- "Where to next? So many options! Better check the map..."
Our latest Idle Champions update introduces ten new variants for the Grand Tour of the Sword Coast, Waterdeep: Dragon Heist, Tomb of Annihilation, Baldur's Gate: Descent into Avernus, and Icewind Dale: Rime of the Frostmaiden campaigns. You will need to have completed the original adventures in order to unlock these variants.

Grand Tour of the Sword Coast Variants
- The Sunless Citadel: Social Grace Split the party with your most charming members!
- Only Evergreen Champions can be used on this adventure.
- Only Champions with CHA of 14 or higher can be used.
- Reach area 350.
- Meepo's Quest: The Tallest of Kobolds Split the party with a tall 'human' coming along for the ride.
- 3 Kobolds in a trench coat join the party.
- Only Event Champions can be used on this adventure.
- Enemies deal 200% additional damage.
- Kobold and Goblin Champions deal 400% additional damage.
- Reach area 350.

Tomb of Annihilation Variants
- A Grand Puzzle: Snakes on our Plane Find the remaining puzzle cubes while trying not to hiss too much.
- Additional Yuan-ti Malisons spawn in each area and move 200% faster.
- Whenever a champion is damaged by a Yuan-ti, they are transformed into a flying snake for 30 seconds, disabling their attacks and formation abilities for the duration. Every time they are hit, the timer resets.
- Additional Yuan-ti Malisons spawn in each area and move 200% faster.
- Reach area 350.
- The Tomb of the Nine Gods: Acererak's Puzzle
- Only Champions with STR of 13 or higher, DEX of 14 or higher, and CON of 15 or higher can be used.
- Reach area 350.

Waterdeep: Dragon Heist Variants
- Once More Into the Breach: Thrice More Into The Breach Head into Undermountain while grappling with even more bosses!
- Each boss needs to be defeated three times to advance.
- Only Champions with WIS of 10 or lower can be used.
- Reach area 325.
- Wyllowwood: Ettercap Swarm Convince the lady of Wyllowwood to guide you while a swarm of ettercaps attack!
- Ettercaps arrive in each area intent on slowing your progress through Wyllowwood. They drop no gold, nor do they count towards quest progress.
- An ettercap attacks at range with its webbing, targeting a random champion in the formation. Champions hit by an ettercap are stunned. Each time the same Champion is stunned in the same area, the stun lasts longer.
- Reach area 325.

Baldur's Gate: Descent into Avernus
- Elturel Has Fallen: Earthquake! Discover the secrets of Elturel, before you are killed by earthquakes tearing the city apart!
- Only Champions with DEX 14 or higher can be used.
- An earthquake occurs every 20-120 seconds. Earthquakes cause falling pieces of the city hit the Champions, dealing damage equal to 75% of their max health (subject to a DEX save).
- The earthquake also triggers the following effects for 15 seconds:
- All Champion damage is disabled.
- Enemies move 200% faster.
- Enemies deal 400% additional damage.
- DEX Save: For each point their Dexterity score is above 10, a Champion has a 10% chance to save against the damage/effect, completely nullifying it. For example, a Champion with 14 DEX has a 40% chance to save against the damage, while a Champion with 20 DEX or higher has a 100% chance to save against the effect.
- Reach area 300.
- Resolve Amongst Chaos: Shadow Stalkers Search for Ulder Ravengard while Lemures attack the party!
- Only Champions with CHA of 12 or lower can be used.
- Lemures appear in each area. They do not drop gold, nor do they count toward quest progress.
- Enemies deal 300% additional damage.
- Reach area 325.

Icewind Dale: Rime of the Frostmaiden
- The Giant's Bane Tavern: Giant-Size Adventure Enter Icewind Dale with Volo on your side!
- The great writer Volothamp Geddarm accompanies the Champions, taking up a slot in the formation and debuffing the damage of everyone adjacent.
- Non-giant creatures are scaled up, creating the sort of harrowing tale that Volo is famous for.
- Enemies move 100% faster and deal 200% more damage.
- Reach area 250.
- The Everlasting Rime: Mirage Arcane Continue to Ten-Towns while Chadwick offers to help with the environmental control.
- In an effort to help the Champions weather the cold, Chadwick joins them and attempts to practice with some new spell scrolls.
- The terrain around the Champions changes, and not always to the Champions' advantage. Each 5 section area is changed to a different environment:
- While in a dungeon illusion, Champions base attack cooldown is increased by .5 seconds.
- While in a Chult illusion, Champions deal 200% additional damage.
- While in a Ravenloft illusion, Enemies deal 200% additional damage.
- While in an Avernus illusion, Enemies drop 99% less gold.
- While in a farm illusion, additional enemies appear, these additional enemies do not drop gold, nor do they count towards quest progress.
- Reach area 275.
See the in-game Change Log for more information!