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January 14th
BW2: Celebrate Nate's Birthday Event! 
Posted in Bush Whacker 2.

Happy Birthday Nate!

It’s that time of year again! Help celebrate Nate Dragon’s birthday by decorating the Commons for him....because no one else will.

First and foremost, whenever Nate is involved, safety becomes a priority. Find Safety Coins in the bushes and bring them to the stations in the Commons to stock up on protective gear. Turn in 10 coins at each station 50 times for an achievement. You can see the number of turn-ins you've completed at a station when you turn in a set of coins. The Kevlar Pad station is there on the first day of the event, and the Fire Extinguisher and Band Aid stations will unlock as the event goes on.

Then it seems Nate needs decorations and activities to set up in the Commons. Go out daily and find things for his party. Have fun trying out the activity stations as many times as you want!

If you're trying to get Tiny Little Arms or Just Like Nate achievements, or if you just want to have a little fun, you need to be wearing all pieces of the Dragon gear or the Nate outfit (available from the vendor's Bush Bucks store if it's your first time playing this event) while completing the 4 party Stations: Dynamite Activity, Campfire Activity, Digging Activity and the Training Whacking Activity.

If you've built the Town Hall, you can expect an fiery visitor to the party as well!

New for 2022:

New year, new gift from Nate's uncle! He seems apologetic enough, so maybe this one won't be cursed...

And introducing the 100% reward for this year: Holiday Flower Boxes! Collect each one and expand your garden displays! Here's one with flowers in Nate's bombastic style:



Also, Nate's super trustworthy uncle is back with another gift for you! You should absolutely trust him and this has nothing to do with another cube...

Event Achievements - POSSIBLE SPOILER ALERT!!

There are a total EIGHTEEN possible Achievements to earn in the Nate’s Birthday 2022 event:

Achievements Returning in 2022:

Safety First - You completed a turn-in at each of the Safety Stations.
Safety Inspector - You completed 50 turn-ins at each of the Safety Stations.
Without a Hitch - You helped Nate with all of his Birthday quests!
Neverending Supply - You completed all 4 of the Birthday event daily quests 3 times.
Firefighter - You put out a fire and saved a building in the Commons! [Requires the Town Hall built]
Dragon Slayer - You scared off a dragon and saved the Commons!
Surprise Explosions! - You helped organize a surprise party for Nate.
A Heroic Gift - Help Natalie make Nate look like a hero for his birthday.
Cursed Cubes! - You removed the cube curse!

Added/Changed for 2022:

Nate-tional Treasure - You bought all the 2022 Nate's Birthday event items!

We have 10 achievements from previous year's events, which may be earned by spending some Bush Bucks, if a player was not present during the initial year:

Birthday Spoils - You bought all the 2021 Nate's Birthday event items!
Birthday Blowout - You bought all the 2020 Nate's Birthday event items!
Nate-Nacs - You bought all the 2019 Nate's Birthday event items!
Nate's Treasures - You bought all the 2018 Nate's Birthday event items!
Birthday Souvenirs - You bought all the 2017 Nate's Birthday event items!
Nate's Finer Things - You bought all the 2016 Nate's Birthday event items!
Nate's Stash - You bought all the 2015 Nate's Birthday event items!
Tiny Little Arms - You bungled each activity station while dressed like a Dragon
Nate's Inventory - You bought all the 2014 Nate's Birthday event items!
Just Like Nate! - You bungled each activity station while dressed like Nate.

*The mini-golf piece is not included in the Nate-tional Treasure achievement, and therefore it is not required to purchase it.

Mount Packs:

New fierce mounts are available from Jan 14th to 17th! Why not a Wyvern mount?

The Pseudowyvern mount comes free with your first purchase of 100 Bush Bucks or more, and the Charred Pseudowyvern and Ghastly Pseudowyvern are in packs containing 100 Bush Bucks, 10 Pristine Feed Vouchers, and a VIP Voucher!



Pet Packs:

It's dangerous to go alone, so you should have a friend! Check our newest sidekicks for you to consider:

2022 Pet Packs --> COMING SOON!!



This event runs until Friday January 28th, 2022 @ Noon PST (8pm UTC).

Post your thoughts and feedback here!
January 7th
Idle Champion Spotlight: Rust on the Harbour 
Posted in Idle Champions.

Many are excited by the thrilling life of a pirate on the high sea. But all the swashbuckling skills in the world cannot help when you are afraid of water!

Rust on the Harbour is the sweetest, nicest sellsword to ever be shot out of a cannon! He joins fellow Oxventure Guild members Corazón and Prudence in the Idle Champions roster during Midwinter 5.

I. Rust

Dungeons & Dragons Rust

    Rust on the Harbour is a former pirate who gave up a life at sea because it was far too wet. His deadly skills are in contrast to his sweet nature and short attention span, and he enjoys seeing others succeed even if they are supposed to be antagonists. Now trying life as an adventurer on land, he'll lend his roguish skills to anyone who can give him that which his heart desires most: one gold piece.


Rust is a Support and Gold Find Champion whose excitement to find coin helps the rest of the formation increase their gold find. When you want to add him to your formation you can swap him with Jamilah (Slot 11).

II. Rust's Stats

Race: Tabaxi Alignment: Neutral
Class: Rogue Gender: Male Pronouns: He/Him
Age: 23

STR: 12 DEX: 18 CON: 15
INT: 11 WIS: 12 CHA: 14

Role: Support, Gold Find
Eligible for Patrons: Vajra, Zariel
Slot: 11 (Jamilah)


Dungeons & Dragons Rust Key Art

III. Rust's Design

We are fortunate to get to work with a huge variety of liveplay D&D series, but it's a rare treat to be able to include the Dungeon Master as one of the Content Creators who bring a Champion to our game. So we're very happy that our third Champion from the Oxventure crew from Outside Xbox and Outside Xtra comes from DM Johnny Chiodini! They created Rust as their character for a Saltmarsh campaign, and brought the supportive tabaxi in as an NPC for Oxventure to enjoy. Along with their impressive DM skills, Johnny has made content for Eurogamer, GameSpot, and Dicebreaker, and currently creates videos about tabletop and video games for their Patreon.

Rust does his best to help his allies be more deadly on the battlefield, but his main focus is cashing in on all the coin he can collect! He's always on the hunt for One Gold Piece, which he will happily grab from the field when dropped by a defeated enemy. As long as he holds a precious coin in his claws, he buffs the damage bonus to Highest Bidder and the gold find bonus for Rust For Hire. Plus the more Oxventurers Guild Champions there are in the formation, the more likely he'll find a shiny gold piece while saying Hello, Friends!

All of Rust's Specializations focus on his beloved One Gold Piece. If it's Especially Shiny he simply increases his bonuses to gold find and Champion damage. But if there are many Oxventurers Guild Champions nearby he can base his buff on his Close Friends. This deadly tabaxi can shoot enemies with his pistols or stab them with his rapier, but he might drop his shiny gold piece when he leaps into melee combat. So his Rust Reloaded Specialization means he will only attack with his pistols, keeping that coin safer from being dropped. But sometimes Rust needs to do something epic, even if there's a chance he'll lose his gold piece, and that's when he'll load himself into a cannon to be launched across the battlefield in his Ultimate Attack, Cannonball!

IV. Rust's Abilities

Basic Attack

Rust has two different attacks that he rotates through. He attacks once with Bang Bang, then drops his pistols and will attack with his Rapier three times before retrieving the pistols and starting over.
  • Bang Bang — Rust shoots a random enemy with his pistols, once from each pistol. Rust can not lose his shiny gold piece when he attacks with his pistols.
  • Stabby Stabby — Rust leaps out and stabs a random enemy with his Rapier once. He might lose his shiny gold piece while doing this.

Formation Abilities

  • One Gold Piece — Rust has a 2% chance to gain a shiny gold piece from any kill. While holding this gold piece, the effects of his Rust For Hire and Highest Bidder abilities are increased by 200% each. Rust has a 3% chance to accidentally lose the gold piece each time he attacks with his Rapier.
  • Rust For Hire — Rust increases your gold find by 100%.
  • Highest Bidder — Rust increases the damage of all Champions by 100% for each order of magnitude of your Gold Find percentage.
    • For example, if your gold find is 2.1e15%, then this bonus is multiplied by 15.
  • Hello, Friends! — Rust's chance for One Gold Piece to find a shiny gold piece from any kill is increased by 100% for each other Oxventurers Guild Champion in the formation, stacking additively and then applying multiplicatively.

Specializations

  • Especially Shiny — Increase the ability bonus of One Gold Piece by 100%.
  • Close Friends — The ability bonus of One Gold Piece is increased by 100% for each other Oxventurers Guild Champion within 2 slots, stacking multiplicatively.
  • Rust Reloaded — Rust now only attacks with his Pistols and can only lose his One Gold Piece during his ultimate attack.

Ultimate Ability

  • Cannonball! — Rust loads himself into a cannon and fires himself toward the enemies, dealing damage in a large area upon landing. When using his ultimate, Rust has a 40% chance of dropping his shiny gold piece midway through his flight. This chance is reduced by 2.5% for every 4.5 seconds of ultimate cooldown reduction he has, capped at a 75% reduction

V. Rust's Epic Equipment



Slot 1: Global DPS
Slot 2: One Gold Piece
Slot 3: Rust For Hire
Slot 4: Highest Bidder
Slot 5: Ultimate Damage
Slot 6: Ultimate Cooldown

VI. Conclusion

We're excited to have another member of the Oxventure Guild join our Champion roster and help you find all the gold pieces you are looking for! Tell us all about how much you are enjoying having Rust in your formations Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

January 5th
Idle Champions: Jan 5 2022 Adventure Variants 
Posted in Idle Champions.

This week's update brings not only 11 new adventure variants for the 5 active campaigns of Idle Champions, but we're also updating the Patron Shop and adding Tier 6 & 7 Patron Perks! Each adventure variant is Patron-themed, and some of them have the Patrons along to supervise!

Adventure Variants

This week's update brings 11 new adventure variants for our 5 active campaigns! Many of these adventure variants have the patrons joining the party to supervise. Enjoy!

Dungeons & Dragons Idle Champions Grand Tour of the Sword Coast Variants

Grand Tour of the Sword Coast Adventure Variants

  • Seeds of Deceit: The Strahd Squad
  • Protect the Martikov family winery from destruction while fighting back hordes of zombies.
    • There is a 40% chance with each wave that 5 additional Strahd Zombies appear. They don't drop gold, nor do they count towards quest progress.
    • Due to Strahd’s influence, Champion healing is reduced by 75%.
    • Complete area 275.

  • Flies on the Wall: A Nod from Strahd
  • Head to the Amber Temple to help Kasimir while repelling Strahd.
    • In each boss area Strahd on Horseback appears. You must defeat this additional boss to advance. When defeated, he runs off the screen.
    • Only champions with INT of 13 or higher can be used..
    • Complete area 325.

  • Lost in the Goblin Halls: Temporal Rift in the Goblin Halls
  • Search through the citadel to find the twilight grove in record time!
    • Time is sped up by 2x.
    • You must complete area 100 within 30 minutes of starting the objective.
    • You must click on 50 distractions before completing the objective.
    • Complete area 100.


Dungeons & Dragons Idle Champions Waterdeep: Dragon Heist Variants

Waterdeep: Dragon Heist Adventure Variants

  • Attack on the Manor: Review by the Blackstaff
  • Investigate a heinous attack just outside your new manor under the watchful eye of the Blackstaff.
    • Vajra joins the formation to advise.
    • Champions with Melee and Ranged attacks deal no damage.
    • Complete area 250.

  • Nimble Escape: Distracted Escape
  • Search Gralhund Villa for the Nimblewright while protecting Mirt.
    • Mirt leads the formation.
    • Champions adjacent to Mirt deal no damage due to his distracting presence.
    • Only good and evil champions may be used.
    • At the start of each area, an Iron Defender with 10 armored HP appears. Other monsters are invulnerable while the Iron Defender is there.
    • Complete area 275.


Dungeons & Dragons Idle Champions Baldur's Gate Descent into Avernus Variants

Baldur's Gate: Descent into Avernus Adventure Variants

  • Questlines: Just The Worst
  • Clear off your quest to do list with the worst of the worst.
    • Good Champions cannot be used.
    • Neutral Champions (on the good/evil axis) deal no damage.
    • Complete area 500.

  • Bel's Forge: Fire and Brimstone
  • Begin to unravel Bel's intentions while fighting fire and fiends!
    • In each non-boss area, one Lesser Fire Elemental appears with each wave. They do not count towards quest progress, nor do they drop gold. The Elemental’s movement is 300% faster. If the Elemental hits with an attack, it explodes (and dies) and all champions lose 20% of their HP.
    • In each boss area a Cultist of Zariel appears. You must defeat this additional boss to advance.
    • Only champions with STR of 10 or higher and CHA of 13 or higher can be used.
    • Complete area 525.

Dungeons & Dragons Idle Champions Icewind Dale: Rime of the Frostmaiden

Icewind Dale: Rime of the Frostmaiden Adventure Variants

  • Deekin's Mission: Fire and Ice
  • Escort the survivors to Bryn Shander with the redeemed Zariel.
    • Redeemed Zariel takes up a slot in the formation.
    • Zariel’s presence has attracted hordes of angry devils due to her redemption. In Non-Boss levels, each wave creates an extra 1-3 random devils. They do not drop gold or count towards quest progress. In Boss levels, create an additional random boss that must also be defeated to advance.
    • Evil champions may not be used.
    • Neutral (on the good/evil axis) champions deal no damage.
    • Complete area 450.

  • Frozen Vengeance: REALLY Frozen Vengeance
  • Return to Sunblight fortress during the coldest day of the year.
    • The cold causes all Champion base attack cooldowns to be doubled, making them attack less often.
    • Only slow Champions with a DEX of 13 or lower can be used.
    • Complete area 475.

Dungeons & Dragons Idle Champions Wild Beyond the Witchlight Variants

Wild Beyond the Witchlight Adventure Variants

  • Thieves of the Coven: Patron Party
  • Dive deeper into the mysteries of the Witchlight Carnival while protecting the patrons.
    • Redeemed Zariel, Mirt, and Vajra escort the party and take up slots in the formation.
    • Complete area 350.

  • Hither of Witchlight: Don’t Blast the Brigands
  • Venture into the Feywild in a fog that blocks ranged attacks.
    • Additional Harengon Brigands appear in each area. They don't drop gold, nor do they count towards quest progress.
    • Only Champions with a melee or Magical base attack can be used.
    • Complete area 400.


New Patron Perks and Patron Shop Updates

With this Adventure Variant Update, it's also time to update Patron Perk Tiers and the Patron Shop! In addition to Tier 6 & 7 Patron Perks, each Patron will receive a skin for an Evergreen Champion, a Golden Epic for an Evergreen Champion, and Rare & Epic Feats.

Tier 6 & 7 Patron Perks

  • Mirt the Moneylender:
    • Tier 6 Local — Dig Deep: Increase the damage of all Champions by 1% for each enemy on screen.
    • Tier 6 Global — Price of Inflation: Gold Find +2.5%.
    • Tier 7 Local — Moneylent: Reduce the amount of gold required to level up Champions by 3%
    • Tier 7 Global — Silvery Gates: Time Gate Silver Chest drops have a +2% chance of being doubled.
  • Vajra Safahr:
    • Tier 6 Local — Embassy: Increases the damage of non-human Champions by +50%.
    • Tier 6 Global — The Less Fortunate: Damage of Champions without the "Gold Find" role +10%.
    • Tier 7 Local — Young Guns: Damage of Champions aged 50 or younger +40%
    • Tier 7 Global — Golden Gifts: Gold chest drops have a +2% chance of being doubled.
  • Strahd von Zarovich:
    • Tier 6 Local — Long Lived: Damage of Champions aged 50 or older +50%.
    • Tier 6 Global — Arm's Length: Damage of Champions adjacent to 2 or fewer Champions +10%.
    • Tier 7 Local — And Prosperous: Increases the damage of all Champions by 10% for every Gold Find Champion in the formation (mult)
    • Tier 7 Global — Unlikely Allies: Global Damage +5% for each Good/Evil pair of Champions in the formation.
  • Zariel:
    • Tier 6 Local — Only the Strong: Increase the damage of Champions with a STR score of 12+ by 75%.
    • Tier 6 Global — No Trial Left Undone: Increase the damage done by Champions while on a Trials of Mount Tiamat trial adventure by 50%.
    • Tier 7 Local — Only the Loved: Increase the damage of Champions with a CHA score of 15+ by 75%.
    • Tier 7 Global — Tiamat Unleashed: Increase the Assault Party DPS provided by reaching the daily Trials of Mount Tiamat area goal by 1%.


New Patron Feats

  • Mirt the Moneylender:
    • Rare Feat
      • Celeste — Sturdy Mantle: Crusader's Mantle +40%.
    • Epic Feat
      • Krond — Striker Training: Survival of the Fittest +80%.
  • Vajra Safahr:
    • Rare Feat
      • Nayeli — Strong Willed: Aura of Courage +40%.
    • Epic Feat
      • Calliope — Wound Master: Song of Protection +60%.
  • Strahd von Zarovich:
    • Rare Feat
      • Shandie — Bonus Blast: Explosive Arrows +40%.
    • Epic Feat
      • Makos — Prodigal Leader: Global Damage +50%.
  • Zariel:
    • Rare Feat
      • Ishi — Well Rounded: Monsters are People Too +40%.
    • Epic Feat
      • Krull — Golden Touch: Plague: Pilfer +80%.


Dungeons & Dragons Idle Champions New Golden Epics

New Patron Golden Epics

  • Mirt the Moneylender:
    • Ulkoria Slot 3 — Animated Gargoyle
  • Vajra Safahr:
    • Azaka Slot 1 — Scimitar of the Weretiger
  • Strahd von Zarovich:
    • Dragonbait Slot 3 — Belt of Many Pouches
  • Zariel:
    • Reya Slot 3 — Armor of the Avatar


Dungeons & Dragons Idle Champions New Patron Skins

New Patron Skins

  • Mirt the Moneylender:
    • Mindflayer Ulkoria
  • Vajra Safahr:
    • Farmer Azaka
  • Strahd von Zarovich:
    • Vampire Dragonbait
  • Zariel:
    • Blood War Reya


See the in-game Change Log for more information!
December 17th, 2021
Idle Champion Spotlight: Viconia DeVir 
Posted in Idle Champions.

There are many ways a cleric can assist their companions. While some focus on healing or offering buffs, others embrace the power to control those who would try and cause them harm. Because sometimes the best way to protect your allies is to turn your enemies into more allies!

Viconia DeVir was cast out of Menzoberranzan and house DeVir after refusing to sacrifice a child to the spider goddess Lolth. She has lived a dangerous and difficult life, and she joins the Champions at the behest of some of her acquaintances from Baldur's Gate this Wintershield!

I. Viconia DeVir



    Viconia DeVir is a devout cleric of Shar, the goddess of darkness and loss. But don't mistake her cleric powers as a sign of her working for good. She may not approve of how the Champions operate, but if the quest and the payout are worthwhile, she's here and ready to assist.

Viconia is an evil alignment buffer who can reanimate dead enemies and turn them against their former friends. She also heals, but only if you get damaged enough to make it worth her time. Once unlocked, you can find this displaced drow in Slot 5 (Calliope)

Ia. Heroes of Baldur's Gate Update

When Viconia launches on December 22nd, 2021, we will also be expanding the Champions with the Heroes of Baldur's Gate affiliation to include all Champions from the Baldur's Gate Video Game Series e.g. Viconia, Baeloth, and Jahiera. They will join the Champions from the Heroes of Baldur's Gate Comic: Shandie, Minsc, Nerys, Krydle, and Delina who are already listed as members.

II. Viconia's Stats

Race: Elf (Drow) Alignment: Neutral Evil
Gender: Female Pronouns: She/Her
Class: Cleric Age: 270
Affiliation: Heroes of Baldur's Gate

STR: 10 DEX: 19 CON: 8
INT: 16 WIS: 18 CHA: 14

Role: Support, Healing

Eligible for Patrons: Mirt, Strahd, Zariel

Slot: 5, (Calliope)


III. Viconia's Design

Viconia DeVir is a character from the original Baldur's Gate video game, as well as Baldur's Gate II and Baldur's Gate: Siege of Dragonspear. Many of her powers, abilities, and personality were drawn from those games. We're excited to have another evil Champion joining the roster, as well as another member of the Heroes of Baldur's Gate! She may begrudgingly call Baeloth and Minsc 'friends', but the rest of the Champions are just allies that can help her accomplish her goals and earn some coin. She'll offer the other Heroes of Baldur's Gate buffs with her Cleric of Shar ability, and heal those Champions who are in dire need with Cure Medium Wounds. But her main focus during battle is seizing control of the lifeless bodies of their enemies and using Animate Dead to send them back against their former allies!

IV. Viconia's Abilities

Basic Attack

  • Sling — Viconia slings a stone at a random enemy.

Formation Abilities

  • Cleric of Shar — Increase the damage of Evil Champions and Heroes of Baldur's Gate Champions by 100%.
  • Animate Dead — When a non-boss enemy is killed there is a 20% chance that Viconia will seize control of its lifeless body and turn it against its former allies for 10 seconds, stopping their movement. While it is re-animated, it deals 20% of your BUD to nearby enemies each second. Multiple enemies can be animated at once, each of which will do its own damage, but despawn during area transitions.
  • Cure Medium Wounds — Heals allies that are under 50% health for 20 health per second for 5 seconds.

Specializations

  • Holy Power — Increase the effect of Cleric of Shar by 100% for each column away from the back-most column she is, stacking multiplicatively.
  • Begrudging RespectCleric of Shar now affects Neutral champions instead of Evil ones. Heroes of Baldur's Gate are still covered under this new plan.
  • Turn Undead — Increase the chance for Animate Dead to trigger by 100%.

Ultimate Ability

  • Unholy Blight — Viconia summons a cloying miasma of cold and greasy darkness that damages all enemies and increases the odds of any enemies killed by it triggering Animate Dead by 50%.

V. Viconia's Epic Equipment



Slot 1: Global DPS
Slot 2: Cleric of Shar
Slot 3: Animate Dead
Slot 4: Cure Medium Wounds
Slot 5: Ultimate Attack Damage
Slot 6: Ultimate Cooldown

VI. Conclusion

Bring another Hero of Baldur's Gate to your formation this Wintershield, and enjoy Viconia turning your enemies against each other! If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

December 15th, 2021
COTLI: The Nate Before Christmas Tier 7 

    O Christmas tree, o Christmas tree -- how angry are thy branches...!
    O Christmas tree, o Christmas tree -- how much you embody the rage of nature and bring the wrath of the elements down upon us all!

Once again The Nate Before Christmas blesses our doors, and this year we are visited by a bouncy bundle of joy: Springy, the Patchwork Plush.

The Nate Before Christmas Tier 7 introduces Springy, the Patchwork Plush and brings back Odile, Snowflake Defender, Frosty the Snowman, RoboSanta, The Dark Helper, RoboRudolph, Xander the Xmas Dragon, Wrena the Fair and Kris, the Enraged Elemental!

New Tier 7 Crusader: Springy, the Patchwork Plush

Tags: Event, Support, Gold, Animal, Male, Supernatural


A new day, a new planet. You've been trekking through the tangled weeds, grasses and trees from the portal opening when you almost trip on a hard flat object in the ground. Glancing around, you see the foliage isn't as dense and you can make out a structure in the distance. As you approach, you note a sign that says " G M L" on it mounted on the side of the structure.

You see a door and step inside, smelling an oddly familiar cinnamon and popcorn scent on the stale air. It's an alien mall! And some franchises are just that powerful. You walk in further, eyes adjusting to the gloom of dirty skylights.

A rustling noise draws your attention. Something seems to be approaching you. As it gets closer you hear a rhythmic thumping and the tinkle of something metal hitting the tile floor. It thumps into a brighter patch of light and you see a kangaroo plushie made of assorted fabrics just before it jumps on you and you thud to the floor.

"Friend?" the creature asks.

"If I say yes, will you get off me?"

The kangaroo ducks their head and carefully steps off you. "Sorry. It's been ages since someone visited."

"You're here all alone?"

The kangaroo hops. "There's the occasional mouse that I stomp on, but they don't talk, so they don't count."

You scratch your head. "My friends and I are travellers, and we're a pretty large band. In the spirit of the season, would you like to join us?"

"Would I still get to stomp things?" they ask.

You smile. "Definitely."

Springy, the Patchwork Plush has joined your party.


New Tier 7 Objectives

  • Recruit Springy | Springy takes up a slot in the formation. RoboSanta and Frosty the Snowman start in the formation, and can't be removed. For every cast of Storm Rider, up to 500 casts, Frosty gets a 15% DPS boost, stacking multiplicatively. Note: This will require having cleared the objective Bullet Hell on Ready Player Two to complete. Beat area 650.

  • Island of Misfit Presents | RoboRudolph and The Dark Helper start in the formation and can't be removed. The formation has been changed. Note: This will require having cleared the objective Washed Up on World's Wake to complete. Beat area 750.


  • Krampus is Watching | Xander the Xmas Dragon and Wrena the Fair start in the formation and can't be removed. Krampus spawns randomly on non-boss areas and marks 3 random Crusaders with coal, disabling their DPS for 6 seconds. Note: This will require having cleared the objective Washed Up on World's Wake to complete. Beat area 800.

  • Carpet of Pine Needles | Kris, the Enraged Elemental starts in the formation and can't be removed. Pine spirits randomly spawn. For every spirit exorcised, Kris provides a 10% gold buff, stacking additively. Note: This will require having purchased the max level of the Arithmagician Talent to complete. Beat area 850.

  • My Snowman and Me | Odile, Snowflake Defender starts in the formation and can't be removed. Monsters drop less gold. A snowman occupies a slot in the formation. The snowman freezes every Crusader except for Odile. Frozen Crusaders don't contribute upgrades. A hot chocolate monster spawns on every non-boss area, the first time you enter the area. For every 88 hot chocolate monsters killed, the snowman freezes one less Crusader. Note: This will require having purchased the max level of the Arithmagician Talent to complete. Beat area 900.

  • More info

    You'll have until Wednesday, Dec 29th, 2021 at 12:00 PM Pacific Time to complete The Nate Before Christmas 7!

    For more info on previous The Nate Before Christmas Crusaders and objectives check out the The Nate Before Christmas 6 blog post.

    Equipment for event Crusaders can be found in Silver and Jeweled Christmas Chests, which you can earn from objectives and the free play or buy in the shop. Each non-recruitment objective will drop a chest for its given tier of Crusaders, and free play will drop All Tier chests. Gear for Tier 2, Tier 3, Tier 4, Tier 5, Tier 6, and Tier 7 Crusaders will only appear in All Tier chests once you've unlocked the respective Crusaders. You can select the tier of chest you buy in the shop when you go to purchase chests with real money or event currency.

    December 3rd, 2021
    Idle Champion Spotlight: Yorven Springpaw 
    Posted in Idle Champions.

    There are many stories of people disappearing into the Feywild, only to reappear later vastly changed by the experience. But even creatures native to the fey realm can become lost, and must embrace less colorful skills to survive.

    Yorven Springpaw disappeared from the Feywild as a child after an encounter with a malicious coven of hags. He ended up lost in the Shadowfell, where he embraced his innate primal spirit to survive. The power of this ancient feral beast helped Yorven do more than survive the dangers of the Shadowfell -- he thrived. He brings those new powers to the Champion roster this Simril!

    I. Yorven Springpaw



      When Yorven came across the Witchlight Carnival he managed to convince the owners to bring him on board. When the Witchlight Carnival returned to the Feywild years later, Yorven moved on, seeking his childhood home - and the hags who banished him.

    As a barbarian druid, Yorven has plenty of muscle and power to bring to the Champion roster, and he uses his massive harengon legs to leap into battle with speed and ferocity! He's a DPS and Support Champion covered in magical tattoos and scars and is ready to scrap when you swap him with Tyril (Slot 10) to add him to your formation!

    II. Yorven's Stats

    Race: Harengon Alignment: Chaotic Neutral
    Gender: Male Pronouns: He/Him
    Class: Barbarian/Druid Age: 39

    STR: 20 DEX: 14 CON: 14
    INT: 8 WIS: 13 CHA: 12

    Role: DPS, Support

    Eligible for Patrons: Vajra, can become eligible for Zariel with a feat

    Slot: 10, (Tyril)


    III. Yorven's Design

    When the Harengon became a playable race in Dungeons & Dragons, our Stream Executive Producer Dylan Wilks was inspired by the powerful bonus action jump ability to find out how dangerous he could make a hopping tank. Drawing on some of the newest character building options available, he crafted a beastial barbarian who could cross entire battlefields in one giant leap! With a physical description and a loose bio, he handed the character over to the rest of the team, who ran with the idea and built a Champion who quickly gained the infamous title 'murder bunny'.

    Once the Champion stats and basic backstory were created, our Content Designer Erin M. Evans began crafting the voice of Yorven. This dark and dramatic seeker of vengeance has an endless flurry of epic monologues at the ready, but he is earnest in his desire to use the darkness inside him as the power to protect those who cannot take care of themselves.

    IV. Yorven's Abilities

    Basic Attack

    • Ferocious Maul — Yorven leaps out at the nearest enemy, pinning it in place and attacking it once a second for 5 seconds for 5 total attacks. If the enemy dies this attack ends immediately, and for the duration of the attack, Yorven is invulnerable.

    Formation Abilities

    • Blood Fury Tattoo — Each time Yorven Springpaw attacks during Ferocious Maul the enemy gains a stack of Blood Fury. Each stack causes them to take 100% more damage from all sources, stacking multiplicatively. The debuff lasts for 2 seconds but the timer refreshes when it is reapplied. This ability is buffed by upgrades, feats, and equipment.
    • Infectious Fury — Enemies that Yorven Springpaw has attacked take 100% more damage from all Champions when they are attacking the formation.
    • Danger Sense — Champions adjacent to Yorven Springpaw take 5 less damage from all attacks, and Yorven gains a 100% damage boost for 10 seconds when this ability effectively lowers the damage of an enemy attack.

    Specializations

    • Hunger For Blood — If an enemy dies while Yorven Springpaw is attacking it with Ferocious Maul, Yorven immediately leaps to another enemy and begins attacking it. This also adds one additional attack to Ferocious Maul each time it triggers.
    • Eldritch Claw Tattoo — Each time Yorven Springpaw attacks during Ferocious Maul, an inky tendril of Eldritch energy shoots out and zaps a different random enemy, dealing damage based on the amount of health Yorven's target currently has, with a maximum value equal to your current BUD. If no other enemies are on screen, this ability does nothing.

    Ultimate Ability

    • Fey Wild Shape — Yorven Springpaw shape shifts into a shadow mastiff-like creature for 30 seconds. During this time their attack cooldown is reduced by 50% and their damage is increased by 400%.

    V. Yorven's Epic Equipment



    Slot 1: Global DPS
    Slot 2: Global DPS
    Slot 3: Blood Fury Tattoo
    Slot 4: Infectious Fury
    Slot 5: Danger Sense
    Slot 6: Ultimate Cooldown

    VI. Conclusion

    It's always a special joy to craft a homegrown character for Idle Champions, and we can't wait to see Yorven hopping into your formations this Simril! If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

    December 2nd, 2021
    COTLI: Tier 5 11th Objectives! 

    Ready for some new challenges that will test your formation building skills all over again? Craving some more power? Then read on to learn more about the latest Tier 5 11th objectives!

    The Stars of the Show: New Tier 5 11th Objectives

    • Watery Demise - On the World's Wake campaign.

      Complete all Tier 5 World's Wake objectives. Requires having purchased the max level of the Arithmagician Talent to complete. Human tagged Crusaders cannot be used. Only Crusaders with 600 or more personal EP can be used. Evie occupies a slot in the formation. If you don't clear the area within 20 seconds, she wipes the formation back an area. Areas become difficult much quicker. Beat area 1100.

      Rewards: Adds 5 more slots for EP missions.


    • The Memory Remains - On the Descent Into Darkness campaign.

      Complete all Tier 5 Descent Into Darkness objectives. Requires having completed the Watery Demise objective from the World's Wake campaign. Evil tagged Crusaders cannot be used. Only Crusaders with 650 or more personal EP can be used. When killed, monsters come back to life as ghosts. Ghosts live at least 3 seconds and don't drop quest items when killed. Areas become difficult much quicker. Beat area 1150.

      Rewards: Bigger Numbers: Increase maximum number cap by e300.


    • The Wellerman - On the Ghostbeard's Greed campaign.

      Complete all Tier 5 Ghostbeard's Greed objectives. Requires having completed the The Memory Remains objective from the Descent Into Darkness campaign. Animal tagged Crusaders cannot be used. Alivebeard randomly spawns, living at least 1.5 seconds. Alivebeard has a projectile attack. Only Crusaders with 700 or more personal EP can be used. Crusaders' level and upgrade costs are increased. Every non-boss area is now either: collect 75 tea crates, collect 75 sugar crates or collect 1 rum cask. Areas become difficult much quicker. Beat area 1275.

      Rewards: Add 1 more slot for ruby missions and 5 more missions for Rubies.


    • The Writing Desk - On the Grimm's Idle Tales campaign.

      Complete all Tier 5 Grimm's Idle Tales objectives. Requires having completed the The Wellerman objective from the Ghostbeard's Greed campaign. Supernatural tagged Crusaders cannot be used. Only Crusaders with 750 or more personal EP can be used. A raven occupies a random slot in the formation and rotates every 100 areas. Writing desk monsters randomly spawn. For every desk killed, the raven buffs adjacent Crusaders by 100%, stacking additively. Areas become difficult much quicker. Beat area 1250.

      Rewards: Bigger Numbers: Increase maximum number cap by e300.


    • Crest of Manci - On the Mischief at Mugwarts campaign.

      Complete all Tier 5 Mischief at Mugwarts objectives. Requires having completed the The Writing Desk objective from the Grimm's Idle Tales campaign. Magical tagged Crusaders cannot be used. Bog Mother randomly spawns, living for at least 1.5 seconds. Can only be killed by projectile damage. Only Crusaders with 800 or more personal EP can be used. All bosses are now the famed wizard Manci, who has nine lives and a projectile attack. All boss areas require killing the boss 9 times. Areas become difficult much quicker. Beat area 1275.

      Rewards: Receive a permanent 1e20 gold find buff.


    • For Whom the Bell Tolls - On the Ready Player Two! campaign.

      Complete all Tier 5 Ready Player Two objectives. Requires having completed the Crest of Manci objective from the Mischief at Mugwarts campaign. Superhero tagged Crusaders cannot be used. Only Crusaders with 850 or more personal EP can be used. Every Crusader is an island actually. Crusaders only provide DPS and upgrades if not adjacent to any other Crusaders. A bell occupies a spot in the formation. It tolls every 10 seconds and kills a random Crusader. Areas become difficult much quicker. Beat area 1300.

      Rewards: Free Play Sprint: Double the amount you can sprint for free plays (permanent and event) only.


    • The One - On the Idols Through Time campaign.

      Complete all Tier 5 Idols Through Time objectives. Requires having completed the For Whom the Bell Tolls objective from the Ready Player Two campaign. Flora tagged Crusaders cannot be used. Only Crusaders with 900 or more personal EP can be used. Eon occupies a space in the formation. Drone monsters spawn randomly and live for at least 15 seconds. Every 100 areas completed, deja vu empowers Eon in the fight against the machines and the drone monsters live 1 second less. Areas become difficult much quicker. Beat area 1325.

      Rewards: Receive a permanent base 1 e50 DPS boost.


    • Boulders of Space Hill - On the Amusement Park of Doom campaign.

      Complete all Tier 5 Amusement Park of Doom objectives. Requires having completed the The One objective from the Idols Through Time campaign. Good or Evil tagged Crusaders cannot be used. Sluggo monsters spawn randomly and live at least 5 seconds. Can be killed faster if targeted by Imani or Garnet. Only Crusaders with 950 or more personal EP can be used. Asteroids spawn with each wave of monsters and require 3 projectile hits to be killed. Areas become difficult much quicker. Beat area 1350.

      Rewards: Bigger Numbers: Increase maximum number cap by e500


    • Taken - On the Mme. Finklebottom's Revenge campaign.

      Complete all Tier 5 Mme. Finklebottom's Revenge objectives. Requires having completed the Boulders of Space Hill objective from the Amusement Park of Doom campaign. Robot tagged Crusaders cannot be used. The formation has been changed. Invisible Mollug monsters randomly spawn and can't be hurt until clicked to be made visible. Mollugs can only be killed by projectile damage. Only Crusaders with 1000 or more personal EP can be used. Thugs with annoying abilities spawn. Neel Leeson occupies a spot in the formation and buffs the DPS by 10% for each thug killed, stacking additively. Areas become difficult much quicker. Beat area 1400.

      Rewards: Unlocks a new Arcane Geode mission and a new Runic Chest mission.



    You can check out the change log in the game for additional information about this update.
    December 1st, 2021
    Idle Champions: Icewind Dale, Part 10 
    Posted in Idle Champions.

    We've defeated the Chardalyn Dragon. We've defeated the mortal form of the god of winter. And now, we must face a Demilich. With the fate of Icewind Dale in our hands, we must gain control of and destroy the Mythallar, but our ally Vellynne Harpell may have other plans.

    Before we can destroy the Mythallar, our old friend the Professor Orb shows up with his new drow allies and wants to try a spell to see what happens. What could go wrong?

    The Champions will have to face their greatest foe yet and concoct a new plan to save Icewind Dale from the terrors of the Tarrasque!

    Note: you will need to have completed the previous two Icewind Dale Adventures, Cold As Ice and Friends & Foes, in order to access these new Adventures.



    The Spire of Iriolarthas

    Gain the final clue to enter the Spire of Iriolarthas and face the Demilich of Ythryn.
    Reach Area 600
    • Adventure Variant: Always Watching — Always there, even when you thought you had defeated him.
      • In each boss area, Iriolarthas the Demilich appears. He must be defeated in order to progress.
      • Only Champions with WIS of 14 or higher can be used.
      • Complete Area 650

    The Fall of Ythryn

    Destroy the Ythryn Mythalar, using whatever means necessary.
    Complete Area 625
    • Adventure Variant: Icequake — Destroy the Ythryn Mythalar, while the glacier crumbles around you.
      • From area 30 onward, an earthquake occurs every 20-120 seconds. Earthquakes cause a screen shake and cause falling pieces of ice to hit the Champions, dealing damage equal to 75% of their max health and stunning them for 15 seconds (subject to a DEX save).
      • The earthquake also triggers the following effects for 15 seconds if one or more Champions fail the save.
        • Champion damage is reduced by 99.9%.
        • Enemies move 200% faster.
      • DEX Save: For each point their Dexterity score is above 10, a Champion has a 10% chance to save against the damage/effect, completely nullifying it. For example, a Champion with 14 DEX has a 40% chance to save against the damage, while a Champion with 20 DEX or higher has a 100% chance to save against the effect.
      • Complete area 675
    • Adventure Variant: A Lesson in Classes — Destroy the Ythryn Mythalar, with only one of each class at a time.
      • Xerophon joins the formation for this adventure to see what it's like to fight alongside the Champions. They don't attack, they're just here to observe.
      • Only one Champion of each class can be included in the formation at any time. Multiclass Champions count for all of their classes. Xerophon does not have a class for this adventure variant.
      • In an attempt to distract and confuse the enemies, Xerophon transforms into the first enemy who spawns in each area, increasing damage against that type of enemy by 100% for the rest of the area.
      • Complete area 725
      • Rewards Xerophon, the Doppelganger Rogue
    See the in-game Change Log for more information!
    November 30th, 2021
    Idle Champions: Year's End Festival 2021 
    Posted in Idle Champions.

    The year is almost over, and we thought we'd celebrate with a Years' End Festival. Let's finish off the year with daily rewards, a day of streaming, a gem shop update, and return to the north for the conclusion of the Icewind Dale: Rime of the Frostmaiden campaign!

    If you're interested in learning more about what's coming with this week's update, you've come to the right place...

    Table of Contents


    Year's End Festival

    It's been a fantastic year for Idle Champions, and we're excited to celebrate with our Community this game we all love! We're rounding out 2021 for Idle Champions of the Forgotten Realms with themes appropriate for this time of year: Entertainment, giving, and a positive theme to end what has been another very tumultuous year for most.

    Dungeons & Dragons Year's End Festival Daily Rewards

    Daily Rewards

    Every day during the Year's End Festival you can log in and open a new Celebration chest, but each chest is only available for 24 hours! Each chest contains 5 awesome items, hand-picked by the team here at Codename Entertainment to help you in your adventures. If you get goodies in those chests for content you have not yet unlocked, then your account will retain those items and save them for you to enjoy when you have unlocked those systems in the game!

    Once you have claimed at least four daily Celebration chests, you unlock an exclusive Icewind Dale Asharra skin, an epic Asharra feat, and 5 Gold Chests!

    Dungeons & Dragons Year's End Festival Icewind Dale Zorbu Key Art

    Day Of Streaming

    Our Twitch Channel has an exciting day of streaming for you to enjoy! From 9 am - 6 pm Pacific on Wednesday, December 1st you can watch special Q&A streams, interview shows, an exciting musical performance, tons of giveaways and contests, and so much more!

    Dungeons & Dragons Icewind Dale: Rime of the Frostmaiden, Part 10

    Icewind Dale: Rime of the Frostmaiden, Part 10

    This week's content update brings the exciting conclusion of the Icewind Dale: Rime of the Frostmaiden! With concluding the campaign, we're also bringing Tier 4 & 5 Icewind Dale Blessings to the game.

    Additionally, Icewind Dale, Part 10 brings our latest Evergreen Champion, Xerophon. Xerophon can be unlocked by completing A Lesson in Classes the second variant for The Fall of Ythryn adventure.



    New Evergreen Champion: Xerophon

    Xerophon is a Support Champion who uses their excellent imitation skills to provide valuable information to the rest of the formation. When you want to add Xerophon to your formation you can swap them out with Minsc (Slot 7).

    For more information about our latest Evergreen Champion, check out the Idle Champion Spotlight: Xerophon blog post!



    New Gem Shop Items

    We've added the following skins to the gem shop, which are visible and available once you've unlocked the corresponding Champion:
    • Gelatinous Cube Familiar
    • Feywild Ellywick Skin
    • Witchlight Delina Skin
    • Witchlight Spurt Skin
    • Wyrmspeaker Catti-brie Skin
    • Wyrmspeaker Deekin Skin
    • Pixie Riding a Corgi Familiar

    Idle Champions Presents: The Trial of Mount Tiamat

    We were absolutely thrilled to present the second season of Idle Champions Presents, an interactive livestream TTRPG experience. For the full recap of the adventure, check out our recap blog post. Warning this blog post contains spoilers.

    New DLC Packs

    New DLC Packs are now available, featuring bundles of epic skins, familiars, and other awesome stuff to help you on your adventures in the new year! Check out the Idle Champions Presents: Trials of Mount Tiamat recap blog post for more details on Ascendant Skins. Warning this blog post contains spoilers. Full details can be found in the in-game shop, but take a look at what's new in store:



    Professor Orb Familiar Pack - The Professor Orb Familiar Pack includes the Professor Orb Familiar, but also 4 Epic Potions of Speed, 4 Epic Potions of Giant's Strength, 4 Epic Potions of Clairvoyance, and 1 Potion of Polish!

    [REDACTED] - We have a special announcement. More into on [Redacted] coming soon!

    Feedback Wanted!

    These changes are scheduled to go live later today. We very much look forward to your feedback, so please let us know what you think in a Community Q&A or feedback post on the Idle Champions Subreddit, a post on the Steam forums, or on the Official Idle Champions Discord!

    November 30th, 2021
    Idle Champion Spotlight: Xerophon 
    Posted in Idle Champions.

    Imagine going to sleep as a prisoner in a Netherese floating city, and waking up centuries later on an icy glacier. This Champion is doing their best to turn a rough start into a new beginning.

    Xerophon is the latest Evergreen Champion, joining our roster from the finale of Icewind Dale!

    I. Xerophon

      Xerophon joins with the Champions in an attempt to avoid the icy tomb of Ythryn, but is very interested in seeing where this new lease on life takes them. As a doppelganger they've had the opportunity to play many roles in their life, and now looks like an excellent chance to try out being a hero!

    Xerophon is a Support Champion who uses their excellent imitation skills to provide valuable information to the rest of the formation. This gives their fellow Champions bonuses to all their attacks, helping keep the party moving through any obstacles in the way! When you want to add Xerophon to your formation you can swap them out with Minsc (Slot 7). But first, you'll need to unlock them! You can unlock Xerophon starting on December 1st, 2021, by first completing the final adventure in the Icewind Dale: Rime of the Frostmaiden campaign: The Fall of Ythryn. Xerophon can then be unlocked by completing the second adventure variant for The Fall of Ythryn: A Lesson in Classes.

    II. Xerophon's Stats

    Race: Doppelganger Alignment: Neutral
    Gender: Nonbinary Pronouns: They/Them
    Age: 47 Class: Rogue

    STR: 9 DEX: 18 CON: 13
    INT: 12 WIS: 14 CHA: 17

    Role: Support

    Eligible for Patrons: None, but can become eligible for these patrons with a feat available at launch: Vajra Safahr, Strahd von Zarovich, Zariel

    Slot: 7, (Minsc)




    III. Xerophon's Design

    Xerophon is a character first detailed in the Icewind Dale: Rime of the Frostmaiden adventure, and is someone who knows much about Ythryn from their time spent there more than 1700 years ago. That knowledge means they play a key role in helping the Champions navigate the necropolis. Additionally, their doppelganger abilities offer crucial support to help overcome multiple encounters with the enemies within the city. With their knives and a few Netherese artifacts at the ready, they're intent on aiding the Champions as best they can!

    With the Perfect Imitation Ultimate attack, Xerophon can shapeshift to match a wide variety of enemies, and many of their formation abilities increases the damage bonus given to all Champions while they imitate that creature. Their Specializations help decrease the cooldown on Perfect Imitation, allowing them to keep offering those buffs to the formation.

    IV. Xerophon's Abilities

    Basic Attack

    • Stab — Xerophon attacks a random enemy with their knife.

    Formation Abilities

    • Adaptable — Xerophon increase the damage of all Champions by 100%. This is further increased by 25% for each stack of Adaptable they have. Stacks of Adaptable are granted for each Champion that doesn't match the chosen Specialization.
    • Minion Meets Master — When the only enemy alive during Perfect Imitation is a boss, Xerophon increases the damage bonus of Perfect Imitation by 25% per second, stacking multiplicatively. These stacks reset when the ultimate ends.
    • Repeated Imitation — Increase the damage bonus of Perfect Imitation by 5% each time it is used in an adventure, stacking multiplicatively up to 500 times. The stacks reset when the adventure is reset.
    • Weak Spot — Increase the damage bonus of Perfect Imitation by 25% each time the enemy Xerophon is imitating is killed during that use of Perfect Imitation, stacking multiplicatively. The stacks reset when the ultimate ends.

    Specializations

    Xerophon has a specialization choice for each ability score, each one helps reduce the cooldown of Perfect Imitation based on the number of Champions who match that stat block. Each specialization also adds a stack of Adaptable for each Champion that doesn't meet the criteria.

    Strength:
    • High Strength — Decrease the cooldown of Perfect Imitation by 10 seconds for every other Champion in the formation with a STR score of 13 or higher.
    • Low Strength — Decrease the cooldown of Perfect Imitation by 10 seconds for every other Champion in the formation with a STR score of 12 or lower.
    Dexterity:
    • High Dexterity — Decrease the cooldown of Perfect Imitation by 10 seconds for every other Champion in the formation with a DEX score of 13 or higher.
    • Low Dexterity — Decrease the cooldown of Perfect Imitation by 10 seconds for every other Champion in the formation with a DEX score of 12 or lower.
    Constitution:
    • High Constitution — Decrease the cooldown of Perfect Imitation by 10 seconds for every other Champion in the formation with a CON score of 13 or higher.
    • Low Constitution — Decrease the cooldown of Perfect Imitation by 10 seconds for every other Champion in the formation with a CON score of 12 or lower.
    Intelligence:
    • High Intelligence — Decrease the cooldown of Perfect Imitation by 10 seconds for every other Champion in the formation with an INT score of 13 or higher.
    • Low Intelligence — Decrease the cooldown of Perfect Imitation by 10 seconds for every other Champion in the formation with an INT score of 12 or lower.
    Wisdom:
    • High Wisdom — Decrease the cooldown of Perfect Imitation by 10 seconds for every other Champion in the formation with a WIS score of 13 or higher.
    • Low Wisdom — Decrease the cooldown of Perfect Imitation by 10 seconds for every other Champion in the formation with a WIS score of 12 or lower.
    Charisma:
    • High Charisma — Decrease the cooldown of Perfect Imitation by 10 seconds for every other Champion in the formation with a CHA score of 13 or higher.
    • Low Charisma — Decrease the cooldown of Perfect Imitation by 10 seconds for every other Champion in the formation with a CHA score of 12 or lower.

    Ultimate Ability

    • Perfect Imitation — Xerophon picks a random non-boss enemy that is alive, or if there are no enemies alive they pick one that they have seen on the current adventure, and shapeshifts to match its appearance for 60 seconds. During this time Xerophon does not attack, but greatly increases the damage of all Champions!

    V. Xerophon's Epic Equipment



    Slot 1: Global DPS
    Slot 2: Global DPS
    Slot 3: Adaptable
    Slot 4: Minion Meets Master
    Slot 5: Repeated Imitation
    Slot 6: Weak Spot

    VI. Conclusion

    We are excited to have Xerophon join your Champion roster as the latest Evergreen Champion! If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!