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August 30th, 2023
Idle Champions: Season 5 Overview 
Posted in Idle Champions.

Season 5 focuses on five Champions from the Acquisitions Incorporated affiliation: Omin (Seat 3), Evelyn (Seat 6), Jim (Seat 7), Strix (Seat 11), and Vi(Seat 12). Read below to learn more about these Champions, and the details you need to know about Season 5!

The focus of Season 5 was to look at the affiliation as a whole and make them work better together, synergizing AI Champions with Gold Find Champions & Polymorph/Transformation based Champions.

The changes outlined below are live as of Wednesday, August 30th, when Season 5: Acquisitions Incorporated kicks off!

Season 5 officially starts at 12:00PM PT on Wednesday, August 30, 2023.

Table of Contents

Season 5: Acquisitions Incorporated

Champion Overview

Omin (Seat 3)

Omin has received a major rework, with nearly all of his abilities updated or changed. Champion of Tymora is now spread in a simpler way -- by other Acquisitions Incorporated or "C" Team Champions spread throughout the formation. He also now heals and increases your gold find steadily throughout the adventure.

Omin's main ability is Champion of Tymora, which buffs himself and all adjacent Champions. This can be spread to non-adjacent Champions via his Known Associates ability, which causes Acquisitions Incorporated and "C" Team Champions to become Champions of Tymora and spread the buff to Champions adjacent to them. His Light of Tymora ability causes all Champions of Tymora to be healed each second. Omin's Adventuring Capital ability increases the party's gold find every time any Champion attacks an enemy, with the buff persisting throughout the adventure and with no hard cap. Finally, his Well Funded ability increases the buff of Champion of Tymora based on the amount of gold you've found in the current adventure. Omin and his affiliation allies should be placed so that his Champion of Tymora ability spreads to as many Champions as possible.

Specializations: Omin's first two specializations increase the buff from Champion of Tymora based on which other Champions are in the formation. His third specialization, intended for long, deep runs, increases the buff based on the number of Adventuring Capital stacks he has obtained.

Evelyn (Seat 6)

Evelyn has received a minor rework. Her new ability is an attempt to give her solid utility as a late-game tank.

Evelyn's main ability is Divine Prayer, which buffs all Champions in the formation behind her. Most of her other abilities buff Divine Prayer. The first is Channel Divinity, which increases the effect when she attacks an enemy. Steadfast Might increases it based on how many enemies Evelyn has tanked in the area. Conduit of the Light also buffs Divine Prayer and triggers whenever an ally heals Evelyn. Her final ability, Lathander's Grace, provides other Champions in the formation a reason to level up beyond their normal soft caps. Evelyn's ultimate ability, Find Steed, stuns any enemies it doesn't kill. Keep Evelyn at the front of your formation and you'll do great.

Specializations: You can choose between two additional ways to buff Divine Prayer or increase the effect of Lathander's Grace if you're doing a deep run and have enough gold to buy the bonus upgrades.

Jim (Seat 7)

Jim has received a moderate rework in order to have his support and DPS abilities both work better (similar to Catti-brie in Season 4). He also has more of a focus on polymorphs and transformation for both thematic and synergistic purposes.

Jim's Fan Club ability buffs himself and those in the columns immediately in front of and behind him based on the number of Champions affected. Fan Club is buffed by Magical Mystery Tour whenever a Champion, Enemy, or Champion's Item polymorphs or otherwise transforms (for example, when Strix's staff polymorphs via her ultimate ability, or when Walnut polymorphs into a wolf, or when Jim's own Wand of Wonder ability polymorphs an enemy. A full list of triggering abilities can be found below). Jim's final ability is Fashion Week, which increases the effect of Fan Club for each Champion in the formation who has a non-default skin equipped. Jim should be placed in a location that maximizes the number of Champions affected by Fan Club, and he works great with Champions that can polymorph enemies or themselves.

Specializations: Jim has two different specializations that increase the effect of Fan Club, and a third option that makes Jim work great in formations with lots of other magic attackers.

Strix (Seat 11)

Strix has been received a minor rework with the intention of fleshing out her support abilities while maintaining her DPS role.

Strix has two abilities that increase the damage of her and her allies. Aura of Unclean increases the damage of all Champions that are not adjacent to Strix, while Poor Hygiene increases the damage taken by enemies when they get close to the formation. Death Ward triggers if an ally near Strix takes fatal damage, temporarily preventing their death. Haunted is an ability that increases the party's damage based on the number of times Champions have died on the current run. Finally, The Power of Friendship increases the range of her Poor Hygiene debuff based on the number of affiliated Champions in the formation. Strix's ultimate ability, Polymorphing Staff, temporarily changes her base attack when used. Strix's placement in your formation isn't very important, aside from ensuring she's not next to your main DPS if you're using Strix primarily for her support abilities.

Specializations: Strix's specializations have you choose to either buff Aura of Unclean, Poor Hygiene, or The Power of Friendship.

Vi (Seat 12)

Vi has received a moderate rework with a focus on streamlining her design and giving her a new and unique speed ability.

Vi buffs neutral-aligned (on the good/evil axis) Champions with her A Good Example ability. Her Catch and Release ability polymorphs enemies into crystal spheres which you can kill for bonus good. I'm Too Old For This #*&! causes enemy waves to spawn more quickly, and interacts with I Can't Get No Sass-isfaction to increase the buff provided by A Good Example. Vi's Arcane Cannon ultimate is special - when triggered it starts dealing damage to the nearest enemy for 30 seconds. When triggered a second time during this phase it deals massive damage to all enemies in an area of effect. To maximize its effectiveness, try to trigger the second phase just before the first phase expires.. Use Vi to make your runs go faster, and remember to always choose the right specialization to target your formation's main damage dealer(s) with A Good Example.

Specializations: Vi's specializations are all based around A Good Example, with each one either increasing its effect or altering who it can affect.

Season 5: Acquisitions Incorporated

Adjacent Champion Overview

We have made a light balance pass on these additional Acquisitions Incorporated / "C"-Team Champions. They are not receiving full rebalances, but we are still interested in potentially revisiting these Champions in a future season! Note: We've left Rosie alone for now as we'd like to completely revisit her kit in the future.

K'thriss (Seat 1)

- Added an uncommon Gold Find feat.

- Added uncommon and rare feats for K'thriss' Hoardsperson ability.

Donaar (Seat 2)

- Added the Gold Find role.

- Added uncommon and rare Gold Find feats.

Walnut (Seat 8)

- Added an Epic Taunt feat for Walnut, which will be available for logging in during the Anniversary Celebration starting on Sept 4th!

Season 5: Acquisitions Incorporated

Key Season Rewards

As we continue to iterate on Season rewards, we've updated the bonus reward track this season. As with last season, the marquee rewards are at level 60. After that, you begin to earn Bonus tokens for every level (two tokens per level for Season Pass purchasers). Each token can be redeemed for one of the 15 unique bonus rewards.

Once a reward has been earned, it cannot be earned again until each type of reward has been earned. Once all rewards are earned, your odds reset. Your odds of a specific type of reward when none have been earned are approximately as follows:

  • Champion iLevels: 33%
  • Gems: 13%
  • Modron Component Chest: 13%
  • Season Chest: 13%
  • Blacksmithing Contracts: 6.5%
  • Bounty Contracts: 6.5%
  • Supply Chest: 6.5%
  • Support Pigment: 6.5%

  • Rewards:

    Available to All Players

    • Golden Epic: Vi Slot 2
    • Click Skin: Golden Sparks
    • Rare Feats: Omin, Evelyn, Jim, Strix, Vi
    • Item Level Boosts
    • Chests
    • Epic Potions and Scrolls
    • Gems

    Available to Passholders

    • Familiar: Clone Jim
    • Tanking Pigments
    • Week-long Potions
    • Epic Feats: Omin, Evelyn, Jim, Strix, Vi
    • Venture Casual Skins: Omin, Evelyn, Jim, Strix, Vi

    Season 5: Acquisition Incorporated

    Keywords and Key Abilities

    Throughout the season, various quests may reference certain keywords and abilities. Here is a quick reminder on some of those!

    BUD-setting: BUD stands for Base Ultimate Damage. Your 'BUD' is based on the DPS of the highest hit that any Champion has recently achieved against a single enemy. Bud-setting Champion, means the Champion who has most recently done the most damage.
    • On PC UI, this is visible by mousing over the lightning bolt banner to the left of your Ultimate Attack buttons.
    • On Console UI, this is visible by looking to the right of your ultimate bar, on the graphic labeled with 'Ult DPS'.
    Event Adventures: Event Adventures are only available in two ways: When the corresponding event is active, or when a time gate for a Champion that was originally available in that event is opened. Event Adventures are home to many unique bosses and creatures, however, some of them can be found outside of their original events in permanent adventures.

    Patron Challenges: The Patron system allows you to re-play adventures and variants with additional restrictions, resulting in influence and currency that you can spend in a Patron's given shop. Once you have unlocked a Patron, they will provide you with ten challenges that refresh every Monday at Noon Pacific Time.
    • On PC UI, Patrons are accessible through a button on the upper left UI.
    • On Console UI, Patrons are accessible in the UI buttons above the Champion seats.
    Positional Formation Abilities: Positional Formation Abilities are abilities that trigger based on where a target is in the formation.

    Polymorphs/Transformations: Polymorphs and Transformations are anything that changes the physical form of a creature or item via magical means. This does not include skin changes. For the Acquisitions Incorporated/"C"-Team affiliated Champions, this includes:
    • Strix: Each time her Polymorphing Staff Ultimate is used and ended.
    • Walnut: Each time she turns into a wolf/back into elf form.
    • Jim: Each time the Wand of Wonder polymorphs an enemy.
    • Vi: When an enemy is transformed by Catch and Release.
    Note that there are dozens of other Champions in the game that have polymorphs or transformations. Try out your favorites to see if they trigger Jim's Magical Mystery Tour ability.

    Time Gate Adventures: A Time Gate allows you to unlock Champions from previous events you may have missed and/or gear them up for free. You need 6 Time Gate Pieces to open a Time Gate for a Champion, though they open naturally every 2-3 weekends.
    • On PC UI, Time Gates are accessible through a button on the upper left UI.
    • On Console UI, Time Gates are accessible in the UI buttons above the Champion seats.
    Season 5: Acquisitions Incorporated

    Key Enemies

    Throughout the season, various quests may reference certain types of enemies. Here is a quick reminder on where to find some of those!

    Aberrations: Aberrations can be found in various adventures throughout the forgotten realms, but the earliest place to find them en-masse is The Mad Wizard, one of the first few adventures available in the Grand Tour of the Sword Coast campaign.

    Angry Flumph: The Angry Flumph is the area 45 boss of Brightswords event adventures, but if you're looking for it outside of Brightswords you can find it in the Alterdeep adventure in the Waterdeep: Dragon Heist campaign, or the Heatwave adventure in the Grand Tour of the Sword Coast campaign.

    Armor Chunks: Bosses with armored health (segmented chunks that will flash a shield over the health chunk when a Champion doesn't deal enough damage to it) are available on many different adventures. In Weeks 9 & 10, you can encounter an armor-based monster in area 50 of The Running adventure: The Grandfather Acorn and its variants. When The Running isn't active, you can access The Grandfather Acorn by opening a Time Gate to Catti-brie, Spurt, Krydle, Shaka, or Dungeon Master. Note: Armor-based monsters are also available on various other adventures; this is just an example.

    Beasts: Beast monsters can be encountered in most adventures. If you are looking for a good target to encounter beasts, try The Cursed Farmer - the first (non-tutorial) adventure in the Grand Tour of the Sword Coast campaign.

    Crazed Owlbear: Crazed Owlbear bosses can be found in many places. If the Liar's Night event is active, you can find one in area 45 of the event adventure (The Trickster's Delight). If the event isn't active or you're out of tokens, check out the Nimble Escape or Hopelessly Lost adventures in Waterdeep: Dragon Heist.

    Fey: Fey are fairly common in the Witchlight Carnival campaign, but if you haven't unlocked it yet you can find several groups of Satyrs early on in the Grand Tour of the Sword Coast campaign in the Beast Intentions and The Mad Wizard adventures.

    Fiends: Fiend monsters are available in many different adventures. If you are looking for a good target to encounter Fiends, you can find Imps in The Mad Wizard - the second adventure in the Grand Tour of the Sword Coast campaign. Turiel's March of the Rakshasa ability also can add the fiend tag to non-boss enemies. Have Turiel in your formation if you are hunting fiends!

    Humanoids: Humanoid monsters can be encountered in many adventures. If you are looking for a good target to encounter humanoids, try A Mysterious Summons - the first adventure in the Waterdeep: Dragon Heist campaign.

    Heroine of Longsaddle: The Heroine of Longsaddle can be found in the Brightswords event adventures in area 30, however if the event has ended and you still need a few kills, you can open any time gate for Wulfgar, Turiel, Lazaapz, Corazon, or Dob and do the Brightswords adventure that way. Alternatively, you could wait for the Feast of the Moon event, where she can be found in area 35. That might be cutting it a little close, though.

    Masked Man: The Masked Man can be found multiple times in the Liar's Night event adventure and variants, but if you miss him there you can catch up to him in The Dead Three adventure in the Baldur's Gate: Descent Into Avernus campaign. Alternatively, a time gate for Krond, Donaar, Avren, Brig, or Kent should pave the way to victory.

    Plant Bosses: Plant bosses are rare, but not impossible to find. If you're looking for easy prey, you can find a Shambling Mound in The Mad Wizard adventure early on in the Grand Tour of the Sword Coast campaign, as well as in many other adventures throughout the game.

    Resurrected Hero of the Vale: If you are looking for a good target to encounter the Resurrected Hero of the Vale, try the Highharvestide adventure: The Bandit's Harvest or the Feast of the Moon adventure: The Crypt of Legends. You can access The Bandit's Harvest by opening a Time Gate to Stoki, Farideh, Pwent, Torogar, D'hani, or Egbert. You can access The Crypt of Legends by opening a Time Gate to Gromma, Sentry, Penelope, Widdle, or Virgil.

    Segmented Health: Bosses with segmented health are available on many different adventures. Bosses with hit-based or armor-based health will count towards this quest. The Tyrannosaurus Zombie on area 50 of Running of the Saurs in the Tomb of Annihilation campaign is a great early-game example of a segmented health boss!

    Undead: Undead monsters are available in many different adventures. If you are looking for a good target to encounter undead, you can find Zombies in Terror in the Dark - the fourth adventure in the Grand Tour of the Sword Coast Campaign.