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April 25th
Idle Champion Reintroduction Spotlight: Gromma 
Posted in Idle Champions.

We've learned a lot in the last seven years of creating Idle Champions, and the game has grown and changed quite a bit. But it's nice to know that even our oldest Champions are still doing good work in their formations. That doesn't mean they don't deserve a bit of a makeover, especially when we're talking about the second event Champion to arrive in the game! This versatile tortle has patiently waited for the youngin's to finish their fun, so now it's time to introduce the new and improved Gromma Nander!

I. Gromma



    Extremely elderly for a Tortle, Gromma Nander grew discontent with her secluded life after giving birth to her offspring. Once they were old enough to fend for themselves, she ventured back out into the world to learn as much as she could about the strange creatures that inhabit it. Gromma is a wise and inquisitive Tortle who is quick to friendship but slow to trust. She carries a pouch of smooth colored stones that she has collected on her journey and walks with the aid of a battle-worn spear.

Gromma is a DPS, Support and Tanking tortle who has learned how to be flexible enough to take on almost any role in the formation. She has a soft spot for "the youngins" and does her best to assist anyone younger. She's found a comfy spot in Seat 3 opposite Nayeli.

Check out our Champion Spotlight Video embedded below for a quick overview of Gromma's abilities, and read on to get all of the details!

II. Gromma's Stats

Race: Tortle Alignment: Lawful Neutral
Gender: Female Pronouns: She/Her
Age: 80 Affiliation: None Class: Druid (Circle of the Land)

STR: 14 DEX: 10 CON: 18
INT: 12 WIS: 17 CHA: 13

Role: DPS, Support, Tanking

Eligible for Patrons: Vajra, Zariel, Elminster (available until May 1st, 2027)

Seat: 3 (Nayeli)




III. Gromma's Abilities

Basic Attack

Gromma's normal attack can change based on her specialization. She starts with Slow and Steady and changes to Melf's Acid Arrow if the Melf's Acid Arrow specialization is chosen.
  • Slow and Steady (Melee) - Gromma Nander, moving faster than you would expect for an 80 year old Tortle, stabs the closest enemy with her spear.
  • Melf's Acid Arrow (Magic) - Gromma shoots a bolt of acid at the nearest target.

Formation Abilities

  • Hardened Shell - Gromma has a hardened shell, reducing effects of the Overwhelm debuff by 25%.
  • Grandmotherly Love - Gromma increases the damage of all other heroes proportional to their age. The buff starts applying to each Champion at 100%, and for every 10 years younger than 100 that Champion is, the buff on them is increased by 100%, stacking multiplicatively.
  • Ancient Heroism - Gromma increases the health of all other Champions by 25% of her max health.
  • Runnin' With The Youngin's - The effect of Grandmotherly Love is increased by 50% for each Champion in the formation younger than Gromma, stacking multiplicatively.

First Specializations

  • Circle of the Mountain - Gromma increases the damage of Neutral Champions (on the Good/Evil axis) by 5% for each enemy that has spawned and boss enrage stack in the current area, stacking multiplicatively and capping at 100.
  • Circle of the Arctic - Gromma now casts Sleet Storm on enemies she attacks, causing her targeted enemy, and all nearby enemies, to take 400% additional damage from all attacks.
  • Circle of the Swamp - Gromma's damage is increased by 50% of the highest Grandmotherly Love buff she's applying to another Champion in the formation.

Second Specializations

  • Stoneskin - Increase the effect of Hardened Shell by 100%. Enemies that attack Gromma are impaled by her spiked shell, instantly taking 10 seconds of BUD damage.
  • Entanglement - The effect of Gromma's chosen Circle specialization is increased by 100%, and enemies damaged by Gromma have their movement speed and attack speed halved.
  • Melf's Acid Arrow - Replaces Gromma's base attack with Melf's Acid Arrow, changing her into a magic attacker. After hitting its target (dealing damage) the arrow explodes, damaging it's target (again) and all nearby enemies for an additional 5 seconds of BUD damage.

Ultimate Ability

  • Wall of Stone - A wall of stone bursts up out of the ground under a random enemy. The targeted enemy and any enemies in the column that the wall appears in take damage and are knocked backwards. The wall lasts for 15 seconds, and for that time enemies cannot pass it.

IV. Gromma's Epic Equipment



Slot 1: Runnin' With The Youngin's
Slot 2: Global Damage
Slot 3: Grandmotherly Love
Slot 4: Specializations
Slot 5: Ultimate Attack Damage
Slot 6: Ultimate Cooldown

V. Gromma's Achievement and Adventure Variants

Achievement:

  • How Do You Do, Fellow Kids! - Complete 1000 areas while Gromma's Runnin' With The Youngin's has 9 stacks.

Gromma's Adventure Variants:

Respectful Restraint -
  • Ultimate Attacks can not be used and any attacks with a cooldown of 5 seconds or less have an additional 3 second cooldown. These lengthened attacks don't do any additional damage due to their longer cooldown.
  • Area Goals:
    • Tier 1: Complete Area 75.
    • Tier 2: Complete Area 250.
    • Tier 3: Complete Area 600.
    • Tier 4: Complete Area 1200.

The Relentless Undead
  • Undead monsters have 2x as much health as normal and, when they take a killing blow, they are stunned for 10 seconds before coming back to life.
  • Area Goals:
    • Tier 1: Complete Area 125.
    • Tier 2: Complete Area 350.
    • Tier 3: Complete Area 800.
    • Tier 4: Complete Area 1400.

A Grand Nandventure
  • Gromma Nander starts in your formation and cannot be moved or removed. She has a 4x damage boost and her normal attack cooldown is reduced by 2 seconds.
  • Area Goals:
    • Tier 1: Complete Area 175.
    • Tier 2: Complete Area 450.
    • Tier 3: Complete Area 1000.
    • Tier 4: Complete Area 1600.

VI. Conclusion

How many different ways have you used this versatile tortle? Let us know in one of these places:
April 24th
Idle Champions: Turn of Fortune's Wheel Part 5 
Posted in Idle Champions.

This week the Turn of Fortune's Wheel campaign continues! Help a witch find her lost pet in The Witch and the Wyrmling and journey into a town of modrons in Inversion. After that, put your formations to the test with new Adventure Variants! This update also includes Tier 3 Blessings!

Read on to learn more about these adventures.

Note: You will need to have completed the previous two Turn of Fortune's Wheel adventures, Welcome to the Outlands and Crystalwork, in order to access these new adventures.

Dungeons & Dragons Turn of Fortune's Wheel Variants

The Witch and The Wyrmling

Assist a witch with a time dragon problem. Assist a time dragon with a witch problem.

Dungeons & Dragons The Witch and the Wyrmling

The Champions are adjusting to life on the Walking Castle as it makes its way towards Automata - their first gate-town stop. Along the way, they are visited by an ancient time dragon that seems to know all of them, and before they can ask too many questions, flies off into the Outlands. But things aren't quiet for too long because a witch on a flying broomstick crash lands in the castle next! She needs the Champions' help and they're ready for adventure!

    Variant

    The Lion, the Witch, and the Wyrmling - Assist a witch/time dragon problem with some Tabaxi help.
    • A global debuff is applied that increases monster health by 1000%, monster speed by 100%, and area requirements by 100%. This debuff stacks multiplicatively three times, with one stack being removed for each Tabaxi Champion in the formation.
    • Complete area 750

Inversion

Enter the town of modrons, with modrons on top of modrons.

Dungeons & Dragons Green Slaad

The Champions arrive in the gate-town of Automata - a town full of modrons! But, not all is well as they quickly realize that their multiversal glitch is not only noticeable by the modrons, it causes them to attack the Champions! Fighting their way through the town they find the entrance to the gate blocked, but a local in the government has offered to help in exchange for tracking down a thief. Now, the Champions must descend into the depths of Automata - a place called Inverse - and find the stolen goods!

    Variant

    Time Inversion - Enter the town of modrons, with a dragon by your side.
    • You may not use Chaotic champions.
    • Eonstaryx joins the formation. Champions next to Eonstaryx attack faster as their (normal) attack cooldown is 2 seconds faster, while everyone else has an attack cooldown that takes 10 seconds longer.
    • Complete area 800

Turn of Fortune's Wheel Tier 3 Blessings

  • Armor of Acheron - Local: Increase the health and healing received for Tanking Champions by 25% for each Champion with a Ranged base attack in the formation.
  • Heroes of Arcadia - Local: Increase the damage of Champions with total ability scores of 78 or higher by 50%.
  • It's Pandemonium! - Local: Increase the damage of all Chaotic Champions by 100%.
  • The Gift of Mechanus - Global: Increase Modron XP earned by 10%,


We would love to hear about your experiences in the Outlands! Join our community and start a conversation:
March 29th
Idle Champion Spotlight: Gale 
Posted in Idle Champions.

"Sounds like a recipe for disaster. But you know what? I'm learning to enjoy the taste of chaos. Count me in."

With a kind heart and a keen mind, Gale of Waterdeep is ready to support his friends with words that are both poetic and a bit pompous. This wizard has a great deal of talent, and even greater ambitions. However those brilliant aspirations once lead him to becoming lost to Mystra's graces and cursed with a time bomb in his chest. He hopes his new found friends can help him earn back his place, as well as prevent a magical cataclysm.

I. Gale



    Gale of Waterdeep was a prodigious archmage, his talents earning him the attention of Mystra, the goddess of magic. At her side, he learned all that mortals might accomplish with the Weave, in time earning his place as her lover, and her Chosen. And yet, he was not satisfied. In an attempt to prove he was ready for even greater power, he accidentally unleashed 'the orb' - a highly volatile fragment of pure Weave, corrupted by Netherese magic, which buried itself in his chest. Cast out by Mystra, humbled by his downfall, he does all he can to prevent the orb's cataclysmic detonation, watching for his chance to get back everything he lost, and more.

Gale is a support champion that buffs Champions in the two columns ahead of him and debuffs monsters the first time he attacks them. Gale's release is also when we will be releasing our latest Patron: Elminster! All of the details about Elminster as a Patron will be available in the Greengrass blog coming on April 3rd. Gale will have access to all of Elminster's Patron adventures and variants, and is ready to be unlocked in the first seat opposite Bruenor.

Check out our Champion Spotlight embedded below for a quick overview of Gale's abilities, and read on to get all of the details!

II. Gale

Race: Human Alignment: Neutral
Gender: Male Pronouns: He/Him
Age: 35 Affiliation: Absolute Adversaries Class: Wizard

STR: 8 DEX: 13 CON: 15
INT: 17 WIS: 10 CHA: 12

Role: Support

Eligible for Patrons: Vajra, Strahd, Elminster (always available)

Seat: 1 (Bruenor)


III. Gale's Abilities

Basic Attack

  • Fire Bolt - Gale deals 1 hit to a random enemy, prioritizing enemies that haven't been affected by Netherese Orb's debuff.

Passive Abilities

  • Ally of Elminster - As an Ally of Elminster, Gale can be used in any Elminster Patron adventure or variant, even if he would not normally be available to be used due to variant or patron restrictions.

Formation Abilities

  • Archmage's Insight - Gale increases the damage of Champions in the two columns in front of him by 100%.
  • Netherese Orb - The first time Gale damages any enemy, they take 1000% additional damage from all subsequent attacks.
  • An Experienced Sage - Gale increases the effect of Archmage's Insight by 10% for each Elminster Patron variant you have completed, stacking multiplicatively.

Specializations

The first specialization allows you to select Gale's school of magic.
  • Evocation - Gale's Fire Bolt deals damage to all enemies in a small area.
  • Abjuration - Attacks against Champions miss 50% of the time.
  • Enchantment - Increase Archmage's Insight's number of columns by one.
  • Illusion - Archmage's Insight now affects his column and the column behind, and enemies that attempt to choose Gale as a target instead choose to attack another Champion, assuming another valid target exists.
The second specialization determines how Gale's Netherese Orb will get more powerful.
  • Ceremorphosis - Your formation gains one Ceremorphosis stack due to the mind flayer tadpole in Gale's brain. Gale increases the damage of Netherese Orb by 100% for each Ceremorphosis stack, stacking multiplicatively.
  • Mystical Mentor - Gale increases the effect of Netherese Orb by 100% for each Champion in the formation with an Intelligence of 13 or higher, stacking multiplicatively.
  • Finite Fellowship - Gale increases the effect of Netherese Orb by 7.5% for each Champion you have unlocked that is not eligible for the current adventure, stacking multiplicatively.

Ultimate Ability

  • Gale's Gale - Gale casts Gust of Wind, knocking back all enemies a medium distance, deal 1 ultimate hit each, and slowing all monsters by 50% for 15 seconds.

IV. Gale's Epic Equipment



Slot 1: Global Damage
Slot 2: Archmage's Insight
Slot 3: Netherese Orb
Slot 4: An Experienced Sage
Slot 5: Ultimate Attack Damage
Slot 6: Ultimate Cooldown




V. Gale's Adventure Variants

One With the Weave - Defend Triboar from a Githyanki invasion with Gale!
  • Gale starts in the formation. He can't be moved or removed.
  • Only Gale and Champions buffed by Gale's Archmage's Insight can deal damage.
  • Getting to know Gale: Gale increases the damage of Champions in the two columns in front of him. You can customize how this works with a specialization choice!
  • Area Goals:
    • Tier 1: Complete Area 75.
    • Tier 2: Complete Area 250.
    • Tier 3: Complete Area 600.
    • Tier 4: Complete Area 1200.

Pawn to Cleric Four - Defend Triboar while being assisted by a limited number of allies.
  • Gale starts in the formation. He can be moved, but not removed.
  • You may only use Champions with an Intelligence of 13 or higher, Heroes of Baldur's Gate affiliation members, and/or Absolute Adversaries affiliation members.
  • Getting to know Gale: Gale's second specialization choice determines which heroes are best to solve the problem at hand.
  • Area Goals:
    • Tier 1: Complete Area 125.
    • Tier 2: Complete Area 350.
    • Tier 3: Complete Area 800.
    • Tier 4: Complete Area 1400.

Elminster's Errands - Defend Triboar from a Githyanki invasion with the Sage of Shadowdale!
  • Gale starts in the formation. He can be moved, but not removed.
  • Elminster joins the formation. He distracts adjacent Champions with his stories, increasing their normal attack cooldowns by 3 seconds.
  • You may only use the base 12 Core Champions and/or Champions that have been released in the last 3 years.
  • Getting to know Gale: Gale is always available for any of his Mentor's patron challenges, even if the restrictions would say otherwise. Gale's buffs further increase as you complete Elminster Patron variants!
  • Area Goals:
    • Tier 1: Complete Area 175.
    • Tier 2: Complete Area 450.
    • Tier 3: Complete Area 1000.
    • Tier 4: Complete Area 1600.

VI. Conclusion

Has Gale earned a prominent place in your formation? Let us know all about his magical might:
March 28th
Idle Champion Reintroduction Spotlight: Penelope 
Posted in Idle Champions.

"Won't you be my friend?"

The entire Heroes of the Planes affiliation have been a part of Idle Champions for quite a while now, including everyone's favorite friend in shrub form: Penelope! With the benefit of time, and now surrounded by all her Heroes companions, Penelope deserved a rework of her kit. Because while she might be everyone's friend, she's also ready to pack an earth filled punch to protect them! So let us introduce you to the new and improved Penelope Half-Pint!

I. Penelope



    Penelope "Half-Pint" is a halfling who just wants to be everyone's best friend, even if they are evil, or a plant, or a rock. With friends that already include a treant named Neverember and a clan of chwinga that have adopted her, Penelope is ready for anything! She has the heart of a true hero and will always stand by her friends...until she goes into shrub mode of course.

Penelope is a Support, Gold Find, and Healing Champion who focuses on crowd control by slowing and debuffing enemies. She'll have her insect friends ready for when you swap her with Arkhan in seat 12.

Check out our Champion Spotlight Video embedded below for a quick overview of Penelope's abilities, and read on to get all of the details!

II. Penelope's Stats

Race: Halfling Alignment: Chaotic Good
Gender: Female Pronouns: She/Her
Age: 33 Affiliation: Heroes of the Planes Class: Druid (Circle of the Moon) / Warlock

STR: 10 DEX: 16 CON: 14
INT: 8 WIS: 17 CHA: 14

Role: Support, Gold Find, Healing

Eligible for Patrons: Mirt, Vajra, Zariel, Elminster (available from April 3rd, 2024 until April 3rd, 2027)

Seat: 12 (Arkhan)


III. Penelope's Abilities



Basic Attack

  • Go Away - Penelope jumps out and hits the closest enemy with her quarterstaff, dealing damage and knocking it back slightly.

Formation Abilities

  • Have You Met My Friends - Whenever Penelope attacks an enemy and doesn't kill it, for the next 30 seconds, all Champions deal 500% additional damage against them.
  • Insect Plague - Upon entering an area, Penelope summons 4 medium-sized, randomly positioned Insect Swarms on the near 2/3rds of the battlefield. Enemies who are in a Swarm are slowed by 100% and are afflicted by the Have You Met My Friends debuff. The slow effect can stack multiplicatively if an enemy is inside multiple Swarms. Every second that one or more enemies are inside the swarm, the slow effect is additively reduced by 1%. When the slow effect reaches 40%, the swarm is dispersed and disappears.
  • Chwinga Mask - When any enemy enters one of Penelope's Insect Swarms, Penelope dons her chwinga mask, calling an elemental friend to her aid. It sits on her shoulder while her mask is on. All Champions adjacent to Penelope gain the following charm(s) based on their tags. Charms last until the party changes areas.
    • Healing Charm (Tank Champions) - Penelope heals affected Champions for 100 HP every second.
    • Tools for the Job Charm (Healing, Support, or Gold Find) - Penelope increases the damage of all Champions by 400% for each Champion affected by this charm. This effect stacks multiplicatively.
  • Story Time - Each time a Champion adjacent to Penelope attacks, add a stack of Story Time. The party's gold find is increased by 1% for each stack of Story Time, stacking additively. Story Time stacks are capped at 1,000,000,000. Whenever a boss enemy enters an Insect Swarm, the number of Story Time stacks are increased by 2.5%.

First Specializations

  • Keep Your Friends Close - Increases the effect of Have You Met My Friends by 150% for each Good Champion in the formation, stacking multiplicatively.
  • Keep Your Future Friends Closer - Increases the effect of Have You Met My Friends by 125% for each Evil Champion in the formation, stacking multiplicatively.
  • Everybody Gets To Be Friends - Increases the effect of Have You Met My Friends by 70% for each Champion in the formation, stacking multiplicatively.

Second Specializations

  • Fury of the Fireflies - Each time one of Penelope's Insect Swarms is dispersed, the effect of Chwinga Mask (both charms) is increased by 200%, stacking multiplicatively and resetting when you change areas.
  • Splitting The Hive - Each time one of Penelope's Insect Swarms is dispersed, another smaller swarm appears randomly (preferring to appear on an enemy if possible), damaging monsters in it for 15 seconds of BUD damage and slowing them using the same rules as the original Insect Plague. These smaller swarms do not spawn additional ones when they disperse.
  • Dance of the Ladybugs - Each time one of Penelope's Insect Swarms is dispersed, Penelope reduces the cooldown of all adjacent Champions ultimate abilities by 20% of its remaining cooldown.

Ultimate Ability

  • Erupting Earth - A fountain of churned earth and stone erupt in the enemies' path (centered on the nearest enemy), dealing area damage in a large radius and creating difficult terrain that lasts for 30 seconds. Enemies that encounter the difficult terrain have their movement slowed by 50% while they travel through it.

IV. Penelope's Epic Equipment



Slot 1: Global DPS
Slot 2: Have You Met My Friends
Slot 3: Chwinga Mask Healing Charm
Slot 4: Chwinga Mask Tools for the Job
Slot 5: Specializations
Slot 6: Ultimate Cooldown

V. Penelope's Achievement and Adventure Variants

Achievement:

  • Slow down a minute! - Slow the movement of 1,000 enemies with Penelope's difficult terrain from her Erupting Earth ultimate.

Adventure Variants:

Half-Empty Crypts - Half of the crypts are empty! We've interrupted some grave robbing!
  • A collection of Grave Robbers appear in each area. They don't drop gold, nor do they count towards quest progress. While one or more Grave Robber is alive, Undead Creatures move 100% faster and deal 200% additional damage.
  • Area Goals:
    • Tier 1: Complete Area 75.
    • Tier 2: Complete Area 250.
    • Tier 3: Complete Area 600.
    • Tier 4: Complete Area 1200.

Half-Full Outlook If we're going to make such a mess, let's clean up as we go!
  • In each wave, Awakened Cleaning Supplies spawn. Awakened Cleaning Supplies deal 200% additional damage and spawn with 4 hits-based health chunks. However, Penelope and her positive outlook can destroy each of these enemies with one hit. Penelope starts in the formation. She can be moved.
  • Area Goals:
    • Tier 1: Complete Area 125.
    • Tier 2: Complete Area 350.
    • Tier 3: Complete Area 800.
    • Tier 4: Complete Area 1400.

Half-Pint Friends
  • Penelope starts in the formation and can't be moved. Penelope's base attack cooldown is reduced by 2 seconds. Only Good champions can be used.
  • Area Goals:
    • Tier 1: Complete Area 175.
    • Tier 2: Complete Area 450.
    • Tier 3: Complete Area 1000.
    • Tier 4: Complete Area 1600.

VI. Conclusion

How many friends has Penelope made in your formations? Let us know:
March 27th
Idle Champions: Turn of Fortune's Wheel Part 4 
Posted in Idle Champions.

This week the Turn of Fortune's Wheel continues! Explore the Outlands in Welcome to the Outlands and defeat Dragonborn Glitch Strongheart in Crystalwork. After that, put your formations to the test with new Adventure Variants! Read on to learn more!

Note: You will need to have completed the previous two Turn of Fortune's Wheel adventures, The Fortune's Wheel and A Glitch in the Mortuary, in order to access these new adventures.

Dungeons & Dragons Turn of Fortune's Wheel Variants

Welcome to the Outlands

Begin to explore the Outlands, and find a walking castle!

Dungeons & Dragons Welcome to the Outlands

With the help of Mrs. Fox, you set off into the Outlands in search of information about the lost modron R04M! The Outlands is a disk-shaped plane home to the gate towns that connect to each of the Outer Planes. At the center of the Outlands sits the Spire, with Sigil floating above it. Near the Spire is where Mrs. Fox drops you off and it's time to start exploring from there. But, what's that in the distance? It looks like... a castle? Better check it out!

    Variant

    We've Got Swords and Flames - Begin to explore the Outlands, and find a walking castle and running enemies!
    • You may not use Champions with ranged (normal) attacks.
    • Each enemy wave that spawns increases the speed and damage of all enemies by 100%, stacking additively and reset with each area change.
    • Complete area 650

Crystalwork

Explore more of the Walking Castle and help get it moving again!

Dungeons & Dragons Dragonborn Glitch Strongheart

Another glitched Champion has appeared! Like our group of Champions, Strongheart has no memory of who he is - but he does have a sense of what he thinks is right! Unfortunately, that's not good news for the Champions and their new friend. In his new, shining, gold dragonborn form, Strongheart is threatening to undo the only lead you have for finding R04M - stop him before it's too late!

    Variant

    Lawfulwork - Explore more of the Walking Castle with some lawful Champions in a hurry.
    • You may only use Lawful Champions.
    • Champions' normal attack cooldown is increased by 2 seconds.
    • Complete area 700


We would love to hear about your experiences in the Outlands! Join our community and start a conversation:
March 5th
Idle Champion Spotlight: The Dark Urge 
Posted in Idle Champions.

"Behold the dance of death."

With a haunted past that he cannot remember, The Dark Urge has been left with only cursed dreams and bloody cravings. This may be an opportunity to write their life anew and craft a brighter future. Or they can carve new memories filled with vicious murder and the cruel glee of slaughter.

I. The Dark Urge



    The Dark Urge remembers nothing but a path paved with blood. Unimaginable cruelty whispers from within. Can he escape it? Would he even want to?

The Dark Urge is a DPS Champion who counts the number of enemies he has slain. Like the other Absolute Adversaries, he has a mind flayer tadpole in his head, and his damage increases as more Champions with tadpoles are added to the formation. Will you choose to embrace his murderous urges, or fight against them? That choice will be made once you unlock them in seat 11 opposite Jamiliah.

Check out our Champion Spotlight embedded below for a quick overview of The Dark Urge's abilities, and read on to get all of the details!

II. The Dark Urge

Race: Dragonborn Alignment: Chaotic Evil
Gender: Male Pronouns: He/Him
Age: Unknown Affiliation: Absolute Adversaries Class: Sorcerer

STR: 8 DEX: 13 CON: 15
INT: 12 WIS: 10 CHA: 17

Role: DPS

Eligible for Patrons: Mirt, Vajra, Strahd, and Zariel

Seat: 11 (Jamilah)


Dungeons & Dragons The Dark Urge

III. The Dark Urge's Abilities

Basic Attack

The Dark Urge has two normal attacks: a melee attack in his regular form, and a melee attack while in his Ultimate Slayer form.
  • Murderous Slash - The Dark Urge moves up to the closest enemy and attacks all nearby enemies with a slash of his dagger.
  • Slay - The Dark Urge (in Slayer form) moves up to the closest enemy and attacks all nearby enemies with vicious swipes of his claws, dealing ultimate damage.

Passive Abilities

  • Dark Inheritance - The Dark Urge is eligible to start in all adventures, even if the Patron, Variant, or other restrictions would say otherwise. He also does not interact with any Champion abilities or variant effects that are based on age.

Formation Abilities

  • The Urge - Each time the Dark Urge defeats an enemy, he gains a Murder stack. The Dark Urge increases his damage by 0.1% for each Murder stack he has. Stacks persist between adventures.
  • Ceremorphosis - Your formation gains one Ceremorphosis stack due to the mind flayer tadpole in the Dark Urge's brain. The Dark Urge increases his damage by 100% for each Ceremorphosis stack, stacking multiplicatively.
  • Living on the Edge - The Dark Urge has 6 Outcast stacks, minus 1 stack for each adjacent champion that does not have the DPS role. The Dark Urge increases his damage by 100% for each Outcast stack, stacking multiplicatively.

Specializations

The Dark Urge's first Specialization picks his subclass.
  • Storm Sorcery - The Dark Urge's Murderous Slash attack is empowered by lightning. This increases the range by 200% and deals up to 800% more damage to enemies based on how close they are to him.
  • Draconic Bloodline - The Dark Urge's damage is increased by 200% for each Dragonborn Champion in the formation, stacking multiplicatively.
  • Divine Soul - The Dark Urge increases the number of The Urge's Murder stacks he gains each time he defeats an enemy by 200%.
The Dark Urge's second Specialization is a choice between embracing or resisting the Urge.
  • Embrace the Urge - The Dark Urge unlocks the Form of the Slayer ultimate, and deals 100% more damage for each Evil Champion in the formation, stacking multiplicatively.
  • Resist the Urge - The Dark Urge's alignment becomes Lawful Good, he unlocks the Wither's Resurrection ultimate, and deals 100% more damage for each Good Champion in the formation, stacking multiplicatively.

Ultimate Ability

The Dark Urge has two ultimate attacks, depending on if you Embrace or Resist the Urge.
  • Form of the Slayer - The Dark Urge moves to the enemy's side of the screen and transforms into the form of the Slayer for 15 seconds. While in this form, Sceleritas Fel joins the formation in the Dark Urge's spot while the Dark Urge is in the Ultimate form and is immune to damage. The Dark Urge gains a new melee attack that deals Ultimate damage.
  • Withers' Resurrection - Withers appears in the back of the formation and raises his right hand. All enemies take 1 Ultimate hit and are pushed back to their side of the board with a shockwave, all knocked out heroes briefly glow white and are resurrected to full health, and all heroes are immune to damage for 15 seconds. This Ultimate automatically triggers if The Dark Urge is knocked out. After the duration ends, Withers disappears.

IV. The Dark Urge's Epic Equipment



Slot 1: The Dark Urge DPS
Slot 2: The Urge
Slot 3: Ceremorphosis
Slot 4: Living on the Edge
Slot 5: Specializations
Slot 6: Ultimate Cooldown

V. The Dark Urge's Adventure Variants

How Many Die Today? - Save the village from a foolish prank gone wrong with The Dark Urge!
  • The Dark Urge joins the formation. He can be moved, but not removed.
  • Only Champions with the DPS role can deal damage. (clicks still deal damage)
  • Each wave spawns an Intellect Devourer. They don't drop gold or count towards quest progress.
  • Getting to know the Dark Urge: The Dark Urge's damage is boosted by the number of enemies he has defeated, and this persists after you complete adventures.
  • Area Goals:
    • Tier 1: Complete Area 75.
    • Tier 2: Complete Area 250.
    • Tier 3: Complete Area 600.
    • Tier 4: Complete Area 1200.

Time for Bloody Murder - Save the village with some high damage heroes!
  • The Dark Urge joins the formation. He can be moved, but not removed.
  • You may only use Champions with the DPS role and/or members of the Absolute Adversaries or Heroes of Baldur's Gate affiliation.
  • Getting to know the Dark Urge: The Dark Urge deals more damage when he is near the edge of the formation or next to DPS Champions. How will you maximize his damage?
  • Area Goals:
    • Tier 1: Complete Area 125.
    • Tier 2: Complete Area 350.
    • Tier 3: Complete Area 800.
    • Tier 4: Complete Area 1400.

Rampage or Redemption - Save the village while deciding to fight or embrace murderous urges!
  • The Dark Urge joins the formation. He can be moved, but not removed.
  • You may not use Neutral champions unless they are members of the Absolute Adversaries affiliation.
  • Each wave spawns an armored Mind Flayer. They don't drop gold or count towards quest progress.
  • Getting to know the Dark Urge: The type of Champions that associate with The Dark Urge depends on if he embraces or fights against his urges. Which one will you choose?
  • Area Goals:
    • Tier 1: Complete Area 175.
    • Tier 2: Complete Area 450.
    • Tier 3: Complete Area 1000.
    • Tier 4: Complete Area 1600.

VI. Conclusion

Did you put The Dark Urge on the path to redemption? Or did you revel in his murderous side? Let us know all about it:
March 4th
Idle Champion Reintroduction Spotlight: Dhadius 
Posted in Idle Champions.

At the beginning of the very first year of Idle Champions, Dhadius the Scarlet joined the Champion roster. Originally from the game Betrayal at Baldur's Gate, this arrogant wizard proudly launched his Chromatic orbs from the formation. But over time he has not been taken as seriously as he thinks he should be, so he now becomes our first Champion to be reworked so he can finally get the respect he craves!

I. Dhadius

    Dhadius is a mage of legendary status and acclaim...at least, in his own mind. Being an egomaniac, he seeks out esoteric lore and rare magical secrets so he may know things that the 'common fools' do not. Dhadius hails from Luskan in the north, where he is a member of the Arcane Brotherhood, an infamous group of wizards, and is determined to let it be known far and wide that he is a wizard to be respected and feared.

Dhadius has been reworked to modernize his kit and give him some additional formation niches that he may be able to slot into. We've buffed up his abilities and altered his equipment so that his powerful magic is better utilized and encourages more experimentation. This glass cannon can be unlocked in seat 5 opposite Calliope.

Check out our Champion Spotlight embedded below for a quick overview of Dhadius' abilities, and read on to get all of the details!

II. Dhadius

Race: Human Alignment: Chaotic Neutral
Gender: Male Pronouns: He/Him
Age: 57 Affiliation: None Class: Wizard

STR: 8 DEX: 12 CON: 10
INT: 18 WIS: 9 CHA: 11

Role: DPS and Support

Eligible for Patrons: Strahd

Seat: 5 (Calliope)

Dungeons & Dragons Dhadius

III. Dhadius' Abilities

Basic Attack

  • Chromatic Orb - Dhadius tosses a Chromatic orb with a random element (acid, frost, or fire) at the nearest enemy.

Formation Abilities

  • Skill Empowerment - Increase Dhadius's damage and the damage of Champions with 14 or more Intelligence within 2 slots of Dhadius by 100% for each Champion in the formation affected by this ability, stacking multiplicatively.
  • Practice Makes Perfect - Enemies hit by a Chromatic Orb are debuffed based on the orb's type (acid, frost, or fire). Each debuff increases the damage of subsequent orbs of the same type by 400%, stacking multiplicatively. Enemies can have up to 5 debuffs of each type; debuffs do not expire.
  • Chromatic Wonder - Dhadius keeps track of the total number of sets of all three orb types he has cast in the current area. Dhadius increases the effect of Skill Empowerment by 100% for each set, stacking multiplicatively and capping at 20 stacks.

Specializations

Dhadius' first Specialization determines whether or not he works with Magic users or non-magic users:
  • Together In Magic - The effect of Skill Empowerment is increased by 100% for each Champion in the formation with a Magic base attack, stacking multiplicatively.
  • Apart in Magic - The effect of Skill Empowerment is increased by 100% for each Champion in the formation that does not have a Magic base attack, stacking multiplicatively.
Dhadius' second Specialization determines what he focuses on:
  • Empowered Orbs - Chromatic Orbs now do AOE damage and deal 400% more damage.
  • Empowered Empowerment - Increase the effect of Skill Empowerment by 200%
  • Use Smaller Words - Dhadius reduces the required Intelligence of Skill Empowerment to 12 and higher.

Ultimate Ability

  • Magic Missile Barrage - Dhadius wildly fires off a large number of magic missiles. The number of magic missiles starts at 10 and increases by 1 for each enemy on the screen. Each missile hits a random enemy, so not necessarily every enemy will be hit.

IV. Dhadius' Epic Equipment



Slot 1: Together In Magic and Apart in Magic
Slot 2: Global DPS
Slot 3: Skill Empowerment
Slot 4: Practice Makes Perfect
Slot 5: Chromatic Wonder
Slot 6: Ultimate Cooldown

V. Dhadius' Achievement and Adventure Variants

Achievement:

  • Smart Companions - Complete 100 areas while Dhadius is buffing everyone in the formation with Skill Empowerment.

Adventure Variants

Frightful Weather
  • In areas where it is snowing (excluding boss areas), your party will take 1.7% of their max health as unavoidable damage every second.
  • Area Goals:
    • Tier 1: Complete Area 75.
    • Tier 2: Complete Area 250.
    • Tier 3: Complete Area 600.
    • Tier 4: Complete Area 1200.

Light in the Darkness
  • Several slots in the formation are taken up by floating magical torches.
  • Area Goals:
    • Tier 1: Complete Area 125.
    • Tier 2: Complete Area 350.
    • Tier 3: Complete Area 800.
    • Tier 4: Complete Area 1400.

A Wise Endeavour
  • Only champions with a wisdom score of 13 or more, plus Dhadius, may be used.
  • Area Goals:
    • Tier 1: Complete Area 175.
    • Tier 2: Complete Area 450.
    • Tier 3: Complete Area 1000.
    • Tier 4: Complete Area 1600.

VI. Conclusion

Does new and improved Dhadius live up to his own hype? Let us know what you think:
February 16th
Idle Champion Spotlight: Dynaheir 
Posted in Idle Champions.

"Any protection would be courtesy, not necessity. My power is no less than thine!"

Folks native to Rashemen have proven themselves to be fierce individuals displaying great bravery and tremendous arcane power, and Dynaheir is no exception. She's confident in her abilities, and will not hesitate to use her archaic speech to be critical of others. But her faithful bodyguard Minsc has earned her loyalty and respect as they have traveled together across the Sword Coast.

I. Dynaheir



    Dynaheir is a Wychlaran Invoker hailing from the distant land of Rashemen, who travels with her stalwart bodyguard, Minsc. She carries a deep-seated animosity toward the Red Wizards of Thay, and the mere mention of these hated adversaries sparks a fiery determination in her eyes and a steely edge to her voice.
Dynaheir the Invoker is a Support and Speed Champion who buffs hardy Champions while helping increase quest progress. This human wizard can be found in Seat 3 opposite of Nayeli once she is unlocked.

II. Dynaheir's Stats

Race: Human Alignment: Lawful Good
Gender: Female Pronouns: She/Her
Age: 28 Affiliation: Heroes of Baldur's Gate Class: Wizard

STR: 11 DEX: 13 CON: 16
INT: 17 WIS: 15 CHA: 12

Role: Support, Speed

Eligible for Patrons: Mirt, Vajra, Strahd

Seat: 3 (Nayeli)


III. Dynaheir's Design

There is no greater enemy to the Red Wizards of Thay than this powerful wizard from Rashemen. Dynaheir goes out of her way to hunt them down wherever she goes, while also helping the rest of the formation go after their chosen targets. Humanoid enemies, like those Red Wizards, are her Favored Foe. Thanks to her support, all Favored Foes of ANY Champion in the formation will have a bigger chance of dropping double quest items or counting for double quest progress.

The formation won't get far on their mission without healthy Champions, so Dynaheir increases the Overwhelm of Champions in the front-most column in the formation. She also increases the damage of Champions with a high Constitution, and that bonus grows as her allies are attacked. She can boost that even further if she specializes in Circle Magic. Otherwise she can put extra focus on dealing damage to Favored Foes with the Iron Lord's Justice, or support her Loyal Bodyguard Minsc by giving him the Tanking role and all of the buffs needed to fulfill his task!

Dynaheir uses An Old School Sling most of the time, but when necessary she can call upon two different Ultimate elemental attacks! She will alternate between a gigantic Fireball that damages and knocks back enemies, and a Lightning Bolt that will injure and stun a line of creatures.

The ranks of the Heroes of Baldur's Gate are bolstered with Dynaheir joining them, and she's ready to show just how powerful a Wychlaran Invoker can be!

IV. Dynaheir's Abilities

Basic Attack

  • An Old School Sling - Dynaheir attacks the closest enemy with her sling, dealing 1 hit.

Formation Abilities

  • The Resolve of Rashemen - Dynaheir increases the damage of all Champions in the formation with a CON of 15+ by 400% for each Champion affected by this ability, stacking multiplicatively.
  • Enemy of Thay - Humanoid enemies are Dynaheir's Favored Foe. There is a 50% chance that an additional Red Wizard spawns with each wave in non-boss areas.
  • Spoils of War - All Favored Foes have a 25% chance to drop double quest items or count for double quest progress.
  • Defensive Position - Dynaheir increases the bonus of The Resolve of Rashemen by 20% each time an ally is attacked, up to a maximum of 100 stacks. If Minsc is in the formation, the base effect is increased to 44%. Stacks apply multiplicatively and reset when changing areas.
  • The Unapproachable East - Champions in the front-most column of the formation have their Overwhelm increased to 25, if it wasn't already higher.

Specializations

  • Circle Magic - Champions that are adjacent to Dynaheir get +1 CON and the base effect of The Resolve of Rashemen is increased by 10%.
  • Iron Lord's Justice - Champions deal 1000% more damage against all Favored Foes.
  • Loyal Bodyguard - Minsc gains the Tanking role and is now eligible for this adventure regardless of other restrictions. Dynaheir increases Minsc's base health by 200%, and then further increases his health by 75% for every 50 areas completed in the current adventure, up to area 600. She also increases the health of all Champions, other than Minsc, by 25% of Minsc's max health.

Ultimate Ability

Dynaheir alternates between two different Ultimate attacks, Fireball and Lightning bolt:

  • Fireball - Dynaheir casts a gigantic fireball that engulfs the entire enemy's side of the screen, dealing 1 ultimate hit to all enemies and knocking them back a short distance.
  • Lightning Bolt - Dynaheir casts a lightning bolt through the target with the most health remaining, dealing 1 ultimate hit to all creatures in a wide line and stunning them for 5 seconds.

V. Dynaheir's Epic Equipment



Slot 1: Global DPS
Slot 2: The Resolve of Rashemen
Slot 3: Spoils of War
Slot 4: Defensive Position
Slot 5: Specializations
Slot 6: Ultimate Cooldown

VI. Conclusion

Are you excited to another familiar Champion from Baldur's Gate? Let us know:
February 14th
Idle Champions: Turn of Fortune's Wheel Part 3 
Posted in Idle Champions.

This week the Turn of Fortune's Wheel continues! With the help of Farrow, the Champions find themselves in the titular Fortune's Wheel - a casino in Sigil. There they meet the owner, Shemeshka, and get more information about their glitch situation. After that, they must delve deeper into the Mortuary to find another glitched Champion and make it out with their souls intact!

Note: You will need to have completed the previous two Turn of Fortune's Wheel adventures, Welcome to Sigil and Fast Food, in order to access these new adventures.



The Fortune's Wheel

The Champions are kept on their toes with the pandemonium at the Fortune's Wheel casino!
Play Reward: Gnome Avren Skin
  • Variant: The Misfortune's Wheel - The Champions deal with the chaos of the Fortune's Wheel casino while broke!
    • Gold Find is reduced by 99%.
    • You may not use Champions with the Gold Find role.
    • Complete area 550

A Glitch in the Mortuary

Descend further into the Mortuary and find another glitched Champion!
Play Reward: Gnome Glitch Avren Feat
  • A Gnome in the Mortuary - Explore the depths of the Mortuary with Gnome Avren!
  • Prerequisites: Must have Avren unlocked.
    • You may only use Champions that are partially or totally neutral.
    • Avren joins the formation.
    • Complete area 600


We would love to hear about your experiences in the Outlands on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

January 31st
Idle Champions: Grand Revel 7 
Posted in Idle Champions.

As Camp Vengeance gets ready to celebrate Grand Revel, a lone Templar approaches the Champions. Her merchant friend's caravan is missing. The investigation found only scattered supplies and wreckage along the trail. If there are any survivors, they seem to have been taken into the jungles of Chult...

Grand Revel 6 introduces Presto, the unicorn befriending wizard from the Dungeons & Dragons Cartoon! It also brings back Brother Uriah, the good-hearted cleric of the Black Dice Society, and Vi, the planes-walking, gun-toting, gnome artificer played by Jeremy Crawford on Acquisitions Incorporated! Players have until Monday, February 12th at noon Pacific to complete their Grand Revel 7 unlocks and objectives.

Presto



    Presto is a bookish and timid teenager whose dreams of becoming a magician became reality when he was transported with his friends to the magical world of Dungeons & Dragons. He wields a capricious, unpredictable form of magic with his distinctive green magical hat. Presto is known for his inventive but sometimes uncontrollable magical solutions as he and his friends search for a way back home.

Presto the Magician is a support Champion who assists the party through debuffs created by his magical hat, buffs to the two columns in front of him, and he discovers extra Modron Component pieces. Once unlocked, you can find this human wizard in Seat 2 opposite Celeste.

Year Seven Variants


Magician! - Discover the fate of some merchants in the jungles of Chult with Presto!
  • Presto joins the formation (Slot 6). He can't be moved or removed.
  • Only Champions in the two columns in front of Presto can deal damage.
  • Getting to know Presto: Presto increases the damage of Champions in the two columns in front of him. Place your damage dealers to take advantage of this!
  • Reach Area 75.

The Last Illusion - Discover the fate of some merchants in the jungles of Chult with Varla, the illusionist!
  • Presto joins the formation (Slot 7). He can be moved, but not removed.
  • Varla also joins the formation. (New escort in Slot 4). Champions next to her attack faster as their base attack cooldowns are reduced by 2 seconds.
  • Only monsters that have a debuff can take damage.
  • Getting to know Presto: Presto's attacks debuff monsters, making them take additional damage and suffer other effects. Use him and other debuffing Champions to make it so you can damage these monsters!
  • Reach Area 125.

It's Venger Time! - Discover the fate of some merchants in the jungles of Chult while being hunted by Venger!
  • Presto joins the formation (Slot 7). He can be moved, but not removed.
  • At the start of each Boss area, Venger arrives on his nightmare as an additional boss that must be defeated.
  • You may only use Champions that have a Magic base attack, an age of 20 or younger, or have a total ability score of 78 or lower.
  • Getting to know Presto: Presto's specialization bonuses depend on the other Champions in the formation. Pick a specialization and build your formation around it to maximize your damage!
  • Reach Area 175.

We would love to hear about your experiences in Idle Champions on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!



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