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January 12th
Idle Champions: Midwinter 5 
Posted in Idle Champions.

Deadwinter Day has arrived once again in Longsaddle. While most citizens keep warm in their homes and exchange gifts to celebrate the midpoint of winter with friends and family, the Champions have been hired by the infamous Harpells to patrol the outskirts of town...

Midwinter 5 introduces Rust on the Habour, hydrophobic Tabaxi rogue and sometimes member of the Oxventure Guild. Midwinter also brings back Talin Uran, a Combat Wheelchair-using Tiefling Rogue, a Combat Wheelchair-using Tiefling Rogu, and Môrgæn, the High Elf Ranger (Hunter) played by Morgan Webb also on Acquisitions Incorporated. Players have until Monday, January 24th at 12 PM Pacific to complete their Midwinter 5 unlocks and objectives.

I. Rust on the Harbour

Dungeons & Dragons Rust Key Art
    Rust on the Harbour is a former pirate who gave up a life at sea because it was far too wet. His deadly skills are in contrast to his sweet nature and short attention span, and he enjoys seeing others succeed even if they are supposed to be antagonists. Now trying life as an adventurer on land, he'll lend his roguish skills to anyone who can give him that which his heart desires most: one gold piece.


Rust is a Support and Gold Find Champion whose excitement to find coin helps the rest of the formation increase their gold find. When you want to add him to your formation you can swap him with Jamilah (Slot 11).

II. Rust's Stats

Race: Tabaxi Alignment: Neutral
Class: Rogue Gender: Male Pronouns: He/Him
Age: 23

STR: 12 DEX: 18 CON: 15
INT: 11 WIS: 12 CHA: 14

Role: Support, Gold Find
Eligible for Patrons: Vajra, Zariel
Slot: 11 (Jamilah)


Dungeons & Dragons Rust

III. Rust's Design

We are fortunate to get to work with a huge variety of live-play D&D series, but it's a rare treat to be able to include the Dungeon Master as one of the Content Creators who bring a Champion to our game. So we're very happy that our third Champion from the Oxventure crew from Outside Xbox and Outside Xtra comes from DM Johnny Chiodini! They created Rust as their character for a Saltmarsh campaign, and brought the supportive tabaxi in as an NPC for Oxventure to enjoy.

Rust does his best to help his allies be more deadly on the battlefield, but his main focus is cashing in on all the coin he can collect! He's always on the hunt for One Gold Piece, which he will happily grab from the field when dropped by a defeated enemy. As long as he holds a precious coin in his claws, he buffs the damage bonus to Highest Bidder and the gold find bonus for Rust For Hire. Plus the more Oxventurers Guild Champions there are in the formation, the more likely he'll find a shiny gold piece while saying Hello, Friends!

For more information on Rust and his abilities, check out his Champion Spotlight!

Year Five Variants


  • Adventure Variant 1: Gold Devourer — Rust begins in the formation. He can't be moved or removed from the formation. The Devourer appears as a secondary boss on area 25. It must be defeated in order to advance. Gold Find is reduced by 99%. Gold Find is increased by 200% per Champion in formation with the Gold Find Tag.
    Getting to know Rust: Rust increases your damage based on your total gold find. Use gold find buffing Champions in your formation to boost his support abilities!
    Complete Area 75.

  • Adventure Variant 2: Deadwinter Drama — Only Champions with CON of 14 or higher can be used. In every area, frozen skeleton archers that attack a random Champion from a ranged distance appear. These enemies do not drop gold, nor do they count towards quest progress. If any undead enemy attacks a Champion, that Champion is stunned for 1 second.
    Complete Area 125.

  • Adventure Variant 3: Heads or Tails — Rust begins in the formation (slot 6) with his One Gold PIece ability unlocked. He can't be moved or removed from the formation. When Rust is not holding his shiny gold piece, adjacent champions damage is disabled. When Rust is holding his shiny gold piece, non-adjacent champion damage is disabled.
    Complete Area 175.


For information on previous years' variants, check out the Midwinter 4 blog. And if you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!
January 5th
Idle Champions: Jan 5 2022 Adventure Variants 
Posted in Idle Champions.

This week's update brings not only 11 new adventure variants for the 5 active campaigns of Idle Champions, but we're also updating the Patron Shop and adding Tier 6 & 7 Patron Perks! Each adventure variant is Patron-themed, and some of them have the Patrons along to supervise!

Adventure Variants

This week's update brings 11 new adventure variants for our 5 active campaigns! Many of these adventure variants have the patrons joining the party to supervise. Enjoy!

Dungeons & Dragons Idle Champions Grand Tour of the Sword Coast Variants

Grand Tour of the Sword Coast Adventure Variants

  • Seeds of Deceit: The Strahd Squad
  • Protect the Martikov family winery from destruction while fighting back hordes of zombies.
    • There is a 40% chance with each wave that 5 additional Strahd Zombies appear. They don't drop gold, nor do they count towards quest progress.
    • Due to Strahd’s influence, Champion healing is reduced by 75%.
    • Complete area 275.

  • Flies on the Wall: A Nod from Strahd
  • Head to the Amber Temple to help Kasimir while repelling Strahd.
    • In each boss area Strahd on Horseback appears. You must defeat this additional boss to advance. When defeated, he runs off the screen.
    • Only champions with INT of 13 or higher can be used..
    • Complete area 325.

  • Lost in the Goblin Halls: Temporal Rift in the Goblin Halls
  • Search through the citadel to find the twilight grove in record time!
    • Time is sped up by 2x.
    • You must complete area 100 within 30 minutes of starting the objective.
    • You must click on 50 distractions before completing the objective.
    • Complete area 100.


Dungeons & Dragons Idle Champions Waterdeep: Dragon Heist Variants

Waterdeep: Dragon Heist Adventure Variants

  • Attack on the Manor: Review by the Blackstaff
  • Investigate a heinous attack just outside your new manor under the watchful eye of the Blackstaff.
    • Vajra joins the formation to advise.
    • Champions with Melee and Ranged attacks deal no damage.
    • Complete area 250.

  • Nimble Escape: Distracted Escape
  • Search Gralhund Villa for the Nimblewright while protecting Mirt.
    • Mirt leads the formation.
    • Champions adjacent to Mirt deal no damage due to his distracting presence.
    • Only good and evil champions may be used.
    • At the start of each area, an Iron Defender with 10 armored HP appears. Other monsters are invulnerable while the Iron Defender is there.
    • Complete area 275.


Dungeons & Dragons Idle Champions Baldur's Gate Descent into Avernus Variants

Baldur's Gate: Descent into Avernus Adventure Variants

  • Questlines: Just The Worst
  • Clear off your quest to do list with the worst of the worst.
    • Good Champions cannot be used.
    • Neutral Champions (on the good/evil axis) deal no damage.
    • Complete area 500.

  • Bel's Forge: Fire and Brimstone
  • Begin to unravel Bel's intentions while fighting fire and fiends!
    • In each non-boss area, one Lesser Fire Elemental appears with each wave. They do not count towards quest progress, nor do they drop gold. The Elemental’s movement is 300% faster. If the Elemental hits with an attack, it explodes (and dies) and all champions lose 20% of their HP.
    • In each boss area a Cultist of Zariel appears. You must defeat this additional boss to advance.
    • Only champions with STR of 10 or higher and CHA of 13 or higher can be used.
    • Complete area 525.

Dungeons & Dragons Idle Champions Icewind Dale: Rime of the Frostmaiden

Icewind Dale: Rime of the Frostmaiden Adventure Variants

  • Deekin's Mission: Fire and Ice
  • Escort the survivors to Bryn Shander with the redeemed Zariel.
    • Redeemed Zariel takes up a slot in the formation.
    • Zariel’s presence has attracted hordes of angry devils due to her redemption. In Non-Boss levels, each wave creates an extra 1-3 random devils. They do not drop gold or count towards quest progress. In Boss levels, create an additional random boss that must also be defeated to advance.
    • Evil champions may not be used.
    • Neutral (on the good/evil axis) champions deal no damage.
    • Complete area 450.

  • Frozen Vengeance: REALLY Frozen Vengeance
  • Return to Sunblight fortress during the coldest day of the year.
    • The cold causes all Champion base attack cooldowns to be doubled, making them attack less often.
    • Only slow Champions with a DEX of 13 or lower can be used.
    • Complete area 475.

Dungeons & Dragons Idle Champions Wild Beyond the Witchlight Variants

Wild Beyond the Witchlight Adventure Variants

  • Thieves of the Coven: Patron Party
  • Dive deeper into the mysteries of the Witchlight Carnival while protecting the patrons.
    • Redeemed Zariel, Mirt, and Vajra escort the party and take up slots in the formation.
    • Complete area 350.

  • Hither of Witchlight: Don’t Blast the Brigands
  • Venture into the Feywild in a fog that blocks ranged attacks.
    • Additional Harengon Brigands appear in each area. They don't drop gold, nor do they count towards quest progress.
    • Only Champions with a melee or Magical base attack can be used.
    • Complete area 400.


New Patron Perks and Patron Shop Updates

With this Adventure Variant Update, it's also time to update Patron Perk Tiers and the Patron Shop! In addition to Tier 6 & 7 Patron Perks, each Patron will receive a skin for an Evergreen Champion, a Golden Epic for an Evergreen Champion, and Rare & Epic Feats.

Tier 6 & 7 Patron Perks

  • Mirt the Moneylender:
    • Tier 6 Local — Dig Deep: Increase the damage of all Champions by 1% for each enemy on screen.
    • Tier 6 Global — Price of Inflation: Gold Find +2.5%.
    • Tier 7 Local — Moneylent: Reduce the amount of gold required to level up Champions by 3%
    • Tier 7 Global — Silvery Gates: Time Gate Silver Chest drops have a +2% chance of being doubled.
  • Vajra Safahr:
    • Tier 6 Local — Embassy: Increases the damage of non-human Champions by +50%.
    • Tier 6 Global — The Less Fortunate: Damage of Champions without the "Gold Find" role +10%.
    • Tier 7 Local — Young Guns: Damage of Champions aged 50 or younger +40%
    • Tier 7 Global — Golden Gifts: Gold chest drops have a +2% chance of being doubled.
  • Strahd von Zarovich:
    • Tier 6 Local — Long Lived: Damage of Champions aged 50 or older +50%.
    • Tier 6 Global — Arm's Length: Damage of Champions adjacent to 2 or fewer Champions +10%.
    • Tier 7 Local — And Prosperous: Increases the damage of all Champions by 10% for every Gold Find Champion in the formation (mult)
    • Tier 7 Global — Unlikely Allies: Global Damage +5% for each Good/Evil pair of Champions in the formation.
  • Zariel:
    • Tier 6 Local — Only the Strong: Increase the damage of Champions with a STR score of 12+ by 75%.
    • Tier 6 Global — No Trial Left Undone: Increase the damage done by Champions while on a Trials of Mount Tiamat trial adventure by 50%.
    • Tier 7 Local — Only the Loved: Increase the damage of Champions with a CHA score of 15+ by 75%.
    • Tier 7 Global — Tiamat Unleashed: Increase the Assault Party DPS provided by reaching the daily Trials of Mount Tiamat area goal by 1%.


New Patron Feats

  • Mirt the Moneylender:
    • Rare Feat
      • Celeste — Sturdy Mantle: Crusader's Mantle +40%.
    • Epic Feat
      • Krond — Striker Training: Survival of the Fittest +80%.
  • Vajra Safahr:
    • Rare Feat
      • Nayeli — Strong Willed: Aura of Courage +40%.
    • Epic Feat
      • Calliope — Wound Master: Song of Protection +60%.
  • Strahd von Zarovich:
    • Rare Feat
      • Shandie — Bonus Blast: Explosive Arrows +40%.
    • Epic Feat
      • Makos — Prodigal Leader: Global Damage +50%.
  • Zariel:
    • Rare Feat
      • Ishi — Well Rounded: Monsters are People Too +40%.
    • Epic Feat
      • Krull — Golden Touch: Plague: Pilfer +80%.


Dungeons & Dragons Idle Champions New Golden Epics

New Patron Golden Epics

  • Mirt the Moneylender:
    • Ulkoria Slot 3 — Animated Gargoyle
  • Vajra Safahr:
    • Azaka Slot 1 — Scimitar of the Weretiger
  • Strahd von Zarovich:
    • Dragonbait Slot 3 — Belt of Many Pouches
  • Zariel:
    • Reya Slot 3 — Armor of the Avatar


Dungeons & Dragons Idle Champions New Patron Skins

New Patron Skins

  • Mirt the Moneylender:
    • Mindflayer Ulkoria
  • Vajra Safahr:
    • Farmer Azaka
  • Strahd von Zarovich:
    • Vampire Dragonbait
  • Zariel:
    • Blood War Reya


See the in-game Change Log for more information!
December 8th, 2021
Idle Champions: Simril 5 
Posted in Idle Champions.

Someone outside Luskan has been pillaging the food stores in advance of this year's Simril celebration. Residents are becoming worried that there may not be enough to last the long Sword Coast winter to come!

Simril 5 introduces Yorven Springpaw, resident murder bunny Harengon Barbarian Druid. Simril also brings back Lucius the High Elf Sorcerer of the High Rollers: Aerois party, and Krull, the Tortle Death Cleric of Tiamat from Baldur's Gate: Descent into Avernus. Players have until Monday, December 20th at 12PM Pacific to complete their Simril 5 unlocks and objectives.

I. Yorven Springpaw



    When Yorven came across the Witchlight Carnival he managed to convince the owners to bring him on board. When the Witchlight Carnival returned to the Feywild years later, Yorven moved on, seeking his childhood home - and the hags who banished him.

As a barbarian druid, Yorven has plenty of muscle and power to bring to the Champion roster, and he uses his massive harengon legs to leap into battle with speed and ferocity! He's a DPS and Support Champion covered in magical tattoos and scars and is ready to scrap when you swap him with Tyril (Slot 10) to add him to your formation!

II. Yorven's Stats

Race: Harengon Alignment: Chaotic Neutral
Class: Barbarian/Druid Gender: Male
Age: 39

STR: 20 DEX: 14 CON: 14
INT: 8 WIS: 13 CHA: 12

Role: DPS, Support

Eligible for Patrons: Vajra, can become eligible for Zariel with a feat

Slot: 10, (Tyril)


III. Yorven's Design

Our own sweet murder bunny. As the latest CNE Original this dark and dramatic seeker of vengeance has an endless flurry of epic monologues at the ready. When the Harengon became a playable race in Dungeons & Dragons, our Stream Executive Producer Dylan Wilks was inspired by the powerful bonus action jump ability to find out how dangerous he could make a hopping tank. Drawing on some of the newest character-building options available, he crafted a beastial barbarian who could cross entire battlefields in one giant leap! Once the Champion stats and basic backstory were created, our Content Designer Erin M. Evans began crafting the voice of Yorven, giving him his melodramatic flair.

For more information on Yorven and his abilities, check out his Champion Spotlight!

Year Five Variants


  • Adventure Variant 1: Raven Swarm — Yorven Springpaw begins in the formation. He can't be moved or removed. Three Ravens appear in each area. The ravens drop no gold, nor do they count towards quest progress. Every 5 areas an additional raven spawns in the swarm.
    Getting to know Yorven: If you choose the Hunger for Blood specialization, once Yorven defeats an enemy, he'll jump to another enemy to attack them as well!
    Complete Area 75.

  • Adventure Variant 2: Fangclaw — In each boss area, a vicious rabbit boss enemy appears. It must also be defeated in order to progress. Gold Find is reduced by 99%. Only Champions with DEX of 14 or higher can be used.
    Complete Area 125.

  • Adventure Variant 3: Raven Queen's Memories — Yorven Springpaw is haunted by his time in the shadowfell. A Wraith escorts the formation, increasing the base attack cooldown of each adjacent Champion by 4 seconds. If Yorven is in the formation, the increase is only 2 seconds instead. Enemies move 200% faster.
    Complete Area 175.

IV. New DLC

Dungeons & Dragons Icewind Dale Prudence

Also launching with Simril is the Icewind Dale Prudence Skin & Feat Pack! This pack includes an unlock for Prudence, the new Icewind Dale Prudence Skin, Prudence's Spell Master Epic Feat, which increases her damage by 120%, and 7 Gold Prudence Chests with 1 Guaranteed Shiny Equipment Card.

For information on previous years' variants, check out the Simril 4 blog. And if you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!
November 30th, 2021
Idle Champions: Year's End Festival 2021 
Posted in Idle Champions.

The year is almost over, and we thought we'd celebrate with a Years' End Festival. Let's finish off the year with daily rewards, a day of streaming, a gem shop update, and return to the north for the conclusion of the Icewind Dale: Rime of the Frostmaiden campaign!

If you're interested in learning more about what's coming with this week's update, you've come to the right place...

Table of Contents


Year's End Festival

It's been a fantastic year for Idle Champions, and we're excited to celebrate with our Community this game we all love! We're rounding out 2021 for Idle Champions of the Forgotten Realms with themes appropriate for this time of year: Entertainment, giving, and a positive theme to end what has been another very tumultuous year for most.

Dungeons & Dragons Year's End Festival Daily Rewards

Daily Rewards

Every day during the Year's End Festival you can log in and open a new Celebration chest, but each chest is only available for 24 hours! Each chest contains 5 awesome items, hand-picked by the team here at Codename Entertainment to help you in your adventures. If you get goodies in those chests for content you have not yet unlocked, then your account will retain those items and save them for you to enjoy when you have unlocked those systems in the game!

Once you have claimed at least four daily Celebration chests, you unlock an exclusive Icewind Dale Asharra skin, an epic Asharra feat, and 5 Gold Chests!

Dungeons & Dragons Year's End Festival Icewind Dale Zorbu Key Art

Day Of Streaming

Our Twitch Channel has an exciting day of streaming for you to enjoy! From 9 am - 6 pm Pacific on Wednesday, December 1st you can watch special Q&A streams, interview shows, an exciting musical performance, tons of giveaways and contests, and so much more!

Dungeons & Dragons Icewind Dale: Rime of the Frostmaiden, Part 10

Icewind Dale: Rime of the Frostmaiden, Part 10

This week's content update brings the exciting conclusion of the Icewind Dale: Rime of the Frostmaiden! With concluding the campaign, we're also bringing Tier 4 & 5 Icewind Dale Blessings to the game.

Additionally, Icewind Dale, Part 10 brings our latest Evergreen Champion, Xerophon. Xerophon can be unlocked by completing A Lesson in Classes the second variant for The Fall of Ythryn adventure.



New Evergreen Champion: Xerophon

Xerophon is a Support Champion who uses their excellent imitation skills to provide valuable information to the rest of the formation. When you want to add Xerophon to your formation you can swap them out with Minsc (Slot 7).

For more information about our latest Evergreen Champion, check out the Idle Champion Spotlight: Xerophon blog post!



New Gem Shop Items

We've added the following skins to the gem shop, which are visible and available once you've unlocked the corresponding Champion:
  • Gelatinous Cube Familiar
  • Feywild Ellywick Skin
  • Witchlight Delina Skin
  • Witchlight Spurt Skin
  • Wyrmspeaker Catti-brie Skin
  • Wyrmspeaker Deekin Skin
  • Pixie Riding a Corgi Familiar

Idle Champions Presents: The Trial of Mount Tiamat

We were absolutely thrilled to present the second season of Idle Champions Presents, an interactive livestream TTRPG experience. For the full recap of the adventure, check out our recap blog post. Warning this blog post contains spoilers.

New DLC Packs

New DLC Packs are now available, featuring bundles of epic skins, familiars, and other awesome stuff to help you on your adventures in the new year! Check out the Idle Champions Presents: Trials of Mount Tiamat recap blog post for more details on Ascendant Skins. Warning this blog post contains spoilers. Full details can be found in the in-game shop, but take a look at what's new in store:



Professor Orb Familiar Pack - The Professor Orb Familiar Pack includes the Professor Orb Familiar, but also 4 Epic Potions of Speed, 4 Epic Potions of Giant's Strength, 4 Epic Potions of Clairvoyance, and 1 Potion of Polish!

[REDACTED] - We have a special announcement. More into on [Redacted] coming soon!

Feedback Wanted!

These changes are scheduled to go live later today. We very much look forward to your feedback, so please let us know what you think in a Community Q&A or feedback post on the Idle Champions Subreddit, a post on the Steam forums, or on the Official Idle Champions Discord!

November 24th, 2021
Idle Champions: November 2021 Adventure Variants 
Posted in Idle Champions.

Warning: There be Dragons ahead!

Today's update brings 11 new adventure variants across 5 campaigns! Each campaign has one or more variants themed around different chromatic dragons, these new adventure variants will test the mettle of your formations!

Also joining us today in the fight against dragons is Idle Champions Presents: The Trials of Mount Tiamat Party 2's favorite little ally, Red the Squirrel!


Dungeons & Dragons Idle Champions Grand Tour of the Sword Coast Variants

Grand Tour of the Sword Coast Adventure Variants

  • Leemooggoogoon Rises: Volo's Guide to Kuo-toa
  • Help the Kuo-toa while Volo and his friend chat you up.
    • Volo and a Kuo-toa join the formation, chatting up your team.
    • Champions adjacent to Volo and/or the Kuo-toa have their base attack cooldown increased by 1 second; it does not stack.
    • Complete area 400.

  • Neutral No More: Crimson Perception
  • Head to Mantol-Derith, while a young red dragon causes havoc.
    • In each boss area a young red dragon appears. You must defeat this additional boss to advance.
    • Only Champions with WIS of 14 or higher can be used.
    • Complete area 450.

  • Encroaching Madness: Maroon Madness
  • Explore Mantol-Derith while you deal with some wyrmlings who shouldn't be there.
    • Red Wyrmlings appear in each area. They don't drop gold, nor do they count towards quest progress.
    • Red Wyrmlings should not be in Mantol-Derith. When a Champion kills a Red Wyrmling, they are stunned for 4 seconds as they try to understand what's happening.
    • Only Champions with WIS 12 or lower can be used
    • Complete area 450.


    Dungeons & Dragons Idle Champions Waterdeep: Dragon Heist Variants

    Waterdeep: Dragon Heist Adventure Variants

    • A Botched Kidnapping: This Quest Stinks!
    • Help Volothamp Geddarm with a small task while dealing with a stinky foe.
      • Two skunks accompany the formation, but don't worry: Volo vouched for them!
      • Champions adjacent to the skunk deal no damage (but their formation abilities still work).
      • Black Dragon Wyrmlings appear in each area. They drop no gold, nor do they count towards quest progress.
      • Complete area 225.

    • Trollskull Manor: Home Not So Alone
    • An annoying goblin has taken up residence in Trollskull Manor and put up defenses!
      • Each boss fight, a Blockade and a Goblin appear. The boss is invulnerable until the Blockade and Goblin are taken out. When the Goblin is defeated, they run off the screen instead of disappearing.
      • Gold Find is reduced by 99%.
      • Complete area 250.


    Dungeons & Dragons Idle Champions Baldur's Gate Descent into Avernus Variants

    Baldur's Gate: Descent into Avernus Adventure Variants

    • The Wandering Emporium: When the Going Gets Tough
    • Hold back indestructible stone golems with your toughest champions!
      • Each wave spawns one invulnerable Stone Golem.
      • Only Champions with CON of 15 or higher can be used.
      • Complete area 450.

    • Tiamat's Army: Fight Dragons with Dragons
    • A terrible curse slows down any champion that isn’t a Dragonborn!
      • Non-Dragonborn champions attack cooldown is tripled, making them attack less often.
      • Blue Dragon Wyrmlings appear in each area. They drop no gold, nor do they count towards quest progress.
      • Complete area 475.

    Dungeons & Dragons Idle Champions Icewind Dale: Rime of the Frostmaiden

    Icewind Dale: Rime of the Frostmaiden Adventure Variants

    • The Radiant Nightmare: Tough Acting
    • Chase down Xardorok's Chardalyn Dragon with your toughest champions!
      • Only Champions with STR of 14 or higher and CON of 15 or higher can be used.
      • Complete area 400.

    • Waiting on Sunrise: A Chilling Encounter
    • Race to save Termalaine with a White Dragon on your tail!
      • Every 5 seconds, a random champion is Stunned for 5 seconds due to the freezing cold.
      • With each boss, an extra white Dragon Wyrmling boss with 25 armored HP appears. The main boss is invulnerable until the white dragon is defeated.
      • Complete area 425.

    Dungeons & Dragons Idle Champions Wild Beyond the Witchlight Variants

    Wild Beyond the Witchlight Adventure Variants

    • Tall Tales: An Unexpected Geist
    • Learn about the history of the Champions by listening to creepy Ghost stories!
      • One Specter appears in each wave. They drop no gold, nor do they count towards quest progress. When they are killed, they respawn in the same location after 5 seconds. The Specters move 200% faster.
      • Complete area 250.

    • The Witchlight Carnival: A Dragon Against Us
    • Uncover the mysteries of the Witchlight Carnival while evading dragons.
      • Green Dragon Wyrmlings appear in each area. They drop no gold, nor do they count towards quest progress.
      • Only Champions with DEX of 15 or higher can be used.
      • Complete area 300.


    New DLC

    Dungeons & Dragons Red the Squirrel

    Red the Squirrel, the delightful ally of Party 2 of Idle Champions Presents: The Trials of Mount Tiamat, arrives as a familiar who can join your adventures!! The Red the Squirrel Familiar Pack includes Red, the Squirrel Familiar, 6 Epic Potions of Speed, 6 Epic Potions of Giant's Strength, 6 Epic Potions of Clairvoyance, 6 Epic Potions of Fire Breath, and 1 Potion of Polish.

    See the in-game Change Log for more information!
    September 1st, 2021
    Idle Champions: Brightswords 4 
    Posted in Idle Champions.

    Seeking rest and respite from a year of adventure, the Champions arrive in the tranquil town of Longsaddle - only to find it under siege!

    Drow from the Underdark are on the hunt in Longsaddle for a Harpell artifact, and it's a race against time to find it before they do...

    Brightswords 4 introduces Corazón de Ballena, the dashing Human Pirate of the Oxventurer's Guild, and brings back Lazaapz, the Goblin Armorer Artificer, and Turiel the Aasimar Cleric. Players have until Monday, September 13th at 12PM PDT to complete their event unlocks and objectives.

    Dungeons & Dragons Corazon

    For more information about Year 4 Events and how they work, please check out our Year 4 Events Dev Blog.

    I. New Champion: Corazón de Ballena

    Dungeons & Dragons Corazon

      The young man who would eventually join the Oxventure Guild originally grew up as the posh Percival Milquetoast, heir to the Milquetoast estate. But the life of an aristocrat under a Father he despised inspired him to leave it all behind for the high seas! As Corazón de Ballena he became a flamboyant pirate and swashbuckler ready to try and one-up any other rogues he meets. But it was Corazón's own actions that caused the crew of his ship, the Joyful Damnation, to fall under a horrific curse. While he was able to flee to safety, Corazón never forgot his former comrades, and now is on a personal quest to lift the curse he caused. Fortunately, he has his new friends in the Oxventure Guild, and a few more tricks up his sleeve!


    Corazón is a Support Champion who focuses on aiding his fellow Champions with his skills and pirate style. When you want to add him to your formation you can swap him with Delina (Slot 8).

    II. Corazón's Stats

    Race: Human Alignment: Chaotic Neutral
    Class: Rogue Gender: Male
    Age: 30

    STR: 13 DEX: 18 CON: 12
    INT: 16 WIS: 15 CHA: 18

    Role: Support
    Eligible for Patrons: Strahd, Zariel
    Slot: 8 (Delina)


    III. Corazón's Design

    Our second Champion from the Oxventure crew from Outside Xbox and Outside Xtra brings a tremendously insecure rogue who hides his self-consciousness both figuratively and literally! It was a delight to work with Andy Farrant to bring Corazón's fast-talking, sneak attacking, Grease loving rogue to life in our game.

    Corazón likes to avoid getting his hands dirty and prefers to focus on increasing the damage of his fellow Champions rather than having to do all the attacking himself. To make that easier, his Pirate's Code increases the damage of all Neutral (along with the Good/Evil spectrum) Champions, and Honorary Crewmates lets him add the Neutral tag to anyone who is adjacent. His Specializations Distant Crewmates changes the way Honorary Crewmates works to affect non-adjacent Champions instead of adjacent ones, and Mage Hand modifies Grease to drop puddles on the enemy furthest from the formation instead of the ones he attacks. When the field is filled with pools of Grease, Corazón uses his ultimate Fiery Bombardment to set them alight.

    For more information on Corazón and his abilities, check out his Champion Spotlight!

    Year Four Variants

    • A Pirate's Curse - Corazón starts in the formation and can't be moved or removed. Every area cursed pirate ghosts appear. When a cursed pirate ghost attacks a Champion, they are stunned for 1 second. Only Corazón can deal damage to the cursed pirate ghosts, and he prioritizes attacking them over anything else.
    • Reach Area 75.

    • Grease the Wheels — In every boss area an orc war wagon appears to hamper the Champions' progress. The war wagon (and the orcs within it) must also be defeated in order to progress. The effects of Corazón's Grease ability are doubled against the War Wagon (and the orcs within it).
      Getting to know Corazón: Not only does Grease slow enemies, but if you time Corazón's ultimate correctly, you can unleash a massive firestorm, burning the enemies as they slip and slide through the grease puddles!
      Reach Area 125.

    • Haunted by the Past — Corazón starts in the formation and can't be moved or removed. Two cursed pirate ghosts join the formation, watching and judging Corazón. Every 25 areas they change positions. Cursed pirate ghosts increase the base attack cooldown of adjacent Champions by 1 second. Neutral Champions (on the Good/Evil spectrum), deal 100% additional damage.
    • Reach Area 175.


    See the in-game FAQ for more information!

    June 24th, 2021
    Idle Champions: Ellywick Tumblestrum 
    Posted in Idle Champions.

    We have some amazing news to share today. We have a preview card from the upcoming Magic: The Gathering card set, titled: Adventures in the Forgotten Realms. Check out the reveal below!

    Magic the Gathering: Ellywick Tumblestrum

    We're so excited to share Ellywick Tumblestrum's card for Adventures in the Forgotten Realms! We're almost as excited as her companion Groak the Toad!

    Ellywick Tumblestrum is a Mythic Green Planeswalker who costs 2GG for 4 loyalty.
    • Her +1 ability allows you to Venture into the dungeon. (more on that below)
    • Her -2 ability allows you to look at the top 6 cards from your library and put a creature card from among them into your hand. If it's legendary, you also gain 3 life.
    • Her -7 ability grants an emblem that gives all creatures you control trample, haste, and +2/+2 for each differently named dungeon you've completed.


    What does Venture mean, and how do dungeons play into the new card set?

    Venture is a new keyword for the Adventures in the Forgotten Realms Set, which allows you to venture through one of the many storied dungeons from Dungeons & Dragons. When you venture into a dungeon, you bring a dungeon of your choice into the command zone and put a venture marker on the first room. Each time you enter a room, its room ability triggers. Now that you're in the dungeon, the next time you venture into the dungeon, you move your marker to the next room, triggering its ability. When you trigger the last room's ability, you complete the dungeon! Huzzah!

    For more information, check out the official blog post covering the set mechanics for Dungeons & Dragons Adventures in the Forgotten Realms here.

    Idle Champion: Ellywick Tumblestrum

    To celebrate the reveal of her Magic: The Gathering card, we're also announcing that Ellywick Tumblestrum will be joining the Idle Champions roster during our Midsummer 4 Event on July 21st!

    Ellywick is a Support, Gold Find, and Healing Champion who you'll find in slot 10 (Tyril). Ellywick is the greatest bard in the multiverse thanks to a lucky draw from the Deck of Many Things, and that deck certainly influenced her design. We are excited to share more about this amazing new Champion with the release of her Idle Champion Spotlight on July 16th.

    Ellywick Tumblestrum, Gnome Bard, Planeswalker, and now Idle Champion of the Forgotten Realms! To celebrate the announcement of Ellywick, you can use the code ELLY-WICK-CARD in Idle Champions to unlock 5 Gold Chests right now!

    March 31st, 2021
    Idle Champions: Spring Extravaganza 2021 
    Posted in Idle Champions.

    Spring is here and this year our Spring Extravaganza is back! This year's celebration brings a day of streaming, daily rewards, the conclusion of our Baldur's Gate: Descent into Avernus campaign, a new Evergreen Champion unlock, a new Patron, and the third modron core and ability to field a third party, oh my!

    If you're interested in learning more about what's coming with today's update, you've come to the right place...

    Table of Contents


    Dungeons & Dragons Spring Extravaganza

    Spring Extravaganza

    Players who claim rewards on at least four days will be able to earn exclusive rewards!

    Dungeons & Dragons Spring Extravaganza Daily Rewards

    Daily Rewards

    Each daily chest grants you four awesome items, hand-picked by the team here at Codename Entertainment to help you in your adventures.

    These rewards are unlocked once you have claimed at least four days worth of rewards during the Spring Extravaganza.

    • Exclusive "Celestial Celeste" Skin
    • 5 Modron Chests
    • 5 Gold Chests

    Dungeons & Dragons Spring Extravaganza Bardic Inspiration New Soundrack

    Bardic Inspiration

    Today's update includes a New Soundtrack! Bardic Inspiration Vol.1 features eight original songs composed by Jason Charles Miller and Dylan Wilks during the first twenty episodes of Bardic Inspiration, which were recorded at Central Command Studios in Los Angeles over the winter.

    All 16 tracks (the eight original tracks and their instrumental versions) are coming to Idle Champions of the Forgotten Realms! Players have been asking us to expand the soundtrack for Idle Champions for years; starting today, players will be able to select their favorite Bardic Inspiration tracks from Bardic Inspiration Vol.1 to play during their adventures with the new in-game music player. Once the update launches, look for the button with the musical note in the main UI.

    Bardic Inspiration is also available as a DLC on Steam! Collect your own Studio-quality MP3 & FLAC files through the Bardic Inspiration Vol. 1 Steam store page!



    For more information about Bardic Inspiration Vol 1 including the tracklist, check out our Bardic Inspiration Vol 1 blog post

    Dungeons & Dragons Spring Extravaganza Modron Speed Core

    Third Modron Core: Speed

    Our third modron core, the Speed Core, and the ability to field a third party are now available!

    The Speed Core will be unlocked upon completing Split the Party 2 at no gem cost. Due to technical limitations, the Speed Core will appear in the modron shop for some platforms, this will be patched out shortly!

    Everyone will be able to unlock the Speed Core with the Split the Party 2 special adventure!

    Dungeons & Dragons Spring Extravaganza New Patron Zariel

    New Patron: Zariel

    Another Patron has arrived! Zariel joins Mirt the Moneylender, The Blackstaff, Vajra Safahr, and Count Strahd von Zarovich as the fourth Patron in Idle Champions. Those seeking to serve the Zariel will need to unlock at least 50 Champions (including Core and Evergreen Champions) and complete the Elturel's Last Stand adventure in the Baldur's Gate: Descent into Avernus campaign. Once these criteria are met, players can spend 5000 Gems and 20 Silver Chests to unlock Zariel as a Patron!

    Zariel demands Strength and Charisma from her followers. With Zariel as your Patron, only Champions with an STR score of 10+ AND a CHA score of 13+ can be used.

    Dungeons & Dragons Spring Extravaganza Patron Items

    New Patron Items

    With a new Patron comes a new Patron Shop where players can collect items using Zariel Patron currency!

    The Baby Couatl Familiar, Couatls are benevolent serpentine beings of great intellect and insight, and this young one is happy to help you as your newest patron currency familiar.

    The Celestial Bruenor Skin explores the possibility of what if Bruenor took up the Sword of Zariel instead of Reya? Leader of Clan Battlehammer and King of Mithral Hall, Bruenor understands commitment and service to his people. The Sword of Zariel recognizes his noble qualities.

    The Hellrider Reya Skin Reya arrived in Elturel to train as a Hellrider at the age of twelve, years later, Reya raised the Sword of Zariel above her head and saved her city. This skin shows off her Hellrider uniform.

    Dungeons & Dragons Spring Extravaganza New Evergreen Champion Reya Mantlemorn

    New Evergreen: Reya Mantlemorn

    Today's update brings our latest Evergreen Champion, Reya Mantlemorn who can be unlocked by completing Reya Reborn the second variant for the Idyllglen adventure.

    Reya powers up Champions adjacent to her with her Searing Radiance. You can power up that ability by increasing Champions who are Lawful and/or Good in the formation. When you want to add Reya to your formation, you can swap her with Asharra (Slot 6).

    For more information about our latest Evergreen Champion, check out the Idle Champion Spotlight: Reya Mantlemorn blog post!

    Dungeons & Dragons Spring Extravaganza New DLC

    New DLC Packs

    Three new DLC Packs are now available!

    The Celestial Tyril Skin Pack unlocks the Celestial Tyril Skin, 7 Gold Chests, and 20,000 Symbols of Zariel. This pack is available in the Zariel Patron Shop.

    The Bubbles the Hollyphant Familiar Pack will unlock the Bubbles the Hollyphant Familiar and two each of epic potions of Speed, Clairvoyance, and Giant's Strength.

    The Cinnamon, the Red Panda Familiar Pack will unlock the Cinnamon, the Red Panda Familiar, six each of epic potions of Speed, Clairvoyance, and Giant's Strength, Fire Breath, and a Potion of Polish.


    Dungeons & Dragons Summer Spectacular Descent into Avernus, Part 10

    Descent into Avernus, Part 10

    Now it's time to enact our plan to save Elturel! Some things go right, some things go wrong. One thing goes REALLY wrong and will have drastic repercussions for the future of Faerȗn and Idle Champions. Check out the full Descent into Avernus, Part 10 blog post for details about the new adventures and variants.

    Feedback Wanted!

    These changes are scheduled to go live at approximately 12:00PM PDT on Wednesday, March 31st. We very much look forward to your feedback, so please let us know what you think in a Community Q&A or feedback post on the Idle Champions Subreddit, a post on the Steam forums, or on the Official Idle Champions Discord!

    Enjoy :)
    March 31st, 2021
    Idle Champions: Descent into Avernus, Part 10 
    Posted in Idle Champions.

    Now it's time to enact our plan to save Elturel! Some things go right, some things go wrong. One thing goes REALLY wrong and will have drastic repercussions for the future of Faerȗn and Idle Champions.

    Today's update for Descent into Avernus brings its exciting concluding adventures, as well as Reya Reborn the second variant for the Idyllglen adventure, which upon completion unlocks our latest Evergreen Champion, Reya Mantlemorn!

    These adventures and variants go live with today's update at 12PM Pacific!

    New Champion: Reya Mantlemorn

    Dungeons & Dragons Reya Mantlemorn

      Born in the land of Turmish, Reya came to the holy city of Elturel to train as a Hellrider when she was twelve. As a faithful follower of Torm, Reya trained to sacrifice herself for the greater good. That preparation led to her taking Zariel's sword and joining the Champions, after rescuing the city of Elturel from Avernus.

    Reya powers up Champions adjacent to her with her Searing Radiance. You can power up that ability by increasing Champions who are Lawful and/or Good in the formation. When you want to add Reya to your formation, you can swap her with Asharra (Slot 6).

    II. Reya's Stats

    Race: Human/Celestial Alignment: Lawful Good
    Class: Paladin Gender: Female
    Age: 19 Affiliation: none

    STR: 18 DEX: 12 CON: 14
    INT: 13 WIS: 11 CHA: 20

    Role: Support

    Eligible for Patrons: Mirt the Moneylender, Vajra Safahr, Strahd von Zarovich, Zariel

    Slot: 6, (Asharra)

    For more information about our latest Evergreen Champion, check out the Idle Champion Spotlight: Reya Mantlemorn blog post!

    Idyllglen

    We relive the battle of Idyllglen through Lulu's recently returned memories. We'll face untold horrors on our way back to the Bleeding Citadel, the Sword of Zariel, and the fate that awaits us in Avernus.
    • Variant: Reya Reborn — Help Reya take the Sword of Zariel and become a Champion. Zariel has positioned a fiendish army in Reya's way. Only Champions with STR of 10 or higher and CHA of 13 or higher can be used. In each area, additional fiends sent by Zariel appear. One randomly spawns at the end of the first wave, an additional fiend is added (no duplicates) every 100 areas.
      Fiends:
      • Bearded Devil - Gold Find is reduced by 99%.
      • Black Abishai - Champion damage is reduced by 99%.
      • Erinyes - - Champions damaged by enemies are stunned for 1 second. Getting damaged again resets the timer.
      • Lemure - Ultimate attacks are unavailable until this enemy is destroyed.
      • Merregon - The damage of all enemies is increased by 200%.
      • Spined Devil - All enemies move 200% faster.
      • White Abishai - The base attack cooldown of all Champions is increased by 1 second.
      Unlocks Reya Mantlemorn
      Reach area 625.

    Note: you will need to have completed the previous two Descent into Avernus Adventures, The Bleeding Citadel and Idyllglen, in order to access these new Adventures.


    Dungeons & Dragons Baldur's Gate: Descent into Avernus

    The Battle of High Hall Tower

    Return to Elturel for the final battle, facing the worst Avernus has to offer. We have the sword of Zariel, now it's time for the endgame.

    Reach area 550
    • Variant: Might Makes Right — Return to Elturel for the final battle with your strongest Champions. Only Champions with STR of 18 or higher can be used.Champion damage is reduced by 99%.
    • Reach area 600.

    Elturel's Last Stand

    Facedown Archduke Zariel of Avernus, and try to save Elturel from its fate.

    Reach area 575
    • Gargauth's Betrayal — Facedown Archduke Zariel of Avernus, along with a backstabbing pit fiend! Gargauth's betrayal saps the will of the Champions, who are facing ruin at every turn. From area 26 onward, Gargauth the Pit Fiend has a 25% chance of appearing in each non-boss area. Whenever he doesn't spawn the chance increases by 25% (additively) until he does spawn. While Gargauth is on screen, all other enemies are invulnerable.
      Reach area 625.

    See the in-game Change Log for more information, including a full list of changes and fixes included in this update.
    March 17th, 2021
    Idle Champions: Festival of Fools 4 
    Posted in Idle Champions.

    How far would you go to celebrate foolishness?

    Festival of Fools is a time-honored tradition in Sword Coast communities. Townsfolk engage in the usual gluttonous consumption of food and drink during the festivities, but they also play pranks on each other.

    Unfortunately, one prankster has decided to play a practical joke on a Frost Giant nearby...

    Festival of Fools 4 runs until Monday, March 29th, 2021 at 12:00pm PST, introduces Alyndra Sarrbarand, Divination Wizard and Cleric of Oghma and brings back Briv Steelmarrow, Half-Orc Paladin (Oath of Heroism), and Rosie Beestinger.

    For more information about Year 4 Events and how they work, please check out our Year 4 Events Dev Blog.

    Alyndra Sarrbarand



      Alyndra Alexandria Garanahil Sarrbarand is known by many names: Lorekeeper of Rime Spiro, Kinscribe of Clan Monkeymouse, Daughter of Oblivion, Fate Changer, Knight of Wonder and Captivation...and apologetic offspring of Avren & Sofieus.

    Alyndra is a Support Champion whose powerful portents increase the damage of those adjacent to her. Her companion Griff judges their enemies, further increasing the damage they take due to her portents When you want to add Alyndra to your formation, you can swap her with Asharra (Slot 6).

    II. Alyndra's Stats

    Race: Elf Alignment: True Neutral
    Class: Wizard/Cleric Gender: Female
    Age: 168 Affiliation: Heroes of the Planes

    STR: 8 DEX: 14 CON: 14
    INT: 18 WIS: 14 CHA: 11

    Role: Support

    Eligible for Patrons: Vajra Safahr, Strahd von Zarovich

    Slot: 6, (Asharra)


    Alyndra's Abilities

    Alyndra is a Support Champion whose Portent ability boosts the damage of those adjacent to her. Her companion Griff judges their enemies, further increasing the damage they take due to her portents. When you want to add Alyndra to your formation, you can swap her with Asharra (Slot 6). Her companion Griff judges their enemies, further increasing the damage they take due to her portents. When you want to add Alyndra to your formation, you can swap her with Asharra (Slot 6).

    For more information on Alyndra and her abilities, check out her Champion Spotlight!


    Year Four Variants


    • Future Sight — Alyndra attempts to peer into the future to determine which bosses are around the next corner. Unfortunately, she causes the future to play out in the present! In each boss area, you will encounter the current boss AND the next boss at once. You'll need to defeat both to progress. Chadwick joins the formation. He mostly observes and tries to figure out what's going on.
    • Reach Area 75.
    • Frost Wave — Additional Frost Giants appear in each area. Each of these additional Frost Giants start with 4 hits-based hit points. Every 25 areas they gain 3 additional hits-based hit points. (For example, in area 1, the Frost Giants have 3 HP, in area 26, they have 6 HP, in area 51, they have 9 HP, and so on). Champion damage is reduced by 99%.
    • Reach Area 125.
    • Knowledge Over Power — Only Champions with INT of 14 or higher can be used. Alyndra starts in your formation. She can be moved or removed.
    • Reach Area 175.

    New DLC

    Also launching today are two theme packs for Festival of Fools and Idle Champions Presents: A Fool's Errand the Pirate Alyndra and Griff Theme Pack and Pirate Briv and Phlo Theme Pack.

    Both Theme packs feature a new skin, feat, and familiar, all with a matching theme. With Idle Champions Presents, the name of the game is pirates, so Alyndra and Briv have dressed to match!

    Additionally, both theme packs come with a new week-long buff potion: The Epic Potion of Gold Hunter. It increases your gold find by 100% across all of your adventuring parties for 1 week. Dungeons & Dragons Pirate Alyndra and Griff Jen Kretchmer

    Dungeons & Dragons Pirate Briv and Phlo Adam Bradford

    Epic Potion of the Gold Hunter

    For information on previous years' variants, check out the Festival of Fools 3 blog.
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