Traveling the wastelands of Avernus is never a simple or smooth journey.
Note: you will need to have completed the previous two Descent into Avernus Adventures, Into the Fire and Dreamscape, in order to access these new Adventures.
The Path of Dreams
The Champions and their new allies catch a sweet ride to Harumann's Hill, but the journey through the wastelands of Avernus is neither uneventful nor easy...- Variant: The Path of Redcaps — Redcaps from Fort Knucklebone arrives to hamper your progress. Redcaps appear in each area with increased damage. Redcaps track the number of enemies destroyed. For each enemy destroyed during this adventure, the damage of all Redcaps is increased by 10% (additive).
Reach area 350.
The Lost Hollyphant
The Champions find themself alone on Avernus and launch a rescue party for their kidnapped ally!- Variant: Zapper Overload — The Demon Zapper is overcharged and overloading! Only Champions with STR of 13 or higher can be used. In areas 1-40, the demon zapper is no longer targeting fiends, it's targeting interlopers that are in Avernus! Every 10 seconds, one member of the formation is zapped by the demon zapper offscreen. In addition to taking damage from the zap, Champion zapped have one of the following random effects happen to them:
- Teleport: The Champion is removed from the formation and you are unable to use them until you change areas.
- Sear:The Champion takes 50% more damage from the beam for each Champion adjacent to them.
- Enfeeble:The Champion's damage drops to 0 for the next 30 seconds.
Reach area 375.
See the in-game Change Log for more information, including a full list of changes and fixes included in this update.