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February 11th
Idle Champions: Variants Update (February 2020) 
Posted in Idle Champions.

    "Looking for a new challenge? We can arrange that!"

Our latest Idle Champions update introduces eight new variants for the Grand Tour of the Sword Coast, Waterdeep: Dragon Heist, Tomb of Annihilation, and Descent into Avernus campaigns. You will need to have completed the original adventures in order to unlock these variants.

Variants for everybody! You get a variant, you get a variant, and you get a variant!

Dungeons & Dragons Idle Champions Waterdeep: Dragon Heist

Grand Tour of the Sword Coast Variants

  • Excavating History: Frantic Excavation
    • Monsters move twice as fast.
    • Only Champions with a base attack cooldown of 5 seconds or lower can be used.
    • Reach area 300.

  • Towering Expectations: Careful Consideration
    • Only Champions with a WIS score of 13 or higher can be used.
    • Reach area 325.


Dungeons & Dragons Idle Champions Waterdeep: Dragon Heist

Tomb of Annihilation Variants

  • Homecoming: Wagon Train
    • A Wagon takes up a slot in the formation in slot 6
    • Every 100 areas, another wagon joins your train.
    • Reach area 350.

  • The Lost Heir of Omu: Taking Responsibility
    • Asharra starts in the formation and can not be removed.
    • Only Asharra and Champions that match Asharra's chosen bond deal damage; other Champions can be placed and will provide formation buffs and other effects, but do 0 damage when they attack (can still proc stuns, slows, etc. with their attacks).
    • Reach area 350.


Dungeons & Dragons Idle Champions Waterdeep: Dragon Heist

Waterdeep: Dragon Heist Variants

  • Lair of the Xanathar: Feigned Weakness
    • Only Champions with a STR score of 13 or lower can be used.
    • Reach area 275.

  • Waterdeep Under Siege: Sober Up
    • Blurry Pink Elephants attack the formation at random in non-boss areas.
    • Every time a Pink Elephant spawns, all Champion damage is reduced by 10%; For each 15 minutes that passes the total number of stacks is reduced by 25%. Using bounty contracts can also reduce the stack amount as if the amount of time on the contract had passed.
    • Reach area 275.


Dungeons & Dragons Idle Champions Waterdeep: Dragon Heist

Baldur's Gate Descent into Avernus

  • A Tale of Two Cities: A Tale of Two Champions
    • You can only field two champions at a time.
    • Reach area 250.

  • The Dead Three: A Hero's Entourage
    • Minsc starts in the formation in slot 3 (he can be moved but not removed from the formation)
    • Champions can only be placed adjacent to Minsc. If Minsc is moved, any Champions that are not adjacent to him after the move are removed from the formation.
    • Reach area 275.

See the in-game Change Log for more information!