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Collect renowned Champions from the world of Dungeons & Dragons.
Master Formation Strategy to maximize each Champion's special abilities.
Regular updates with new official Dungeons & Dragons adventures.
Complete events to unlock new Champions and gear.
Recent News
November 3rd
Extra Life 2025 

It's almost time for our biggest charity event of the year!

On November 7, we are kicking off the 12th Codename Entertainment Extra Life, raising money for our local Children's Miracle Network Hospital, the BC Children's Hospital Foundation.

To learn more about Extra Life and our plans for this year's stream, read on!


Extra Life Returns

Since 2008, Extra Life has raised over $132 million USD for Children's Miracle Network Hospitals. The money raised is donated as unrestricted funds for hospitals to use as needed. And how does Codename Entertainment help raise that money? By doing what our community loves to do already: playing games together!

If you would like to learn more about Extra Life, check out their FAQ. The local member hospital that Codename Entertainment supports is BC Children's Hospital and the funds we raise are donated to BC Children's Hospital Foundation.


2025 Schedule

Starting Friday, November 7th at 8:00 AM Pacific Daylight Time, Codename Entertainment is excited to host our annual 24-hour Extra Life Twitch Stream once more!

We have a mix of returning and all new shows -- including at least one surprise. Check out the schedule below:


    CNE Extra Life 2025
    Time Program
    08:00 AM Pre-roll
    09:00 AM Founders Q&A
    10:00 AM Mine Craft Coop Bingo
    11:30 AM Descriptionary
    12:30 PM Peak
    02:00 PM Puppet Workshop
    03:00 PM Talk & Treats
    04:00 PM Artomancy: Reanimated
    05:00 PM 3 Monkeys Mayhem
    06:30 PM Idle Champions Karaoke 3
    08:00 PM Dad Jokes Don't Laugh Challenge
    09:00 PM Multiplayer Beat Saber
    11:00 PM Codename Plays Codenames
    12:00 AM Flight Risk
    02:00 AM Without A Hitch
    03:00 AM Artomancy: Reanimated Early Edition
    04:00 AM The Crack Of Dawn
    05:30 AM The Horror Show
    07:00 AM French Who
    08:00 AM Tea
    09:00 AM Thank-You and Goodnight!
    09:01 AM Gaarawarr's Guide to Feast of the Moon


Check out the Codename Entertainment Extra Life Page for information on how to donate!


How to Help

Along with supporting the 24-hour marathon on our Twitch Stream, DLC supporting Extra Life is available now in Idle Champions of the Forgotten Realms and in Bush Whacker 2 -- we hope you will consider supporting the cause!


Bush Whacker 2



For Extra Life 2025, there will be two charity packs available in Bush Whacker 2:

  • Extra Life Donor Pack
    • Meowtroid pet
    • Level 40 Pet Treat
    • Pet Bed ranch item
    • Alien Cat Headband
    • 100 Bush Bucks

  • Extra Life Charity Pack
    • 3x Extra Life Elixirs (Restores 100% of your base max energy!)
    • 20 Bush Bucks

Note: The Extra Life Charity Pack may be purchased up to 10 times.


Idle Champions

Dungeons & Dragons Snug the Spectator D&D Beholder Abberation

This year, our Extra Life Charity Familiar is Snug the Spectator!

Idle Champions players can support Extra Life by purchasing the Snug the Spectator Familiar Pack before November 10! All net proceeds from the first week of Snug sales will be donated to Extra Life.


Follow Us!

Join our community on an officially-supported platform:
October 31st
New Champion: Skylla  
Posted in Idle Champions.

    The evil magic user Skylla borrows her terrible power from none other than the infamous Arch-hag and Mother of Witches, Baba Yaga. An ally of convenience, Skylla lives only for the pursuit of power and acclaim, seeing even her fellow members of the League of Malevolence as tools to be used and discarded when it suits her needs. Skylla confounds her foes with magical trickery, wielding the unpredictable chaos of the Feywild to hypnotize and incapacitate those who stand between her and her goals.
Skylla is a Support and Debuff Champion who channels the power of Baba Yaga to empower the allies in front of her. She debuffs enemies with Faerie Fire, with her power growing stronger as these marked foes fall. For a unique twist, she has a specialization that switches her allies' ability scores around.

To learn about our latest warlock, read on...

Skylla

Skylla
name
4
seat
2.5%
crit chance
100%
crit damage
Female
gender
32
age
Chaotic Evil
alignment
5
overwhelm
Human
species
Warlock
class
Support / Debuff
roles
None
affiliation
9
str
11
dex
14
con
12
int
15
wis
17
cha
78
tot
Patron Eligibility: Mirt, Vajra, Elminster (until November 5th, 2028)

Abilities

Basic Attack

  • Eldritch Staff (melee/magic) - Skylla attacks a random enemy with her staff for 1 hit, and zaps another random enemy for 1 hit.

Formation Abilities

  • Whispers of Baba Yaga - Skylla increases the damage of all Champions in the column in front of her by 400% for each Champion affected by this ability, stacking multiplicatively.
  • Faerie Fire - When Skylla attacks an enemy but doesn't defeat it, she casts Faerie Fire on it. Champions deal 200% additional damage to enemies affected by Faerie Fire.
  • Fae's Flicker - Whenever an enemy that is debuffed by Faerie Fire is defeated, Skylla gains a Shimmer stack. Skylla increases the effect of Whispers of Baba Yaga by 100% for each Shimmer stack she has, stacking additively. Shimmer stacks persist for the entire adventure and reset when you complete it.

Specializations A

  • Witch's Switch - Other Champions in the party have their ability scores switched: STR with CHA, DEX with INT, and CON with WIS. The effect of Whispers of Baba Yaga is increased by 100% each time the difference between the switched scores is 5 or more, stacking multiplicatively.
  • League of Malevolence - Skylla increases the effect of Whispers of Baba Yaga by 100% for each evil Champion in the formation, stacking multiplicatively.
  • Withering Ward - Increases the effect of Whispers of Baba Yaga by 33% for each debuff that has been applied to an enemy in the current area, stacking multiplicatively and capping at 50.

Specializations B

  • Green Fire - Skylla's Faerie Fire remains green, but increases the effect of the debuff by 100%.
  • Blue Fire - Skylla's Faerie Fire turns blue. Champions attacking enemies affected by Faerie Fire have a 40% additional chance to deal a critical hit.
  • Violet Fire - Skylla gains the Breaker role and her Faerie Fire turns violet. Enemies affected by Faerie Fire lose an additional armor or segmented health piece when they are attacked and at least 1 segment was broken.

Ultimate Attack

  • Hypnotic Pattern (magic) - Skylla creates a twisting pattern of colors above the enemies for 15 seconds. All enemies take 5 seconds of BUD-based damage when hit by any Champion for the duration. Additionally, all enemies, including any that spawn, are Stunned for the duration or until they take damage, whichever is shorter.

Equipment

Global DPS Buff
slot 1
Whispers of Baba Yaga Buff
slot 2
Faerie Fire Buff
slot 3
Fae's Flicker Buff
slot 4
Buffs the first set of Specializations
slot 5
Ultimate Cooldown
slot 6

Feats

Uncommon
  • Selflessness Increases the damage of all Champions by 10%
  • Flickering Fire Increases the effect of Skylla's Faerie Fire ability by 20%
  • Hag's Apprentice Increases the effect of Skylla's Fae's Flicker ability by 20%
  • Toil Increases the effect of Skylla's first set of specializations by 20%
Rare
  • Inspiring Leader Increases the damage of all Champions by 25%
  • Dissonant Whispers Increases the effect of Skylla's Whispers of Baba Yaga ability by 40%
  • Focused Fire Increases the effect of Skylla's Faerie Fire ability by 40%
  • Hag's Disciple Increases the effect of Skylla's Fae's Flicker ability by 40%
  • Trouble Increases the effect of Skylla's first set of specializations by 40%
Epic
  • Whispers of the Grave Increases the effect of Skylla's Whispers of Baba Yaga ability by 80% Available in the Action Figure Skylla Theme Pack
  • Hag's Pride Increases the effect of Skylla's Fae's Flicker ability by 80% Unlockable as an Event Reward

Skylla Feedback

Another evil Champion has arrived! What do you think? Will you find a use for Skylla?

The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:
October 30th
Idle Champions: November Augments Preview  
Posted in Idle Champions.

Welcome to the Event Augment preview for Feast of the Moon!

Feast of the Moon returns on Wednesday, November 5th. The third event of Year 9 introduces a follower of the Arch-hag Baba Yaga Skylla, brings a rework to Farideh's sister, Havilar, and features these returning Event Augments:

Feast of the Moon 9 Event Augments

  • Augment 1: Golden Weekly Offers (Returning Augment)
    Description: One of your weekly offers will be Golden during this event. Golden offers provide an additional 10% discount! The Golden tag persists when an offer is rerolled.

  • Augment 2: Auto-Blacksmith (Returning Augment)
    Description: Event Champions whose recruitment adventure or variants you complete gain common rarity equipment in all slots if they don't already have better. Every tier two or higher event variant completed automatically applies 100 Tiny Blacksmithing Contracts to the variant's Champion's equipment for free!

  • Augment 3: Worth Waiting For (Returning Augment)
    Description: Completing tier 2+ variants for the reworked Champion and Champions in the flex slots unlocked with Time Gate Pieces or Boon Levels awards double Chests.

  • Augment 4: Boon Enhancements (Returning Augment)
    Description: An additional boon buff at each level increases the damage of your formation for each Debuff or Control Champion in it, stacking additively.

Augment Feedback

What do you think?

Tell us about your experiences with Augments in Idle Champions. The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:
October 29th
Idle Champions: October 2025 Variants 
Posted in Idle Champions.

Everything is coming up 'Shadowfell'!

Today's update brings 15 Shadowfell-themed variants across the Grand Tour of the Sword Coast, Wild Beyond the Witchlight, Light of Xaryxis, Turn of Fortune's Wheel, and Vecna: Eve of Ruin campaigns! Don't miss out on the final variant for Wild Beyond the Witchlight!

A Grand Tour of the Sword Coast

Return to the Tomb

Variant: Shadows in the Tomb

Return to the Tomb of Annihilation while defending yourself from some shadar-kai.
  • Areas with no weather are instead dark and foggy due to the Shadowfell's influence.
  • You may only use Champions with a magic attack.
  • 1-2 Shadar-kai Warriors spawn with each wave. They don't drop gold nor count towards quest progress.
  • A Shadar-kai Soul Monger spawns before the first wave of each boss area. You must defeat this additional boss to advance, and you can't damage other enemies until the Soul Monger is defeated.
  • Complete Area 450

Heatwave

Variant: Bel of the Ball

Repeatedly collect the Hand of Vecna from Bel, the Archduke of Avernus.
  • The only Champion that can deal damage is the one in the middle of the formation.
  • Bel spawns in each boss area. He must also be defeated to advance.
  • Complete Area 450

The Oozing Hunger

Variant: Critical Level

Search for a purple worm egg while critically limited in levels.
  • You can't level Champions past level 750.
  • Champions have an additional 20% chance (additive) to deal critical hits.
  • Two Shadowy Rats join the formation.
  • Whenever a Champion next to a Shadowy Rat deals a critical hit, enemies gain 100% move speed and 100% health, stacking multiplicatively up to 10 times per enemy.
  • Complete Area 525

The Wild Beyond the Witchlight

Beware the Jabberwock

Variant: Click or Clack

The Jabberwock is ready for a brawl. Choose between clicking familiars or a clacking Thri-kreen!
  • You may only use Champions that are not a Standard Species. Standard species are Aasimar, Dragonborn, Dwarf, Elf, Gnome, Goliath, Halfling, Human, Orc, Tiefling, Half-Orc, and Half-Elf.
  • If a Thri-Kreen Champion is in the formation, click damage is disabled and Fire Breath potions have no effect.
  • Complete Area 1150

Legends and Lore

Variant: Deities & Demigods

Skabatha is ready for revenge against those with a touch of divinity.
  • You may only use Cleric and/or Paladin Champions. In addition, you may use Aasimar champions.
  • 1-2 Shadar-kai Warriors spawn with each wave. They don't drop gold nor count towards quest progress.
  • Complete Area 1200

The End

Variant: Parting Is Such Sweet Sorrow

Time to deal with Endelyn with a rotating cast of DPS characters. prerequisite: Must have completed all other The Wild beyond the Witchlight adventures and variants.
  • Champions with the DPS role can't be removed from the formation once they have been added.
  • Every 50 areas, all Champions with the DPS role are removed from the formation and can not be used again in the adventure.
  • Fire breath potions can't be used during the adventure, and click damage has no effect after area 100.
  • Complete Area 1250

Light of Xaryxis

Who Lurks Below?

Variant: Bosses Lurk Below

Set sail into Wildspace with those that are both strong in body and in personality.
  • You may only use Champions with a Strength and Charisma of 14 or higher.
  • Bosses immediately start to enrage upon spawning.
  • Bosses have 100% additional health, 100% additional speed, and deal 200% additional damage.
  • Complete Area 450

Xanathaaaaaaar!

Variant: Shadow Business

Investigate a trading post nestled in an asteroid while Shadar-kai try to stop your best negotiators from conducting business!
  • You may only use Champions with a Charisma of 18 or higher.
  • 1-2 Shadar-kai Warriors spawn with each wave. They don't drop gold nor count towards quest progress.
  • In Boss areas, 5 additional Shadar-kai Warriors spawn with the first two waves. They also need to be defeated to progress.
  • Complete Area 500

No One Can Hear You Scream

Variant: Game Over, Man!

Scavenge your way through Wildspace while defending yourself from Monstrosities!
  • A stray cat that Squiddly adopted joins the formation.
  • 1-2 Gray Scavvers spawn with each wave. They don't drop gold nor count towards quest progress.
  • Monstrosity enemies deal 100% additional damage and move 100% faster for each Monstrosity enemy currently present, stacking multiplicatively.
  • Complete Area 550

Welcome to the Rock

Variant: Welcome to the Jungle

Explore the Rock of Bral while being jumped by a jumble of jungle juggernauts!
  • You may only use Druid, Barbarian, and/or Ranger Champions.
  • A random jungle foe spawns with each wave, increasing by 1 for each subsequent wave in the area. They don't drop gold nor count towards quest progress.
  • Complete Area 600

Turn of Fortune's Wheel

Realm of Enchanted Mysteries

Variant: Wherever I May R04M

Escape with R04M while under attack by some shadowy warriors.
  • You may only use Good and/or Evil Champions.
  • Whenever a Good Champion is adjacent to an Evil Champion, neither Champion deals any damage.
  • R04M joins the formation.
  • 1-2 Shadar-kai Warriors spawn with each wave. They don't drop gold nor count towards quest progress.
  • Somnus, Nightmare Warrior joins every boss area as an additional boss that must be defeated to progress.
  • Complete Area 1150

Full Circle

Variant: Somewhat Aligned

Travel back to Sigil as the puzzle pieces continue to align.
  • You may only use Champions that are completely or partially Neutral.
  • Enemy Damage is multiplicatively increased by 10% every second, and resets upon changing areas.
  • Complete Area 1200

Return to Fortune's Wheel

Variant: Strike Force

Search Fortune's Wheel and the Platinum Rooms to find Shemeshka with a well-chosen team of Champions.
  • When there are more than 5 Champions in the formation, for each extra Champion above 5:
    • Champions attack 2 seconds slower, stacking additively.
    • In non-boss areas, an Overambitious City Guard with 20 armor-based hit points has a 20% chance (stacking additively) of spawning with each wave. Other enemies are immune to damage while any Overambitious City Guards are alive.
    • There is a 20% chance (stacking additively) that a Devourer spawns in each boss area that must also be defeated to progress.
  • Complete Area 1250

Vecna: Eve of Ruin

The Peylon Tree

Variant: The Foggy Tree

Investigate the peylon tree in search of the next piece of the rod, but it's so foggy you can't see your hand in front of your face.
  • Areas with no weather are instead dark and foggy due to the Shadowfell's influence.
  • You may only use Champions with a Melee base attack.
  • 1-2 Shadar-kai Warriors spawn with each wave. They don't drop gold nor count towards quest progress.
  • Champions don't recover health when moving to a new area.
  • Champions resurrect at half health when changing areas instead of full health.
  • Complete Area 900

Three Moons Vault

Variant: The Gifted Ways

Enter Three Moons Vault with Champions that must have cheated when rolling their ability scores.
  • You may only use Champions with a total ability score of 85 or higher.
  • Enemies attack twice as often.
  • Enemy Speed is multiplicatively increased by 10% every second. This speed increase is capped after 40 seconds and resets upon changing areas.
  • Complete Area 950

Opening the Vault

The Vault opens once more.

You can access the Vault from the notification pop-up or through the in-game shop.

For a limited time only...

How Did We Do?

What do you think about today's shadowy update? Let us know what you think by joining our community on one of our officially-supported platforms:
October 22nd
Idle Champions: Tales of the Champions, Part 3  
Posted in Idle Champions.

Well met!

The third Tales of the Champions update has arrived, and this time we're heading to the City of Blood and a Domain of Delight on two classic-themed adventures and six variants!

On our next adventures, Dynaheir investigates cultist activity in Baldur's Gate while Strongheart ventures into the Feywild with an old friend.

Completing the base adventures will unlock Dynaheir (Seat 3) and Strongheart (Seat 11), while completing additional variants offers exclusive Feats and a unique Skin.

Are you ready to take on the challenge? Read on to learn more!

Returning Day

See into the past as Dynaheir, Wychlaran of Rashemen, enjoys a rare but much-deserved respite following the events of the Iron Crisis. When havoc strikes, will the Heroes of Baldur's Gate band together once again to save the day?
  • Complete Area 50
  • Rewards: Dynaheir Unlock

Variant 1: A Good Tank Is Hard To Find

Dynaheir and friends investigate cultist activity in Baldur's Gate while limited in protection.
  • Dynaheir starts in the formation. She can be moved, but not removed.
  • Other than Krydle, you may not use Tanking Champions.
  • Getting to Know Idle Champions: Tanking Champions keep your formation safe when things get dangerous. Use Dynaheir's specialization choice wisely if you need help finding tanks!
  • Complete Area 250
  • Rewards: 4 Gold Dynaheir chests and 250 Corrupted Gems

Variant 2: Threading the Needle

Dynaheir and her friends, with a precise Constitution, investigate cultist activity in Baldur's Gate.
Must have completed a Tier 2 variant in an Event
  • Dynaheir starts in the formation. She can be moved, but not removed.
  • You may only use Champions with a Constitution of exactly 14, not counting any Circle Magic shenanigans.
  • Complete Area 600
  • Rewards: Epic Dynaheir Feat: Hathran Command (Increases the CON buff of Dynaheir's Circle of Magic specialization by 1) and 250 Corrupted Gems

Variant 3: Nom Nom Nom

Dynaheir and her devouring "friend" investigate cultist activity in Baldur's Gate.
Must have completed a Tier 3 variant in an Event
  • Dynaheir starts in the formation. She can be moved, but not removed.
  • The Devourer joins the formation.
  • After area 50, the Devourer eats the first quest item dropped by each defeated enemy.
  • Getting to Know Idle Champions: The Devourer is consuming the first Quest Item that each enemy drops. If only there were ways to increase that number?
  • Complete Area 1200
  • Rewards: Wychlaran Dynaheir Skin and 250 Corrupted Gems

Friends of a Feather

Strongheart of Valor's Call is a champion of righteous justice. Warduke is not. Return to the Feywild with these former friends and their 'helpful' guides as the two test their tenuous bond in search of a certain charming sorceress.
  • Complete Area 50
  • Rewards: Strongheart Unlock

Variant 1: An Event Worth Remembering

Strongheart explores the Feywild with an old friend and a few eventful guides.
  • Strongheart starts in the formation with his Justice Needs Champions ability unlocked. He can't be moved or removed.
  • You may only use Event Champions. You can get more Event Champions in events, from time gates, or in this campaign!
  • Only Strongheart and Champions affected by his Justice Needs Champions ability can deal damage.
  • Getting to Know Idle Champions: Events are the easiest way to collect and power up your Champions, and Strongheart's scavenger ability gets you additional Event tokens for use in these events!
  • Complete Area 250
  • Rewards: 4 Gold Strongheart Chests and 250 Corrupted Gems

Variant 2: The Critical Hits Strike Back

Strongheart explores the Feywild with an old friend and a few critical guides.
Must have completed a Tier 2 variant in an Event
  • Strongheart starts in the formation. He can't be moved or removed.
  • You may only Good Champions
  • After area 50, Champions deal 1 damage with normal attacks until any Champion lands a Critical Hit in the current area.
  • When a Champion deals a Critical Hit, that Champion takes damage equal to 20% of their maximum health.
  • Fire breath potions can't be used during the adventure, and click damage has no effect after area 50.
  • Complete Area 600
  • Rewards: Epic Strongheart Feat: One For All (Increases the effect of Strongheart's Courage to Stand ability by 80%) and 250 Corrupted Gems

Variant 3: An Affiliation Affair

Strongheart explores the Feywild with an old friend and a few groups of guides.
Must have completed a Tier 3 variant in an Event
  • Strongheart starts in the formation. He can't be moved or removed.
  • Only Strongheart and Champions from the affiliation(s) with the most members in the formation can deal damage.
  • Once the formation has 3 Champions from the same affiliation, you can't add any more Champions from that affiliation.
  • Complete Area 1200
  • Rewards: Epic Strongheart Feat: Resolute (Grants Strongheart immunity to stun effects) and 250 Corrupted Gem

Tales of the Champions: Tier 2 Blessings

  • Make a Strexterity Save - Local: Increase the damage of all Champions with a STR or DEX of 17 or higher by 100%
  • Spec Ops - Local: Increase the damage of all Champions by 20% for each unique species in the formation
  • A Little Bit Faster Now - Local: Decrease the base attack cooldown of all Champions by 0.01s for each Champion in the formation with a base attack speed of 5 or higher
  • Tales of Camaraderie - Global: Increase the damage of all Champions for each Champion unlocked by 5%, stacking multiplicatively

Shadowfell Emergence

The arrival of the King of Shadows is an ill omen, and now Shadar-kai Warriors and Necromites have begun to emerge across the realms. The Shadowfell Emergence brings Golden Epics for the King of Shadows and Wren, Feats for Shandie, Kalix, King of Shadows, Tess, and Baldric, and the new Shadowfell Kalix Skin!

New Items Added to the Thayan Enclave!
  • Golden Epics
    • King of Shadows Slot 2 - Accursed Harness (20,000 Corrupted Gems)
    • Wren Slot 2 - Ring of Spell Turning (20,000 Corrupted Gems)
  • Feats
    • Baldric - Lightbringer (10,000 Corrupted Gems)
    • Kalix - Death's Shadow (10,000 Corrupted Gems)
    • King of Shadows - Dark Zealot (10,000 Corrupted Gems)
    • Shandie - Tabaxi Glitch (10,000 Corrupted Gems)
    • Tess - Tess Family (10,000 Corrupted Gems)
  • Skins
    • Shadowfell Kalix (10,000 Corrupted Gems)
  • Chests
    • Unlimited Shadowfell Emergence Chests (2,500 Corrupted Gems each)
      • Contains gear for Baldric, Kalix, King of Shadows, Shandie, Tess, Wren

Campaign Feedback

What do you think about Tales of the Champions so far? Did you enjoy the Adventures? The themes? Rewards?

Join our community on one of our official platforms and let us know what you think!

October 3rd
Champion Update: Farideh  
Posted in Idle Champions.

    Abandoned as an infant and adopted by an outcast dragonborn warrior, Farideh grew up to adulthood acutely aware of the drawbacks of being a tiefling. While those from the Nine Hells do their utmost to corrupt her, Farideh isn't interested in power so much as defending the world from demons, the undead, and any other villains trying to bring trouble or drag her friends and family into danger.
Farideh has received a devilish update. Her Hellish Rebuke ability now triggers when any Champion in the formation receives damage, while Chosen of Asmodeus has been reworked entirely. Learn all about the changes below...

Farideh

Farideh
name
7
seat
2.5%
crit chance
100%
crit damage
Female
gender
19
age
Neutral Good
alignment
5
overwhelm
Tiefling
species
Warlock
class
DPS
roles
Brimstone Angels
affiliation
10
str
14
dex
14
con
14
int
13
wis
18
cha
83
tot
Patron Eligibility: Mirt, Vajra, Strahd, Zariel, Elminster (until October 8th, 2028)

Abilities

Basic Attack

  • Scorching Ray (magic) - Farideh creates 3 rays of fire and hurls them at random enemies.

Formation Abilities

  • Hellish Rebuke - Enemies that attack any Champion in the formation trigger Farideh's Hellish Rebuke. The enemy is surrounded by green flames for 5 seconds and immediately takes 0.5 seconds worth of BUD damage.
  • Chosen of Asmodeus - Whenever Farideh's Hellish Rebuke triggers, Farideh's damage is increased by 100%. This stacks multiplicatively up to 25 times, and the stacks reset when changing areas.
  • Pact Family - Farideh's damage is increased by 100% for each Tiefling Champion in the formation, stacking multiplicatively.
  • Sister, Sister - Increases the post-stack effect of Pact Family by 500% when Havilar is in the formation. Additionally, whenever Havilar sacrifices her Imps, the stack cap of Chosen of Asmodeus is increased by 2, stacking up to 5 times (10 additional stacks total).

Specializations

  • Daughters of Mehen - Pact Family now also gains a stack for each Dragonborn Champion in the formation, and its post-stack effect is increased by 400%. Chosen of Asmodeus stacks are halved when changing areas if Mehen is in the formation, rather than resetting to 0.
  • Fury of Asmodeus - Farideh gains the Debuff role, and whenever Chosen of Asmodeus is at more than 10 stacks, Farideh deals 100% more damage against enemies currently affected by Hellish Rebuke for each stack above 10 she has, stacking multiplicatively.
  • Pact with Lorcan - Farideh gains the Hunter role, Fiends become her favored foe, and the effect of Hellish Rebuke is increased by 200% on all Fiends. By sheer dumb luck, each wave of enemies in non-boss areas has a 33% chance to spawn 1-2 Fiends, and all bosses now count as demonic Fiends for the purposes of all abilities that care about such things.

Ultimate Attack

  • Infernal Aspect (magic) - Farideh taps into her infernal bloodline, surrounding herself in a nimbus of flames and sprouting a pair of fiery wings from her back for 15 seconds. This causes all enemies to go berserk, resulting in them moving 50% faster, attacking twice as often, but dealing 90% less damage. During this time, her flaming aura shoots slivers of flame at random enemies once per second, dealing massive damage.

Equipment

Champion DPS Buff
slot 1
Chosen of Asmodeus Buff
slot 2
Hellish Rebuke Buff
slot 3
Pact Family Buff
slot 4
Buffs all Specializations
slot 5
Ultimate Cooldown
slot 6

Feats

Uncommon
  • Adept
    Increases the damage of Farideh by 30%
  • Hex
    Increases the effect of Farideh's Hellish Rebuke ability by 20%
  • Familial Bonds
    Increases the effect of Farideh's specializations by 20%
  • Tiefling Magic
    Increases the effect of Farideh's Pact Family ability by 20%
Rare
  • Elementalist
    Increases the damage of Farideh by 60%
  • Observant
    Increases the Wisdom score of Farideh by 1
  • Lorcan's Gambit
    Increases the effect of Farideh's specializations by 40%
  • Dark Allegiance
    Increases the effect of Farideh's Pact Family ability by 40%
  • Hellish Gift
    Increases the effect of Farideh's Chosen of Asmodeus ability by 40%
  • Witch Bolt
    Increases the effect of Farideh's Hellish Rebuke ability by 40%
Epic
  • Spell Master
    Increases the damage of Farideh by 120%
  • Ice Knife
    Increases the effect of Farideh's Hellish Rebuke ability by 80%
  • Impulsive Hero
    Reduces the cooldown on Farideh's base attack by 1 second
  • Immolation
    Farideh's attacks deal an additional 1 second of BUD damage every second for 5 seconds
  • Brimstone Blitz
    Increases the effect of Farideh's Pact with Lorcan ability by 100%
    Unlockable as an Event Reward
  • Infernal Heritage
    Increases the effect of Farideh's Pact Family ability by 80%
  • Blessing of Asmodeus
    Increases the effect of Farideh's Chosen of Asmodeus ability by 80%
    Available in the Darklord Farideh Theme Pack
  • Mehen's Pride
    Increases the effect of Farideh's Sister, Sister ability by 80%

Farideh Feedback

Farideh has been updated! What do you think?

The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:
October 1st
Idle Champions: Liar's Night 9 
Posted in Idle Champions.

    The Champions are celebrating together at a Liar's Night party at the Wayside Inn when suddenly a masked pickpocket crashes the festivities, stealing magical items and escaping into the night...
Our second Year 9 Event is here! Sometimes it feels like the Wayside Inn gets targeted every year by a masked pickpocket. Strange...

Liar's Night 9 introduces the King of Shadows, available with the event launch today, and brings a rework for Farideh, available on October 8th.

For more information on our latest Featured Champions and the event, read on!

Featured Champions

King of Shadows

Once the noble guardian of the ancient elven empire of Illefarn, a cataclysmic event twisted this protector, binding him to the corrupting influence of the Shadow Weave. Now, as the King of Shadows, he commands legions of spectral Shadow Reavers and wields potent shadow magic. Driven by a warped sense of purpose tied to Illefarn's downfall and the dangerous power of the Shadow Weave, he seeks to engulf Neverwinter and beyond in an eternal night. His very being embodies the perversion of ancient power and the terrifying potential of unchecked darkness, making him a uniquely formidable and tragic antagonist.


Learn more about King of Shadows in his Champion Spotlight.

Farideh

Abandoned as an infant and adopted by an outcast dragonborn warrior, Farideh grew up to adulthood acutely aware of the drawbacks of being a tiefling. While those from the Nine Hells do their utmost to corrupt her, Farideh isn't interested in power so much as defending the world from demons, the undead, and any other villains trying to bring trouble or drag her friends and family into danger.


Learn more about Farideh in her Champion Spotlight when it launches this Friday, October 3rd.

Flex Champions

Flex Slots allow players to unlock additional Champions and earn chests during events, choosing from a pool of retired Champions associated with the event. This collection of retired Champions includes the Champions from previous years of the event as well as some Champions whose events have been retired. This event's Flex Slot pool includes:
Ezmerelda
seat 1
Thellora
seat 1
Donaar
seat 2
Brig
seat 3
Kent
seat 4
Kas
seat 6
Krond
seat 6
Astarion
seat 10
Avren
seat 11
Dob
seat 12

Event Augments

  • Augment 1: Golden Weekly Offers (New Augment)
    Description: One of your weekly offers will be Golden during this event. Golden offers provide an additional 10% discount! The Golden tag persists when an offer is rerolled.

  • Augment 2: Early Unlock (New Augment)
    Description: The third Champion flex slot will unlock at the start of the second week of the event, instead of the third.

  • Augment 3: Empowered Rewards (Returning Augment)
    Description: Tier 2 and higher event variants award Corrupted Gems in addition to their normal rewards!

  • Augment 4: Boon Enhancements (Returning Augment)
    Description: An additional boon buff at each level increases the damage of Evil and/or Tiefling Champions!


Event Feedback

What do you think about Liar's Night? What do you think about the King of Shadows? We want to know what you think!

The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:
September 26th
New Champion: King of Shadows 
Posted in Idle Champions.

    Once the noble guardian of the ancient elven empire of Illefarn, a cataclysmic event twisted this protector, binding him to the corrupting influence of the Shadow Weave. Now, as the King of Shadows, he commands legions of spectral Shadow Reavers and wields potent shadow magic. Driven by a warped sense of purpose tied to Illefarn's downfall and the dangerous power of the Shadow Weave, he seeks to engulf Neverwinter and beyond in an eternal night. His very being embodies the perversion of ancient power and the terrifying potential of unchecked darkness, making him a uniquely formidable and tragic antagonist.
The King of Shadows is a Support, Tanking, and DPS Champion that goes through three phases, with the advancement to the next phase happening when he is defeated. The power of his Tanking and DPS abilities increases the longer you can delay his advancement to the next phase. His Shadow Plague ability further augments his Tanking abilities, but actively drains health from Champions next to him in formation!

That's right - the antagonist of Neverwinter Nights 2 has joined Idle Champions as our latest evil-aligned Champion! To learn all about the King of Shadows, read on!

King of Shadows

King of Shadows
name
9
seat
2.5%
crit chance
100%
crit damage
Male
gender
1750
age
Lawful Evil
alignment
25
overwhelm
Human
species
Barbarian / Warlock
class
DPS / Tanking / Support
roles
None
affiliation
20
str
26
dex
18
con
14
int
14
wis
20
cha
112
tot
Patron Eligibility: Mirt, Vajra, Strahd, Zariel, Elminster (until October 1st, 2028)

Abilities

Basic Attack

  • Shadow Strike (melee/magic) - The King of Shadows slashes the closest enemies, then blasts the enemy with the most health.

Passive Abilities

  • Corrupted Guardian - The King of Shadows is Undead and counts as 'dead' for the purposes of effects that care about dead Champions, but 'alive' for all other purposes.
  • Phase One: The Watcher - When you complete an area with the King of Shadows leading the formation from the front, he updates his current Toughness and Brutality stacks to the completed area number. When the King of Shadows is defeated for the first time, he immediately returns to full health, his Toughness stacks no longer update, and he enters Phase Two. When the King of Shadows is defeated for the second time, he immediately returns to full health, his Brutality stacks no longer update, and he enters Phase Three. His size increases by 25% each time he enters a new phase. Other abilities grant additional buffs upon gaining these new phases.

Formation Abilities

  • Power of the King - The King of Shadows increases the damage of himself and Champions in the two columns behind him by 100%. This is increased by 100% each time the King of Shadows' max health is doubled, stacking multiplicatively.
  • Shadow Plague - The King of Shadows damages all adjacent Champions for 4% of their max health each second, as long as the Champions have at least 20% of their max health remaining. Each time The King of Shadows successfully deals damage in this manner, he gains a Shadow Plague stack. Each Shadow Plague stack increases his own max health by 4%, stacking additively. Stacks cap at 250 and reset when changing areas.
  • Phase Two: The Warden - After the King of Shadows enters Phase Two, his health is increased by 1% for each Toughness stack he collected, stacking additively. He also increases the health of all other Champions by 25% of his max health, and healing effects on all Champions are increased by 25%.
  • Shadow Reavers - After the King of Shadows enters Phase Two, he summons a Shadow Reaver each time he uses his ultimate. An additional Shadow Reaver is summoned for every 500 Toughness stacks he has. Each Shadow Reaver attacks a random enemy once every 5 seconds, dealing 5 seconds of BUD-based damage. The Shadow Reavers last for 1 second plus 0.1 seconds for each Toughness stack he has. Using his ultimate again before the Shadow Reavers expire causes their duration to be refreshed to max.
  • Phase Three: The Warrior - After the King of Shadows enters Phase Three, his damage is increased by 5% for each Brutality stack, stacking multiplicatively.

Specializations A

  • Master of Pawns - Increases the effect of Power of the King by 100%.
  • Shadow Unleashed - Increases the effect of Phase Three: The Warrior by 1000%.

Specializations B

  • Legacy of Illefarn - Increases the effect of Power of the King by 100% for each Elf, Dwarf, Half-Elf, and/or Human Champion in the formation, stacking multiplicatively.
  • Embrace the Shadow Weave - Increases the effect of Power of the King by 200% for each Evil Champion in the formation, stacking multiplicatively.
  • Rites of Survival - Increases the effect of Power of the King by 300% for each Champion with the Healing role, stacking multiplicatively. Additionally, Shadow Plague no longer has a minimum health at which Champions will not be damaged, and the Shadow Plague stack cap is doubled.

Ultimate Attack

  • Cradle of Rime (magic) - The King of Shadows blasts all enemies with cold and necrotic energies, slowing their movement for a short while.

Equipment

Power of the King Buff
slot 1
Phase Two: The Warden Buff
slot 2
Phase Three: The Warrior Buff
slot 3
Buffs all Specializations A
slot 4
Buffs all Specializations B
slot 5
Ultimate Cooldown
slot 6

Feats

Uncommon
  • Tavern Brawler
    Increases the damage of King of Shadows by 30%
  • Selflessness
    Increases the damage of all Champions by 10%
  • Tough
    Increases the health of King of Shadows by 15%
  • Defensive Duelist
    King of Shadows takes 5 more Enemies attacking to get overwhelmed
  • Noble Vision
    Increases the effect of King of Shadows' Power of the King ability by 20%
Rare
  • Grappler
    Increases the damage of King of Shadows by 60%
  • Inspiring Leader
    Increases the damage of all Champions by 25%
  • Resilient
    Increases the health of King of Shadows by 30%
  • Calm Under Pressure
    King of Shadows takes 10 more Enemies attacking to get overwhelmed
  • Corrupt Cause
    Increases the effect of King of Shadows' Power of the King ability by 40%
  • Dark Savior
    Increases the effect of King of Shadows' Phase Two: The Warden ability by 40%
  • Dark Avenger
    Increases the effect of King of Shadows' Phase Three: The Warrior ability by 40%
  • Demon King
    Increases the effect of King of Shadows' first set of Specializations by 40%
  • Royal Retinue
    Increases the effect of King of Shadows' second set of Specializations by 40%
Epic
  • Tragic Devotion
    Increases the effect of King of Shadows' Power of the King ability whenever his max health is doubled by 10%(pre-stack)
    Available in the King of Shadows Origin Theme Pack
  • Taunt
    Increases the damage of all Champions by 100%. King of Shadows' attacks have a 50% chance to taunt enemies.
    Unlockable as an Event Reward

King of Shadows Feedback

What do you think about the King of Shadows? Do you have an idea of how you would use him in your formations?

The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:
September 25th
Idle Champions: October Augments Preview  
Posted in Idle Champions.

Welcome to the Event Augment preview for Liar's Night!

Liar's Night returns on Wednesday, October 1st. The second event of Year 9 introduces a dangerous villain to the roster with the King of Shadows, brings a rework to the first Year 2 champion, Farideh, and features these new and returning Event Augments:

Liars' Night 9 Event Augments

  • Augment 1: Golden Weekly Offers (Returning Augment)
    Description: One of your weekly offers will be Golden during this event. Golden offers provide an additional 10% discount! The Golden tag persists when an offer is rerolled.

  • Augment 2: Early Unlock (New Augment)
    Description: The third Champion flex slot will unlock at the start of the second week of the event, instead of the third.

  • Augment 3: Empowered Rewards (Returning Augment)
    Description: Tier 2 and higher event variants award Corrupted Gems in addition to their normal rewards!

  • Augment 4: Boon Enhancements (Returning Augment)
    Description: An additional boon buff at each level increases the damage of Evil and/or Tiefling Champions!

Note: Similar to our rollout in September the spotlight blogs for the two Featured Champions will also be spread out, with The King of Shadow's tomorrow, September 26th, and Farideh's releasing next Friday, October 3rd.

Augment Feedback

What do you think?

Tell us about your experiences with Augments in Idle Champions. The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:
September 24th
Idle Champions: Tales of the Champions, Part 2  
Posted in Idle Champions.

Well met!

The second Tales of the Champions update features the Jewel of the North and the City of Doors across two adventures, six variants, and a new array of exciting rewards!

For the next pair of adventures, join Melf as he endeavors to ensure the safety of the city of Neverwinter, and then help Lae'zel overcome the differences between Githyanki and Githzerai in order to combat an aberrant threat.

Completing the base adventures will unlock Melf (Seat 12) and Lae'zel (Seat 2). Additional rewards this update include the exclusive Prince Brightflame Skin for Melf, created by Luke Gygax!

Are you ready to take on the challenge? Read on to learn more!

A Royal Welcome

Melf visits the city of Neverwinter to assess its defenses, following the return of Sgt. Knox from a harrowing adventure. When danger strikes, Prince Brightflame leads the charge to protect the Jewel of the North.
  • Complete Area 50
  • Rewards: Melf Unlock

Variant 1: An Arranged Welcome

Melf and some precisely positioned friends endeavor to ensure the safety of Neverwinter.
  • Melf starts in the formation. He can't be moved or removed.
  • You may only use Champions that have positional formation abilities.
  • You may not place Champions with the DPS role next to Melf.
  • Getting to know Idle Champions: A positional formation ability is an ability that applies to only some Champions in specific slots in a formation.
  • Complete Area 250
  • Rewards: 4 Melf Gold Chests and 250 Corrupted Gems

Variant 2: A Mixed Welcome

Melf and a diverse set of friends endeavor to ensure the safety of Neverwinter.
Must have completed a Tier 2 Variant in an Event.
  • Melf starts in the formation. He can be moved, but not removed.
  • Only one Champion of each species can be in the formation at any time. Multispecies Champions count for all of their species. You may use a second elf in addition to Melf.
  • Increase the quest requirements of non-boss areas by 100%.
  • Complete area 600
  • Rewards: Epic Melf Feat: Heroic Legacy (Increases the effect of Melf's Specializations by 80%) and 250 Corrupted Gems

Variant 3: An Acidic Welcome

Melf and friends endeavor to ensure the safety of Neverwinter with some signature acid arrow help.
Must have completed a Tier 3 Variant in an Event.
  • Melf starts in the formation. He can be moved, but not removed.
  • You may only use one Champion with the DPS role.
  • If you add a male DPS Champion to the formation, you may not use any other male Champions (other than Melf).
  • If you add a female DPS to the formation, you may not use any other female Champions.
  • A nonbinary DPS allows anyone to be used, and a nonbinary support Champion may always be used.
  • Acid Bubbles spawn in all non-boss areas. Some bubbles contain additional enemies that must be defeated afterwards. When a bubble is popped (killed), all Champions in the formation take 5% of their maximum health as acid damage. They don't drop gold nor count towards quest progress.
  • Complete Area 1200
  • Rewards: Prince Brightflame Melf Skin and 250 Corrupted Gems

Two Skies

Lae'zel of Creche K'liir comes to Sigil for the first time, and it's not going well. The githyanki warrior becomes entangled in a Spelljamming adventure along with Nrakk, a githzerai monk. The unlikely duo must learn to overcome their differences to survive a Mind Flayer threat.
  • Complete Area 50
  • Rewards: Lae'zel Unlock

Variant 1: For Vengeance

Lae'zel and Nrakk overcome their critical differences to stop a mind flayer threat.
  • Lae'zel starts in the formation. She can be moved, but not removed.
  • After area 50, Champions only deal 1 point of damage with normal attacks that aren't Critical Hits.
    • Ultimate attacks always deal full damage.
  • A lesser Gibbering Mouther spawns with each wave. They don't drop gold nor count towards quest progress.
  • Getting to Know Idle Champions: Some Champions, like Lae'zel, Strongheart, and Catti-brie, have an increased chance to deal high-damage Critical Hits with their attacks.
  • Complete Area 250
  • Rewards: 4 Lae'zel Gold Chests and 250 Corrupted Gems

Variant 2: For Resolve

Lae'zel and Nrakk overcome their differences with those that follow and renounce the ways of Gith.
Must have completed a Tier 2 Variant in an Event.
  • Lae'zel starts in the formation. She can be moved, but not removed.
  • You may only use Champions with a Wisdom of 14 or higher, and/or Dexterity of 16 or higher. You may also use Commodore Krux.
  • A Githyanki and Githzerai join the formation. Champions between them deal no damage due to their bickering.
  • An Intellect Devourer spawns with each wave. They don't drop gold nor count towards quest progress.
  • Complete Area 600
  • Rewards: Epic Lae'zel Feat: Master's Precision (Additively increases the Crit Chance of Lae'zel by 20%) and 250 Corrupted Gems

Variant 3: For Victory

Lae'zel and Nrakk overcome their differences to stop a mind flayer threat by any means necessary.
Must have completed a Tier 3 Variant in an Event.
  • Lae'zel starts in the formation. She can be moved, but not removed.
  • You may only use Evil and/or Neutral Champions. You may also use Commodore Krux.
  • After area 50, Champions only deal 1 point of damage with normal attacks that aren't Critical Hits.
    • Ultimate attacks always deal full damage.
  • Enemy speed and damage is increased by 300%.
  • An armored Mind Flayer Guard spawns with each wave. They don't drop gold nor count towards quest progress.
  • Complete Area 1200
  • Rewards: Knight of the Comet Lae'zel Skin and 250 Corrupted Gems

Campaign Feedback

What do you think about our next batch of Tales of the Champions adventures and rewards?

Join our community on one of our official platforms and let us know what you think!

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