Adventure Variants
This week's update brings 10 new adventure variants for our 5 active campaigns.Grand Tour of the Sword Coast Adventure Variants
- The Twilight Grove Variant 3: The Overgrown Grove Enter the Twilight Grove and fight the forces of the Gulthias Tree!
- You may only use Champions with a Dexterity of 17 or higher.
- Plant creatures deal +400% damage and move +200% faster.
- 1-2 Twig Blights spawn with each wave. (Monster IDs 756-758) They don't drop gold or count towards quest progress.
- Complete area 425.
- Into the Unknown Variant 3: Mental Gymnastics Help some farmers deal with a mind flayer epidemic!
- You may only use Champions with an Intelligence of 11 or less.
- 1-2 mind flayers spawn with each wave. They don't drop gold or count towards quest progress.
- Complete area 425.
Baldur's Gate: Descent into Avernus Adventure Variants
- Questlines Variant 3: When Tentacles Attack Clear off your quest to do list while tentacles attack!
- You may only use Champions with a Strength of 10 or lower.
- Two tentacles block two formation slots. (3 & 8) Every 5 seconds, they attack a random adjacent champion dealing 10% of the Champion's max health.
- Complete area 550.
- Bel's Forge Variant 3: Flames of Avernus Begin to unravel Bel's intentions as you enter an active volcano!
- Every 10 seconds, a random formation slot catches fire for 10 seconds, dealing damage to any Champion occupying it equal to 10% of their max health every second.
- You may not use Cleric Champions.
- Complete area 575.
Icewind Dale: Rime of the Frostmaiden Adventure Variants
- Deekin's Mission Variant 3: Don't Lose Your Head Escort the survivors to Bryn Shander while under assault by brain eating intellect devourers!
- An Intellect Devourer spawns with each wave. They don't drop gold or count towards quest progress.
- If an Intellect Devourer reaches the formation, it leaps onto the head of a random Champion with an INT score of at least 11, eats their brain, and removes them from the formation for the rest of the adventure. If no valid Champions exist, the Intellect Devourer starves and dies.
- Complete area 500.
- Frozen Vengeance Variant 3: Mind Spike Return to Sunblight fortress under assault by mind flayers that seek revenge!
- 1-2 Mind Flayers spawn with each wave. (Monster ids 1139-1141) They don't drop gold or count towards quest progress.
- When a Mind Flayer spawns it Mind Blasts a random Champion, dealing 25% of their max health and stunning them for 60 seconds. Champions with an INT score of 15 or higher take no damage and are not stunned.
- Complete area 525.
Wild Beyond the Witchlight Adventure Variants
- The Bitter End Variant 2: A Wise Approach Race through Motherhorn to rescue Gleam's sister with Champions that don't spurn Wisdom!
- You may only use Champions that don't have Wisdom as one of their lowest two stats.
- An ancient and wise Willow Treant joins the formation. They're so big they take up three spots in your formation, but don't do much else.
- Complete area 950.
- The Palace of Heart's Desire Variant 2: The Brains of an Illithid's Desire
- You may only use Champions with an ability score total of 78 or less.
- 1-2 mind flayers spawn with each wave. They don't drop gold or count towards quest progress.
- Complete area 1000.
Light of Xaryxis Adventure Variants
- No One Can Hear You Scream Variant 2: Arcane Suppression Scavenge your way through Wildspace in an antimagic field.
- You may only use Champions with a Wisdom of 13 or higher.
- Champions with Magic attacks deal no damage.
- Complete area 500.
- Welcome to the Rock Variant 2: Welcome to the Vrocks
- 1-2 Vrocks spawn with each wave. They don't drop gold or count towards quest progress.
- Champions with Melee attacks deal no damage.
- Complete area 550.
See the in-game Change Log for more information!
We would love to hear about your experiences in Idle Champions on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!