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November 23rd
Idle Champions: Wild Beyond the Witchlight, Part 7 
Posted in Idle Champions.

We left Thither and travelled to Yon, the final of the 3 areas within Zybilna's fey domain. We're on the hunt for the final hag of the Hourglass Coven and the route to the Palace of Heart's desire!

This week's update to The Wild Beyond the Witchlight campaign brings two new adventures and adventure variants, as well as Tier 4 Blessings! It's time to dive back into the Feywild!

Note: you will need to have completed the previous two Wild Beyond the Witchlight Adventures, Best Laid Plans and The Howling Peaks of Yon, in order to access these new Adventures.



The Minions of Endelyn Moongrave

Negotiate a peace between the Korreds and Brigganocks of Yon.
  • Variant: Between a Brigganock and a Hard Place - These peace talks would be easier if we weren't literally between the two groups!
    • A Korred and Brigganock join the formation. Champions next to them deal no damage due to their constant squabbling.
    • Complete area 800

Love Unsoiled

Gain Endelyn's allegiance by performing the epic tragedy: Love Unsoiled!
  • Adventure Variant: The Play's the Thing! - Put your best actors on stage to make this play shine!
    • You may only use Champions with a Charisma of 17 or higher.
    • The damage of all Champions is increased by 100% for each Champion in the formation with a custom costume (aka a skin), stacking additively.
    • Complete area 850

Witchlight Tier 4 Blessings

With the release of Part 7 of The Wild Beyond the Witchlight campaign, the fourth tier of blessings have also been added to the game:
  • Magic Medley - Local: Increases the damage of all Champions by 10% for each magic attacking Champion in the formation.
  • Health Kick - Local: Increase the base health of all Champions by 10%.
  • Recruit Blooshi - Local: Increases the damage of all Champions by 100% and Blooshi by an additional 100%.
  • Reliable Friends - Increase the damage of the non-core evergreen Champions by +400%
You can find all this information, and even more details, in game!

We would love to hear about your experiences in the Feywild on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

July 13th
Idle Champions: Wild Beyond the Witchlight, Part 6 
Posted in Idle Champions.

Skabatha may have thwarted our plans, but we can still save the children, recover the unicorn horn, and start on our path to Yon!

This week's update to the Wild Beyond the Witchlight campaign brings two new adventures and adventure variants, so it's time to dive back into the Feywild!

Note: you will need to have completed the previous two Wild Beyond the Witchlight Adventures, Will of the Feywild and The Roots of Loomlurch, in order to access these new Adventures.



Best Laid Plans

Face off against Skabatha Nightshade as your heist takes a turn!
  • Variant: Pincushion Party - Face off against Skabatha Nightshade while struggling to heal and under fire by goblins with spears!
    • Additional ranged spear-throwing Goblins appear with each wave and attack a random Champion.
    • Champions don't recover health when moving to a new area, and resurrect at half health when changing areas.
    • Complete area 700

The Howling Peaks of Yon

Enter Yon and learn about the final fractured portion of Prismeer.
  • Adventure Variant: Strength of Character - Enter Yon as your Champions slowly go on vacation.
    • You may only use Champions with a Strength of 13 or higher.
    • After every 100 areas the Champion that has dealt the most damage goes on vacation, being removed from the formation and becomes unavailable for the rest of the adventure.
    • Complete area 750
You can find all this information, and even more details, in game!

We would love to hear about your experiences in the Feywild on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

June 22nd
Idle Champions: Wild Beyond the Witchlight, Part 5 
Posted in Idle Champions.

We must face off against the League of Malevolence, unravel the plans of Skabatha the hag, and save the kids trapped in Loomlurch! Fortunately we have the perfect, carefully laid out plans...written in crayon?

This week's update to the Wild Beyond the Witchlight campaign brings two new adventures and adventure variants, as well as the third tier of blessings for the campaign!

Note: you will need to have completed the previous two Wild Beyond the Witchlight Adventures, Slack-jawed Lorna and The Fairy Rings of Thither, in order to access these new Adventures.



Will of the Feywild

Face off against the next member of the League of Malevolence while you try to understand Skabatha's plans.
  • Variant: All Damage, All The Time - Warduke is a powerful foe, so we'd better send in the Champions that can do the most damage!
    • You may only use Champions with the DPS role
    • Complete area 600

The Roots of Loomlurch

Follow these carefully laid out plans - is this crayon? - to save the other kids trapped in Loomlurch!
  • Adventure Variant: The Loots of Loomlurch - While we're here, we might as well loot the place, right?
    • You may only use Champions with the Gold Find role.
    • Complete area 650

Witchlight Tier 3 Blessings

With the release of Part 5 of the Wild Beyond the Witchlight campaign, the third tier of blessings have also been added to the game:
  • Feytouched - Local: Increase damage of Elves, Gnomes, Half-elves, and Harengon by 50%.
  • Late Bloomers - Local: Increase damage of Champions in bench seats 7-12 by 100%.
  • Brisk Benefactor - Local: Reduce area quest requirements by 4% during patron variants/free plays.
  • A Cut of the Profits - Global: Gold earned from Boss enemies +2500%
You can find all this information, and even more details, in game!

We would love to hear about your experiences in the Feywild on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

March 23rd
Idle Champions: Wild Beyond the Witchlight, Part 4 
Posted in Idle Champions.

Our Champions start to unravel the mysteries of Prismeer, and a new Evergreen Champion is released!

This week's update to the Wild Beyond the Witchlight campaign brings new adventures and adventure variants. Note: you will need to have completed the previous two Wild Beyond the Witchlight Adventures, The Prince of a Thousand Enemies and Downfall, in order to access these new Adventures.



Slack-jawed Lorna

Face off against the first hag of the Hourglass Coven with a new Bullywug friend in tow.
Complete Reach area 450.
  • Variant: I'm Sure I Saw It Move! — Face off against the first hag of the Hourglass Coven with Champions that don't like stuffed animals.
    • Only Champions with a WIS of 12 or lower may be used.
    • In Non-Boss areas, each wave spawns an extra 3-5 random Taxidermy Animals. They do not drop gold, or count towards quest progress.
    • In Boss areas, The second wave spawns a Taxidermy Monstrosity boss monster. It must also be defeated to progress.
    • Complete area 500.

The Fairy Rings of Thither

Enter the forests of Thither and continue to unravel the mysteries of Prismeer.
Complete area 400.
  • Adventure Variant: Zarak's Revenge — Enter the forests of Thither for the return of Zarak!
    • An Awakened Toadstool joins the formation. Champions next to the Toadstool have their base attack cooldown increased by 5s.
    • In Boss areas, the second wave spawns Zarak, a boss monster with 10 armored HP. He must also be defeated to progress. When defeated, he runs off the screen.
    • Complete area 550.
  • Adventure Variant: Bully for You! — Enter the forests of Thither to prove you are ready for a new froggy friend.
    • A Bullywug joins the formation. Every 25 areas the Bullywug leaps to a new formation slot.
    • Any Champion the Bullywug leaps on is knocked out for the rest of the adventure. (You may recruit a new Champion from that bench seat)
    • Champions can't be removed from the formation once they have been added.
    • Fire breath potions can't be used during the adventure, and click damage has no effect after area 100.
    • Complete area 600.
    • Unlocks Blooshi I - Check out the Blooshi Champion Spotlight!


We would love to hear about your experiences in the Feywild on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

January 26th
Idle Champions: Wild Beyond the Witchlight, Part 3 
Posted in Idle Champions.

The Champions head deeper into Hither to face off against the hags and find our lost friends...

This week's update to the Wild Beyond the Witchlight campaign brings two new adventures and adventure variants, as well as the second tier of blessings for the campaign! Note: you will need to have completed the previous two Wild Beyond the Witchlight Adventures, Thieves of the Coven and Hither of the Feywild, in order to access these new Adventures.



The Prince of a Thousand Enemies

Head further into Hither, as you hunt down the first of the Hourglass Coven.
Reach area 350.
  • Variant: Uncommon Allies — Head further into Hither, without using humans, dwarves, or elves.
  • No Human, Dwarf, or Elf Champions can be used.
  • Complete area 400.

Downfall

Learn the lay of the land in Downfall, as you maneuver your way through their courtly ways.
Complete area 400.
  • Variant: First Third Out — Learn the lay of the land in Downfall without a third of your Champions.
  • Only bench seats 1, 2, 4, 5, 7, 8, 10, and 11 may be used.
  • Two Will-o'-Wisp join the formation.
  • Complete area 450.


Witchlight Tier 2 Blessings

With the release of Part 3 of the Wild Beyond the Witchlight campaign, the second tier of blessings have also been added to the game:
  • Into the Wild — Local: Increase the damage of Druids, Rangers, and Barbarians by 100%.
  • Swing Fast — Local: Base attack cooldowns of Melee Champions reduced by 0.1 sec.
  • All By Myself — Local: Increase the damage of all Champions without an affiliation by 100%
  • Familiar Stakes — Global: Global damage +20% (additive) for each Familiar unlocked.


New DLC



The Ricochet, the Crocodile Hatchling Familiar Pack includes Ricochet, the Crocodile Hatchling Familiar, 2 Epic Potions of Speed, 2 Epic Potions of Giant's Strength, and 2 Epic Potions of Clairvoyance.

Champions of Renown Year 4 All-Star Pack This pack unlocks the following event Champions if you haven't already unlocked them in-game: Orkira, Talin, Baeloth, Hew Maan, & Ellywick. This pack includes the exclusive Vahm-Pyre Skin for Hew Maan, as well as 16 Hew Maan Gold Chests, with two guaranteed Shiny Equipment cards, 16 Orkira Gold Chests with two guaranteed Shiny Equipment cards, 16 Talin Gold Chests with two guaranteed Shiny Equipment cards, 16 Baeloth Gold Chests, with two guaranteed Shiny Equipment cards, and 16 Ellywick Gold Chests, with two guaranteed Shiny Equipment cards.

We would love to hear about your experiences in the Feywild on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

November 3rd, 2021
Idle Champions: Wild Beyond the Witchlight, Part 2 
Posted in Idle Champions.

Jenks & Squiddly are missing from the Witchlight Carnival! While searching for them we find our way into the Feywild, but it's not what we expected.

Note: you will need to have completed the previous two Wild Beyond the Witchlight Adventures, Tall Tales and The Witchlight Carnival, in order to access these new Adventures.



Thieves of the Coven

Dive deeper into the mysteries of the Witchlight Carnival while you continue to look for Jenks & Squiddly.
Reach area 250.
  • Variant: Sticky Fingers — Dive deeper into the mysteries of the Witchlight Carnival while a thief steals your gold!
  • Sowpig appears in each boss area. You must defeat her to progress.
  • Gold Find is reduced by 99%.
  • Reach area 200.

Hither of the Feywild

Venture into the Feywild, learning about this mysterious plane while you search for your lost friends.
Complete area 300.
  • Variant: Don't Breathe the Marsh Gas Venture into the Feywild, avoiding the effects of the marsh gas.
    • Additional Marsh Gas Bubbles appear in each area. They don't drop gold, nor do they count towards quest progress.
    • Only Champions with a ranged or Magical base attack can be used.
    • Complete area 350.




New DLC

Named by the Idle Champions players and featured in Idle Champions Presents: The Trials of Mount Tiamat, Puff has arrived to help you through your adventures! The Puff the Myconid Sprout Familiar Pack includes Puff, the Myconid Sprout Familiar, 2 Epic Potions of Speed, 2 Epic Potions of Giant's Strength, and 2 Epic Potions of Clairvoyance.

We would love to hear about your experiences in the Feywild on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!