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April 27th, 2023
Idle Champion Spotlight: Nixie 
Posted in Idle Champions.

"If the trees are thin, let the flames begin, if the trees are tight, do not ignite."

Some folks never bother to ask how big the room is; they're always ready for a fireball. And Nixie is the quintessential firecracker, able to light up a room with her bright smile and her flaming hot spells!

I. Nixie



    Nixie is a charismatic tiefling who grew up in a wealthy but oppressive household, and punished for using magic despite her natural talent. In a rebellious move, she stole the family grimoire to teach herself dark sorcery only to result in the burning down of her family manor and all her family inside. Despite this tragedy, Nixie is now on a journey to enjoy her newfound magical freedom and find a new family.

Nixie is a DPS and Support Champion who gives charismatic Champions like herself a big boost. When force is required, she casts Fireball, and when stealth is required...she casts Fireball. But her magic isn't perfect as she inadvertently triggers the occasional wild magic surge. Once unlocked, you can find this Tiefling Sorcerer in Slot 1 opposite Bruenor.

II. Nixie's Stats

Race: Tiefling Alignment: Chaotic Neutral
Gender: Female Pronouns: She/Her
Age: 19
Affiliation: Awful Ones Class: Sorcerer (Wild Magic)

STR: 8 DEX: 14 CON: 17
INT: 3 WIS: 8 CHA: 20

Role: DPS, Support

Eligible for Patrons: Vajra

Slot: 1 (Bruenor)


Dungeons & Dragons Nixie Marketing Gif

III. Nixie's Design

When 1 For All crafted characters for their fantasy comedy web series, they leaned into some of the beloved tropes that can be found in many D&D PCs. The joy of casting a fireball never grows old, and it can be fun to create a chaotic character who crafts flames with unbridled enthusiasm!

Nixie is sparkly, cute, and uncontrollably deadly! She delights in jumping into the throes of battle casting fireballs, despite it possibly harming her own team members. With her Blazing Charisma she gleefully increases the damage of other charismatic Champions, but every spell cast is a chance to cause a random Wild Magic Surge. Some surges cause a bonus effect on the battlefield, like engulfing enemies in flames, creating a coin cascade, summoning a random monster, causing a stunning shockwave, or enlarging both her size and her damage! But sometimes she'll turn into a potted plant, or her skin will turn blue. That's the risks that come with being a Wild Magic Sorcerer.

Despite the unpredictability of her magic, Nixie is always ready to launch a flaming attack on her enemies. Normally it's a smaller Fireball?. But occasionally it's time for a FIREBALL!!! This ultimate, gigantic fireball engulfs all enemies on the field, burning them to a crisp. Those flaming spheres can cause even more damage depending on which Specialization Nixie chooses. Each one boosts the damage bonus of Blazing Charisma based on who else is in the formation. Infernal Impact focuses on the number of Tieflings, Anarchy Amplified works with Chaotic Champions, and Flawed Force counts the number of Champions with a total ability score of 78 or less.

Nixie's natural talents bring a chaotic element to the party, and she'll charm you over with her bright smile and even brighter explosions!

IV. Nixie's Abilities

Basic Attack

  • Fireball? - Nixie attacks with a ball of fire centered on a random target, dealing 1 hit of damage to all enemies in a small radius.

Formation Abilities

  • Blazing Charisma - Nixie increases the damage of all Champions with a Charisma of 17+ by 100%, including herself.
  • Wild Magic Surge - Each time Nixie makes a normal attack, there is a high chance that a random wild magic event happens.
    • No Effect (20%) — No Effect
    • Engulfing Flames (20%) — Nixie lights the area of her attack on fire for 20 seconds. While lit, it deals 1 second of BUD to enemies in the effect each second.
    • Potted Punch (10%) — Nixie turns into a potted plant for 5 seconds and can't attack, increasing the damage bonus of Blazing Charisma by +100% while in that form, and for 15 additional seconds afterwards.
    • Coin Cascade (10%) — Gold coins also fly out from her attack's explosion, worth 10% of a normal monster kill.
    • Shockwave (10%) — Nixie's attack also sends out a shockwave that stuns Monsters in the attack's area for 5 seconds.
    • Feeling Blue (10%) — Nixie's skin turns blue for 10 seconds. There are no other effects.
    • Eldritch Entourage (10%) — A random monster is summoned.
    • Enlarge (10%) — Nixie's size and damage increases by 100% for 20 seconds.
  • Gigantic Growth - Increase the damage bonus of Wild Magic Surge: Enlarge and Wild Magic Surge: Potted Punch by 100%.

Specializations

  • Infernal Impact - Nixie increases the damage bonus of Blazing Charisma by +200% for each Tiefling champion in the formation, stacking multiplicatively and applied multiplicatively.
  • Flawed Force - Nixie increases the damage bonus of Blazing Charisma by +150% for each Champion with a total ability score of 78 or less in the formation, stacking multiplicatively and applied multiplicatively.
  • Anarchy Amplified - Nixie increases the damage bonus of Blazing Charisma by +100% for each Chaotic champion in the formation, stacking multiplicatively and applied multiplicatively.

Ultimate Ability

  • FIREBALL!!! - Nixie casts a gigantic fireball that engulfs the entire enemy's side of the screen, dealing 1 ultimate hit to all enemies. In addition, there is a 10% chance for each monster hit by this attack to be surrounded by Engulfing Flames from her Wild Magic Surge ability.

V. Nixie's Epic Equipment



Slot 1: Global DPS
Slot 2: Global DPS
Slot 3: Blazing Charisma
Slot 4: Giantic Growth
Slot 5: Specializations
Slot 6: Ultimate Cooldown

VI. Conclusion

How much fun are you having watching Nixie flambé your enemies with fireballs? Tell us during out Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

April 26th, 2023
Idle Champions: The Grand Tour, Part 9b 
Posted in Idle Champions.

After traveling to the Tomb of the Nine Gods to retrieve the Eye of Vecna, and then to Avernus to claim the Hand of Vecna, we learned we needed the Sword of Kas to destroy both artifacts – but only after they have been attuned to a willing creature. So we traveled to the dread domain of Tovag to find Kas and his fabled sword, and fought against the dark powers to break him free. It's time to return to Candlekeep with the Hand and Eye of Vecna, ready to make the ultimate sacrifice to destroy these dangerous artifacts!

Note: You will need to have completed the previous two Grand Tour Adventures, The Sanctum of the Sword and Get Back in the Castle, in order to access these new Adventures.



Checkmate

Return to Candlekeep with Kas as everything unravels!
  • Variant: Pin and Skewer - Return to Candlekeep with Champions that have the most impressive stats!
    • You may only use Champions that have an ability score total of 85 or more.
    • Complete area 625

Vecna Out!

It's just you and Vecna - and a citadel's worth of baddies!
  • Variant: Bully for Vecna - It's just you and Vecna - and a few Bullywugs!
  • Requirement: You must have Blooshi unlocked. She can be found in the Wild Beyond the Witchlight adventure "The Fairy Rings of Thither," Variant 2.
    • Blooshi joins the formation. (Slot 2) She can't be removed or swapped out.
    • You may only use Champions that have a magical base attack.
    • A Bullywug joins the formation. Every 50 areas the bullywug leaps to a new formation slot. The Bullywug does not knock Blooshi out of the formation.
    • Any Champion the Bullywug leaps on is knocked out for the rest of the adventure.
    • Champions can't be removed from the formation once they have been added.
    • Fire breath potions can't be used during the adventure and click damage has no effect after area 100.
    • Rewards Blooshi Feat and 3 Gold Blooshi chests
    • Complete area 625

More details and information can be found in the game!
April 6th, 2023
Idle Champion Spotlight: Antrius 
Posted in Idle Champions.

"No 'I' in team, but there’s an ‘A’ though, which stands for Antrius!"

With a beautiful voice and a glorious mane of hair, Antrius is always ready to charm everyone around! His swordcraft may be mostly flourish and fancy footwork, but he backs up his friends with inspiring words while viciously mocking his enemies!

I. Antrius



    Antrius is your classic fantasy Bard - he’s a lover, not a fighter. His supportive parents paid his way through Bard College, and now Antrius is out on the road trying to make a name for himself with bravado, showmanship, and a seductive smolder.

Antrius is a Support and Healing Champion who empowers his companions with an Inspiring Song. With this song, he increases the damage of nearby companions and gives them temporary health to push through tough enemies. His tales depend on the stories of your Champions, so he buffs his companions based on the number of feats you have unlocked. Once unlocked, you can find this human bard in Slot 4 with Jarlaxle.

II. Antrius's Stats

Race: Human Alignment: Chaotic Good
Gender: Male Pronouns: He/Him
Age: 45
Affiliation: Awful Ones Class: Bard

STR: 10 DEX: 14 CON: 13
INT: 10 WIS: 12 CHA: 18

Role: Support, Healing

Eligible for Patrons: Mirt, Zariel

Slot: 4 (Jarlaxle)


Dungeons & Dragons Antrius Marketing Gif

III. Antrius's Design

1 For All is an original fantasy comedy web series, which makes bringing their characters to life in our game a wonderfully unique experience! Antrius is played by Forgeling, who creates the character along with the rest of the folks at Deerstalker Pictures. This means we have a whole team of people to collaborate with to help craft Champions that their fans will love to see!

Antrius is a glorious performer, always focused on making his Inspiring Song bigger and better. Inspiring Song boosts the damage of adjacent Champions while also keeping them safe by providing some temporary hit points. Other Champions with a Charisma of 17 or higher will extend this benefit to more of the formation. The bigger the crowd, the better Antrius performs, so the more Champions affected by Inspiring Song, the bigger the damage bonus and number of temporary hit points it provides. And that damage bonus is further increased for every Feat your Champions have unlocked! His Specializations also focus on buffing Inspiring Song's damage bonus, choosing between the number of Bards, Chaotic Champions, or Champions with low ability scores in your formation.

Providing inspiring battle music isn't the only skill Antrius brings to the formation. With deadly wit he will attack his adversaries with Vicious Mockery. And his looks are just as lethal, using his Ultimate attack to turn a shattered mirror in to a Cloud of Daggers to eviscerate his enemies!

Fill the formation with fans of Antrius and surround him with a crowd of Champions, and Antrius will provide the most epic buffs to inspire your party to victory!

IV. Antrius's Abilities

Basic Attack

  • Vicious Mockery - Antrius attacks the enemy with the most health, dealing 1 hit and causing it to take +100% damage until he attacks again.

Formation Abilities

  • Inspiring Song - Antrius inspires each adjacent Champion giving them 10 temporary hit points every 5 seconds and increasing their damage by 100%. Any Champion with a Charisma score of 17 or higher further inspires all unaffected adjacent Champions, and this continues to cascade. Antrius' song is so inspiring that he also inspires himself, granting himself temp hp and the damage bonus. The total shield amount on each Champion is limited to 10 times the Champion's max health.
  • The Hardiest, Bardiest Bard - Antrius increases Inspiring Song's temporary hit point bonus by 100% for each Champion affected by it, stacking additively.
  • Suave and Sophisticated - Antrius increases Inspiring Song's damage bonus by 100% for each Champion affected by it, stacking multiplicatively. Buffs apply to the pre-stack value.
  • Can't be De-Feat-ed - Antrius increases Inspiring Song's damage bonus by 100% for each feat your Champions have unlocked, stacking additively.

Specializations

  • Bard College - Antrius increases Inspiring Song's damage bonus by 200% for each Bard in the formation, stacking multiplicatively.
  • Truly Awful Stats - Antrius increases Inspiring Song's damage bonus by 150% for each Champion in the formation with a total ability score of 78 or lower, stacking multiplicatively.
  • The "A" In Chaotic Is For Antrius - Antrius increases Inspiring Song's damage bonus by 100% for each chaotic Champion in the formation, stacking multiplicatively.

Ultimate Ability

  • Cloud of Daggers - Antrius takes a hand mirror out and smiles into it, which causes it to shatter. Shards of glass fly out and create a medium sized cloud that swirls around the location of the enemy with the most health, and deals 1 hit of ultimate damage every 0.5 seconds to all enemies in the area for 10 seconds. The cloud does not move after it has picked a location.

V. Antrius's Epic Equipment



Slot 1: Global DPS
Slot 2: Inspiring Song
Slot 3: Suave and Sophisticated
Slot 4: Can't Be De-Feat-ed
Slot 5: Ultimate Attack
Slot 6: Ultimate Cooldown

VI. Conclusion

We're excited to welcome a Champion from the hilarious stories told by 1 For All! Tell us your tails of using Antrius in your formation in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

April 5th, 2023
Idle Champions: April 5th Adventure Variants 
Posted in Idle Champions.

We're keeping the Emergence celebration going this week with some Red Wizard filled Adventure Variants! Fight back the forces of Thay and get those Corrupted Gems!

One of the two Adventure Variants that each of the Active Campaigns are receiving today will feature Red Wizards of Thay invading the adventure. Fend them off and halt the Red Wizard's plans! It won't be easy, however. Each Adventure Variant has restrictions for your formations making the fight against the Red Wizards even more difficult! Read on to learn more about these and the other Adventure Variants releasing today.

Adventure Variants

This week's update brings 10 new adventure variants for our 5 active campaigns.

Dungeons & Dragons Idle Champions Grand Tour of the Sword Coast Variants

Grand Tour of the Sword Coast Adventure Variants

  • The Dread Domain of Tovag Variant 2: Frail Doesn't Mean Broken
  • Race across the dread domain with Champions that don't focus on Constitution!
    • You can't use Champions that have CON as their highest ability score, including ties.
    • 1-2 Zhentarim Spies spawn with each wave. They don't drop gold nor count towards quest progress.
    • Complete area 500.
    • Rewards 1250 Corrupted Gems.

  • The Castle of a Thousand Vecnas Variant 2: Unreasonable Doesn't Mean Stupid
  • Join the troops of Kas with Champions that don't focus on Intelligence!
    • You can't use Champions that have INT as their highest ability score, including ties.
    • 1 Red Wizard Necromancer and 1-2 skeletons spawn with each wave. They don't drop gold nor count towards quest progress.
    • Complete area 500.
    • Rewards 1250 Corrupted Gems.


Dungeons & Dragons Idle Champions Baldur's Gate Descent into Avernus Variants

Baldur's Gate: Descent into Avernus Adventure Variants

  • The Path of Dreams Variant 3: Bad Odds in Avernus
  • Follow Lulu's dream across Avernus with odd companions.
    • You may only use Champions with a total ability score sum that is odd.
    • A Gelatinous Cube joins the formation. All it does is gurgle in the back of the formation.
    • Complete area 450.
    • Rewards 1250 Corrupted Gems.

  • The Lost Hollyphant Variant 3: An Even Worse Time in Avernus
  • Follow Lulu's cries across Avernus while under attack by Red Wizards!
    • You may only use Champions with a total ability score sum that is even.
    • 1-2 Red Wizard Evokers spawn with each wave. All it does is gurgle in the back of the formation.
    • Complete area 475.
    • Rewards 1250 Corrupted Gems.


Dungeons & Dragons Idle Champions Icewind Dale: Rime of the Frostmaiden

Icewind Dale: Rime of the Frostmaiden Adventure Variants

  • The Radiant Nightmare Variant 3: Witty Riposting
  • Chase down Xardorok's Chardalyn Dragon with your nimblest champions!
    • Only Champions with DEX of 15 or higher and CHA of 16 or higher can be used.
    • Complete area 450.
    • Rewards 1250 Corrupted Gems.

  • Waiting on Sunrise Variant 3: How Far Away is Thay?
  • Race to save Termalaine while protecting Volo from Red Wizards.
    • Volo joins the formation. He doesn't do much other than get in the way..
    • 1-2 Red Wizard Abjurers spawn with each wave. They don't drop gold nor count towards quest progress.
    • Complete area 475.
    • Rewards 1250 Corrupted Gems.

Dungeons & Dragons Idle Champions Wild Beyond the Witchlight Variants

Wild Beyond the Witchlight Adventure Variants

  • The Roots of Loomlurch Variant 2: The Lutes of Loomlurch
  • Follow these carefully laid out plans with Champions that make plans that fail.
    • You may only use up to 3 champions in the formation that aren't Bards.
    • Complete area 700.
    • Rewards 1250 Corrupted Gems.

  • The Howling Peaks of Yon Variant 2: The Invisible Wizards of Thay
  • Enter Yon while fighting back invisible red wizards!
    • 1-2 Red Wizard Illusionists spawn with each wave. They don't drop gold nor count towards quest progress. They are invisible until they attack and can't be attacked while invisible.
    • Red Wizard Illusionists have a ranged magic attack. They attack a random target and their attack stuns the target for 5 seconds.
    • Complete area 800.
    • Rewards 1250 Corrupted Gems.


Dungeons & Dragons Idle Champions Light of Xaryxis Variants

Light of Xaryxis Adventure Variants

  • Seeds of Destruction Variant 2: Owlbear Necessities
  • Help Laeral Silverhand understand a new threat to Waterdeep with an owlbear companion.
    • A snowy owlbear joins the formation. Only champions next to the Owlbear or next to a Druid Champion can deal damage.
    • Complete area 300.
    • Rewards 1250 Corrupted Gems.

  • The Evacuation of Waterdeep Variant 2: Best Thay Ever
  • Get to the Dock Ward while evading red wizards!
    • 1-2 Red Wizard Transmuters spawn with each wave. They don't drop gold nor count towards quest progress. When they are defeated, they polymorph into a beast and must be defeated again.
    • Complete area 350.
    • Rewards 1250 Corrupted Gems.


See the in-game Change Log for more information!