Adventure Variants
This week's update brings 10 new adventure variants for our 5 active campaigns! Enjoy!Grand Tour of the Sword Coast Adventure Variants
- Backtracking through Barovia: Shadowfell Stalwarts Revisit highlights of Barovia while fighting an incursion of shadar-kai.
- Each wave spawns shadar-kai warriors. They don't drop gold, nor do they count towards quest progress.
- Each boss area spawns 1 Shadar-Kai Soul Monger. When the Soul Monger hits a Champion with a melee attack, that Champion is defeated. You must defeat this additional boss to advance.
- Complete area 325.
- Excavating History: Birds of a Feather Enter Castle Ravenloft with escorts from the Raven Queen.
- A raven joins the formation.
- When a Champion is knocked out, they don’t recover until after defeating a new boss area.
- Complete area 325.
Waterdeep: Dragon Heist Adventure Variants
- Fugitives: Twilight Twist Chase the Nimblewright through the streets of Waterdeep with the Raven Queen’s minions.
- Two Shadar-Kai warriors take up slots in the formation. Champions next to the Shadar-Kai are so filled with existential angst that their base attack cooldown speed is doubled.
- Orcus has sent his minions to slow you down, Relentless Ghouls appear with every wave.
- When they are killed, Relentless Ghouls don't disappear. Instead, after 5 seconds, they get back up and start attacking again. They do not drop gold or count towards quest progress.
- Complete area 275.
- Hopelessly Lost: Servants of the Demon Prince Lost in the Undermountain, it's time to find your way home under assault by Orcus’s minions.
- In Non-Boss levels, each wave has an extra 1-3 random undead. They do not drop gold, or count towards quest progress.
- In Boss levels, an additional boss spawns. You must defeat this additional boss to advance.
- Only Champions with INT of 14 or higher may be used.
- Complete area 300.
Baldur's Gate: Descent into Avernus Adventure Variants
- The Sibriex: A Neutral Party Follow Bel's instructions and find the Sibriex with cawing companions.
- Two Ravens take up slots in the formation.
- Only Champions that are part or totally neutral (NG, LN, N, CN, and NE) may be used.
- Complete area 550.
- Wrecked Flying Fortress: Rickety Rubble Explore the flying fortress while trying to stay on your feet.
- Two Rolling Rocks fill two random formation slots. The rocks move to new formation slots after every 50 areas.
- Only Champions with a DEX of 14 or higher may be used.
- Complete area 575.
Icewind Dale: Rime of the Frostmaiden Adventure Variants
- Ending the Rime Part 1: Shady Sidekicks - Part 1 Head off in the nautiloid with a pair of sneaky Shadar-Kai.
- Two Shadar-Kai warriors join the formation.
- Only Champions with a WIS of 15 or higher may be used.
- Complete area 500.
- Ending the Rime Part 2: Shady Sidekicks - Part 2 Continue to hunt for The Codicil of White with the Raven Queen’s minions in tow.
- Two Shadar-Kai warriors join the formation.
- Only Champions with a WIS of 15 or higher may be used.
- Bosses (including all 3 forms of Auril) deal 200% additional damage.
- Complete area 525.
- The Prince of a Thousand Enemies: The Birds Head further into Hither, under assault from the sky.
- Ravens appear at the start of every non-boss area. They do not drop gold, or count towards quest progress.
- Only Champions with Melee or Ranged base attacks can be used.
- Complete area 450.
- Downfall: Second Third Out
- Only Champions in slots 1, 3, 4, 6, 7, 9, 10, and 12 may be used.
- Two Ravens take up slots in the formation.
- Complete area 500.
Wild Beyond the Witchlight Adventure Variants
See the in-game Change Log for more information!