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September 27th, 2023
Idle Champions: Highharvestide 7 
Posted in Idle Champions.

The Savage Frontier of the Sword Coast can be a dangerous place. At the junction of the Long Road and Evermoor Way, the town of Triboar seeks the aid of heroes. Bandits have begun to assail the small town while the citizens are meant to prepare for the Highharvestide Festival...

Highharvestide 7 sees the beginning of Year 7 Events in Idle Champions and the introduction of Certainty Dran from Acquisitions Incorporated!

This event also brings back D'hani, the aarakocra monk from Rivals of Waterdeep, and the intimating Minotaur Barbarian Torogar Steelfist. Players have until Monday, October 9th at 12 PM Pacific to complete your Highharvestide 7 unlocks and objectives.

I. Certainty



    Certainty Dran, the heiress apparent of Acquisitions Incorporated, is endowed with knowledge surpassing even her father, Omin Dran, and privileged with access to the finest schools and resources. With a fusion of martial skill, clever magic, and unwavering self-belief, Certainty is certainly an unstoppable force.

Certainty is a support and gold find champion that increases the damage of Champions in the column in front of her. As an expert at rebooting timelines, her support abilities increase the more she completes long adventures. She can be found in Slot 5 opposite Calliope once you've hired her services.

For more information on Certainty and her abilities, check out his Champion Spotlight Blog!

Year Seven Variants



The Veil of Certainty - Bandits are attempting to pilfer the harvest during Highharvestide and must be stopped with Certainty!
  • Certainty Dran joins the formation. (slot 7) She can't be moved or removed.
  • Only Certainty and Champions in the row in front of her can deal damage.
  • Getting to know Certainty: Certainty increases the damage of Champions in the column in front of her. Place your damage dealers in front of her to make the most of her abilities!
  • Reach Area 75.

The Bonds of Acquisition - Bandits are attempting to pilfer the harvest during Highharvestide and must be stopped by Acq Inc!
  • Certainty Dran joins the formation. She can be moved, but not removed.
  • Quest requirements are doubled.
  • Enemies defeated by Acquisition Incorporated and "C"-Team affiliation members drop double quest items and count for double quest progress.
  • Getting to know Certainty: Certainty's damage buff and gold find increases as you level members of Acq Inc and the "C"-Team.
  • Reach Area 125.

The "Genius" Gambit - Bandits are attempting to pilfer the harvest during Highharvestide and must be stopped with charming and clever Champions!
  • Certainty Dran joins the formation. She can be moved, but not removed.
  • You may only use Champions with an Intelligence and/or Charisma of 12 or higher.
  • Getting to know Certainty: Certainty's specialization choice makes her work better with Champions with a high Intelligence or Charisma. Which stat will you focus on?
  • Reach Area 175.

We would love to hear about your experiences in Idle Champions on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!



September 28th, 2022
Idle Champions: Highharvestide 6 
Posted in Idle Champions.

The Savage Frontier of the Sword Coast can be a dangerous place. At the junction of the Long Road and Evermoor Way, the town of Triboar seeks the aid of heroes. Bandits have begun to assail the small town while the citizens are meant to prepare for the Highharvestide Festival...

Highharvestide 6 sees the beginning of Year 6 Events in Idle Champions and the introduction of Egbert from the Oxventurers!

This event also brings back D'hani, the aarakocra monk from Rivals of Waterdeep, and the intimating Minotaur Barbarian Torogar Steelfist. Players have until Monday, October 10th at 12PM Pacific to complete your Highharvestide 6 unlocks and objectives.

I. Egbert

Dungeons & Dragons Egbert Key Art
    Clumsy but well-meaning, Egbert the Dragonborn Paladin was summarily booted out of his Paladin order after a terrible incident he doesn’t like to talk about. Setting out on his quest for atonement with a new deity in tow, La Vache Mauve, he falls in with the Oxventurers Guild and, by his reckoning, questing with them offers as good a chance as any of guiding him towards absolution. Often impulsive, he very rarely plans beyond his initial moment of ‘inspiration’ but his heart’s in the right place. Well, at least until he next rushes into battle, trips into a spike pit and it ends up kebabbed on a skewer…

Egbert is a Tanking, Support, Healing, and Gold Find Champion who seeks atonement after being kicked out of his Paladin order. Does he make amends for his past transgressions, or will his companions lead him astray? He can be added to the formation by swapping him out with Minsc (Slot 7).

For more information on Egbert and his abilities, check out his Champion Spotlight Blog or the quick Video Spotlight!

Year Six Variants


  • Variant 1: Delay Tactics - Egbert starts in the formation and can't be moved or removed. Enemies can take at most 10% of their max health per hit in damage for the first 10 seconds after they appear. Speed potions last twice as long.
    Reach Area 75

  • Variant 2: Kicked out of Le Dragon d'Or - Egbert starts in the formation, can't be moved or removed, and his Atone for the Past ability starts out unlocked. If Egbert has positive Atonement points, only Lawful Champions can deal damage. Otherwise, only Chaotic Champions can deal damage.
    Reach Area 125.

  • Variant 3: Egbert the Careless - Egbert starts in the formation and can't be moved or removed. Every 10 seconds, Egbert accidentally drops a lit bomb which bounces back and explodes, dealing a random amount of damage up to the area's number to a random Champion and anyone standing next to them.
    Reach Area 175.

  • If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!
    September 23rd, 2022
    Idle Champion Spotlight: Egbert 
    Posted in Idle Champions.

    "I'll do my best, but no promises. But I'll do my best. But no promises!"

    Finding atonement for past deeds can lead people in many different directions. Egbert stumbled into a life of adventure with the Oxventurers, and now uses his paladin powers to try to keep the team safe, even as he's impulsively running into danger first! He now joins fellow members Dob, Merilwen, Rust on the Harbour, Corazón and Prudence in the Idle Champions roster during Higharvestide 6.

    I. Egbert

    Dungeons & Dragons Egbert Key Art
      Clumsy but well-meaning, Egbert the Dragonborn Paladin was summarily booted out of his Paladin order after a terrible incident he doesn’t like to talk about. Setting out on his quest for atonement with a new deity in tow, La Vache Mauve, he falls in with the Oxventurers Guild and, by his reckoning, questing with them offers as good a chance as any of guiding him towards absolution. Often impulsive, he very rarely plans beyond his initial moment of ‘inspiration’ but his heart’s in the right place. Well, at least until he next rushes into battle, trips into a spike pit and it ends up kebabbed on a skewer…

    Egbert is a Tanking, Support, Healing, and Gold Find Champion who seeks atonement after being kicked out of his Paladin order. Does he make amends for is past transgressions, or will his companions lead him astray? He can be added to the formation by swapping him out with Minsc (Slot 7).



    II. Egbert's Stats

    Race: Dragonborn Alignment: Chaotic Good
    Class: Paladin Gender: Male Pronouns: He/Him
    Age: 24
    Affiliation: Oxventurers Guild

    STR: 18 DEX: 14 CON: 14
    INT: 10 WIS: 8 CHA: 18

    Role: Tanking, Support, Healing, Gold Find
    Eligible for Patrons: Mirt, Vajra, Zariel
    Slot: 7 (Minsc)


    III. Egbert's Design

    Dungeons & Dragons Egbert gif

    Mike Channell is the latest member of the Oxventurers crew that we have had the pleasure to work with! This automotive enthusiast and racing driver fan is a writer and presenter for Outside Xbox, who can drive a race car both in videogames and in real life. While we couldn't fit Ginetta G40 into our formations, it was great fun to bring his dragonborn paladin into Idle Champions!

    Egbert constantly struggles to Atone for the Past, but it can be difficult when he spends so much time with his chaotic friends. He gains Atonement points for every lawful Champion in the formation, and loses them for every chaotic Champion. Fortunately his damage buff is based on the number of Atonement points he has squared! That means filling the formation with his Oxventurers crew will push his Atonement points into the negative, but his buff will still be in the positive!

    Many of his other abilities use the absolute value of the number of Atonement points Egbert has, so once again the goal is to maximize the number of lawful or chaotic Champions in the formation. That will push that number as high as it can go, either positive or negative! That absolute value will affect how much healing he will offer the most damaged Champion when he uses Lay On Hands, how much he increases the health of all other Champions with his Friendly Protection, and how much more gold find his Golden Scales will provide. He'll also increase the effect of Atone for the Past for each enemy on screen because he believes the More the Merrier.

    Egbert's first specialization determines if neutral Champions will add or subtract from his Atonement points. His second specialization lets him focus more on support, healing, or gold find. For his normal attack, Egbert always has some Homemade Bombs to throw at the nearest enemy. But when things get dire and he needs more than just bombs, he can seek divine intervention from La Vache Mauve! This Ultimate attack causes the epic sight of La Vache Mauve to appear in the sky, inspiring the Champions to do more damage and forcing the enemies to take more damage!

    IV. Egbert's Abilities

    Basic Attack

    • Homemade Bombs - Egbert lights the fuse of a bomb with a puff of fire from his mouth and throws it at the nearest enemy. It explodes, dealing 1 hit to all enemies in a small area and knocking them back a short distance

    Formation Abilities

    • Atone for the Past - Egbert has a number of Atonement points equal to the number of lawful Champions in the formation minus the number of chaotic Champions in the formation, not including Egbert himself. Egbert increases the damage of all Champions behind him by +100% times the number of Atonement points he has squared.
    • Lay On Hands - After Egbert makes a base attack, if there is a Champion below 50% hit points (including himself), he heals the most damaged Champion for 10 times the absolute value of the number of Atonement points he has.
    • Friendly Protection - Egbert increases the health of all other Champions by 5% of his max health multiplied by the absolute value of the number of Atonement points he has.
    • More the Merrier - Egbert increases the effect of Atone for the Past by 100% for each enemy on the screen and each point of enemy/boss enrage, stacking additively and then applying multiplicatively.
    • Golden Scales - Egbert increases the global gold find by 100% times the absolute value of the number of Atonement points he has.

    Specializations

    Egbert's first specialization determines if neutral Champions, on the lawful/chaotic axis, add or subtract to Egbert's Atonement points.
    • Atonement Begins with an Apology - The number of neutral Champions, on the lawful/chaotic axis, in the formation is added to Egbert's Atonement points.
    • Team Chaos Team - The number of neutral Champions, on the lawful/chaotic axis, in the formation is subtracted from Egbert's Atonement points.
    Egbert's second specialization determines if he focuses on support, healing, or gold find.
    • Smoky Bombs - Egbert's bombs now also create smoke clouds that lasts for 10 seconds. Enemies in one or more smoke clouds have a 50% chance to miss with their attack and take an additional +400% damage from attacks.
    • Health Kick - Egbert's Lay On Hands targets the two most damaged Champions and the amount of healing is increased by 100%.
    • Oxventure Capitalism - Egbert increases the effect of Golden Scales by 100% for each Oxventures affiliation member in the formation, stacking multiplicatively.

    Ultimate Ability

    • La Vache Mauve - Clouds come down from the top of the screen and part, revealing the sun which rotates to reveal the head of La Vache Mauve. Radiant light shines out and illuminates the area. Enemies take ultimate damage, and the Champions deal +1000% damage for 20 seconds.

    V. Egbert's Epic Equipment



    Slot 1: Global DPS
    Slot 2: Gold Find Increase
    Slot 3: Health Increase
    Slot 4: Atone for the Past
    Slot 5: Second Specialization Increase
    Slot 6: Ultimate Attack

    VI. Conclusion

    Will you surround Egbert with lawful Champions so he can find the atonement he's searching for? Or will he enjoy formations filled with the Oxventurers crew? We're excited to hear all about how much you are enjoying having Egbert in your formations on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

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