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November 29th, 2023
Idle Champions: Simril 7 
Posted in Idle Champions.

Someone outside Luskan has been pillaging the food stores in advance of this year's Simril celebration. Residents are becoming worried that there may not be enough to last the long Sword Coast winter to come!

Simril 7 introduces Shadowheart, the half-elf Cleric of Shar from Baldur's Gate 3! Simril also brings back Warduke, the legendary mercenary for hire human fighter, and Yorven Springpaw, the resident murder bunny Harengon Barbarian Druid! Players have until Monday, December 11th at 12PM Pacific to complete their Simril 7 unlocks and objectives.

Shadowheart



    A devoted cleric of Shar, Shadowheart agreed to have her memories wiped as part of a holy mission. Now its sole survivor, she must deliver a powerful relic back to her kin in order to win Shar's love and have her memories restored – but all the while, she is tormented by strange, painful magic that she struggles to understand.

Shadowheart is a Support and Healing Champion who joins her fellow Baldur's Gate 3 companions in fighting the transformation into a Mind Flayer. Once unlocked, you can find this Half-Elf Cleric in seat 6 opposite Asharra. Learn more about Shadowheart in her Champion Spotlight!

Year Seven Variants


Witness Our Adoration - Simril is ruined! Shadowheart is mad that someone has pilfered the food supplies!
  • Shadowheart joins the formation (Slot 4). She can't be moved or removed.
  • Only Shadowheart and Champions within two slots of her can deal damage.
  • Getting to know Shadowheart: Shadowheart increases the damage of all Champions within two slots of her. Place your damage dealing Champions to take advantage of this!
  • Reach Area 75.

Childhood Fears - Simril is ruined! A wolf has pilfered the food supplies!
  • Shadowheart joins the formation (Slot 4). She can be moved, but not removed.
  • A wolf also joins the formation. It's so scary that Champions next to it deal no damage with their normal attacks.
  • Every 5 seconds, the wolf bites a Champion directly in front of it, dealing damage equal to 20% of the Champion's total health.
  • Getting to know Shadowheart: Shadowheart heals Champions in the two columns ahead of her. Place her to protect your tanks and anyone else that might be getting hurt!
  • Reach Area 125.

Duplicity without Duplicates - Simril is ruined! Someone has requests all the Champions have unique Dexterity scores!
  • Shadowheart joins the formation (Slot 4). She can be moved, but not removed.
  • Each Champion in the formation must have a unique DEX score.
  • Getting to know Shadowheart: Shadowheart summons an Illusionary Duplicate in the same slot as the Champion with the highest DEX. The Duplicate buffs and heals nearby Champions similar to Shadowheart herself.
  • Reach Area 175.

We would love to hear about your experiences in Idle Champions on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!



November 22nd, 2023
Idle Champions: The Glitches are Coming!  
Posted in Idle Champions.

Turn of Fortune's Wheel continues! The Champions find themselves in Sigil - the City of Doors - and with the help of Mrs. Fox discover they are Glitches in the Multiverse. Under her advice, the Champions set out into Sigil to find out who they are and why this is happening to them. But other forces are moving in Sigil, and they soon find themselves on the run for their lives!

Also starting today is the Glitch Emergence Event along with Glitch Skins & Feats for many Champions! Read on to learn more!

Note: you will need to have completed the previous two Turn of Fortune's Wheel adventures, The Beginning is the End and The End Is The Beginning, in order to access these new adventures.



Welcome to Sigil

Explore Sigil and learn more about the predicament you find yourself in.
  • Variant: Misaligned in Sigil - Explore Sigil with a diverse set of Champions!
    • All Champion damage is reduced by 99% for each Champion in the formation that shares an exact alignment with another Champion in the formation, stacking multiplicatively.
    • Two fools join the formation. They just get in the way.
    • Complete area 400

Fast Food

Elude the Harmonium Peacekeepers while you try to stock up on rations and gear.
  • Adventure Variant: Chaos Theory - Elude the Harmonium Peacekeepers with a group of chaotic lawbreakers!
    • You may only use Chaotic Champions.
    • 1-2 additional Harmonium Peacekeepers spawn with each wave. They don't drop gold or count towards quest progress.
    • Complete area 450





When the Champions were brought to Sigil in the second Turn of Fortune's Wheel adventure, they had lost their memory, and they each looked a bit different!

With the release of Fortune's Wheel 2, we're debuting the first batch of Glitch Skins & Feats! The 5 main speakers from Turn of Fortune's Wheel (Calliope, Freely, Havilar, Nayeli, and Orkira) now have their Glitch Skins & Feats available via Skin & Feat Packs in the in-game shop. Hitch & Sentry also have Glitch Skins and Feats available via the Thayan Enclave (see the Glitch Emergence below).

Equipping a Glitch Feat will allow a Champion to also count as the race matching their Glitch Skin (whether or not the Skin is active), and also grant a boost based (normally) on the number of Champions of that race in your formation! We hope these Glitch Feats will create new formation options for you to enjoy!

Glitch Feat
Nayeli Githyanki Glitch Feat
  • Calliope: Calliope counts as a Harengon. Increases the effect of Calliope's Bardic Inspiration ability by 20% (additively) for each Bard in the formation.
  • Freely: Freely counts as an Aasimar. Increases the effect of Freely's Unlucky for Them Ability by 20% (additively) for each Aasimar in the formation.
  • Havilar: Havilar counts as a Half-Elf. Increases the effect of Havilar's Battlemaster Ability by 20% (additively) for each Half-Elf in the formation.
  • Nayeli: Nayeli counts as a Githyanki. Increases the effect of Nayeli's Aura of Courage ability by 20% (additively) for each unique race in the formation.
  • Orkira: Orkira counts as a Half-Elf. Increases the effect of Elemental Fire by 20% (additively) for each Half-Elf in the formation.
  • Hitch: Hitch counts as a Centaur. Increases the effect of Hitch's Natural Performer Ability by 20% (additively) for each unique race in the formation.
  • Sentry: Sentry counts as a Half-Elf. Increases the effect of Sentry's Guardian of Solwynn ability by 20% (additively) for each Half-Elf in the formation.





There's a problem in the Multiverse and it's spilling into Faerûn! Glitched versions of multiple Champions are causing all sorts of trouble - it's up to you and your formations to stop them! Protect the Forgotten Realms and unlock exclusive rewards in the Thayan Enclave Shop during the Glitch Emergence Event, which runs from November 22nd at noon Pacific until Friday, December 1st at noon Pacific!

During Emergence Events, Corrupted Gems can be collected from the designated monsters (in this case Glitched Champions), and by completing a daily quest visible in the Emergence Event dialog. Use the Corrupted Gems in the Thayan Enclave Shop to collect any of the items below and the remaining items from the Mind Flayer Emergence.

New Items Added to the Thayan Enclave!

  • Two Golden Epics
    • Jang Sao Slot 5 - Lunation (20,000 Corrupted Gems)
    • Sisaspia Slot 5 - Scimitar of Dendar (20,000 Corrupted Gems)
  • Four Feats
    • Hitch - Centaur Glitch (10,000 Corrupted Gems)
    • Sentry - Half-Elf Glitch (10,000 Corrupted Gems)
    • Warden - Gibbous Script (10,000 Corrupted Gems)
    • Warden - Specter of Aeons (10,000 Corrupted Gems)
  • Two Skins
    • Centaur Glitch Hitch (10,000 Corrupted Gems)
    • Half-Elf Glitch Sentry (10,000 Corrupted Gems)
  • 10x Marvelous Support Pigments (7,000 Corrupted Gems)
  • 8x Modron Component Chests (2,500 Corrupted Gems)
  • 8x Supply Chests (2,500 Corrupted Gems)
  • Unlimited Glitch Emergence Chests (2,500 Corrupted Gems)
    • Contains gear for: Jang Sao, Sisaspia, Hitch, Sentry, and Warden


  • You can find all this information, and even more details, in-game!

    We would love to hear about your experiences in the Outlands on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

    November 20th, 2023
    Idle Champion Spotlight: Shadowheart 
    Posted in Idle Champions.

    "Everyone has to suffer, it's a fact of life."

    How far would you go to serve your deity? Shadowheart was willing to lose her memories and undertake a perilous mission, all in devotion to the Goddess of Darkness and Loss. But an Illithid tadpole has made her journey much more complicated. Fortunately she has a new group of Champions to help her on her quest!

    I. Shadowheart



      A devoted cleric of Shar, Shadowheart agreed to have her memories wiped as part of a holy mission. Now its sole survivor, she must deliver a powerful relic back to her kin in order to win Shar's love and have her memories restored – but all the while, she is tormented by strange, painful magic that she struggles to understand.

    Shadowheart is a Support and Healing Champion who joins her fellow Baldur's Gate 3 companions in fighting the transformation into a Mind Flayer. Once unlocked, you can find this Half-Elf Cleric in seat 6 opposite Asharra.

    II. Shadowheart's Stats

    Race: Half-Elf Alignment: Lawful Neutral
    Gender: Female Pronouns: She/Her
    Age: 48 Affiliation: Absolute Adversaries Class: Cleric

    STR: 12 DEX: 14 CON: 14
    INT: 10 WIS: 16 CHA: 10

    Role: Support, Healing

    Eligible for Patrons: Vajra

    Seat: 6 (Asharra)


    III. Shadowheart's Design

    As a pragmatic cleric, Shadowheart focuses on straightforward buffs and excels at healing. Champions within two slots of her have their damage increased, and because she also carries a Mind Flayer tadpole in her brain, she can tap into its power to boost her damage buff even more. She keeps the two columns ahead of her healed all while she calls mystical lunar flame down to damage her enemies. But Shadowheart has a tricky skill she can use to create a copy of herself. This illusory duplicate hides next to the Champion with the highest Dexterity, and offers buffs and heals to nearby Champions similar to Shadowheart herself.

    Shadowheart can choose one of three Specializations to give an extra boost to her already impressive buffs. One choice dramatically increases her buff to the Champions in front of her if her illusory duplicate stands by her side. Another selection boosts her support if her duplicate is far from her in the formation. The final option means Shadowheart stops attacking and focuses on helping others do damage, so she'll cast Guidance on the biggest damage dealer in your formation. Repeatedly. The mysterious relic that Shadowheart carries can also be called upon when things are looking dire. It flies into the air and sends out a pulse of power, striking back enemies and making the formation immune to damage for a moment!

    This daughter of darkness may be guarded with her past, but she will use all of her cleric skills to support her fellow Champions on their mission!

    Dungeons & Dragons Shadowheart Marketing Gif

    IV. Shadowheart's Abilities

    Basic Attack

    Shadowheart has two normal attacks: her base attack (Sacred Flame) and one that is enabled by a specialization choice (Guidance).
    • Sacred Flame - Shadowheart raises her mace into the air and casts a spell, briefly engulfing a random enemy in mystical lunar flame, dealing 1 hit.
    • Guidance - Shadowheart increases the damage of your BUD-setting Champion's next attack by 200%, stacking multiplicatively up to 5 times.

    Formation Abilities

    • Twilight Trickery - Shadowheart increases the damage of Champions within two slots of her by 100%.
    • Ceremorphosis - Your formation gains one Ceremorphosis stack due to the mind flayer tadpole in Shadowheart's brain. Shadowheart increases the effect of Twilight Trickery by 100% for each Ceremorphosis stack, stacking multiplicatively.
    • Light In The Dark - Shadowheart heals Champions in the two columns ahead of her for 10 every second.
    • Invoke Duplicity - Shadowheart creates an illusory duplicate of herself which hides in the formation and applies Twilight Trickery and Light in the Dark to Champions relative to itself with half the range as normal. The duplicate positions itself in the same formation slot as the Champion in the formation with the highest DEX score. Ties go to the Champion in the highest bench seat.

    Specialization

    • Guidance - Shadowheart's base attack is replaced by Guidance. When she casts Guidance, she increases the damage of your BUD-setting Champion's next attack by 200%. Stacks multiplicatively up to 5 times.
    • Sister of Darkness - If Shadowheart's Illusory Duplicate is placed in the same slot as she is, increase the effect of Twilight Trickery by 400%.
    • Find Yourself - The effects of Twilight Trickery and Light In The Dark from Shadowheart's Illusory Duplicate are increased by 100% for each formation slot away from Shadowheart the duplicate is (following the shortest path), stacking multiplicatively.

    Ultimate Ability

    • Absolute Sanctuary - Shadowheart raises her artefact, which flies into the air and sends out a circular pulse, dealing a massive hit to all enemies and knocking them back a short distance. In addition, your Champions are immune to all damage for 10 seconds or until you change areas, whichever is shorter.

    V. Shadowheart's Epic Equipment



    Slot 1: Global DPS
    Slot 2: Twilight Trickery
    Slot 3: Ceremorphosis
    Slot 4: Light in the Dark
    Slot 5: Ultimate Attack Damage
    Slot 6: Ultimate Cooldown

    VI. Conclusion

    Shadowheart will bring healing and support to your Champions, even through the darkness and loss of Shar. Tell us how much you enjoy her in your formations:
    November 15th, 2023
    Idle Champions: Cosmic Revelry Celebration  
    Posted in Idle Champions.

    Welcome to the Cosmic Revelry Celebration! Get ready for a week-long celebration of daily rewards and a gem shop update!

    Cosmic Revelry Celebration

    Cosmic Revelry begins Wednesday November 15th at 12pm Pacific! Log in to Idle Champions on each of the next seven days to collect free in-game rewards just for playing!

    Dungeons & Dragons Cosmic Revelry Daily Rewards

    Daily Rewards

    Every day during the Cosmic Revelry Celebration you can log in to Idle Champions and open a new Cosmic Chest, but each chest is only available for 24 hours! Every chest contains awesome items, hand-picked by the team here at Codename Entertainment to help you in your adventures! Once you have claimed four daily Cosmic Chests, you unlock the bonus prize: Elemental Dungeon Master! This bonus includes an epic new skin for Dungeon Master, a new Feat, and 3 Gold Dungeon Master Chests!

    Gem Shop Update

    The following items are now available for Gems starting today!

    Skins: Accessible through the Gem Shop

  • Venture Casual Walnut (20,000 Gems)
  • Venture Casual Rosie (20,000 Gems)


  • Feats - Accessible through each Champion's Character Sheet

    • Walnut - Taunt (50,000 Gems)
  • Five Epic Feats from Season 3 (50,000 Gems Each)
    • Barrowin - Dwarven Tradition
    • Birdsong - Harmony
    • Spurt - Kobold Brethren
    • Hew Maan - Immolation
    • Turiel - Shout Above the Din
  • Five Rare Feats from Season 3 (12,500 Gems Each)
    • Barrowin - Calm Under Pressure
    • Birdsong - Athlete
    • Spurt - Extra Wasps
    • Hew Maan - The Path Is Clear
    • Turiel - Athlete
    Modron Core from Season 3 - Accessible via the 'Buy Additional Cores' button on the Adventuring Parties dialog.

  • Unaffiliated Core (500,000 Gems)


  • Cosmic Revelry

    A lot is going on in Idle Champions of the Forgotten Realms - and there is LOTS more to look forward to! But as one last reminder:

    In order to get all of the free rewards during the Cosmic Revelry Celebration, you need to log in each day and Claim Your Rewards!

    Enjoy the Cosmic Revelry Celebration right now in-game and thank you for playing!

    If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!
    November 8th, 2023
    Idle Champions: Feast of the Moon 7 
    Posted in Idle Champions.

    During Feast of the Moon, residents of the Sword Coast pay homage to the deeds of legendary heroes by visiting their crypts and graves.

    When the Champions arrive at The Crypt of Legends, they find hordes of undead crawling up from the depths. Something is making the dead heroes rise, and the answer will require a descent into the depths to discover the cause...

    Feast of the Moon 7 introduces Jang Sao, the Satyr Druid/Wizard from Idle Champions Presents: Fatebreaker! This event also brings back Virgil, the aasimar storm sorcerer and member of the Rivals of Waterdeep as well as Penelope "Half-Pint", the Circle of the Moon Druid/Warlock from Heroes of the Planes! Players have until Monday, November 20th at 12PM Pacific to complete your Feast of the Moon 7 unlocks and objectives.

    New Champion: Jang Sao



      This celestial voyager traveled the Astral Planes for centuries collecting stars and painting galaxies with her cherished companion, Kwin. When Kwin departed, Jang Sao carried on her wishes of painting the cosmos. Now a wonderful artist, she immortalizes the heavens, reality, and most important of all, her friend.

    Jang Sao is a Support and Healing Champion who collects stars and moons and stores them in her star map lantern. Her support abilities focus on isolated formation slots and she uses her druidic healing powers to protect her allies. Once unlocked, you can find this Satyr Druid/Wizard in Seat 8 opposite Delina. Find out more about her and and her abilities by checking out his full Champion Spotlight!

    Year Seven Variants


    The Circle of Stars - Pay respects to the heroes of olde during the Feast of the Moon with Jang Sao!
    • Jang Sao joins the formation. (slot 4) She can't be moved or removed.
    • Only Champions in formation slots with 2 or fewer adjacent slots can deal damage.
    • Getting to know Jang Sao: Jang Sao increases the damage of Champions in formation slots with 2 or fewer neighboring slots. Place your Champions to take advantage of this!
    • Reach Area 75.

    Wise and Otherwise - Pay respects to the heroes of olde during the Feast of the Moon with Jang Sao's preferred Champions.
    • Jang Sao joins the formation. (slot 5) She can be moved, but not removed.
    • You may only use Champions with a DEX of 15+ or a WIS of 13+.
    • Getting to know Jang Sao: Jang Sao's specialization choice encourages you to build a formation with high DEX or high WIS. Build your best formation with these restrictions!
    • Reach Area 125.

    Stars and Moons - Pay respects to the heroes of olde during the Feast of the Moon with a stellar performance!
    • Jang Sao joins the formation. (slot 5) She can be moved, but not removed.
    • 2-3 Astral Elves spawn with each wave. They don't drop gold, nor do they count towards quest progress.
    • A Star and Moon each fill a slot in the formation. (slots 2 & 6)
    • Getting to know Jang Sao: Jang Sao travels the cosmos collecting stars. Her star collection persists between adventures, strengthening her powers the more she journeys!
    • Reach Area 175.

    We would love to hear about your experiences in Idle Champions on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!



    November 8th, 2023
    Idle Champions: Season 6 Overview 
    Posted in Idle Champions.

    Season 6 focuses on five unaffiliated Champions with high DEX scores. In the Season 3 mid-season survey we asked you to vote on what Champions you'd like to see reworked in a future season, and these five Champions were all in the top half of the field. They are: Zorbu (seat 12, voted #1), Warden (seat 11, voted #5), Sisaspia (Seat 1, voted #10), Nrakk (seat 8, voted #11), and Korth (seat 2, voted #14). Read below to learn more about these Champions, and the details you need to know about Season 6!

    The focus of Season 6's redesign was to modernize these five older Champions and add new high-DEX formation options to the game. DEX is one of the highest average stat scores in the game, so there are plenty of other highly dexterous Champions to synergize in your formation alongside these five.

    We're also trying something new with Season 6: we have removed daily quests and shortened the overall length of the season, redistributing Daily Quest XP to the Seasonal and Milestone Quests. This should allow you more flexibility in when and how you go after your season progress, while still giving you access to a similar total amount of experience.

    The changes outlined below are live as of 12:00PM PT on Wednesday, November 8th, when Season 6: Elemental Rebirth kicks off!

    Table of Contents


    Season 5: Acquisitions Incorporated

    Champion Overview

    Zorbu (Seat 12)

    Omin
    Zorbu received the most votes out of any Champion in the season 3 survey, but his kit was actually already pretty solid. Zorbu has begun seeing a trauma counselor regarding his unfortunate past, and thus several of his abilities have received name changes as his rage has subsided. With his kit already being quite powerful, our main goal with Zorbu this season was to ensure you could build the rest of the formation around him, and give him some interesting positional options in high DEX formations.

    Zorbu's is a hunter first and foremost. His first ability, Know Your Enemy, gains stacks as you kill certain types of enemies. These stacks persist between adventure resets, so the more you use Zorbu, the higher they get, increasing his power in a way that is unlike almost every other Champion in the game. Zorbu deals additional damage against specific types of enemies, but also deals more against all enemies thanks to Focused Fury, which increases his damage based on the total number of Know Your Enemy stacks he has. Zorbu's main support ability is Hunter's Pack, which increases the damage of adjacent Champions with a high DEX score. Zorbu himself also benefits from this buff via his new Expert Hunter ability.

    Specializations: Zorbu's specializations offer a choice between farming more stacks of Know Your Enemy, or boosting Zorbu's damage and support to a massive degree. Lead the Pack buffs Hunter's Pack based on your Focused Fury bonus, while Hunting Partners causes Know Your Enemy to stack up faster if Zorbu is adjacent to more high DEX Champions.

    Using Zorbu: Whether you're using Zorbu as a DPS or a Support Champion, you're going to want to position him adjacent to as many high DEX Champions as you can, which is made easier thanks to the season reward feat Wolf Pack, which actually increases the DEX score of adjacent Champions, meaning you can use him with some Champions that wouldn't normally qualify for Hunter's Pack.

    Warden (Seat 11)

    Evelyn
    Warden was our next highest voted Champion, and for good reason. This bad-ass Warforged Hexblade Warlock was an exceptionally popular DPS Champion when they debuted in Simril Year 2, but their simple kit had fallen by the wayside in recent years and they were in desperate need of a rework. Their new kit includes an army of accursed spectres that dart around the field providing a visual symphony worthy of this epic Champion.

    Hex is Warden's main dps and support ability. This debuff increases the damage that enemies Warden attacks take from all sources. Initially, Warden can only Hex each enemy once, but level them up enough and you'll unlock Relentless Hex, which allows Hex to stack up to four times on each enemy. Warden's secondary ability is Accursed Specter, which causes a specter to appear whenever an enemy afflicted by Hex is killed. These specters cause nearby enemies to take even more damage, making Warden the undisputed authority of debuff-based damage. Specter Rush allows the specters to move around the battlefield, rushing towards targets that Warden attacks and then slowly drifting past them to increase the damage they take from allied Champions. Master of Hexes allows Hex to spread all by itself when an enemy is killed near an Accursed Specter. Finally, Cloak of Flies causes Warden to do area damage when they attack, based on the highest number of Hexed enemies that have existed in the area.

    Specializations: Warden's specializations all increase the maximum number of Accursed Specters that can be active at once. The Dark Hunger increases it based on the number of Evil Champions in the formation. Shadows In The Night instead increases it based on the number of high DEX Champions in the formation. Finally, if neither of those tickle your fancy, Charm of the Fallen increases the max specter count based on the number of Champions with Charisma as their highest stat score.

    Using Warden: As one of the few Champions without any positional formation abilities, Warden has a lot of flexibility on where they are used. When using them as a DPS, position them so that the rest of your support Champions buff them, and when using them as a Support, position them wherever you have an empty slot that needs filling. Regardless of how you use them, stack your formation with Champions that meet the requirements of your chosen specialization to really benefit from having plenty of Accursed Specters on the field at once.

    Sisaspia (Seat 1)

    Jim
    Sisaspia has always been one of our favorite Champions, and we were excited to see her in the top half of the votes. She has received several desperately needed quality of life buffs that should bring her power level up to a well-deserved "solid". We did have to fudge her ability scores just a little bit to make her fit in with the high DEX crowd, but, I mean, she's part snake. It makes sense.

    Sisaspia's main mechanic is her Halo of Spores, which swirl around her until enemies approach the formation. She then psychically blasts her spores into enemies, causing them to take more damage over time when hit. Normal enemies can be afflicted by several spores at once, while bosses can have even more infesting their bodies. Sisaspia's positional buff, Symbiotic Infection, buffs Champions near her based on the number of spores she has infected her enemies with in the current area, and Symbiotic Healing heals damaged Champions using the same metric. Her final ability, Dance of the Spores, increases Sisaspia's spore reserve and potentially increases the range of her Halo of Spores ability based on the average DEX score of all Champions in the formation. The higher, the better.

    Specializations: Sisaspia's specializations are useful in a variety of different situations. The most straightforward is Simple Infection, which increases the effect of Symbiotic Infection. Spreading Spores increases the rate at which Halo of Spores creates new spores, and increases the maximum. Finally, Fungal Body greatly increases Symbiotic Infection and Healing, but only after Sisaspia has blasted out a certain number of spores in the current area.

    Using Sisaspia: Position Sisaspia within 2 slots of your main damage dealer to provide excellent support via Symbiotic Infection. Make sure she's also within 2 slots of your tanks if you'd like her to help keep them alive, too. Since she'll heal everyone nearby, she's useful near the center of your formation if you're in an adventure or variant where everyone could take damage at any time.

    Nrakk (Seat 8)

    Strix
    Nrakk was a special Champion with some unique interactions with some abilities in the game. Unfortunately, some of these unique interactions needed to go in order to simplify both our job (balancing the game) and yours (finding weird ways that Nrakk could break the game). We have tried to compensate for this by updating Nrakk's kit and also giving him the most complicated ultimate ability in the world. We've also removed the dps role from Nrakk's kit, so he's purely a support Champion now.

    Nrakk's Way of the Kensai ability increases the damage of Champions ahead of and behind him. Nrakk can earn Ki Points by using his ultimate ability, Ki Blast. Ki Blast initially grants a few Ki Points and shoots a bolt of energy at a random enemy, but if you reactivate it at the right time it can fire off again and earn you even more Ki Points (and damage). Repeat this process to stack up as many Ki Points as possible, which you'll want to do because Ki Master increases Way of the Kensai based on the highest number of Ki Points you've had at once on the current adventure. Stunning Strike consumes a Ki Point to stun and increases the damage taken by enemies that Nrakk hits, while Kensai Cleave causes every 3rd attack to do a wide cleave. Perfect Self causes Nrakk's ultimate to cool down faster if he's out of Ki Points when he attacks enemies.

    Specializations: Nrakk's two specialization choices are super unique. Githzerai Focus increases the positional formation abilities of adjacent Champions with a high WIS score, while Githzerai Agility does the same for adjacent Champions with a high DEX score.

    Using Nrakk: You're going to want to plop Nrakk in the column directly in front of or behind your formation's main damage dealer. Ideally you're also going to want Nrakk to be adjacent to support Champions with positional formation abilities and stat scores that exceed the requirements of his chosen specialization. The exact right positioning and Champions may be challenging to discover, but when you do it will be worth it!

    Korth (Seat 2)

    Vi
    Korth was the most challenging Champion of the season for us to rework, as we had inadvertently duplicated many of his abilities on his powerful seat-mate Widdle. Making him stand out was a challenge, but the utility of his updated specialization should make him a good choice for augmenting your high DEX formations with some of the game's less agile Champions.

    Korth's Rapid Training increases the damage and attack speed of all high DEX Champions in the formation, regardless of his positioning relative to them. Lizardfolk Tactics causes him to mark enemies he attacks, increasing the damage they take from all attacks. Whenever a Champion attacks an enemy that Korth has marked, they gain a temporary hitpoint shield thanks to Fighting Spirit, with tanks getting an even bigger shield. Calculated increases the effect of Rapid Training based on the formation's total DEX score, and Group Tactic further buffs the ability based on the number of Marked enemies in the current area. Finally, Strength Before Death causes Korth to make an ultimate attack against enemies who attempt to do a killing blow on him or his allies. This can only occur a few times before it goes on cooldown, but could be the difference between success and failure in a tough area.

    Specializations: Korth's Samurai Training specializations are totally unique and provide a level of customization in your formations that you've never seen before. Depending on the spec you choose, Korth will increase the DEX score of the affected Champions to 16. You can target the two slots directly in front of, directly behind, or directly above and below Korth.

    Using Korth Since Korth's buffs are global, his positioning in your formation should be entirely focused on who you want to affect with his Samurai Training specialization. Place two lower DEX Champions in the targeted slots in order to integrate them into your high DEX formation and potentially make them eligible for other Champions' DEX-based buffs.

    Season 6: Elemental Rebirth

    Key Season Rewards

    As with last season, the marquee rewards are at level 60. After that, you begin to earn Bonus tokens for every level (two tokens per level for Season Pass purchasers). Each token can be redeemed for one of the 15 unique bonus rewards.

    Once a reward has been earned, it cannot be earned again until each type of reward has been earned. Once all rewards are earned, your odds reset. Your odds of a specific type of reward when none have been earned are approximately as follows:

  • Champion iLevels: 33%
  • Gems: 13%
  • Modron Component Chest: 13%
  • Season Chest: 13%
  • Blacksmithing Contracts: 6.5%
  • Bounty Contracts: 6.5%
  • Supply Chest: 6.5%
  • Support Pigment: 6.5%


  • This season includes a new Dexterous Modron Core, a Golden Epic for Nrakk, a new familiar: Bash the Earth Elemental, Epic and Rare feats for all the Season Champions, and exclusive skins for those Champions! It also makes Marvelous DPS Pigments available for the first time since Season 4! Check out the Rewards track in-game for more detail.

    Rewards:

    Available to All Players

    • Golden Epic: Nrakk Slot 1
    • Modron Core: Dexterous Modron Core
    • Rare Feats: Zorbu, Warden, Sisaspia, Nrakk, Korth
    • Item Level Boosts
    • Chests
    • Epic Potions and Scrolls
    • Gems

    Available to Passholders

    • Familiar: Bash the Earth Elemental
    • DPS Pigments
    • Week-long Potions
    • Epic Feats: Zorbu, Warden, Sisaspia, Nrakk, Korth
    • Elemental Skins: Zorbu, Warden, Sisaspia, Nrakk, Korth

    Season 6: Elemental Rebirth

    Keywords and Key Abilities

    Throughout the season, various quests may reference certain keywords and abilities. Here is a quick reminder on some of those!

    BUD-setting: BUD stands for Base Ultimate Damage. Your 'BUD' is based on the DPS of the highest hit that any Champion has recently achieved against a single enemy. Bud-setting Champion, means the Champion who has most recently done the most damage.
    • On PC UI, this is visible by mousing over the lightning bolt banner to the left of your Ultimate Attack buttons.
    • On Console UI, this is visible by looking to the right of your ultimate bar, on the graphic labeled with 'Ult DPS'.
    Event Adventures: Event Adventures are only available in two ways: When the corresponding event is active, or when a time gate for a Champion that was originally available in that event is opened. Event Adventures are home to many unique bosses and creatures, however, some of them can be found outside of their original events in permanent adventures.

    Patron Challenges: The Patron system allows you to re-play adventures and variants with additional restrictions, resulting in influence and currency that you can spend in a Patron's given shop. Once you have unlocked a Patron, they will provide you with ten challenges that refresh every Monday at Noon Pacific Time.
    • On PC UI, Patrons are accessible through a button on the upper left UI.
    • On Console UI, Patrons are accessible in the UI buttons above the Champion seats.
    Positional Formation Abilities: Positional Formation Abilities are abilities that trigger based on where a target is in the formation.

    Time Gate Adventures: A Time Gate allows you to unlock Champions from previous events you may have missed and/or gear them up for free. You need 6 Time Gate Pieces to open a Time Gate for a Champion, though they open naturally every 2-3 weekends.
    • On PC UI, Time Gates are accessible through a button on the upper left UI.
    • On Console UI, Time Gates are accessible in the UI buttons above the Champion seats.
    Season 6: Elemental Rebirth

    Key Enemies

    Throughout the season, various quests may reference certain types of enemies. Here is a quick reminder on where to find some of those!

    Abominable Yeti: The Abominable Yeti is the area 50 boss in any of the Simril event adventures, but if that event has ended you can find them as the first boss in the first adventure of the Icewind Dale campaign, The Giant's Bane Tavern. They can be found in several other adventures as well.

    Beasts: Beast monsters can be encountered in most adventures. If you are looking for a good target to encounter beasts, try The Cursed Farmer - the first (non-tutorial) adventure in the Grand Tour of the Sword Coast campaign.

    Demon Boss: Demon bosses are common throughout the Forgotten Realms, but the easiest one to farm can be found in The Cursed Farmer adventure in the Grand Tour of the Sword Coast campaign. Look for the Gnoll King in area 20.

    Demons: Demon enemies come in many freaky forms, however if you're early in the game you can find some in the The Mad Wizard adventure in the Grand Tour of the Sword Coast campaign.

    Fey: Fey are fairly common in the Witchlight Carnival campaign, but if you haven't unlocked it yet you can find several groups of Satyrs early on in the Grand Tour of the Sword Coast campaign in the Beast Intentions and The Mad Wizard adventures.

    Giant Bosses: You can find an Ice Troll ripe for farming in The Giant's Bane Tavern adventure in the Icewind Dale campaign (the very first adventure of the campaign). If that doesn't float your boat, or if your boat is frozen in the lake, there are several other targets scattered throughout the Forgotten Realms.

    Humanoids: Humanoid monsters can be encountered in many adventures. If you are looking for a good target to encounter humanoids, try A Mysterious Summons - the first adventure in the Waterdeep: Dragon Heist campaign.

    Mad Cultist of Cyric: The Mad Cultist of Cyric can only be found in the Feast of the Moon event adventure. If you missed their event, you can open a time gate for a Champion from Feast of the Moon, like Gromma, Sentry, or Jang Sao, and find this boss in any of their adventures.

    Overambitious City Guard: The Overambitious City Guard is a recurring boss. They can be found in the Merry Map Misadventure adventure in the Wintershield event, or if that event is not available then you should be able to find them in the first adventure of the Waterdeep: Dragon Height campaign.

    Plant Bosses: Plant bosses are rare, but not impossible to find. If you're looking for easy prey, you can find a Shambling Mound in The Mad Wizard adventure early on in the Grand Tour of the Sword Coast campaign, as well as in many other adventures throughout the game.

    Resurrected Hero of the Vale: If you are looking for a good target to encounter the Resurrected Hero of the Vale, try the Highharvestide adventure: The Bandit's Harvest or the Feast of the Moon adventure: The Crypt of Legends. You can access The Bandit's Harvest by opening a Time Gate to Stoki, Farideh, Pwent, Torogar, D'hani, or Egbert. You can access The Crypt of Legends by opening a Time Gate to Gromma, Sentry, Penelope, Widdle, or Virgil.

    Segmented Health: Bosses with segmented health are available on many different adventures. Bosses with hit-based or armor-based health will count towards this quest. The Tyrannosaurus Zombie on area 50 of Running of the Saurs in the Tomb of Annihilation campaign is a great early-game example of a segmented health boss!

    Wearer of Purple: The Wearer of Purple is a boss from the Wintershield event, so you can easily find them during that event or in a Wintershield time gate. They also appear in the 12th adventure of the Waterdeep: Dragon Height campaign: Waterdeep Under Siege.

    Winter Wolf Alpha: You can find Winter Wolf Alpha bosses in many adventures, especially several in the Icewind Dale campaign (such as the very first adventure, The Giant's Bane Tavern). However, the easiest place to find them is in any Simril event adventure (in area 15).

    Undead: Undead monsters are available in many different adventures. If you are looking for a good target to encounter undead, you can find Zombies in Terror in the Dark - the fourth adventure in the Grand Tour of the Sword Coast Campaign.

    November 3rd, 2023
    Idle Champion Spotlight: Jang Sao 
    Posted in Idle Champions.

    "I still have too much to do, there's so much to paint, worlds must be created!"

    Jang Sao is a wanderer of the Astral Plane, painting the beauty of the universe as she collects glimmering stars. She is a forger of planets, a crafter of galaxies, and a being with centuries of experience to bring to bear on any dangers that threaten the radiance of the universe!

    I. Jang Sao



      This celestial voyager traveled the Astral Planes for centuries collecting stars and painting galaxies with her cherished companion, Kwin. When Kwin departed, Jang Sao carried on her wishes of painting the cosmos. Now a wonderful artist, she immortalizes the heavens, reality, and most important of all, her friend.

    Jang Sao is a Support and Healing Champion who collects stars and moons and stores them in her star map lantern. Her support abilities focus on isolated formation slots and she uses her druidic healing powers to protect her allies. Once unlocked, you can find this Satyr Druid/Wizard in Seat 8 opposite Delina.

    II. Jang Sao

    Race: Satyr Alignment: Neutral
    Gender: Female Pronouns: She/Her
    Age: 888 Affiliation: None Class: Druid/Wizard

    STR: 8 DEX: 15 CON: 10
    INT: 14 WIS: 20 CHA: 10

    Role: Support, Healing

    Eligible for Patrons: Strahd

    Seat: 8 (Delina)


    Dungeons & Dragons Jang Sao Marketing Gif

    III. Jang Sao's Design

    Most Idle Champions fans will recognize Gina Darling from her numerous appearances on TTRPG streams like Legends of the Multiverse. But she also has a long career as a TV host for G4TV and WWE, and streams a variety of games on her Twitch channel. We were delighted to work with her to craft a brand new Champion to join the Idle Champions ranks, as well as our latest Idle Champions Presents series, Fatebreaker!

    Collecting all of the stars in the universe can take a long time, but Jang Sao is dedicated to her art no matter how long the journey. She uses those stars to boost the damage of Champions in formation slots with 2 or fewer neighboring slots, and her star collection persists between adventures. Which means the more she travels, the stronger she becomes! And if the Champions in the formation have equipment with Pigments added, she'll show her artistic appreciation by further increasing her damage bonus. Her companions help her wander far and wide, so she heals the most damaged Champions as she pulls stars from her lantern to throw at the nearest enemy.

    Jang Sao has two Specializations, the first one deciding on increasing her damage buff depending on the Wisdom or Dexterity of her companions. The second Specialization provides a choice of various bonuses to her Star Collector abilities; either increasing the effect based on how many stars she's collected in the current run, seeking out moons in addition to stars to collect on her travels, or buffing the effects of her Starry Form. This Ultimate attack causes stars, moons and planets to shoot out of her lantern and blast the battlefield with beautiful destruction!

    With command over the cosmos and an artistic touch, Jang Sao will bring light and beauty to any formation!

    IV. Jang Sao's Abilities

    Basic Attack

    • Star - Jang Sao grabs a star from her lantern and throws it at the nearest enemy, dealing one hit.

    Formation Abilities

    • The Mysterious Wanderer - Jang Sao increases the damage of all Champions in formation slots with 2 or fewer adjacent slots by 400%.
    • Star Collector - Each time an enemy is defeated, there is a 1% chance it drops a star. Jang Sao collects these stars and increases the effect of The Mysterious Wanderer by 0.1% for each star collected over all adventures, stacking additively. Capped at 4 billion stacks.
    • Stellar Nursery - Every 5 seconds, Jang Sao heals the 2 most damaged Champions in the formation for 50 health.
    • Painter of Beauty - For every Pigment assigned to equipment on Champions in the formation, the effect of The Mysterious Wanderer is increased by 10%, stacking multiplicatively. Pigments can be purchased in the Thayan Enclave Shop and sometimes claimed as Season Rewards.

    Specializations

    Jang Sao's first specialization choice increases the primary support buff depending on the Wisdom or Dexterity of her companions.
    • Wisdom of the Ages - Jang Sao increases the effect of The Mysterious Wanderer by 100% for each Champion in the formation with a Wisdom of 13+, stacking multiplicatively.
    • Speed of Shooting Stars - Jang Sao increases the effect of The Mysterious Wanderer by 100% for each Champion in the formation with a Dexterity of 15+, stacking multiplicatively.
    Jang Sao's second specialization choice provides various bonuses to her Star Collector abilities.
    • Moon Collector - In addition to collecting stars, Jang Sao collects moons. Each time an enemy is defeated, there is a 0.5% chance it drops a moon. Jang Sao collects these moons for the purpose of Star Collector, and they count as 5 stars.
    • Star Caller - Jang Sao fires 3 more stars from her lantern when she uses her Starry Form ultimate and the ultimate's damage debuff is multiplied by the number of stars shot out.
    • Night Runner - Jang Sao increases the effect of Star Collector by a percentage equal to the number of stars she has collected on the current run.

    Ultimate Ability

    • Starry Form - Jang Sao transforms into her starry form for 15 seconds. She raises her lantern and stars, moons, and planets shoot out, hovering above the battlefield briefly before blasting toward random enemies and dealing 1 hit of area damage when they hit. The number of stars equals the exponent of the number of Star Collector stacks she has, plus one. Enemies affected glow and take 100% additional damage for the duration of the ultimate.

    V. Jang Sao's Epic Equipment



    Slot 1: Mysterious Wanderer
    Slot 2: Star Collector
    Slot 3: Stellar Nursery
    Slot 4: Painter of Beauty
    Slot 5: Wisdom of the Ages and Speed of Shooting Stars
    Slot 6: Ultimate Cooldown

    VI. Conclusion

    Get ready to paint the universe with this starry saytr in your formation! Share your thoughts on Jang Sao in several places:
    November 1st, 2023
    Idle Champions: Turn of Fortune's Wheel, Part 1 
    Posted in Idle Champions.

    Turn of Fortune's Wheel is a brand new campaign based on the adventure Turn of Fortune's Wheel from Planescape: Adventures in the Multiverse! We find our Champions on a mission to stop Acererak from assembling a villainous super-team! But little do they know, they are about to be launched on a quest across Planescape and beyond!

    What dangers await them? Find out as they travel to Sigil and the Outlands!



    This campaign update includes two new adventures and their variants, four new Tier 1 Blessings for Turn of Fortune's Wheel, and an increase to difficulty beyond previous campaigns. Gold drop rates have been significantly reduced and encounters will be more difficult. Players will need to complete 80 adventures across previous campaigns in order to unlock the Turn of Fortune's Wheel campaign.

    The Beginning is the End

    Return to the Tomb of Annihilation to stop Acererak from assembling a villainous super-team!
    • Variant: Tomb of Champions - Speed your way through the Tomb of Annihilation to stop Acererak and his evil squad in 30 minutes or less!
      • You must complete area 150 within 30 minutes of starting the objective.
      • Fire breath potions can't be used during the adventure, and click damage has no effect after area 5.
      • Complete area 150

    The End is the Beginning

    WHAT. JUST. HAPPENED?
    • Adventure Variant: See You on the Flipside - ?DENEPPAH .TSUJ .TAHW
      • All positional formation abilities are inverted.
      • Undead monsters deal +400% additional damage and move at twice their normal speed.
      • Complete area 400

    Turn of Fortune's Wheel Tier 1 Blessings

    • Spinning Your Wheels - Local: Decrease the base attack cooldown of Champions with a Ranged base attack by 0.1 sec
    • Joy of Arborea - Local: Increase the damage of all Champions for each Champion with a DEX score of 15 or higher by 50% (additive)
    • Warriors of Ysgard - Local: Increase the damage of Fighters, Rogues, and Rangers by 250%.
    • Explore the Planes - Global: All Champion Damage x2
    You can find all this information, and even more details, in-game!

    We would love to hear about your experiences in wildspace on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!