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May 8th
Champion Update: Melf 
Posted in Idle Champions.

    Born into the royal family of Celene, he assumed the simple name of Melf eschewing a life of comfort as a noble to study the arcane arts and train as a swordsman. He delved in the dungeons of Castle Greyhawk, the Lost Caverns of Tsojcanth and many other harrowing places honing his skills, knowledge and amassing powerful magical items. Melf sees himself as a weapon of weal hurtling toward the heart of the darkest evils in the realm. He is opinionated and has a touch of conceit that he is blissfully ignorant of possessing..
Melf is receiving a major update arriving at the start of the second week of the Great Modron March. Lets take a look at the new-and-improved Melf!

Melf

Melf
name
12
seat
2.5%
crit chance
100%
crit damage
Male
gender
210
age
Neutral Good
alignment
5
overwhelm
Elf (High)
species
Fighter / Wizard
class
Support / Speed / Debuff
roles
None
affiliation
17
str
15
dex
14
con
19
int
11
wis
10
cha
86
tot
Patron Eligibility: Mirt, Vajra, Strahd, Elminster (until May 13th, 2029)

Abilities

Basic Attack

  • Zagyg's Needle (melee) - Melf leaps out and attacks the nearest enemy with his magic spear. If he has any Minute Meteors active, he fires one at a random enemy as well.

Formation Abilities

  • Melf's Custom Support Spell - Melf creates a custom spell to assist the formation. It increases the damage of adjacent Champions by 400%, and will be augmented based on the specialization you pick for Melf.
  • Melf in the Middle - Melf increases the range of Melf's Custom Support Spell by 2 and the effect of Melf's Custom Support Spell by 400% if Melf is in the column in the formation with the most Champions. In the event of a formation with multiple columns of the same size, Melf can be in any of them.
  • Melf's Righteous Determination - Melf knows exactly what evil is. Whenever an enemy spawns, or is attacked by Melf, it has a 50% chance of being deemed "evil". Enemies that are deemed evil take 1000% more damage from all attacks that deal BUD-based damage (such as Ultimate Attacks).

Specializations A

  • Melf's Frequent Foes - Melf magically causes an additional enemy to spawn with each wave 25% of the time. If there are any Champions in the formation with a Favored Foe, the enemy spawned will be a random Champion's Favored Foe.
  • Melf's Speedy Spawns - Melf magically increases enemy spawn speed by 50%, and Melf's Righteous Determination "evil" chance is increased by 25% additively (to a 75% chance).
  • Melf's Doubled Drops - Melf magically increases the chance that an enemy will drop double quest items or count for two kills by 25%.

Specializations B

  • Melf's Abundant Allies - Melf counts the most populous species among other Champions in the formation. Melf's Custom Support Spell is increased by 400% for each Champion of that species in the formation, stacking multiplicatively. If tied, all tied species count.
  • Melf's Adaptive Attacks - Melf counts the most popular attack type among other Champions in the formation. Melf's Custom Support Spell is increased by 400% for each Champion in the formation with that type, stacking multiplicatively, and Melf changes his attack to match. If tied, all tied attack types count.
  • Melf's Ranked Roles - Melf counts the most represented non-Support Role among the other Champions in the formation. Melf's Custom Support Spell is increased by 400% for each Champion in the formation with that role, stacking multiplicatively, and Melf gains the Role. If tied, all tied Roles count.
  • Melf's Amorphous Alignment - Melf counts the most represented alignment on the Lawful/Chaotic axis among the other Champions in the formation. Melf's Custom Support Spell is increased by 400% for each Champion in the formation with that alignment, stacking multiplicatively, and Melf gains the alignment. If tied, all tied alignments count.

Ultimate Ability

  • Melf's Minute Meteors (magic) - Melf summons six Minute Meteors that float around him. They are fired when he attacks normally and deal AOE BUD-based damage.

Equipment

Melf in the Middle Buff
slot 1
Buffs second set of Specializations
slot 2
Melf's Custom Support Spell Buff
slot 3
Buffs first set of Specializations
slot 4
Melf's Righteous Determination Buff
slot 5
Buffs Ultimate Damage
slot 6

Feats

Uncommon
  • Selflessness Increases the damage of all Champions by 10%
  • Supportive Ally Increases the effect of Melf's Melf's Custom Support Spell ability by 20%
  • Field Marshal Increases the effect of Melf's Melf in the Middle ability by 20%
  • Casual Condemnation Increases the effect of Melf's Melf's Righteous Determination ability by 20%
Rare
  • Inspiring Leader Increases the damage of all Champions by 25%
  • Encouraging Ally Increases the effect of Melf's Melf's Custom Support Spell ability by 40%
  • Battlefield Commander Increases the effect of Melf's Melf in the Middle ability by 40%
  • Rushed Plans Increases the effect of Melf's first set of Specializations by 40%
  • Melf's Medium Meteors
    Increases the effect of Melf's Melf's Righteous Determination ability by 40%
  • Melf's Modular Mechanics
    Increases the effect of Melf's second set of Specializations by 40%
Epic
  • Multiversal Allies Increases the damage of all Champions by 20% for each unique species in the formation, stacking additively.
    Available in the Pretentious Prestidigitator Melf Theme Pack
  • Veteran Sailor Increases the effect of Melf's Melf's Custom Support Spell ability by 80%
  • Melf's Collectors Boots
    Increases the effect of Melf's first set of Specializations by 80%
  • Old Guard Heroics Increases the effect of Melf's Melf's Righteous Determination ability by 80%
  • Heroic Legacy Increases the effect of Melf's second set specializations by 80%
  • Prodigal Leader Increases the damage of all Champions by 50%

Melf Feedback

What do you think of the new Melf?

The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:
May 6th
Idle Champions: Great Modron March 9 (DRAFT) 
Posted in Idle Champions.

    Several times each century, the clockwork plane of Mechanus mobilizes a vast wave of modrons and sends them on a tour of the cosmos. Known as "The Great Modron March," this unstoppable tide of lawful constructs journeys across the material plane on the exact same route each time. However, this time something has changed -- the modrons are marching on Waterdeep.

The Great Modron March has returned for Year 9, introducing Laurana Kanan, The Golden General, and Hero of the Lance elf fighter, as well as bringing a major update to Greyhawk's Prince Brightflame himself, Melf

Featured Champions

Laurana

    Lauralanthalasa Kanan was a pampered princess of the Qualinesti elves. Then the flames of evil dragons threatened her people and Laurana joined with other heroes to fight the Dragon Queen. In time, she became known as the Golden General: a renowned fighter, dragon rider, and brilliant battlefield commander. Now a living symbol of hope, Laurana fights to save her people and the world.
Laurana is a Support and Tanking Champion whose abilities grow in power as you complete her 20 Achievements, representing her rise from a sheltered elven princess to the legendary Golden General. She increases the damage of Champions in one of three columns behind her, and she excels when assigned with the right soldiers. Once unlocked, you can find this Elf Fighter in Seat 7 (Minsc)

Learn more about Laurana in her Champion Spotlight.

Melf

    Born into the royal family of Celene, he assumed the simple name of Melf eschewing a life of comfort as a noble to study the arcane arts and train as a swordsman. He delved in the dungeons of Castle Greyhawk, the Lost Caverns of Tsojcanth and many other harrowing places honing his skills, knowledge and amassing powerful magical items. Melf sees himself as a weapon of weal hurtling toward the heart of the darkest evils in the realm. He is opinionated and has a touch of conceit that he is blissfully ignorant of possessing..
Melf is receiving a major update arriving at the start of the second week of the Great Modron March. His blog launches on May 8th!

Flex Champions

Flex Slots allow players to unlock additional Champions and earn chests during events, choosing from a pool of retired Champions associated with the event. This collection of retired Champions includes the Champions from previous years of the event as well as some Champions whose events have been retired. This event's Flex Slot pool includes:
Nixie
seat 1
Krydle
seat 2
Mehen
seat 3
Evandra
seat 5
Qillek
seat 5
Evelyn
seat 6
Diana
seat 9
Jaheira
seat 9
Nordom
seat 9
Vlithryn
seat 11

Event Augments

  • Golden Offers: One of your weekly offers will be Golden during this event. Golden offers provide an additional 10% discount! The Golden tag persists when an offer is rerolled.
  • Auto-Blacksmith: Event Champions whose recruitment adventure or variants you complete gain common rarity equipment in all slots, if they don't already have better.
  • Challenge Week: A Mastery Challenge will start on the third week of the event, providing opportunities to prove your formation building skills and earn unique rewards.
  • Supercharged Damage Boon: The Global Damage Boon is supercharged, granting 2,000,000% additional damage per level, instead of 200% (stacking multiplicatively).
You can check out which Augments are active at any time by mousing over the Event Banner.

Feedback on The March!

Laurana buttons up our first three Heroes of the Lance Champions! What do you think? Let us know!

The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:
May 1st
Introducing Laurana Kanan 
Posted in Idle Champions.

The Golden General Arrives.
    Lauralanthalasa Kanan was a pampered princess of the Qualinesti elves. Then the flames of evil dragons threatened her people, and Laurana joined with other heroes to fight the Dragon Queen. In time, she became known as the Golden General: a renowned fighter, dragon rider, and brilliant battlefield commander. Now a living symbol of hope, Laurana fights to save her people and the world.
Laurana is a Support and Tanking Champion whose abilities grow in power as you complete her 20 Achievements, representing her rise from a sheltered elven princess to the legendary Golden General. She increases the damage of Champions in one of three columns behind her, and she excels when assigned the right soldiers. Once unlocked, you can find this Elf Fighter in Seat 7 (Minsc)

Read on to learn everything you need to know about this elf princess who knows a thing or two about riding dragons!

Laurana

Laurana
name
7
seat
2.5%
crit chance
100%
crit damage
Female
gender
80
age
Neutral Good
alignment
25
overwhelm
Elf (Qualinesti)
species
Fighter
class
Tanking / Support
roles
Heroes of the Lance
affiliation
13
str
17
dex
14
con
15
int
12
wis
16
cha
87
tot
Patron Eligibility: Mirt, Vajra, Strahd, Zariel, Elminster (until May 6th, 2029)

Abilities

Basic Attack

  • Sword Strike (melee) - Laurana nimbly attacks the closest enemy with her shortsword for one hit.

Passive Abilities

  • The War of the Lance - Laurana has 20 achievements. She gains one Campaign stack for each of her achievements that you have completed.

Formation Abilities

  • Golden General - The effect of Laurana's chosen Battle Plan specialization choice is increased by 100% for each Campaign stack she has, stacking multiplicatively.
  • Leader of the Whitestone Armies - Laurana's Soldiers are Heroes of the Lance Champions. Laurana gains Army stacks equal to the number of Soldiers in the formation, or the number of Campaign stacks she has divided by 2, whichever is lower. Laurana increases the effect of her chosen Battle Plan specialization choice by 100% for each Army stack that she has, stacking multiplicatively. A specialization choice and certain feats can add more Champions who are her Soldiers.
  • Strategic Reserves - Laurana increases the health of all other Champions in the formation by 10% of her max health, plus 2% for each Campaign stack, stacking additively.
  • Inner Strength - Laurana counts the number of enemies that have spawned in the current area, with bosses counting as the same as three times the number of Campaign stacks she has. Laurana increases the effect of her Battle Plan specialization choice by 20% for each one of these enemies, stacking multiplicatively and capped at 70.

Specializations A

  • Battle Plan: Charge - Laurana increases the damage of Champions in the column behind her by 100%.
  • Battle Plan: Outflank - Laurana increases the damage of Champions in the column that is two columns behind her by 100%.
  • Battle Plan: Fortify - Laurana increases the damage of Champions in the column that is three columns behind her by 100%.

Specializations B

  • Lead the Attack - Laurana additively increases the Critical Hit Chance of her Soldiers by 20%, and the Critical Hit Damage by 100%. Additionally, DPS Champions also count as Laurana's Soldiers.
  • Protect the Vulnerable - Laurana increases her maximum health by 100%. Additionally, Champions with a Constitution of 12 or lower also count as Laurana's Soldiers.
  • Wield the Dragonlance - Laurana gains the Hunter role. Dragons and Monstrosities become her favored foes, allowing Champions to deal 400% more damage against them for each Hunter in the formation, stacking multiplicatively. Hunters also count as Laurana's Soldiers.

Ultimate Ability

  • Dragon Strafe (magic) - Laurana leaps off the screen, then flies over the battlefield on the back of Quallathon, a gold dragon. The dragon breathes fire on all enemies, dealing one ultimate hit to each. This encourages all Champions to deal 400% additional damage for 15 seconds.

Equipment

Buffs Battle Plan Specializations
slot 1
Golden General Buff
slot 2
Leader of the Whitestone Armies Buff
slot 3
Inner Strength Buff
slot 4
Buffs second set of Specializations
slot 5
Ultimate Cooldown
slot 6

Feats

Uncommon
  • Selflessness Increases the damage of all Champions by 10%
  • Tough
    Increases the health of Laurana by 15%
  • Defensive Duelist Laurana takes 5 more Enemies attacking to get overwhelmed
  • Burden of Command Increases the effect of Laurana's Battle Plan Specializations by 20%
Rare
  • Inspiring Leader Increases the damage of all Champions by 25%
  • Resilient
    Increases the health of Laurana by 30%
  • Calm Under Pressure
    Laurana takes 10 more Enemies attacking to get overwhelmed
  • Begrudging Command
    Increases the effect of Laurana's Battle Plan specializations by 40%
  • Soaring Higher Increases the effect of Laurana's Golden General ability by 40%
  • Brilliant Stratagem Increases the effect of Laurana's Leader of the Whitestone Armies ability by 40%
  • Bound Destiny Increases the effect of Laurana's Inner Strength ability by 40%
  • Living Symbol Increases the effect of Laurana's second set of Specializations by 40%
Epic
  • Golden Glory Increases the effect of Laurana's Golden General ability by 80%
    Available in the Qualinesti Princess Laurana Theme Pack
  • Qualinesti Princess Increases the damage of all Champions by 50%.
    Elf and Half Elf Champions always count as Laurana's Soldiers.
    Unlockable as an Event Reward
  • Gifted Leader Increases the damage of all Champions by 50%.
    Champions with a total ability score of 85 or higher always count as Laurana's Soldiers.
    Unlockable as an Event Reward
  • Warrior General Increases the damage of all Champions by 50%.
    Champions with a Melee attack always count as Laurana's Soldiers.
    Unlockable as an Event Reward

Laurana's Bonus Achievements

Laurana's abilities grow in power as you complete her 20 Achievements - her 5 standard ones, plus these 15 bonus achievements, representing her rise from a sheltered elven princess to the legendary Golden General.
  • Epically Equipped for War:
    Obtain a piece of epic gear for each of Laurana's six equipment slots

  • Legendarily Equipped for War:
    Obtain a piece of legendary gear for each of Laurana's six equipment slots

  • Grueling Campaign:
    Complete 25,000 areas with Laurana across multiple adventures

  • Wyrmslayer:
    Defeat 10,000 Dragon enemies with Laurana in the formation and her Dragon Hunter spec choice chosen

  • Unbroken Line:
    Have Laurana actively tank at least 70 enemies at once

  • Decisive Blows:
    Critically Hit 10,000 enemies while Laurana is in the formation

  • Strike from Above :
    Defeat 500 enemies using Laurana's ultimate attack

  • Mirt Mandate:
    Complete at least 500 areas with Laurana in your party and then reset in any Mirt Patron Variant or Mirt Free Play

  • Vajra Vanguard:
    Complete at least 900 areas with Laurana in your party and then reset in any Vajra Patron Variant or Vajra Free Play

  • Strahd Sovereignty:
    Complete at least 1300 areas with Laurana in your party and then reset in any Strahd Patron Variant or Strahd Free Play

  • Zariel Zenith:
    Complete at least 1700 areas with Laurana in your party and then reset in any Zariel Patron Variant or Zariel Free Play

  • Whitestone Army:
    Complete 10,000 areas with Laurana having at least 7 Soldier Stacks

  • Veteran of the War:
    Complete area 1000 in any Laurana adventure, variant, free play, or time gate

  • Legend of the Lance:
    Complete area 2000 in any Laurana adventure, variant, free play, or time gate

  • Magic and Melee:
    Complete 1000 areas with Laurana buffing only Raistlin in a full formation with each of her three Battle Plan specializations

We Want YOUR Feedback

How do you feel about Laurana? Does our latest Hero of the Lance live up to your expectations? Which of the companions should we bring to the game next?

The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:
March 27th
Idle Champions: Introducing Tasslehoff Burrfoot 
Posted in Idle Champions.

    Excitable, friendly, and insatiably curious, Tasslehoff Burrfoot is a kender of no small renown. Tas is the beating heart of the Heroes of the Lance, and his knack for 'borrowing' somehow manages to solve more problems than it causes. While Tas may not see himself as a hero, he is fearless in the face of Krynn's greatest dangers, and he always comes to the aid of his friends.
Tasslehoff Burrfoot is a Support and Speed Champion who buffs Champions in one of the back three columns of the player's choice. His diversionary nature strengthens that column at the cost of positional formation abilities next to him, and his wanderlust further increases his support as the party remains in an area. Finally, his habit to borrow items speeds up progression in areas with quest items.

To learn everything you need to know about this kender rogue with a god as his best friend, read on!

Tasslehoff

Tasslehoff
name
11
seat
2.5%
crit chance
100%
crit damage
Male
gender
38
age
Neutral Good
alignment
5
overwhelm
Kender
species
Rogue
class
Support / Speed
roles
Heroes of the Lance
affiliation
13
str
16
dex
14
con
11
int
15
wis
11
cha
80
tot
Patron Eligibility: Mirt, Vajra, Elminster (until April 1st, 2029)

Abilities

Basic Attack

  • Hoopak (ranged) - Tasslehoff fires a stone at the closest enemy, dealing one hit.

Passive Abilities

  • Fearless - Tasslehoff is immune to being Stunned.

Formation Abilities

  • Diversion - Tasslehoff prevents any Champion-sourced non-healing positional formation abilities from targeting his slot or adjacent slots. For each prevented ability per slot, he gains a Diversion stack. Tasslehoff increases the effect of his Map Collector specialization by 10% for each Diversion stack, stacking multiplicatively.
  • Borrower - Each time the party completes an area, Tasslehoff somehow comes into possession of some future quest items, setting his Found Item stacks to 7. When Tasslehoff attacks an enemy that can drop quest items, there is a 10% chance he spends a Found Item stack and adds a quest item to the party's quest progress.
  • Wanderlust - Tasslehoff grows impatient if he remains in the same area for a long time. Tasslehoff increases the effect of his Map Collector specialization by 100% for every 10 seconds the party is in an area, stacking multiplicatively up to 12 times and resetting when changing areas.

Specializations A

  • Map Collector: Pre-Cataclysm - Tasslehoff increases the damage of Champions in the rear-most column by 100%.
  • Map Collector: Time of Darkness - Tasslehoff increases the damage of Champions in the second to rear-most column by 100%
  • Map Collector: War of the Lance - Tasslehoff increases the damage of Champions in the third to rear-most column by 100%

Specializations B

  • Small Friends - Tasslehoff increases the effect of his Map Collector specialization by 100% for each dwarf, fairy, gnome, goblin, halfling, kender, kobold, and/or plasmoid Champion in the formation, stacking multiplicatively.
  • Fast Friends - Tasslehoff increases the effect of his Map Collector specialization by 100% for each Speed Champion and/or Champion with a Dexterity of 16 or higher in the formation, stacking multiplicatively.
  • Old Friends - Tasslehoff increases the effect of his Map Collector specialization by 100% for each Hero of the Lance and Champions that are 38 years and older in the formation, stacking multiplicatively.

Ultimate Ability

  • I'm Not the Hero (magic) - Tasslehoff encourages the next Champion to use their ultimate to deal 400% more damage with that ultimate.

Equipment

Buffs Map Collector Specializations
slot 1
Buffs second set of Specializations
slot 2
Diversion Buff
slot 3
Borrower Buff
slot 4
Wanderlust Buff
slot 5
Ultimate Cooldown
slot 6

Feats

Uncommon
  • Selflessness
    Increases the damage of all Champions by 10%
  • Mapmaker
    Increases the effect of Tasslehoff's Map Collector Specializations by 20%
  • Wayfarer
    Increases the effect of Tasslehoff's Wanderlust ability by 20%
  • Affable
    Increases the effect of Tasslehoff's second set of Specializations by 20%
Rare
  • Inspiring Leader
    Increases the damage of all Champions by 25%
  • Cartographer
    Increases the effect of Tasslehoff's Map Collector Specializations by 40%
  • Overlooked
    Increases the effect of Tasslehoff's Diversion ability by 40%
  • Curious
    Increases the effect of Tasslehoff's Borrower ability by 40%
  • Scout
    Increases the effect of Tasslehoff's Wanderlust ability by 40%
  • Favorable
    Increases the effect of Tasslehoff's second set of Specializations by 40%
Epic
  • Acquisitive
    Increases the effect of Tasslehoff's Borrower ability by 80% Available in the Wanderlust Tasslehoff Theme Pack
  • Scholar
    Increases the Intelligence score of Tasslehoff by 2 Unlockable as an Event Reward
  • Entertainer
    Increases the Charisma score of Tasslehoff by 2 Unlockable as an Event Reward

Tasslehoff Feedback

How do you feel about Tas? Does our second Hero of the Lance live up to your expectations?

The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:
February 27th
Idle Champions: Introducing Raistlin Majere 
Posted in Idle Champions.

    Born frail yet gifted with an uncanny aptitude for magic, Raistlin Majere is the Sorcery to his older twin brother Caramon's Sword. The youngest wizard ever to attempt the Test of High Sorcery, Raistlin was forever changed, marked by white hair, golden skin, and hourglass eyes that see the accelerated passage of time. Together with his fellow Heroes of the Lance, Raistlin wields his formidable arcane talents against Takhisis, the Dragon Queen.
Raistlin is a DPS Champion who excels when positioned away from the rest of the formation. His damage grows when positional formation abilities focus on just him and a small number of other Champions, and he'll periodically toss a fireball at the next area, resulting in enemies being softened up before the party arrives.

Raistlin Majere is the first Hero of the Lance to come to Idle Champions -- but he will not be the last! We've been privileged to get a chance to work with author Margaret Weis to bring Raistlin to life as he was at the beginning of Dragons of Autumn Twilight, just five years after he completed his Test of High Sorcery, when he and his brother Caramon met up with their friends at the Inn of the Last Home.

Learn about Krynn's greatest mage below!

Raistlin

Raistlin
name
2
seat
2.5%
crit chance
100%
crit damage
Male
gender
25
age
Neutral
alignment
5
overwhelm
Human
species
Wizard
class
DPS
roles
Heroes of the Lance
affiliation
9
str
16
dex
9
con
18
int
12
wis
10
cha
74
tot
Patron Eligibility: Strahd, Elminster (until March 4th, 2029)

Abilities

Basic Attack

  • Magic Missile (magic) - Raistlin fires a number of magic missiles at the toughest enemies.

Formation Abilities

  • Prodigy of High Sorcery - Raistlin increases his damage by 100% for each Champion that is not adjacent to him, stacking multiplicatively.
  • Savant - For each positional formation ability affecting Raistlin, he gains Intensity stacks based on how few other Champions are also affected by the same ability. He gains one stack if there are three other Champions affected, two if there are two other Champions affected, three if there is only one other Champion affected, and four if Raistlin is the only Champion affected. The effect of Prodigy of High Sorcery is increased by 100% for each Intensity stack Raistlin has, stacking multiplicatively.
  • Debilitating Magic - When Raistlin attacks and is at or above 90% of his max health, he takes 1% of his max health as damage but deals 400% more damage with his attack.
  • Herbalism - Other Champions' healing effects on Raistlin are reduced by 50%. Whenever any other Champion in the formation uses an ultimate attack, Raistlin drinks a cup of tea after his next attack, healing himself for 2% of his max health for each ultimate that was used, stacking additively.
  • Flames of High Sorcery - While fighting in an area with an incomplete quest, Raistlin casts Fireball at enemies in the next area after every fourth attack. This causes those enemies to spawn with missing health equal to 10% of their max health, stacking additively up to five times.

Specializations

  • Heroic Mage - Raistlin increases the effect of Prodigy of High Sorcery by 125% for each Good Champion in the formation, stacking multiplicatively.
  • Reclusive Mage - Raistlin increases the effect of Prodigy of High Sorcery by 125% for each Champion in the formation with a Melee or Ranged base attack, stacking multiplicatively.
  • War Mage - Raistlin increases the effect of Prodigy of High Sorcery by 300% for each Tanking Champion in the formation, stacking multiplicatively.

Ultimate Ability

  • Raistlin's Wheel of Flame (magic) - Raistlin envelops enemies with a deadly ring of fire, dealing one ultimate hit every second to enemies in the area.

Equipment

Champion DPS Buff
slot 1
Prodigy of High Sorcery Buff
slot 2
Savant Buff
slot 3
Debilitating Magic Buff
slot 4
Buffs all Specializations
slot 5
Ultimate Cooldown
slot 6

Feats

Uncommon
  • Adept
    Increases the damage of Raistlin by 30%
  • Seeker of Sorcery
    Increases the effect of Raistlin's Prodigy of High Sorcery ability by 20%
  • Weakening Arcana
    Increases the effect of Raistlin's Debilitating Magic ability by 20%
  • Questioning Mage
    Increases the effect of Raistlin's Specializations by 20%
Rare
  • Elementalist
    Increases the damage of Raistlin by 60%
  • Glowing Darts
    Raistlin fires an additional magic missile with his base attack
    Unlockable as an Event Reward
  • Tested Sorcery
    Increases the effect of Raistlin's Prodigy of High Sorcery ability by 40%
  • Greatest Gift
    Increases the effect of Raistlin's Savant ability by 40%
  • Enfeebling Arcana
    Increases the effect of Raistlin's Debilitating Magic ability by 40%
  • Desperate Mage
    Increases the effect of Raistlin's specializations by 40%
Epic
  • Timely Mage
    Increases the effect of Raistlin's specializations by 80%
    Unlockable as an Event Reward
  • Fate Foretold
    Increases the Base DPS of Raistlin by 400% and changes his alignment to Chaotic Evil.
    Available in the Raistlin, Master of Past and Present Theme Pack

Raistlin Feedback

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January 2nd
New Champion: Anson 
Posted in Idle Champions.

    Anson has known his share of hardship in his life. Orphaned at a young age, he and his younger brother were forced to live on the streets, doing what they had to do to keep from starving. But while that experience taught his brother to fear and mistrust the world, it had the opposite effect on Anson. Beaten, battered, or bruised, the fighter refuses to stay down, and he doesn’t believe in giving up, on anyone or anything. No person is too broken, no cause too lost. It’s a philosophy that makes him fiercely loyal to his companions, but sometimes it also results in him charging in recklessly when he should stop and think.
Anson is a Support, Control, and Tanking Champion whose unshakable resolve bolsters the allies behind him. With him is Uggie, the Fallbacks’ slobbering otyugh companion who drives enemies berserk. When the battle grows dire, Anson unleashes the storm within his blade, unleashing devastating power at great personal cost.

To learn everything there is to know about the final Fallbacks Champion, read on...

Anson

Anson
name
1
seat
2.5%
crit chance
100%
crit damage
Male
gender
23
age
Neutral Good
alignment
25
overwhelm
Human
species
Fighter
class
Support / Tanking / Control
roles
The Fallbacks
affiliation
16
str
14
dex
14
con
11
int
11
wis
12
cha
78
tot
Patron Eligibility: Mirt, Vajra, Elminster (until January 7th, 2029)

Abilities

Basic Attack

  • Broken Blade (melee) - Anson attacks the closest enemy and deals one hit.

Passive Abilities

  • Uggie! - Uggie joins the party, starting next to Anson unless she's already in the formation next to another Fallbacks Champion. Uggie increases the damage of all non-adjacent Champions by 100%.

Formation Abilities

  • Unshakable - Anson increases the damage of all Champions in the columns behind him by 100%.
  • Unbreakable Uggie - Uggie's buff is increased by 400% when Anson is in the formation.
  • Biting Style - When Uggie is with Anson, Uggie attacks the closest enemy whenever Anson attacks. Uggie's damage deals 1 second of BUD-based damage and drives the enemy berserk. Berserk enemies move 50% faster and attack twice as often, but deal 90% less damage.
  • Combat Trance - Each time Anson is attacked or takes damage in an area, he gains a Meditation stack. Each Meditation stack increases the effect of Unshakable by 50%, stacking multiplicatively. Anson can have a maximum of 75 Meditation stacks, and they reset when changing areas.
  • Erratic Energy - When Anson uses his Storm Crash ultimate ability, Anson's sword ignites in lightning for 45 seconds. For the duration, Anson's attacks deal an additional 5 seconds of BUD-based damage, damage him for damage equal to 1% of his Maximum Health, and increase the maximum stacks of Combat Trance's Meditation by 1, up to a maximum of 25 additional maximum stacks. The increase to the maximum stacks resets when changing areas.
  • Got Your Back - Anson increases the health of all other Champions by 25% of his max health, and healing effects on all Champions are increased by 25%.

Specializations

  • Pure of Heart - Anson increases the effect of Unshakable by 100% for each Good Champion or Fallbacks Champion in the formation, stacking multiplicatively.
  • Found Family - Anson increases the effect of Unshakable by 125% for each unaffiliated Champion or Fallbacks Champion in the formation, stacking multiplicatively.
  • Never Surrender - Anson increases the effect of Unshakable by 200% for each formation slot blocked by an escort or Fallbacks Champion in the formation, stacking multiplicatively.

Ultimate Ability

  • Storm Crash (magic) - Anson attacks the toughest enemy with his sword, while blasting all nearby foes with deadly lightning.

Equipment

Unshakable Buff
slot 1
Unbreakable Uggie Buff
slot 2
Combat Trance Buff
slot 3
Buffs all Specializations
slot 4
Health Increase
slot 5
Ultimate Cooldown
slot 6

Feats

Uncommon
  • Selflessness Increases the damage of all Champions by 10%
  • Tough Increases the health of Anson by 15%
  • Defensive Duelist Anson takes 5 more Enemies attacking to get overwhelmed
  • Unflappable Increases the effect of Anson's Unshakable ability by 20%
Rare
  • Inspiring Leader Increases the damage of all Champions by 25%
  • Resilient Increases the health of Anson by 30%
  • Calm Under Pressure Anson takes 10 more Enemies attacking to get overwhelmed
  • Unmovable Increases the effect of Anson's Unshakable ability by 40%
  • Anson Friend Increases the effect of Anson's Unbreakable Uggie ability by 40%
  • Battle Meditation Increases the effect of Anson's Combat Trance ability by 40%
  • Team Player Increases the effect of Anson's specializations by 20%
  • Actor Increases the Charisma score of Anson by 1 Unlockable as an Event Reward
Epic
  • Right Hand Increases the effect of Anson's specializations by 40% Available in the Wintershield Knight Anson Theme Pack
  • Scholar Increases the Intelligence score of Anson by 2 Unlockable as an Event Reward
  • Get Behind Me! Anson's attacks have a 50% chance to taunt enemies. When he successfully taunts an enemy, he increases his max Meditation stacks by 1 until changing areas, up to a max of 25. Unlockable as an Event Reward

Final Fallbacks Feedback

What do you think about Anson? Are you excited to bring the frontline tank of the Fallbacks into your formations? We want to know!

The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:
January 1st
Idle Champions: January Augments Preview  
Posted in Idle Champions.

Welcome to the Event Augment preview for Wintershield!

Wintershield returns on Wednesday, January 7th. The fifth event of Year 9 and the first of 2026 introduces the final addition to The Fallbacks, Anson, a long awaited update to Binwin! Check out the returning augments below:

Wintershield 9 Event Augments

  • Augment 1: Golden Weekly Offers (Returning Augment)
    Description: One of your weekly offers will be Golden during this event. Golden offers provide an additional 10% discount! The Golden tag persists when an offer is rerolled.

  • Augment 2: Auto-Blacksmith (Returning Augment)
    Description: Event Champions whose recruitment adventure or variants you complete gain common rarity equipment in all slots if they don't already have better. Every tier two or higher event variant completed automatically applies 100 Tiny Blacksmithing Contracts to the variant's Champion's equipment for free!

  • Augment 3: Challenge Week (Returning Augment)
    Description: A Mastery Challenge will start on the third week of the event, providing opportunities to prove your formation-building skills and earn unique rewards.

  • Augment 4: Boon Enhancements (Returning Augment)
    Description: An additional boon buff at each level increases global damage based on the number Humans, Elves, Dwarves, and Halflings in your formation, stacking additively!

Augment Feedback

This will be our second test of the Challenge Week Augment, and we're excited to see what you think as we move into month 2 of this Augment!

Tell us about your experiences with Augments in Idle Champions. The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:
December 5th, 2025
Champion Update: Nordom 
Posted in Idle Champions.

    Modrons are the embodiment of law and order, marching in lockstep through the planes. But when Nordom Whistlklik was separated from his fellow modrons, the essence of chaos infected this rogue quadrone. Now with his crossbow-shaped gear spirits in hand, he works to fit his complex new outlook into his logical—if quirky—understanding of the planes.
Nordom the Modron has received some much-needed attention with his rework, improving his utility across formations and reinforcing his link to the Modron Core system. These changes will go live at the beginning of the second week of Simril 9 on Wednesday, December 10.

Let's talk about Nordom's rework!

Nordom

Nordom
name
9
seat
2.5%
crit chance
100%
crit damage
Nonbinary
gender
122
age
Lawful Neutral
alignment
5
overwhelm
Modron
species
Fighter
class
Support
roles
None
affiliation
16
str
16
dex
16
con
16
int
8
wis
8
cha
80
tot
Patron Eligibility: Vajra, Strahd, Elminster (until December 10th, 2028)

Abilities

Basic Attack

  • Gear Spirits (ranged) - Two gear spirits have taken the form of crossbows, which Nordom fires simultaneously at the closest two enemies. If only one enemy remains, he'll instead hit it twice.

Formation Abilities

  • Form Orderly Ranks - Nordom increases the damage of all Champions in the one column ahead of him by 100%.
  • Core Programming - Nordom increases the effect of Form Orderly Ranks and potentially augments his own abilities depending on which Modron Core you have assigned to the current adventuring party. Buffs stack multiplicatively.
    • Core Buffs:
      • Modest Core: 100% for each unique species in the formation.
      • Strong Core: 100% for each Champion with a total ability score of 78 or higher in the formation.
      • Fast Core: 100% for each Speed Champion in the formation.
      • Magic Core: 100% for each Champion with a magic base attack in the formation, and Nordom's crossbows count as Ranged/Magic attacks.
      • Aerois Core: 300% for each Heroes of Aerois Champion in the formation, and Nordom gains the Heroes of Aerois affiliation.
      • Unaffiliated Core: 100% for each unaffiliated Champion in the formation.
      • Dexterous Core: 100% for each Champion with a Dexterity of 15 or higher in the formation.
      • Lawful Core or No Core: 100% for each Lawful Champion in the formation.

  • The Great Modron Puzzle - Nordom gains Pipe Puzzle stacks based on the status of the outputs in all active Modron Cores you have equipped across all parties. The effect of Form Orderly Ranks is increased by 25% for each Pipe Puzzle stack, stacking multiplicatively.
    • You gain Pipe Puzzle stacks for having:
      • Powered Outputs
      • Epic Powered Outputs
      • Supercharged Outputs

Specializations

  • BASIC Functionality - Nordom increases the effect of Form Orderly Ranks by 33% for each BASE adventure you have completed in the Grand Tour campaign, stacking multiplicatively.
  • Modron Core Toolbox - Nordom increases the amount of experience gained on the Modron Core attached to his adventuring party when completing new areas by 20%
  • Core Competency - Nordom gains Core Competency stacks based on the total level of all of your modron cores. The effect of Form Orderly Ranks is increased by 25% for each Core Competency stack, stacking multiplicatively.

Ultimate Ability

  • The Frequent Modron March (melee) - A multitude of modrons march from left to right over 15 seconds, pushing all enemies back a short distance and dealing ongoing massive damage as they pass by.

Equipment

Global DPS Buff
slot 1
Core Programming Buff
slot 2
Form Orderly Ranks Buff
slot 3
Buffs all Specializations
slot 4
The Great Modron Puzzle Buff
slot 5
Ultimate Cooldown
slot 6

Feats

Uncommon
  • Selflessness Increases the damage of all Champions by 10%
  • Single-Minded Goal Increases the effect of Nordom's Form Orderly Ranks ability by 20%.
  • Core Values Increases the effect of Nordom's The Great Modron Puzzle ability by 20%
  • Binary Input Increases the effect of Nordom's Specializations by 20%
Rare
  • Inspiring Leader Increases the damage of all Champions by 25%.
  • Prepare to March Increases the effect of Nordom's Form Orderly Ranks ability by 40%.
  • Processing... Increases the effect of Nordom's Core Programming ability by 40%
  • Pipe Expertise Increases the effect of Nordom's The Great Modron Puzzle ability by 40%
  • New Speech Pattern Increases the effect of Nordom's Specializations by 40%
Epic
  • Piercing Bolts Nordom gains the Debuff role and enemies hit by his base attacks take 400% more damage. Does not stack Unlockable as an Event Reward
  • Plumbing Wizardry Increases the effect of Nordom's The Great Modron Puzzle ability by 80% Available in the Cozy Nordom Vanguard Pack
  • Modron Sensibilities Increases the effect of Nordom's Core Programming ability by 80%
  • Within 5% Tolerance Increases the effect of Nordom's Specializations by 80%
  • Prodigal Leader Increases the damage of all Champions by 50%.
  • Greater Order Increases the effect of Nordom's Form Orderly Ranks ability by 80%.

Nordom the Modron Feedback

What do you think? The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:
November 28th, 2025
Idle Champions New Champion: Lark  
Posted in Idle Champions.

    A consummate showman and performer, Lark loves the spotlight, but his desire for attention might end up getting him killed. Hunted by mysterious enemies with deadly intent, Lark has nevertheless managed to forge a degree of notoriety and a small fan following as a bard, all while evading his pursuers and any questions about who is hunting him and why. Lark left his old band of performers and initially joined up with the Fallbacks in order to surround himself with powerful protectors. He didn’t expect to catch feelings for the group in the process, but he’s adjusting. The show must go on, after all.
Lark is a Support, Speed, and Debuff Champion who boosts the damage of Champions in the middle of his formation. He favors sharp words over sharp weapons, but when all else fails, he’ll reach for his crossbow, Last Resort. This impulsive showman has a habit of running off on his own and landing himself in trouble.

To learn more about the bard of the Fallbacks, read on!

Lark

Lark
name
6
seat
2.5%
crit chance
100%
crit damage
Male
gender
29
age
Chaotic Neutral
alignment
5
overwhelm
Tiefling
species
Bard
class
Support / Speed / Debuff
roles
The Fallbacks
affiliation
12
str
13
dex
13
con
12
int
10
wis
18
cha
78
tot
Patron Eligibility: Zariel, Elminster (until December 3rd, 2028)

Abilities

Basic Attack

  • Vicious Mockery (magic) - Lark attacks a random enemy, dealing 1 hit. Lark prefers to attack enemies he hasn't attacked yet.

Passive Abilities

  • Uggie! - Uggie joins the party, starting next to Lark unless she's already in the formation next to another Fallbacks Champion. Uggie increases the damage of all non-adjacent Champions by 100%.

Formation Abilities

  • Devil May Care - Lark increases the damage of all Champions that aren't in the first or last column by 100%.
  • Uptempo Uggie - Uggie's buff is increased by 400% when Lark is in the formation.
  • Bardic Perspiration - When Uggie is with Lark, and at least 50% of the area's quest requirements are met, Lark sprints off to the next area, leaving the formation (and Uggie) behind. When the formation catches up to him, Lark has already antagonized several enemies, spawning 1 enemy in the next area before the formation even arrives.
    • Updated Basic Attack: Uggie's Bite (melee) - Uggie leaps out and bites a random enemy, dealing 1 hit. Uggie will prioritize enemies she hasn't attacked yet.
  • Rapt Audience - When Lark attacks an enemy and does not defeat it, the enemy gains the Charmed debuff. Charmed enemies take 100% additional damage for each Charmed debuff that Lark has applied in the current area, stacking multiplicatively and capping at 10 stacks. If Lark attacks an enemy he has already Charmed, it still increments his Charmed count for the area. Once Lark applies his maximum number of Charmed stacks in an area, he switches over to use his crossbow, named Last Resort.
    • Updated Basic Attack: Last Resort (ranged) - Lark fires his Crossbow at the closest enemy dealing 5 seconds of BUD based damage.

Specializations

  • Band of Misfits - Lark increases the damage of Devil May Care by 100% for each unique class in the formation, stacking multiplicatively.
  • Center of Attention - Lark increases the damage of Devil May Care by 175% for each Fallback Champion and/or Champion with a Charisma score of 13 or lower in the formation, stacking multiplicatively.
  • Path of Nightmares - Lark increases the damage of Devil May Care by 150% for each Tiefling and/or Evil Champion in the formation, stacking multiplicatively.

Ultimate Ability

  • Enthrall (magic) - Lark's powerful performance deals 1 ultimate hit to all enemies and charms them, making them more susceptible to additional damage.

Equipment

Devil May Care Buff
slot 1
Uptempo Uggie Buff
slot 2
Bardic Perspiration Buff
slot 3
Rapt Audience Buff
slot 4
Buffs all Specializations
slot 5
Ultimate Cooldown
slot 6

Feats

Uncommon
  • Selflessness
    Increases the damage of all Champions by 10%
  • Natural Showman
    Increases the effect of Lark's Rapt Audience ability by 20%
  • Lark Person
    Increases the effect of Lark's Uptempo Uggie ability by 20%
  • Here for a Good Time
    Increases the effect of Lark's Devil May Care ability by 20%
Rare
  • Durable
    Increases the Constitution score of Lark by 1
    Unlockable as an Event Reward
  • Keen Mind
    Increases the Intelligence score of Lark by 1
    Unlockable as an Event Reward
  • Band Together
    Increases the effect of Lark's Specializations by 40%
  • The Spotlight
    Increases the effect of Lark's Rapt Audience ability by 40%
  • Solo Artist
    Increases the effect of Lark's Bardic Perspiration ability by 40%
  • Lark Friend
    Increases the effect of Lark's Uptempo Uggie ability by 40%
  • Moment of Truth
    Increases the effect of Lark's Devil May Care ability by 40%
  • Inspiring Leader
    Increases the damage of all Champions by 25%
Epic
  • Here for a Lark
    Increases the effect of Lark's Bardic Perspiration ability by 80%
    Available in the Cozy Lark Theme Pack
  • Multiversal Allies
    Increases the damage of all Champions by 20% for each unique species in the formation, stacking additively.
    Unlockable as an Event Reward

Lark Feedback

Are you as excited for Lark as we are? Let us know!

The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:


November 5th, 2025
Idle Champions: Feast of the Moon 9  
Posted in Idle Champions.

    The party descends into an infamous crypt filled with the tombs of local heroes to pay homage to their deeds during the Feast of the Moon. Unfortunately, the dead are restless, rising from their slumber as undead and gathering deep in the crypt for some unknown nefarious purpose...

    Fight your way through the risen heroes of yore as your party descends into the dark depths of
    The Crypt of Legends. Seek out whatever is responsible for this undead uprising, and put an end to it for good!
Feast of the Moon has returned, and with it, a new Evil Magic-User Champion in the form of Skylla the Warlock, whom you may remember from the League of Malevolence and the Wild Beyond the Witchlight campaign!

The second Featured Champion for Feast of the Moon 9 is Havilar, the Battlemaster Fighter and twin sister of Farideh. Players will be able to learn more about the Havilar Champion Update when the blog goes live on Thursday, November 6.

Learn more about today's update below...

Featured Champions

Skylla

The evil magic user Skylla borrows her terrible power from none other than the infamous Arch-hag and Mother of Witches, Baba Yaga. An ally of convenience, Skylla lives only for the pursuit of power and acclaim, seeing even her fellow members of the League of Malevolence as tools to be used and discarded when it suits her needs. Skylla confounds her foes with magical trickery, wielding the unpredictable chaos of the Feywild to hypnotize and incapacitate those who stand between her and her goals.
Learn more about Skylla in her Champion Spotlight.

Havilar

Havilar's twin sister Farideh has always been 'the smart one' and 'the responsible one'—but that's all right, Havilar is definitely 'the tough one,' 'the funny one' and the 'pretty one' (despite being identical twins). Plus, Havilar has a hellhound! Even if it means she's a sort-of-but-not-quite Chosen of Asmodeus, too, not that anyone asked Havi about that. But he should know her glaive is as good as her right hand, and she can slice a devil just as well as an orc, a zombie, or any other villain!
Learn more about Havilar when her blog post goes live on Thursday, November 6th.

Flex Champions

Flex Slots allow players to unlock additional Champions and earn chests during events, choosing from a pool of retired Champions associated with the event. This collection of retired Champions includes the Champions from previous years of the event as well as some Champions whose events have been retired. This event's Flex Slot pool includes:
Turiel
seat 1
Widdle
seat 2
Gromma
seat 3
Minthara
seat 3
Sentry
seat 4
Jang Sao
seat 8
Vlahnya
seat 8
Lazaapz
seat 9
Virgil
seat 10
Penelope
seat 12

Event Augments

  • Golden Weekly Offers: One of your weekly offers will be Golden during this event. Golden offers provide an additional 10% discount! The Golden tag persists when an offer is rerolled.
  • Auto-Blacksmith: Event Champions whose recruitment adventure or variants you complete gain common rarity equipment in all slots, if they don't already have better.
  • Worth Waiting For: Completing tier 2+ variants for the reworked Champion and Champions in the flex slots unlocked with Time Gate Pieces or Boon Levels awards double Chests.
  • Boon Enhancements: An additional boon buff at each level increases the damage of your formation for each Debuff or Control Champion in it, stacking additively.
You can check out which Augments are active at any time by mousing over the Event Banner.

Event Feedback

What do you think about Feast of the Moon 9? What about Skylla? We want to know what you think!

The best way for us to hear your feedback would be for you to join our community on an officially-supported platform: