Adventure Variants
This week's update brings 10 new adventure variants for our 5 active campaigns.Grand Tour of the Sword Coast Adventure Variants
- Towering Expectations Variant 3: Tanking Expectations It's a nice day to stop a wedding with a tanking champion of OUR choice.
- A random Tanking Champion is immediately unlocked, added to the formation, and can't be removed.
- Other Champions with the Tanking role cannot be used.
- Enemies move 300% faster, have 300% more health, and deal 300% more damage.
- Complete area 350.
- Who Lurks in Lurkwood Variant 3: And a Pixie in a Pear Treant Help Volothamp Geddarm and a wooden friend track down an abyssal chicken.
- A Pixie in a Pear Treant joins the formation. They're so big they take up three spots in your formation, but don't do much else.
- Only Champions with a CON of 12 or lower can be used.
- Complete area 375.
Waterdeep: Dragon Heist Adventure Variants
- Enter the Sargauth Variant 3: The Madness Peaks Head deeper into the Undermountain with the other half of your Champions missing.
- All champions in the odd slots have disappeared. They're all out to get you.
- Each wave spawns a Hallucination with 5 armored hits. They drop no gold, nor do they count towards quest progress.
- Complete area 300.
- The Lair of the Xanathar Variant 3: DPS in the Deeps Track down the Stone of Golorr and face down the Xanathar with a damage-dealing Champion of OUR choice.
- A random DPS Champion is immediately unlocked, added to the formation, and can't be removed.
- Other Champions with the DPS role cannot be used.
- Complete area 325.
Baldur's Gate: Descent into Avernus Adventure Variants
- The Bleeding Citadel Variant 2: Going to Eleven Climb the stinking scab with a Champion of OUR choice.
- A random Champion from seat 11 is immediately unlocked, added to the formation, and can't be removed.
- Champions from the first two bench seats cannot be used.
- Complete area 600.
- The Battle of High Hall Tower Variant 2: The Stunning Tower Battle Return to Elturel for the final battle with a backup striker.
- Every 15 seconds, your top damage dealing Champion is stunned for 15 seconds.
- Whenever you move a Champion in the formation, they are stunned for 15 seconds.
- Complete area 650.
Icewind Dale: Rime of the Frostmaiden Adventure Variants
- Reghed Glacier Mysteries Variant 2: Male Pattern Boldness Take the Codicil of White to the Reghed Glacier with a male Champion of OUR choice.
- A random male or nonbinary Champion is immediately unlocked, added to the formation, and can't be removed.
- Female Champions cannot be used.
- Complete area 550.
- Tekeli-li's Hunt Variant 2: Working for the Weak End Continue to explore the Caves of Hunger, with a mad vampire gnoll chasing your weakest champions.
- Two frozen Twig Blights join the formation.
- Only Champions with a STR of 10 or lower can be used.
- Complete area 575.
Wild Beyond the Witchlight Adventure Variants
- Slack-jawed Lorna Variant 2: End of the Line Face off against the first hag of the Hourglass Coven with a Champion of OUR choice.
- A random Champion from seat 12 is immediately unlocked, added to the formation, and can't be removed.
- Champions from the first two bench seats cannot be used.
- Complete area 550.
- Tall Tales Variant 3: Back to Nature
- A Shambling Mound joins the formation. They're so big they take up three spots in your formation, but don't do much else.
- Only Elves, Half-Elves, and Gnomes (of any class) and Druids, Barbarians, and Rangers (of any race) can be used.
- Complete area 300.
See the in-game Change Log for more information!