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October 13th
Idle Champions: Icewind Dale, Part 9 
Posted in Idle Champions.

In order to reach and destroy the Ythryn Mythallar, we need to complete an ancient ritual whose steps are hidden throughout the city. With the help of our allies we've discovered the first three steps, but there are more towers to dig through and more steps to find. We don't have much time to unlock the secrets of this Netherese Necropolis and restore Icewind Dale, but our Champions are up to the task!

Note: you will need to have completed the previous two Icewind Dale Adventures, The Rite of the Arcane Octad and The Netherese Necropolis, in order to access these new Adventures.



Cold As Ice

Continue to hunt for the clues of the Rite of the Arcane Octad while the pressure mounts from all sides.
Reach Area 550
  • Variant: Keep Your Friends Close — Continue to hunt for the clues while also keeping Kingsport the awakened penguin a bit closer this time around. Kingsport joins the formation in an effort to keep him from falling into any more traps. When Kingsport is trapped in a Gelatinous Cube, all other Gelatinous Cubes are invulnerable until the one with Kingsport in it is destroyed.
    • Enemies move 100% faster and deal 100% additional damage.
    • Reach Area 600

Friends & Foes

As the factions within Ythryn close in around the Champions, they learn who is truly with them, and who is in it for themselves.
Reach Area 575
  • Variant: And Your Enemies Closer — As the factions within Ythryn close in, the Professor Orb makes its move and appears in each area. Until it's destroyed, all enemies are invulnerable.
    • Only Champions with INT of 14 or higher can be used
    • Reach area 625
See the in-game Change Log for more information!
August 4th
Idle Champions: Icewind Dale, Part 8 
Posted in Idle Champions.

We finally reach the lost Netherese city of Ythryn. Alien and Unknown in almost every way, we are quickly overcome by constructs and living spells. We stumble across an ally who can help us complete the Rite of the Arcane Octad, an ancient ritual needed to access the Ythryn Mythallar, our last hope to help restore Icewind Dale.

Note: you will need to have completed the previous two Icewind Dale Adventures, Reghed Glacier Mysteries and Tekeli-li's Hunt, in order to access these new Adventures.



The Rite of the Arcane Octad

Explore the ancient city of Ythryn while the remainder of its defenders try to keep its secrets hidden!
  • Variant: Alien Allies — Explore the ancient city of Ythryn while Aspix the Nothic attempts to assist you.
    • Aspix the Nothic accompanies the formation, quietly 'borrowing' a portion of your loot!
    • Gold find is reduced by 99%.
  • Reach Area 550.

The Netherese Necropolis

Search the city for more Arcane Octad clues while learning more about the destruction of Ythryn.
  • Variant: Ineffectual Intellectuals — Search the city while taking time to try and understand the magical mysteries hidden within.
    • Only Champions with INT of 14 or higher can be used.
    • Champions' normal attack cooldowns are increased by 1 second.
    Reach Area 575.

New Distractions

Keep a close eye out while you are within the city of Ythryn, as chimeric hares and rats are scampering around as new distractions! Chimeric creatures were magical creations that the residents of Ythryn used to keep as pets. During the years of exile within the glacier, the former pets have broken out of their domiciles and now roam freely.



New Familiar

If you've found the new chimeric creatures adorable, then you'll be excited about our new familiar, Starsilk the Chimeric Hare! Purchase Starsilk's Familiar Pack to unlock this charming familiar, 2 epic potions of Speed, 2 epic potions of Giant's Strength, and 2 epic potions of Clairvoyance. Check out the Starsilk the Chimeric Hare Familiar Pack in the in-game store.

See the in-game Change Log for more information!
June 23rd
Idle Champions: Icewind Dale, Part 7 
Posted in Idle Champions.

The Rime has been stopped, but there are still many mysteries to uncover and dangers to confront across the snowy wastes of Icewind Dale!

There is ancient magic still hidden under a glacier of ice in the Caves of Hunger. We need to learn more about what is going on to keep Ten-Towns safe, but there are many others seeking this power for their own nefarious reasons. This includes Avarice, who hunts this power to continue Auril's frozen work. There's no time to rest after our previous success, there are still many mysteries to uncover within the ice of the Reghed Glacier!

Note: you will need to have completed the previous two Icewind Dale Adventures, Ending the Rime Part 1 and Ending the Rime Part 2, in order to access these new Adventures.



Reghed Glacier Mysteries

Enter the Caves of Hunger in search of Ythryn!
  • Variant: Mysteries Unlocked — Take the Codicil of White to the Reghed Glacier with your most perceptive Champions.
    Only Champions with an INT of 13 or higher AND a WIS of 13 or higher can be used.
    Reach Area 500.

Tekeli-li's Hunt

Continue to travel through the frozen caves, pursued by vampiric gnoll Tekeli-li!
  • Variant: Cackling Horror — We must continue to explore the Caves of Hunger, even with this vampire gnoll giggling in our midst! Tekeli-li's cackling laughter echoes through the Caves of Hunger, increasing the base attack cooldown of all Champions by 1 second.
    Only Champions with a WIS of 14 or higher can be used.
    Reach Area 525.

See the in-game Change Log for more information!
June 2nd
Idle Champions: Icewind Dale, Part 6 
Posted in Idle Champions.

With half of Ten-Towns destroyed, the surviving towns won't survive this harsh winter with all these new mouths to feed. It's time to look into ending this Rime once and for all!

Auril is a terrifying foe, but the devastation her Endless Rime has caused and the lives of everyone across Ten-Towns hangs in the balance. It's time to take your Champions into these new adventures and variants to face the bitter chill and confront the Frostmaiden!

Note: you will need to have completed the previous two Icewind Dale Adventures, Deekin's Mission and Frozen Vengeance, in order to access these new Adventures.



Ending the Rime Part 1

Jump in your Nautiloid and head off to the sea of moving ice to find a wizard, an orb, and a book!
  • Variant: Ambitious Speakers Part 1 — Travel in the Nautiloid with Oarus, the Speaker of Termalaine in tow. Oarus joins the Champions on their adventure, taking up a slot in your formation, but not doing much else.
    Only Champions with a CHA of 16 or higher can be used.
    Reach Area 450.

Ending the Rime Part 2

Auril is trying to stop your advances, but you must continue to hunt for The Codicil of White!
  • Variant: Ambitious Speakers Part 2 — You keep searching for The Codicil of White but Auril is ready for you this time!
    Requires completion of Ambitious Speakers Part 1
    Oarus, the Speaker of Termalaine, joins the Champions on their adventure. They take up a slot in your formation but still don't do anything helpful. Only Champions with CHA of 16 or higher can be used. Bosses deal 100% additional damage. Reach Area 475.

See the in-game Change Log for more information!
March 10th
Idle Champions: Icewind Dale, Part 5 
Posted in Idle Champions.

The Rime Strikes Back.

We escort the survivors of Termalaine to Bryn Shander and head to Sunblight Fortress to confront Xardorok, and Deekin wanders off into the rime.

Note: you will need to have completed the previous two Icewind Dale: Rime of the Frostmaiden Adventures, The Radiant Nightmare and Waiting on Sunrise, in order to access these new Adventures.




Deekin's Mission

Day has broken, and we exit the Gem Mine, to a new Ten-Towns. By our count, more than half of the towns have been burned to the ground. We round up the survivors from Termalaine and escort them south to Bryn Shander. Along the way, Deekin heads off into the rime accompanied by Hew Maan, and no one notices.
  • Variant: Dive Bomb — Escort the survivors to Bryn Shander, while being harassed by a Peryton. A Peryton appears in each area. Only Champions with DEX of 16 or higher can be used.
  • Reach area 400.

Frozen Vengeance

We've escorted the survivors of Termalaine to join the rest of the refugees at Bryn Shander, and catch a ride to Sunblight Fortress to confront Xardorok...
  • Variant: Mimic Vengeance — Three mimics from Caer-Konig have stowed away in our packs! They join the formation and proceed to talk quite sternly.
  • Reach area 425.


Dungeons & Dragons Grant Baby Blue Dragon Familiar Grant Imahara STEAM Foundation

Charity DLC: Grant, the Baby Blue Dragon Familiar

With today's update, we are also launching our latest charity drive, supporting the Grant Imahara STEAM Foundation with Grant the Baby Blue Dragon Familiar. We are deeply honored to work with Jen Kretchmer, whose character Alyndra is the guardian of Grant, the Baby Blue Dragon, and we are also touched to be working with the Grant Imahara STEAM Foundation. Codename Entertainment will be donating the net proceeds from all sales of the Grant, the Baby Blue Dragon Familiar through March 24th, 2021, to the Grant Imahara STEAM Foundation. You can find more information on the fundraiser on our blog post here.

See the in-game Change Log for more information, including a full list of changes and fixes included in this update.
March 10th
Idle Champions: Grant, the Baby Blue Dragon 
Posted in Idle Champions.

We are honored to announce that we have partnered with the Grant Imahara STEAM Foundation and Jen Kretchmer to release, Grant, the Baby Blue Dragon Familiar, honoring Grant Imahara. Codename Entertainment will be donating the net proceeds from all sales of the Grant, the Baby Blue Dragon Familiar through March 24th, 2021, to the Grant Imahara STEAM Foundation.

Dungeons & Dragons Grant Baby Blue Dragon Familiar Grant Imahara STEAM Foundation

The Grant Imahara STEAM Foundation is a non-profit organization founded by Grant’s mother, Carolyn Imahara, and several of his lifelong friends. Guided by the core principles embodied by Grant throughout his life – curiosity, integrity, and generosity, the Foundation’s mission is to inspire emerging talent and empower underserved youth in Science, Technology, Engineering, Art, and Math education. The Foundation will carry on Grant’s legacy of giving back to communities in need through mentorships, grants, and scholarships. The Foundation envisions a world where every student has equal access to STEAM education, regardless of their socio-economic status, race, color, or gender.

Grant, the Baby Blue Dragon is a familiar of Jen Kretchmer's character Alyndra, of Beyond Heroes, Silver & Steel, and soon to be of the Heroes of the Planes. Jen discusses naming the Baby Blue Dragon after her late friend Grant Imahara in the interview below.

Familiars are NPCs that players can assign to specific tasks, such as clicking enemies, leveling up Champions, or using ultimate abilities. Familiars will click at different rates depending on the task they are assigned to. For more information, see our Introducing Familiars Dev Blog.

Grant, the Baby Blue Dragon Familiar is available now in the in-game shop on PC and Mac on Steam and web, Xbox One, PlayStation 4, Nintendo Switch, and on all Android devices.

February 17th
Idle Champions: Icewind Dale, Part 4 
Posted in Idle Champions.

Our Champions are having A Time. A night of things repeatedly going wrong. The Chardalyn Dragon has been loosed. Will they manage to defeat the dragon in time to save Ten-Towns?

Note: you will need to have completed the previous two Icewind Dale: Rime of the Frostmaiden Adventures, Dwarven Rumors and Sunblight, in order to access these new Adventures.




The Radiant Nightmare

Nighttime Adventure - The Chardalyn Dragon has been loosed on Ten-Towns! Will our Champions find a way to defeat the dragon in Caer-Konig and save the region?
  • Variant: Quick Thinking — Chase down Xardorok's Chardalyn Dragon with your cleverest Champions! Only Champions with INT 12 or higher and WIS 14 or higher can be used.
  • Reach area 350.

Waiting on Sunrise

The nighttime nightmare continues. After travelling quickly, we arrive in Termalaine just as the first attack begins...
  • Variant: Frontline Fighters — Race to save Termalaine with your heartiest Champions! Only Champions with STR 15 or higher and CON 16 or higher can be used.
  • Reach area 375.


See the in-game Change Log for more information, including a full list of changes and fixes included in this update.
December 16th, 2020
Idle Champions: Icewind Dale, Part 3 
Posted in Idle Champions.

The Champions head to Caer Konig to investigate rumors of invisible dwarves pilfering the town. Along the way, they discover at terrifying new threat to Ten-Towns!

Note: you will need to have completed the previous two Icewind Dale: Rime of the Frostmaiden Adventures, Moose Tracks and Civilization, in order to access these new Adventures.




Dwarven Rumors

We are headed to Caer Konig, to investigate a rumor about invisible dwarves pilfering the town, help the proprietors of the Northern Light Inn, the Shorard Sisters, look for their missing lantern, and get lost in the Rime (again)...
  • Variant: Mimic Perception — Explore a rumor about invisible dwarves in Caer-Konig while a mimic accompanies the party! Only Champions with WIS 13 or higher can be used. One of the Mimic Tavern Items (a Potted Plant) accompanies the party, intent on helping you find the lantern. In each area, the mimic plant gets distracted by something that is either blue, green, or red, thinking it is the lantern. It accidentally grants a buff to the enemies based on which color it's excited about.
    • Blue - Enemies deal 300% additional damage.
    • Green - Enemies' speed is increased by 100%.
    • Red - Gold Find is reduced by 99%.
  • Reach area 300.

Sunblight

Fortune favors the bold, right? The Champions use the teleportation circle and appear in Sunblight Fortress. We encounter a new terrifying threat to Ten-Towns.
  • Variant: Fortress Assault — Learn what you can about the duergar fortress with the strongest among you.
  • Only Champions with STR score of 15 or higher can be used.
  • Reach area 325.


  • See the in-game Change Log for more information, including a full list of changes and fixes included in this update.
    November 4th, 2020
    Idle Champions: Icewind Dale, Part 2 
    Posted in Idle Champions.

    The Champions are relieved to finally reach Ten-Towns after becoming lost in the snow -- but not everything is as it seems in the Rime. We find ourselves in Lonelywood, one of the northernmost settlements of Icewind Dale, giving us pause as to just how lost we truly were...

    Note: you will need to have completed the previous two Icewind Dale: Rime of the Frostmaiden Adventures, The Giant's Bane Tavern and The Everlasting Rime, in order to access these new Adventures.




    Moose Tracks

    We are well and truly lost in the Rime, and find ourselves in Lonelywood. Relieved to have found some semblance of civilization, the Champions are immediately beseeched by the speaker of Lonelywood to help with a moose problem...
    • Variant: An Awakened Axe — Enter Ten-Towns and help chase down some local wildlife while being chased by an Awakened Axe Beak! A Frost Druid has awakened an axe beak to carve through us. The awakened axe beak arrives in each area with 5 armored hit points, and deals damage equal to 50% of your Champions' max health.
    • Reach area 250.

    Civilization

    We helped Lonelywood, now we find our way into Termalaine. Hearing of some issues with the gem mine, the Champions head out to explore it, and find some kobolds working the mine.
    • Variant: Trench Coat Run — Head to - wait - is that... three kobolds in a Trench Coat? Kobolds in a trenchcoat attack in each area. Once initially defeated, the kobolds spill out of the trenchcoat, creating three new enemies!
      • As a kobold in a trenchcoat, they move 100% faster.
      • After the kobolds fall out of the trenchcoat, they each deal 300% additional damage.
      • Only Champions with DEX score of 14 or higher can be used.
    • Reach area 275.


    See the in-game Change Log for more information, including a full list of changes and fixes included in this update.
    October 14th, 2020
    Idle Champions: Icewind Dale Campaign  
    Posted in Idle Champions.

    While traveling to Ten-Towns, the Champions discover what we have only heard in rumors prior: there is a massive storm in Icewind Dale...

    Our latest update for Idle Champions launches our new Icewind Dale: Rime of the Frostmaiden campaign, and the first tier of Blessings for our new campaign and its deity: Auril.

    New Campaign

    Our newest campaign is also our most challenging!

    To unlock the Rime of the Frostmaiden campaign, you must have 50 different adventures and variants completed. Additionally, the target areas are higher than normal, reflecting the difficulty of making through Auril's rime. The target for our first adventure The Giant's Bane Tavern is area 150. From there, each new adventure's target goes up by 25 areas from the previous adventure, and the variants are each 50 areas higher than the base adventure, or the variant before it.

    The Frostmaiden awaits...

    New Blessings

    When the Champions begin their journey to Ten-Towns, they won't be doing it alone – they will be blessed by earning Auril's favor. Previously players earned Auril's favor during the Midwinter event. From Midwinter 4 onwards, players will earn Eldath's favor during that event, and Auril's favor for the Icewind Dale campaign.

    Tier 1 Blessings for the Icewind Dale: Rime of the Frostmaiden campaign will go live with today's update. Our Champions will need to curry favor with The Frostmaiden to survive the wrath of her winters...




    The Giant's Bane Tavern

    On our journey to Ten-Towns, we find refuge from the blizzard in a cozy tavern. We meet some familiar adventurers there and uncover some disturbing revelations about the storm.
    • Variant: Rime Bandits — Arctic Bandits appear in each area. They do not count towards quest progress, nor do they drop gold. Enemies drop 99% less gold. When an Arcic Bandit enemy damages a Champion, that Champion is stunned for 2 seconds, additional hits reset the timer, but hits do not stack.
    • Reach area 200.

    The Everlasting Rime

    Have you ever gotten lost? Ok, but have you ever gotten lost in a magical blizzard created by a vengeful god?
    • Variant: Enemy Summit — The rime has brought the Champions' memories to life! A unique enemy from each of the 4 previous campaigns spawns in each area. Each enemy has a unique enemy buff that is active until they are killed.
      • Strahd Zombie- Enemies drop 99% less gold
      • Batiri Goblin - Enemies have their attack cooldown reduced by 25%
      • Gazer - Enemies deal 100% additional damage
      • Abyssal Chicken - Enemies move 100% faster
    • Reach area 225.




    Modron Automation & Bug Cleanup Update!

    Our developers have been hard at work under the hood of both Modron Automation and the game itself in recent months, clearing out a bunch of bugs affecting our players. We hope our efforts have resulted in a smoother play experience for many of you. We're continuing to knock down more bugs each day, and we'd like to send a big thanks to all of the players who have been using our new bug tracker through the support system! We're making our way towards feature complete on Modron Automation, and our next step is to bring our Switch players in on the fun!

    Today Modron Automation is launching on the Nintendo Switch platform. With that we're also releasing a Founder's Pack for the Modron Automation system on all platforms! It includes:
    • 50 Modron Component Chests
    • An exclusive Monodrone Familiar
    • 500 Modron Component Pieces
    • A week-long boost of 50% to all Modron Core Outputs

    Switch players can access Modron Automation from the campaign map. Those looking for the Modron Founder's Pack can find it in the in-game shop.

    See the in-game Change Log for more information, including a full list of changes and fixes included in this update.