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December 12th, 2018
BW2: Christmas Time Is Here! Christmas Event 2018 
Posted in Bush Whacker 2.

'Tis the Season for Giving!

Get into the giving mood of the holiday season by tackling the Bushwhackia Christmas event.

You'll want to get started by heading to the event area in the Commons to meet up with the stranded elf and help him fix his teleporter. (It's delicate, OK?) Once you've got it operational, you'll be able to make the journey far to the North Pole where you'll find a bevy of characters who need your special skills to make the holiday celebrations work!

Your primary task will be helping the elves make presents by bringing them Candy Canes (that you find in bushes), but there is a veritable smorgasbord of holiday related quests to complete as well. All of these quests will unlock over the course of the event, with the last ones unlocking on Christmas Day.

Once you've found reindeer chow for the poor reindeer, then you can help out Santa by delivering a present to a random house daily.

New for 2018:
This year's update includes: a new Christmas tree for your ranch received from completing the Decorate Tree quest; a new Snowman companion from the Build a Snowman quest; another custom item for ice fishing; 4 new quests that unlock on Dec 22nd; and more!

Presents all Around!!

Like all other events in 2018, once a day, if you have excess tokens, you can send a Present to a friend! These presents will contain a random amount of gold, energy, mana, power and come with some other treats as well. If you want to send more presents in a day, it will cost you a few Bush Bucks. Talk to Sasha in the North Pole to learn more!


Sasha has the power to gift your friends!


Event Achievements - POSSIBLE SPOILER ALERT!!

There are a total of TWENTY-FOUR possible Achievements to earn in the Christmas 2018 event:

Achievements Returning in 2018:
Apprentice Elf Helper - You've been responsible for at least one present!
Journeyman Elf Helper - You've been responsible for at least 20 presents!
Professional Elf Helper - You've been responsible for at least 50 presents!
Expert Elf Helper - You've been responsible for at least 50 presents from each Elf!
Santa Man - You've delivered a present to someone's house!
Diverse Santa - You've delivered a present to several houses!
Schoolyard Victor - You won 5 snowball fights!
Reindeer Herder - You've saved the reindeer 5 times!
Yay! Presents - You've opened a present from the Developers!
12 Days of Bushmas - You completed all 12 days of Bushmas!
Christmas Savior - You've helped all the citizens in need at the North Pole!
Snow-ho-ho! - You built yourself a snowman!
Well-arranged Caroling - Find all the special arrangements of famous Christmas carols. Sweater Weather - Buy one of Mrs. Claus' specialty sweater weather.


Added/Changed for 2018:
Boxing Day - You purchased all the Christmas 2018 items!*
Perks of the Job - You lifted an (Elf gnome) from the secure house.
Grumpy Cocoa - You helped fix Grumpus a hot cocoa!


We also have 8 achievements from previous year's events, which may be earnable by spending some Bush Bucks, if a player was not present during the initial years:

Santa Santa - You're practically Santa! (deliver a present while dressed as Santa)
Materialist - You bought all the 2012 Christmas things!
Reverse Grinch - You've delivered a present dressed as a Grinch!
All The Toys - You bought all the 2013 Christmas things!
No Returns Allowed! - You bought all the 2014 Christmas items!
Season of Shopping - You purchased all the Christmas 2015 items!
Winter Solstice Souvenirs - You purchased all the Christmas 2016 items!
The Gift of Getting - You purchased all the Christmas 2017 items!*


* The Christmas Mini Golf piece is NOT included in the Boxing Day achievement, and therefore it is not required to purchase it.

Note: The achievements Reverse Santa, Reverse Santa 2.0, Napping Nate Nabber, The Gift of Taking, and Naughty Nabber are not available during the 2018 event.

Pet Packs:

New 2018 Pet Packs:



COMING SOON! Keep an eye out for the sale pop-up!

Other Pets available**:

2012 Reindeer - The pet for getting 100% in the 2012 Christmas Event (available for Bush Bucks.)
2013 Reindeer - The pet for getting 100% in the 2013 Christmas Event(available for Bush Bucks.)
2014 Reindeer - The pet for getting 100% in the 2014 Christmas Event(available for Bush Bucks.)
Snowman - Earned for completing a specific quest in this event.

** Note that these four pets start out as ranch items only, and can be converted to real pets by talking to Hank the Farmhand in the Commons (once you've built the stables)

Share the holiday spirit on the forums!

The Christmas event will run until Monday December 31st at Noon PST (8pm GMT.)
December 6th, 2018
COTLI: The Newfound Talent Update 

This skill! This innate competence! Could it be... Talent? Your Crusaders have awakened a bevy of new powers that will send monsters packing - and get you the Idols you crave.

Open up the Talent window to browse 8 all-new Talents, all affordably within the existing tiers. We've also made changes to a couple of existing talents, Speed Runner and Bonus Training. Check out the Change Log for more details!

New Talents

Super Clicks



Increases base Click damage by
200% per level.

Requirements:
  • Costs 50 Idols for the first level.
  • Must have completed Area 150 in any Campaign.
  • Has 25 levels.


Task Mastery



Increases the Click damage of Taskmasters by 5% per level.

Requirements:
  • Costs 100 Idols for the first level.
  • Must have completed Area 300 in any Campaign.
  • Has 20 levels.


Nurturing



Increases the number of Crusader levels that Taskmasters purchase with each click.

Requirements:
  • Costs 1000 Idols for the first level.
  • Must have completed area 300 in any Campaign.
  • Has 20 levels.


Higher Magnification



Additively increases the effect of
Magnify by 5% per level.

Requirements:
  • Costs 2000 Idols for the first level.
  • Must have completed Area 600 in any Campaign.
  • Has 10 levels.


Speed Runner



UPDATED: Decreases the duration of missions by 2% per level.

Requirements:
  • Costs 1000 Idols for the first level.
  • Must have completed Area 600 in any Campaign.
  • Has 10 levels.


Synergy



Multiplicatively increases the DPS of all Crusaders by 3% per level for each other Crusader with whom they share at least one tag (excluding gender and event tags).

Requirements:
  • Costs 300 Idols for the first level.
  • Must have completed Area 600 in any Campaign.
  • Has 15 levels.


Head Start



Provides 2500 event tokens at the beginning of every special event.

Requirements:
  • Costs 10000 Idols for the only level.
  • Must have completed Area 600 in any Campaign.


Golden Age



Increases the DPS of all Crusaders by 1% per level of the Gold bonus provided by Crusaders.

Requirements:
  • Costs 7500 Idols for the first level.
  • Must have completed Area 900 in any Campaign.
  • Has 50 levels.


Kilo Leveling



Multiplies the Crusaders' damage for every 1000 levels they have.

Requirements:
  • Costs 500,000 Idols for the first level.
  • Must have completed Area 900 in any Campaign.
  • Has 5 levels.


Bonus Training



UPDATED: Increases the max level of Crusaders by 25, starting from the first bench seat. Each level adds another seat, while increasing the max level of previous seats by a further 25.

Requirements:
  • Costs 225,000 Idols for the first level.
  • Must have completed Area 1500 in any Campaign.
  • Has 29 levels.


December 3rd, 2018
Idle Champion Spotlight: Warden 
Posted in Idle Champions.

During The Last War, House Cannith designed and constructed the ultimate prison: a vast underground complex built to entomb alien and extraplanar threats. Complete with its own Creation Forge and led by an immortal warforged named Warden, this complex was intended to keep these otherworldly threats imprisoned until the end of days.

Unfortunately, even the great minds of House Cannith could not have imagined that the end of days would come so soon...

Welcome everyone to our Idle Champion Spotlight for Warden, our new Skirmisher Warforged Hexblade Warlock Champion for Simril Year Two!

I. Warden's Story

    Forged to be the jailer for a prison filled with eldritch horrors in a faraway land, Warden became corrupted by the monstrosities they sought to keep locked away. Now they journey at the behest of an otherworldly master, seeking souls for the insatiable Dark Hunger to corrupt and feast upon.
Warden is a DPS and Support Champion, corrupted by their Hexblade, the source of their otherworldly strength. At the same time, it is also from this Hexblade that the Elder Evils of Realmspace have laid their claim to Warden, infesting their body with eldritch malignancy. They use their Hex ability to curse enemies, debuffing them and causing them to take additional damage for each stack of the Hex curse they are afflicted with.

When you want to add Warden to your formation, you can swap them with Jamilah (Slot 11).

II. Character Stats

Race: Warforged Class: Warlock (Hexblade) Alignment: Chaotic Evil
STR: 14 DEX: 16 CON: 12
INT: 8 WIS: 11 CHA: 18

For more info, check out Warden's D&D Beyond Character Sheet!

III. The Initial Idea

Believe it or not, the design for Warden actually began with a Triton Storm Sorcerer I called 'Solinus'.

When Chris asked me if I wanted to design the Simril 2 Champion, I immediately accepted. How often does one get the opportunity to design a character in a video game? That's an item to check off the bucket list! But of course, there was a catch — Chris gave me a set of criteria to follow...

    "Here are my high level marching orders for the Warforged character if you're still interested in taking a stab at design:

    • A non-named, non-lore character. Think Stoki: Krond: and Gromma. Let's make an awesome CNE hero.

    • Should work with Krond. Re: Either be Evil or have Str +16.

    • Non-binary gender.

    • Keep in mind the story design doc: Adjacent champions are Vlahnya (bard), and Nerys (cleric).

    • Cannot fit into slot 5 (Dhadius, the other event champion) or 6 (Krond, so they can work with them).

    • I'll need first pass design done by Tuesday the 30th (of October).

    • Focus on a mechanic that the players will like, but keep it simple. 1-2 formation abilities, and Specializations that don't diverge as much as our other characters."

Well, that put an end to Solinus! And being a Triton. But maybe a Storm Sorcerer could still work. I knew I wanted at least one ability that pulled ranged enemies to the front of the formation, and aside from that I just wanted to make sure that I was as close to D&D 5E as possible.

To put it simply: I struggled. Storm Sorcerers are awesome, and I played around with the idea of using a cantrip like Lightning Lure to pull enemies to the front of the formation, and pretty much every other positional spell or ability that Sorcerers have access to. In the end, they all just felt wrong with a Warforged, perhaps because one of my recent characters, 0N1X, is a Tempest Domain Cleric and this felt too similar. It actually wasn't until I abandonned the idea of a Sorcerer that I was able to make some real progress.

As soon as I considered making a Warlock (our most under-represented class!) and making them a Hexblade (my favourite subclass in 5E!) it all started to click. More attacks? Thirsting Blade. Area of Effect damage? Cloak of Flies. Pulling enemies to the front of the formation? ARMS OF HADAR! (not a perfect fit, I know, but thematically, tentacles + void worked for me)

The initial design came together over the course of a few hours, and there was the basic idea: Warden, the Skirmisher Warforged Hexblade Warlock, was a DPS who would support the party by casting Hex on enemies, which could then spread to other enemies. He was perfect for Slot 9 (Makos)!

Or so I thought. After putting the pieces together and doing the math, Justin and Chris elected to move Warden from Slot 9 to Slot 11 (Jamilah). Their reasoning was that they didn't want to have Warden compete with Makos for a spot with Krond, and that Warden's design was better-suited to Slot 11 where Jamilah and Strix have very limited capabilities as Support Champions.

IV. Art

I want to acknowledge Katherine Crane, our artist who drew and animated everything Warden. Kat did a fantastic job with incredibly vague information from myself, Chris, Justin, and Adam when it came to Warden's design and aesthetic. When designing Warden, the description I gave Chris first was:

    As a general character I had pictured a lean, warped Warforged decked out in an ominous but shabby cloak. Like the warforged version of an undead in terms of skeletal and spiky bits of metal and writhing with eldritch corruption.
As you can tell, that's not a lot to go on - and Warden doesn't have any spikes. When Kat put together the first iteration of Warden, complete with spiky armor and more cloak, it just didn't work. It was missing something.



We threw (probably too many) ideas at Kat, but what stuck was the core aspects of Warden's aesthetic: the organic components of the warforged body have been replaced by some kind of writhing eldritch tentacles, and Warden's magic items are now a part of their visual. We're pretty happy with the result!

You can find more of Kat's art online at www.twitter.com/TehArtMonkey and www.instagram.com/TehArtMonkey. Check it out!

V. Design

As one might expect, Warden's basic attack is with their pact weapon, an Armblade made with their Hexblade. It is an artifact of profound otherworldly corruption that has now grown across and inside Warden's body. Now they are held together as much from these insidious tendrils as they are from the composite plating they were initially constructed with.

Warden’s design revolves around Hex: cursing/debuffing enemies to make them weaker, and then attacking and killing them to spread Hex around further. Formation abilities unlock Hex, increase the number of attacks Warden is able to make (Thirsting Blade), and cause Hex to spread more quickly and easily (Master of Hexes). Finally, the final formation ability, Relentless Hex, allows Champions to deal even more additional damage to targets cursed by Hex by allowing the curse to stack(!).

    Formation Abilities

  • Hex — Warden casts a Hex curse on enemies before attacking them, debuffing them and causing them to take increased damage from all Champions.

  • Thirsting Blade — Whenever Warden Attacks, they attack the same enemy twice.

  • Master of Hexes — Enemies that die while afflicted with the Hex curse now spread it to all nearby enemies.

  • Relentless Hex — Hex can stack up to four times on each enemy.

VI. Specializations

Specializations for Warden go in one of two directions: further buffing their single target damage and adding a chance to stun (Eldritch Smite), or giving them a way to do extra AoE damage whenever they attack (Cloak of Flies). My personal favourite is Eldritch Smite because Warden's Hexblade transforms into a colossal Greataxe for the final attack, a bit of a subtle nod to Improved Pact Weapon as well as just being something really flavorful and awesome.

  • Eldritch Smite — After Warden attacks an enemy, they attack the same enemy again an additional time with Eldritch Smite, dealing additional damage with a chance to stun the enemy.

  • Cloak of Flies — Whenever Warden attacks, they do an additional AoE damage attack around them.


Kat did a wonderful job of Warden's attack-into-Eldritch-Smite animation!


VII. Ultimate Attack

Finally, Warden’s ultimate ability is Hunger of Hadar, where they open up a rift to the void at the front of the formation and a swarm of tentacles grasps all enemies, pulling them into a cluster and damaging and stunning them. Thematically it speaks to the otherworldly power that Warden accesses through their growing connection to the Elder Evils, but this spell is intended more to be pure utility: players have long wanted a way to grab ranged enemies and pull them to the front of the formation, and now they can!

This ability was initially designed to be Arms of Hadar instead, but the scale of the effect we wanted to achieve was too large for that spell. Instead, we have somewhat combined both Arms of Hadar and Hunger of Hadar into one spell.
    Note: Hunger of Hadar will pull ranged enemies to within range of Strix's Poor Hygiene ability. The downside being that you can't have both Warden and Strix in the formation at the same time. #BlameChris #BlameJustin

VIII. Equipment

I had a lot of fun putting Warden's equipment sheet together. This time around, rather than having the more weathered or decrepit versions of different pieces of equipment at lower rarities, the grey/common and green/uncommon versions are now more pristine and new compared to higher rarities. Now the rare/blue and epic/purple versions are the most vile and corrupt versions of each item.

The item descriptions/flavor text owe a lot to the works of HP Lovecraft and Clive Barker, and of course, to Keith Baker and everyone else who has contributed to building the world of Eberron.

Can you spot all the references? (I know you can't see them here, because these screenshots were taken from the Dev server, but you will be able to read them all in-game)



IX. Final Thoughts

So there you have it! From the not-really-that-deep depths of my mind, I pulled an incredibly-evil, Lovecraftian war robot for Idle Champions players to play with. The idea behind their final kit is that they can fulfill the role of a boss-killer with Eldritch Smite, attacking the boss multiple times and stunning them while stacking up Hex.

I hope you enjoy Warden as much as I did making them! Feel free to send us feedback on via the Idle Champions Subreddit, Steam forum, or the Idle Champions Discord!