Search News:



Archives by month:

February 2020
January 2020
December 2019
November 2019
October 2019
September 2019
August 2019
July 2019
June 2019
May 2019
April 2019
March 2019
February 2019
January 2019
December 2018
November 2018
October 2018
September 2018
August 2018
July 2018
June 2018
May 2018
April 2018
March 2018
February 2018
January 2018
December 2017
November 2017
October 2017
September 2017
August 2017
July 2017
June 2017
May 2017
April 2017
March 2017
February 2017
January 2017
December 2016
November 2016
October 2016
September 2016
August 2016
July 2016
June 2016
May 2016
April 2016
March 2016
February 2016
January 2016
December 2015
November 2015
October 2015
September 2015
August 2015
July 2015
June 2015
May 2015
April 2015
March 2015
February 2015
January 2015
December 2014
November 2014
October 2014
September 2014
August 2014
July 2014
June 2014
May 2014
April 2014
March 2014
February 2014
January 2014
December 2013
April 2012
August 2011
March 2011

Blogs Categories:

Codename News
Bush Whacker 2
Egg Breaker Adventures
Shards of Titan
Legacy Games
Crusaders of the Lost Idols
Tap Tap Movie
Idle Champions

Popular tags: [Clear Tags]

bw2, event, new content, idle, crusaders, champions, update, early, access, new, weekend, buff, eba, release notes, patch notes, community, change log, 2018, legacy games, fun, objectives, charity, idols, content, 2017, nate, spotlight, halloween, shards of titan, summer, contest, lost, kaine, campaign, eb1, 2019, the commons, sot, tier 4, quest, tomb of annihilation, anniversary, promo, game, pets, videogame, thanksgiving, grand tour, player council.
February 19th
Idle Champions: Fleetswake 3 
Posted in Idle Champions.

You've been recruited by a merchant guild in Waterdeep to look into a number of mysterious missing ships over the past year. The Fair Seas Festival is a good time to look into this as people are quite open about the dangers of the sea, the fury of Umberlee, and so forth.

Many people blame Umberlee for the missing ships, but the merchant guild isn't so sure...

Fleetswake 3 runs until Monday, March 2nd, 2020 at 12:00pm PST, introduces Sisaspia, a Yuan-Ti Pureblood Circle of Spores Druid and brings back The Black Viper, an infamous Human Rogue from Waterdeep, and Zorbu "Thunderbolt" Natten, the Gnome Ranger!

Dungeons & Dragons Sisaspia

Year 3 Champion: Sisaspia

    An outcast even from her home city of Omu on Chult, Sisaspia does not seek wealth or glory for herself. Instead, she wishes only to hone her powers, and anyone or anything that gets in her way will learn that she has already made great strides towards doing so. A reluctant ally, she joins the Champions solely because they are a means to an end: an endless stream of foes on which to unleash and perfect her sinister machinations.

Sisaspia is a Healer and Support Champion. Her Halo of Spores infects her enemies, forcing them to take more damage. She also uses them to heal her allies - if she has to. When you want to add Sisaspia to your formation, you can swap her with Bruenor (Slot 1).

For more information about Sisaspia check out the Idle Champion Spotlight: Sisaspia dev blog!

Dungeons & Dragons The Black Viper

Year 2 Champion: The Black Viper

    The Black Viper was a notorious burglar, pickpocket, mugger, and assassin who died a century ago, after a long and nefarious career. Esvele Rosznar, a brash young noble, has recently adopted the Black Viper’s persona to lead a secret life of crime. Like many other nobles, Esvele gossips about the Black Viper’s exploits to lend credence to the villain’s mystique.
The Black Viper is a DPS Champion able to take advantage of Distracted Foes and deliver powerful Sneak Attacks for extra damage. Her Jewel Thief ability improves with every boss kill across all adventures.

When you want to add The Black Viper to your formation, you can swap her with Minsc (Slot 7). For more information about our latest Champion, check out the Idle Champion Spotlight: The Black Viper dev blog!

Dungeons & Dragons Zorbu Natten

Year 1 Champion: Zorbu "Thunderbolt" Natten

    Zorbu grew up in a small village on the slopes of the mountains south of Yartar. He lived a typical gnomish childhood: tinkering with mechanical toys, pulling pranks on unsuspecting neighbors, and exploring the woodlands covering the mountains in the company of a local dwarf ranger, Galor Rockshield.

    A grizzled veteran of many battles, Galor was waging a secret battle against a clan of drow who were holed up in some deep caves near the village. He carefully struck from the shadows, attempting to drive them back into the Underdark. One night, after a particularly prolonged encounter, a drow scout followed Galor home, and on the night of the next new moon the drow and their minions descended upon the village in force. Galor saved Zorbu's life, but many others were killed, including Zorbu's parents. From that day forth, Zorbu trained under Galor as a ranger, vowing revenge upon the drow and any who claim allegiance to them.

    Cunning and imaginative, Zorbu makes use of his tinkering skills to wield an impossibly large crossbow (named Thunderbolt, which is also Zorbu's nickname) and unleash clever mechanical traps against his foes.

Zorbu is a DPS and Support Champion. He increases damage against Favored Enemies for all Champions and deals extra damage to injured or hordes of enemies. When you want to add Zorbu to your party, you can swap him with Arkhan (Slot 12).

Balance Update: Zorbu's Hunter's Pack ability now targets himself in addition to adjacent champions, and the effect has been increased.

Dungeons & Dragons Fleetswake 3 Variants

Year Three Variants

  • Shattered Shields — Umberlee's curse has broken all shields and heavy armor, rendering tanking Champions useless! The shattered remnants have been stolen by some fiendish creatures and co-opted for their own nefarious use. Champions with the tanking role can not be used. Random enemies spawn with 5 armored hit points. Reach Area 75.

  • The Suspicious Shipment — A strange shipment takes up slot 5 in the formation. It's so distracting that Champions in adjacent slots deal no damage with their attacks. Reach Area 125.

  • Seas of Sickness — Sisaspia takes up slot 5 in the formation and can not be moved, removed, or swapped out, and starts out with Halo of Spores unlocked. Enemies move 5x faster and deal 5x damage unless they are infected by one of Sisaspia's spores. Reach Area 175.

Dungeons & Dragons Fleetswake 2 Variants

Year Two Variants

  • Umberlee's Deluge — Sea Spawn monsters appear and attack the formation, growing in number the further you progress. These Sea Spawn monsters drop no gold and do not count towards quest progress. Reach Area 75.

  • Tightfisted Foes — The Black Viper starts in the formation. Only enemies killed by The Black Viper drop gold. Reach Area 125.

  • Extra DEXterous — Champions are augmented based on their Dexterity (DEX) scores:
    • 10 or less: Global DPS reduced by 50% (stacks).
    • 11–12: Enemies move 2x faster (stacks).
    • 13–14: Gold Find increased by 25% (stacks).
    • 15–16: Global DPS increased by 50% (stacks).
    • 17–20: Increases Champion's damage by 300%.
    Reach Area 175.
Dungeons & Dragons Fleetswake Variants

Year One Variants

  • Thunder and Lightning — A crazy storm blows in, affecting all outdoor areas. In addition to the wind and rain, lightning strikes your formation every 5 seconds, dealing 90% of max health unavoidable damage to a random Champion. When Zorbu "Thunderbolt" Natten is hit by the effect, his next normal attack does 10x damage. Reach Area 75.

  • Crashing Waves — Only two of your formation's columns do damage at a time. Columns change every 10 areas. Start with back two (slots 4-9), then middle two (slots 2-6), then front two (slots 0-3), then front and back (0-1 & 7-9), then repeat. Reach Area 125.

  • The Shipwright's Ball — Two Shipwrights take up slots (2, 9) in the formation. The Shipwrights dance with adjacent Champions, swapping the position of two random adjacent Champions every 15 seconds (the one in slot 9 swaps 6 and 8, while the one in slot 2 swaps two of 0, 3, and 4).
  • Reach Area 175.

See the in-game FAQ for more information!

February 18th
Idle Champion Spotlight: Sisaspia 
Posted in Idle Champions.

We've received many requests for more evil champions, as well as an evil healer.This Fleetswake we are pleased to debut another Codename Entertainment Original — a Circle of Spores Druid and Yuan-ti Pureblood, Sisaspia.

I. A Sinister Start

Dungeons & Dragons Sisaspia

    An outcast even from her home city of Omu on Chult, Sisaspia does not seek wealth or glory for herself. Instead, she wishes only to hone her powers, and anyone or anything that gets in her way will learn that she has already made great strides towards doing so. A reluctant ally, she joins the Champions solely because they are a means to an end: an endless stream of foes on which to unleash and perfect her sinister machinations.

Sisaspia is a Healer and Support Champion. Her Halo of Spores infects her enemies, forcing them to take more damage. She also uses them to heal her allies - if she has to. When you want to add Sisaspia to your formation, you can swap her with Bruenor (Slot 1).

II. Sisaspia's Stats

Race: Yuan-ti Pureblood Alignment: Neutral Evil
Class: Druid Gender: Female
Age: 37 Affiliation: none

STR: 11 DEX: 13 CON: 15
INT: 14 WIS: 18 CHA: 16

Eligible for Patrons: Mirt, Vajra

Dungeons & Dragons Sisaspia Portrait

III. Sisaspia's Design

Sisaspia is a CNE Original Champion, meaning we didn't draw from streams or podcasts or existing lore characters when designing her. These types of Champions are always exciting for us, as we get to create something entirely new, and we wanted to provide players with as many new options as we could. She's our first Yuan-ti Pureblood, our first evil healer, and our only evil, healing, or female champion in slot 1.

Sisaspia is a healing and support druid who leans heavily on the Circle of Spores Druid Circle from D&D 5e. She slowly builds up a supply of spores over time and uses them to infect enemies as they approach, which causes those enemies to take additional damage over time whenever they're attacked. She uses any spores she has in reserve to buff and heal nearby Champions.

These mechanics allow her to focus her energy based on how your formation is doing. If you're insta-killing enemies, she'll buff nearby Champions to help them do that better. Once enemies start to survive the initial barrage and reach your formation, she'll shift her attention to debuffing enemies, resulting in an even bigger damage boost. Eventually, once only a boss and a few trash mobs remain, she'll naturally settle into both roles, providing a big static buff, some healing, AND a debuff as her spore reserve slowly refills.

IV. Sisaspia's Abilities

Basic Attack

  • Blight — Sisaspia unleashes a wave of necrotic energy which damages a random enemy. If the enemy is a Plant this attack deals 300% more damage, however if it's an Undead or Construct it deals no damage.

Formation Abilities

  • Halo of Spores — Sisaspia is surrounded by a continuous yet finite torus of necrotic spores. When enemies approach the formation and if Sisaspia has spores available, one of her spores shoots out and attaches itself to a valid enemy every second. When enemies are damaged, they take 50% additional damage over 5 seconds for each spore affecting them. Normal enemies can only be affected by one spore at a time, while bosses can have up to 4 spores affecting them. Sisaspia regenerates a spore every 4 seconds and can have up to 20 spores in her reserve. Note that due to the nature of this debuff, the additional damage done over time does not contribute to your formation's BUD.
  • Symbiotic Infection — Sisaspia uses her reserve of necrotic spores to empower a subtle infection she maintains upon her "companions", goading them forward and hopefully assisting her in her own selfish goals. This infection increase the damage of all Champions within 2 slots of herself by 10% for each spore she has in reserve.
  • Symbiotic Healing — Sisaspia's subtle infection heals damaged Champions within 2 slots of herself for 1hp per second for each spore she has in reserve.

Specializations

  • Simple Infection — Increase the effect of Symbiotic Infection by 100%.
  • Spreading Spores — Halo of Spores now generates a new spore every 3 seconds, instead of every 4 seconds, and Sisaspia's maximum spore count is increased to 30.
  • Fungal Body — The effects of Symbiotic Infection and Symbiotic Healing are increased by 200% when Sisaspia's spore reserve is full.

Ultimate Ability

  • Fungal Infestation — Sisaspia causes all the spores affecting her enemies to delve deep into their targets and tear them apart from the inside, dealing massive damage. The amount of damage each spore deals is increased based on the total number of spores affecting all her enemies (20% per active spore, stacking additively). Note that bosses with more than 1 spore infecting them take damage from each spore they have. This consumes all the spores affecting her enemies, so there is no additional damage from Halo of Spores, and she must reapply her spores to all surviving enemies in range.

V. Sisaspia's Equipment

Dungeons & Dragons Sisaspia Equipment

Slot 1: Global DPS
Slot 2: Halo of Spores
Slot 3: Symbiotic Infection
Slot 4: Symbiotic Healing
Slot 5: Ultimate Damage
Slot 6: Ultimate Cooldown

VI. Conclusion

We're really excited to add an evil healer to the game, and to introduce an evil and female champion to Slot 1. We can't wait to see what delightfully sinister formation options are introduced with Sisaspia. Feel free to send us feedback on via the Idle Champions Subreddit, Steam forum, or the Idle Champions Discord!.

February 14th
COTLI: Merci's Mix-Up 5! 

Merci is nothing if not tenacious. After four years of trying to find a match for a Valentine's Day outing, he's still game to try and try again with help from his ever growing collection of friends.

This year he's bringing in the big guns: a professional Matchmaker!

It's time for Merci's Mix-Up 5!

Merci's Mix-Up 5 runs until Wednesday, February 26th at 12PM PST, introducing Alacrity the Matchmaker and bringing back Rocky the Rockstar, Sally the Succubus, Warwick the Warlock, Katie the Cupid, Frankie the Demon Crooner, and Ishtar!

New Tier 5 Crusader: Alacrity the Matchmaker

Alacrity the Matchmaker isn't your stereotypical demon. They're bubbly, vivacious and willing to help out your team with their skills, and some help from their impish friends.

The flow of magic in your formation will affect Alacrity with the Metamorphosis Mastery upgrade. When you have more magical than non-magical tagged Crusaders next to Alacrity, they'll change into their female self. When it's more non-magical than magical adjacent, Alacrity will switch to their male self. If there's a even amount of magical and non-magical Crusaders around them, they'll remain their bubbly Non-Binary self.

Alacrity is so friendly, that they're able to summon 3 Imp friends to help them, and you, out:
  • Summon Scamp - If Alacrity is adjacent to at least 2 Support tagged Crusaders, they'll summon Scamp. When Scamp is active, monster spawn speed is increased by 50%. This is buffed when Alacrity is in their male form, and can be buffed by their Love Meter equipment.

  • Summon Trickster - When there are at least 2 Angel or Demon tagged Crusaders in the formation, Trickster will be summoned. While Trickster is around, they'll summon a special Imp monster every 10 seconds, which counts for area progress and drop extra gold when killed. Spawns will double when Alacrity is in their Non-Binary form and you can reduce the summoning timer by collecting Alacrity's Letterhead gear.

  • Summon Scoundrel - When Alacrity is adjacent to at least 4 other Crusaders, Scoundrel will show up. Scoundrel provides the formation with a 50% global DPS buff per each adjacent Crusader, which is increased when Alacrity is female.

  • Familiarity - The imps continue to help out with this upgrade, providing an extra buff to the gold find provided for having Crusaders who share tags with Alacrity in formation.
When you want to add Alacrity to your formation, you can find them in slot 31 on the bench, swapping with Bridget and Xygallix.

New Tier 5 Objectives

  • Recruit Alacrity | Alacrity is chilling out in a slot in the formation and reduces all Crusaders DPS to 0 if there are an unequal number of Male and Female Crusaders in it.
    Reach area 400.

  • Pairing Off | If any Crusaders have more than 1 Crusader adjacent to them, all DPS is zero.
    Reach area 450.

  • A Pox on Commercialism | Only Valentine's hating Crusaders are available. Check the in-game Restrictions for the list of the available Crusaders.
    Reach area 475.

  • 'Match' Maker | A fiery spirit occupies a spot in the formation. It deals damage over time to the highest and lowest DPS Crusaders in the formation, if there are two or more Crusaders in formation.
    Reach area 500.

  • Valentine's Day | A bitter heart occupies a spot in formation and disables Crusaders if you hurt its feelings.
    Reach area 525.

Help! Where’s the Loot?

Equipment for event Crusaders can be found in Silver and Jeweled Valentine's Chests, which you can earn from objectives and the free play or buy in the shop. Each non-recruitment objective will drop a chest for its given tier of Crusaders, and free play will drop All Tier chests. Gear for Tier 2, Tier 3, Tier 4 and Tier 5 Crusaders will only appear in All Tier chests once you've unlocked the respective Crusaders. You can select the tier of chest you buy in the shop when you go to purchase chests with real money or event currency.

What About Older Event Crusaders?

Previously-available Merci's Mix-Up Tier 1, Tier 2, Tier 3, and Tier 4 Crusaders are once again available to unlock as part of Merci's Mix-Up 5. For more information about those Crusaders, check out our Event Blogs from previous years:


Players will have until Wednesday, February 26th at 12:00PM PST to complete Merci's Mix-Up 5.
February 11th
Idle Champions: Variants Update (February 2020) 
Posted in Idle Champions.

    "Looking for a new challenge? We can arrange that!"

Our latest Idle Champions update introduces eight new variants for the Grand Tour of the Sword Coast, Waterdeep: Dragon Heist, Tomb of Annihilation, and Descent into Avernus campaigns. You will need to have completed the original adventures in order to unlock these variants.

Variants for everybody! You get a variant, you get a variant, and you get a variant!

Dungeons & Dragons Idle Champions Waterdeep: Dragon Heist

Grand Tour of the Sword Coast Variants

  • Excavating History: Frantic Excavation
    • Monsters move twice as fast.
    • Only Champions with a base attack cooldown of 5 seconds or lower can be used.
    • Reach area 300.

  • Towering Expectations: Careful Consideration
    • Only Champions with a WIS score of 13 or higher can be used.
    • Reach area 325.


Dungeons & Dragons Idle Champions Waterdeep: Dragon Heist

Tomb of Annihilation Variants

  • Homecoming: Wagon Train
    • A Wagon takes up a slot in the formation in slot 6
    • Every 100 areas, another wagon joins your train.
    • Reach area 350.

  • The Lost Heir of Omu: Taking Responsibility
    • Asharra starts in the formation and can not be removed.
    • Only Asharra and Champions that match Asharra's chosen bond deal damage; other Champions can be placed and will provide formation buffs and other effects, but do 0 damage when they attack (can still proc stuns, slows, etc. with their attacks).
    • Reach area 350.


Dungeons & Dragons Idle Champions Waterdeep: Dragon Heist

Waterdeep: Dragon Heist Variants

  • Lair of the Xanathar: Feigned Weakness
    • Only Champions with a STR score of 13 or lower can be used.
    • Reach area 275.

  • Waterdeep Under Siege: Sober Up
    • Blurry Pink Elephants attack the formation at random in non-boss areas.
    • Every time a Pink Elephant spawns, all Champion damage is reduced by 10%; For each 15 minutes that passes the total number of stacks is reduced by 25%. Using bounty contracts can also reduce the stack amount as if the amount of time on the contract had passed.
    • Reach area 275.


Dungeons & Dragons Idle Champions Waterdeep: Dragon Heist

Baldur's Gate Descent into Avernus

  • A Tale of Two Cities: A Tale of Two Champions
    • You can only field two champions at a time.
    • Reach area 250.

  • The Dead Three: A Hero's Entourage
    • Minsc starts in the formation in slot 3 (he can be moved but not removed from the formation)
    • Champions can only be placed adjacent to Minsc. If Minsc is moved, any Champions that are not adjacent to him after the move are removed from the formation.
    • Reach area 275.

See the in-game Change Log for more information!
February 7th
COTLI: New High Tier Objectives! 

Today we're introducing 14 new objectives to the game for you to enjoy! Plus we've made some long awaited changes to one objective in particular, and revamped The Washed Up Hermit to go along with it.

We've updated World's Wake with the Tier 4 11th objective, and the five Tier 5 objectives. We've also added the Tier 4 11th objective for Descent Into Darkness and the seven Tier 5 objectives, plus we've finally changed up Get Me Out of Here so it's easier to get to the content it guards.

New World's Wake Objectives

New Tier 4 11th objective - Washed Up - The Washed Up Hermit occupies a slot in your formation and is the only one who can do DPS. Beat area 1000 with increased area difficulty scaling. Awards the new maximum number cap being 1e700. This means with maxed Arithmagician, your maximum number cap will be 1e900.

New Tier 5 objectives

  • Run Away - Beat area 400 with a back column full of rabbits, and increased area difficulty scaling. Awards 250 rubies.

  • Holy Hand Grenade of Antioch - Protect the Hand Grenade to area 450 with increased area difficulty scaling. Awards 300 rubies.

  • Inflation - It's your toughest challenge yet: not just leveling up Nate Dragon any longer, but instead doing your best to get the entire formation to level 1000 in order to complete the objective. Awards 350 rubies.

  • Your Mother's A Hamster - The Trojan Rabbit needs your escort skills again, as chickens and cows rain from the sky. Beat area 450 with increased area difficulty scaling. Awards 350 rubies.

  • Top Tier - Beat area 450 with just half your Crusaders available and increased area difficulty scaling. Awards 350 rubies.

New Descent Into Darkness Objectives

Tier 4 11th objective - Inner Darkness - A seer occupies a slot in the formation and moves every 100 areas. She reveals the dark side of Crusaders adjacent to her, though The Shadow Queen is immune to this effect. If any Crusader dies, the formation wipes and goes back an area. Beat area 1200 with increased area difficulty scaling. Awards Bonus Boss Idol drops on the weekly Challenge objectives.

New Tier 5 objectives

  • Grond! Grond! Grond! - Escort the vicious battering ram and beat area 450 with increased area difficulty scaling. Awards 300 rubies.

  • Get Me Out of Here! - Beat area 450 with increased area difficulty scaling. Awards 300 rubies.

  • Lone Descent - It's a solo walk for a Crusader to beat area 500 with increased area difficulty scaling. Awards 350 rubies.

  • Double Trouble - Beat area 500 with increased difficulty scaling, as the hoards of monsters and quest items rush at you. Awards 400 rubies.

  • Dual Descent - Pair up your favourite Angels or Demons as two of them take a stroll to beat area 550 with increased area difficulty scaling. Awards 400 rubies.

  • Demolition Derby - Escort the explosive demolition experts to area 500 with increased area difficulty scaling. Awards 350 rubies.

  • Slow Descent - Try beating area 250 this time. Awards 400 rubies.

Changes to Get Me Out of Here

This update brings changes to Get Me Out of Here, specifically in that it is no longer a timed objective. As we continue to add content to the game, including the higher tier objectives, we feel that while the old version of Get Me Out of Here was a unique piece in the game, at the higher levels of difficulty it would be a blocker to all the new content.

Get Me Out of Here is now set up in the following manner:

  • Tier 1 - Monsters can't be damaged by DPS as you try to beat area 150. Awards 200 rubies.

  • Tier 2 - An escort takes up the middle slot in the formation. If it dies, the formation wipes backwards an area. Beat area 350. Awards 250 rubies.

  • Tier 3 - Escape is even further away as you need to beat area 550. Awards 300 rubies.

  • Tier 4 - You need to beat area 750 without the help of your Legendary effects. Awards 300 rubies.

But how do new players complete Get Me Out of Here if there's no projectile Crusader in the original 20 Crusaders? That leads on to the next section.

Changes to The Washed Up Hermit

We are fans of The Washed Up Hermit's old mechanic of not having a Crusader directly in front of him, but if he wasn't in the front of your formation, it meant leaving an empty spot in your formation to get the power out of him, and most of the time, having another Crusader with Group DPS upgrades was more important than his boost.

So we've changed up his Craziness ability to require 2 or less adjacent Crusaders to the Hermit to get the boost out of it. Plus, since he is a bit crazy and he had the Arrow Attack ability sitting right there, we've changed it so that he's now a projectile firing Crusader. That way, he can help new players tackle the improved Get Me Out of Here, and for other objectives that would require a projectile Crusader before they've had a chance to recruit one from an event or the mission system.

But wait, wasn't his Arrow Attack a boost for The Bush Whacker? Don't worry! The Washed Up Hermit still boosts The Bush Whacker. We've moved the Swordplay boost to the Hermit's Dark War Stories upgrade. to accommodate the loss of that Self DPS upgrade, we boosted his remaining Self DPS upgrades. Now the Hermit is ready to help you out in your formations with his brand of crazy!

We hope you enjoy this update!
February 6th
BW2: Share the Love in BW2 with Valentines 2020! 
Posted in Bush Whacker 2.

Happy Valentine’s Day Bushwhackers!

The residents of the Commons are putting on a Valentine’s Day dance, so you know what that means! Helping with the set-up through one-time and daily quests, plus turn-ins!

It’s not Valentine’s without presents! Help stock the stands with Chocolates, Teddy Bears and Roses by turning in Candy Hearts as the stations unlock.

The event organizer seems a bit frazzled. Why don’t you help her out by doing her set-up quests each day? And don’t forget to keep those party supplies topped off!

Nate needs to prove he's likable, and eventually he'll have to pick a date. Afterwards, help the one he doesn't pick get over her grief with some Ice Cream daily quests until it's time to help Nate’s rejected girl through the 5 stages of grief. All five quests will unlock right after each other and then she will have a new daily quest for you.

Once the Valentine's dance has started, you get to look for the partner of your choice to share a moment on the dance floor.

Jim and Sasha's relationship quests are around. If you haven't married them yet, you'll see either their Dating or Proposal quest line. If they are married, you get to help the pair pack for their honeymoon, or celebrate their anniversary.

You can also learn how to play guitar to serenade your loved one! And who is that mysterious note from this year?

New for 2020

Aaron's bunnies, Cinnamon and Snowball, have run off and are making like, well rabbits! This is a challenging quest that might take you the better part of the event to complete, as you've got to catch not only Cinnamon and Snowball, but their 100 little bunny babies as well! Good luck!

If you can complete the event, you'll earn this awesome 100% reward carousel creature!



Starting next Friday, the 3 new Valentine's themed pets for this year will be available to purchase over the weekend! Can they woo your heart?



Event Achievements -- POSSIBLE SPOILER ALERT

There are a total of FIFTEEN possible achievements to earn in the Valentine’s Day 2019 event.

Achievements Returning for 2020
Party Planning Committee - You helped at least once at each Valentines Station.
Party Planning Leader - You helped 50 times at each Valentines station.
Pet Detective - You found each of the lost pets at least once.
Nate's Date - You helped Nate pick a Date.
The Five Stages of Grief - You helped Nate's rejection get through her pain.
Two Left Feet - You danced at the Valentines Dance.
Setup Wizard - You helped the party organizers with all their tasks.
Guitar Training - Follow through with Virtuoso Guitarist Jimmie's lessons.
A Secret Admirer - Find a note from a true secret admirer.

Added/Changed for 2020
Smitten Shopper - Purchase all of the 2020 Valentine's Event Item!*

We also have 7 achievements from previous years which may be earnable by spending Bush Bucks if you missed getting them the first time around.

Customization Lover - You bought all the Valentines things from 2013!
Customize Your Love - You bought all the Valentines things from 2014!
Heart-wearer - You bought all the Valentines things from 2015!
Hearts Hearts Hearts! - You bought all the Valentines things from 2016!
Passionate Purchases - You bought all the Valentines things from 2017!
Romantic Acquisitions - Purchase all of the 2018 Valentine's Event Item!* Winsome Wardrobe - Purchase all of the 2019 Valentine's Event Item!*

*The Valentine’s mini-golf piece is not included in the Smitten Shopper achievement.

This event runs until Friday February 21st @ Noon PST (8pm GMT).

Post your love for the event here!
January 29th
Dev Blog: Offline Progress 
Posted in Idle Champions.

This morning we were working so hard to wrap up everything related to Grand Revel and trying to make sure that we could simultaneously activate Offline Progress for players with the latest update, and we forgot one key, crucial, important thing: an Offline Progress Dev Blog!

Our deepest apologies. Would you like to know more about how this latest system introduced to Idle Champions works? Read on...

Offline Progress FAQ

This week's update (v284) introduced the Grand Revel event along with another major feature, Offline Progress, for all players. This system simulates the time you spend offline; the idea is that Offline Progress will simulate similar behavior to if you had left your game unattended for the same period of time. Specifically, Offline Progress allows:

  • Area Progression — While offline, your Formation will continue to progress at approximately one area per minute, assuming they could make that progress while online. This is based on players' average area completion time. This may be considered a bit slow for early areas, but works out when comparing to areas closer to your wall. If the enemies are able to kill your champions, progress stops in that area.

    Note: progress may be slower if your Champions are not able to kill enemies at the expected rate during simulation.

  • Boss Loot Drops — Bosses drop exactly the same loot if killed during Offline Progress as they would if they were beaten with the game open and running. A total number of event tokens, chests, and gems earned in this way will be displayed when you log back in.

  • Champion Leveling — If you are using Familiars to level up your Champions, they will continue to level your Champions while you are offline.

    Note: this will stop at Specializations, so you will want to level up your Champions and unlock your preferred Specializations before going offline.

  • Challenge Progress — Progress in active challenges is simulated during offline progress whether for a special event or Patron Challenge.

  • Farming Support — "Zorbu Farming" is simulated during Offline Progress, whether you stay in a single area or if you progress through multiple areas. An approximation of monster type kills is added to your progress. Other types of "farming" may not work as expected.

Thank You to our Beta Testers

We've been working on this feature since November 2019 and are excited to see it go live earlier today. We'd like to give a huge thanks to our Beta Testers who helped us through this process:
  • Gaarawarr
  • inmediasrays
  • Jadisero
  • KLED
  • Mars
  • Pokota
  • Psylisa
  • QuickMythril
  • Ronin
  • Sorce
  • Thunder
  • zeke640

Feedback

We will be keeping an eye on how Offline Progress performs now that it is live across all platforms. As always, if you have feedback or questions, please do not hesitate to reach out on the Idle Champions Subreddit, Steam forum, or the Idle Champions Discord!
January 29th
Idle Champions: Grand Revel 3 
Posted in Idle Champions.

As Camp Vengeance gets ready to celebrate Grand Revel, a lone Templar approaches the Champions. Her merchant friend's caravan is missing.

The investigation found only scattered supplies and wreckage along the trail. If there are any survivors, they seem to have been taken into the jungles of Chult...

Grand Revel 3 introduces Havilar, the Tiefling Fighter (Battlemaster) sister of Farideh, and brings back Paultin Seppa, the Vistani Bard, and Birdsong, the Tabaxi Bard. Players have until Monday, February 10th at 12PM Pacific to complete their Grand Revel unlocks and objectives.

In addition to Grand Revel 3, our new Offline Progress feature discussed in the Idle Champions in 2020 Dev Blog goes live with this update!

Dungeons & Dragons Idle Champions Offline Progress

Offline Progress

Offline Progress has arrived for all players! This new system simulates the time you spend offline, and will allow you to progress even while Idle Champions is closed. Supported mechanisms includes: area progress, Champion level-ups (if you have Familiars placed on them), and some minor farming support (ie. Zorbu farming). Overall, Offline Progress should dramatically enhance mobile and console play, as you will no longer need to leave the game open to make progress!

Note: We will be actively monitoring the results of Offline Progress throughout the next few days, and we may make tweaks to the adventures and/or Champions it will function with in the event that we discover harmful bugs or glitches.

Dungeons & Dragons

Year 3 Champion: Havilar

    Havilar's twin sister Farideh has always been 'the smart one' and 'the responsible one'—but that's all right, Havilar is definitely 'the tough one,' 'the funny one' and the 'pretty one' (despite being identical twins). Plus, Havilar has a hellhound! Even if it means she's a sort-of-but-not-quite Chosen of Asmodeus, too, not that anyone asked Havi about that. But he should know her glaive is as good as her right hand, and she can slice a devil just as well as an orc, a zombie, or any other villain!

Havilar is a Tank and Support Champion. She summons four different Imps to buff Champions in different ways. When battling fiends, her buffs grow stronger. When you want to add Havilar to your formation, you can swap her with Tyril (Slot 10).

For more information about Havilar, check out the Idle Champion Spotlight: Havilar dev blog!

Dungeons & Dragons Paultin Seppa

Year 2 Champion: Paultin Seppa

    Paultin and his "son" Simon (AKA Murderbot) have been adventuring as part of the Waffle Crew for many years. Paultin is a wise-cracking adventurer who is more at home at a tavern than anywhere else. He cares deeply for those he considers his friends and will leap into action if anyone hurts them.
Paultin Seppa is a Support Champion whose Muderbot son, Simon, rides atop his shoulders. Paultin increases Gold Find through his Lucky ability and increases the DPS of Champions who are not adjacent to him based upon the number of Champions who are with his Magical Secrets ability. Paultin doesn't always attack, choosing instead to drink from his wineskin or play his bagpipes while Simon shoots poison darts at enemies.

When you want to add Paultin to your formation, you can swap him with Jarlaxle (Slot 4). For more information, check out the Idle Champion Spotlight: Paultin dev blog!

Dungeons & Dragons Birdsong

Year 1 Champion: Birdsong

    Birdsong, a cunning young Tabaxi bard, learned to defend herself while enslaved by the Yuan-Ti. Proficient in playing the lute, Birdsong discovered her potential as a bard when witnessing the effect of her songs had on other slaves. After her escape, she became one of the greatest minstels of Chult. She promised herself to, one day, get the revenge on the Yuan-Ti who destroyed her village.

Birdsong is a Support and DPS Champion. She buffs Champions within two spaces with her Song of Battle ability, and can greatly increasing the potency of Good, Evil, or Neutral Champions depending on which specialization she uses. When you want to add Birdsong to your party, you can swap her with Makos (Slot 9).

Year Three Variants

  • Odd Ones Out — Only every second bench slot can be used.
    Reach Area 75.

  • Diamonds Are Forever — Diamond Golems attack the formation at random in non-boss areas. They cannot be damaged and therefore must be tanked until the area is beaten.
    Reach Area 125.

  • Nightmare Scenario — Havilar starts in the formation and cannot be swapped out, moved, or removed from the formation. Half of the non-boss monsters that spawn are replaced with random fiends that have 4x normal health and 2x move speed.
    Reach Area 175.

Year Two Variants

  • Flower for Nanny Pu-pu — Magical floating crates of flowers take up four slots in the formation.
    Reach Area 75.

  • Grand Revel Rock Band — Paultin begins the adventure in the formation. Only Bards with a Charisma (CHA) score of 15 or higher may be used.
    Reach Area 125.

  • Love Hurts — Hordes of adoring fans attack the formation! Superfans, Infatuated Fans, Burly Fans, and Persistent Fans, spawn in each area and attack the formation, each with different abilities.
    Reach Area 175.

Year One Variants

  • Three's a Crowd — Any Champion that is adjacent to more than 1 other Champion has their damage reduced to 0.
    Reach Area 75.

  • Pair Up — Your ratio of women to men in your formation cannot be off by more than one (at all times you must have an equal number of men and women, or 1 more man than woman or vise-versa).
    Reach Area 125.

  • Love Potion — Every 25 areas, two Champions drink a love potion and fall deeply in love. For those 25 areas, if those Champions are adjacent to each other in the formation they do bonus damage themselves (x4), and buff global damage as well (x3). The chosen Champion combos are fixed rather than random.
    Reach Area 175.

See the in-game FAQ for more information!

January 28th
Idle Champion Spotlight: Havilar 
Posted in Idle Champions.

Ever since we introduced Farideh during Highharvestide 2, players have been asking us the same question: where is Havilar?

Not just because Havi is Farideh's twin sister, but because Farideh's damage relies heavily on having additional Tieflings in the formation, and we haven't added another one to the game since.

...until now. It's time for the Havilar Champion Spotlight!

I. Twin Tiefling Sisters



    Havilar's twin sister Farideh has always been 'the smart one' and 'the responsible one'—but that's all right, Havilar is definitely 'the tough one,' 'the funny one' and the 'pretty one' (despite being identical twins). Plus, Havilar has a hellhound! Even if it means she's a sort-of-but-not-quite Chosen of Asmodeus, too, not that anyone asked Havi about that. But he should know her glaive is as good as her right hand, and she can slice a devil just as well as an orc, a zombie, or any other villain!

Havilar is a Tank and Support Champion. She summons four different Imps to buff Champions in different ways. When battling fiends, she gets slower but her buffs grow stronger. When you want to add Havilar to your formation, you can swap her with Tyril (Slot 10).

II. Havilar's Stats

Race: Tiefling Alignment: Chaotic Good
Class: Fighter (Battlemaster) Gender: Female
Age: 19 Affiliation: none

STR: 18 DEX: 15 CON: 13
INT: 9 WIS: 12 CHA: 12

Eligible for Patrons: Mirt

III. Havilar's Design

The design of Havilar was a fun conversation with Erin M Evans, who gave us a few criteria to describe Havi in a nutshell:
  • Farideh's sister.
  • More athletic and funny than Farideh.
  • 'The Pretty One'
  • Confident in her physical abilities.
  • Not the highest INT score.
  • Havi gains a pair of imps that she can summon (Mot, Dembo, Olla, and Bosh).
  • She has a Hellhound that she rides.
  • She is athletic and acrobatic.
  • Her glaive is part of her identity.
In addition to these bullet points (and the books) we also had another reference: Erin played as Havilar during the High Rollers show at PAX West last year:


Havi's intro starts at 4:03!



We opted for a design around Havi's Imps, Mot, Dembo, Olla, and Bosh, who are summoned using her ultimate, Summon Imps/Heroic Sacrifice, as well as her savant-like skill as a Battlemaster Fighter. Depending on which of these Imps are present, Havi's skills are augmented. She has some similarities with Spurt in this respect, because her effectiveness is changed depending on her ultimate usage.

First, while Havi tanks at the front of a formation, she will buff the two rows behind her with Leadership Summit, with the effect of the buff augmented by which Imps are present.

Mot is always summoned when Havilar casts her ultimate, but the second Imp cycles through a preset list in order: Dembo, then Olla, then Bosh; rinse and repeat. These imps have abilities that make sense to be activated in a specific order: clearing trash/farming, fighting at your wall or fighting boss mobs, and then fighting against a boss itself.

IV. Havilar's Abilities

Base Attacks

Havilar has her base attack, and her summoned Imps also have their own base attack!
  • Glaive Thrust — Havilar attacks with her glaive, hitting all enemies in a small radius.
  • Fire of Asmodeus — Each summoned Imp attacks a random enemy with a fireball, dealing a large amount of AOE damage.

Ultimate Ability

Havilar's ultimate attack changes depending on whether or not her Imps are summoned.
  • Summon Imps — Mot and another imp (Dembo, Olla, or Bosh, in that order) are summoned. The Imps attack with Fire of Asmodeus. As soon as the Imps appear, Havilar's ultimate attack is replaced with Heroic Sacrifice (with a 10 second cooldown before it can be used). The Imps stay active until Heroic Sacrifice is used.
  • Heroic Sacrifice — The Summoned Imp that isn't Mot flings itself at the nearest enemy and explodes, dealing massive damage in a large area and slowing all affected enemies. As soon as not-Mot sacrifices itself, Havilar's ultimate attack reverts to Summon Imps with a 20 second cooldown before it can be used, and halfway through that cooldown Mot despawns.

Formation Abilities

  • Leadership Summit — Havilar increases the damage of all Champions in the two columns behind her by 100%. This ability is augmented by which imps are currently assisting her.

    • Mot: Increases the effect of Leadership Summit by 400% on Tiefling Champions.
    • Dembo: Increases the effect of Leadership Summit by 200%.
    • Olla: Increases the effect of Leadership Summit by 50% for each enemy Havilar is tanking.
    • Bosh: Increases the effect of Leadership Summit by 400% if there are enemy or boss enrage stacks active.
  • Fiendish Resolve — When any Fiend enemies are on-screen, Havilar focuses less on her own attacks and more on buffing the party. Her base attack cooldown is doubled, but the effect of Leadership Summit is increased by 100%. The base attack cooldown increase does not affect her imps if they are summoned. This ability is augmented by which imps are currently assisting her.

    • Mot: Increases the effect of Leadership Summit by 25% per Fiend enemy on-screen (stacking additively and then applying multiplicatively).
    • Dembo: Fiends have a 50% chance of dropping two quest items or counting for two kills when killed.
    • Olla: Fiends take 100% additional damage from ultimate attacks.
    • Bosh: Halve the damage Havilar takes from all attacks and triples the damage of Heroic Sacrifice.
  • Infernal Fortitude — Increase the max health of other Champions in the formation by 25% of her own.
  • Battlemaster — Each time Havilar attacks she increases the damage of all Champions by 10% for each enemy she hit with her attack (stacking additively), up to a max of 20 stacks. This effect lasts for half of Havilar's base attack cooldown, NOT counting the increase from Fiendish Resolve.

Specializations

  • Speedy Sacrifice — Decrease the amount of time after you sacrifice a summoned imp until you can summon them again.
  • Mastery of Battle — Increase the duration of Battlemaster's effect by 100%.

V. Havilar's Equipment

Dungeons & Dragons Brimstone Angels Havilar

Slot 1: Global DPS
Slot 2: Global DPS
Slot 3: Increases Max Health
Slot 4: Leadership Summit
Slot 5: Battlemaster
Slot 6: Ultimate Damage

VI. Conclusion

We're really excited to see the Tiefling sisters together in-game, and can't wait to see what kind of new formation options are introduced along with Havi. As always, feel free to send us feedback on via the Idle Champions Subreddit, Steam forum, or the Idle Champions Discord!
January 23rd
COTLI: Carnage Cup V! 

It's the most ELECTRIFYING event in CrusadersSports™ Entertainment, and it's back and bloodier than ever: the fifth-annual Carnage Cup is now officially underway!

This year's event promises great vengeance and furious anger as a new challenger, Morrigan, the Furious, enters the field. This leprechaun kicks ass and takes names, sure to be a massive DPS increase to the right Crusaders formation...

GET READY FOR CARNAGE CUP V!

Carnage Cup V runs until Tuesday, February 4th at 12PM PST, introducing Morrigan, the Furious and bringing back Groklok the Orc, Drizzle the Dark Elf, Karl the Kicker, Cindy the Cheer-Orc, Griz the Robo-Coach, and Nargulg Granitehand!

New Tier 5 Crusader: Morrigan, the Furious

Morrigan, the Furious is a no holds barred / take no prisoners / revenge is a dish best served cold-kind of Leprechaun DPS Crusader. She grows more powerful with each other Leprechaun in the formation with I'll Make My Own Team, and her Magic Mayhem further boosts her damage with an adjacent Magic Crusader on top of that!

Whenever she is Picking Fights or told she's Too Short to Ride she increases her DPS, and her Leprechaun Rage increases her Self DPS further for every 10 monsters killed while Morrigan is in the formation. At the same time, Go Long improves Morrigan's DPS for every 25 levels over (and including) level 200 with a stacking DPS multiplier.

Finally, Morrigan is Magically Enhanced, giving her debuff resistance (negative Formation abilities don't target her) and helping her to push through even the most challenging objectives.

Furious, dangerous things can come in small packages. We hope you enjoy Morrigan, the Furious!

New Tier 5 Objectives

  • Recruit Morrigan, the Furious | Morrigan, the Furious takes up a slot in the formation. Monsters spawn faster and deal 10x more damage. Ravens drop from the sky, and injure random Crusaders.
    Reach area 400 with difficulty compression.

  • Carnage for the Cup | Only Leprechaun and Healer Crusaders can be used. Area requirements are quadrupled.
    Reach area 450.

  • Halftime Commercial Break | Monster difficulty scales more quickly. TV set monsters spawn at random. Televisions disable the DPS and Upgrades of a random Crusader while alive, and for 5 seconds after dying.
    Reach area 475.

  • The Dirty Downs | Dirt mounds occupy half the formation. Good Crusaders receive a DPS buff for each adjacent dirt mound.
    Reach area 500.

  • Scrimmage | Monsters are immune to damage unless they're weakened by a projectile first.
    Reach area 525.

Help! Where’s the Loot?

Equipment for event Crusaders can be found in Silver and Jeweled Carnage Cup Chests, which you can earn from objectives and the free play or buy in the shop. Each non-recruitment objective will drop a chest for its given tier of Crusaders, and free play will drop All Tier chests. Gear for Tier 2, Tier 3, Tier 4 and Tier 5 Crusaders will only appear in All Tier chests once you've unlocked the respective Crusaders. You can select the tier of chest you buy in the shop when you go to purchase chests with real money or event currency.

What About Older Event Crusaders?

Previously-available Carnage Cup Tier 1, Tier 2, Tier 3, and Tier 4 Crusaders are once again available to unlock as part of Carnage Cup 5. For more information about those Crusaders, check out our Event Blogs from previous years:


Players will have until Tuesday, February 4th at 12:00PM PST to complete Carnage Cup V!