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May 1st
Idle Champions: The Great Modron March 7 
Posted in Idle Champions.

Something isn't right in the Outlands! The Great Modron March is only supposed to happen every 289 years - but the modrons are marching out of Mechanus right now!

Worst of all, they've found a way onto the Material Plane. Modrons have already been spotted in the forest! They're heading for Waterdeep!

The Great Modron March 7 has arrived! It introduces Diana, the Human Monk from the Dungeons & Dragons Cartoon. This speed/support Champion is ready to leap into your formations and power up the Saturday Morning Squad! It also reintroduces Gromma, the Grandmotherly Tortle Druid, from the minds at Codename Entertainment. You can learn more about Diana and the rework to Gromma below. Also, you can choose three of eight previous Champions to unlock over the course of The Great Modron March 7!

Table of Contents


Diana

Dungeons & Dragons Diana the Acrobat

    Diana was already a formidable gymnast when she and her friends were transported to the magical world of Dungeons & Dragons. Diana wields her Javelin Staff with determination and courage, harnessing its potent magic to triumph over countless obstacles. The confidence of this outspoken athlete propels her friends forward in their quest to return home.

Diana is a Support and Speed Champion who comes from the Dungeons & Dragons Cartoon from the 1980s. Diana’s flexible support ability provides the choice to buff Dexterous champions, young Champions, or Champions with low ability score totals. She also speeds up your progress by increasing the transition speed between areas. Once unlocked, she's a quick swap with Makos in seat 9!

Learn more about Diana in our Champion Spotlight!

Gromma

Dungeons & Dragons Gromma Nander

    Extremely elderly for a Tortle, Gromma Nander grew discontent with her secluded life after giving birth to her offspring. Once they were old enough to fend for themselves, she ventured back out into the world to learn as much as she could about the strange creatures that inhabit it. Gromma is a wise and inquisitive Tortle who is quick to friendship but slow to trust. She carries a pouch of smooth colored stones that she has collected on her journey and walks with the aid of a battle-worn spear.

Gromma is a DPS, Support and Tanking tortle who has learned how to be flexible enough to take on almost any role in the formation. She has a soft spot for "the youngins" and does her best to assist anyone younger. She's found a comfy spot in Seat 3 opposite Nayeli.

Learn more about the changes coming to Gromma in our Reintroduction Spotlight!

Flex Champions

Flex Slots allow players to unlock additional Champions and earn chests during events, choosing from a pool of retired Champions associated with the event. This pool of retired Champions includes the Champions from previous years of the event as well as some Champions whose events have been retired. This event's Flex Slot pool includes:

  • Nixie (Seat 1)
  • Krydle (Seat 2)
  • Mehen (Seat 3)
  • Evandra (Seat 5)



  • Qillek (Seat 5)
  • Evelyn (Seat 6)
  • Jaheira (Seat 9)
  • Nordom (Seat 9)


Events 2.0

Event Changes

Events 2.0 is a significant update to the events system in Idle Champions. Because players will now be able to unlock more Champions, content, and rewards through Events 2.0, we are increasing the duration of events from 12 days to 21 days. Events will typically begin on the first Wednesday of each month and run for three weeks. Content updates for Idle Champions will occur on the Wednesdays outside events.

Along with the Event duration change we are reducing the number of annual events, shifting from 17 annual events down to 12. Long term, we plan to retire the Midwinter, Greengrass, The Running, Midsummer, and Brightswords events. However, as we transition over to the new Event 2.0 schedule, there will be a Greengrass event in April 2024.

Quality of Life Updates

As part of the Events 2.0 update, we are also making several quality of life updates:
  • Bounty Contracts used outside of events will award Event Tokens for the next event.
  • Event adventures, variants, and free plays no longer cost Event Tokens to start.
  • Event Tokens are now only used to purchase Event Chests directly (free plays no longer need to be grinded to obtain extra chests).
  • Event Tokens left over once an event ends will automatically be converted to Champion chests.
  • Retired Champions may come out of retirement.
  • Event Boons are granted to players who purchase specially marked event-related DLC during an event. There are four tiers of Event Boons that offer buffs to Champion Damage, Gold Find, Champion Health, Click Damage, and Speed. These buffs increase with each tier of Event Boon. Additionally, the first purchase that grants an Event Boon will also unlock the Supporter Slot.

To learn more about what is changing with Events 2.0 check out our Blog Post! Join our amazing community with any of the links below:
April 26th
Idle Champion Spotlight: Diana 
Posted in Idle Champions.

"There must be something we can do!"

With gold medals in gymnastic competitions and an outstanding horseback rider, Diana has plenty of agility and strength. These skills served her well as she traveled across the magical and dangerous world of Dungeons & Dragons! She's brimming with confidence and bravery, and is always ready to help when her friends are in need.

I. Diana



    Diana was already a formidable gymnast when she and her friends were transported to the magical world of Dungeons & Dragons. Diana wields her Javelin Staff with determination and courage, harnessing its potent magic to triumph over countless obstacles. The confidence of this outspoken athlete propels her friends forward in their quest to return home.

Diana is a Support and Speed Champion who comes from the Dungeons & Dragons Cartoon from the 1980s. Diana’s flexible support ability provides the choice to buff Dexterous champions, young Champions, or Champions with low ability score totals. She also speeds up your progress by increasing the transition speed between areas. Once unlocked, she's a quick swap with Makos in seat 9!

Check out our Champion Spotlight Video embedded below for a quick overview of Diana's abilities, and read on to get all of the details!

II. Diana's Stats

Race: Human Alignment: Lawful Good
Gender: Female Pronouns: She/Her
Age: 14 Affiliation: Saturday Morning Squad Class: Monk

STR: 12 DEX: 16 CON: 12
INT: 11 WIS: 13 CHA: 11

Role: Support, Speed

Eligible for Patrons: Mirt, Elminster (available until May 1st 2027)

Slot: 9 (Makos)




III. Diana's Abilities

Basic Attack

  • Javelin Staff - Diana swings her staff at a random enemy.

Formation Abilities

  • Javelin Staff - Diana's base attack, Javelin Staff, knocks around enemies she hits based on where she is positioned in her column in the formation.
    Projectiles:
    • Top of Column: Knock back and towards the top of the screen a short distance; the enemy targets the nearest Champion after being knocked back.
    • Single Slot Column: Knock back a medium distance.
    • Middle of Column: Knock towards the formation a short distance.
  • We'll Be Right Back - Diana increases the speed of area transitions by 50%.
  • Electrum Chest Scavenger - Diana can help scavenge up to (20 + 0.5/day) additional Electrum Chests when killing bosses. While this cap is not reached, Diana has a 0.5% chance of scavenging 1 Electrum Chest each time a boss is defeated. The cap increases by 0.5 every day.

Specializations

Diana's first Specialization determines which Champions she supports.
  • Inspire: Acrobatic Assault - Diana increases the damage of all Champions with a DEX of 15 or higher by 100%.
  • Inspire: Modest Might - Diana increases the damage of all Champions with a total ability score of 78 or less by 100%.
  • Inspire: Fledgling Fury - Diana increases the damage of all Champions that are 20 years old or younger by 100%.
Diana's second Specialization determines how Diana prefers to build the rest of the formation.
  • Ensemble Cast - Diana increases the effect of her Inspire specialization choice by 100% for each Champion it affects, stacking multiplicatively.
  • Spotlight Episode - Diana increases the effect of her Inspire specialization choice by 140% for each Champion it does NOT affect, stacking multiplicatively.

Ultimate Ability

  • Javelin Staff Throw - Diana throws her staff, which spins and bounces around the battlefield hitting up to 10 random enemies, dealing ultimate damage and stunning each of them for 5 seconds. If there are less than 10 enemies, the staff can hit each enemy multiple times.

IV. Diana's Epic Equipment



Slot 1: Global DPS
Slot 2: We'll Be Right Back
Slot 3: Inspire Specializations
Slot 4: Ensemble Cast and Spotlight Episode
Slot 5: Ultimate Damage
Slot 6: Ultimate Cooldown

V. Diana's Adventure Variants

Acrobat! - Stop the Modron March from crushing Waterdeep under its mechanical heel with Diana!
  • Diana starts in the formation. She can be moved but not removed.
  • You may only use Champions that have a Dexterity of 15 or higher, an age of 20 or less, or total ability scores of 78 or less.
  • Getting to know Diana: Diana's first specialization selects the types of Champions she buffs. Choose the buff that is best for your formation!
  • Area Goals:
    • Tier 1: Complete Area 75.
    • Tier 2: Complete Area 250.
    • Tier 3: Complete Area 600.
    • Tier 4: Complete Area 1200.

Child of the Stargazer - Stop the Modron March from crushing Waterdeep while protecting Kosar!
  • Diana starts in the formation. She can be moved but not removed.
  • Kosar joins the formation.
  • If Kosar is defeated, you automatically fail the area.
  • Kosar cheers on Diana, reducing her base attack cooldown by 50%.
  • Getting to know Diana: Diana can use her Javelin staff to push monsters around. Can you figure out how to best protect Kosar?
  • Area Goals:
    • Tier 1: Complete Area 125.
    • Tier 2: Complete Area 350.
    • Tier 3: Complete Area 800.
    • Tier 4: Complete Area 1400.

Not That Guy Again! - Stop the Modron March from crushing Waterdeep under the command of Venger!
  • Diana starts in the formation. She can be moved but not removed.
  • Excluding Diana, only the youngest Champion, the most Dexterous Champion, and the Champion with the lowest total stats can deal damage. Diana can also deal damage.
  • At the start of each Boss area, Venger arrives on his nightmare as an additional boss that must be defeated.
  • Getting to know Diana: Depending on the supporting Champions in your formation, pick either Ensemble Cast or Spotlight Episode to really boost Diana's buffing power!
  • Area Goals:
    • Tier 1: Complete Area 175.
    • Tier 2: Complete Area 450.
    • Tier 3: Complete Area 1000.
    • Tier 4: Complete Area 1600.

VI. Conclusion

The Saturday Morning Squad now has their powerful acrobat in the party! How much have you valued having Diana in your formations? Let us know!
April 25th
Idle Champion Reintroduction Spotlight: Gromma 
Posted in Idle Champions.

We've learned a lot in the last seven years of creating Idle Champions, and the game has grown and changed quite a bit. But it's nice to know that even our oldest Champions are still doing good work in their formations. That doesn't mean they don't deserve a bit of a makeover, especially when we're talking about the second event Champion to arrive in the game! This versatile tortle has patiently waited for the youngin's to finish their fun, so now it's time to introduce the new and improved Gromma Nander!

I. Gromma



    Extremely elderly for a Tortle, Gromma Nander grew discontent with her secluded life after giving birth to her offspring. Once they were old enough to fend for themselves, she ventured back out into the world to learn as much as she could about the strange creatures that inhabit it. Gromma is a wise and inquisitive Tortle who is quick to friendship but slow to trust. She carries a pouch of smooth colored stones that she has collected on her journey and walks with the aid of a battle-worn spear.

Gromma is a DPS, Support and Tanking tortle who has learned how to be flexible enough to take on almost any role in the formation. She has a soft spot for "the youngins" and does her best to assist anyone younger. She's found a comfy spot in Seat 3 opposite Nayeli.

Check out our Champion Spotlight Video embedded below for a quick overview of Gromma's abilities, and read on to get all of the details!

II. Gromma's Stats

Race: Tortle Alignment: Lawful Neutral
Gender: Female Pronouns: She/Her
Age: 80 Affiliation: None Class: Druid (Circle of the Land)

STR: 14 DEX: 10 CON: 18
INT: 12 WIS: 17 CHA: 13

Role: DPS, Support, Tanking

Eligible for Patrons: Vajra, Zariel, Elminster (available until May 1st, 2027)

Seat: 3 (Nayeli)




III. Gromma's Abilities

Basic Attack

Gromma's normal attack can change based on her specialization. She starts with Slow and Steady and changes to Melf's Acid Arrow if the Melf's Acid Arrow specialization is chosen.
  • Slow and Steady (Melee) - Gromma Nander, moving faster than you would expect for an 80 year old Tortle, stabs the closest enemy with her spear.
  • Melf's Acid Arrow (Magic) - Gromma shoots a bolt of acid at the nearest target.

Formation Abilities

  • Hardened Shell - Gromma has a hardened shell, reducing effects of the Overwhelm debuff by 25%.
  • Grandmotherly Love - Gromma increases the damage of all other heroes proportional to their age. The buff starts applying to each Champion at 100%, and for every 10 years younger than 100 that Champion is, the buff on them is increased by 100%, stacking multiplicatively.
  • Ancient Heroism - Gromma increases the health of all other Champions by 25% of her max health.
  • Runnin' With The Youngin's - The effect of Grandmotherly Love is increased by 50% for each Champion in the formation younger than Gromma, stacking multiplicatively.

First Specializations

  • Circle of the Mountain - Gromma increases the damage of Neutral Champions (on the Good/Evil axis) by 5% for each enemy that has spawned and boss enrage stack in the current area, stacking multiplicatively and capping at 100.
  • Circle of the Arctic - Gromma now casts Sleet Storm on enemies she attacks, causing her targeted enemy, and all nearby enemies, to take 400% additional damage from all attacks.
  • Circle of the Swamp - Gromma's damage is increased by 400% of the highest Grandmotherly Love buff she's applying to another Champion in the formation.

Second Specializations

  • Stoneskin - Increase the effect of Hardened Shell by 100%. Enemies that attack Gromma are impaled by her spiked shell, instantly taking 10 seconds of BUD damage.
  • Entanglement - The effect of Gromma's chosen Circle specialization is increased by 100%, and enemies damaged by Gromma have their movement speed and attack speed halved.
  • Melf's Acid Arrow - Replaces Gromma's base attack with Melf's Acid Arrow, changing her into a magic attacker. After hitting its target (dealing damage) the arrow explodes, damaging its target (again) and all nearby enemies for an additional 5 seconds of BUD damage.

Ultimate Ability

  • Wall of Stone - A wall of stone bursts up out of the ground under a random enemy. The targeted enemy and any enemies in the column that the wall appears in take damage and are knocked backwards. The wall lasts for 15 seconds, and for that time enemies cannot pass it.

IV. Gromma's Epic Equipment



Slot 1: Runnin' With The Youngin's
Slot 2: Global Damage
Slot 3: Grandmotherly Love
Slot 4: Specializations
Slot 5: Ultimate Attack Damage
Slot 6: Ultimate Cooldown

V. Gromma's Achievement and Adventure Variants

Achievement:

  • How Do You Do, Fellow Kids! - Complete 1000 areas while Gromma's Runnin' With The Youngin's has 9 stacks.

Gromma's Adventure Variants:

Respectful Restraint -
  • Ultimate Attacks can not be used and any attacks with a cooldown of 5 seconds or less have an additional 3 second cooldown. These lengthened attacks don't do any additional damage due to their longer cooldown.
  • Area Goals:
    • Tier 1: Complete Area 75.
    • Tier 2: Complete Area 250.
    • Tier 3: Complete Area 600.
    • Tier 4: Complete Area 1200.

The Relentless Undead
  • Undead monsters have 2x as much health as normal and, when they take a killing blow, they are stunned for 10 seconds before coming back to life.
  • Area Goals:
    • Tier 1: Complete Area 125.
    • Tier 2: Complete Area 350.
    • Tier 3: Complete Area 800.
    • Tier 4: Complete Area 1400.

A Grand Nandventure
  • Gromma Nander starts in your formation and cannot be moved or removed. She has a 4x damage boost and her normal attack cooldown is reduced by 2 seconds.
  • Area Goals:
    • Tier 1: Complete Area 175.
    • Tier 2: Complete Area 450.
    • Tier 3: Complete Area 1000.
    • Tier 4: Complete Area 1600.

VI. Conclusion

How many different ways have you used this versatile tortle? Let us know in one of these places:
May 24th, 2023
Idle Champions: The Great Modron March 6 
Posted in Idle Champions.

A modron sighting is a rare occurrence outside Mechanus, the plane of true law.

At least, it's supposed to be a rare occurrence -- word has it that thousands of modrons have been seen on the march in the wilderness, and they are heading towards Waterdeep!

The Great Modron March 6 introduces Evandra, the Half-Elf Fighter from Deerstalker Picture's 1 for All, and brings back Gazrick Nomrad, a rogue modron separated from his fellow modrons, and Mehen, Dragonborn Fighter and adoptive father of Farideh and Havilar of Brimstone Angels. Players have until Monday, June 5th at 12PM Pacific to complete their The Great Modron March 6 unlocks and objectives.

New Champion: Evandra



Rough and tumble, and ready for action, Half-Elven Fighter Evandra brings the muscle. Evandra ran away from home when her father discovered that she had been training in strength and combat. He tried to force her into an arranged marriage with an elven nobleman, but Evandra rejected this on both principle and taste. She decided instead to become an adventurer, free from her father’s judgment.

Evandra is a Support, Tanking, and Gold Find Champion who's always willing to lend a hand as long as a fight is involved. She empowers all neutral champions, and brings the Awful Ones together, especially if the Witchlight Carnival is involved. Once unlocked, you can find this Half-Elf Fighter in Slot 5 opposite Calliope.

For more information on Evandra and her abilities, check out her Champion Spotlight!


Year Six Variants



Fight First, Ask Questions Later: Help Evandra stop the Modron March from crushing Waterdeep! Evandra starts in the formation (Slot 1). She can't be moved or removed. Only Neutral Champions (on the good/evil axis) can deal damage.
  • Reach Area 75.

  • Half-Elf, Pink, and the Bard: Stop the Modron March and Mechanical Guards from crushing Waterdeep. Evandra starts in the formation (Slot 1). She can't be moved or removed. If you have them (and they're not already on another adventure) Antrius and Nixie start unlocked and in the formation (Slot 5 & 6 respectively). 1-2 Mechanical Guards spawn with every wave. They don't drop gold, nor do they count towards quest progress. Construct enemies move at +300% speed and deal +300% damage.
  • Reach Area 125.

  • That's What Friends Are For: Stop the Modron March from crushing Waterdeep with Evandra's favorite heroes! Evandra starts in the formation (Slot 1). She can't be moved or removed. You may only use Champions that are female, non-binary, fighters, rangers, barbarians, paladins, or have a total ability score of 78 or less.
  • Reach Area 175.


  • Much more detail and information can be found in the game! Enjoy!
    May 19th, 2023
    Idle Champions: Modron Emergence  
    Posted in Idle Champions.

    Modrons have broken away from the Great Modron March and are spreading across the realms! Protect the Forgotten Realms and unlock exclusive rewards in the Thayan Enclave Shop during the Modron Emergence Event, which runs from May 24th at Noon Pacific until June 7th at noon Pacific!

    What is an Emergence Event?

    Emergence Events are limited-time events where specific monsters begin to appear in all Free Play adventures. These additional monsters (and any previous use of them) will drop Corrupted Gems during the Emergence Event.

    What are Corrupted Gems?

    Corrupted Gems are a new currency collected only during Emergence Events. You can spend them in the new Thayan Enclave gem shop.

    Season Pass
    A Corrupted Gem

    How do I collect Corrupted Gems?

    During Emergence Events, Corrupted Gems can be collected from the designated monsters, and by completing a daily quest visible in the Emergence Event dialog. Additionally, some variants can reward Corrupted Gems.

    How many Corrupted Gems can I collect through the Emergence Event?

    The number of Corrupted Gems available in each Emergence Event varies. For the current Emergence Event, you can collect 70,000 Corrupted Gems: 35,000 Corrupted Gems by defeating Modrons during the event, and an additional 35,000 by completing all 14 of the daily quests during the Emergence Event.

    The drop rate of Corrupted Gems is controlled at a rate of 1 Corrupted Gem every 30-40 seconds from the start to approximately 3 hours before the end of the event. A catch-up mechanic is built into the event, so if you have a bunch of Corrupted Gems you haven't collected yet, the designated enemies will drop more than 1 for each you destroy until you reach your threshold. Here are two scenarios as an example: 1. You've collected all the available Corrupted Gems from drops. You will see about one drop every 30-40 seconds or so, assuming you are regularly destroying the designated enemies. 2. You've collected 500 Corrupted Gems from drops, but a total of 3000 have been available since the event started. You will receive accelerated drops (more frequent drops and multiple drops per kill) until you have caught up to the maximum available number of drops.

    Where can I find Modrons?

    The designated enemies for the Emergence Event can be found by playing any Free Play adventures. They can also be found in the adventures and variants of the active event: The Great Modron March!

    What can I purchase with Corrupted Gems?

    The specific items will vary by Emergence, but include Golden Epic Equipment cards, Feat cards, Skins, Chests, and Marvelous Pigments!

    Thayan Enclave Screen
    Thayan Enclave

    What are Marvelous Pigments?

    Marvelous Pigments are specialized items you can use to upgrade certain equipment items. The Thayan Enclave is currently featuring the Marvelous Support Pigment, which can be used to upgrade any epic or better equipment items on a support Champion to provide a +200% Global Damage buff in addition to their normal effects!

    Season Pass
    Celeste Equipment with Support Pigment Applied

    What happens when the Emergence Event ends?

    When the Emergence Event ends, you will no longer be able to collect Corrupted Gems from the designated enemies and the daily quests. However, the Corrupted Gems available as variant rewards will remain available for anyone who has yet to complete them. Corrupted Gems that you have collected will remain in your inventory.

    When is the next Emergence Event?

    The next Emergence Event will begin on August 30th, 2023.

    May 18th, 2023
    Idle Champion Spotlight: Evandra 
    Posted in Idle Champions.

    "Swords and metal can settle scores!"

    Evandra is always ready to charge into a fight for treasure, glory, or simply because she's feeling a bit bored. Because why waste time talking or throwing spells around when you’ve got a trusty sword?

    I. Evandra



      Rough and tumble, and ready for action, Half-Elven Fighter Evandra brings the muscle. Evandra ran away from home when her father discovered that she had been training in strength and combat. He tried to force her into an arranged marriage with an elven nobleman, but Evandra rejected this on both principle and taste. She decided instead to become an adventurer, free from her father’s judgment.

    Evandra is a Support, Tanking, and Gold Find Champion who's always willing to lend a hand as long as a fight is involved. She empowers all neutral champions, and brings the Awful Ones together, especially if the Witchlight Carnival is involved. Once unlocked, you can find this Half-Elf Fighter in Slot 5 opposite Calliope.

    II. Evandra's Stats

    Race: Half-Elf Alignment: Chaotic Neutral
    Gender: Female Pronouns: She/Her
    Age: 27
    Affiliation: Awful Ones Class: Fighter

    STR: 17 DEX: 12 CON: 16
    INT: 12 WIS: 9 CHA: 11

    Role: Support, Tanking, Gold Find

    Eligible for Patrons: Vajra

    Slot: 5 (Calliope)


    Dungeons & Dragons Evandra Marketing Gif

    III. Evandra's Design

    Evandra is the tank of the Awful Ones from 1 For All, leading the way into whatever dangers they might encounter. She increases the damage of all Neutral Champions on the good/evil axis with her Freedom's Fury, and buffs everyone's health as well as any healing effects they receive thanks to her Inspiring Fortitude. Fighting is hard work and deserves compensation, so she's always trying to Find the Secret Stash by increasing the formation's gold find.

    If Evandra is horribly wounded in battle, you’ll find that she’s Never Completely ‘Armless. If her health is ever brought to zero she will sacrifice her own arm in order to survive and get back into the battle with whatever weapon she can wield. Sometimes that's her Trusty Sword, but she'll make do with whatever arms are available. When she’s in big trouble, Evandra can use her Ultimate attack to “disarm” a nearby mechanical menace and strike her enemies with Improvised Arms. While wielding this automaton’s arm, Evandra increases her attack rate and greatly increases her damage.

    The damage bonus her Freedom's Fury provides is increased depending on what other Champions join her formation. Her Specializations let you choose between Powerful Allies, which raises the bonus for each female or nonbinary Champion in the formation, Fighting Force that increases it for each fighter, barbarian, ranger, or paladin, and Carnival Crew for each Champion with a total ability score of 78 or less. Since Evandra is such a huge fan of the Witchlight Carnival, she's eligible for all Wild Beyond the Witchlight adventures and variants no matter the restrictions. And she'll extend that ability to her fellow Awful Ones if the Carnival Crew Specialization is chosen.

    Evandra's strength and confidence are great additions to the formation, even as she charges into battle head-first and full of bravado!

    IV. Evandra's Abilities

    Basic Attack

    • Trusty Sword - Evandra moves up next to the closest enemy and swings her sword, dealing 1 hit to all nearby enemies.

    Passive Abilities

    • Evandra, the Magnificent - Evandra can be used in any Wild Beyond the Witchlight campaign adventure or variant, even if she would not normally be available to be used due to variant or patron restrictions.

    Formation Abilities

    • Freedom's Fury - Evandra increases the damage of all Neutral Champions (on the Good/Evil axis) by 100%.
    • Find the Secret Stash - Increase the formation's gold find by 100%. Every time a Champion attacks but does not defeat an enemy, increase this bonus by 50%, stacking additively up to 120 times and applying multiplicatively. Bonus resets when an enemy is defeated.
    • Inspiring Fortitude - Evandra increases the health of all other Champions by 25% of her max health, and any healing effect on those Champions is increased by 25%.

    Specializations

    • Powerful Allies - Evandra increases the damage bonus of Freedom's Fury by +100% for each female or nonbinary Champion in the formation, stacking multiplicatively and applied multiplicatively.
    • Fighting Force - Evandra increases the damage bonus of Freedom's Fury by +125% for each fighter, barbarian, ranger, or paladin in the formation, stacking multiplicatively and applied multiplicatively.
    • Carnival Crew - Evandra increases the damage bonus of Freedom's Fury by +150% for each Champion with a total ability score of 78 or less in the formation, stacking multiplicatively. In addition, all Awful Ones Champions are available to be used if Wild Beyond the Witchlight is the current campaign, even if they do not currently qualify based on variant or patron restrictions.

    Ultimate Ability

    • Improvised Arms - A mechanical guard spawns on the right side and quickly moves to the middle of the enemy's side of the screen. Evandra moves up, attacks the guard, and instantly "disarms" it and defeats it. Then Evandra uses the guard's arm as a weapon for the next 15 seconds instead of her sword. For the duration, Evandra's attack deals an additional 3 seconds of BUD damage, her normal attack speed cooldown is faster by 2 seconds, and Freedom's Fury is increased by 100% for the duration.

    V. Evandra's Epic Equipment



    Slot 1: Global DPS
    Slot 2: Evandra Health
    Slot 3: Freedom's Fury
    Slot 4: Secret Stash
    Slot 5: Specializations
    Slot 6: Ultimate Cooldown

    VI. Conclusion

    Evandra believes the best defense is a good offense. Are you enjoying watching her wield arms into battle? Tell us during out Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

    May 18th, 2022
    Idle Champions: The Great Modron March 5 
    Posted in Idle Champions.

    A modron sighting is a rare occurrence outside Mechanus, the plane of true law.

    At least, it's supposed to be a rare occurrence -- word has it that thousands of modrons have been seen on the march in the wilderness, and they are heading towards Waterdeep!

    The Great Modron March 5 introduces Nordom a rogue modron separated from his fellow modrons, and brings back Mehen, Dragonborn Fighter and adoptive father of Farideh and Havilar of Brimstone Angels, and Jaheira, the renowned half-elf druid from Baldur's Gate. Players have until Monday, May 31st at 12PM Pacific to complete their Great Modron March 5 unlocks and objectives.

    I. New Champion: Nordom

    Dungeons & Dragons Nordom Key Art

      Modrons are the embodiment of law and order, marching in lockstep through the planes. But when Nordom Whistlklik was separated from his fellow modrons, the essence of chaos infected this rogue quadrone. Now with his crossbow-shaped gear spirits in hand, he works to fit his complex new outlook into his logical, if quirky, understanding of the planes.


    Nordom is a Support Champion who adopted his new designation when he was called a "backward modron", and now takes on his new role in the formation with all the processing power he can muster. Find out all the details about Nordom in his Champion Spotlight!

    New Party & New Modron Core


    The Great Modron March was the perfect time for some upgrades to Modron Automation. Starting May 18th, if you have at least 4 Champions in each bench slot, you can play Split The Party 3 from your Adventuring Parties screen! Completing this challenging new adventure variant will unlock a 4th adventuring party, as well as a 4th Core: the Magic Core, which is focused on increasing the damage of Champions who use magic.


    Modron Supercharge System

    Additionally, starting today in every Modron Core, any outputs that increase Champion damage can be SUPERCHARGED! Supercharging starts to kick in when at least 500 power is being delivered to an output. Every time the power doubles after that point, the effect of that output is increased 25%, stacking additively and then applying multiplicatively, with a cap of 20 stacks. Set up your core cleverly, and you can significantly boost your DPS to help complete those difficult objectives!

    New DLC and a More Chests Sale!

    Today's launch also includes 4 DLC SKUs: 3 new Skin & Feat packs (Celeste, Spurt, and Penelope) as well as a Theme Pack for Nordom! We're also kicking off a More Chests Sale for the rest of the week. Until Monday, May 23rd at Noon Pacific, get more Gold Chests, Event Chests, or Modron Chests when you pick up most Chest Packs! Check the in game store for more details!

    Dungeons & Dragons Modron Penelope One Sheet

    Year Five Variants


    • Rogue Modron Hunting — Nodrom is being hunted by Duodrones and Pentadrones from the March! They drop no gold, nor do they count towards quest progress. But Nodrom is ready to defend himself, starting in the formation right away!
      • Complete Area 75.
    • A Lawful Lot of Champions — Nodrom takes his place in the formation right away, and insists that Chaotic Champions can't join. Only the Lawful ones can do any damage!
      • Complete Area 125.
    • Core Strength — The only way through these modrons is to push through with all speed! Fortunately Nodrom will make sure the formation is filled with the strong and the quick!
      • Reach Area 175.
    May 13th, 2022
    Idle Champion Spotlight: Nordom 
    Posted in Idle Champions.

    "I think therefore I am. I think."

    The Great Modron March returns to Idle Champions, and this time a rogue modron has come along for the event! Nordom the Modron may be subtly different than the rest of his kind, but he's awaiting your orders to process your commands.

    I. Nordom



      Modrons are the embodiment of law and order, marching in lockstep through the planes. But when Nordom Whistlklik was separated from his fellow modrons, the essence of chaos infected this rogue quadrone. Now with his crossbow-shaped gear spirits in hand, he works to fit his complex new outlook into his logical, if quirky, understanding of the planes.

    Nordom is a Support Champion who adopted his new designation when he was called a "backward modron", and now takes on his new role in the formation with all the processing power he can muster. His four-armed assistance can be added to your formation by swapping him out with Makos (Slot 9).

    II. Nordom's Stats

    Race: Modron Alignment: Lawful Neutral
    Gender: Non-Binary Pronouns: He/Him
    Age: 122 Class: Fighter

    STR: 16 DEX: 16 CON: 16
    INT: 16 WIS: 8 CHA: 8

    Role: Support

    Eligible for Patrons: Vajra, Strahd

    Slot: 9 (Makos)


    Dungeons & Dragons Nordom Key Art

    III. Nordom's Design

    Planescape: Torment is a videogame that holds a special place in the hearts of many Dungeons & Dragons fans. Nordom can be a challenging character to find in that game, but his quirky dialogue and unique perspective are well worth the effort. Fortunately adding him to your Champion roster is a bit easier!

    As an exemplar of law and order, and a being used to working as part of a greater whole, Nordom strives to bring those ideals to his companions. He likes to help Form Orderly Ranks by increasing the damage of Champions ahead of him, and his Rule of Law directive means that he will increase the damage bonus of Form Orderly Ranks for every Lawful Champion in the formation. If you have a modron core attached to an adventuring party that he is in, Nordom will increase the rate the core improves with his Modron Core Toolbox.

    The two gear spirits that Nordom carries have taken the form of crossbows, which he normally uses to attack enemies. However his Specializations will add new capabilities to the crossbow attacks. He can equip Piercing Bolts to cause enemies he hits to take more damage, or Explosive Bolts which causes Nordom's attacks to explode upon impact and push the target back! While this quadrone has gone rogue, he can still issue an emergency call for backup with his Ultimate, The Frequent Modron March. Responding to his beacon, a multitude of modrons march en mass, damaging the encroaching enemies and shoving them away from the party!



    IV. Nordom's Abilities

    Basic Attack

    • Gear Spirits — Two gear spirits have taken the form of crossbows, which Nordom fires simultaneously at the closest two enemies. If only one enemy remains, he'll instead hit it twice.

    Formation Abilities

    • Form Orderly Ranks — Nordom increases the damage of all Champions in the column ahead of him by 100%.
    • Rule of Law — Nordom increases the effect of Form Orderly Ranks by +100% for each Lawful Champion in the formation, stacking multiplicatively.
    • Modron Core Toolbox — Nordom increases the amount of experience gained on the modron core attached to his adventuring party when completing new areas by 20%.

    Specializations

    • Piercing Bolts — Enemies hit by Nordom's attacks take 100% more damage for the next 10 seconds. This ability stacks once, and the timer resets if it applies again before the 10 seconds are up.
    • Explosive Bolts — Nordom's attacks explode upon impact, pushing the target back a short distance..

    Ultimate Ability

    • The Frequent Modron March — A multitude of Modrons march from left to right over 15 seconds, pushing all enemies back a short distance and dealing ongoing massive damage as they pass by.

    V. Nordom's Epic Equipment



    Slot 1: Global DPS
    Slot 2: Global DPS
    Slot 3: Form Orderly Ranks
    Slot 4: Modron Core Toolbox
    Slot 5: Ultimate Attack Damage
    Slot 6: Ultimate Cooldown

    VI. Conclusion

    Nordom is awaiting your orders, and we are excited to see him helping to organize your Champion formation! If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

    May 19th, 2021
    Idle Champions: The Great Modron March 4 
    Posted in Idle Champions.

    A modron sighting is a rare occurrence outside Mechanus, the plane of true law.

    At least, it's supposed to be a rare occurrence -- word has it that thousands of modrons have been seen on the march in the wilderness, and they are heading towards Waterdeep!

    The Great Modron March 4 introduces Mehen, Dragonborn Fighter and adoptive father of Farideh and Havilar of Brimstone Angels, and brings back Jaheira, the renowned half-elf druid from Baldur's Gate, Qillek Ad Khollar, the Aarakocra Cleric of High Rollers. Players have until Monday, May 31st at 12PM Pacific to complete their The Great Modron March 4 unlocks and objectives.

    For more information about Year 4 Events and how they work, please check out our Year 4 Events Dev Blog.

    I. New Champion: Mehen

    Dungeons & Dragons Verthisathurgiesh Mehen

      Mehen is a tall, powerful dragonborn with dull-ocher scales and a blunt attitude. With strong opinions on the right course of action, he is just as comfortable yelling orders on the battlefield as he is fiercely protecting his daughters. Despite a life thrown into turmoil after being exiled from his clan and attempting to raise twin tieflings, Mehen remains resilient in his sense of self and his abilities with a falchion.




    Mehen is both Grumpy and Gruff and uses those qualities to buff and bolster his allies, especially if those party members include Farideh and Havilar. When you want to add him to your formation, you can swap him with Nayeli (Slot 3).

    II. Mehen’s Stats

    Race: Dragonborn Alignment: Neutral Good
    Class: Fighter Gender: Male
    Age: 48 Affiliation: Brimstone Angels

    STR: 19 DEX: 8 CON: 15
    INT: 13 WIS: 12 CHA: 14

    Role: Support & Gold Find
    Eligible for Patrons: Mirt the Moneylender, Vajra Safahr, Strahd von Zarovich, Zariel
    Slot: 3 (Nayeli)


    Mehen's Abilities

    Mehen is a Support and Gold Find Champion. With the new Brimstone Angels affiliation, he buffs his daughters Farideh and Havilar (and they buff him), while Exiled helps all three find the gold they need to continue their adventures.

    Mehen prefers to be towards the back of any formation where he can think tactically about the battle and issue precise orders. Grumpy gives buffs to Champions in front of him, and Gruff boosts this buff based on how far ahead Champion in question is, while We’ve Trained For This increases the amount of gold he’ll collect the further back he’s placed. For more information on Mehen and his abilities, check out his Champion Spotlight!


    Year Four Variants


    • The Elusive Bounty — Mehen is on the hunt for a pixie from the feywild who has been harassing adventurers for years! He starts in the formation. He can be moved or removed. The pixie arrives in each boss area to taunt Mehen, buffing all enemies so they move 100% faster and deal 100% additional damage.You must defeat her in addition to the area requirements to advance.
        Getting to know Mehen: To maximize Mehen's benefit within your formation, you'll want to watch his Grumpy stacks and keep them within the middle range.
        • Mehen gains Grumpy stacks based on which column he is in with a gain of 1 stack per second in the front row, to 5 stacks per second in the back row.
        • Mehen loses Grumpy stacks when one of the following things happens to either Mehe, Farideh or Havilar: They attack (10% loss), they take damage (10% loss), or they kill an enemy (5% loss).
    • Reach Area 75.
    • The Neverending March Continues — Every time a Modron is killed in non-boss areas it shuts down for 5 seconds and then comes back to life with full health. Modron enemies deal 100% additional damage.
    • Reach Area 125.
    • Volo's Guide to Grumpy Guys — Volo has returned to observe the formation. Only Male Champions can be used. Enemies move 100% faster, and deal 100% additional damage.
        Getting to know Mehen: While Mehen works best with his daughters Farideh & Havilar, he's no slouch on his own. Without the Brimstone Angels in your formation, you need to manage Mehen's Grumpy stacks a bit differently. Remember that changing his column will alter how quickly he is gaining Grumpy stacks.
    • Reach Area 175.
    For information on previous years' variants, check out the The Great Modron March 3 blog.
    May 14th, 2021
    Idle Champion Spotlight: Mehen 
    Posted in Idle Champions.

    This father is here to do the right thing, though he doesn’t have to be happy while doing it!

    Verthisathurgiesh Mehen is a dragonborn fighter, adoptive father of Havilar and Farideh, and a character from the Brimstone Angels D&D Novel series written by Erin M. Evans. He’ll be bringing his commanding presence to the Champion ranks next week during The Great Modron March!

    I. Mehen

    Dungeons & Dragons Verthisathurgiesh Mehen

      Mehen is a tall, powerful dragonborn with dull-ocher scales and a blunt attitude. With strong opinions on the right course of action, he is just as comfortable yelling orders on the battlefield as he is fiercely protecting his daughters. Despite a life thrown into turmoil after being exiled from his clan and attempting to raise twin tieflings, Mehen remains resilient in his sense of self and his abilities with a falchion.




    Mehen is both Grumpy and Gruff and uses those qualities to buff and bolster his allies, especially if those party members include Farideh and Havilar. When you want to add him to your formation, you can swap him with Nayeli (Slot 3).

    II. Mehen’s Stats

    Race: Dragonborn Alignment: Neutral Good
    Class: Fighter Gender: Male
    Age: 48 Affiliation: Brimstone Angels

    STR: 19 DEX: 8 CON: 15
    INT: 13 WIS: 12 CHA: 14

    Role: Support & Gold Find
    Eligible for Patrons: Mirt the Moneylender, Vajra Safahr, Strahd von Zarovich, Zariel
    Slot: 3 (Nayeli)


    New Affiliation: Brimstone Angels - Mehen is the final member of the Brimstone Angels affiliation, which includes himself, as well as his twin daughters: Farideh & Havilar.
    Dungeons & Dragons Mehen

    III. Mehen's Design

    We continue to be blessed to work with Erin M. Evans, and are excited to bring another one of her brilliant characters to life in our game! Mehen’s experience in the Lance Defenders as well as his work as a mercenary and monster hunter make him a formidable warrior, and his power becomes even more bolstered when fighting alongside his daughters. Brimstone Angels stick together and buff Mehen, while Exiled helps all three find the gold they need to continue their adventures.

    Mehen prefers to be towards the back of any formation where he can think tactically about the battle and issue precise orders. Gruff gives buffs to Champions in front of him, while We’ve Trained For This increases the amount of gold he’ll collect the further back he’s placed.

    IV. Mehen's Abilities

    Basic Attack

    • Double Strike — Mehen leaps out and attacks a random enemy with his Falchion, swinging down at first and then up with the second swing, scoring a hit each time.

    Formation Abilities

    • Grumpy — Mehen buffs Champions in his column and all columns in front of him based on the number of Grumpy stacks he has. He gains stacks based on the column he is in and loses stacks when himself, Farideh, or Havilar take or receive certain actions. The buff is significantly higher when he is close to 50 stacks (it falls off sharply on either side), and stacks cap at 100.
      • The column position determines the rate at which stacks are added: Front column +1 stack/second, Back column +5 stacks/second, Middle columns are prorated between 1-5 based on the column.
      • Stacks are removed based on the actions of Mehen, Farideh, or Havilar: if any of them attack -10% stacks (once per attack), if any of them take damage -10% stacks (4 seconds of shared cooldown), or if any of them get a kill with a base attack -5% stacks (triggers for each kill).
      • Work to adjust where Mehen, Farideh and Havilar are in your formation to find the best spot to gain stacks as quickly as you’re losing them!
      • This ability is buffed by upgrades, equipment, and feats. Buffs will apply to the post-stack value.
    • Gruff — Mehen increases the effect of his Grumpy buff on Champions based on how many columns ahead of him they are. It is doubled for each column. This ability is buffed by upgrades, equipment, and feats. Buffs to this ability apply to the post-stack value.
    • Exiled — Kills by Farideh, Havilar, or Mehen grant 200% more gold. Buffed by upgrades, equipment, and feats.
    • Brimstone Angels — Increase the effect of Grumpy by 400% if Farideh is in the formation, and a further 400% if Havilar is in the formation. Buffs apply to the pre-stack value, and stack multiplicatively.

    Specializations

    • Cheer Up Pops — Increases the rate at which Grumpy stacks are added by 1 and increases the effect of Grumpy by 400%.
    • We've Trained for This — Increase the effect of Exiled based on how far from the front of the formation Mehen is placed. Effect is increased by 20% for each column, stacking multiplicatively.

    Ultimate Ability

    • Lightning Breath — Mehen leaps forward and breaths a cone of lightning that damages all enemies on the screen. If he damages more than 5 enemies then his Grumpy stacks are set to 50 and he gains and loses stacks at a reduced rate for 30 seconds.

    V. Mehen’s Equipment



    Slot 1: Global DPS
    Slot 2: Global DPS
    Slot 3: Grumpy
    Slot 4: Gruff
    Slot 5: Exiled
    Slot 6: Ultimate Cooldown

    VI. Conclusion

    It’s good to have Havilar and Farideh reunited with their father, and we are excited to see Mehen helping his fellow Champions as grumpy dad! If you want to find out more about Mehen, or the tiefling twins he raised, consider checking out the Brimstone Angels series by Erin M. Evans. You can also listen to Brimstone Angels Go Go Go from our Bardic Inspiration Soundtrack!

    What do you think about Mehen? If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!