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January 10th
Idle Champions: Midwinter 7 
Posted in Idle Champions.

Deadwinter Day arrives once again in Longsaddle. While most citizens keep warm in their homes and exchange gifts to celebrate the midpoint of winter with friends and family, the Champions are hired by the infamous Harpells to patrol the outskirts of town...

Midwinter 7 introduces Karlach, the Tiefling Barbarian from Baldur's Gate 3! Also returning is Fen, the Drow Dhampir Warlock from the Black Dice Society, and Rust on the Harbour, the hydrophobic Tabaxi Rogue and sometimes member of the Oxventure Guild. Players have until Monday, January 22nd at 12 PM Pacific to complete their Midwinter 7 unlocks and objectives.

Karlach



    Freshly escaped from Hell, Karlach is finally free of the Archdevil Zariel - but not from the infernal engine Zariel planted in her chest. With her first taste of freedom in ten years, Karlach is eager to find a fix for the engine that’s burning hotter and hotter before it burns her out completely. But even more premiere in her mind? Exploring, finding like-minded travelers, falling in love (or lust)...and taking revenge on the man who sold her to Zariel all those years ago.

Karlach is a DPS, Support, and Tanking Champion who ignites in fire when her rage kicks in. Once unlocked, you can find this Tiefling Barbarian in Seat 4 opposite Jarlaxle.

For more details on Karlach and her abilities, check out her Champion Blog, or her Spotlight Video!

Year Seven Variants


Let's March! - Patrol the outskirts of Longsaddle on Deadwinter Day with Karlach!
  • Karlach joins the formation. She can't be moved or removed.
  • Only Champions in the front two columns can deal damage.
  • Getting to know Karlach: As a tank, Karlach is best in the front of the formation. Will you use her as a support or as your main DPS?
  • Reach Area 75.

This Is The Best Day - Patrol the outskirts of Longsaddle on Deadwinter Day.
  • Karlach joins the formation. She can't be moved or removed.
  • Karlach starts with The Fury of Avernus and Rage abilities unlocked.
  • An animated Clive also joins the formation.
  • All damage against enemies is reduced to 1 until Karlach has at least 20 Rage stacks. (This includes click damage!)
  • Karlach gains an additional Rage stack whenever any other Champion in the formation attacks.
  • Getting to know Karlach: Karlach's Rage kicks in after lots of attacks happen. If she's tanking a lot of enemies, her Rage will grow more quickly.
  • Reach Area 125.

Zariel's Champion - Patrol the outskirts of Longsaddle on Deadwinter Day.
  • Karlach joins the formation. She can't be moved or removed.
  • Other than Karlach, you may only use Champions with a STR of 10+ and a CHA of 13+.
  • Getting to know Karlach: As Zariel's Champion, Karlach can always be used in Zariel Patron challenges. Which Champions will you use with her?
  • Reach Area 175.

We would love to hear about your experiences in Idle Champions on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!



January 5th
Idle Champion Spotlight: Karlach 
Posted in Idle Champions.

"There's courage in being terrified, but still going forward."

After escaping the horrors of Avernus, Karlach wants to experience all the joys of the mortal world that she missed. She's full of positivity, an unrestrained lust for life, and a deep kindness for others. And when necessary, she'll gleefully charge into battle full of rage and fire!

I. Karlach



    Freshly escaped from Hell, Karlach is finally free of the Archdevil Zariel - but not from the infernal engine Zariel planted in her chest. With her first taste of freedom in ten years, Karlach is eager to find a fix for the engine that’s burning hotter and hotter before it burns her out completely. But even more premiere in her mind? Exploring, finding like-minded travelers, falling in love (or lust)... and taking revenge on the man who sold her to Zariel all those years ago.

Karlach is a DPS, Support, and Tanking Champion who ignites in fire when her rage kicks in. Once unlocked, you can find this Tiefling Barbarian in Slot 4 opposite Jarlaxle.

II. Karlach's Stats

Race: Tiefling Alignment: Chaotic Good
Gender: Female Pronouns: She/Her
Age: 30 Affiliation: Absolute Adversaries Class: Barbarian

STR: 15 DEX: 13 CON: 14
INT: 9 WIS: 12 CHA: 12

Role: DPS, Support, Tanking

Eligible for Patrons: Mirt, Vajra, and Zariel

Slot: 4 (Jarlaxle)


Dungeons & Dragons Karlach

III. Karlach's Design

As an impressively muscular Tiefling with an intimidating greataxe, Karlach is a terrifying opponent on the battlefield. But she is just as fierce in her love of life and joy at being surrounded by good people. Most of her focus is on protecting her new friends by boosting the damage of Champions in her column and the column behind her, and by charging forward to cleave at the nearest enemies. As she attacks, or is attacked, her Rage grows until she ignites on fire and boosts her damage bonus even more!

Because she is a Champion of Zariel, Karlach can always be used in any Zariel Patron adventure or variant. And the more of those Zariel Patron variants you complete, the bigger her damage bonus becomes. She also has a mind flayer tadpole in her brain, which she uses to increase the health of all other Champions in her formation. And when necessary she can absorb the energy of a Soul Coin to add even more fuel to the fire of her Rage for Ultimate damage!

Karlach's specialization choice further reinforces either her DPS, tanking, or support role. She can become a Berserker and increase her Rage damage. Or she can use that unrelenting ferocity while raging to heal some of the damage she's taken. Otherwise she can choose to embrace the mental connection she has with her fellow Champions undergoing Ceremorphosis to increase her support capabilities.

Whichever path she takes, Karlach will embrace her role with extreme passion, bringing her fun-filled love of life to the entire formation!

IV. Karlach's Abilities

Basic Attack

  • Greataxe Cleave - Karlach moves up to the closest enemy and swings her greataxe in a wide arc, dealing 1 hit to everyone in range.

Passive Abilities

  • Champion of Zariel - As a Champion of Zariel, Karlach can be used in any Zariel Patron adventure or variant, even if she would not normally be available to be used due to variant or patron restrictions.

Formation Abilities

  • The Fury of Avernus - Karlach increases the damage of all Champions (including herself) in her column and the column behind her by 100%.
  • Ceremorphosis - Your formation gains one Ceremorphosis stack due to the mind flayer tadpole in Karlach's brain. Karlach increases the health of all other Champions by 20% of her max health, plus 2% for each Ceremorphosis stack the formation has, stacking additively.
  • Rage - When Karlach attacks or is attacked, she gains a Rage stack, capped at 50 stacks. Karlach increases the effect of The Fury of Avernus by 25% for each Rage stack, stacking multiplicatively. Stacks are reduced by 60% when changing areas.
  • Infernal Engine - While Karlach has 20 or more Rage stacks, she ignites on fire dealing 0.1 second of BUD-based damage for each Rage stack to any enemy that attacks her, stacking additively.
  • An Experienced Gladiator - Karlach increases the effect of The Fury of Avernus by 10% for each Zariel Patron variant you have completed, stacking multiplicatively.

Specializations

  • Berserker - While Karlach has 20 or more Rage stacks, she increases her damage by 50% for each Rage stack she has, stacking multiplicatively.
  • Wildheart - While Karlach has 20 or more Rage stacks, she heals 10% of her max health every second.
  • Wild Magic -While Karlach has 20 or more Rage stacks, she increases the effect of The Fury of Avernus by 100% for each stack of Ceremorphosis, stacking multiplicatively.

Ultimate Ability

  • Soul Coin - Karlach absorbs the energy in the soul coin, which lasts until completing a new boss level or her ultimate cooldown ends. For the duration, Karlach's Rage cap is increased to 100 stacks, and she doesn't lose Rage stacks when switching areas. In addition, she increases the base (pre-stack) amount of Infernal Engine's BUD-based damage by 100%.

V. Karlach's Epic Equipment



Slot 1: Global DPS
Slot 2: Increase Health
Slot 3: The Fury of Avernus
Slot 4: Rage
Slot 5: An Experienced Gladiator
Slot 6: Ultimate Cooldown

VI. Conclusion

Karlach is always excited to be around friends, so tell us how much you enjoy her fire in your formations:
December 15th, 2023
Idle Champion Spotlight: Wyll 
Posted in Idle Champions.

"I've pledged my life to protecting the meek from monsters - but tonight, I was the rampaging beast."

Those who take action to defend and help anyone in need are often called heroes. However, the drive to save others can lead some to endanger themselves. That's how Wyll became the courageous Blade of Frontiers, and has sworn to use his fiendish powers for honorable goals.

I. Wyll



    From a scion of a famed Baldurian house to a life of adventure on the road, Wyll’s life as the monster hunter called the Blade of Frontiers has made him one of the beating hearts of the Sword Coast. While he has done great deeds for the Coast’s people, the source of his power remains secret. The cambion Mizora drew Wyll into a warlock’s pact in a moment with many lives at stake, and cursed him with the duty of hunting her enemies. Mizora only asks Wyll to sacrifice devilish creatures to her, but a cambion’s ambitions are ever fickle, and Wyll wishes to escape the pact before its price grows cruel.

Wyll is a Support Champion ready to help whoever he can, so he supports all heroes from the most represented race, class, or affiliation in the formation. He is also cursed with a mind flayer's tadpole, providing further boosts with all of the Absolute Adversaries. This Human Warlock can be found in Seat 12 opposite Arkhan.

II. Wyll's Stats

Race: Human Alignment: Neutral Good
Gender: Male Pronouns: He/Him
Age: 24 Affiliation: Absolute Adversaries Class: Warlock

STR: 9 DEX: 13 CON: 15
INT: 14 WIS: 11 CHA: 16

Role: Support

Eligible for Patrons: Mirt, Vajra, and Strahd

Slot: 12 (Arkhan)


Dungeons & Dragons Wyll Marketing Gif

III. Wyll's Design

He's been called selfless, heroic, the Protector, the Pride of the Coast and the Blade of Frontiers. All because Wyll is ready to sacrifice himself to bring others out of peril. Wyll's main goal is to support his allies, so he'll increase the damage of all Champions that belong to the most represented race, class, or affiliation. If there's a tie, all tied groups gain his buff, so Champions who multi-class or have multiple affiliations might get the buff multiple times! Every time an enemy or distraction is defeated, that buff increases until the area changes. And for every one of his fellow Champions in the formation infected with a tadpole, that bonus gets even bigger!

For many reasons fiends are Wyll's Favored Foes, so he'll help the whole formation do extra damage against those evil creatures. When it's time to attack, he'll use both his blade and his Eldritch Blast to damage and knock back enemies. And when his assault require more power, he can call upon his Patron Mizora to speed up his attacks and strike with Ultimate damage!

There is a choice of three pacts that Wyll can choose to Specialize in, each offering an increase in the effect of his damage boost. Pact of the Blade supports Champions with melee based attacks, while Pact of the Tome focuses on those who strike with magic. Or choosing Pact of the Chain boosts his support for every Familiar assigned to the party. Whichever path you choose, the Blade of Frontiers will stand by your side to help wherever he can!

IV. Wyll's Abilities

Basic Attack

  • Blade & Blast - Wyll moves up to the closest enemy and stabs it with his rapier for one hit, then blasts the most damaged enemy with an Eldritch Blast which deals one hit and knocks the target back a short distance.

Formation Abilities

  • Folk Hero - Wyll increases the damage of all Champions that belong to the most represented race, class, or affiliation(s) in the formation by 100%. If there is a tie, all tied groups gain the buff, and Champions who are part of multiple groups can gain the buff multiple times (up to a max of 4 stacks incoming per Champion), stacking multiplicatively.
  • Ceremorphosis - Your formation gains one Ceremorphosis stack due to the mind flayer tadpole in Wyll's brain. Wyll increases the effect of Folk Hero by 100% for each Ceremorphosis stack, stacking multiplicatively.
  • A Heartless Contract - Fiends are Wyll's Favored Foes. All Champions deal 400% more damage against Wyll's Favored Foes.
  • Bravado - Each time an enemy or distraction is defeated, Wyll increases the effect of Folk Hero by 25%, stacking multiplicatively up to 10 times, until the area changes.

Specializations

  • Pact of the Blade - Wyll increases the effect of Folk Hero by 200% on Champions with a Melee base attack.
  • Pact of the Chain - Wyll increases the effect of Folk Hero by 10% for each Familiar assigned to his party, stacking multiplicatively.
  • Pact of the Tome - Wyll increases the effect of Folk Hero by 25% for each Champion in the formation with a Magic base attack, stacking multiplicatively.

Ultimate Ability

  • Mizora - Wyll's Patron Mizora appears behind him, empowering him for 15 seconds. For the duration, Wyll's normal attack cooldown is reduced by 2 seconds, and his base attacks additionally deal ultimate damage.

V. Wyll's Epic Equipment



Slot 1: Global DPS
Slot 2: Folk Hero
Slot 3: Ceremorphosis
Slot 4: Bravado
Slot 5: Specializations
Slot 6: Ultimate Cooldown

VI. Conclusion

Wyll is quick to help anyone in need, including everyone in your roster! Tell us how much you enjoy his support in your formations:
December 13th, 2023
Idle Champions: December 13th Adventure Variants 
Posted in Idle Champions.

It's time again to put your formations to the test! Today we are more Adventure Variants to five of our active campaigns (we'll get to Turn of Fortune's Wheel next year!). Read on to learn more about what these adventures are and where to find them!

Adventure Variants

This week's update brings 10 new adventure variants for our 5 active campaigns.

Dungeons & Dragons Idle Champions Grand Tour of the Sword Coast Variants

Grand Tour of the Sword Coast Adventure Variants

  • The Twilight Grove Variant 3: The Overgrown Grove
  • Enter the Twilight Grove and fight the forces of the Gulthias Tree!
    • You may only use Champions with a Dexterity of 17 or higher.
    • Plant creatures deal +400% damage and move +200% faster.
    • 1-2 Twig Blights spawn with each wave. (Monster IDs 756-758) They don't drop gold or count towards quest progress.
    • Complete area 425.


  • Into the Unknown Variant 3: Mental Gymnastics
  • Help some farmers deal with a mind flayer epidemic!
    • You may only use Champions with an Intelligence of 11 or less.
    • 1-2 mind flayers spawn with each wave. They don't drop gold or count towards quest progress.
    • Complete area 425.


Dungeons & Dragons Idle Champions Baldur's Gate Descent into Avernus Variants

Baldur's Gate: Descent into Avernus Adventure Variants

  • Questlines Variant 3: When Tentacles Attack
  • Clear off your quest to do list while tentacles attack!
    • You may only use Champions with a Strength of 10 or lower.
    • Two tentacles block two formation slots. (3 & 8) Every 5 seconds, they attack a random adjacent champion dealing 10% of the Champion's max health.
    • Complete area 550.


  • Bel's Forge Variant 3: Flames of Avernus
  • Begin to unravel Bel's intentions as you enter an active volcano!
    • Every 10 seconds, a random formation slot catches fire for 10 seconds, dealing damage to any Champion occupying it equal to 10% of their max health every second.
    • You may not use Cleric Champions.
    • Complete area 575.


Dungeons & Dragons Idle Champions Icewind Dale: Rime of the Frostmaiden

Icewind Dale: Rime of the Frostmaiden Adventure Variants

  • Deekin's Mission Variant 3: Don't Lose Your Head
  • Escort the survivors to Bryn Shander while under assault by brain eating intellect devourers!
    • An Intellect Devourer spawns with each wave. They don't drop gold or count towards quest progress.
    • If an Intellect Devourer reaches the formation, it leaps onto the head of a random Champion with an INT score of at least 11, eats their brain, and removes them from the formation for the rest of the adventure. If no valid Champions exist, the Intellect Devourer starves and dies.
    • Complete area 500.


  • Frozen Vengeance Variant 3: Mind Spike
  • Return to Sunblight fortress under assault by mind flayers that seek revenge!
    • 1-2 Mind Flayers spawn with each wave. (Monster ids 1139-1141) They don't drop gold or count towards quest progress.
    • When a Mind Flayer spawns it Mind Blasts a random Champion, dealing 25% of their max health and stunning them for 60 seconds. Champions with an INT score of 15 or higher take no damage and are not stunned.
    • Complete area 525.


Dungeons & Dragons Idle Champions Wild Beyond the Witchlight Variants

Wild Beyond the Witchlight Adventure Variants

  • The Bitter End Variant 2: A Wise Approach
  • Race through Motherhorn to rescue Gleam's sister with Champions that don't spurn Wisdom!
    • You may only use Champions that don't have Wisdom as one of their lowest two stats.
    • An ancient and wise Willow Treant joins the formation. They're so big they take up three spots in your formation, but don't do much else.
    • Complete area 950.


  • The Palace of Heart's Desire Variant 2: The Brains of an Illithid's Desire
  • Learn about the Palace of Heart's Desire with Champions that have less than stellar ability scores.
    • You may only use Champions with an ability score total of 78 or less.
    • 1-2 mind flayers spawn with each wave. They don't drop gold or count towards quest progress.
    • Complete area 1000.


Dungeons & Dragons Idle Champions Light of Xaryxis Variants

Light of Xaryxis Adventure Variants

  • No One Can Hear You Scream Variant 2: Arcane Suppression
  • Scavenge your way through Wildspace in an antimagic field.
    • You may only use Champions with a Wisdom of 13 or higher.
    • Champions with Magic attacks deal no damage.
    • Complete area 500.

  • Welcome to the Rock Variant 2: Welcome to the Vrocks
  • Explore the Rock of Bral, trading for repair equipment, while pursued by a furious flock of vrocks!
    • 1-2 Vrocks spawn with each wave. They don't drop gold or count towards quest progress.
    • Champions with Melee attacks deal no damage.
    • Complete area 550.


See the in-game Change Log for more information!

We would love to hear about your experiences in Idle Champions on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!



June 21st, 2023
Idle Champions: June 21st Adventure Variants 
Posted in Idle Champions.

Season 4: Legends of the Mithral Hall has begun! And to celebrate we have ten new adventure variants across our five active campaigns to put your Champions to the test! Read on to learn more about what these adventures are and where to find them!

Adventure Variants

This week's update brings 10 new adventure variants for our 5 active campaigns.

Dungeons & Dragons Idle Champions Grand Tour of the Sword Coast Variants

Grand Tour of the Sword Coast Adventure Variants

  • Meepo's Quest Variant 3: Calcryx Tricks
  • Split the party and reveal the kobold threat with a white dragon!
    • Only Event Champions can be used on this adventure.
    • Meepo's "pet" dragon Calcryx joins the formation.
    • Champions next to Calcryx start each area at 25% of their max health due to her "help".
    • Champions' damage is reduced by 25% (additively) for each champion in the formation that is not a kobold or a goblin.
    • Complete area 375.


  • Lost in the Goblin Halls Variant 3: Goblin Halls: the Next Generation
  • Search through the citadel to find the Twilight Grove with your youngest champions!
    • You may only use champions that are 25 years old or younger.
    • Complete area 425.


Dungeons & Dragons Idle Champions Baldur's Gate Descent into Avernus Variants

Baldur's Gate: Descent into Avernus Adventure Variants

  • The Wandering Emporium Variant 3: Bazaar Companions
  • Call in a favor from Mahadi with a shopping montage.
    • You may only use Champions that have the Gold Find role.
    • 5 Wagon escorts join the formation. After every 100 areas, one of the wagons rolls away and frees up the formation slot.
    • Complete area 500.


  • Tiamat's Army Variant 3: Bahamut's Army
  • Deal with an abyssal mutiny with your most honorable champions!
    • You may only use Lawful Good champions.
    • Complete area 525.


Dungeons & Dragons Idle Champions Icewind Dale: Rime of the Frostmaiden

Icewind Dale: Rime of the Frostmaiden Adventure Variants

  • Cold as Ice Variant 2: Willing to Sacrifice
  • Continue to hunt for the clues of the Rite of the Arcane Octad with those that are cold as ice.
    • Only Chaotic Evil champions can deal damage.
    • After every 50 areas, a random active non-(Chaotic Evil) Champion is permanently removed from the formation.
    • Once a Champion is added to the formation they can not be removed.
    • Complete area 650.


  • Friends & Foes Variant 2: Devilishly Cold
  • As the factions within Ythryn close in around the Champions, your Tieflings take center stage!
    • You may only use Tiefling Champions..
    • It's snowing in each area. Brr!
    • Complete area 675.


Dungeons & Dragons Idle Champions Wild Beyond the Witchlight Variants

Wild Beyond the Witchlight Adventure Variants

  • The Minions of Endelyn Moongrave Variant 2: Tiny Treaty
  • Negotiate a peace between the Korreds and Brigganocks of Yon from their point of view.
    • You may only use dwarf, goblin, halfling, or kobold champions.
    • Twice as many monsters spawn with each wave, but quest requirements for each area are doubled.
    • Complete area 850.


  • Love Unsoiled Variant 2: All The World's A Stage
  • Gain Endelyn's allegiance with the bardiest bards that ever barded!
    • You may only use Bard Champions.
    • All dialogs start with a random interjection.
    • Complete area 900.


Dungeons & Dragons Idle Champions Light of Xaryxis Variants

Light of Xaryxis Adventure Variants

  • Who Lurks Below? Variant 2: The Champion's Guide to Wildspace
  • Set sail into Wildspace but don't forget your towel.
    • A Plasmoid that just had its home planet destroyed joins the formation. (Slot 3) They constantly ask questions so adjacent champions deal no damage due to the distraction.
    • Complete area 400.

  • Xanathaaaaaaar! Variant 2: Not That Type of Helm!
  • Investigate a trading post nestled in an asteroid while you try to secure some new fancy headwear!
    • You may only use fighter or paladins.
    • All familiars are wearing fancy hats.
    • Complete area 450.


See the in-game Change Log for more information!

Tell us all how Season 4: Legends of Mithral Hall is going on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

April 5th, 2023
Idle Champions: April 5th Adventure Variants 
Posted in Idle Champions.

We're keeping the Emergence celebration going this week with some Red Wizard filled Adventure Variants! Fight back the forces of Thay and get those Corrupted Gems!

One of the two Adventure Variants that each of the Active Campaigns are receiving today will feature Red Wizards of Thay invading the adventure. Fend them off and halt the Red Wizard's plans! It won't be easy, however. Each Adventure Variant has restrictions for your formations making the fight against the Red Wizards even more difficult! Read on to learn more about these and the other Adventure Variants releasing today.

Adventure Variants

This week's update brings 10 new adventure variants for our 5 active campaigns.

Dungeons & Dragons Idle Champions Grand Tour of the Sword Coast Variants

Grand Tour of the Sword Coast Adventure Variants

  • The Dread Domain of Tovag Variant 2: Frail Doesn't Mean Broken
  • Race across the dread domain with Champions that don't focus on Constitution!
    • You can't use Champions that have CON as their highest ability score, including ties.
    • 1-2 Zhentarim Spies spawn with each wave. They don't drop gold nor count towards quest progress.
    • Complete area 500.
    • Rewards 1250 Corrupted Gems.

  • The Castle of a Thousand Vecnas Variant 2: Unreasonable Doesn't Mean Stupid
  • Join the troops of Kas with Champions that don't focus on Intelligence!
    • You can't use Champions that have INT as their highest ability score, including ties.
    • 1 Red Wizard Necromancer and 1-2 skeletons spawn with each wave. They don't drop gold nor count towards quest progress.
    • Complete area 500.
    • Rewards 1250 Corrupted Gems.


Dungeons & Dragons Idle Champions Baldur's Gate Descent into Avernus Variants

Baldur's Gate: Descent into Avernus Adventure Variants

  • The Path of Dreams Variant 3: Bad Odds in Avernus
  • Follow Lulu's dream across Avernus with odd companions.
    • You may only use Champions with a total ability score sum that is odd.
    • A Gelatinous Cube joins the formation. All it does is gurgle in the back of the formation.
    • Complete area 450.
    • Rewards 1250 Corrupted Gems.

  • The Lost Hollyphant Variant 3: An Even Worse Time in Avernus
  • Follow Lulu's cries across Avernus while under attack by Red Wizards!
    • You may only use Champions with a total ability score sum that is even.
    • 1-2 Red Wizard Evokers spawn with each wave. All it does is gurgle in the back of the formation.
    • Complete area 475.
    • Rewards 1250 Corrupted Gems.


Dungeons & Dragons Idle Champions Icewind Dale: Rime of the Frostmaiden

Icewind Dale: Rime of the Frostmaiden Adventure Variants

  • The Radiant Nightmare Variant 3: Witty Riposting
  • Chase down Xardorok's Chardalyn Dragon with your nimblest champions!
    • Only Champions with DEX of 15 or higher and CHA of 16 or higher can be used.
    • Complete area 450.
    • Rewards 1250 Corrupted Gems.

  • Waiting on Sunrise Variant 3: How Far Away is Thay?
  • Race to save Termalaine while protecting Volo from Red Wizards.
    • Volo joins the formation. He doesn't do much other than get in the way..
    • 1-2 Red Wizard Abjurers spawn with each wave. They don't drop gold nor count towards quest progress.
    • Complete area 475.
    • Rewards 1250 Corrupted Gems.

Dungeons & Dragons Idle Champions Wild Beyond the Witchlight Variants

Wild Beyond the Witchlight Adventure Variants

  • The Roots of Loomlurch Variant 2: The Lutes of Loomlurch
  • Follow these carefully laid out plans with Champions that make plans that fail.
    • You may only use up to 3 champions in the formation that aren't Bards.
    • Complete area 700.
    • Rewards 1250 Corrupted Gems.

  • The Howling Peaks of Yon Variant 2: The Invisible Wizards of Thay
  • Enter Yon while fighting back invisible red wizards!
    • 1-2 Red Wizard Illusionists spawn with each wave. They don't drop gold nor count towards quest progress. They are invisible until they attack and can't be attacked while invisible.
    • Red Wizard Illusionists have a ranged magic attack. They attack a random target and their attack stuns the target for 5 seconds.
    • Complete area 800.
    • Rewards 1250 Corrupted Gems.


Dungeons & Dragons Idle Champions Light of Xaryxis Variants

Light of Xaryxis Adventure Variants

  • Seeds of Destruction Variant 2: Owlbear Necessities
  • Help Laeral Silverhand understand a new threat to Waterdeep with an owlbear companion.
    • A snowy owlbear joins the formation. Only champions next to the Owlbear or next to a Druid Champion can deal damage.
    • Complete area 300.
    • Rewards 1250 Corrupted Gems.

  • The Evacuation of Waterdeep Variant 2: Best Thay Ever
  • Get to the Dock Ward while evading red wizards!
    • 1-2 Red Wizard Transmuters spawn with each wave. They don't drop gold nor count towards quest progress. When they are defeated, they polymorph into a beast and must be defeated again.
    • Complete area 350.
    • Rewards 1250 Corrupted Gems.


See the in-game Change Log for more information!
March 29th, 2023
Idle Champions: March 29th 2023 Adventure Variants 
Posted in Idle Champions.

To celebrate the start of our Emergence Events we have a whole bunch of new Adventure Variants for you to complete - and they reward Corrupted Gems! Read on to learn more!

Several of these Variants feature some surprising characters that need to be escorted through the Adventure. In one Variant you'll be taking a Pink Elephant through Lulu's dreams, while in another both Kent and Virgil join the formation! These also mark the last Adventure Variants for Waterdeep: Dragon Heist - hard to believe, but there are plenty of other campaigns to go!

Adventure Variants

This week's update brings 10 new adventure variants for our 5 active campaigns.

Dungeons & Dragons Idle Champions Grand Tour of the Sword Coast Variants

Grand Tour of the Sword Coast Adventure Variants

  • Return to the Tomb Variant 2: Keep Your Distance
  • Return to the Tomb of Annihilation with Champions that are smart enough to stay out of harm's reach.
    • You can't use Champions that have INT as their lowest ability score, including ties.
    • Champions with melee attacks deal no damage.
    • Complete area 425.
    • Rewards 1250 Corrupted Gems.

  • Heatwave Variant 2: Hands Off!
  • Collect the Hand of Vecna with empty hands while fighting even more empty hands.
    • You may only use Champions with Magic base attacks.
    • Each wave spawns 1-2 severed hands. They don't drop gold nor count for quest progress.
    • Complete area 425.
    • Rewards 1250 Corrupted Gems.


Dungeons & Dragons Idle Champions Waterdeep: Dragon Heist Variants

Waterdeep: Dragon Heist Adventure Variants

  • Déjà Vu Variant 3: Déjà Vu All Over Again
  • Defeat the Mind Flayers and then… Defeat the Mind Flayers.
    • Area requirements are doubled in non-boss areas.
    • Enemies spawn twice in all non-static boss levels. The second set of spawns happen after the first set is defeated, and both bosses must be defeated to progress.
    • In all areas, each time a monster is defeated, all monsters deal +10% damage, gain +10% max health, and +10% speed, stacking additively. Stacks reset after going to a new area.
    • Complete area 400.
    • Rewards 1250 Corrupted Gems.

  • Alterdeep Variant 3: Ulkoria's Escape from Alterdeep
  • Find your way out of Extremiton's nefarious trap before all your magic using champions are captured!
    • Must have completed all other Waterdeep: Dragon Heist adventures and variants.
    • Every 50 areas, the champion with the lowest Intelligence is captured by mind flayers and removed from the formation. They cannot be added back for the duration of the adventure.
    • Ulkoria joins the formation in slot 3. She can be moved, but not removed or swapped out, and she will never be taken away by mind flayers.
    • You may only use Champions with a magical base attack.
    • Champions can't be removed from the formation once they have been added.
    • Fire breath potions can't be used during the adventure, and click damage has no effect after area 100.
    • Complete area 450
    • Rewards: 5 Modron Component Chests, New Feat for Ulkoria: Guardian of Waterdeep: Ulkoria may be used in any Waterdeep: Dragon Height campaign adventure or variant when a patron is enabled, even if the patron or variant restrictions would normally restrict her.
    • Rewards 1250 Corrupted Gems.


Dungeons & Dragons Idle Champions Baldur's Gate Descent into Avernus Variants

Baldur's Gate: Descent into Avernus Adventure Variants

  • Into the Fire Variant 3: Hearts Aflame
  • Head into the wasteland of Avernus facing a literal heartache.
    • You can't use Champions that have CHA as their lowest ability score, including ties.
    • Every 10 seconds, two flaming hearts falls from the sky, striking two random Champions, dealing 25% of their max health in damage and stunning them for 10 seconds.
    • Complete area 400.
    • Rewards 1250 Corrupted Gems.

  • Dreamscape Variant 3: Look Out!
  • Head into Lulu's memories with a vivid companion.
    • A Pink Elephant joins the formation. Champions next to the Pink Elephant deal no damage.
    • You can only use Champions with a ranged basic attack.
    • Complete area 425.
    • Rewards 1250 Corrupted Gems.


Dungeons & Dragons Idle Champions Icewind Dale: Rime of the Frostmaiden

Icewind Dale: Rime of the Frostmaiden Adventure Variants

  • The Rite of the Arcane Octad Variant 2: An Icewind Dale Reunion
  • Explore the ancient city of Ythryn with Pavel and Kara.
    • Pavel and Kara join the formation.
    • Only core and evergreen Champions can be used.
    • Complete area 600.
    • Rewards 1250 Corrupted Gems.

  • The Netherese Necropolis Variant 2: The Archaeologist and the Sailor
  • Search the city for more Arcane Octad clues with an experienced archaeologist and a Storm Sorcerer.
    • The player must have Kent and Virgil unlocked..
    • Kent and Virgil join the formation. They can be moved but not removed.
    • You can't use DPS champions unless they are from the Rivals of Waterdeep affiliation.
    • Complete area 625.
    • Rewards 1250 Corrupted Gems.

Dungeons & Dragons Idle Champions Wild Beyond the Witchlight Variants

Wild Beyond the Witchlight Adventure Variants

  • Downfall Variant 3: Third Third Out
  • Learn the lay of the land in Downfall, without the last third of your Champions
    • Only bench seats 2, 3, 5, 6, 8, 9, 11, and 12 may be used.
    • Two Giant Frogs (Monster ID 29 and 31) join the formation in slots 5 and 6.
    • Complete area 550.
    • Rewards 1250 Corrupted Gems.

  • Slack-jawed Lorna Variant 3: A Steadfast Love
  • Face off against the first hag of the Hourglass Coven while protecting a storybook love.
    • A one legged Tin Soldier and a Toy Ballerina join the formation.
    • 1-2 Lesser Fire Elementals spawn with each wave. They like to melt tin.
    • Complete area 600.
    • Rewards 1250 Corrupted Gems.


See the in-game Change Log for more information!
January 11th, 2023
Idle Champions: Midwinter 6 
Posted in Idle Champions.

Deadwinter Day has arrived once again in Longsaddle. While most citizens keep warm in their homes and exchange gifts to celebrate the midpoint of winter with friends and family, the Champions have been hired by the infamous Harpells to patrol the outskirts of town...

Midwinter 6 introduces Fen, the Drow Dhampir Warlock from the Black Dice Society, and brings back Rust on the Habour, hydrophobic Tabaxi rogue and sometimes member of the Oxventure Guild, and Talin Uran, a Combat Wheelchair-using Tiefling Rogue. Players have until Monday, January 23rd at 12 PM Pacific to complete their Midwinter 6 unlocks and objectives.

I. Fen

Dungeons & Dragons Fen Midwinter
    This Drow Dhampir Warlock has a touch of mischief and sneakiness, but she's loyal to those she cares for and a fearsome opponent for those who have earned her hate. Above all else, everything Fen has done has been for Isolde's freedom. Now she needs a new purpose to fight for, and maybe she can find it among the Society.


Fen is a DPS and Support Champion, and is the newest Black Dice Society member to join the formation. In addition to buffing the damage of Champions in her row, this Warlock/Rogue increases the attack speed of all Warlocks in the formation. Finally, she's keen to help you finish any Patron challenges you might still be facing. Once unlocked, you can find this Dhampir Drow in Slot 6 opposite Asharra.

For more details on Fen and her abilities, check out her Champion Blog, or her Spotlight Video below!

Year Six Variants


  • Adventure Variant 1: Mirtwinter Day - Patrol the outskirts of Longsaddle on Deadwinter Day with Mirt the Moneylender. Fen joins the formation and can be moved, but not removed. Mirt also joins the formation and only Champions in Mirt's column can deal damage.
    Complete Area 75.

  • Adventure Variant 2: The Wise and the Warlocks - Patrol the outskirts of Longsaddle on Deadwinter Day with the wisest of your Champions. Fen joins the formation and can be moved, but not removed. Vajra and redeemed Zariel also join the formation; they're here for moral support. You may only use Warlocks, Black Dice Society Champions, or Champions with WIS 15+.
    Complete Area 125.

  • Adventure Variant 3: Oh Great, More Mist! - Patrol the outskirts of Longsaddle on Deadwinter Day as the mists of Ravenloft envelop the city. Fen joins the formation and can be moved, but not removed. Since the weather is foggy, you can't use Champions with ranged attacks, except for Desmond. 1-2 zombies spawn with each wave; they don't drop gold or count toward quest progress. Strahd spawns as a second boss in each boss area and he must also be defeated to progress.
    Complete Area 175.

If you have feedback to share, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!
December 21st, 2022
Idle Champions: Wintershield 6 & Season 2 
Posted in Idle Champions.

Wintershield sees a celebration of maps in the Realms, symbolizing our paths through the new year. As part of this year's tradition, the Champions have purchased a map from a Waterdeep street vendor. Then it started talking...

December 21st, 2022 is the beginning of both Wintershield 6 and Season 2: The Flayer Hunters! Wintershield 6 introduces Imoen, a rogue/wizard and member of the Heroes of Baldur's Gate, and brings back two of her fellow Baldur's Gate heroes: Viconia DeVir, Drow Cleric of Shar, and Baeloth the Entertainer, Drow Sorcerer and proprietor of The Black Pits! Players have until Monday, January 2nd, 2023 at 12 PM Pacific to complete their Wintershield 6 unlocks and objectives.

Season 2: The Flayer Hunters

Dungeons & Dragons Max Dunbar Flayer Hunters Art This is also the launch of Season 2, featuring five of the Heroes of Baldur's Gate, specifically Nerys, Shandie, Krydle, Jaheira, and Viconia. For our Season 2 skins, we were very excited to collaborate with Max Dunbar to create The Flayer Hunters! All of these Champions have received updates and buffs, and you can see an overview of the changes we have made in the video below and in the game.



Aside from the Champion balance updates, we've been listening to your feedback about the quests and rewards. The quests for this season have been tweaked to reduce some of the grind players experienced in Season 1. We outright removed some of the most disliked quests and added new ones in their place.

On the rewards side, we've added an entirely new reward slot for non-season pass players, providing ten more items to that reward track. Some of these items will even increase the Season Champions' item level. For tier 11, we've removed the requirement that you must purchase all the items from tiers 1-10. Instead, tier 11 now has the same unlock requirement for both season pass and non-season pass players: simply purchase 40 items from tiers 1-10 and you're good to go! We have made some other adjustments to tier 11, removing several items, adding two new ones, and tweaking the costs and reward counts for the remaining items.

A lot of these changes were in response to player feedback, so please keep that feedback coming on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

Imoen's Design

Dungeons & Dragons Imoen Key Art
    Imoen is a surprisingly cheerful young woman, considering she eventually discovered that she was the child of a deadly murder god. As an orphan, she moved to Candlekeep at the age of 10 with her adoptive father and innkeeper, Winthrop. Soon she traveled to Baldur's Gate with a childhood friend, where she joined forces with powerful Champions like Minsc and Jaheria.


Imoen is a Support and Healing Champion who complements her thieving abilities with spells! She boosts her party's damage whenever a Favored Foe is defeated, and while not primarily a spellcaster, she doesn't mind stepping in with an occasional Polymorph or Stoneskin spell. Once unlocked, you can find this Human Rogue/Wizard in Slot 11 opposite Jamilah. You can find out more in Imoen's Full Champion Spotlight.

Year Six Variants


  • Adventure Variant 1: Heya! It's me, Imoen! - Help a poor map find its way home for the holidays with Imoen! Imoen joins the formation, and can't be moved or removed. Only Imoen and Champions next to her can deal damage.
    Complete Area 75.

  • Adventure Variant 2: Mutton Mongering Riff Raff - Help a poor map find its way home for the holidays fighting against a menagerie of beasts. Imoen joins the formation, and can't be moved or removed. 1-2 Beasts spawn with every wave, who don't drop gold nor count towards quest progress.
    Complete Area 125.

  • Adventure Variant 3: Gotta Go Fast To Cast Fast - Help a poor map find its way home while blasting monstrosities as quickly as you can. Imoen joins the formation and can be moved, but not removed. You may only use Champions with an INT of 12+ and/or Champions from the Heroes of Baldur's Gate affiliation. Imoen's base attack cooldown is reduced by 0.5 seconds for each Champion next to her. 1-2 Monstrosities spawn with every wave, but they don't drop gold nor count toward quest progress.
    Complete Area 175.

Remember that if you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!
December 16th, 2022
Idle Champion Spotlight: Imoen 
Posted in Idle Champions.

"So, you ready to go? I'd prefer to travel with you, if I could."

With a lighthearted outlook and a care-free disposition, Imoen has managed to remain cheerful even in the face of deadly enemies and startling revelations. With her thieves tools in one hand and powerful magic in the other, she is ready to deal with any challenge the formation encounters when she joins the Champions during Wintershield!

I. Imoen

Dungeons & Dragons Imoen Key Art
    Imoen is a surprisingly cheerful young woman considering she eventually discovered that she was the child of a deadly murder god. As an orphan, she moved to Candlekeep at the age of 10 with her adoptive father and innkeeper, Winthrop. Soon she traveled to Baldur's Gate with a childhood friend, where she joined forces with powerful Champions like Minsc and Jaheria.


Imoen is a Support and Healing Champion who complements her thieving abilities with spells! She boosts her party's damage whenever a Favored Foe is defeated, and while not primarily a spellcaster, she doesn't mind stepping in with an occasional Polymorph or Stoneskin spell. Once unlocked, you can find this Human Rogue/Wizard in Slot 11 opposite Jamilah.

II. Imoen's Stats

Race: Human Alignment: Neutral Good
Class: Rogue/Wizard Gender: Female Pronouns: She/Her
Age: 20 Affiliation: Heroes of Baldur's Gate

STR: 9 DEX: 18 CON: 16
INT: 17 WIS: 11 CHA: 16

Role: Support, Healing
Eligible for Patrons: Mirt, Vajra, and Strahd
Slot: 11 (Jamilah)


Dungeons & Dragons Imoen Gif

III. Imoen's Design

As a recurring character in the Baldur's Gate series of video games, Imoen has proven herself as a valuable party member to join you on your quests. She also appears in several Baldur's Gate novels and even appears on a Magic: the Gathering card! When things are bleak, Imoen will be there with a joke to try and lighten spirits, and is excited to use her unique mixture of roguish and wizarding talents for good uses.

Imoen is focused on supporting the formation against her Favored Foe. She helps keep Optimism high by increasing the damage of adjacent Champions. With Perseverance she'll increase Optimism's damage boost every time any Champion's Favored Foe either appears or is defeated. For monsters that are not on her special list, Imoen can magically Polymorph them into an enemy that is the same type as her Favored Foe. Since the front-most column of the formation takes the brunt of attacks, she'll help them out by casting Stoneskin to give them a temporary hit point boost.

There are four Specializations that Imoen can choose from, making her regular attack do more damage against a specific type of enemy. She can focus on beasts, dragons, monstrosities, or aberrations, making them her Favored Foe and turning her ammo into Slaying Arrows for that specific type of creature. Usually Imoen attacks at range with her Short Bow, but if it's time to get up close and personal with her Ultimate, she'll pull out her short sword and lockpicks to leap into the fray! She'll Disarm Traps and strike multiple times dealing extra damage against hits-based enemies, proving as deadly with thieves' tools as she is with a weapon.

IV. Imoen's Abilities

Basic Attack

  • Short Bow - Imoen makes a ranged attack against a random enemy, dealing one hit. Once her specialization is unlocked, Imoen prioritizes attacking Favored Foes, and she deals an additional 5 seconds of BUD-based damage with every hit to these enemies.

Formation Abilities

  • Optimism - Imoen increases the damage of adjacent Champions by 100%.
  • Perseverance - Any time any Champion's Favored Foe appears or is defeated, Imoen increases the effect of Optimism by 50%, stacking multiplicatively and then applying multiplicatively. Stacks up to 50 times. Stacks are reset each time the Champions change areas.
  • Polymorph - Before every third attack, Imoen polymorphs a random non-boss non-static enemy into a monster with the same type as her Favored Foe, but only 10% of its original health. She can not polymorph enemies that are already polymorphed by this ability a second time.
  • Stoneskin - Before every eighth attack, or upon entering a new area, Imoen casts Stoneskin on all Champions in the front-most column of the formation, granting them 300 temporary hit points. The amount is increased by 5% (additively) for each Favored Foe that is alive.

Specializations

  • Beast Slaying Arrows - Beast enemies become Imoen's Favored Foe. Her Short Bow attacks against Beast enemies deal an additional BUD-based damage with each hit.
  • Dragon Slaying Arrows - Dragon enemies become Imoen's Favored Foe. Her Short Bow attacks against Dragon enemies deal an additional BUD-based damage with each hit.
  • Monstrosity Slaying Arrows - Monstrosity enemies become Imoen's Favored Foe. Her Short Bow attacks against Monstrosity enemies deal an additional BUD-based damage with each hit.
  • Aberration Slaying Arrows - Aberration enemies become Imoen's Favored Foe. Her Short Bow attacks against Aberration enemies deal an additional BUD-based damage with each hit.

Ultimate Ability

  • Disarm Traps - Imoen leaps out into the fray, attacking five enemies in sequence with her short sword in one hand and her lockpicks in the other. She prioritizes enemies with hits-based health and deals 5 hits per attack. If no hits-based enemies are available she deals normal ultimate damage to enemies she attacks.

V. Imoen's Epic Equipment



Slot 1: Global DPS
Slot 2: Optimism
Slot 3: Perseverance
Slot 4: Stoneskin
Slot 5: Ultimate Attack Damage
Slot 6: Ultimate Attack Cooldown

VI. Conclusion

The Heroes of Baldur's Gate have gained another ally! Let us know how much you enjoy Imoen in your formations in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!