Game Features
Collect renowned Champions from the world of Dungeons & Dragons.
Master Formation Strategy to maximize each Champion's special abilities.
Regular updates with new official Dungeons & Dragons adventures.
Complete events to unlock new Champions and gear.
Recent News
March 15th
Idle Champions: Festival of Fools 6 
Posted in Idle Champions.

How far would you go to celebrate foolishness?

Festival of Fools is a time-honored tradition in Sword Coast communities. Townsfolk engage in the usual gluttonous consumption of food and drink during the festivities, but they also play pranks on each other.

Unfortunately, one prankster has decided to play a practical joke on a Frost Giant nearby...

Festival of Fools 5 introduces Miria, the Shadar-kai Silvanesti Elf from the world of Krynn played by Mark Hulmes on Idle Champions Presents: Fury of the Black Rose. Festival of Fools also brings back Tatyana, fierce guardian of her friends and Alyndra Sarrbarand, Divination Wizard and Cleric of Oghma. Players have until Monday, March 27th at 12 PM Pacific to complete their Festival of Fools 6 unlocks and objectives.

Check out Idle Champions Presents: Fury of the Black Rose below!

Miria

Dungeons & Dragons Miria Key Art
    Miria Elithren is a Shadar-kai Silvanesti Elf from the world of Krynn. Born under an ill-omen of the Dark Moon, Nuitari, she had an unhappy childhood that caused her to flee her homeland and seek tutelage in advanced magical arts beyond Elven lands. After passing the Test of High Sorcery, she briefly allied with Lord Soth until he tried to turn Miria into an undead creature subservient to his will. Miria escaped Soth’s trap at the cost of the flesh and muscle of her right arm. Pursued by Soth for her arcane knowledge, Miria seeks to escape Krynn.


Miria is a tanking and support Champion that protects the champions with her undead servants. Her necromantic powers captures the souls of defeated enemies, and she's always prepared for the worst with her clone replacements. Once unlocked, you can find this shadar-kai necromancer in Slot 12 (Arkhan).

Dungeons & Dragons Miria

For more information on Miria and her abilities, check out her Champion Spotlight!

Year Six Variants


  • Adventure Variant 1: Born Under Nuitari - Miria starts in the formation. (Slot 4) She can be moved but not removed. Only champions next to Miria can deal damage.
    Complete Area 75.
  • Getting to know Miria: Miria increases the damage of Champions next to her. Place your damage dealing champions to take advantage of this!

  • Adventure Variant 2: The Knight of the Black Rose - Miria starts in the formation. (Slot 4) She can be moved but not removed.Miria's Zombie Bodyguards ability starts out unlocked.1-2 Skeleton Archers spawn with each wave. They don't drop gold nor count towards quest progress. In Boss areas, Lord Soth spawns and must also be defeated to progress.
    Complete Area 125.
  • Getting to know Miria: Miria summons zombies to protect the front of the formation, causing her to take some of their damage. Use healers to give her more longevity!

  • Adventure Variant 3: Festival of Favorites - Miria starts in the formation. (Slot 4) She can be moved but not removed. You may only use Champions that are Lawful, Unaffiliated, or have INT 15+.
    Complete Area 175.
  • Getting to Know Miria: Miria's specialization determines what types of Champions she works best with. Pick the choice that best fits your formation!


New DLC

Dungeons & Dragons Dragonlance Miria

Also launching with Miria is the Dragonlance Miria Theme Pack! This pack includes an unlock for Miria, the new Dragonlance Miria Skin, the Baby Death Dragon familiar, an Epic Feat for Miria, 1 Epic Potion of the Gem Hunter, and 16 Gold Miria Chests with 2 Guaranteed Shiny Equipment Cards.

For information on previous years' variants, check out the Festival of Fools 5 blog. And if you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!
March 8th
Idle Champions: Spring Gathering 2023 
Posted in Idle Champions.

Spring is here as well as this year's Spring Gathering! This year's celebration brings a day of streaming, daily rewards, and an update to the Grand Tour B campaign.

If you're interested in learning more about what's coming with today's update, you've come to the right place...

Table of Contents


Dungeons & Dragons Spring Extravaganza

Spring Gathering

Players who claim a daily chest on at least four days will be able to earn exclusive rewards!

Dungeons & Dragons Spring Gathering Daily Rewards

Daily Rewards

Each daily chest grants you five awesome items, hand-picked by the team here at Codename Entertainment to help you in your adventures.

These rewards are unlocked once you have claimed at least four days worth of rewards during the Spring Extravaganza.

  • Exclusive Prismeer Turiel Skin
  • A Rare Feat for Turiel - increases Global DPS by 50%
  • 3 Gold Turiel Chests

Dungeons & Dragons Spring Extravaganza Daily Rewards

Day of Streaming

We have an exciting day of streaming scheduled to kick off our annual Spring Gathering! Tune in to our Twitch Channel for Mars' Guiding Hand, Seasoning with Shawn, the Sketching Hour, and a special one shot D&D game featuring some adorable dragonnels!

Dungeons & Dragons Spring Extravaganza Gem Shop Update

Gem Shop Update

We've added the following skins to the gem shop, which are visible and available once you've unlocked the corresponding Champion:
  • Solstice Jahiera
  • Spelljammer Lazaapz


Dungeons & Dragons Grand Tour of the Sword Coast

Grand Tour of the Sword Coast Part 8b

We've had the Hand of Vecna stolen from us by one of Kas’s lieutenants, the death knight Aristomache. We’ve made our way through the dread domain of Tovag, avoiding undead monsters and armies of Kas’s loyalists, to reach the castle. Joining a tour group of new recruits, we find our way to the throne room to convince Kas to join us to defeat Vecna–but Aristomache has beaten us!

Dungeons & Dragons Spring Gathering

Variants

We've got two new variants for you with this update - the first of which is Kas the Bloody Handed: Fight your way across Tovag to recover the Sword of Kas with its owner! After that you'll take on Kas the Destroyer - Reclaim the Hand of Vecna with the help of Kas!

For more information about our latest adventure, check out The Grand Tour, Part 8b blog post!



Dungeons & Dragons Spring Extravaganza New DLC

New DLC Packs

Four new DLC Packs are now available!

  • The Green Dragonnel Familiar Pack includes the Green Dragonnel Familiar, 2 Epic Postions of Speed, 2 Epic Potions of Giant Strength, 2 Epic Potions of Clairvoyance.
  • The Red Dragonnel Familiar Pack includes the Red Dragonnel Familiar, 4 Epic Potions of Speed, 4 Epic Potions of Giant Strength, 4 Epic Potions of Clairvoyance, 1 Potion of Polish.
  • The White Dragonnel Familiar Pack includes the White Dragonnel Familiar, 6 Epic Potions of Speed, 6 Epic Potions of Giants Strength, 6 Epic Potions of Clairvoyance, 6 Epic Potions of Fire Breath, 1 Epic Potion of the Gold Hunter, 2000 Modron Component Pieces, 1 Potion of Polish.
  • The Valenar Pup Familiar

Feedback Wanted!

These changes are scheduled to go live at approximately 12:00PM PDT on Wednesday, March 8th. We very much look forward to your feedback, so please let us know what you think in a Community Q&A or feedback post on the Idle Champions Subreddit, a post on the Steam forums, or on the Official Idle Champions Discord!

Enjoy :)
February 22nd
Idle Champions: Fleetswake 6 
Posted in Idle Champions.

You've been recruited by a merchant guild in Waterdeep to look into a number of mysterious missing ships over the past year. The Fair Seas Festival is a good time to look into this as people are quite open about the dangers of the sea, the fury of Umberlee, and so forth.

Many people blame Umberlee for the missing ships, but the merchant guild isn't so sure...

Fleetswake 6 introduces Solaak, a kalashtar ranger played by Gabe Hicks on Idle Champions Presents: Fury of the Black Rose. Fleetswake also brings back Desmond, a werewolf ranger, as well as Orisha, an Aasimar Cleric and Bard. Players have until Monday, March 6th at 12 PM Pacific to complete their Fleetswake 6 unlocks and objectives.

I. Solaak



    Being telepathic means Solaak knows who to trust, and sadly that’s not many people. But when the Kalashtar found the soul of a dragon trapped in a chasm, he formed a bond of trust like no other. Solaak now rides his dragon mentor, Tempest, into battle, and together they are unstoppable!

Solaak is a Support Champion who excels at ranged attacks, as well as aiding others who attack from a distance. His shots are even more inspiring as he fires while riding his fierce dragon companion! Once unlocked, you can find this ranger in Slot 2 opposite Celeste.

For more information on Solaak and his abilities, check out his Champion Spotlight!

Year Six Variants


  • Adventure Variant 1: On the Wings of Dragons — Search for some missing ships during Fleetswake with Solaak! Solaak, Tempest, and Levits join the formation. Levits can be moved, but not removed.
    Complete Area 75.
  • Getting to know Solaak: Solaak's Pseudodragon pet Levits takes his place in the formation. Look for Solaak riding a drake in the back of the formation!

  • Adventure Variant 2: Slings and Arrows — Search for some missing ships during Fleetswake with your best ranged attackers. Solaak, Tempest, and Levits join the formation. Levits can be moved, but not removed. The base attack cooldowns of Champions with magic and melee base attacks are increased by 10 seconds.
    Complete Area 125.
  • Getting to know Solaak: Solaak's buffs focus on Champions with ranged attacks. Make the best ranged formation possible!

  • Adventure Variant 3: A Scaly Companion — Search for some missing ships during Fleetswake with a dragon escort! Solaak, Tempest, and Levits join the formation. Levits can be moved, but not removed. A Bronze Dragon joins the formation as an escort. It takes up three spots in the formation, but doesn't do much else.
    Complete Area 175.
  • Getting to know Solaak: One of Solaak's specializations can help offset the presence of escorts in the formation. Choose wisely!


For information on previous years' variants, check out the Fleetswake 5 blog. And if you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!
February 1st
Idle Champions: Grand Revel 6 
Posted in Idle Champions.

As Camp Vengeance gets ready to celebrate Grand Revel, a lone Templar approaches the Champions. Her merchant friend's caravan is missing. The investigation found only scattered supplies and wreckage along the trail. If there are any survivors, they seem to have been taken into the jungles of Chult...

Grand Revel 6 introduces Brother Uriah, the good hearted cleric of the Black Dice Society, and brings back Vi, the planes-walking, gun-toting, gnome artificer played by Jeremy Crawford on Acquisitions Incorporated, and Hew Maan, a definitely human Champion and not three kobolds in a trench coat! Players have until Monday, February 13th at 12 PM Pacific to complete their Grand Revel 6 unlocks and objectives.

I. Brother Uriah

Dungeons & Dragons Uriah Midwinter
    Brother Uriah Macawber is a native of Ravenloft, born in the dread domain of Darkon under the iron rule of Azalin Rex. After a horrifying childhood encounter at the Carnival with the demonic entity known as The Caller, Uriah would embrace the worship of the goddess Ezra, Lady of the Mists, offering protection from the forces of darkness to all those in need. Upon joining with the other future members of The Black Dice Society, Uriah would go on to find friendship, true love, and dark truths about himself and his past.


Brother Uriah is a Support and Healing Champion that completes the Black Dice Society affiliation. As a faithful Cleric of Ezra, Brother Uriah heals nearby champions as well as increasing their damage. In stressful situations, he becomes possessed by the spirit of Azalin Rex. While possessed, he increases the damage of Nahara and any Evil champions in the formation. Once unlocked, you can find this human cleric opposite Makos in Slot 9.

For more details about Brother Uriah and his abilities, check out his Champion Spotlight!

Year Six Variants


  • Adventure Variant 1: Perhaps I'd Be Safer in the Middle? - Discover the fate of some merchants in the jungles of Chult. Brother Uriah joins the formation and can't be moved or removed. Only Champions in the middle two columns can deal damage.
    Complete Area 75.


  • Adventure Variant 2: Perhaps an Escort is in Order? - Some Raven friends join the search for the missing merchants. Brother Uriah joins the formation and can be moved, but not removed. His Ezra's Embrace ability starts unlocked. Two Ravents join the formation. Every 10 seconds a boulder falls on a random Champion dealing 25% of their total health in damage.
    Complete Area 125.


  • Adventure Variant 3: Perhaps We Should Make Haste? - The quickest Champions help push through the jungles of Chult. Brother Uriah joins the formation and can be moved, but not removed. You can only use Champions from the Black Dice Society affiliation or Champions with a normal attack cooldown of 5 seconds or less.
    Complete Area 175.

Let us know what you think about your Grand Revel adventures in a Community Q&A on our Twitch channel, the Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!
January 11th
Idle Champions: Midwinter 6 
Posted in Idle Champions.

Deadwinter Day has arrived once again in Longsaddle. While most citizens keep warm in their homes and exchange gifts to celebrate the midpoint of winter with friends and family, the Champions have been hired by the infamous Harpells to patrol the outskirts of town...

Midwinter 6 introduces Fen, the Drow Dhampir Warlock from the Black Dice Society, and brings back Rust on the Habour, hydrophobic Tabaxi rogue and sometimes member of the Oxventure Guild, and Talin Uran, a Combat Wheelchair-using Tiefling Rogue. Players have until Monday, January 23rd at 12 PM Pacific to complete their Midwinter 6 unlocks and objectives.

I. Fen

Dungeons & Dragons Fen Midwinter
    This Drow Dhampir Warlock has a touch of mischief and sneakiness, but she's loyal to those she cares for and a fearsome opponent for those who have earned her hate. Above all else, everything Fen has done has been for Isolde's freedom. Now she needs a new purpose to fight for, and maybe she can find it among the Society.


Fen is a DPS and Support Champion, and is the newest Black Dice Society member to join the formation. In addition to buffing the damage of Champions in her row, this Warlock/Rogue increases the attack speed of all Warlocks in the formation. Finally, she's keen to help you finish any Patron challenges you might still be facing. Once unlocked, you can find this Dhampir Drow in Slot 6 opposite Asharra.

For more details on Fen and her abilities, check out her Champion Blog, or her Spotlight Video below!

Year Six Variants


  • Adventure Variant 1: Mirtwinter Day - Patrol the outskirts of Longsaddle on Deadwinter Day with Mirt the Moneylender. Fen joins the formation and can be moved, but not removed. Mirt also joins the formation and only Champions in Mirt's column can deal damage.
    Complete Area 75.

  • Adventure Variant 2: The Wise and the Warlocks - Patrol the outskirts of Longsaddle on Deadwinter Day with the wisest of your Champions. Fen joins the formation and can be moved, but not removed. Vajra and redeemed Zariel also join the formation; they're here for moral support. You may only use Warlocks, Black Dice Society Champions, or Champions with WIS 15+.
    Complete Area 125.

  • Adventure Variant 3: Oh Great, More Mist! - Patrol the outskirts of Longsaddle on Deadwinter Day as the mists of Ravenloft envelop the city. Fen joins the formation and can be moved, but not removed. Since the weather is foggy, you can't use Champions with ranged attacks, except for Desmond. 1-2 zombies spawn with each wave; they don't drop gold or count toward quest progress. Strahd spawns as a second boss in each boss area and he must also be defeated to progress.
    Complete Area 175.

If you have feedback to share, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!
December 21st, 2022
Idle Champions: Wintershield 6 & Season 2 
Posted in Idle Champions.

Wintershield sees a celebration of maps in the Realms, symbolizing our paths through the new year. As part of this year's tradition, the Champions have purchased a map from a Waterdeep street vendor. Then it started talking...

December 21st, 2022 is the beginning of both Wintershield 6 and Season 2: The Flayer Hunters! Wintershield 6 introduces Imoen, a rogue/wizard and member of the Heroes of Baldur's Gate, and brings back two of her fellow Baldur's Gate heroes: Viconia DeVir, Drow Cleric of Shar, and Baeloth the Entertainer, Drow Sorcerer and proprietor of The Black Pits! Players have until Monday, January 2nd, 2023 at 12 PM Pacific to complete their Wintershield 6 unlocks and objectives.

Season 2: The Flayer Hunters

Dungeons & Dragons Max Dunbar Flayer Hunters Art This is also the launch of Season 2, featuring five of the Heroes of Baldur's Gate, specifically Nerys, Shandie, Krydle, Jaheira, and Viconia. For our Season 2 skins, we were very excited to collaborate with Max Dunbar to create The Flayer Hunters! All of these Champions have received updates and buffs, and you can see an overview of the changes we have made in the video below and in the game.



Aside from the Champion balance updates, we've been listening to your feedback about the quests and rewards. The quests for this season have been tweaked to reduce some of the grind players experienced in Season 1. We outright removed some of the most disliked quests and added new ones in their place.

On the rewards side, we've added an entirely new reward slot for non-season pass players, providing ten more items to that reward track. Some of these items will even increase the Season Champions' item level. For tier 11, we've removed the requirement that you must purchase all the items from tiers 1-10. Instead, tier 11 now has the same unlock requirement for both season pass and non-season pass players: simply purchase 40 items from tiers 1-10 and you're good to go! We have made some other adjustments to tier 11, removing several items, adding two new ones, and tweaking the costs and reward counts for the remaining items.

A lot of these changes were in response to player feedback, so please keep that feedback coming on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

Imoen's Design

Dungeons & Dragons Imoen Key Art
    Imoen is a surprisingly cheerful young woman, considering she eventually discovered that she was the child of a deadly murder god. As an orphan, she moved to Candlekeep at the age of 10 with her adoptive father and innkeeper, Winthrop. Soon she traveled to Baldur's Gate with a childhood friend, where she joined forces with powerful Champions like Minsc and Jaheria.


Imoen is a Support and Healing Champion who complements her thieving abilities with spells! She boosts her party's damage whenever a Favored Foe is defeated, and while not primarily a spellcaster, she doesn't mind stepping in with an occasional Polymorph or Stoneskin spell. Once unlocked, you can find this Human Rogue/Wizard in Slot 11 opposite Jamilah. You can find out more in Imoen's Full Champion Spotlight.

Year Six Variants


  • Adventure Variant 1: Heya! It's me, Imoen! - Help a poor map find its way home for the holidays with Imoen! Imoen joins the formation, and can't be moved or removed. Only Imoen and Champions next to her can deal damage.
    Complete Area 75.

  • Adventure Variant 2: Mutton Mongering Riff Raff - Help a poor map find its way home for the holidays fighting against a menagerie of beasts. Imoen joins the formation, and can't be moved or removed. 1-2 Beasts spawn with every wave, who don't drop gold nor count towards quest progress.
    Complete Area 125.

  • Adventure Variant 3: Gotta Go Fast To Cast Fast - Help a poor map find its way home while blasting monstrosities as quickly as you can. Imoen joins the formation and can be moved, but not removed. You may only use Champions with an INT of 12+ and/or Champions from the Heroes of Baldur's Gate affiliation. Imoen's base attack cooldown is reduced by 0.5 seconds for each Champion next to her. 1-2 Monstrosities spawn with every wave, but they don't drop gold nor count toward quest progress.
    Complete Area 175.

Remember that if you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!
November 30th, 2022
Idle Champions: Simril 6 
Posted in Idle Champions.

Someone outside Luskan has been pillaging the food stores in advance of this year's Simril celebration. Residents are becoming worried that there may not be enough to last the long Sword Coast winter to come!

Simril 6 introduces Warduke, the legendary mercenary for hire human fighter! Simril also brings back Yorven Springpaw, the resident murder bunny Harengon Barbarian Druid, and Lucius the High Elf Sorcerer of the High Rollers: Aerois party! Players have until Monday, December 12th at 12PM Pacific to complete their Simril 6 unlocks and objectives.

I. Warduke



    Warduke's services as a remorseless killer-for-hire can be easily bought. The evil swordsman isn't terribly bright, which is why he leaves the plotting and scheming to others. He just likes to hit things with his sword.

This deadly warrior is a Tanking and DPS Champion who grows more powerful the more he swings his sword, all while inverting the positional formation abilities of the other Champions. Once you have unlocked his services, you can swap Warduke with Delina in Slot 8. For more information on Warduke and his abilities, check out his Champion Spotlight, or watch the quick video overview linked below!

Year Six Variants


  • A Figure of Action - Simril is ruined! Someone has pilfered the food supplies and the lack of calories is making everyone attack slowly! Warduke joins the formation, and can't be moved or removed. Warduke's normal attack speed cooldown is reduced by 1 seconds while all other Champions have their normal attack speed cooldown increased by 3 seconds!
    Complete Area 75

  • Yield! - Strongheart thinks you are responsible for the stolen food supplies! Warduke joins the formation, and can't be moved or removed. Only Evil Champions, Chaotic Champions, or Champions with the Gold Find role can be used. Strongheart spawns in each boss area and must additionally be defeated to progress.
    Reach Area 125

  • Strike That, Reverse It - Only specific Champions are able to save Simril now! Warduke joins the formation, and can't be moved or removed. You may only use Warduke and Champions that have positional formation abilities.
    Reach Area 175

  • If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!
    November 9th, 2022
    Idle Champions: Feast of the Moon 6 
    Posted in Idle Champions.

    During Feast of the Moon, residents of the Sword Coast pay homage to the deeds of legendary heroes by visiting their crypts and graves.

    When the Champions arrive at The Crypt of Legends, they find hordes of undead crawling up from the depths. Something is making the dead heroes rise, and the answer will require a descent into the depths to discover the cause...

    Feast of the Moon 6 introduces Virgil, the aasimar storm sorcerer and member of the Rivals of Waterdeep. This event also brings back two Heroes of the Planes: Penelope "Half-Pint", the Circle of the Moon Druid/Warlock, and Widdle, the dhampir gnome wizard! Players have until Monday, November 21st at 12PM Pacific to complete your Feast of the Moon 6 unlocks and objectives.

    New Champion: Virgil

    Dungeons & Dragons Virgil Brian

      With unexpected and unwelcome Celestial heritage, Virgil was always trying to get away from both his past and a disapproving family. He put his talents to work on the sea, traveling with crews who he hoped would ask nothing more than that he earn his keep by way of his magic. Eventually he grew tired of wandering and ended up in the quiet lakeside town of Caradoon, thinking he might put down roots. But that all changed when he met and fell for a kindred spirit in the form of a charming and witty Tiefling named Kent. After some over-enthusiastic handling of the local tavern's rat problem, they found themselves on the move again. Fortunately they met Selise Astorio of the Rivals of Waterdeep, and while quickly becoming entangled in the group's adventures they discovered a new family and a new home.

    Virgil is a support and speed Champion who is the master of lightning speeds! He makes the attacks of adjacent Champions faster, and speeds up progress if the formation is quickly dispatching enemies. Find out more about him and and his abilities by checking out his full Champion Spotlight!

    Year Six Variants



  • Eye of the Storm - Virgil begins in the formation and can't be moved or removed. Only Champions next to Virgil can deal damage.
    Reach Area 75

  • An Inseparable Bond - Virgil begins in the formation and can't be removed, but can be moved. You may only use Champions with a Wisdom of 12 or higher.
    Reach Area 125

  • Freak Weather Conditions - Virgil begins in the formation and can't be removed, but can be moved. Every 5 areas the weather drastically changes. While snowing, all Champions' normal attack cooldown speeds are increased by 5 seconds. While thundering, a bolt of lightning strikes a random Champion every 5 seconds dealing damage equal to 50% of their max health and stunning them for 5 seconds. While foggy, Champions deal no damage with ranged attacks.
    Reach Area 175

  • If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!
    November 4th, 2022
    Idle Champion Spotlight: Virgil 
    Posted in Idle Champions.

    Storms can be beautiful displays of raw energy, or dangerous heralds of destruction. It takes someone calm, cool, and collected to harness and wield that power.

    Virgil is a friendly, easy going aasimar who is happy to work together and peacefully avoid a fight. But don't be fooled by his calm demeanor, with a snap of his fan he is ready to summon a storm! He joins the rest of the Rivals of Waterdeep in the Champion roster during the Feast of the Moon!

    I. Virgil

    Dungeons & Dragons Virgil Brian

      With unexpected and unwelcome Celestial heritage, Virgil was always trying to get away from both his past and a disapproving family. He put his talents to work on the sea, traveling with crews who he hoped would ask nothing more than that he earn his keep by way of his magic. Eventually he grew tired of wandering and ended up in the quiet lakeside town of Caradoon, thinking he might put down roots. But that all changed when he met and fell for a kindred spirit in the form of a charming and witty Tiefling named Kent. After some over-enthusiastic handling of the local tavern's rat problem, they found themselves on the move again. Fortunately they met Selise Astorio of the Rivals of Waterdeep, and while quickly becoming entangled in the group's adventures they discovered a new family and a new home.

    Virgil is a support and speed Champion who is the master of lightning speeds! He makes the attacks of adjacent Champions faster, and speeds up progress if the formation is quickly dispatching enemies. Once unlocked, Virgil and his storm sorcerer powers can be found with Tyril in Slot 10.

    II. Virgil's Stats

    Race: Aasimar Alignment: Neutral Good
    Gender: Male Pronouns: He/Him
    Class: Sorcerer Age: 32
    Affiliation: Rivals of Waterdeep

    STR: 9 DEX: 13 CON: 14
    INT: 13 WIS: 12 CHA: 18

    Role: Support and Speed
    Eligible for Patrons: Mirt, Vajra, and Strahd
    Slot: 10 (Tyril)


    Dungeons & Dragons Virgil

    III. Virgil's Design

    For anyone interested in learning about Brian Gray, their website includes years of wonderful content as a writer and streamer with blogs, reviews, recipes, and more. In the TTRPG community they are well known for their performances on many streams, including as a voice over artist for Into The Mother Lands, and our own Charity One Shot celebrating the release of Disco the Baby Moonstone Dragon familiar! We're extremely excited to bring their Rivals of Waterdeep character to Idle Champions just as their 14th season has begun, and as a bonus can enjoy Virgil striving to save the multiverse in Idle Champions Presents Hunger of the Far Realm!

    As a Storm Sorcerer, Virgil is all about offering lightning quick buffs, causing adjacent Champions to do more damage as well as attack faster. If enemies are being defeated quickly, he'll be impressed by the Rapid Fire and increase the chance that those creatures drop double quest items or count for double quest progress. Virgil also harnesses the energy to Weather Control, increasing Champion damage every time the weather changes. All of these buffs are intended to help keep the formation alive, but if a Champion is knocked out, Virgil has a Surprise Mood: Angry! That anger bleeds into his attacks, making his normal Magic Missiles turn red, and causing any enemy he hits to take a lot more damage! He's especially protective of his partner Kent, and since the two of them are Inseparable, where one goes the other can follow.

    Virgil's mood can be seen in the color of his attacks, and changing his Specialization also changes the power he is focusing on. If his mood is Relaxed, his Magic Missile and Chain Lightning attacks turn green as he increases Storm Sorcerer's damage bonus, as well as helping Champions attack even faster. Amber colored attacks means he's Anxious, increasing the number of Magic Missiles he fires and adding a chance to stun an enemy he hits. If there are plenty of other Rivals of Waterdeep Champions in the formation he will feel Determined, and his violet attacks indicate that his Weather Control damage boost is greatly increased.

    If Virgil has had enough of being attacked, the weather will change to thunder as he summons a fearsome bolt of Chain Lightning! This powerful electric discharge forks as it strikes multiple enemies, laying waste to anyone attacking the formation.

    Dungeons & Dragons Spelljammer Virgil

    IV. Virgil's Abilities

    Basic Attack

    • Magic Missile - Virgil summons 3 magic missiles and fires them at random targets.

    Formation Abilities

    • Storm Sorcerer - Virgil increases the damage of all adjacent Champions by +100%, and decreases their normal attack speed cooldown by 1 second.
    • Weather Control - Virgil gains a Weather stack each time the weather changes when advancing to a new area or when it's changed by an ultimate attack or other ability. Virgil tracks each type of weather in a separate stack. Each stack is multiplied by 10% and then all stacks are multiplied together to get a total value which increases the damage of all Champions. Each stack caps at 500.
    • Rapid Fire - Enemies that are defeated within 2 seconds of being on screen have a 5% chance to drop double quest items or count for double quest progress for each Rivals of Waterdeep Champion in the formation, stacking additively.
    • Surprise Mood: Angry - While a Champion in the formation is knocked out, Virgil's magic missile and chain lightning attacks turn red and any enemy he hits with his base attack takes an additional 1000% damage for the next 5 seconds. If an enemy is hit again, the timer is reset but doesn't otherwise stack.
    • Inseparable - If Kent qualifies for an adventure restriction based on his tags, age, ability scores, etc., Virgil may be used as well.

    Specializations

    • Mood: Relaxed - Virgil's Magic Missile and Chain Lightning attacks turn green, and he further increases Storm Sorcerer's damage boost by 100% and increases the attack cooldown reduction by a further 1 second.
    • Mood: Anxious - Virgil's Magic Missile and Chain Lightning attacks turn amber, he increases the number of Magic Missile's he fires by one, and there is a 25% chance he stuns an enemy struck by a Magic Missile for 5 seconds.
    • Mood: Determined - Virgil's Magic Missile and Chain Lightning attacks turn violet, and Virgil increases Weather Control's damage boost by 33% for each Rivals of Waterdeep Champion in the formation, stacking multiplicatively.

    Ultimate Ability

    • Chain Lightning - Virgil attacks a random enemy with a bolt of lightning dealing ultimate damage. Every 0.10 seconds, the lightning bolt attacks another random enemy until 20 enemies are struck or no enemies remain. In addition, the area's weather changes to thunder.

    V. Virgil's Equipment



    Slot 1: Global DPS
    Slot 2: Global DPS
    Slot 3: Storm Sorcerer
    Slot 4: Weather Control
    Slot 5: Rapid Fire
    Slot 6: Ultimate Attack Cooldown

    VI. Conclusion

    It's good to see Virgil joining Kent and the rest of the Rivals of Waterdeep in our formations! Let us know how much you enjoy Virgil and his storm sorcery in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!
    October 19th, 2022
    Idle Champions: Liar's Night 6 
    Posted in Idle Champions.

      "Did you hear what happened at the Wayside Inn?"
      "No -- what happened?"
      "While everyone was partying to Liars' Night they got robbed."
      "Seriously!? Who robs a party?"
      "It was 'A Masked Man', apparently."
      "What a jerk. I hope they catch him."
    The local Liars' Night festivities at the Wayside Inn were interrupted by a masked thief! They stole magical items and escaped, and now it's up to the Champions to stop them!

    Liars' Night 6 introduces Kent, the Tiefling Rogue from Rivals of Waterdeep! This event also brings back Brig Hellclaw, the Rogue/Bard played by Jason Charles Miller, and Ezmerelda d'Avenir, a prolific vampire hunter from the land of Barovia! Players have until Monday, October 31st at 12 PM Pacific to complete their Liars' Night 6 unlocks and objectives.

    New Champion: Kent

    Dungeons & Dragons Kent Eugenio

      Kent is a former archaeologist turned adventurer whose Rogue skills and powers over death were honed by spending months making his way through the temple of Talona, where the rest of his archaeological research team was killed by traps and monsters. When he finally returned home to the lakeside town of Caradoon, he was the same outgoing, flamboyant Tiefling he had always been, but now it seemed to mask a darkness that Kent has since done his best to keep hidden. Fortunately for him, he doesn't have to bear the darkness alone, because not long after his return to Caradoon, he met smart, capable, and patient Aasimar named Virgil. Together they met up with Selise from the Rivals, and joined her and the rest of the crew in Waterdeep.

    Kent is a support and DPS Champion who collects soul trinkets representing the highest level boss defeated in each campaign, which he uses to buff himself and Champions in his column. In addition, he increases the effectiveness of your achievement bonuses for the adventure he is on. Once unlocked, you can find this tiefling rogue with Jarlaxle in Slot 4.

    For more detailed information on Kent, check out his Champion Spotlight!


    Year Six Variants


    • Bossing Around - Chase down a masked man while fighting tougher bosses. Kent begins in the formation and can be moved but not removed. There's an additional wave of enemies in each boss area, and the bosses have 3 times the health and deal 3 times the damage!
      Complete Area 75.

    • Quick and Quick-Witted - Chase down a masked man with your quickest champions. Kent begins in the formation and can be moved but not removed. You can only use Champions with a Dexterity and Charisma of 13 or higher, or members of the Rivals of Waterdeep!
      Reach Area 125.

    • The Poisoned Rat Incident - Chase down a masked man while fighting a bunch of giant rats. Kent begins in the formation and can be moved but not removed. Each wave spawns Giant Rats that don't drop gold or count toward quest progress. The first time an enemy is hit by a normal attack, they only take 1 point of damage.
      Reach Area 175.

    If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!
    Blog Archive...
    Play Idle Champions Now!
    Follow Idle Champions!
    Screenshots