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November 24th
Idle Champions: November 2021 Adventure Variants 
Posted in Idle Champions.

Warning: There be Dragons ahead!

Today's update brings 11 new adventure variants across 5 campaigns! Each campaign has one or more variants themed around different chromatic dragons, these new adventure variants will test the mettle of your formations!

Also joining us today in the fight against dragons is Idle Champions Presents: The Trials of Mount Tiamat Party 2's favorite little ally, Red the Squirrel!


Dungeons & Dragons Idle Champions Grand Tour of the Sword Coast Variants

Grand Tour of the Sword Coast Adventure Variants

  • Leemooggoogoon Rises: Volo's Guide to Kuo-toa
  • Help the Kuo-toa while Volo and his friend chat you up.
    • Volo and a Kuo-toa join the formation, chatting up your team.
    • Champions adjacent to Volo and/or the Kuo-toa have their base attack cooldown increased by 1 second; it does not stack.
    • Complete area 400.

  • Neutral No More: Crimson Perception
  • Head to Mantol-Derith, while a young red dragon causes havoc.
    • In each boss area a young red dragon appears. You must defeat this additional boss to advance.
    • Only Champions with WIS of 14 or higher can be used.
    • Complete area 450.

  • Encroaching Madness: Maroon Madness
  • Explore Mantol-Derith while you deal with some wyrmlings who shouldn't be there.
    • Red Wyrmlings appear in each area. They don't drop gold, nor do they count towards quest progress.
    • Red Wyrmlings should not be in Mantol-Derith. When a Champion kills a Red Wyrmling, they are stunned for 4 seconds as they try to understand what's happening.
    • Only Champions with WIS 12 or lower can be used
    • Complete area 450.


    Dungeons & Dragons Idle Champions Waterdeep: Dragon Heist Variants

    Waterdeep: Dragon Heist Adventure Variants

    • A Botched Kidnapping: This Quest Stinks!
    • Help Volothamp Geddarm with a small task while dealing with a stinky foe.
      • Two skunks accompany the formation, but don't worry: Volo vouched for them!
      • Champions adjacent to the skunk deal no damage (but their formation abilities still work).
      • Black Dragon Wyrmlings appear in each area. They drop no gold, nor do they count towards quest progress.
      • Complete area 225.

    • Trollskull Manor: Home Not So Alone
    • An annoying goblin has taken up residence in Trollskull Manor and put up defenses!
      • Each boss fight, a Blockade and a Goblin appear. The boss is invulnerable until the Blockade and Goblin are taken out. When the Goblin is defeated, they run off the screen instead of disappearing.
      • Gold Find is reduced by 99%.
      • Complete area 250.


    Dungeons & Dragons Idle Champions Baldur's Gate Descent into Avernus Variants

    Baldur's Gate: Descent into Avernus Adventure Variants

    • The Wandering Emporium: When the Going Gets Tough
    • Hold back indestructible stone golems with your toughest champions!
      • Each wave spawns one invulnerable Stone Golem.
      • Only Champions with CON of 15 or higher can be used.
      • Complete area 450.

    • Tiamat's Army: Fight Dragons with Dragons
    • A terrible curse slows down any champion that isn’t a Dragonborn!
      • Non-Dragonborn champions attack cooldown is tripled, making them attack less often.
      • Blue Dragon Wyrmlings appear in each area. They drop no gold, nor do they count towards quest progress.
      • Complete area 475.

    Dungeons & Dragons Idle Champions Icewind Dale: Rime of the Frostmaiden

    Icewind Dale: Rime of the Frostmaiden Adventure Variants

    • The Radiant Nightmare: Tough Acting
    • Chase down Xardorok's Chardalyn Dragon with your toughest champions!
      • Only Champions with STR of 14 or higher and CON of 15 or higher can be used.
      • Complete area 400.

    • Waiting on Sunrise: A Chilling Encounter
    • Race to save Termalaine with a White Dragon on your tail!
      • Every 5 seconds, a random champion is Stunned for 5 seconds due to the freezing cold.
      • With each boss, an extra white Dragon Wyrmling boss with 25 armored HP appears. The main boss is invulnerable until the white dragon is defeated.
      • Complete area 425.

    Dungeons & Dragons Idle Champions Wild Beyond the Witchlight Variants

    Wild Beyond the Witchlight Adventure Variants

    • Tall Tales: An Unexpected Geist
    • Learn about the history of the Champions by listening to creepy Ghost stories!
      • One Specter appears in each wave. They drop no gold, nor do they count towards quest progress. When they are killed, they respawn in the same location after 5 seconds. The Specters move 200% faster.
      • Complete area 250.

    • The Witchlight Carnival: A Dragon Against Us
    • Uncover the mysteries of the Witchlight Carnival while evading dragons.
      • Green Dragon Wyrmlings appear in each area. They drop no gold, nor do they count towards quest progress.
      • Only Champions with DEX of 15 or higher can be used.
      • Complete area 300.


    New DLC

    Dungeons & Dragons Red the Squirrel

    Red the Squirrel, the delightful ally of Party 2 of Idle Champions Presents: The Trials of Mount Tiamat, arrives as a familiar who can join your adventures!! The Red the Squirrel Familiar Pack includes Red, the Squirrel Familiar, 6 Epic Potions of Speed, 6 Epic Potions of Giant's Strength, 6 Epic Potions of Clairvoyance, 6 Epic Potions of Fire Breath, and 1 Potion of Polish.

    See the in-game Change Log for more information!
    November 10th
    COTLI: November Tier 5 Objectives Update! 

    What's better to brighten up your November than 14 all-new objectives to tackle? That's right, Amusement Park of Doom and Mme. Finklebottom's Revenge both get their Tier 5 objectives in today's update!


      Amusement Park of Doom Tier 5 Objectives


      Roller Coaster
      • Most changes from Tier 4 remain in effect.
        • New for Tier 5:
        • Sluggo monsters spawn randomly and live at least 5 seconds. Can be killed faster if targeted by Imani or Garnet.
        • Your DPS and Gold find stay at 0 for four times as long.
        • Areas get harder much more quickly.
        • Note: This will require having cleared the objective Bullet Hell from Ready Player Two to complete.
      • Beat area 700.
      • Awards 775 rubies.

      Carousel
      • Most changes from Tier 4 remain in effect.
        • New for Tier 5:
        • Sluggo monsters spawn randomly and live at least 5 seconds. Can be killed faster if targeted by Imani or Garnet.
        • Carousel seats now change every 50 areas.
        • Areas get harder much more quickly.
        • Note: This will require having cleared the objective Bullet Hell from Ready Player Two to complete.
      • Beat area 700.
      • Awards 775 rubies.

      Log Ride
      • Most changes from Tier 4 remain in effect.
        • New for Tier 5:
        • Sluggo monsters spawn randomly and live at least 5 seconds. Can be killed faster if targeted by Imani or Garnet.
        • Towel monsters now have annoying abilities as well as being invincible.
        • Areas get harder much more quickly.
        • Note: This will require having cleared the objective Bullet Hell from Ready Player Two to complete.
      • Beat area 700.
      • Awards 775 rubies.

      Ferris Wheel of Doom
      • Most changes from Tier 4 remain in effect.
        • New for Tier 5:
        • Sluggo monsters spawn randomly and live at least 5 seconds. Can be killed faster if targeted by Imani or Garnet.
        • Areas get harder much more quickly.
        • Note: This will require having cleared the objective Bullet Hell from Ready Player Two to complete.
      • Beat area 700.
      • Awards 775 rubies.

      The House of Horrors
      • Most changes from Tier 4 remain in effect.
        • New for Tier 5:
        • Sluggo monsters spawn randomly and live at least 5 seconds. Can be killed faster if targeted by Imani or Garnet.
        • The random effects are even stronger than ever.
        • Areas get harder much more quickly.
        • Note: This will require having cleared the objective Bullet Hell from Ready Player Two to complete.
      • Beat area 700.
      • Awards 775 rubies.

      Mauled by Mascots
      • All changes from Tier 4 remain in effect.
        • New for Tier 5:
        • Sluggo monsters spawn randomly and live at least 5 seconds. Can be killed faster if targeted by Imani or Garnet.
        • Each Mascot also reduces Gold find by 50% (stacks multiplicatively.)
        • Areas get harder much more quickly.
        • Note: This will require having cleared the objective Bullet Hell from Ready Player Two to complete.
      • Beat area 700.
      • Awards 775 rubies.

      Couples Day
      • Most changes from Tier 4 remain in effect.
        • New for Tier 5:
        • Sluggo monsters spawn randomly and live at least 5 seconds, but can be killed faster if hit by a projectile first.
        • Crusader levels and upgrades now cost more, and monsters drop less gold.
        • Areas get harder much more quickly.
        • Note: This will require having cleared the objective Bullet Hell from Ready Player Two to complete.
      • Beat area 700.
      • Awards 775 rubies.



        Mme. Finklebottom's Revenge Tier 5 Objectives


        The Journey of the Ring
        • Most changes from Tier 4 remain in effect.
          • New for Tier 5:
          • Invisible Mollug monsters randomly spawn and can't be hurt until clicked to be made visible. Mollugs can only be killed by projectile damage.
          • The Ring monsters now spawn more frequently.
          • Areas get harder much more quickly.
          • Note: This will require having cleared the objective Bullet Hell from Ready Player Two to complete.
        • Beat area 750.
        • Awards 800 rubies.

        Call in the Eagles!
        • Most changes from Tier 4 remain in effect.
          • New for Tier 5:
          • Invisible Mollug monsters randomly spawn and can't be hurt until clicked to be made visible. Mollugs can only be killed by projectile damage.
          • Bird seed monsters now spawn more frequently.
          • Areas get harder much more quickly.
          • Note: This will require having cleared the objective Bullet Hell from Ready Player Two to complete.
        • Beat area 750.
        • Awards 800 rubies.

        Let's Dial In
        • All changes from Tier 4 remain in effect.
          • New for Tier 5:
          • Invisible Mollug monsters randomly spawn and can't be hurt until clicked to be made visible. Mollugs can only be killed by projectile damage.
          • Crusaders levels and upgrades cost more, and monsters drop less gold.
          • Areas get harder much more quickly.
          • Note: This will require having cleared the objective Bullet Hell from Ready Player Two to complete.
        • Beat area 750.
        • Awards 800 rubies.

        It's the Climb
        • All changes from Tier 4 remain in effect.
          • New for Tier 5:
          • Invisible Mollug monsters randomly spawn and can't be hurt until clicked to be made visible. Mollugs can only be killed by projectile damage.
          • Your DPS spends even longer at 0.
          • Areas get harder much more quickly.
          • Note: This will require having cleared the objective Bullet Hell from Ready Player Two to complete.
        • Beat area 750.
        • Awards 800 rubies.

        It's Getting Hot in Here
        • Most changes from Tier 4 remain in effect.
          • New for Tier 5:
          • Invisible Mollug monsters randomly spawn and can't be hurt until clicked to be made visible. Mollugs can only be killed by projectile damage.
          • Mollug monsters count as 10 monster kills for the volcano's death count.
          • Areas get harder much more quickly.
          • Note: This will require having cleared the objective Bullet Hell from Ready Player Two to complete.
        • Beat area 750.
        • Awards 800 rubies.

        Vertical Limits
        • Most changes from Tier 4 remain in effect.
          • New for Tier 5:
          • Invisible Mollug monsters randomly spawn and can't be hurt until clicked to be made visible. Mollugs can only be killed by projectile damage.
          • Only Male Supernatural Crusaders may be used.
          • Areas get harder much more quickly.
          • Note: This will require having cleared the objective Bullet Hell from Ready Player Two to complete.
        • Beat area 750.
        • Awards 800 rubies.

        Dead Snow
        • Most changes from Tier 4 remain in effect.
          • New for Tier 5:
          • Invisible Mollug monsters randomly spawn and can't be hurt until clicked to be made visible. Mollugs can only be killed by projectile damage.
          • When a lesser zombie is killed, they damage the formation by 35% of the Crusaders' max health.
          • Areas get harder much more quickly.
          • Note: This will require having cleared the objective Bullet Hell from Ready Player Two to complete.
        • Beat area 750.
        • Awards 800 rubies.


        New Achievements!

        Unlock the two new in-game achievements fore these campaigns!

        • Doors to the Stars - Kill 10,000 Sluggos in Tier 5 or higher Amusement Park of Doom objectives.

        • Game of Riddles - Kill 10,000 Mullogs in Tier 5 or higher Mme. Finklebottom's Revenge objectives.
    November 5th
    Idle Champion Spotlight: Widdle 
    Posted in Idle Champions.

    With a burst of supreme speed this gnome dhampir will always shoot first and ask questions later. Some may see her as a monster, but to her companions she's a friend with sharp teeth and an even sharper smile!

    Widdle is the final Champion to take a place next to her friends Orkira Illdrex, Avren, Penelope, Freely, Briv Steelmarrow, and Alyndra Sarrbarand from Heroes of the Planes! She joined the Heroes while on a mission to rescue her friend Rend from the clutches of Strahd von Zarovich, and will continue to help them as she participates in the Feast of the Moon next week!

    I. Widdle



      Widdle's life goal is the destruction of Strahd, but with 423 years of gnomish wisdom, she realized she still needed more time. Becoming a dhampir seemed like the best option, and now she uses her enhanced speed and fearsome fangs to help her friends and show that being a dhampir does not make you a monster. With a big personality and an even bigger blunderbuss, she's ready to deal with any challenge!

    Widdle is a Support, Healing and Speed Champion who's vampiric charms can buff the damage of her allies while encouraging them to attack faster. But all this battle can make a dhampir hungry, and those she buffs look extra tasty to oncoming enemies, making them spawn faster. When you want to add Widdle to your formation you can swap her with Celeste (Slot 2).

    Ia. Heroes of the Planes Updates

    Widdle is the final Heroes of the Planes Champion, and with her release we've updated several members of the group! Widdle is the first Champion to be released with the Speed tag, but we are also adding that tag to many other Champions, including Widdle's friend Briv Steelmarrow. Those tags will be updated on November 10th with the launch of Feast of the Moon. You can find out more about what the Speed tag means, and see what Champions it is being added to, in our Speed update blog!

    When the full Heroes of the Planes family is assembled on Nov 10th, we will also update Alyndra's Portent Ability to include Briv, Orkira and Widdle. Here's her fully updated ability:
    • Heroes of the Planes — If Portent is applied to a Champion under the effect of certain Heroes of the Planes Champions' abilities, those effects are increased in power:
      • AvrenMirror Image effects on the Portented Champion +100%.
      • FreelyUnlucky For Them +100% for each Portented Champion affected by Luck of Yondalla(stacking multiplicatively).
      • PenelopeChwinga Mask: Tools for the Job Charm +100% for each Portented Champion affected by Chwinga Mask (stacking multiplicatively).
      • BrivNetherese Steel effect on Portented Champion +100%.
      • OrkiraElemental Fire effect +100% for each Portented Champion eligible for Lesser Restoration (stacking multiplicatively)
      • Widdle — All three of Widdle's effects from Vampiric Gaze increased by 100% on Portented Champions.
    Finally on November 2nd we released an update to Penelope Half Pint who receive the following changes:
    • Minor Eruption's AOE applies the Have You Met My Friends debuff to all affected enemies
    • Max Story Time stacks increased to 40, up from 25
    • Increase base effect of Have You Met My Friends from 300% to 500%
    • Increase Tools For the Job Charm gold bonus to 15% of total buff, up from 10%

    II. Widdle's Stats

    Race: Dhampir Gnome Alignment: Chaotic Neutral
    Class: Wizard Gender: Female
    Age: 423 Affiliation: Heroes of the Planes

    STR: 18 DEX: 15 CON: 13
    INT: 17 WIS: 12 CHA: 11

    Role: Healing, Support, Speed

    Eligible for Patrons: Strahd

    Slot: 2, (Celeste)


    III. Widdle's Design

    We've been adding the Heroes of the Planes to our Champion roster for quite a while, and it's a wonderful joy to have Meagan Kenreck honor us by bringing the final member to the party! Meagan is a Twitch streamer, graphic designer, photoshop enthusiast, and advocate for inclusivity. She's also known as Sofieus on Silver and Steel, the co-host of "Todd and Meagan talk D&D", and also plays as Widdle in "The Adventures of Widdle and Rend", a D&D one on one show with her Husband, Todd, who plays as Rend.

    Widdle always seems to be grinning as she leads the charge into adventure or battle. She focuses on increasing the damage and speed of her friends, boosting adjacent Champion damage with Vampiric Gaze while reducing their base attack cooldowns by encouraging them to Hurry Up Now. Her Specializations boost her damage buff based on specific ability scores, and her Vampiric Bite Ultimate attack not only does enormous damage to a random enemy, but heals herself and her friends.

    IV. Widdle's Abilities

    Basic Attack

    • Blunderbolt — Widdle fires a firebolt from her enormous Blunderbuss, damaging a random enemy.

    Formation Abilities

    • Vampiric Gaze — Widdle charms those adjacent to her with her Vampiric Gaze, increasing their damage by 100%.
    • Hurry Up Now — Champions affected by Widdle's Vampiric Gaze have a 25% chance to immediately reset their base attack cooldown after they attack.
    • Tasty Friends — Champions affected by Widdle's Vampiric Gaze look extra tasty to enemies. Each affected Champion increases the monster spawn speed by 10%, stacking additively.
    • Only As Slow As The Fastest Link — Champions affected by Widdle's Vampiric Gaze have a basic attack cooldown equal to the quickest of the affected Champions.

    Specializations

    • Strong and Steady — The effects of Widdle's abilities on Champions affected by Vampiric Gaze are increased by 50% on Champions with a STR or DEX score of 12 or higher.
    • Mind and Body — The effects of Widdle's abilities on Champions affected by Vampiric Gaze are increased by 50% on Champions with a INT or CON score of 12 or higher.
    • Wisdom and Confidence — The effects of Widdle's abilities on Champions affected by Vampiric Gaze are increased by 50% on Champions with a WIS or CHA score of 12 or higher.

    Ultimate Ability

    • Vampiric Bite — Widdle leaps out and ferociously bites a random enemy, dealing enormous damage. She then leaps back into the formation where her Vampiric Bite heals her and everyone affected by Vampiric Gaze for an amount equal to her own max health.

    V. Widdle's Epic Equipment



    Slot 1: Global DPS
    Slot 2: Global DPS
    Slot 3: Vampiric Gaze
    Slot 4: Tasty Friends
    Slot 5: Ultimate Damage
    Slot 6: Ultimate Cooldown

    VI. Conclusion

    We are thrilled Widdle has sped her way into our Champion roster, and can't wait to see her join her Heroes of the Planes family in your formations! If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

    November 5th
    Idle Champions: Speed Champions 
    Posted in Idle Champions.

    Up to this point, Idle Champions has had five official role tags: Tanking, DPS, Healing, Support, and Gold Find. However, there’s always been an unofficial sixth tag - the 'Speed' tag - and it's about time we made that tag official.

    There’s been some debate within the community about what constitutes a Speed Champion. We’re here to put the debate to rest and introduce an official ‘Speed’ tag. Champions can receive the Speed tag for any ability that helps a player clear an area faster. This can occur in a number of ways; for example by progressing the rate of the game (Shandie), increasing the rate at which enemies spawn (Deekin), decreasing the area requirements needed to complete the area (Sentry), or skipping an area altogether (Briv), to name a few possibilities.

    Widdle will be the first Champion released with a 'Speed' tag, and with the same update we will be retroactively adding the tag to the following Champions: Briv, Deekin, Havilar, Hew Maan, Melf, Minsc, Sentry, Shandie, and Xander.

    With this in mind, we thought it would be prudent to list all Speed Champions and highlight which of their abilities qualifies them for the tag.

  • BrivUnnatural Haste — Briv has a 25% chance of sprinting forward quickly on steel-springs after completing a new area, skipping the next area entirely. This action consumes 4% of his Sprint stacks and requires at least 50 stacks to occur. When you reset the adventure, all stacks of Steelbones that Briv has gained convert into stacks of Sprint, which persist between resets until they are used by this ability. If the chance of springing forward surpasses 100%, you will have a 100% chance to skip 1 area, with the overflow counting towards your chance to skip 2 areas. If you skip a boss area in this way, the gems, chests, red jewels, etc. from it are collected automatically.
  • DeekinConfidence in The Boss — When Deekin's excitement levels are low (<5 stacks), he causes monsters to spawn 50% faster.
  • HavilarDemon Sickness: Dembo — Demons have a 50% chance of dropping two quest items or counting for two kills when killed.
  • Hew MaanTeamwork: Zrang — Enemies have a 25% chance to drop double quest items or count for double quest progress.
  • MelfMelf's Speedy Supplement — Melf provides one of the following effects at random. A new effect is chosen at random every 50 areas.
    • Increase the chance to spawn an additional enemy with each wave by 25%
    • Increase enemy spawn speed by 25%
    • Increase the chance of double quest drops by 25%
  • MinscBoastful — Whenever a non-boss enemy spawns there is a 10% chance a second enemy will spawn and a 2% chance two additional enemies will spawn. Not active in boss areas.
  • SentryCreate Echo: Echo Resolution — If Sentry wasn't attacked at any time in the current area, and the current area is your highest area unlocked when you transition to the next area there is a 30% chance that the quest requirements in that area will be reduced by 20%.
  • ShandieDash — When the formation has not come under attack for 60 seconds, Shandie speeds up the formation by 25%.
  • XanderLucky Shot — Whenever Xander lands a killing blow on an enemy, or an enemy affected by Distraction is killed, there is a 10% chance that the enemy awards double quest progress.
  • Widdle — Widdle has three speed abilities:
    • Hurry Up Now — Champions affected by Widdle's Vampiric Gaze have a 25% chance to immediately reset their base attack cooldown after they attack.
    • Tasty Friends — Champions affected by Widdle's Vampiric Gaze look extra tasty to the enemies. Each affected Champion increases the monster spawn speed by 10%, stacking additively.
    • Only As Slow As The Fastest Link — Champions affected by Widdle's Vampiric Gaze have a basic attack cooldown equal to the quickest of the affected Champions.


    We would love to hear about your feedback about our Speed Champions on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

  • November 3rd
    Idle Champions: Wild Beyond the Witchlight, Part 2 
    Posted in Idle Champions.

    Jenks & Squiddly are missing from the Witchlight Carnival! While searching for them we find our way into the Feywild, but it's not what we expected.

    Note: you will need to have completed the previous two Wild Beyond the Witchlight Adventures, Tall Tales and The Witchlight Carnival, in order to access these new Adventures.



    Thieves of the Coven

    Dive deeper into the mysteries of the Witchlight Carnival while you continue to look for Jenks & Squiddly.
    Reach area 250.
    • Variant: Sticky Fingers — Dive deeper into the mysteries of the Witchlight Carnival while a thief steals your gold!
    • Sowpig appears in each boss area. You must defeat her to progress.
    • Gold Find is reduced by 99%.
    • Reach area 200.

    Hither of the Feywild

    Venture into the Feywild, learning about this mysterious plane while you search for your lost friends.
    Complete area 300.
    • Variant: Don't Breathe the Marsh Gas Venture into the Feywild, avoiding the effects of the marsh gas.
      • Additional Marsh Gas Bubbles appear in each area. They don't drop gold, nor do they count towards quest progress.
      • Only Champions with a ranged or Magical base attack can be used.
      • Complete area 350.




    New DLC

    Named by the Idle Champions players and featured in Idle Champions Presents: The Trials of Mount Tiamat, Puff has arrived to help you through your adventures! The Puff the Myconid Sprout Familiar Pack includes Puff, the Myconid Sprout Familiar, 2 Epic Potions of Speed, 2 Epic Potions of Giant's Strength, and 2 Epic Potions of Clairvoyance.

    We would love to hear about your experiences in the Feywild on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

    October 28th
    COTLI: Emo's New Moon Tier 7 

      It's close to midnight, and something Emo's lurking in the dark...
      Under full moonlight, you see a sight that almost stops your heart!

    Wait — this thriller night has happened six times before! And it's back again tonight! Emo's New Moon has returned, bringing ghosts and ghouls to the neighborhood schools where Crusaders fight for their lives from now until November 9th at noon Pacific!

    Emo's New Moon 7 introduces Xochitl, La Llorona the latest Tier 7 Crusader and brings back Crooked Crow, The Evanescent, Trixie the Treater, Viktor the Vampire, Henry, the Scaredy-Ghoul, Fright-o-Tron 4000, Wendy the Witch, and Jack O'Lantern!

    New Tier 7 Crusader: Xochitl, La Llorona

    Tags: Event, Female, Demon, Supernatural, Support, Gold, Evil


    Rayna, Snickette and Morrigan were off hiking in a forest they'd found on the edge of a desert, exploring the interesting foliage and chatting away. The sun, still visible through the canopy, bathed the trees in a warm glow.

    As they ventured further down the path, Rayna started getting an eerie feeling and glanced around, but all she noted was that the light seemed a little less bright. She watched as Snickette and Morrigan ran forward to investigate a stream that ran alongside the path and her feeling of wrongness grew stronger.

    Right before Rayna's eyes, Snickette was suddenly dragged under the water. Morrigan tried to grab her friend's feet but Snickette was already gone. Rayna raced up to the water and pulled Morrigan behind her, readying a Fire Storm charge, which she directed at the spot where she could still see Snickette's cloak.

    Nothing immediately happened. 5 heartbeats...10 heartbeats….20 heartbeats, and then the water erupted, revealing a ghostly figure.

    "Give me the other child," it rasped. Rayna and Morrigan exchanged puzzled looks. The ghost pointed at Morrigan.

    "Oi, I ain't no child ghostie," Morrigan said. "I'm a leprechaun, thank ye very much. And so's my friend you got there. Give her back!"

    "I'm not a ghost, I'm Xochitl, La Llorona!" the ghost announced. Rayna and Morrigan looked at her blankly. The ghost hissed and tears started flowing down her cheeks. "Surely you must have heard of me?"

    "Sorry dearie, but we've been lots of places and can't learn the myths of all of 'em," Morrigan replied. "Now, give back my friend!" Rayna readied another Fire Storm charge and gestured toward the ghost.

    The ghost clenched her fists and the river splashed around her, but then she let out a sigh. With a flick of her wrist, a drenched Snickette was thrown from the river and started choking out water on the bank. "Fine, have her back. Just no more fire." She started to drift back down into the water.

    Sucking in a breath of air, Snickette gasped "Treasure!" and Xochitl paused. More coughs racked her small frame, but Snickette managed to say, "the ghost had a lot of treasure down there."

    Xochitl raised an eyebrow. "Those trinkets? They just happen to collect around me."

    The three crusaders exchanged looks. Treasure was always handy. "Say, how about you come with us for a little while?" Rayna asked as she dismissed her Fire Storm. "I think you might have some fun."

    Xochitl looked at the river and the tranquil forest. It had been getting a bit quiet lately, as the rumours had started to spread. "I'm in."


    Xochitl, La Llorona is a Support and Gold Crusader. When you want to add her to your formation, you can find her in slot 24.

    New Tier 7 Objectives

    • Recruit Xochitl, La Llorona | Xochitl, La Llorona takes up a slot in the formation. Wendy the Witch and Jack O'Lantern start in the formation, and can't be removed. Only Wendy can do DPS. Xochitl, La Llorona damages all Crusaders in formation by 10% of their max health every second. Note: This will require having cleared the objective Bullet Hell on Ready Player Two to complete. Beat area 650.

    • Ghost Story | Henry, the Scaredy-Ghoul and Fright-o-Tron 4000 start in the formation, and can't be removed. Aside from locked-in crusaders, only Demon, Evil or Magical Crusaders can be used. Three old ladies occupy slots in the formation, telling ghost stories. They shift positions every 100 areas. Ghostbeard is curious if he stars in any of the stories and spawns randomly, scaring the old ladies and causing them to disable the DPS of adjacent Crusaders for 10 seconds. Note: This will require having cleared the objective Washed Up on World's Wake to complete. Beat area 750.

    • Malignant | Viktor the Vampire and Trixie the Treater start in the formation, and can't be removed. Aside from locked-in crusaders, only Demon, Evil or Magical Crusaders can be used. The play area randomly goes pitch black, and a random effect occurs before light returns. A camera monster spawns to take your picture to commemorate the moment. While the camera is alive, your gold find is reduced to 0. Note: This will require having cleared the objective Washed Up on World's Wake to complete. Beat area 800.

    • Hex | The Evanescent starts in the formation, and can't be removed. Aside from the locked-in crusader, only Demon, Evil or Magical Crusaders can be used. The formation has been changed. A witch occupies a slot in the formation. If you take longer than 20 seconds to clear the area, she wakes up and wipes your formation. Note: This will require having purchased the max level of the Arithmagician Talent to complete. Beat area 850.

    • Tooth Fairy | Crooked Crow starts in the formation, and can't be removed. Aside from the locked-in crusader, only Demon, Evil or Magical Crusaders can be used. One lucky kid occupies a slot in the formation. The evil witch spawns randomly and scares the kid, causing the upgrades and formation abilities of adjacent Crusaders to be disabled for 10 seconds. Note: This will require having purchased the max level of the Arithmagician Talent to complete. Beat area 900.

    More info

    You'll have until Tuesday, November 9th at 12:00 PM Pacific Time to complete Emo's New Moon 7!

    For more info on previous Emo's New Moon Crusaders and objectives check out the Emo's New Moon 6 blog post.

    Equipment for event Crusaders can be found in Silver and Jeweled Halloween Chests, which you can earn from objectives and the free play or buy in the shop. Each non-recruitment objective will drop a chest for its given tier of Crusaders, and free play will drop All Tier chests. Gear for Tier 2, Tier 3, Tier 4, Tier 5, Tier 6, and Tier 7 Crusaders will only appear in All Tier chests once you've unlocked the respective Crusaders. You can select the tier of chest you buy in the shop when you go to purchase chests with real money or event currency.

    October 15th
    Idle Champion Spotlight: Brig Hellclaw 
    Posted in Idle Champions.

    This former roadie is an accomplished bard who is happy to support the band, but when necessary he'll get up close and personal to smash his guitar into anyone who'd crash a performance!

    Brig Hellclaw is a human bard/rogue who was chasing an almiraj one day when he encountered the Sirens of the Realms. Now he's a full member of the group, and while he's normally an easy going support kind of guy he's always ready to get down to business when the band needs something done. He joins the Champions next week during Liar's Night!

    I. Brig Hellclaw

    Dungeons & Dragons Brig Hellclaw

      Harbinger of mayhem and music, Brig Hellclaw causes mischief anywhere he goes. As a member of The Sirens of the Realms, he's always on the lookout for the next place to perform. He prefers singing over combat, but when fighting is inevitable, he's all in! Together with his Almiraj pet Spikey, when Brig's on the loose you never know what to expect! His trusty wand of wonder could bring a curse or a boon, but it's all in another day's work for Brig!


    A Rogue, a Bard and a Support Champion, Brig is best right in the thick of it, surrounded by allies fighting enemies. When you want to add him to your formation, you can swap him with Nayeli (Slot 3)

    II. Brig’s Stats

    Race: Human Alignment: Chaotic Good
    Class: Rogue/Bard Gender: Male
    Age: 38 Affiliation: n/a

    STR: 14 DEX: 16 CON: 12
    INT: 12 WIS: 13 CHA: 16

    Role: Suppport
    Eligible for Patrons: Mirt & Zariel
    Slot: 3 (Nayeli)


    Dungeons & Dragons Brig

    III. Brig's Design


    It's been amazing to work with Jason Charles Miller on Bardic Inspiration, who has more than two decades of professional experience in music and voice acting. He has received two Gold Record Awards, one for his Godhead song “Penetrate” featured in Queen of the Damned, and another for “The End Has Come” featured in The Punisher movie. You can hear his brilliant composing skills and dulcet tones on Bardic Inspiration Vol 1, available for free to listen to in the in-game jukebox as well as purchase and download on Steam and Epic! And now to add his character as a Champion in our game has been especially wonderful!

    Brig is the perfect addition to any bardic performance, buffing everyone in the formation with his Hype and playing a Rallying Chord to keep the energy high. While he's an amazing back up singer, when he has a chance to Solo you know he'll bring the house down!

    IV. Brig's Abilities

    Basic Attack

    • War Lute — Brig leaps out and smashes a random enemy with his metallic guitar.

    Formation Abilities

    • Hype — Brig increases the damage of everyone in the formation by 100%. This value is increased based on his Hype stacks. For each Hype stack, the buff is increased by 10%, stacking additively and then applying multiplicatively.
    • Rallying Chord — Brig's Hype is increased by 5 while at least one enemy has been defeated in the past 10 seconds. If no enemy has been defeated in the last 20 seconds, Brig gains 1 Hype each time a unique Champion attacks, up to a maximum of 10 Hype.
    • Inspired Bard — Brig's Hype is increased by 1 for each adjacent Champion. It increases by an additional stack for each adjacent Champion whose listed attack damage is higher than his.
    • Critical Moment — Brig's Hype is increased by 1 for every 5 enemies on the screen, rounded up (i.e. 1-5 enemies = 1 stack, 6-10 enemies = 2 stacks, 96-100 enemies = 20 stacks, etc.). It is increased by an additional 10 whenever a boss enemy is on the screen.
    • Volume Up — Increase the damage bonus of Hype based on the highest number of Hype stacks that Brig has ever had at once. The increase is 5% per Hype stack, stacking multiplicatively before applying.

    Specializations

    • "Back"-Up Singer — Brig gains 2 Hype stacks for each Champion in front of him in the formation.
    • Cream of the Crop — Brig gains 2 Hype stacks for each Champion in the formation whose listed attack damage is lower than himself.

    Ultimate Ability

    • Solo — Brig performs a killer solo, with flashing lights and musical notes flying everywhere, damaging and pushing enemies back with massive sound power. For the next 30 seconds, Brig's Hype stacks are increased by 11.

    V. Brig's Equipment



    Slot 1: Global DPS
    Slot 2: Global DPS
    Slot 3: Hype
    Slot 4: Volume Up
    Slot 5: Ultimate Damage
    Slot 6: Ultimate Cooldown

    VI. Conclusion

    We’re thrilled to have another Siren in our Champion roster and can’t wait to see Brig rocking his way into your formation! If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

    October 13th
    Idle Champions: Icewind Dale, Part 9 
    Posted in Idle Champions.

    In order to reach and destroy the Ythryn Mythallar, we need to complete an ancient ritual whose steps are hidden throughout the city. With the help of our allies we've discovered the first three steps, but there are more towers to dig through and more steps to find. We don't have much time to unlock the secrets of this Netherese Necropolis and restore Icewind Dale, but our Champions are up to the task!

    Note: you will need to have completed the previous two Icewind Dale Adventures, The Rite of the Arcane Octad and The Netherese Necropolis, in order to access these new Adventures.



    Cold As Ice

    Continue to hunt for the clues of the Rite of the Arcane Octad while the pressure mounts from all sides.
    Reach Area 550
    • Variant: Keep Your Friends Close — Continue to hunt for the clues while also keeping Kingsport the awakened penguin a bit closer this time around. Kingsport joins the formation in an effort to keep him from falling into any more traps. When Kingsport is trapped in a Gelatinous Cube, all other Gelatinous Cubes are invulnerable until the one with Kingsport in it is destroyed.
      • Enemies move 100% faster and deal 100% additional damage.
      • Reach Area 600

    Friends & Foes

    As the factions within Ythryn close in around the Champions, they learn who is truly with them, and who is in it for themselves.
    Reach Area 575
    • Variant: And Your Enemies Closer — As the factions within Ythryn close in, the Professor Orb makes its move and appears in each area. Until it's destroyed, all enemies are invulnerable.
      • Only Champions with INT of 14 or higher can be used
      • Reach area 625
    See the in-game Change Log for more information!
    September 29th
    COTLI: Season 5, The Crypts Return! 


    Down once more, into the dark and creepy crypts. What world are you on? Who knows, but you've got some new friends to unlock from the rewards track this season!

    Changes for Season 5

  • Dungeon Points, Dungeon Coins and Idol Bonus limit Extended - The cap on the Dungeon rewards has been increased from area 17,500 to area 20,000.

  • Changes to the base Dungeon Points and Coins drops - We've adjusted the base points and coins that drop from completing areas on the dungeon objectives, in order to encourage choosing the points or coins buff if you want to stock up on your currencies.

  • More Awesome Rewards! - Both the free and the Mysterious Benefactor's pass route have had their rewards tweaked again for season 5, including a new Crusader reward and more Rune-related items! See the "Introducing Matt Spacewalker" section for more information on the new Crusader!

  • Missions to Earn Dungeon Points - We've added some difficult missions to the mission system, that will help you in your quest for points this season. You can have at most two missions active at once. The missions will stop showing up a week before the season ends.

  • Updated Dungeon FAQ - The Dungeon FAQ has been updated with questions and answers about how the Dungeon Points Missions work.

  • Difficulty Scaling - This season sees the return of the difficulty scaling, with a new difficulty 4 setting and highest area reached stats for each difficulty, so you know how far you've gotten on each difficulty.

  • Season 4 Rewards Now Available! - If you missed getting any of the major rewards during the previous season, you can now purchase them for Dungeon Coins!




  • Matt Spacewalker
    Tags: Male, Human, DPS, Good, Dungeon

    Introducing Matt Spacewalker

    For reaching level 8 on the free rewards track this season, or from the Dungeon Depot in future seasons, you can welcome your new marshmallow floaty friend Matt Spacewalker.

    Found floating somewhere in space, and telling you he's Human, Matt joins your team and refuses to remove his helmet. Matt will grow stronger the more you use him, converting XP into a permanent DPS buff, as well benefiting from his personal EP and gold missions that you've completed.

    When you want to use him, you can find him in seat 38 on the bench.

    You can gear up Matt from earning the various rewards on the reward tracks, and from spending Dungeon Coins on his chests in the Dungeon Depot. Matt's recipes are also available from the rewards track or the Dungeon Depot as well.

    We hope you enjoy Season 5 of the Dungeons! Good luck!
    September 24th
    Idle Champion Spotlight: D’hani 
    Posted in Idle Champions.

    Some monks spend every moment they can honing their combat skills, but this Champion would prefer to paint people over pummeling them!

    D’hani is an aarakocra monk who traveled to Waterdeep looking for a more exciting life, and she’s certainly found it with the Rivals of Waterdeep! While she would rather enjoy her artistic pursuits, she also will not hesitate to use every part of her body to swiftly defeat anyone who puts her new friends in danger. She joins the Champions, as well as her fellow Rivals Shaka and Selise, next week during Highharvestide!

    I. D’hani

    Dungeons & Dragons D'hani LaTia

      Moving to Waterdeep provided D’hani with more of the opportunities she was searching for after living in Chult. At first, she took a job as a mercenary with the Cassalanter family and tasked with infiltrating and spying on the Rivals. As her familiarity and friendship with the Rivals grew, she preferred to stay with them and continue to help with their adventures. Her skills in combat are impressive, and while she never means to kill anyone, she gets carried away in the thrill of battle where even the most flashy combat maneuvers can be deadly!


    D’hani’s love of painting infuses her fighting style with both color and tactics. She becomes more powerful the more her Rivals family is at her side. When you want to add her to your formation, you can swap her with Bruenor (Slot 1)

    II. D’hani’s Stats

    Race: Aarakocra Alignment: Chaotic Good
    Class: Monk (Kensei) Gender: Female
    Age: 10 Affiliation: Rivals of Waterdeep

    STR: 11 DEX: 20 CON: 14
    INT: 11 WIS: 20 CHA: 7

    Role: DPS and Gold Find
    Eligible for Patrons: Mirt, Vajra
    Slot: 1 (Bruenor)


    Dungeons & Dragons D'hani

    III. D’hani's Design

    We were very excited to have the opportunity to work with LaTia Jacquise, who is the Community Relations Coordinator for Monte Cook Games. She is a prolific writer, developer, and streamer with many years of experience in the TTRPG space, with recent contributions to D&D Beyond, DMs Guild, and the Into the Mother Lands RPG. Along with her work as both a player and DM on Rivals of Waterdeep, LaTia can be seen on a variety of streams and shows, including as a cast member for Tampo and a guest on the Dimension 20 show Adventuring Academy.

    With a brush in one hand and her other hand prepared to punch, D’hani is ready to Paint Them Red one way or another! She’ll use every color in the rainbow when on the attack. Her Way of the Brush means each time she gets to practice painting an enemy, her skills grow even more deadly! Put this deadly bird into your formation and she'll take down all of your enemies!

    IV. D’hani's Abilities

    Basic Attack

    • Fists of Fury — D'hani attacks a random painted enemy. If no enemies are painted, D'hani attacks the nearest enemy.

    Formation Abilities

    • Paint Them Red — When D'hani attacks she paints the enemy red, and can paint an enemy up to three times. D'hani's damage is increased by 100% for each stroke of paint she applies, stacking additively.
    • Friendly Rivalry — D'hani is more confident when her friends are around, so her damage is increased by 100% for each Rival of Waterdeep in the formation, stacking multiplicatively.
    • Way of the Brush — D'hani's damage is increased by 100%, and she keeps track of the total number of enemies she has painted across all time - this count persists between resets. D'hani's practice with layers of paint increases as the total number of painted enemies increases, and at certain milestones she gains another Layer of Way of the Brush, which increases this effect by an additional 100%, stacking multiplicatively. Once D'hani reaches Layer 10, each additional enemy painted increases the buff by 0.03% additively.

    Specializations

    • Splash of Yellow — Enemies D'hani paints also gain a splash of yellow, with a max of 1 application per enemy. Enemies painted in this way drop 200% more gold when they are killed, regardless of who kills them.
    • Stroke of Green — Enemies D'hani paints also gain a stroke of green, with a max of 1 application per enemy. Enemies painted in this way cause D'hani's attacks against them to damage nearby enemies as well at 50% damage. This effect does not chain, but does apply 1 stack of red and a stroke of green to the enemies it damages.
    • Blotch of Blue — Enemies D'hani paints also gain a blotch of blue, with a max of 1 application per enemy. Enemies painted in this way are stunned for 2 seconds when D'hani attacks them and boss enemies painted in this way take 400% more damage from all attacks.

    Ultimate Ability

    • Flurry of Brushes — D'hani pulls a quiver of sharpened paintbrushes from her robes and flings them out at 5 random enemies. They deal damage and apply D'hani's paints to all enemies they hit! If multiple brushes hit an enemy, it will gain multiple stacks of red paint if possible.

    V. D'hani’s Equipment



    Slot 1: Self DPS
    Slot 2: Self DPS
    Slot 3: Painter’s Smock
    Slot 4: Sash
    Slot 5: Ultimate Damage
    Slot 6: Ultimate Cooldown

    VI. Conclusion

    We’re thrilled to have another member of Rivals of Waterdeep in our Champion roster and can’t wait to see D’hani painting her way into your formation! If you want to find out more about all the Rivals of Waterdeep you can check out their shows as livestreams or podcasts!

    What do you think about D’hani? If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!