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September 26th, 2023
Idle Champions: Season Bonus Quests 
Posted in Idle Champions.

As we continue to improve Seasons in Idle Champions and listen to our community feedback one thing has become clear. There needs to be more quests for players to either progress through a season faster, to catch up, or to just unlock additional bonus tokens. That is why starting Wednesday, September 27th, we are adding Bonus Quests to our Idle Champions Seasons.

Read on to learn more about these additional quests!

Season 5: Acquisitions Incorporated

Bonus Quest FAQ

  • What Are Bonus Quests?

    Bonus Quests are a new type of Season Quest that appear during Seasons in the Seasons dialog. These extra quests award additional Season XP which can be used to speed up your progress through a season or earn additional Bonus Tokens. The additional Season XP from Bonus Quests is not required to complete the Season Reward Track (aka. reach level 60) and therefore you do not need to do any Bonus Quests to complete a season if you don't want to.

  • When Do Bonus Quests Start?

    Bonus Quests will come to Season 5 during its fifth week starting on September 27th.

  • What Goals Will Bonus Quest Have?

    You can expect to complete these Bonus Quests in the following ways:
    • Completing new Adventures, Variants, and Patron Variants
    • Completing limited time Events
    • Doing deep runs (high area/gold/damage targets)
    • Gearing up Champions
    • Unlocking/Completing the Trials of Mount Tiamat
    • Collecting unique unlocks (Evergreen Champions/Split the Party/etc.)
    The biggest difference between Bonus Quest goals and Core Quest goals is that not all the goals will be necessarily obtainable by all players. Some goals may push players to perform better than they have ever done before, or unlock content they may have not even known existed.

  • Will All Bonus Quests Unlock at the Same Time?

    No, new Bonus Quests will unlock over time throughout the remainder of Season 5.

  • How Long Will Bonus Quests Be Available?

    Each Bonus Quest is available for a fixed amount of time; generally 5-10 days, with some exceptions. All Bonus Quests will end before the end of the season.

  • Will All Bonus Quests Have the Same Goals For All Players?

    No, some Bonus Quests will have different goals depending on what you have completed before. For example, a quest might ask for you to deal a certain amount of damage during an adventure. The first time you complete one of these it might be e50 damage, but the next time it will go up to e100. These types of quests have a number of tiers for players to work through. Players will start at two tiers under the highest tier they have completed. Some Bonus Quests may not be offered to players who have already completed all the applicable content.

  • Where Can I Find Bonus Quest?

    Bonus Quests can be found in the updated Quest Tab (which you can see below). Bonus Quests will fall into categories that best match the goal of the quest. For example, in the image below, there is a Highharvestide category that has all quests that reward seasonal progress connected to that event.



  • Can We Get Any Spoilers?

    Sure. Here is a list of bonus quest categories that will appear in Season 5: Highharvestide, Oooh Shiny, Tiamat Must Die, Adventure Time, Split the Party, Gear Up, Keep Going, Time Gates, Liar's Night, Feats, Mirt the Moneylender, The Road to 100%, Let's Get Epic, Patron Callenges, Let's Get Legendary, Earning Mystra's Favor, Rare Accoutrements, and Expand Your Roaster.


  • We would love to hear about your experiences with Seasons on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

    September 21st, 2023
    Idle Champion Spotlight: Certainty Dran 
    Posted in Idle Champions.

    "I'm kind of an expert on the temporal thing now."

    Certainty Dran has spent her whole life preparing to take over Acquisitions Incorporated. Years of study and training has honed her business acumen as well as made her an adept and creative wielder of magic. Her charismatic presence and unwavering belief that failure is never an option make people want to help her. And when all that isn't enough, Certainty has the tools necessary to get what she wants with ruthless efficiency.

    I. Certainty



      Certainty Dran, the heiress apparent of Acquisitions Incorporated, is endowed with knowledge surpassing even her father, Omin Dran, and privileged with access to the finest schools and resources. With a fusion of martial skill, clever magic, and unwavering self-belief, Certainty is certainly an unstoppable force.

    Certainty is a support and gold find champion that increases the damage of Champions in the column in front of her. As an expert at rebooting timelines, her support abilities increase the more she completes long adventures. She can be found in slot Slot 5 opposite Calliope once you've hired her services.



    II. Certainty's Stats

    Race: Half-Elf, Aasimar Alignment: Neutral Good
    Gender: Female Pronouns: She/Her
    Age: 19 Affiliation: Acquisitions Incorporated Class: Wizard, Bard

    STR: 14 DEX: 12 CON: 12
    INT: 16 WIS: 13 CHA: 16

    Role: Support, Gold Find

    Eligible for Patrons: Mirt, Strahd, Zariel

    Slot: 5 (Calliope)


    Dungeons & Dragons Certainty Dran Marketing Gif

    III. Certainty's Design

    Idle Champions fans will remember the wonderful Jasmine Bhullar as the creator of our March charity familiar, Isra the Infernal Horned Toad. Now we have the pleasure of working with her again on a full Champion! She's an accomplished actress, content creator, Twitch livestreamer, TTRPG performer and Game Master. The most recent PAX West showcased her skills performing for Acquisitions Incorporated and Seattle By Night, and she passes along TTRPG tips and musings in her new show Bronze Dragon Inn.

    The Secretarian fills an important interpersonal role in any Acquisitions Incorporated franchise. They are a master of assessing the strengths and weaknesses of others, and then using that information to gain the most value out of them for the company. No one is better at convincing others to do what they want than Certainty Dran. The expert Secretarian's Advice she offers gives Champions in front of her the confidence to do more damage, and if she's working with other Acq Inc or "C" Team Champions then that damage as well as their gold find will be even bigger. Keep her around as she'll increase her effectiveness as you thoroughly finish adventures with her, and when she completes her Employee Evaluations she'll give bonuses if your team has high marks!

    Certainty has an obvious soft spot for her father Omin Dran, so she'll help him recruit more Champions of Tymora in the formation. She also loves to support her "Uncle" Jim Darkmagic, and will use the royalty payments from using Jim's Magic Missile as her basic attack to help boost his damage. People who collaborate with Certainty are inspired by her to work smarter and harder, and her Specialization choice will focus that development time into either Intelligence or Charisma. Finally it's not uncommon to need to deal with angry customers, which is why her toy airship is always ready to enlarge and strafe across the battlefield with a barrage of canon fire!

    With the force of personality to convince anyone to follow her brilliant tactical advice, Certainty is the ideal employee in any franchise!

    IV. Certainty's Abilities

    Basic Attack

    • Jim's Magic Missile - Certainty fires two magic missiles at random targets.

    Formation Abilities

    • Secretarian's Advice - Certainty increases the damage of Champions in the row in front of her by 100%.
    • Reboot Expert - Certainty increases the effect of Secretarian's Advice by 100% each time she has been in an adventure for at least 250 areas when it is reset. This stacks additively and persists through resets.
    • Financing Rounds - Certainty increases the effect of Secretarian's Advice and your Gold Find by 1% for each level on Acquisitions Incorporated or "C" Team Champions in the formation, stacking additively. Each Champion's contribution caps at 1000 levels after their last available upgrade.
    • Dad and Uncle Jim - Certainty helps her father Omin by increasing the damage of Champions of Tymora adjacent to her by 200%, and she helps her "uncle" Jim Darkmagic by increasing his damage by 200% due to royalty payments for using his spell.
    • Employee Evaluations - Certainty assesses the average score of her preferred ability (INT or CHA) of the Champions in the column in front of her and increases the damage effect of Secretarian's Advice by 200% for each full point over 13, stacking multiplicatively.

    Specializations

    • Best And The Brightest - Certainty's preferred ability is Intelligence and she grants a +1 INT bonus to all Champions in the column in front of her.
    • Smooth Negotiators - Certainty's preferred ability is Charisma and she grants a +1 CHA bonus to all Champions in the column in front of her.

    Ultimate Ability

    • Airship Attack - Certainty manifests a toy Airship which launches into the air and transforms into a larger version. The airship strafes the enemies with multiple shots from a big cannon sticking out the bottom, dealing a massive hit to all the enemies and blasting up to 10 random non-boss non-static enemies off the screen. These monsters don't count towards quest progress or drop gold.

    V. Certainty's Epic Equipment



    Slot 1: Global DPS
    Slot 2: Secretarian's Advice
    Slot 3: Reboot Expert
    Slot 4: Financing Rounds
    Slot 5: Employee Evaluations
    Slot 6: Ultimate Cooldown

    VI. Conclusion

    You certainly need Certainty in your formation! Share your thoughts on her acquisition in several places:
    September 20th, 2023
    Idle Champions: Light of Xaryxis, Part 7 
    Posted in Idle Champions.

    The Champions have finally made it to Doomspace! They'll travel to Aruun - a forest moon orbiting a glowing gas giant - to find Warwyck and the coalition. After that it's on to the Arena of Blood to meet with Vocath as the Champions attempt to negotiate for more Spelljammer ships to help in the fight against the Xaryxian Empire!

    This week's update brings two new adventures and adventure variants to our Light of Xaryxis campaign, as well as Tier 4 Blessings! It's time to get back into Wildspace!

    Note: you will need to complete the previous two Light of Xaryxis adventures, The Hunt for the Last Breath and Infinity's and Beyond, in order to access these new adventures.



    The Jungles of Doomspace

    Explore the jungles of Aruun and try not to get eaten by a Tarrasque!
    • Variant: Slow Down Showdown - Explore the jungles of Aruun with characters that are too busy talking to actually fight.
      • You may only use Champions with a CHA of 14+.
      • Whenever a Champion defeats an enemy, their base attack cooldown is increased by 1 second, up to a total of 10 seconds. This increase lasts until the area is changed.
      • Complete area 850

    The Arena of Blood

    Travel to the Arena of Blood in an attempt to secure a fleet!
    • Variant: Entrance of the Gladiators - Travel to the Arena of Blood and face the greatest gladiators of all time!
      • You may only use Champions with a WIS of 13 or less.
      • 1 Space Clown spawns at the start of each (non-boss) area. The number of clowns increases by 1 for every 50 areas completed. They don't drop gold nor do they count towards quest progress.
      • Complete area 900

    Xaryxis Tier 4 Blessings

    With the release of Part 7 of The Light of Xaryxis campaign, the fourth tier of blessings have also been added to the game:
    • Because Good Is Dumb - Local: Increase the damage of non-Good Champions by 100%
    • Spelljammin' Socialites - Local: Increase the damage of Champions with a CHA score of 14 or higher by 100%
    • Recruit Krux - Local: Increase the damage of all Champions by 100% and Commodore Krux by an additional 100%
    • Great Shot, Kid! - Global: Increase Critical Hit Damage by 400%
    You can find all this information and even more details in-game!

    We would love to hear about your experiences in wildspace on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

    September 1st, 2023
    Idle Champion Spotlight: Astarion 
    Posted in Idle Champions.

    "I've no objection to being nice, of course. Once I have the power to bend others to my will."

    Most people would be horrified to be infected with a Illithid tadpole, and do everything they could to get it removed. But Astarion finds the powers and benefits it offers irresistible, and is keen to learn how to control the parasite. He's hungry for freedom, and will use his considerable charm and sharp blades to get it!

    I. Astarion



      Astarion prowled the night as a vampire spawn for centuries, serving a sadistic master until he was snatched away by the Mind Flayers. Now he can walk in the light and has the chance at a new life, but how long can he keep his past buried?

    Astarion is a support and gold find Champion who likes to sink his teeth into tough problems. As a rogue, he knows how to outflank his foes, increasing the damage of Champions on the edge of the formation. If that includes him, he'll help the rest of your formation recharge their ultimates just a bit faster. Once unlocked, you can find this high elf in Slot 10 opposite Tyril.



    II. Astarion's Stats

    Race: Elf (High) Alignment: Neutral Evil
    Gender: Male Pronouns: He/Him
    Age: 350 Affiliation: Absolute Adversaries Class: Rogue

    STR: 8 DEX: 17 CON: 14
    INT: 13 WIS: 13 CHA: 10

    Role: Support, Gold Find

    Eligible for Patrons: Mirt, Vajra, Strahd

    Slot: 10 (Tyril)


    Dungeons & Dragons Astarion Marketing Gif

    III. Astarion's Design

    Much of the pre-release excitement around Baldur's Gate 3 from Larian Studios has included clips of Astarion. He's charismatic and funny, but also self centered, and that offers a wonderful variety of interactions players can have with him!

    Astarion doesn’t run from a fight, but he doesn’t charge straight into the thick of it, either. This rogue thrives when striking enemies from the shadows, appearing behind them for a Sneak Attack. He can Specialize in aiding Champions who also prefer to Outflank enemies, increasing the damage of those either at the top or bottom of each column. The more Champions there are in the formation with a mind flayer tadpole in their brain, the larger his Outflank bonus becomes. And if he's just used his Ultimate attack, that bonus increases even more!

    Two hundred years ago, Astarion was a successful, if corrupt, magistrate in Baldur's Gate. He's very familiar with the benefits of Generational Wealth, so the older the Champions are in the party, the greater his gold find increase will become. If he wants to continue to boost the amount of money coming in, he can Specialize in becoming a Thief. If he'd rather go the Arcane Trickster route, he'll increase his Outflank damage for every Wizard, Rogue, or Absolute Adversaries affiliation member in the formation. Or he can focus on his attacks on the battlefield, using his Assassin skills to deal more damage.

    When the thirst for blood becomes too great, Astarion can quickly leap to the battlefield and attack the monster with the most health. His vampiric bite will deal Ultimate damage, and he'll fully heal all his wounds. When this Ultimate attack activates, if he's buffed by his own Outflank ability, he'll help the rest of the formation by reducing their active Ultimate cooldowns!

    This rogue vampire spawn with a silver tongue is hungry for power, wealth, and freedom. And Astarion will work together with a party of Champions to achieve all three!

    IV. Astarion's Abilities

    Basic Attack

    • Sneak Attack - Astarion disappears and quickly pops in the right side of the screen and throws a dagger at a random enemy dealing 1 hit. If the enemy was attacked in the last 3 seconds, Astarion deals bonus damage equal to 1 second of BUD-based damage.

    Passive Abilities

    • Vampire Spawn - Astarion counts as "dead" for the purposes of effects that care about dead Champions, but "alive" for all other purposes.

    Formation Abilities

    • Ceremorphosis - Your formation gains one Ceremorphosis stack due to the mind flayer tadpole in Astarion's brain. Astarion increases the effect of Outflank by 100% for each Ceremorphosis stack, stacking multiplicatively.
    • Generational Wealth - Astarion increases the gold find of the formation by 1% times the total age (in years) of all Champions in the formation.
    • Well Fed - After using his Sanguine Hunger Ultimate, Astarion's Outflank is increased by 400%. This effect can stack (multiplicatively) up to 5 times, with stacks resetting when changing areas.
    • The Ultimate Outflank - If Astarion is buffed by his own Outflank ability, when he uses his Sanguine Hunger Ultimate attack, he reduces the active ultimate cooldown of all other Champions in the formation by 10%.

    First Specialization

    • Outflank (Top) - Astarion increases the damage of all Champions at the top of each column by +100%.
    • Outflank (Bottom) - Astarion increases the damage of all Champions at the bottom of each column by +100%.

    Second Specialization

    • Thief - Astarion increases the gold find of the party by +100% for each gold find champion in the formation, stacking multiplicatively.
    • Arcane Trickster - Astarion increases the damage bonus of his Outflank specialization by 100% for each Champion in the formation that is a Rogue, Wizard, or Absolute Adversaries affiliation member.
    • Assassin - Increase the bonus BUD-based damage Astarion's Sneak Attack deals (when attacking an enemy who has been attacked in the last 3 seconds) to 5 seconds worth.

    Ultimate Ability

    • Sanguine Hunger - Astarion disappears and quickly leaps from the right side and attacks the monster with the most health with a vampiric bite, dealing ultimate damage and he heals all damage.

    V. Astarion's Epic Equipment



    Slot 1: Global DPS
    Slot 2: Ceremorphosis
    Slot 3: Generational Wealth
    Slot 4: Well Fed
    Slot 5: Outflank
    Slot 6: Ultimate Cooldown

    VI. Conclusion

    What do you enjoy more, Astarion's words or his bite? You can tell us in a few places: