Tier 4 Talents
One of the most common questions about Tier 4 Talents that we've seen is what area will you have to reach to unlock them. If you'll recall, you can't buy Tier 1 talents until you reach area 150. Tier 2 require 300, and Tier 3 require 600. Tier 4 Talents will continue the climb and require that you reach area 900 in any campaign before you can buy them. They will also cost a ridiculous amount of idols.To give you a taste for the power invested in these new talents, we've going to highlight one of the new talents from each tree in this teaser blog. Are you ready?
Active Tree: Instant Satisfaction
This talent allows you to use your active abilities in rapid succession - if you're lucky! Why use Fire Storm once when twice is double as good? Maxing out the 21 levels in this talent to get a 50% chance will cost you just shy of 10,000,000 idols.
Passive Tree: Idols Over Time
The more time you take on a run, the more Idols you will earn. The bonus stacks additively and is progressive, so if you've got it maxed out at 50% for every 2 hours, you'll get 100% more idols after just four hours, 125% after five hours, and a massive 600% more after a day of idling. Great for overnight free plays or adding value to long challenging objectives! Maxing out this talent will cost you a cool 8,400,000 idols.
Utility Tree: Sprint Mode
What is Sprint Mode? Sprint mode allows you to skip between boss areas extremely quickly, assuming you can finish off the boss fast enough! If you defeat the boss and his minions within seven seconds of entering the area, you'll skip ahead five areas directly into the next boss area. This ability is only active in free play, but is definitely the creme de la creme of the new talents. Consider taking only 10 or 15 minutes to reach area 500 on your free plays? The idols will really start to pour in now. This power won't come cheap, though. Unlocking Sprint Mode up to area 500 will cost you more than 25,000,000 idols.
These new changes should allow players to reach new heights and earn idols even faster than ever before. While there is no tier 4 objective talent in this initial release, it is planned for a future update, meaning there will eventually be a whole slew of incredibly challenging objectives available for our most dedicated and voracious players.
Other Changes
We're also making some changes to the effects of several Legendary items - mainly items that increased the effects of existing formation abilities or stacked in unintended and overly powerful ways. These items will now instead provide an additive stacking buff. A full list of affected items will be released in the change log of the update.But what if you've invested a lot of crafting material and catalysts in these items and don't find the new items to be powerful enough for your tastes? Well, we've taken care of that. You will now be able to disenchant (DE) Legendary items to recover the materials spent on them. Each DE'd legendary will return enough Common material to level them up to whatever level they were, as well as credit a free legendary craft. Free Legendary crafts do not require any catalysts, and are used automatically when you craft your next Legendary item(s).
We've also listened to players who were unhappy that Golden Legendary items used the normal Legendary name and icon, rather than special animated icons. In this update we'll make a change to all Golden Legendaries so that they use the same icon and name as the Golden Epic items that they upgrade from.