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August 14th
Idle Champion Spotlight: Ulkoria Stonemarrow 
Posted in Idle Champions.

It's time for the arrival of the long-awaited wizard and our latest Evergreen Champion, Ulkoria Stonemarrow!

This Shield Dwarf wizard has defended Waterdeep with her magic more times than anyone can remember. She's also known as "the Gargoyle" by most because her face is frozen in a scowl that frightens adults and children alike, but she has a soft spot for the urchins of Waterdeep.

If you'd like to learn more about Ulkoria, read on...

I. Ulkoria Stonemarrow

Dungeons & Dragons Ulkoria Stonemarrow

    Ulkoria has defended Waterdeep with her magic more times than she can recall. She is a well-respected member of the Watchful Order, often working closely with The Blackstaff on the city's defense. Known only as "the Gargoyle" by most, her face often locks into a scowl of concentration. Few have withstood her withering stares without relenting.

Ulkoria is a Support Champion who buffs other caster Champions with her Spellcaster School ability. She also assists greatly in adventures starting in Waterdeep or Undermountain. When you want to add Ulkoria to your formation, you can swap her with Calliope (Slot 5).

II. Ulkoria's Stats

Race: Shield Dwarf Alignment: Neutral Good
Class: Wizard Gender: Female
Age: 377 Affiliation: none

STR: 10 DEX: 14 CON: 12
INT: 20 WIS: 15 CHA: 16

Role: Support
Eligible for Patrons: Mirt the Moneylender, Strahd von Zarovich


Dungeons & Dragons Ulkoria

III. Ulkoria's Design

Ulkoria has defended Waterdeep with her magic more times than anyone can recall, and is never seen without her shield guardian close by. She uses teleport spells to enter and leave her home, and while no one knows where it is, her home is rumored to be underground, perhaps in a cellar or dungeon under one of the city's oldest estates. The Champions, however, know her home to be the Trollskull Manor, their base of operations within the city.

We spent a lot of time on Ulkoria's design. She's been our outlet for information within the city, but as she joins the Champions, she's going to whip our casters into fighting shape!

When it came to Ulkoria's mechanical design, we wanted to reflect the wisdom and reinforcement a powerful archmage would pass on to other casters, empowering their spells and formation abilities.

As a member of the Watchful Order of Magists and Protectors within the city, she assists greatly in adventures within the Dragon Heist campaign, allowing you to feature her in Dragon Heist variants that are especially challenging, or in Patron runs!

IV. Ulkoria's Abilities

Basic Attack

  • Magic Missile — Ulkoria summons 3 magic missiles and fires them at random targets (each missile deals 33% of her DPS); the number of missiles can increase with upgrades, but still deal the same amount of damage.

Formation Abilities

  • Spellcaster School — Ulkoria gains a stack of Spellcaster School for each Champion with a magical base attack in the formation (including herself). Each stack increases the damage of these Champions by 100%, stacking multiplicatively
  • Watchful Order — Ulkoria provides additional buffs based on the number of Spellcaster School stacks she has. This ability is not buffed as a whole, but individual elements may be buffed by feats.
    • 3+ stacks: Attack speed of affected Champions reduced by 0.5 seconds.
    • 5+ stacks: Increase the effect of affected Champion's positional formation abilities by 25% for each stack
    • 7+ stacks: Each time an affected Champion attacks, there is a 50% chance that their base attack cooldown will immediately reset.
    • 9+ stacks: Increase the base value of Spellcaster School by 200%.
  • Defender of Waterdeep — Increases the damage of everyone in the formation by 100% if you are on an adventure in the Waterdeep: Dragon Heist campaign.

Specializations

  • Shield Guardian — Unlocks the Shield Guardian ultimate attack.
  • Urchin Pranks — Unlocks the Urchin Pranks ultimate attack.

Ultimate Ability

  • Shield Guardian — Ulkoria's Shield Guardian steps up behind the formation and casts Lightning Bolt once for each stack of Spellcaster School that Ulkoria has. Lightning Bolt targets a random enemy and deals massive damage to all enemies in a line.
  • Urchin Pranks — Nat, Jenks, and Squiddly jump onto the screen behind the formation and start tossing things at enemies. Each enemy hit takes damage and is knocked back 20% of the screen, stunned for 5 seconds, and then slowed for 15 seconds. The kids throw 4 items each over 6 seconds, each targeting a different enemy if possible.

V. Ulkoria's Legendary Equipment



Slot 1: Global DPS
Slot 2: Global DPS
Slot 3: Spellcaster School
Slot 4: Defender of Waterdeep
Slot 5: Ultimate Damage
Slot 6: Ultimate Cooldown

VI. Conclusion

What do you think about Ulkoria? If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!
July 31st
Idle Champion Spotlight: Omin Dran 
Posted in Idle Champions.

It's time for our newest Champion Spotlight! Today, we're previewing the release of Omin Dran, half-elf cleric of Tymora, and CEO of Acquisition's Incorporated. Read on to learn about this new and exciting Champion releasing next week in Ahghairon's Day!

Omin Dran is a the CEO and founding member of the Acquisitions Incorporated, played by Jerry Holkins. He joins his 'employees' from Acq Inc: Jim, Môrgæn, Rosie, K'thriss, Donaar, and Walnut.

I. Ominifus Hereward Dran



    Omin Dran built the organization called Acquisitions Incorporated to facilitate his quest to find his true sister, at least in part. Despite his unprecedented success in establishing the market for franchised adventuring across the Sword Coast and beyond, Omin's full measure eludes most people. He is known to be a worshiper of Tymora, ruthless in matters of business, feckless in matters of love, and hopeless in games of chance. He is often accused of being a Masked Lord of Waterdeep, though that would explain some things...

Omin is a Gold Find and Support Champion. He uses Champion of Tymora to buff adjacent allies and Contractual Obligations to increase Gold Find. When you want to add Omin to your formation, you can swap him with Nayeli (Slot 3).

II. Omin's Stats

Race: Half-Elf Alignment: Lawful Neutral
Class: Cleric Gender: Male
Age: 43 Affiliation: Acq Inc

STR: 16 DEX: 8 CON: 14
INT: 11 WIS: 18 CHA: 12

Eligible for Patrons: Vajra

III. Omin's Design

Omin's power comes from spreading Champion of Tymora to as many other Champions in the formation as possible. Using other Acq. Inc. or "C" Team members make this easier. Depending on the number of Champions of Tymora active and the specializations you pick, Shadow Council can be heavily buffed. Choose a specialization that is more challenging to effectively use results in a bigger bonus. Finally, Omin has an ability that increases gold find based on him being behind a big column in the formation.

Okay, now it's time to talk details...

IV. Omin's Abilities

Basic Attack

  • Appropriate Intervention — Omin smashes the nearest enemy with his gigantic two-handed maul.

Formation Abilities

  • Shadow Council — Increases the damage of Champions adjacent to Omin by 100%
  • Champion of Tymora — Whenever Omin attacks he recruits all adjacent Champions to be Champions of Tymora for 3 seconds. Champions of Tymora have their damage increased by 100% and cause any other Champions adjacent to them to become a Champion of Tymora when they attack. The three second duration is reset if they are granted this ability again before it expires.
  • Contractual Obligations — Omin contracts the Champions in the column in front of him to fight on his behalf. Each time they attack they grant Omin one stack of Obligation Fulfilled. Once Omin reaches 100 stacks, he provides a 100% gold find buff for each Champion in the column in front of him, stacking multiplicatively. This effect lasts for 30 seconds.
  • Known Associates — The duration of Champion of Tymora is doubled on Champions with the Acquisitions Incorporated and/or The "C" Team affiliation.

Specializations

  • Long-Lost FriendsShadow Council now only applies to Champions who are not adjacent to Omin, and the effect is increased by 85% for each Champion affected by Champion of Tymora, stacking multiplicatively.
  • Close Allies — Increase the effect of Shadow Council by 100% for each Champion affected by Champion of Tymora, stacking multiplicatively.
  • AssassinShadow Council now only applies to Champions in the slot(s) furthest from Omin (following slot adjacencies, not as the bird flies), and the effect is increased by 125% for each Champion affected by Champion of Tymora, stacking multiplicatively.

Ultimate Ability

  • Spirit Guardian — Omin summons 15 Spirits to aid him in battle. They fly around the monster side of the screen in a random pattern and one explodes at random every 2 seconds, dealing damage in a large radius. While any of Spirits remain alive, the base duration of Champion of Tymora is increased to 6 seconds.

V. Omin's Equipment



Slot 1: Global DPS
Slot 2: Shadow Council
Slot 3: Champion of Tymora
Slot 4: Contractual Obligations
Slot 5: Ultimate Damage
Slot 6: Ultimate Cooldown

VI. Conclusion

We're excited that the long-awaited CEO of Acq Inc is joining Idle Champions in the Champion capacity! We are excited to see how well he fits into the Idle Champions meta. If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!
July 13th
Idle Champion Spotlight: Beadle & Grimm 
Posted in Idle Champions.

It's time for the latest Champion Spotlight or should we say Spotlights? It's two-in-one with Beadle & Grimm making their debut in Midsummer 3!

Read on to find out how this dynamic duo swaps in and out to tag team crush their enemies...

I. Beadle & Grimm

Dungeons & Dragons Beadle & Grimm

    Beadle and Grimm have been best friends & adventuring partners their entire lives. Together, they have faced the most dangerous foes their realm had to offer and built a respite alongside the frozen north's harsh realities: The Giant's Bane Tavern.

Beadle & Grimm are Support and DPS Champions able to swap places in the formation on demand. The longer that one is in the formation, the more powerful the other becomes when swapped in. When you want to add Beadle & Grimm to your formation, you can swap them with Delina (Slot 8).

II. Beadle & Grimm's Stats

Beadle

Race: Dwarf Alignment: True Neutral
Class: Rogue/Wizard Gender: Male
Age: 91 Affiliation: none

STR: 13 DEX: 17 CON: 12
INT: 16 WIS: 10 CHA: 8

Role: Support, Gold

Grimm

Race: Human Alignment: Chaotic Good
Class: Barbarian Gender: Male
Age: 26 Affiliation: none

STR: 18 DEX: 12 CON: 16
INT: 12 WIS: 9 CHA: 14

Role: DPS, Support

Eligible for Patrons: Mirt the Moneylender, Vajra Safahr, Strahd von Zarovich. Read on to understand how!


Dungeons & Dragons Beadle and Grimm

III. Beadle & Grimm's Design

We were elated to collaborate with Matthew Lillard and Bill Rehor on bringing Beadle and Grimm to Idle Champions. We've interacted with the crew from Beadle & Grimm's at multiple D&D events, and we fell in love with the story that their company was named after their home group's D&D Characters!

When we reached out to them to discuss their characters a bit more, we learned about many of their past exploits, including the tavern they created together: The Giant's Bane Tavern. At some point during the discussion, we decided to challenge ourselves with the design of this pair: what would it mean to have a tag-team set of Champions in one Champion slot?

We started with the idea that their shared Ultimate Attack, Tag Team, would swap Beadle for Grimm and vice versa. That ability (and its name), gave us a north star to look to during design. In every aspect of their character (where possible), they are working together.

Beadle & Grimm have all the advantages of two sets of stats and alignments, but none of the disadvantages, which is why their Inseparable ability allows both of them to be eligible for an adventure, variant, or Patron even if only one of them qualifies!

We are very excited to see what opportunities this opens up for players...

IV. Beadle & Grimm's Abilities

Basic Attack

Their normal attack changes based on who is currently in play.
  • Magic Wand (Beadle) — Beadle bonks a random enemy with a wand (dealing half damage). This unleashes two magic missiles that fly out and hit two other random enemies for full damage.
  • Giant's Bane (Grimm) — Grimm cleaves through the nearest enemies with his two enormous greatswords.

Formation Abilities

  • Get Buff — Beadle and Grimm increase the damage of themselves or the Champions around them.
    • Beadle Increase the damage of Champions within 2 slots of himself by 100%.
    • Grimm Increase the damage of Grimm by 100% for each Barbarian in the formation, stacking multiplicatively.
  • Special Order — Beadle and Grimm provide a utility to help the party.
    • Beadle Whenever Beadle damages an enemy that is not at full health, that enemy will drop 25% more gold when it is killed. Does not stack.
    • Grimm Enemies damaged by Grimm take 25% more damage until they are killed (except from ultimates). Can stack additively up to 10 times on a single enemy.
  • Long Rest — While Beadle is active, Grimm's buff increases by 1 stack every 10 seconds. While Grimm is active, Beadle's buff increases by 1 stack every 10 seconds. When a Champion swaps out using their Tag Team ultimate, their stacks are reset, and while they're in-play their stacks reduce by 1 every 10 seconds. Stacks are additive.
    • Beadle — Increase the effect of Beadle's Get Buff by 10% per stack.
    • Grimm — Increase the effect of Grimm's Special Order by 10% per stack.
  • Inseparable — Beadle and Grimm are so inseparable that if either one qualifies for an adventure restriction based on their tags, ages, ability scores, then both can be used.

Beadle's Specializations

  • As Quick As Me — Increase the effect of Beadle's Get Buff by 100% for each Champion with a DEX score of 17 or higher, stacking multiplicatively and then applying to Get Buff multiplicatively
  • As Clever As Me — Increase the effect of Beadle's Get Buff by 100% for each Champion with an INT score of 16 or higher, stacking multiplicatively and then applying to Get Buff multiplicatively.

Grimm's Specializations

  • Chip Away — Increases the effect of Grimm's Special Order by 100% (up to 50% per stack)
  • Strongman Contest — Grimm's Get Buff now also adds a stack for any Champion with a STR score of 18 or higher.

Ultimate Ability

  • Tag Team — Their ultimate attack changes based on who is currently in-play.
    • Beadle — Grimm leaps into the fray, smashing a random enemy and all nearby enemies before leaping back into the formation while Beadle teleports into the shadows to recover.
    • Grimm — Beadle teleports into the center of the battle and explodes with arcane magic, damaging and stunning all enemies. He then slips quietly back into the formation as Beadle leaps away for a brief rest.

V. Beadle & Grimm's Equipment

Slot 1: Self DPS buff
Slot 2: Global DPS buff
Slot 3: Get Buff buff
Slot 4: Special Order buff
Slot 5: Long Rest buff
Slot 6: Ultimate Damage buff

VI. Conclusion

What do you think about Beadle & Grimm? If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!
June 19th
Idle Champion Spotlight: Freely 
Posted in Idle Champions.

It's time for the latest Idle Champion Spotlight, and this time around we're talking about a well-traveled Gold Find and Support Champion!

And did we mention that this lucky halfling directly increases your Divine Favor as well?

Read on and learn all about Freely...

I. Lucky Halfling



    Freely has traveled across multiple Planes, but he has always had his luck to keep him safe. Even an unfortunate detour into being trapped as an Illithid ultimately led him into the company of his new friends, Beyond Heroes! Armed with the magic in his blood, and the Faith that flows through his sword, he always seeks to destroy evil wherever he can sense it. Freely prefers to act first and think later, since hey, things always tend to work out for him anyway, right?

Freely is a Gold Find and Support Champion. He increases your divine favor directly with his Adventurous Tale ability. When you want to add Freely to your formation, you can swap him with Minsc (Slot 7).

II. Freely's Stats

Race: Halfling Alignment: Neutral Good
Class: Bard/Warlock Gender: Male
Age: 42 Affiliation: none

STR: 13 DEX: 17 CON: 10
INT: 8 WIS: 10 CHA: 16

Eligible for Patrons: Mirt

III. Freely's Design

We had the great fortune to cross paths with B. Dave Walters while participating in the D&D Live events over the last few years. As we grew to know B. Dave better, we learned that in addition to playing Freely on Beyond Heroes and Silver & Steel, he's also the writer for A Darkened Wish, an awesome human (and an awesome vampire), and just an all-around cool creator in the D&D Community. We knew we wanted to work with him, and in early 2019 we talked to him about bringing Freely to the game.

(Side note: we know what you're thinking. Yes, it really can take well over a year for everything to line up behind the scenes to introduce a new Champion to the game. We actually already have nearly all of our Champions locked in through 2021...)

When we sat down to start working with B. Dave on Freely, it was immediately apparent that even though all Halflings are lucky, Freely has a special connection to Yondalla, the creator of the halfling pantheon and the halfling race itself. Yondalla offers protection to all halflings in the form of incredible luck, and when it comes to Freely, his unique Luck of Yondalla ability is core to his design.

Luck of Yondalla grants Freely and his allies chances to have enemies drop more gold (Requisition), to reduce their attack cooldowns (Follow-Through), to increase the damage enemies take (Opportunity), and to stun enemies (Stagger). This is further boosted by his Unlucky For Them ability, which increases the effect of Luck of Yondalla for each enemy affected by it.

When Freely is in your formation, An Adventurous Tale increases the amount of Divine Favor you collect when you reset (Complete Adventure) based on the number of areas you've cleared during that adventure.

Finally, Freely uses Cutting Words to distract enemies when he is within three slots of a Tank Champion who is under attack, increasing the Overwhelm of the Tank Champion.

Okay, now it's time to talk details...

IV.Freely's Abilities

Basic Attack

  • Eldritch Blast — A beam of aquamarine crackling energy streaks towards a random enemy.

Formation Abilities

  • Luck of Yondalla — Freely, and any allies granted this ability through his specializations, have the Luck of Yondalla backing them up. Whenever they attack, one of the following Lucky Breaks occurs completely at random, affecting all enemies hit by the attack. Each Lucky Break can be applied on each enemy once for each Champion with Luck of Yondalla. Each application lasts for 15 seconds, so even if 10 Champions are attacking a single enemy with Luck of Yondalla, the actual Lucky Break applications on the enemy will vary over time.


    • Requisition — Target will drop 10% more gold when they are killed, stacking multiplicatively. This Lucky Break can be buffed by equipment and feats.
    • Follow-Through — Any Champion who attacks this enemy has their next base attack's cooldown decreased by 0.1 sec for each application of this Lucky Break on the enemy. This Lucky Break is never buffed.
    • Opportunity — The targeted enemy takes 100% more damage from all attacks, inclusive, stacks multiplicatively.
    • Stagger — Target has a 2% chance to be stunned for 1 second when they are attacked by any Champion, stacking additively.This Lucky Break is never buffed.
  • Unlucky For Them — The total effect of Luck of Yondalla: Opportunity is increased by 100% on enemies affected by it. This buff applies once to the total value of the applications.
  • An Adventurous Tale — If Freely is in your formation when you complete an area for the first time, he keeps track of it for future tales. When you reset your adventure, you'll collect an additional .01% of Divine Favor for each area Freely tracked, stacking additively but applying multiplicatively. Freely does not have to be in your formation when you reset to gain the additional Divine Favor, but he does need to be in your formation when you complete an area to increase his bonus. The bonus resets when you complete your adventure. This ability is buffed by feats and equipment.
  • Cutting Words — Freely distracts enemies if he is within 3 slots of a Tank Champion who is under attack by at least 1 enemy, increasing the overwhelm point of such Champions by 5. This ability is not buffed.

Specializations

  • Trust in Law — Grants Luck of Yondalla to all Lawful Champions in your formation. Affected Champions now cause Lucky Breaks whenever they attack.
  • Value Neutrality — Grants Luck of Yondalla to Neutral Champions (on the Lawful/Neutral/Chaotic scale) in your formation. Affected Champions now cause Lucky Breaks whenever they attack.
  • Always Expect Chaos — Grants Luck of Yondalla to Chaotic Champions in your formation. Affected Champions now cause Lucky Breaks whenever they attack.

Ultimate Ability

  • I Will Not Deafen — Freely grabs his sword and launches himself toward an enemy, showering green and red lightning in his wake until he smashes into his opponent for massive damage. It also applies all four Lucky Breaks on that enemy or any they didn't already have.

V. Freely's Equipment



Slot 1: Global DPS
Slot 2: Luck of Yondalla: Requisition
Slot 3: Unlucky For Them
Slot 4: An Adventurous Tale
Slot 5: Ultimate Damage
Slot 6: Ultimate Cooldown

VI. Conclusion

Freely is an interesting Champion, and we are excited to see how well he fits into the Idle Champions meta with his Divine Favor Buff. If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!
May 29th
Idle Champion Spotlight: Nova V'Ger 
Posted in Idle Champions.

Nova V'ger is a curious Air-Genasi Hexblade Warlock making her debut during Dragondown 3. Nova joins her companions on the Idle Champions roster, the Heroes of Aerois; Aila, Qillek, and Sentry.

I. Nova V'Ger

Dungeons & Dragons Nova High Rollers

    Nova V'ger has a voracious appetite for knowledge; she needs to know anything and everything about anything and everything. Her magic powers have been gifted to her by a mysterious entity called Tiangong. She dreams of traveling to the stars and discovering the location of the true genasi homeworld.

Nova is played by Kim Richards, a member of The High Rollers D&D crew, based in the UK. The High Rollers stream each week at the High Rollers Twitch page. For more info on Nova, the High Rollers crew, and the homebrew world of Aerois created by professional dungeon master Mark Hulmes, check out the High Rollers Aerois wiki.

Nova is a Tank and Support Champion who understands knowledge is power. She buffs her most intelligent allies for each monster killed, protecting herself with her Hexblade, Tiangong. When you want to add Nova to your formation, you can swap her with Jamilah (Slot 11).

II. Nova's Stats

Race: Air-Genasi Alignment: Chaotic Good
Class: Warlock (Hexblade) Gender: Female
Age: 20 Affiliation: Heroes of Aerois

STR: 7 DEX: 16 CON: 16
INT: 15 WIS: 8 CHA: 20

Role: Tanking, Support
Eligible for Patrons: Vajra Safahr, Mirt the Moneylender, and Strahd von Zarovich.


Dungeons & Dragons Nova

III. Nova's Design

It's always fun to work closely with a creator to make their character come to life, and Kim Richards was no exception. Kim provided us with a depth of material to draw from, including information about Nova's backstory that has still yet to be discovered on High Rollers(!). Like Kim, we've had a great time adding a bit of a science-fiction spin to D&D spells and abilities -- for example, turning 5E's Warlock Invocation, Tomb of Levistus, into Failsafe.

As a Champion, Nova is an explorer and a scientist, so we wanted to highlight those qualities in her Idle Champions design. Her main abilities focus around discoveries related to the internal anatomy of monsters and bosses, and sharing that knowledge with the party in the form of buffs to other intelligent party members.

While Nova doesn't currently have an Aerois Synergy ability like her other Aerois companions, we do have plans to add one in the future based on some super secret intel we received from Kim during the design process ;)

IV. Nova's Abilities

Basic Attack

  • Dissect — Nova leaps out and slices through the nearest enemy with Tiangong. The slash produces a spark of green flame. If her attack kills the enemy, and the enemy is a normal mob, it is guaranteed to drop a monster heart (once as Curiosity is unlocked).

Formation Abilities

  • Curiosity — Nova is intrinsically curious about the world around her. When monsters are killed, there is a chance she will collect a trophy from it. Trophies augment her abilities and reset every run. Bosses always drop monster brains, which provide big buffs but only drop once per boss per run. Normal monsters have a 10% chance to drop monster hearts, which can be farmed indefinitely and provide smaller buffs.
  • Discovery — Nova increases the damage of the five Champions in the formation with the highest Intelligence score by 100%. In the case of a tie for fifth place, all Champions with the given INT score are affected. This effect is buffed by 0.1% for each monster heart she has collected (stacking additively and then applying multiplicatively), and 10% for each monster brain she has collected (stacking multiplicatively and then applying multiplicatively).
  • Close Encounters — Nova increases the effect of Discovery by 100% for each enemy attacking her and each point of enemy/boss enrage, stacking additively and then applying multiplicatively.
  • Slow — Nova's attacks slow the movement of enemies she damages by 50% for 5 seconds. Enemies that are Slowed by this ability deal half damage to Nova. This effect does not stack if it is applied again before it expires, but the cooldown is refreshed.
  • Failsafe — When Nova becomes Overwhelmed, Tiangong creates a protective barrier around Nova, giving her 250 points of temporary HP and stunning her until the shield is broken or she is no longer overwhelmed. This can only trigger once per area (changing areas resets it so it can happen again). The amount of temporary HP granted is increased by 5.75% for each monster brain she has collected, stacking multiplicatively.
  • Protective Field — Nova increases the max health of all other Champions by 25% of her base max health.

Specializations

  • Mass Appeal — Discovery — now applies to the top eight Champions by INT score, up from the top five.
  • Journaling — Increase the effect of Discovery by 100%

Ultimate Ability

  • Activate Tiangong — Nova levitates up in the air as Tiangong floats in front of the formation, releasing three waves of blue energy that deal big damage (each deals 1/3rd of her stated ultimate damage) to all enemies. The damage is increased by 1% for every 20 monster hearts Nova has collected, stacking additively.

V. Nova's Legendary Equipment



Slot 1: Global DPS
Slot 2: Global DPS
Slot 3: Max Health
Slot 4: Buff Discovery
Slot 5: Ultimate Damage
Slot 6: Ultimate Cooldown

VI. Conclusion

What do you think about Nova? If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!
May 8th
Idle Champion Spotlight: Jaheira 
Posted in Idle Champions.

A fierce protector of the balance of the natural world, Jaheira is the half-elf fighter/druid coming to Idle Champions with The Great Modron March 3 event.

Some of you may already know the name - perhaps you recognize her from last year's Dungeon Mayhem expansion? Or maybe you played one of the most acclaimed Dungeons & Dragons video games of all time and recruited Jaheira into your party?

If you'd like to learn more about Jaheira, read on...

I. Jaheira

Dungeons & Dragons Jaheira Baldur's Gate

    Jaheira is a noble-born half-elf who was raised by an enclave of druids after her family was killed. Having gained an understanding of balance, she resolved to serve nature with the skills the druids taught her. She was recruited by the Harpers, where she met her late husband, Khalid. Jaheira knows life isn't black and white. She lives in the balance, as nature demands.

Jaheira is a DPS and Support Champion who channels her anger into powerful DPS buffs for herself and her allies. Specializations amplify the abilities based on allied classes and enemy types. When you want to add Jaheira to your formation, you can swap her with Jarlaxle (Slot 4).

II. Jaheira's Stats

Race: Half-Elf Alignment:True Neutral
Class: Fighter/Druid Gender: Female
Age: 36 Affiliation: none

STR: 15 DEX: 14 CON: 17
INT: 10 WIS: 14 CHA: 15

Role: DPS, Support
Eligible for Patrons: Vajra Safahr


Dungeons & Dragons Jaheira

III. Jaheira's Design

We were inspired by the updated aesthetic design to Jaheira that came with her inclusion in Dungeon Mayhem last year, so much so that we based the Idle Champions version of Jaheira off that look instead of her appearances in the BioWare classics. It just felt right for us. But fear not, Champions. There are still plenty of throwbacks to her Baldur's Gate days.

When it came to Jaheira's mechanical design, well, we knew she was a fierce protector of nature so that's what we went with. Jaheira enrages whenever beasts are being killed, even if it was her hand that killed them. If you kill enough beasts, Jaheira goes into a primal rage, boosting her damage and abilities. She is ideal for adventures with lots of beasts, and depending on the specializations you select, she can be incredibly valuable in fights against humanoids and fiends as well.

There are a lot of beast enemies in Idle Champions, making Jaheira a strong fit for many formations, but in the event that your adventure doesn't include beasts you can choose a specialization for this fighter/druid that swaps beasts for fiends or humanoids.

IV. Jaheira's Abilities

Basic Attack

  • Tangling Scimitar — Jaheira attacks the nearest enemy with her scimitar, briefly rooting them in place with some vines.
    Note: this does not stop enemies from attacking, it only stops them from moving toward the formation.

Formation Abilities

  • Fierce Protector — Jaheira goes into a rage whenever she sees a Beast enemy die (even if she herself is the one who killed it). This increases her damage by 400% and increases the effect of Class Warfare by 100% for 10 seconds.
  • Battle Rage — Jaheira keeps track of the number of enemies killed that she is a Fierce Protector of. After 20 protected enemies have been killed she flies into a Battle Rage, increasing the effects of Fierce Protector by 200% for 30 seconds. This ability is not buffed by anything. Once Lingering Anger is unlocked, when the effect expires she gains one stack of Lingering Anger.
  • Lingering Anger — Jaheira increases the damage of all Champions, including herself, by 10% for each stack of Lingering Anger she has, stacking additively. This ability is buffed by equipment and upgrades.
  • Unity — Increase the effect of Class Warfare by 100% for each Champion affected by it, stacking multiplicatively. This ability is not buffed by anything.

First Specializations

  • Class Warfare - Spellslingers — Jaheira increases the damage of Clerics, Wizards, Sorcerers, and Warlocks by 100%.
  • Class Warfare - Bruisers — Jaheira increases the damage of Barbarians, Fighters, Rogues and Monks by 100%.
  • Class Warfare - Hybrids — Jaheira increases the damage of Paladins, Rangers, Druids, and Bards by 100%.

Second Specializations

  • Protective - Nature — Jaheira continues to be a Fierce Protector of Beast creatures.
  • Protective - Twisted Creatures — Jaheira's Fierce Protector and Battle Rage ability now trigger off of Fiend creatures instead of Beasts.
  • Protective - Civilization — Jaheira's Fierce Protector and Battle Rage ability now trigger off of Humanoid creatures instead of Beasts.

Ultimate Ability

  • Insect Plague — Jaheira blankets the area in front of the party with a swarm of insects for 30 seconds, dealing a small amount of damage to all enemies within the swarm every half-second.

V. Jaheira's Legendary Equipment



Slot 1: Self DPS
Slot 2: Global DPS
Slot 3: Class Warfare
Slot 4: Lingering Damage
Slot 5: Ultimate Damage
Slot 6: Ultimate Cooldown

VI. Conclusion

What do you think about Jaheira? If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!
April 21st
Idle Champion Spotlight: Krydle 
Posted in Idle Champions.

A citizen of Baldur's Gate, a charming half-elf Rogue with a heart of gold, we are pleased to announce that Krydle is making his official debut on Idle Champions.

Read on to learn all about Krydle...

I. Krydle

Dungeons & Dragons Krydle

    A Charismatic Leader, a dashing thief and poet, Krydle is the quintessential rogue with a heart of gold. A resident of Baldur's Gate, Krydle rejects the upper city political machinations of his estranged father Coran, but nevertheless has familiarity of the city's nobles and their schemes, as well those of the city's criminal network. Certainly a handy chap to know...

Krydle is a DPS and Support Champion. His legendary charm buffs other Champions based on their charisma, and his Thieves Cant ability amplifies this buff for each Rogue in the party. When you want to add Krydle to your formation, you can swap him with Celeste (Slot 2).

II. Krydle's Stats

Race: Half Elf Alignment: Chaotic Good
Class: Rogue Gender: Male
Age: 36 Affiliation: Baldur's Gate

STR: 14 DEX: 17 CON: 15
INT: 13 WIS: 11 CHA: 16

Role: Support, DPS
Eligible for Patrons: Mirt the Moneylender, Vajra Safahr, Strahd von Zarovich


Dungeons & Dragons Krydle

III. Designing Krydle

We were thrilled to collaborate with Jim Zub and his vision of Krydle, as seen in the Legends Baldur's Gate comics, to bring him to Idle Champions.

We wanted his abilities to reflect his natural charm as a charismatic leader, but leaning towards his support role as we have Minsc and Delina already in the DPS role for the Baldur's Gate crowd. With this in mind, he buffs the back of the formation with his From the Shadows ability, and his charisma assists the party as a whole with his Charismatic Leader ability.

Another important aspect of Krydle's identity is his roguish side and rejection of his nobility, with this in mind we created his Thieves Cant ability to buff rogues even further - acknowledging him as a prince in the criminal world. Many of his friends and allies, like Shandie, Minsc, and Delina are already in Idle Champions and he looks forward to joining them in more adventures.

IV. Krydle's Abilities

Basic Attack

  • Reverse Pickpocket — Krydle attacks a random enemy with his daggers. While doing so, he reverse pick-pockets a smokepowder bomb onto their person, which explodes for extra damage after 3 seconds if the enemy is not killed in the meantime.

Formation Abilities

  • From The Shadows — Increase the damage of all Champions in the back two columns of the formation by 100%; this effect is doubled on Heroes of Baldur's Gate, including Krydle himself.
  • Charismatic Leader — Krydle provides buffs based on the CHA scores of other Champions in the formation:
    • Lead With Flair — Krydle's damage is increased by 100% for each Champion in the formation with a CHA score of 12-16, stacking multiplicatively. Buffs apply to the post-stack value.
    • Wild Cards — Krydle increases the damage of Champions with a CHA score of 11 and lower or 17 and higher by 200%
  • Thieves Cant — Increase the effect of Charismatic Leader by 100% for each Rogue in the formation, stacking multiplicatively.
  • Specializations

    • Close Up Magic — Increases the effect of Charismatic Leader: Lead With Flair by 200%.
    • Training Camp — Increase the effect of Charismatic Leader: Wild Cards by 200%.

Ultimate Ability

  • Distracted Strike — Krydle appears from the shadows behind a random enemy and brutally backstabs it for massive damage. The damage of this attack is increased by 200% for each Hero of Baldur's Gate in the formation (stacking multiplicatively).

V. Krydle's Equipment



Slot 1: Self DPS
Slot 2: Global DPS
Slot 3: From the Shadows
Slot 4: Charismatic Leader
Slot 5: Ultimate Damage
Slot 6: Ultimate Cooldown

VI. Conclusion

What do you think about Krydle? Will he fit into any of your formations? Let us know your thoughts, your musings, so that we may ponder them! If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!
March 30th
Idle Champion Spotlight: Melf 
Posted in Idle Champions.

Today's Idle Champion Spotlight is a bit special for us. We are always honored to be able to include legacy characters in Idle Champions, most recently with Artemis Entreri, and before that with the Companions of the Hall. Today we are very excited to introduce you all to Prince Brightflame, better known as Melf, an elven Fighter/Wizard created and played by Luke Gygax, son of one of the co-creators of Dungeons & Dragons, Gary Gygax.

Yes, THAT Melf! Creator of such spells as Melf's Acid Arrow and Melf's Minute Meteors.

We had our work cut out for us - but at the same time, we were blessed with the opportunity to work with Luke to bring his lifelong D&D character to life! Would you like to know more? Read on...

I. Prince Brightflame

Dungeons & Dragons Melf

    Born into the royal family of Celene, he assumed the simple name of Melf eschewing a life of comfort as a noble to study the arcane arts and train as a swordsman. He delved in the dungeons of Castle Greyhawk, the Lost Caverns of Tsojcanth and many other harrowing places honing his skills, knowledge and amassing powerful magic items. Melf sees himself as a weapon of weal hurtling toward the heart of the darkest evils in the realm. He is opinionated and has a touch of conceit that he is blissfully ignorant of possessing.

Melf is a Fighter and Wizard Support Champion. His legendary spellbook is filled with versatile Support Spells, offering a variety of potential damage buffs and speed boosts. When you want to add Melf to your formation, you can swap him with Arkhan (Slot 12).

II. Melf's Stats

Race: Elf Alignment: Neutral Good
Class: Fighter/Wizard Gender: Male
Age: 210 Affiliation: none

STR: 17 DEX: 15 CON: 14
INT: 19 WIS: 11 CHA: 10

Role: Support
Eligible for Patrons: Mirt the Moneylender, Vajra Safahr, Strahd von Zarovich


Dungeons & Dragons Melf

III. Designing Melf

Having the opportunity to bring Melf into Idle Champions was a real treat for us at Codename Entertainment. Not just because we were bringing a legendary character from Dungeons & Dragon's past into the spotlight, but because we try to work directly with the creators of each character whenever possible. This time around, we got to work closely with Luke Gygax!

Luke was excited to hop on board and help us out, and he would regale us with tales of Melf, telling stories about playing Dungeons & Dragons as a child with his father as his Dungeon Master. To the rest of the world, Gary Gygax is the icon who helped to create the greatest role-playing game of all time. But to Luke? He was playing D&D with his Dad, who just happened to be 'the' Gary Gygax.

Over the course of our conversations and email exchanges Luke shared stories with us about how each of Melf's items came to be in his possession, often in incredible detail despite the events having occurred during games in his childhood. Melf has been a character for a long time, and Luke still has all of his character sheets, some of them written completely out on lined paper decades ago. Wow!

So what does all that leave us with? Well, we honed in on some of Melf's legendary artifacts and spells, choosing to craft for him an extremely versatile set of formation abilities that can be tailored to a variety of formations and situations. Melf's Adaptive Support Spell and Melf's Augmented Support Spell help you to refine your DPS buffs in a way that best works for you. At the same time, Melf's Speedy Supplement offers a mix of options for increasing the speed at which you complete adventures and variants.

Melf's legendary weapon, Zagyg's Needle, starts off being his Basic Attack, but once you combine it with his Ultimate Ability, Melf's Minute Meteors, things really start to get interesting, adding massive damage and AoE to Melf's attacks.

At this point you might be asking yourself, "Where is Melf's Acid Arrow?" -- but if you look closely, you'll find it ;)

IV. Melf's Abilities

Basic Attack

  • Zagyg’s Needle — Melf leaps out and attacks the nearest enemy with his magic spear. If Melf has any Minute Meteors active, he fires one at a random enemy as well.

Formation Abilities

  • Melf's Adaptive Support Spell — Melf creates a new spell to assist the formation. He customizes it based on the Champions in the formation and where Melf is placed within it. It increases the damage of Champions adjacent to Melf by 100% and that value is augmented based on some other parameters, each of which applies multiplicatively.
    • If there is another Elf (aside from Melf) in the formation, increase the effect by 50%.
    • Increase the range by 2 if Melf is not in the front-most or rear-most columns in the formation (affects all champions within 3 slots).
    • Increase the effect by 10% for each unique race in the formation.
    This ability is buffed by upgrades and equipment (buffs apply to the final calculated value, not the individual increases).
  • Melf's Augmented Support Spell — Melf augments his Adaptive Support Spell for each Champion it affects.
    • Increase the effect by 50% on the non-dominant gender in the formation (applies to non-binary champions all the time).
    • Increase the effect by 50% for each slot away from Melf a Champion is (multiplicatively)
  • Melf's Speedy Supplement — Melf provides one of the following effects at random. A new effect is chosen at random every 50 areas (though it could pick the same one multiple times in a row).
    • Increase chance to spawn an additional enemy with each wave by 25%.
    • Increase enemy spawn speed by 25%.
    • Increase chance of double quest drops by 25%.
    This ability is buffed by equipment; note if the chance of double quest drops gets above 100% it will then always cause double quest drops with a chance to cause triple quest drops, etc. Likewise with spawning additional enemies with each wave.
  • Melf's Righteous Determination — Melf knows exactly what evil is. Whenever an enemy spawns it has a 50% chance of being deemed "evil" by Melf. Enemies that are deemed evil take 100% more damage from all Ultimate attacks.

Specializations

  • Bonus Adaption — Increases the effect of Melf's Adaptive Support Spell by 100%.
  • Extra Supplements — Increase the effect of Melf's Speedy Supplement by 100%.
  • Absolute Righteousness — Increase the effect of Melf's Righteous Determination by 100%.

Ultimate Ability

  • Melf's Minute Meteors — Melf summons six Minute Meteors that float around him. They are fired when he attacks normally and deal BUD-based damage to all enemies in a small area.

V. Melf's Legendary Equipment



Slot 1: Global DPS
Slot 2: Global DPS
Slot 3: Adaptive Support Spell
Slot 4: Speedy Supplement
Slot 5: Righteous Determination
Slot 6: Ultimate Damage

VI. Conclusion

What do you think about Melf? Will he fit into any of your formations? Let us know your thoughts, that we may flay them! If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!
March 10th
Idle Champion Spotlight: Briv Steelmarrow 
Posted in Idle Champions.

It's time for the latest Idle Champion Spotlight, and this time around we're talking about a Tanking, Support, and Healing Champion who can create heavy armor with Netherese Steel stored in his very bones!

And did we mention that this Half-Orc Champion has his very own flumph ally?

Read on and learn all about Briv Steelmarrow...

I. Savage Paladin



    Relentlessly brave but markedly uncouth, Briv Steelmarrow is a stalwart champion of the weak, innocent, downtrodden, and oppressed. Centuries ago, a cabal of Netherese mages experimented on Briv’s clan, gifting him with a magical metal inside his bones that he can pull through his skin and shape for attack or defense. Once a slaver, Briv sought atonement by joining the Order of the Lost Cause, an elite group of knights that travel across Faerûn, taking on quests that only fools would pursue.

Briv is a Tank, Support, and Healing Champion. He uses his Unnatural Haste ability to speed up area progression, and his Steelbones boosts his defense while buffing Champions behind him. When you want to add Briv to your formation, you can swap him with Calliope (Slot 5).

II. Briv's Stats

Race: Half-Orc Alignment: Chaotic Good
Class: Paladin (Oath of Heroism) Gender: Male
Age: 42 Affiliation: none

STR: 16 DEX: 14 CON: 16
INT: 10 WIS: 8 CHA: 18

Eligible for Patrons: Mirt, Vajra

III. Briv's Design

It's always a joy to work with a passionate creator to bring their character to life as a Champion in our game, and working with D&D Beyond's Adam Bradford was no exception. Adam was quick to provide numerous examples of Briv character art, including the official art by Max Dunbar, which really went a long ways towards helping to paint the visual picture of Briv Steelmarrow.


Art by Max Dunbar


Briv's abilities were an interesting challenge. With Netherese Steel in his bones, Briv has the ability to shoot it out of his pores to create heavy armor at will — or even violently expel it as a kind of shrapnel weapon, pulling it back into his body afterwards. These abilities became Steelbones, the core of Briv's design where he gains stacks of Steelbones when he is attacked, Netherese Steel, where Briv increases the damage of Champions behind him based how many stacks of Steelbones he has, and Netherese Explosion, where he uses the steel in his body to create an explosion out from him.

With Unnatural Haste we gave Briv a unique new ability that allows you to actually skip areas(!), consuming stacks of Sprint in the process. There is a minimum number of stacks needed for this ability to be able to proc (50), and each time it triggers it will consume a percentage of your stacks. How do you get Sprint stacks, you ask? When you reset, all stacks of Steelbones you have are converted into Sprint stacks, which persist through resets until they're consumed by Unnatural Haste. This will offer players quite the boost through those early levels after you complete a long Free Play. Don't worry about missing out on gems or loot — you will still earn anything you may have missed from areas you skip!

A pet flumph named Phlo accompanies Briv wherever he goes, and he has a unique ability, Healing Phlo, where Phlo stores healing power whenever Briv is struck by an attack. After 10 hits or 10 seconds, whichever comes first, Phlo heals all Champions in the party for 50% of the damage that Briv received during that time!

Flumphs really are the best.



IV. Briv's Abilities

Basic Attack

  • Mocking Cleave — Briv leaps out and attacks a random enemy with his greatsword, cleaving all nearby enemies as well. On each enemy hit, there is a 20% chance that they will stop attacking another Champion and attack Briv if possible..

Formation Abilities

  • Steelbones — Whenever Briv comes under attack, metal shoots out of his pores, covering him in heavy armor. This effect persists as long as Briv remains under attack, and for an additional five seconds afterwards. While armored, Briv takes 10% less damage and gains a stack of Steelbones whenever he is hit by an enemy attack.
  • Netherese Steel — Briv increases the damage of all Champions behind him by 0.01% for each stack of Steelbones he has gained.
  • Unnatural Haste — Briv has a 25% chance of sprinting forward quickly on steel-springs after completing a new area, skipping the next area entirely. This action consumes 4% of his Sprint stacks, and requires at least 50 stacks to occur. When you reset the adventure, all stacks of Steelbones that Briv has gained convert into stacks of Sprint, which persist between resets until they are used by this ability.

    Note: if the chance of springing forward surpasses 100%, it is divided by 2 and becomes a 50%+ chance to spring forward 2 areas. Likewise for surpassing 200%, 300%, etc.
    • 100% / 2 -> 50% chance to skip 2 areas
    • 200% / 4 -> 50% chance to skip 3 areas
    • 300% / 6 -> 50% chance to skip 4 areas
    • If you skip a boss area in this way, the gems, chests, red jewels, etc. from it are collected automatically.
  • Healing Phlo — Briv's pet flumph Phlo appears next to Briv and telepathically stores healing power whenever Briv is hit. After 10 hits or 10 seconds, whichever comes first, Phlo heals all Champions in the party for 50% of the damage Briv took during that time. The 10 second timer only starts when Briv takes a hit and does not fire if the healing is triggered by taking 10 hits. It would start again at 10 seconds on the next hit after healing triggers.
  • Oath of Heroism — Briv increases the max health of all other Champions by 25% of his max health.

Specializations

  • MetalbornUnnatural Haste uses 20% less Sprint stacks whenever it activates.
  • Tempered Steel — Increase the effect of Netherese Steel by 100%.
  • Go With The Phlo — Increase the heal of Healing Phlo by 50%.

Ultimate Ability

  • Netherese Explosion — Briv forces all of his remaining Netherese Metal out of his body, shooting it in all directions in an arc in front of him, damaging enemies that it passes through. He then draws it back into himself, dealing double damage to enemies it hits on its way back to him.

V. Briv's Equipment



Slot 1: Global DPS
Slot 2: Max Health
Slot 3: Netherese Steel
Slot 4: Unnatural Haste
Slot 5: Ultimate Damage
Slot 6: Ultimate Cooldown

VI. Conclusion

Briv Steelmarrow is an absolute beast of a Champion, a savage paladin who can offer tanking, healing, and support, all in one package. We are excited to see how well he fits in to the Idle Champions meta. If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!
February 18th
Idle Champion Spotlight: Sisaspia 
Posted in Idle Champions.

We've received many requests for more evil champions, as well as an evil healer.This Fleetswake we are pleased to debut another Codename Entertainment Original — a Circle of Spores Druid and Yuan-ti Pureblood, Sisaspia.

I. A Sinister Start

Dungeons & Dragons Sisaspia

    An outcast even from her home city of Omu on Chult, Sisaspia does not seek wealth or glory for herself. Instead, she wishes only to hone her powers, and anyone or anything that gets in her way will learn that she has already made great strides towards doing so. A reluctant ally, she joins the Champions solely because they are a means to an end: an endless stream of foes on which to unleash and perfect her sinister machinations.

Sisaspia is a Healer and Support Champion. Her Halo of Spores infects her enemies, forcing them to take more damage. She also uses them to heal her allies - if she has to. When you want to add Sisaspia to your formation, you can swap her with Bruenor (Slot 1).

II. Sisaspia's Stats

Race: Yuan-ti Pureblood Alignment: Neutral Evil
Class: Druid Gender: Female
Age: 37 Affiliation: none

STR: 11 DEX: 13 CON: 15
INT: 14 WIS: 18 CHA: 16

Eligible for Patrons: Mirt, Vajra

Dungeons & Dragons Sisaspia Portrait

III. Sisaspia's Design

Sisaspia is a CNE Original Champion, meaning we didn't draw from streams or podcasts or existing lore characters when designing her. These types of Champions are always exciting for us, as we get to create something entirely new, and we wanted to provide players with as many new options as we could. She's our first Yuan-ti Pureblood, our first evil healer, and our only evil, healing, or female champion in slot 1.

Sisaspia is a healing and support druid who leans heavily on the Circle of Spores Druid Circle from D&D 5e. She slowly builds up a supply of spores over time and uses them to infect enemies as they approach, which causes those enemies to take additional damage over time whenever they're attacked. She uses any spores she has in reserve to buff and heal nearby Champions.

These mechanics allow her to focus her energy based on how your formation is doing. If you're insta-killing enemies, she'll buff nearby Champions to help them do that better. Once enemies start to survive the initial barrage and reach your formation, she'll shift her attention to debuffing enemies, resulting in an even bigger damage boost. Eventually, once only a boss and a few trash mobs remain, she'll naturally settle into both roles, providing a big static buff, some healing, AND a debuff as her spore reserve slowly refills.

IV. Sisaspia's Abilities

Basic Attack

  • Blight — Sisaspia unleashes a wave of necrotic energy which damages a random enemy. If the enemy is a Plant this attack deals 300% more damage, however if it's an Undead or Construct it deals no damage.

Formation Abilities

  • Halo of Spores — Sisaspia is surrounded by a continuous yet finite torus of necrotic spores. When enemies approach the formation and if Sisaspia has spores available, one of her spores shoots out and attaches itself to a valid enemy every second. When enemies are damaged, they take 50% additional damage over 5 seconds for each spore affecting them. Normal enemies can only be affected by one spore at a time, while bosses can have up to 4 spores affecting them. Sisaspia regenerates a spore every 4 seconds and can have up to 20 spores in her reserve. Note that due to the nature of this debuff, the additional damage done over time does not contribute to your formation's BUD.
  • Symbiotic Infection — Sisaspia uses her reserve of necrotic spores to empower a subtle infection she maintains upon her "companions", goading them forward and hopefully assisting her in her own selfish goals. This infection increase the damage of all Champions within 2 slots of herself by 10% for each spore she has in reserve.
  • Symbiotic Healing — Sisaspia's subtle infection heals damaged Champions within 2 slots of herself for 1hp per second for each spore she has in reserve.

Specializations

  • Simple Infection — Increase the effect of Symbiotic Infection by 100%.
  • Spreading Spores — Halo of Spores now generates a new spore every 3 seconds, instead of every 4 seconds, and Sisaspia's maximum spore count is increased to 30.
  • Fungal Body — The effects of Symbiotic Infection and Symbiotic Healing are increased by 200% when Sisaspia's spore reserve is full.

Ultimate Ability

  • Fungal Infestation — Sisaspia causes all the spores affecting her enemies to delve deep into their targets and tear them apart from the inside, dealing massive damage. The amount of damage each spore deals is increased based on the total number of spores affecting all her enemies (20% per active spore, stacking additively). Note that bosses with more than 1 spore infecting them take damage from each spore they have. This consumes all the spores affecting her enemies, so there is no additional damage from Halo of Spores, and she must reapply her spores to all surviving enemies in range.

V. Sisaspia's Equipment

Dungeons & Dragons Sisaspia Equipment

Slot 1: Global DPS
Slot 2: Halo of Spores
Slot 3: Symbiotic Infection
Slot 4: Symbiotic Healing
Slot 5: Ultimate Damage
Slot 6: Ultimate Cooldown

VI. Conclusion

We're really excited to add an evil healer to the game, and to introduce an evil and female champion to Slot 1. We can't wait to see what delightfully sinister formation options are introduced with Sisaspia. Feel free to send us feedback on via the Idle Champions Subreddit, Steam forum, or the Idle Champions Discord!.