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April 5th, 2023
Idle Champions: April 5th Adventure Variants 
Posted in Idle Champions.

We're keeping the Emergence celebration going this week with some Red Wizard filled Adventure Variants! Fight back the forces of Thay and get those Corrupted Gems!

One of the two Adventure Variants that each of the Active Campaigns are receiving today will feature Red Wizards of Thay invading the adventure. Fend them off and halt the Red Wizard's plans! It won't be easy, however. Each Adventure Variant has restrictions for your formations making the fight against the Red Wizards even more difficult! Read on to learn more about these and the other Adventure Variants releasing today.

Adventure Variants

This week's update brings 10 new adventure variants for our 5 active campaigns.

Dungeons & Dragons Idle Champions Grand Tour of the Sword Coast Variants

Grand Tour of the Sword Coast Adventure Variants

  • The Dread Domain of Tovag Variant 2: Frail Doesn't Mean Broken
  • Race across the dread domain with Champions that don't focus on Constitution!
    • You can't use Champions that have CON as their highest ability score, including ties.
    • 1-2 Zhentarim Spies spawn with each wave. They don't drop gold nor count towards quest progress.
    • Complete area 500.
    • Rewards 1250 Corrupted Gems.

  • The Castle of a Thousand Vecnas Variant 2: Unreasonable Doesn't Mean Stupid
  • Join the troops of Kas with Champions that don't focus on Intelligence!
    • You can't use Champions that have INT as their highest ability score, including ties.
    • 1 Red Wizard Necromancer and 1-2 skeletons spawn with each wave. They don't drop gold nor count towards quest progress.
    • Complete area 500.
    • Rewards 1250 Corrupted Gems.


Dungeons & Dragons Idle Champions Baldur's Gate Descent into Avernus Variants

Baldur's Gate: Descent into Avernus Adventure Variants

  • The Path of Dreams Variant 3: Bad Odds in Avernus
  • Follow Lulu's dream across Avernus with odd companions.
    • You may only use Champions with a total ability score sum that is odd.
    • A Gelatinous Cube joins the formation. All it does is gurgle in the back of the formation.
    • Complete area 450.
    • Rewards 1250 Corrupted Gems.

  • The Lost Hollyphant Variant 3: An Even Worse Time in Avernus
  • Follow Lulu's cries across Avernus while under attack by Red Wizards!
    • You may only use Champions with a total ability score sum that is even.
    • 1-2 Red Wizard Evokers spawn with each wave. All it does is gurgle in the back of the formation.
    • Complete area 475.
    • Rewards 1250 Corrupted Gems.


Dungeons & Dragons Idle Champions Icewind Dale: Rime of the Frostmaiden

Icewind Dale: Rime of the Frostmaiden Adventure Variants

  • The Radiant Nightmare Variant 3: Witty Riposting
  • Chase down Xardorok's Chardalyn Dragon with your nimblest champions!
    • Only Champions with DEX of 15 or higher and CHA of 16 or higher can be used.
    • Complete area 450.
    • Rewards 1250 Corrupted Gems.

  • Waiting on Sunrise Variant 3: How Far Away is Thay?
  • Race to save Termalaine while protecting Volo from Red Wizards.
    • Volo joins the formation. He doesn't do much other than get in the way..
    • 1-2 Red Wizard Abjurers spawn with each wave. They don't drop gold nor count towards quest progress.
    • Complete area 475.
    • Rewards 1250 Corrupted Gems.

Dungeons & Dragons Idle Champions Wild Beyond the Witchlight Variants

Wild Beyond the Witchlight Adventure Variants

  • The Roots of Loomlurch Variant 2: The Lutes of Loomlurch
  • Follow these carefully laid out plans with Champions that make plans that fail.
    • You may only use up to 3 champions in the formation that aren't Bards.
    • Complete area 700.
    • Rewards 1250 Corrupted Gems.

  • The Howling Peaks of Yon Variant 2: The Invisible Wizards of Thay
  • Enter Yon while fighting back invisible red wizards!
    • 1-2 Red Wizard Illusionists spawn with each wave. They don't drop gold nor count towards quest progress. They are invisible until they attack and can't be attacked while invisible.
    • Red Wizard Illusionists have a ranged magic attack. They attack a random target and their attack stuns the target for 5 seconds.
    • Complete area 800.
    • Rewards 1250 Corrupted Gems.


Dungeons & Dragons Idle Champions Light of Xaryxis Variants

Light of Xaryxis Adventure Variants

  • Seeds of Destruction Variant 2: Owlbear Necessities
  • Help Laeral Silverhand understand a new threat to Waterdeep with an owlbear companion.
    • A snowy owlbear joins the formation. Only champions next to the Owlbear or next to a Druid Champion can deal damage.
    • Complete area 300.
    • Rewards 1250 Corrupted Gems.

  • The Evacuation of Waterdeep Variant 2: Best Thay Ever
  • Get to the Dock Ward while evading red wizards!
    • 1-2 Red Wizard Transmuters spawn with each wave. They don't drop gold nor count towards quest progress. When they are defeated, they polymorph into a beast and must be defeated again.
    • Complete area 350.
    • Rewards 1250 Corrupted Gems.


See the in-game Change Log for more information!