Adventure Variants
This week's update brings 11 new adventure variants for our 5 active campaigns! Many of these adventure variants have the patrons joining the party to supervise. Enjoy!Grand Tour of the Sword Coast Adventure Variants
- Seeds of Deceit: The Strahd Squad Protect the Martikov family winery from destruction while fighting back hordes of zombies.
- There is a 40% chance with each wave that 5 additional Strahd Zombies appear. They don't drop gold, nor do they count towards quest progress.
- Due to Strahd’s influence, Champion healing is reduced by 75%.
- Complete area 275.
- Flies on the Wall: A Nod from Strahd Head to the Amber Temple to help Kasimir while repelling Strahd.
- In each boss area Strahd on Horseback appears. You must defeat this additional boss to advance. When defeated, he runs off the screen.
- Only champions with INT of 13 or higher can be used..
- Complete area 325.
- Lost in the Goblin Halls: Temporal Rift in the Goblin Halls Search through the citadel to find the twilight grove in record time!
- Time is sped up by 2x.
- You must complete area 100 within 30 minutes of starting the objective.
- You must click on 50 distractions before completing the objective.
- Complete area 100.
Waterdeep: Dragon Heist Adventure Variants
- Attack on the Manor: Review by the Blackstaff Investigate a heinous attack just outside your new manor under the watchful eye of the Blackstaff.
- Vajra joins the formation to advise.
- Champions with Melee and Ranged attacks deal no damage.
- Complete area 250.
- Nimble Escape: Distracted Escape Search Gralhund Villa for the Nimblewright while protecting Mirt.
- Mirt leads the formation.
- Champions adjacent to Mirt deal no damage due to his distracting presence.
- Only good and evil champions may be used.
- At the start of each area, an Iron Defender with 10 armored HP appears. Other monsters are invulnerable while the Iron Defender is there.
- Complete area 275.
Baldur's Gate: Descent into Avernus Adventure Variants
- Questlines: Just The Worst Clear off your quest to do list with the worst of the worst.
- Good Champions cannot be used.
- Neutral Champions (on the good/evil axis) deal no damage.
- Complete area 500.
- Bel's Forge: Fire and Brimstone Begin to unravel Bel's intentions while fighting fire and fiends!
- In each non-boss area, one Lesser Fire Elemental appears with each wave. They do not count towards quest progress, nor do they drop gold. The Elemental’s movement is 300% faster. If the Elemental hits with an attack, it explodes (and dies) and all champions lose 20% of their HP.
- In each boss area a Cultist of Zariel appears. You must defeat this additional boss to advance.
- Only champions with STR of 10 or higher and CHA of 13 or higher can be used.
- Complete area 525.
Icewind Dale: Rime of the Frostmaiden Adventure Variants
- Deekin's Mission: Fire and Ice Escort the survivors to Bryn Shander with the redeemed Zariel.
- Redeemed Zariel takes up a slot in the formation.
- Zariel’s presence has attracted hordes of angry devils due to her redemption. In Non-Boss levels, each wave creates an extra 1-3 random devils. They do not drop gold or count towards quest progress. In Boss levels, create an additional random boss that must also be defeated to advance.
- Evil champions may not be used.
- Neutral (on the good/evil axis) champions deal no damage.
- Complete area 450.
- Frozen Vengeance: REALLY Frozen Vengeance Return to Sunblight fortress during the coldest day of the year.
- The cold causes all Champion base attack cooldowns to be doubled, making them attack less often.
- Only slow Champions with a DEX of 13 or lower can be used.
- Complete area 475.
Wild Beyond the Witchlight Adventure Variants
- Thieves of the Coven: Patron Party Dive deeper into the mysteries of the Witchlight Carnival while protecting the patrons.
- Redeemed Zariel, Mirt, and Vajra escort the party and take up slots in the formation.
- Complete area 350.
- Hither of Witchlight: Don’t Blast the Brigands
- Additional Harengon Brigands appear in each area. They don't drop gold, nor do they count towards quest progress.
- Only Champions with a melee or Magical base attack can be used.
- Complete area 400.
New Patron Perks and Patron Shop Updates
With this Adventure Variant Update, it's also time to update Patron Perk Tiers and the Patron Shop! In addition to Tier 6 & 7 Patron Perks, each Patron will receive a skin for an Evergreen Champion, a Golden Epic for an Evergreen Champion, and Rare & Epic Feats.Tier 6 & 7 Patron Perks
- Mirt the Moneylender:
- Tier 6 Local — Dig Deep: Increase the damage of all Champions by 1% for each enemy on screen.
- Tier 6 Global — Price of Inflation: Gold Find +2.5%.
- Tier 7 Local — Moneylent: Reduce the amount of gold required to level up Champions by 3%
- Tier 7 Global — Silvery Gates: Time Gate Silver Chest drops have a +2% chance of being doubled.
- Vajra Safahr:
- Tier 6 Local — Embassy: Increases the damage of non-human Champions by +50%.
- Tier 6 Global — The Less Fortunate: Damage of Champions without the "Gold Find" role +10%.
- Tier 7 Local — Young Guns: Damage of Champions aged 50 or younger +40%
- Tier 7 Global — Golden Gifts: Gold chest drops have a +2% chance of being doubled.
- Strahd von Zarovich:
- Tier 6 Local — Long Lived: Damage of Champions aged 50 or older +50%.
- Tier 6 Global — Arm's Length: Damage of Champions adjacent to 2 or fewer Champions +10%.
- Tier 7 Local — And Prosperous: Increases the damage of all Champions by 10% for every Gold Find Champion in the formation (mult)
- Tier 7 Global — Unlikely Allies: Global Damage +5% for each Good/Evil pair of Champions in the formation.
- Zariel:
- Tier 6 Local — Only the Strong: Increase the damage of Champions with a STR score of 12+ by 75%.
- Tier 6 Global — No Trial Left Undone: Increase the damage done by Champions while on a Trials of Mount Tiamat trial adventure by 50%.
- Tier 7 Local — Only the Loved: Increase the damage of Champions with a CHA score of 15+ by 75%.
- Tier 7 Global — Tiamat Unleashed: Increase the Assault Party DPS provided by reaching the daily Trials of Mount Tiamat area goal by 1%.
New Patron Feats
- Mirt the Moneylender:
- Rare Feat
- Celeste — Sturdy Mantle: Crusader's Mantle +40%.
- Epic Feat
- Krond — Striker Training: Survival of the Fittest +80%.
- Rare Feat
- Vajra Safahr:
- Rare Feat
- Nayeli — Strong Willed: Aura of Courage +40%.
- Epic Feat
- Calliope — Wound Master: Song of Protection +60%.
- Rare Feat
- Strahd von Zarovich:
- Rare Feat
- Shandie — Bonus Blast: Explosive Arrows +40%.
- Epic Feat
- Makos — Prodigal Leader: Global Damage +50%.
- Rare Feat
- Zariel:
- Rare Feat
- Ishi — Well Rounded: Monsters are People Too +40%.
- Epic Feat
- Krull — Golden Touch: Plague: Pilfer +80%.
- Rare Feat
New Patron Golden Epics
- Mirt the Moneylender:
- Ulkoria Slot 3 — Animated Gargoyle
- Vajra Safahr:
- Azaka Slot 1 — Scimitar of the Weretiger
- Strahd von Zarovich:
- Dragonbait Slot 3 — Belt of Many Pouches
- Zariel:
- Reya Slot 3 — Armor of the Avatar
New Patron Skins
- Mirt the Moneylender:
- Mindflayer Ulkoria
- Vajra Safahr:
- Farmer Azaka
- Strahd von Zarovich:
- Vampire Dragonbait
- Zariel:
- Blood War Reya
See the in-game Change Log for more information!