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August 30th, 2023
Idle Champions: Wild Beyond the Witchlight Part 10 
Posted in Idle Champions.

This week's update concludes The Wild Beyond the Witchlight campaign with two new adventures and adventure variants. It's time to return to the Feywild and free Prismeer!

We entered the Palace of Heart's desire and rescued Strongheart from stasis. We also faced Bavlorna for the final time and Hiss helped us make a new friend in the form of the Jabberwock!

Our time is running out in the Palace. We still have two more hags to face, the curse to lift, and Squiddly and Jenks to save!

Keep in mind that you will need to have completed the previous two Wild Beyond the Witchlight Adventures, The Court of Storms and Beware the Jabberwock, in order to access these new Adventures.



Legends and Lore

Skabatha is ready for revenge, clear the way to Squiddly and Jenks!
  • Variant: Unearthed Arcana - Skabatha is ready for revenge against your best arcane scholars.
    • You may only use Champions with the Wizard, Sorcerer, Warlock, or Bard class.
    • A Lesser Earth Elemental with 4 armored health spawns with each wave.
    • Complete area 1100

The End

Time to deal with Endelyn, save some children, and destroy a cauldron!
  • Adventure Variant: All's Well That Ends Well - Time to deal with Endelyn in a comedy of errors.
    • You may only use Champions with an ability score total of 78 or less.
    • A bard joins the formation. They distract adjacent Champions by talking about a play, increasing their base attack cooldowns by 3 seconds.
    • Complete area 1050
All the details are available in the game! And we'd love to hear about your adventures in the Feywild! Leave messages on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

May 17th, 2023
Idle Champions: Wild Beyond the Witchlight, Part 9 
Posted in Idle Champions.

This week's update continues The Wild Beyond the Witchlight campaign with two new adventures and adventure variants. It's time to return to the Feywild and explore the final Prismeer domain!

We found and rescued Gleam’s sister, Glister, and learned about the League of Malevolence in the process. When we attempted to flee Motherhorn for the Palace of Heart’s Desire, we realized all three hags of the Hourglass Coven were present and tried to defeat them, which lead to a battle on a giant crane's back. We arrived at the Palace of Heart’s Desire and made our way through the gardens, and learned more of what the Hourglass Coven did to Zybilna. We also encountered Zargash, a cleric of Orcus from the League of Malevolence, before unlocking the palace itself.

Keep in mind that you will need to have completed the previous two Wild Beyond the Witchlight Adventures, The Bitter End and The Palace of Heart's Desire, in order to access these new Adventures.



The Court of Storms

Enter the Palace of Heart's Desire and finally unlock the secrets of Prismeer.
  • Variant: Coasting to the Finish - Enter the Palace of Heart's Desire with a solid plan.
    • You can't add, move, or remove Champions from the formation after having completed area 25.
    • You can no longer level up Champions after having completed area 750.
    • After area 750, game speed is multiplied by x3 (while still respecting the x10 cap if other speed abilities are active).
    • Complete area 1000

Beware the Jabberwock

The Jabberwock is ready for a brawl. Face them down before the hag coven descends!
  • Adventure Variant: Quick or Quack - The Jabberwock is ready for a brawl. Don't slow to a crawl!
    • Every second of real-time in an area reduces all Champion damage by 50%, stacking multiplicatively. Damage is reset to normal at the start of every area.
    • To mark each real-time second passing, a Fey Duck monster spawns. It drops no gold nor counts towards quest progress.
    • Complete area 1050
All the details are available in the game! And we'd love to hear about your adventures in the Feywild! Leave messages on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

January 4th, 2023
Idle Champions: Wild Beyond the Witchlight, Part 8 
Posted in Idle Champions.

This week's update continues The Wild Beyond the Witchlight campaign with two new adventures and adventure variants. It's time to return to the Feywild and explore the final Prismeer domain!

We've travelled to Hither, Thither, and now we have arrived in Yon. We're off to rescue a friend-of-a-friend at the Motherhorn theater before heading to the Palace of Heart's Desire to help Zybilna save Prismeer.

Keep in mind that you will need to have completed the previous two Wild Beyond the Witchlight Adventures, The Minions of Endelyn Moongrave and Love Unsoiled, in order to access these new Adventures.



The Bitter End

Race through Motherhorn to rescue Gleam's sister before Endelyn figures out who you are!
  • Variant: A Nimble Approach - Rescue Gleam's sister with only your most Acrobatic champions.
    • Gleam joins the formation in search of her sister. She helps you by reducing the base attack speed cooldown of Champions next to her by 1 second and increases their damage by 1000%.
    • You can only use Champions that have DEX as their highest ability score, including ties.
    • Complete area 900

The Palace of Heart's Desire

Learn about the Palace of Heart's Desire as you navigate the gardens.
  • Adventure Variant: The Egg of Nat's Desire - It's time for the younger generation to learn all about the Palace of Heart's Desire.
    • Nat and Nat's Egg join the formation.
    • You may only use Gromma or Champions that are 40 years old or younger.
    • Complete area 950
All the details are available in the game! And we'd love to hear about your adventures in the Feywild! Leave messages on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

November 23rd, 2022
Idle Champions: Wild Beyond the Witchlight, Part 7 
Posted in Idle Champions.

We left Thither and travelled to Yon, the final of the 3 areas within Zybilna's fey domain. We're on the hunt for the final hag of the Hourglass Coven and the route to the Palace of Heart's desire!

This week's update to The Wild Beyond the Witchlight campaign brings two new adventures and adventure variants, as well as Tier 4 Blessings! It's time to dive back into the Feywild!

Note: you will need to have completed the previous two Wild Beyond the Witchlight Adventures, Best Laid Plans and The Howling Peaks of Yon, in order to access these new Adventures.



The Minions of Endelyn Moongrave

Negotiate a peace between the Korreds and Brigganocks of Yon.
  • Variant: Between a Brigganock and a Hard Place - These peace talks would be easier if we weren't literally between the two groups!
    • A Korred and Brigganock join the formation. Champions next to them deal no damage due to their constant squabbling.
    • Complete area 800

Love Unsoiled

Gain Endelyn's allegiance by performing the epic tragedy: Love Unsoiled!
  • Adventure Variant: The Play's the Thing! - Put your best actors on stage to make this play shine!
    • You may only use Champions with a Charisma of 17 or higher.
    • The damage of all Champions is increased by 100% for each Champion in the formation with a custom costume (aka a skin), stacking additively.
    • Complete area 850

Witchlight Tier 4 Blessings

With the release of Part 7 of The Wild Beyond the Witchlight campaign, the fourth tier of blessings have also been added to the game:
  • Magic Medley - Local: Increases the damage of all Champions by 10% for each magic attacking Champion in the formation.
  • Health Kick - Local: Increase the base health of all Champions by 10%.
  • Recruit Blooshi - Local: Increases the damage of all Champions by 100% and Blooshi by an additional 100%.
  • Reliable Friends - Increase the damage of the non-core evergreen Champions by +400%
You can find all this information, and even more details, in game!

We would love to hear about your experiences in the Feywild on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

July 13th, 2022
Idle Champions: Wild Beyond the Witchlight, Part 6 
Posted in Idle Champions.

Skabatha may have thwarted our plans, but we can still save the children, recover the unicorn horn, and start on our path to Yon!

This week's update to the Wild Beyond the Witchlight campaign brings two new adventures and adventure variants, so it's time to dive back into the Feywild!

Note: you will need to have completed the previous two Wild Beyond the Witchlight Adventures, Will of the Feywild and The Roots of Loomlurch, in order to access these new Adventures.



Best Laid Plans

Face off against Skabatha Nightshade as your heist takes a turn!
  • Variant: Pincushion Party - Face off against Skabatha Nightshade while struggling to heal and under fire by goblins with spears!
    • Additional ranged spear-throwing Goblins appear with each wave and attack a random Champion.
    • Champions don't recover health when moving to a new area, and resurrect at half health when changing areas.
    • Complete area 700

The Howling Peaks of Yon

Enter Yon and learn about the final fractured portion of Prismeer.
  • Adventure Variant: Strength of Character - Enter Yon as your Champions slowly go on vacation.
    • You may only use Champions with a Strength of 13 or higher.
    • After every 100 areas the Champion that has dealt the most damage goes on vacation, being removed from the formation and becomes unavailable for the rest of the adventure.
    • Complete area 750
You can find all this information, and even more details, in game!

We would love to hear about your experiences in the Feywild on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

June 22nd, 2022
Idle Champions: Wild Beyond the Witchlight, Part 5 
Posted in Idle Champions.

We must face off against the League of Malevolence, unravel the plans of Skabatha the hag, and save the kids trapped in Loomlurch! Fortunately we have the perfect, carefully laid out plans...written in crayon?

This week's update to the Wild Beyond the Witchlight campaign brings two new adventures and adventure variants, as well as the third tier of blessings for the campaign!

Note: you will need to have completed the previous two Wild Beyond the Witchlight Adventures, Slack-jawed Lorna and The Fairy Rings of Thither, in order to access these new Adventures.



Will of the Feywild

Face off against the next member of the League of Malevolence while you try to understand Skabatha's plans.
  • Variant: All Damage, All The Time - Warduke is a powerful foe, so we'd better send in the Champions that can do the most damage!
    • You may only use Champions with the DPS role
    • Complete area 600

The Roots of Loomlurch

Follow these carefully laid out plans - is this crayon? - to save the other kids trapped in Loomlurch!
  • Adventure Variant: The Loots of Loomlurch - While we're here, we might as well loot the place, right?
    • You may only use Champions with the Gold Find role.
    • Complete area 650

Witchlight Tier 3 Blessings

With the release of Part 5 of the Wild Beyond the Witchlight campaign, the third tier of blessings have also been added to the game:
  • Feytouched - Local: Increase damage of Elves, Gnomes, Half-elves, and Harengon by 50%.
  • Late Bloomers - Local: Increase damage of Champions in bench seats 7-12 by 100%.
  • Brisk Benefactor - Local: Reduce area quest requirements by 4% during patron variants/free plays.
  • A Cut of the Profits - Global: Gold earned from Boss enemies +2500%
You can find all this information, and even more details, in game!

We would love to hear about your experiences in the Feywild on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

March 23rd, 2022
Idle Champions: Wild Beyond the Witchlight, Part 4 
Posted in Idle Champions.

Our Champions start to unravel the mysteries of Prismeer, and a new Evergreen Champion is released!

This week's update to the Wild Beyond the Witchlight campaign brings new adventures and adventure variants. Note: you will need to have completed the previous two Wild Beyond the Witchlight Adventures, The Prince of a Thousand Enemies and Downfall, in order to access these new Adventures.



Slack-jawed Lorna

Face off against the first hag of the Hourglass Coven with a new Bullywug friend in tow.
Complete Reach area 450.
  • Variant: I'm Sure I Saw It Move! — Face off against the first hag of the Hourglass Coven with Champions that don't like stuffed animals.
    • Only Champions with a WIS of 12 or lower may be used.
    • In Non-Boss areas, each wave spawns an extra 3-5 random Taxidermy Animals. They do not drop gold, or count towards quest progress.
    • In Boss areas, The second wave spawns a Taxidermy Monstrosity boss monster. It must also be defeated to progress.
    • Complete area 500.

The Fairy Rings of Thither

Enter the forests of Thither and continue to unravel the mysteries of Prismeer.
Complete area 400.
  • Adventure Variant: Zarak's Revenge — Enter the forests of Thither for the return of Zarak!
    • An Awakened Toadstool joins the formation. Champions next to the Toadstool have their base attack cooldown increased by 5s.
    • In Boss areas, the second wave spawns Zarak, a boss monster with 10 armored HP. He must also be defeated to progress. When defeated, he runs off the screen.
    • Complete area 550.
  • Adventure Variant: Bully for You! — Enter the forests of Thither to prove you are ready for a new froggy friend.
    • A Bullywug joins the formation. Every 25 areas the Bullywug leaps to a new formation slot.
    • Any Champion the Bullywug leaps on is knocked out for the rest of the adventure. (You may recruit a new Champion from that bench seat)
    • Champions can't be removed from the formation once they have been added.
    • Fire breath potions can't be used during the adventure, and click damage has no effect after area 100.
    • Complete area 600.
    • Unlocks Blooshi I - Check out the Blooshi Champion Spotlight!


We would love to hear about your experiences in the Feywild on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

March 22nd, 2022
Idle Champion Spotlight: Blooshi I 
Posted in Idle Champions.

Death is not the end of adventure for everyone. Some Champions have a strong enough spirit that they will continue to fight!

Blooshi is the latest Evergreen Champion, joining our roster from the Wild Beyond the Witchlight!

I. Blooshi I



    Blooshi has always been different than the other Bullywugs. She never had others who understood her, but after she picked up a strange skull, she finally found someone who does. Thanks to that skull, Blooshi formed a warlock pact with an undead entity! Now whenever she dies she comes back as a much tougher ghost, smashing her assailants before being sucked back into her body and returning to life. She's pretty pleased, as it's very useful and goes with her whole dark vibe. Surely there will be no repercussions!

Blooshi is a Support and Tank Champion who hails from the Soggy Court in Prismeer. She enjoys taunting her enemies, and when she becomes overwhelmed relies on the power of her undead patron to return as a spirit and a formidable tank. Starting on March 23rd, 2022 you can unlock Blooshi by first completing The Fairy Rings of Thither adventure in the Wild Beyond the Witchlight campaign, and then completing that adventure variant Bully For You! Once unlocked you can add her to your formation by swapping her out with Celeste (Slot 2).

II. Blooshi's Stats

Race: Bullywug Alignment: Neutral Evil
Gender: Female Pronouns: She/Her
Age: 11.5 Class: Warlock

STR: 10 DEX: 14 CON: 16
INT: 13 WIS: 8 CHA: 18

Role: Tanking, Support

Eligible for Patrons: Mirt, Vajra, Strahd, Zariel

Slot: 2 (Celeste)


Dungeons & Dragons Blooshi Key Art

III. Blooshi's Design

Inspired by the Wild Beyond The Witchlight Bullywugs and a Champion that would pair well with Ulkoria, the design team set to work crafting a magic tank with a focus on souls! Blooshi is a Soul Gatherer, collecting the souls of any enemies killed, and gaining power the larger her Soul Stack becomes. Champions in the two columns behind her get a damage increase depending on how many Soul Stacks she has gained. Taking a protective position in front of her companions, Blooshi's regular attack is a Taunting Blast using her eldritch magic, and if the enemy survives they prioritize attacking her in retaliation.

But Blooshi is a bit squishier than a normal tank, and tends to die. A lot. Fortunately death is not the end for Blooshi! Her Spirit Carries On after she falls, and as a Spirit continuing to buff her allies and attack as normal, plus gaining the health needed to keep tanking! While in Spirit form she will remember A Life Well Lived and boosts the Soul Gatherer damage depending on how many bosses she made it through alive. Being in Spirit form is certainly A Grave Situation so she increases how many Soul Stacks she can have, and adds even more to her stack when a boss is killed. As a Spirit Blooshi is extra protective of her companions, and she'll increase the max health of all other Champions, telling them Don't Croak!

Blooshi has two Specializations. The first affects how many souls she can collect as a Soul Gatherer, choosing to gain twice the number of Soul Stacks generated for Sliced Souls, Skewered Souls, or Charred Souls. The second Specialization affects her Spirit form, either making her a more Resilient Spirit by taking less damage, or a Wild Spirit and increasing how many Soul Stacks she gains thanks to A Grave Situation. When things have become too dire, Blooshi will use her Ultimate Attack to summon a Spirit Charge, causing Bullywug spirits to fly across the battlefield grabbing enemies as they go! Each enemy is tossed away from the formation, and take a hard fall filled with damage as they land.

IV. Blooshi's Abilities

Basic Attack

  • Taunting Blast — Blooshi attacks the closest untaunted enemy with an eldritch blast magic attack that causes one hit. If the enemy survives, it is taunted. A taunted enemy prioritizes attacks against Blooshi if possible; melee characters will move towards her and attack her if she's in the front, ranged/magic will shoot at her. If all enemies are currently taunted, she attacks a random enemy instead.

Formation Abilities

  • Soul Gatherer — Whenever an enemy dies, Blooshi gains 1 Soul Stack from normal enemies and 15 Soul Stacks from Boss enemies. Blooshi increases the damage of Champions in the two columns behind her by 1% for each Soul Stack, stacking additively. When changing areas, she loses 20% of her Soul Stacks. Soul Stacks cap at 10,000 in her non-spirit form.
  • Spirit Carries On — When Blooshi dies, she is replaced in the formation with her Spirit. The following rules apply to Blooshi's Spirit:
    • The Spirit still buffs the formation with all of Blooshi's normal formation abilities and buffs.
    • The Spirit continues to attack and can be attacked like normal. She can be "killed", at which point she stops granting all effects like any dead Champion would.
    • Blooshi's Spirit counts as "dead" for the purposes of effects that are triggered by dead Champions, but "alive" for all other purposes.
    • Blooshi does not fully "resurrect" when changing areas like a normal Champion would. If her Spirit is killed, then her Spirit will reappear at full health upon changing areas.
    • In adventure with perma-death, Blooshi doesn't count as actually dead until her Spirit is killed.
    • Whenever you collect a boss loot bag, her "next of kin" returns to the formation, and the number after her name will increase by one. The roman numeral is reset at the end of the adventure.
    • While in Spirit form, her health is increased by 125 and her overwhelm is increased by 20.
  • A Life Well Lived — While Blooshi is in Spirit form, Soul Gatherer's damage boost gets a +10% increase, stacking multiplicatively, for each boss level that Blooshi had made it through alive during this adventure.
  • A Grave Situation — While Blooshi is in Spirit form her base Soul Stack cap is increased to 100,000. Enemy attacks against her increase her current Soul Stacks by 1% and boss attacks increases her current Soul Stacks by 15%
  • Don't Croak! — Increase the max health of all other Champions by 25% of Blooshi's Spirit Carries On health bonus.

Specializations

Blooshi's first specialization affects how many souls are generated for Soul Gatherer:

  • Sliced Souls — Enemies killed with melee attacks generate twice the number of Soul Stacks for Soul Gatherer.
  • Skewered Souls — Enemies killed with ranged attacks generate twice the number of Soul Stacks for Soul Gatherer.
  • Charred Souls — Enemies killed with magic attacks generate twice the number of Soul Stacks for Soul Gatherer.
Blooshi's second specialization affects her Spirit form:

  • Resilient Spirit — Blooshi's Spirit form takes 50% less damage.
  • Wild Spirit — Soul Stacks granted by A Grave Situation are increased by 33%.

Ultimate Ability

  • Spirit Charge — Bullywug spirits fly from the left to the right, picking up each enemy and tossing them back 25% of the screen, dealing damage to each of them. Enemies can't be pushed back past the spawning edge.

V. Blooshi's Epic Equipment



Slot 1: Global DPS
Slot 2: Soul Gatherer
Slot 3: Spirit Carries On
Slot 4: A Live Well Lived
Slot 5: Ultimate Attack Damage
Slot 6: Ultimate Cooldown

VI. Conclusion

We are excited to have Blooshi join your Champion roster as the latest Evergreen Champion! If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

January 26th, 2022
Idle Champions: Wild Beyond the Witchlight, Part 3 
Posted in Idle Champions.

The Champions head deeper into Hither to face off against the hags and find our lost friends...

This week's update to the Wild Beyond the Witchlight campaign brings two new adventures and adventure variants, as well as the second tier of blessings for the campaign! Note: you will need to have completed the previous two Wild Beyond the Witchlight Adventures, Thieves of the Coven and Hither of the Feywild, in order to access these new Adventures.



The Prince of a Thousand Enemies

Head further into Hither, as you hunt down the first of the Hourglass Coven.
Reach area 350.
  • Variant: Uncommon Allies — Head further into Hither, without using humans, dwarves, or elves.
  • No Human, Dwarf, or Elf Champions can be used.
  • Complete area 400.

Downfall

Learn the lay of the land in Downfall, as you maneuver your way through their courtly ways.
Complete area 400.
  • Variant: First Third Out — Learn the lay of the land in Downfall without a third of your Champions.
  • Only bench seats 1, 2, 4, 5, 7, 8, 10, and 11 may be used.
  • Two Will-o'-Wisp join the formation.
  • Complete area 450.


Witchlight Tier 2 Blessings

With the release of Part 3 of the Wild Beyond the Witchlight campaign, the second tier of blessings have also been added to the game:
  • Into the Wild — Local: Increase the damage of Druids, Rangers, and Barbarians by 100%.
  • Swing Fast — Local: Base attack cooldowns of Melee Champions reduced by 0.1 sec.
  • All By Myself — Local: Increase the damage of all Champions without an affiliation by 100%
  • Familiar Stakes — Global: Global damage +20% (additive) for each Familiar unlocked.


New DLC



The Ricochet, the Crocodile Hatchling Familiar Pack includes Ricochet, the Crocodile Hatchling Familiar, 2 Epic Potions of Speed, 2 Epic Potions of Giant's Strength, and 2 Epic Potions of Clairvoyance.

Champions of Renown Year 4 All-Star Pack This pack unlocks the following event Champions if you haven't already unlocked them in-game: Orkira, Talin, Baeloth, Hew Maan, & Ellywick. This pack includes the exclusive Vahm-Pyre Skin for Hew Maan, as well as 16 Hew Maan Gold Chests, with two guaranteed Shiny Equipment cards, 16 Orkira Gold Chests with two guaranteed Shiny Equipment cards, 16 Talin Gold Chests with two guaranteed Shiny Equipment cards, 16 Baeloth Gold Chests, with two guaranteed Shiny Equipment cards, and 16 Ellywick Gold Chests, with two guaranteed Shiny Equipment cards.

We would love to hear about your experiences in the Feywild on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

November 3rd, 2021
Idle Champions: Wild Beyond the Witchlight, Part 2 
Posted in Idle Champions.

Jenks & Squiddly are missing from the Witchlight Carnival! While searching for them we find our way into the Feywild, but it's not what we expected.

Note: you will need to have completed the previous two Wild Beyond the Witchlight Adventures, Tall Tales and The Witchlight Carnival, in order to access these new Adventures.



Thieves of the Coven

Dive deeper into the mysteries of the Witchlight Carnival while you continue to look for Jenks & Squiddly.
Reach area 250.
  • Variant: Sticky Fingers — Dive deeper into the mysteries of the Witchlight Carnival while a thief steals your gold!
  • Sowpig appears in each boss area. You must defeat her to progress.
  • Gold Find is reduced by 99%.
  • Reach area 200.

Hither of the Feywild

Venture into the Feywild, learning about this mysterious plane while you search for your lost friends.
Complete area 300.
  • Variant: Don't Breathe the Marsh Gas Venture into the Feywild, avoiding the effects of the marsh gas.
    • Additional Marsh Gas Bubbles appear in each area. They don't drop gold, nor do they count towards quest progress.
    • Only Champions with a ranged or Magical base attack can be used.
    • Complete area 350.




New DLC

Named by the Idle Champions players and featured in Idle Champions Presents: The Trials of Mount Tiamat, Puff has arrived to help you through your adventures! The Puff the Myconid Sprout Familiar Pack includes Puff, the Myconid Sprout Familiar, 2 Epic Potions of Speed, 2 Epic Potions of Giant's Strength, and 2 Epic Potions of Clairvoyance.

We would love to hear about your experiences in the Feywild on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!