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September 21st, 2022
Idle Champions: September 21st Adventure Variants and Scotty the Rescue Pup Familiar 
Posted in Idle Champions.

We're celebrating the release of Scotty the Rescue Pup Familiar and raising money for Take This with a potpourri of adventure variants! Scotty is an awesome way to help you tackle all these new challenges because everyone loves an adorable, happy doggie!

Dungeons & Dragons Idle Champions Scotty the Rescue Pup Familiar one sheet

Adventure Variants

This week's update brings 10 new adventure variants for 5 different Campaigns!

Dungeons & Dragons Idle Champions Grand Tour of the Sword Coast Variants

Grand Tour of the Sword Coast Adventure Variants

  • Vecna Lives! Variant 2: A Demigod's Defender
  • Explore the emergency in Candlekeep while fending off undead monstrosities that deflect blows from swords and arrows!
    • At the start of each area, a Zombie Minotaur appears with ten armored hit points. They can only be damaged by magical attacks.
    • Complete area 350.

  • Vecna Loots Variant 2: More Than Well Equipped
  • Stop the assault on Candlekeep with the best of your best-equipped Champions!
    • Only Champions with at least two Epic equipment or better may be used.
    • Two wizard students join the formation, but they just get in the way.
    • Complete area 350.


Dungeons & Dragons Idle Champions Waterdeep: Dragon Heist Variants

Waterdeep: Dragon Heist Adventure Variants

  • Champions of Waterdeep Variant 3: Take Five
  • Head home after a job well done with Champions from Year Five. What can possibly go wrong?
    • Only Event Champions from Year Five can be used.
    • Complete area 300.

  • Once More Into the Breach Variant 3: Nightmare Mode
  • Head into Undermountain while grappling with an absolute plethora of bosses!
    • Each boss needs to be defeated four times to advance.
    • Only Champions with WIS of 8 or lower can be used.
    • Complete area 375.


Dungeons & Dragons Idle Champions Baldur's Gate Descent into Avernus Variants

Baldur's Gate: Descent into Avernus Adventure Variants

  • The Darkness Runs Deeper Variant 3: Faerun's Most Wanted
  • Learn more about the events in Baldur's Gate with Champions from the most used time gates.
    • You may only use the Champions in the top 30% of current time gate popularity.
    • Evergreen Champions can not be used.
    • Complete area 400.

  • Difficult Terrain Variant 3: Faerun's Most Neglected
  • Head to Candlekeep with the Champions from the least used time gates, but watch your step!
    • You may only use the Champions in the bottom 30% of current time gate popularity.
    • Evergreen Champions can not be used.
    • Complete area 425.


Dungeons & Dragons Idle Champions Icewind Dale: Rime of the Frostmaiden

Icewind Dale: Rime of the Frostmaiden Adventure Variants

  • Moose Tracks Variant 3: Ten in Ten-Towns
  • Enter Ten-Towns with a Champion of OUR choice.
    • A random Champion from seat 10 is immediately unlocked, added to the formation, and can't be removed.
    • Champions from the first two bench seats cannot be used.
    • Complete area 350.

  • Civilization Variant 3: Lone Wolf Party
  • Head to Termalaine with Champions that tend to go it alone.
    • Only Champions that aren't part of an affiliation can be used.
    • One Winter Wolf appears with each non-boss wave. They don't drop gold, nor do they count towards quest progress.
    • One Winter Wolf Alpha appears at the start of each boss area. They must be defeated in order to progress.
    • Complete area 375.

Dungeons & Dragons Idle Champions Wild Beyond the Witchlight Variants

Wild Beyond the Witchlight Adventure Variants

  • Hither of the Feywild Variant 3: Don't Squeeze the Spiders
  • Venture into the Feywild while fighting spiders resistant to magic.
    • Additional Giant Spiders appear in each area. They don't drop gold, nor do they count towards quest progress.
    • Only Champions with a melee or ranged base attack can be used.
    • Champions' base attack cooldowns are increased by 3 seconds.
    • Complete area 450.

  • Prince of a Thousand Enemies Variant 3: Where the Magic Happens
  • Head further into Hither with your best magical attackers.
    • Only Champions with a Magical base attack can be used.
    • Whenever a Champion attacks and doesn't kill at least one monster, the Champion is stunned for 5 seconds.
    • Complete area 500.


See the in-game Change Log for more information!
September 13th, 2022
Idle Champions: Seasons 
Posted in Idle Champions.

There are many reasons our players enjoy Idle Champions of the Forgotten Realms: the challenge of formation strategy, the joy of playing with familiar Champions, an appreciation for the D&D story and lore...and of course, cool rewards! So we're excited to introduce Seasons as another way to have fun and get awesome rewards in the process!

What are Seasons?

Seasons are multi-month events that run roughly 10 weeks. During a Season, you can complete daily, weekly, and Season-long quests, increase your Season level, and purchase Season Rewards from the Season Shop. Seasons have a wide variety of rewards for players of all levels, including exclusive skins, feats, and even modron cores!

Each season focuses on a group of five existing Champions. The chosen Champions receive balance changes at the start of the Season, and the rewards for the season are focused on those five Champions.

What can I earn during Seasons?

Season rewards include basic items like potions, chests, and contracts, but also include unique items such as skins, feats, and even a modron core. There are also exclusive, one-time item level boosts for the Season Champions, meaning those Season Champions will come out of the Season with a significant amount of power!

There is also a Season-long Buff that gets more powerful as you level up your Season level or buy rewards, and focuses on buffing the season Champions. If a Season has a modron core as a reward, the core's outputs will usually mimic some of the Champion-specific power gained from the Season Buff. At the end of the Season, you can convert your Season favor into favor for ALL of your permanent campaigns deities!

Season Pass
A Season Pass

Do I need to buy a Season Pass to participate?

A Season pass is not necessary to participate in the Season system, though many of the more exclusive rewards require it. You can complete Season quests, claim many rewards, and convert your Season favor when the Season ends all without a Season pass.

What are Season Quests?

Season Quests are like patron challenges. They come in three varieties: Daily Quests, Seasonal Quests, and Milestone Quests. All Season Quests reward Season XP, Season Favor, and Season Currency when completed.
  • Three new Daily Quests are made available every day. These are simple quests that can be completed quickly and easily. If you get a Daily Quests you don't want, you can optionally replace it with another. You can only do this once per day for each Daily Quest slot.
  • Seven Seasonal Quests are released each week. You have until the end of the Season to complete these quests, though only ten of them can be active at a time. These are generally more challenging quests that will require a bit more time or imagination to complete, so don't delay!
  • Ten Milestone Quests are available from the very beginning of the season, each having ten tiers. Completing one tier of a Milestone Quest will unlock the next tier of that Milestone Quest. These are challenging, long-term Quests which will require significant investment to complete all ten tiers.

What is Season XP?

Season XP is earned by completing Season Quests and used to increase your Season Level. When you level up, you unlock an additional effect for your Season Buff and may unlock new reward tiers.

What is Season Favor?

Season Favor is earned by completing Season Quests. When a Season ends, you will convert your Season Favor into favor for all of your unlocked permanent campaigns. The more you have, the bigger your boost will be!

What is Season Currency?

Season Currency is earned by completing Season Quests and used to purchase Season Rewards from the Season Rewards Shop.

How do I unlock new reward tiers?

New Reward Tiers are unlocked in the Season Rewards Shop by leveling up your Season Level. You can do this simply by completing Season Quests!

What happens when a Season ends?

When a Season ends, all incomplete Season Quests are abandoned. Any unpurchased rewards are forfeited and your Season Favor can be converted into favor for all of your unlocked permanent campaign deities. Unpurchased premium items will be added to the wild offer pool at some point in the future.

Will there be more Seasons in the future?

Our current plan is to run four Seasons per year, using them as an opportunity to highlight and potentially majorly rework up to twenty Champions per year.


Season 1 Image

Season One Begins September 14th, 2022 at 12pm Pacific!
Champions: The Heroes of Aerois: Aila, Qillek, Sentry, Nova, and Lucius

All five Aerois affiliated Champions have received balance changes, with the most significant going to Nova and Lucius. The main thrust of the design changes was to make the Aerois Champions work well together, with their high-level focus being on slowing, stunning, and rooting enemies. When this occurs, they get more powerful.

Additionally, Time Gate costs for the Heroes of Aerois will be cut in half during Season 1! So until the end of Season 1, all Time Gates for Aila, Qillek, Sentry, Nova, and Lucius will cost 3 pieces instead of the usual 6!

Aila

Aila's Aerois Synergy ability has changed to add stack each time an Electrified enemy is attacked, so that it can stack up even when a single enemy remains on screen. Stacks are lost upon changing areas and the number of stacks affects the damage done to electrified enemies. Both Shielding Storm and Aila's ultimate, Storm Herald, were adjusted to scale based on Aerois Synergy stacks. Storm Soul's damage bonus is now increased more by Electrified boss enemies. Finally, Aila's fifth equipment slot increases the effect of Aerois Synergy instead of increasing ultimate damage.

Qillek

Qillek's Aerois Synergy ability has been changed to stack up the longer you're in an area, rather than being a complicated algorithm based on effective healing that only stacks high with certain enemy attacks. Stacks are lost upon changing areas and the number of stacks continues to affect Bless. Aside from that, a new ability, Slow Sanctions, has been added to increase gold drops from stunned, slowed, or rooted enemies. His existing specializations were tweaked and a new one was added to support his new gold find ability. Finally, Qillek's fifth equipment slot increases the effect of Aerois Synergy instead of increasing ultimate damage.

Sentry

Sentry's Aerois Synergy ability has been changed to stack each time an enemy spawns and each second a boss is alive. Stacks are lost upon changing areas and the number of stacks continues to affect Guardian of Solwynn. Speaking of Guardian of Solwynn, this ability no longer requires Sentry to be in the front-most column to have an effect -- instead a new specialization choice increases its effectiveness in exchange for adding this existing restriction back on. This new specialization replaces Sentry's old Echo's Will specialization, which increased the effectiveness of Sentry's speed ability Echo Resolution. But don't worry, that effectiveness increase is now available all the time via a new Feat. Finally, as with the previous Champions, Sentry's fifth equipment slot now increases the effect of Aerois Synergy instead of increasing ultimate damage.

Nova

Nova has been completely reworked from the ground up. Curiosity has been replaced by a new ability with the same name that increases the damage enemies take the longer they are alive. Discovery has been replaced by a new ability called The Crew which increases the damage of Champions near Nova based on the sum of those Champions' levels, stacking multiplicatively. Nova's Close Encounters ability has been removed. Failsafe has been changed so that the damage shield also applies to other Champions in Nova's column and now includes a big damage buff while the shields remain. It also scales with Nova's HP rather than a fixed amount. Nova's Aerois Synergy now stacks whenever an enemy is stunned, slowed, or rooted. Stacks are lost upon changing areas and the number of stacks increases the effect of The Crew. Slow and Protective Field remain the two only unchanged abilities. Nova's specializations have been adjusted to support her new abilities. Her ultimate, Active Tiangong, now scales with Aerois Synergy stacks, and finally, her fifth equipment slot increases the effect of Aerois Synergy instead of increasing ultimate damage.

Lucius

Lucius has also seen significant changes that realign him as a main DPS rather than a quasi-support. Rather than a DoT, Arcane Chromat - Acid now increases Lucius' acid damage during subsequent attacks against the same enemies, stacking multiplicatively. Arcane Chromat - Cold now does massive damage to enemies that are slowed, stunned, or rooted (especially ones with multiple slows, stuns, or effects on them). Elemental Adept now scales its damage based off of Aerois Synergy stacks. Lucius' Aerois Synergy continues to stack when Elemental Adept triggers, but has been tweaked to be more similar to the other Aerois Champions' new Aerois Synergy abilities. It also now applies to all of Lucius' damage, instead of just his Acid damage. Lucius' specializations have all been reworked to support his adjusted abilities, and as expected, his fifth equipment slot increases the effect of Aerois Synergy instead of increasing ultimate damage.

Conclusion

In addition to the ability changes, all five Aerois Champions received a full second look at their upgrades, resulting in higher base multipliers for many of them.

Taken together, the Aerois team now focuses on slowing, stunning, and otherwise delaying enemies from reaching the front lines, while simultaneously having a beefy front line that can hold back enemies long enough for Lucius to shred them to pieces, especially when combined with the team's stuns, slows, and roots. Aerois works well with other Champions that stun, slow, or root with their base attacks, such as Wulfgar or Penelope. We hope these changes, along with the excitement of the new season, will help you have a lot of fun playing with the full Aerois team!

September 12th, 2022
Idle Champions: Weekly Party 
Posted in Idle Champions.

The weekend buffs have been an excellent opportunity to take advantage of more powerful Champions and push through a tough variant or patron challenge. So we thought it would be fun to offer some more opportunities for Champions to get buff. So this week we're introducing a new weekly feature to Idle Champions: The Weekly Party!

The Weekly Party feature runs from Noon Pacific on Monday to Noon Pacific Friday every week and functions similarly to weekend buffs, but with some important differences and improvements.

Notably, the Weekly Party highlights just three Champions instead of five. One of the three Champions will be the same for all players each week (this first week is Widdle starting Sept 12!), while the other two will be randomly selected based on each individual player's Champion usage from the past several weeks. In this way, the Weekly Party will almost always include powerful Champions that you are actively using in your formations. All three Champions receive buffs to their abilities for the duration of the Weekly Party.

Circle of Arrows
The icon indicating the Weekly Party buff.


In the shop, rather than having unique chests that contain gear for all three Champions, special chest packs are available while the weekly party is running that contains individual chests for each Champion. Some of these packs award more overall chests than normal for the price point, resulting in a quasi "bonus chests sale" for the chosen Champion chests each week. Additionally, the bonus Golden Epic equipment awarded for your first purchase is randomly selected from the pool of GEs available for the three Champions, increasing your odds of seeing a GE that you can immediately use. Finally, pack purchases during the Weekly Party will increase your Weekly Party buffs, making the chosen Champions even more potent.

Please note that the release of the Weekly Party system will be delayed on Xbox, PlayStation, and Switch. We plan to roll Weekly Party out on those platforms in the coming weeks!

We hope you enjoy this new feature and can make use of the buffs to push through a tough variant or patron challenge. As always, we will be listening to play feedback over the next few weeks and making adjustments as we see fit. You can leave feedback on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!