champion in the formation with an age of 20 or less, stacking multiplicatively.
    • Treasure Hunters - Eric increases the damage bonus of his Trait specialization choice by 100% for each Champion in the formation with the Gold Find role, stacking multiplicatively.

    Ultimate Ability

    • Protective Field (magic) - Eric's shield projects a powerful force field, dealing 1 ultimate hit to all monsters while protecting the Champions from all damage for 10 seconds.

    Equipment

    Global DPS Buff
    SLOT 1
    Health Increase
    SLOT 2
    Buffs Trait: Cautious, Trait: Brave, and Trait: Sarcastic
    SLOT 3
    Cavalier's Code Buff
    SLOT 4
    Buffs Unassuming Force, Youthful Valor, and Treasure Hunters
    SLOT 5
    Ultimate Cooldown
    SLOT 6

    Feats

    Uncommon
    • Selflessness
      Increases the damage of all Champions by 10%.
    • Frugal
      Increases all Gold found by 10%.
    • Tough
      Increases the health of Eric by 15%.
    • Defensive Duelist
      Eric takes 5 more Enemies attacking to get overwhelmed.
    • Humble Strength
      Increases the effect of Eric's Cavalier's Code ability by 20%.
    • Cowardly Commander
      Increases the base effect of Eric's Trait specializations by 20%.
    Rare
    • Inspiring Leader
      Increases the damage of all Champions by 25%.
    • Lucky
      Increases all Gold found by 25%.
    • Resilient
      Increases the health of Eric by 30%.
    • Calm Under Pressure
      Eric takes 10 more Enemies attacking to get overwhelmed.
    • Hidden Potential
      Increases the effect of Eric's Cavalier's Code ability by 40%.
    • Opportunistic Bravado
      Increases the base effect of Eric's Trait specializations by 40%.
    • Misplaced Confidence
      Increases the effect of Unassuming Force, Youthful Valor, and Treasure Hunters abilities by 40%.
    Epic
    • Cavalier Approach
      Increases the per column effect of Eric's Trait: Cautious and Trait: Brave specializations by 80%
      Unlockable as an Event Reward
    • Friendly Resolve
      Increases the effect of Unassuming Force, Youthful Valor, and Treasure Hunters abilities by 80%.
      Available for 50,000 Gems or in the Stone Golem Eric Theme Pack
    • Scholar
      Increases the Intelligence score of Eric by 2.
      Unlockable as an Event Reward

    We Want YOUR Feedback

    How do you feel about Eric and the Saturday Morning Squad so far? Join our community and let us know what you think!

    November 19th, 2024
    BW2: Halloween Haunted Mansion Contest Winners of 2024 
    Posted in Bush Whacker 2.

    We've chosen our 2024 Haunted Mansion Decoration Contest Winners! If you weren't aware, the 1st, 2nd, and 3rd place winners are picked by the whole Codename Entertainment studio, while Community Choices are voted on by you, the wise Whacker community! Our top three choices earn 250, 200, and 150 Bush Bucks respectively, while the Community Choices take home a cool 50 Bush Bucks.

    Without further ado here are your winners:

    Winners


    1st Place
    cutename

    2nd Place
    Becky83

    3rd Place
    Eliz




    Community Choice



    Community Choice 1
    MeganRose

    Community Choice 2
    Croq

    Community Choice 3
    Mainely2014

    Community Choice 4
    cyanthropy



    Congratulations again to all our winners! Your Bush Buck prizes have been sent as gifts to your accounts!
    July 31st, 2024
    Idle Champions: July 31st Adventure Variants 
    Posted in Idle Champions.

    Rise to the challenge, face new Adventure Variants, and unlock a new Evergreen Champion! Today we add more Adventure Variants to five of our active campaigns. Read on to learn more about what these adventures are and where to find them!

    Adventure Variants

    This week's update brings 10 new adventure variants across five of our active campaigns - one of which unlocks Wren, our newest Evergreen Champion! Wren has been with the Champions throughout the Turn of Fortune's Wheel campaign, and after finishing the Twice Through the Great Wheel Adventure Variant you can add her to your formations.


    Dungeons & Dragons Idle Champions Descent into Avernus Variants

    Descent into Avernus Adventure Variants

    • The Sibriex Variant 3: Heralds of Evil
    • Follow Bel's instructions and find the Sibriex with your evil Champions.
      • You may only use Evil Champions.
      • 1-2 Heralds of Dust Remnants spawn with each wave. They do not drop gold or count towards quest progress.
      • Complete area 600.


    • Wrecked Flying Fortress Variant 3: Cake or Death?
    • Explore the flying fortress while under attack by assorted baked goods.
      • You may only use Lawful Champions.
      • 1-2 Cakers spawn with each wave. They do not drop gold or count towards quest progress.
      • Every 3 seconds, a Cake lands on a random Champion, dealing 5% of their total max health. This damage additively increases by 5% for each cake that drops in the current area and is reset when changing areas.
      • Complete area 625.


    Dungeons & Dragons Idle Champions Icewind Dale: Rime of the Frostmaiden

    Icewind Dale: Rime of the Frostmaiden Adventure Variants

    • Reghed Glacier Mysteries Variant 3: A Key Factor
    • Head off in the nautiloid with a crew experienced with ceremorphosis.
      • 1-2 Emperor Vecna Cultists spawn with each wave. They do not drop gold or count towards quest progress.
      • Male Champions cannot be used.
      • Complete area 550.


    • The Spire of Iriolarthas Variant 2: Rulebreakers
    • Gain the final clue to enter the Spire of Iriolarthas while being chased by Harmonium Guards.
      • You may only use Chaotic Champions.
      • 1-2 Harmonium Peacekeepers spawn with each wave. They do not drop gold or count towards quest progress.
      • Complete area 700.


    Dungeons & Dragons Idle Champions Wild Beyond the Witchlight Variants

    The Wild Beyond the Witchlight Adventure Variants

    • The Roots of Loomlurch Variant 3: The Boots of Loomlurch
    • Follow these carefully laid out plans with Champions that understand the importance of good footwear.
      • You may only use Speed Champions.
      • Complete area 750.


    • Best Laid Plans Variant 3: Last But Not Yeast
    • Face off against Skabatha Nightshade and her Cakers allies!
      • You may only use Lawful Champions.
      • 1-2 Cakers spawn with each wave. They do not drop gold or count towards quest progress.
      • Complete area 800.


    Dungeons & Dragons Idle Champions Light of Xaryxis Variants

    The Light of Xaryxis Adventure Variants

    • Flight of the Kindori Pod Variant 2: Never Tell Me The Odds
    • Join Krux's crew, and navigate an asteroid field with a pair of bickering constructs.
      • You may only use Champions in odd bench seats.
      • A Tin Soldier and a Modron Slot Machine join the formation.
      • Complete area 700.

    • The Hunt for the Last Breath Variant 2: The Arcane Hunt for the Last Breath
    • Assist Gargenhale in retrieving his flagship, with Champions that can pilot a Spelljammer.
      • You may only use Champions with a magical base attack.
      • 1-2 Harmonium Peacekeepers spawn with each wave. They do not drop gold or count towards quest progress.
      • Complete area 800.


    Dungeons & Dragons Idle Champions The Turn of Fortune's Wheel Variants

    The Turn of Fortune's Wheel Adventure Variants

    • Welcome to Sigil Variant 2: Undertakings in Sigil
    • Explore Sigil while your good Champions evade the Heralds of Dust!
      • You may only use Good Champions.
      • 1-2 Heralds of Dust Remnants spawn with each wave. They do not drop gold or count towards quest progress.
      • Complete area 500.


    • Titan on the Town Variant 2: Twice Through the Great Wheel
    • The Champions must hunt down Sylvania's moving gate to gain Wren's allegiance! Requires you to have completed variant 1, Clockwise Through the Great Wheel. This variant will not be available for Mirt (due to no champions being available in Lawful/Chaotic Neutral areas)
      • For the first 100 areas, you may use Lawful Good champions. Every 100 areas, this restriction changes: Neutral Good for area 101-200, Chaotic Good for area 201-300, and so forth. This restriction is linked to your highest area completed, not your current area.
      • Every 100 areas, all Champions in the formation are removed and can't be used for the rest of the adventure.
      • Champions can't otherwise be removed from the formation once they've been added.
      • Click damage only deals damage (including fire breath effects) for the first 5 areas after every alignment switch.
      • Fire breath potions can't be used during the adventure.
      • Complete area 950.
      • Unlocks Wren (Evergreen Champion)

    Wren

    Dungeons & Dragons Wren

      Wren woke up in the mortuary with the Champions and, like them, had no memory of who she was. The talking skull, Morte, gave her a name and from there she journeyed with the Champions on a quest to discover who they were. Along the way, disaster struck twice and Wren was killed - but each time she quickly returned in the form of herself from somewhere else in the Multiverse!
    Wren is a glitch Champion where you get to pick her form. Will you choose the Dwarf Monk, focusing on her ability to deal damage? Will you choose the Tabaxi Barbarian, focusing on her ability to protect her allies? Or will you choose the Warforged Sorcerer, where she debuffs her enemies? Whatever form you pick, Wren will show up in seat 3 next to Nayeli.

    Unlock Wren in the Twice Through the Great Wheel Adventure Variant and learn more about her in our Champion Spotlight!

    Champion Search

    Get ready to level up your formation building with Champion Search! With Champion Search, you will be able to quickly filter through over 140 Champions in the game to perfectly fit your formation needs. Learn more about Champion Search, coming to the game TODAY in our blog post!

    See the in-game Change Log for more information!

    We would love to hear about your experiences in Idle Champions! Join our community and start a conversation:
    May 29th, 2024
    Idle Champions: May 29th Adventure Variants 
    Posted in Idle Champions.

    It's time again to put your formations to the test! Today we add more Adventure Variants to five of our active campaigns. Read on to learn more about what these adventures are and where to find them!

    Adventure Variants

    This week's update brings 10 new adventure variants to five of our active campaigns! This week's update also brings Vecnas - or Vecnae - to half of them, with variants of The Whispered One from across the multiverse arriving to fight the Champions. One might even describe this assault as something of a 'Vecna Emergence' event...


    Dungeons & Dragons Idle Champions Grand Tour of the Sword Coast Variants

    Grand Tour of the Sword Coast Adventure Variants

    • Vecna Lives! Variant 3: Emperor Vecna Lives!
    • Explore the emergency in Candlekeep and discover an even newer threat to Faerûn.
      • 1-2 Emperor Vecna Cultists, new unique monster from Vecna 1.1 (both melee and ranged), spawn with each wave. They do not drop gold or count towards quest progress.
      • You may only use Champions with a Charisma of 13 or lower.
      • Complete area 375.


    • Vecna Loots! Variant 3: Very Well Equipped
    • Stop the assault on Candlekeep with the very best of your best equipped Champions!
      • Only Champions with at least four Epic equipment or better may be used.
      • Three wizard students join the formation. They just get in the way.
      • Complete area 375.


    Dungeons & Dragons Idle Champions Icewind Dale: Rime of the Frostmaiden

    Icewind Dale: Rime of the Frostmaiden Adventure Variants

    • Ending the Rime - Part 1 Variant 3: Baldur's Gate Expatriates - Part 1
    • Head off in the nautiloid with a crew experienced with ceremorphosis.
      • 1-2 Emperor Vecna Cultists spawn with each wave. They do not drop gold or count towards quest progress.
      • You may only use Champions from the Heroes of Baldur's Gate or Absolute Adversaries affiliation.
      • Complete area 550.


    • Ending the Rime - Part 2 Variant 3: Baldur's Gate Expatriates - Part 2
    • Continue to hunt for The Codicil of White, while dealing with those tadpoles in your head.
      • Requires Baldur's Gate Expatriates - Part 1 completed.
      • 1-2 Emperor Vecna Cultists spawn with each wave. They do not drop gold or count towards quest progress.
      • You may only use Champions from the Heroes of Baldur's Gate or Absolute Adversaries affiliation.
      • Bosses (including all 3 forms of Auril) deal 500% additional damage.
      • Complete area 575.


    Dungeons & Dragons Idle Champions Wild Beyond the Witchlight Variants

    The Wild Beyond the Witchlight Adventure Variants

    • The Fairy Rings of Thither Variant 3: The Magical Rings of Thither
    • Enter the forests of Thither with those well versed in the magical arts.
      • 1-2 Emperor Vecna Cultists spawn with each wave. They do not drop gold or count towards quest progress.
      • You may only use Champions with a Magic base attack.
      • Complete area 650.


    • Will of the Feywild Variant 3: No Damage, None of the Time
    • Face off against the next member of the League of Malevolence without your damage dealers!
      • You may only use Champions with an ability score total of 78 or less.
      • You may not use any Champions with the DPS tag.
      • Complete area 700.


    Dungeons & Dragons Idle Champions Light of Xaryxis Variants

    The Light of Xaryxis Adventure Variants

    • Rocky Reception Variant 2: Con Crud
    • Search for Commodore Krux while your tough Champions are off doing something else.
      • 1-2 Emperor Vecna Cultists spawn with each wave. They do not drop gold or count towards quest progress.
      • In non-boss areas, non-Vecna Cultist monsters are immune from damage until all Emperor Vecna Cultists are defeated.
      • You can only use Champions with a Constitution of 13 or lower.
      • Complete area 600.

    • Rock and Roll Variant 2: Modal Nodes
    • Escape the rock before somebody shoots first.
      • Only Champions with a ranged base attack can deal damage.
      • After area 25, you can't remove Champions from the formation.
      • After every 50 areas, a random non-Bard Champion is removed from the formation and can't be used for the rest of the adventure.
      • Complete area 650.


    Dungeons & Dragons Idle Champions The Turn of Fortune's Wheel Variants

    The Turn of Fortune's Wheel Adventure Variants

    • The Beginning is the End Variant 2: Tomb of Champions II: Funky Fandango
    • Return to the Tomb of Annihilation to stop Acererak from assembling a villainous super team with even more speed!
      • You must complete area 300 within 30 minutes of starting the objective.
      • Fire breath potions can't be used during the adventure, and click damage has no effect after area 5.
      • Complete area 300.


    • The End is the Beginning Variant 2: Mixing It Up
    • NEPHEW. ADJUST. PATH?
      • After area 25, you can't add, move, or remove Champions.
      • After every 50 areas, Champions not in the front column are randomly placed in the formation.
      • Complete area 450.


    Champion Search

    Get ready to level up your formation building with Champion Search! With Champion Search, you will be able to quickly filter through over 140 Champions in the game to perfectly fit your formation needs. Learn more about Champion Search, coming to the game TODAY in our blog post!

    See the in-game Change Log for more information!

    We would love to hear about your experiences in Idle Champions on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!



    January 10th, 2024
    Idle Champions: Midwinter 7 
    Posted in Idle Champions.

    Deadwinter Day arrives once again in Longsaddle. While most citizens keep warm in their homes and exchange gifts to celebrate the midpoint of winter with friends and family, the Champions are hired by the infamous Harpells to patrol the outskirts of town...

    Midwinter 7 introduces Karlach, the Tiefling Barbarian from Baldur's Gate 3! Also returning is Fen, the Drow Dhampir Warlock from the Black Dice Society, and Rust on the Harbour, the hydrophobic Tabaxi Rogue and sometimes member of the Oxventure Guild. Players have until Monday, January 22nd at 12 PM Pacific to complete their Midwinter 7 unlocks and objectives.

    Karlach



      Freshly escaped from Hell, Karlach is finally free of the Archdevil Zariel - but not from the infernal engine Zariel planted in her chest. With her first taste of freedom in ten years, Karlach is eager to find a fix for the engine that’s burning hotter and hotter before it burns her out completely. But even more premiere in her mind? Exploring, finding like-minded travelers, falling in love (or lust)...and taking revenge on the man who sold her to Zariel all those years ago.

    Karlach is a DPS, Support, and Tanking Champion who ignites in fire when her rage kicks in. Once unlocked, you can find this Tiefling Barbarian in Seat 4 opposite Jarlaxle.

    For more details on Karlach and her abilities, check out her Champion Blog, or her Spotlight Video!

    Year Seven Variants


    Let's March! - Patrol the outskirts of Longsaddle on Deadwinter Day with Karlach!
    • Karlach joins the formation. She can't be moved or removed.
    • Only Champions in the front two columns can deal damage.
    • Getting to know Karlach: As a tank, Karlach is best in the front of the formation. Will you use her as a support or as your main DPS?
    • Reach Area 75.

    This Is The Best Day - Patrol the outskirts of Longsaddle on Deadwinter Day.
    • Karlach joins the formation. She can't be moved or removed.
    • Karlach starts with The Fury of Avernus and Rage abilities unlocked.
    • An animated Clive also joins the formation.
    • All damage against enemies is reduced to 1 until Karlach has at least 20 Rage stacks. (This includes click damage!)
    • Karlach gains an additional Rage stack whenever any other Champion in the formation attacks.
    • Getting to know Karlach: Karlach's Rage kicks in after lots of attacks happen. If she's tanking a lot of enemies, her Rage will grow more quickly.
    • Reach Area 125.

    Zariel's Champion - Patrol the outskirts of Longsaddle on Deadwinter Day.
    • Karlach joins the formation. She can't be moved or removed.
    • Other than Karlach, you may only use Champions with a STR of 10+ and a CHA of 13+.
    • Getting to know Karlach: As Zariel's Champion, Karlach can always be used in Zariel Patron challenges. Which Champions will you use with her?
    • Reach Area 175.

    We would love to hear about your experiences in Idle Champions on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!



    January 5th, 2024
    Idle Champion Spotlight: Karlach 
    Posted in Idle Champions.

    "There's courage in being terrified, but still going forward."

    After escaping the horrors of Avernus, Karlach wants to experience all the joys of the mortal world that she missed. She's full of positivity, an unrestrained lust for life, and a deep kindness for others. And when necessary, she'll gleefully charge into battle full of rage and fire!

    I. Karlach



      Freshly escaped from Hell, Karlach is finally free of the Archdevil Zariel - but not from the infernal engine Zariel planted in her chest. With her first taste of freedom in ten years, Karlach is eager to find a fix for the engine that’s burning hotter and hotter before it burns her out completely. But even more premiere in her mind? Exploring, finding like-minded travelers, falling in love (or lust)... and taking revenge on the man who sold her to Zariel all those years ago.

    Karlach is a DPS, Support, and Tanking Champion who ignites in fire when her rage kicks in. Once unlocked, you can find this Tiefling Barbarian in Slot 4 opposite Jarlaxle.

    II. Karlach's Stats

    Race: Tiefling Alignment: Chaotic Good
    Gender: Female Pronouns: She/Her
    Age: 30 Affiliation: Absolute Adversaries Class: Barbarian

    STR: 15 DEX: 13 CON: 14
    INT: 9 WIS: 12 CHA: 12

    Role: DPS, Support, Tanking

    Eligible for Patrons: Mirt, Vajra, and Zariel

    Slot: 4 (Jarlaxle)


    Dungeons & Dragons Karlach

    III. Karlach's Design

    As an impressively muscular Tiefling with an intimidating greataxe, Karlach is a terrifying opponent on the battlefield. But she is just as fierce in her love of life and joy at being surrounded by good people. Most of her focus is on protecting her new friends by boosting the damage of Champions in her column and the column behind her, and by charging forward to cleave at the nearest enemies. As she attacks, or is attacked, her Rage grows until she ignites on fire and boosts her damage bonus even more!

    Because she is a Champion of Zariel, Karlach can always be used in any Zariel Patron adventure or variant. And the more of those Zariel Patron variants you complete, the bigger her damage bonus becomes. She also has a mind flayer tadpole in her brain, which she uses to increase the health of all other Champions in her formation. And when necessary she can absorb the energy of a Soul Coin to add even more fuel to the fire of her Rage for Ultimate damage!

    Karlach's specialization choice further reinforces either her DPS, tanking, or support role. She can become a Berserker and increase her Rage damage. Or she can use that unrelenting ferocity while raging to heal some of the damage she's taken. Otherwise she can choose to embrace the mental connection she has with her fellow Champions undergoing Ceremorphosis to increase her support capabilities.

    Whichever path she takes, Karlach will embrace her role with extreme passion, bringing her fun-filled love of life to the entire formation!

    IV. Karlach's Abilities

    Basic Attack

    • Greataxe Cleave - Karlach moves up to the closest enemy and swings her greataxe in a wide arc, dealing 1 hit to everyone in range.

    Passive Abilities

    • Champion of Zariel - As a Champion of Zariel, Karlach can be used in any Zariel Patron adventure or variant, even if she would not normally be available to be used due to variant or patron restrictions.

    Formation Abilities

    • The Fury of Avernus - Karlach increases the damage of all Champions (including herself) in her column and the column behind her by 100%.
    • Ceremorphosis - Your formation gains one Ceremorphosis stack due to the mind flayer tadpole in Karlach's brain. Karlach increases the health of all other Champions by 20% of her max health, plus 2% for each Ceremorphosis stack the formation has, stacking additively.
    • Rage - When Karlach attacks or is attacked, she gains a Rage stack, capped at 50 stacks. Karlach increases the effect of The Fury of Avernus by 25% for each Rage stack, stacking multiplicatively. Stacks are reduced by 60% when changing areas.
    • Infernal Engine - While Karlach has 20 or more Rage stacks, she ignites on fire dealing 0.1 second of BUD-based damage for each Rage stack to any enemy that attacks her, stacking additively.
    • An Experienced Gladiator - Karlach increases the effect of The Fury of Avernus by 10% for each Zariel Patron variant you have completed, stacking multiplicatively.

    Specializations

    • Berserker - While Karlach has 20 or more Rage stacks, she increases her damage by 50% for each Rage stack she has, stacking multiplicatively.
    • Wildheart - While Karlach has 20 or more Rage stacks, she heals 10% of her max health every second.
    • Wild Magic -While Karlach has 20 or more Rage stacks, she increases the effect of The Fury of Avernus by 100% for each stack of Ceremorphosis, stacking multiplicatively.

    Ultimate Ability

    • Soul Coin - Karlach absorbs the energy in the soul coin, which lasts until completing a new boss level or her ultimate cooldown ends. For the duration, Karlach's Rage cap is increased to 100 stacks, and she doesn't lose Rage stacks when switching areas. In addition, she increases the base (pre-stack) amount of Infernal Engine's BUD-based damage by 100%.

    V. Karlach's Epic Equipment



    Slot 1: Global DPS
    Slot 2: Increase Health
    Slot 3: The Fury of Avernus
    Slot 4: Rage
    Slot 5: An Experienced Gladiator
    Slot 6: Ultimate Cooldown

    VI. Conclusion

    Karlach is always excited to be around friends, so tell us how much you enjoy her fire in your formations:
    December 15th, 2023
    Idle Champion Spotlight: Wyll 
    Posted in Idle Champions.

    "I've pledged my life to protecting the meek from monsters - but tonight, I was the rampaging beast."

    Those who take action to defend and help anyone in need are often called heroes. However, the drive to save others can lead some to endanger themselves. That's how Wyll became the courageous Blade of Frontiers, and has sworn to use his fiendish powers for honorable goals.

    I. Wyll



      From a scion of a famed Baldurian house to a life of adventure on the road, Wyll’s life as the monster hunter called the Blade of Frontiers has made him one of the beating hearts of the Sword Coast. While he has done great deeds for the Coast’s people, the source of his power remains secret. The cambion Mizora drew Wyll into a warlock’s pact in a moment with many lives at stake, and cursed him with the duty of hunting her enemies. Mizora only asks Wyll to sacrifice devilish creatures to her, but a cambion’s ambitions are ever fickle, and Wyll wishes to escape the pact before its price grows cruel.

    Wyll is a Support Champion ready to help whoever he can, so he supports all heroes from the most represented race, class, or affiliation in the formation. He is also cursed with a mind flayer's tadpole, providing further boosts with all of the Absolute Adversaries. This Human Warlock can be found in Seat 12 opposite Arkhan.

    II. Wyll's Stats

    Race: Human Alignment: Neutral Good
    Gender: Male Pronouns: He/Him
    Age: 24 Affiliation: Absolute Adversaries Class: Warlock

    STR: 9 DEX: 13 CON: 15
    INT: 14 WIS: 11 CHA: 16

    Role: Support

    Eligible for Patrons: Mirt, Vajra, and Strahd

    Slot: 12 (Arkhan)


    Dungeons & Dragons Wyll Marketing Gif

    III. Wyll's Design

    He's been called selfless, heroic, the Protector, the Pride of the Coast and the Blade of Frontiers. All because Wyll is ready to sacrifice himself to bring others out of peril. Wyll's main goal is to support his allies, so he'll increase the damage of all Champions that belong to the most represented race, class, or affiliation. If there's a tie, all tied groups gain his buff, so Champions who multi-class or have multiple affiliations might get the buff multiple times! Every time an enemy or distraction is defeated, that buff increases until the area changes. And for every one of his fellow Champions in the formation infected with a tadpole, that bonus gets even bigger!

    For many reasons fiends are Wyll's Favored Foes, so he'll help the whole formation do extra damage against those evil creatures. When it's time to attack, he'll use both his blade and his Eldritch Blast to damage and knock back enemies. And when his assault require more power, he can call upon his Patron Mizora to speed up his attacks and strike with Ultimate damage!

    There is a choice of three pacts that Wyll can choose to Specialize in, each offering an increase in the effect of his damage boost. Pact of the Blade supports Champions with melee based attacks, while Pact of the Tome focuses on those who strike with magic. Or choosing Pact of the Chain boosts his support for every Familiar assigned to the party. Whichever path you choose, the Blade of Frontiers will stand by your side to help wherever he can!

    IV. Wyll's Abilities

    Basic Attack

    • Blade & Blast - Wyll moves up to the closest enemy and stabs it with his rapier for one hit, then blasts the most damaged enemy with an Eldritch Blast which deals one hit and knocks the target back a short distance.

    Formation Abilities

    • Folk Hero - Wyll increases the damage of all Champions that belong to the most represented race, class, or affiliation(s) in the formation by 100%. If there is a tie, all tied groups gain the buff, and Champions who are part of multiple groups can gain the buff multiple times (up to a max of 4 stacks incoming per Champion), stacking multiplicatively.
    • Ceremorphosis - Your formation gains one Ceremorphosis stack due to the mind flayer tadpole in Wyll's brain. Wyll increases the effect of Folk Hero by 100% for each Ceremorphosis stack, stacking multiplicatively.
    • A Heartless Contract - Fiends are Wyll's Favored Foes. All Champions deal 400% more damage against Wyll's Favored Foes.
    • Bravado - Each time an enemy or distraction is defeated, Wyll increases the effect of Folk Hero by 25%, stacking multiplicatively up to 10 times, until the area changes.

    Specializations

    • Pact of the Blade - Wyll increases the effect of Folk Hero by 200% on Champions with a Melee base attack.
    • Pact of the Chain - Wyll increases the effect of Folk Hero by 10% for each Familiar assigned to his party, stacking multiplicatively.
    • Pact of the Tome - Wyll increases the effect of Folk Hero by 25% for each Champion in the formation with a Magic base attack, stacking multiplicatively.

    Ultimate Ability

    • Mizora - Wyll's Patron Mizora appears behind him, empowering him for 15 seconds. For the duration, Wyll's normal attack cooldown is reduced by 2 seconds, and his base attacks additionally deal ultimate damage.

    V. Wyll's Epic Equipment



    Slot 1: Global DPS
    Slot 2: Folk Hero
    Slot 3: Ceremorphosis
    Slot 4: Bravado
    Slot 5: Specializations
    Slot 6: Ultimate Cooldown

    VI. Conclusion

    Wyll is quick to help anyone in need, including everyone in your roster! Tell us how much you enjoy his support in your formations: