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It's the day before Shieldmeet and the Open Lord of Waterdeep has gone missing. Nobody has seen Laeral Silverhand in days, and it is imperative that she be found before the meeting with the Masked Lords begins.
At the behest of the Blackstaff, the Champions are sent to discover what happened...
Midsummer 6 introduces Vin Ursa, a Plasmoid Fighter/Rogue Bounty Hunter - and CNE Original! It also brings back Valentine, the Reborn Half-Elf Sorcerer from The Black Dice Society, and Ellywick Tumblestrum, the Gnome Planeswalker and Greatest Bard in the Multiverse. Players have until Monday, August 7th at 12PM PDT to complete their event unlocks and objectives.
New Champion: Vin Ursa
Vin Ursa is one of the deadliest bounty hunters in Wildspace. Raised by a community of Autognome thieves and trained by a former Xaryxian assassin, Vin is an expert at completing dangerous jobs. To keep her skills honed, she spends much of her off time in the Arena of Blood. If there's one thing you should hope for in Wildspace, it's to avoid ending up on the wrong side of her L.A.S.E.R. sight.
Vin Ursa is a Support and Gold Find Champion who builds up a ledger of Favored Foes as you progress through an adventure. She supports the formation in capturing her Favored Foes and makes sure the extra reward is worth it. Once unlocked, her skills can be hired into slot 7 opposite Minsc.
For more information on Vin Ursa and all of her mental powers, check out her Champion Spotlight!
Year Six Variants
A New Hope - Search for the absent Open Lord of Waterdeep with Vin Ursa!
Vin Ursa starts in the formation (Slot 4). She can be moved, but not removed.
Only Champions in the front two columns can deal damage.
Complete Area 75.
The Menagerie - Search for the absent Open Lord of Waterdeep against foes of every type.
Vin Ursa starts in the formation (Slot 5) with her Bounty Hunter and ultimate abilities unlocked. She can be moved, but not removed.
Each wave, an extra monster with a random monster type spawns. It drops no gold nor does it count towards quest progress.
Every 10 areas, all monster health is increased by an additional 100%, stacking multiplicatively.
Complete Area 125.
Journey's End - Search for the absent Open Lord of Waterdeep with the Good, the Bad, or the Neutral.
Vin Ursa starts in the formation (Slot 5). She can be moved, but not removed.
Only Champions from the most represented alignment(s) on the good/evil axis can deal damage.
Complete Area 175.
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Some of the most deadly folk in Wildspace are also the most knowledgeable about the dangers travelers could encounter. That's why having a bounty hunter like Vin Ursa on your side is extremely helpful. If you need someone with the skills and information needed to get any job done, then this Plasmoid is the one you want to hire!
I. Vin Ursa
Vin Ursa is one of the deadliest bounty hunters in Wildspace. Raised by a community of Autognome thieves and trained by a former Xaryxian assassin, Vin is an expert at completing dangerous jobs. To keep her skills honed, she spends much of her off time in the Arena of Blood. If there's one thing you should hope for in Wildspace, it's to avoid ending up on the wrong side of her L.A.S.E.R. sight.
Vin Ursa is a Support and Gold Find Champion who builds up a ledger of Favored Foes as you progress through an adventure. She supports the formation in capturing her Favored Foes and makes sure the extra reward is worth it. Once unlocked, her skills can be hired into slot 7 opposite Minsc.
II. Vin Ursa's Stats
Race: Plasmoid
Alignment: Lawful Evil
Gender: Female
Pronouns: She/Her
Age: 27
Class: Fighter/Rogue
STR: 8
DEX: 20
CON: 12
INT: 13
WIS: 17
CHA: 10
Role: Support/Gold
Eligible for Patrons: Mirt, Strahd
Slot: 7 (Minsc)
III. Vin Ursa's Design
Creating a new CNE original character is an opportunity to stretch our D&D muscles, while also crafting someone who can help fill the gaps in our roster. Our Content Designer, Treavor Bettis, knew that we needed more evil and female Champions as well as races that have not appeared in our formations yet. With those specifications in mind, he crafted a plasmoid fighter/rogue who tries her best to be cool and suave. While her skills and abilities make her appear composed and effortlessly awesome, her personality is more exuberant and bubbly.
As a renown bounty hunter, Vin Ursa has traveled all across Wildspace, and is so comfortable among the stars that she can be used in any Light of Xanyxis adventure or variant. Being successful at this job requires knowing as much about your target as possible, so she'll study the monsters in the current adventure to add them to her roster of Favored Foes. This means everyone in the formation does extra damage against them, and they drop more gold when defeated. Vin Ursa's first Specialization increases the damage of Champions in either the Front Deck or the Rear Deck. Those in the Deck she has chosen will get an extra bonus to damage the more Favored Foes Vin Ursa is tracking. And because she's excellent at Contract Negotiations, using a Bounty Contract while she's in the formation will increase her Deck Specialization damage bonus even more!
A lone hunter can be dangerous, and Vin Ursa's L.A.S.E.R. attack skills are formidable. But she knows that working with a team can bring down even more dangerous prey. Her second Specialization decides what kind of team she will support with a damage bonus, either Good, Neutral, or Evil Champions. With her Ultimate she blasts an enemy, and if she crits she'll make that enemy type one of her Favored Foes so the rest of the team can help take the target down!
Vin Ursa has built her renown fighting some of the most terrifying creatures this side of the Abyss, and has a long list of Favored Foes to help your formation do the same!
IV. Vin Ursa's Abilities
Basic Attack
L. A. S. E. R. - Vin Ursa fires a shot from her relay and deals one hit to a random enemy.
Passive Abilities
Wildspace Lover - Vin Ursa can be used in any Light of Xaryxis campaign adventure or variant, even if she would not normally be available to be used due to variant or patron restrictions.
Formation Abilities
Bounty Hunter - Vin Ursa picks a random monster type from a monster in the current adventure as her Favored Foe for the current adventure. Favored Foes drop 100% extra gold and all Champions deal 100% damage to them.
Vicious Vantage - Vin Ursa increases the effect of your Deck specialization by 100% for each Favored Foe she has, stacking multiplicatively.
Contract Negotiations - Whenever you use a Bounty Contract with Vin Ursa in the formation, Vin Ursa increases the effect of your Deck specialization by 25% until the end of the current adventure, stacking multiplicatively. Caps at 100 stacks.
First Specialization
Front Deck - Vin Ursa increases the damage of all champions in the front two columns by 400%.
Rear Deck - Vin Ursa increases the damage of all champions in the rear two columns by 400%.
Second Specialization
Friends in Low Places - Vin Ursa increases the damage of Evil Champions by 400%.
Friends in Meh Places - Vin Ursa increases the damage of Neutral (on the Good/Evil axis) Champions by 400%.
Friends in High Places - Vin Ursa increases the damage of Good Champions by 400%.
Ultimate Ability
Target Acquisition - Vin Ursa fires at a random enemy dealing one hit of ultimate damage with a 20% chance to crit, increases additively by buffs to crit chance. She preferentially fires at enemies that aren't already one of her Favored Foes. If she scores a critical hit, Vin Ursa adds the target creature's type(s) to her list of Favored Foes for the rest of the adventure.
V. Vin Ursa's Epic Equipment
Slot 1: Global DPS
Slot 2: Bounty Hunter
Slot 3: Vicious Vantage
Slot 4: Front Deck and Rear Deck
Slot 5: Specializations
Slot 6: Ultimate Cooldown
VI. Conclusion
Hiring Vin Ursa into your formation can help bring you fame and fortune! You can tell us stories about the bounties you've collected in several places:
With the Rock of Bral behind them, Krux tells the Champions about an old friend of his who is hiding out in Doomspace and who very much wants to stop the Xaryxian Empire. They'll need some help getting to Doomspace though. But, before they can do that Xedalli has gone missing! The Champions will have to find her before making their way to Krux's friend!
This week's update brings two new adventures and adventure variants to our Light of Xaryxis campaign. It's time to get back into Wildspace!
Note: you will need to complete the previous two Light of Xaryxis adventures, Rocky Reception and Rock and Roll, in order to access these new adventures.
Also in this week's update is an extra Variant! Completing it will unlock our newest Evergreen Champion - Commodore Krux!
Commodore Krux is a soldier who believes his glory days are behind him. This Giff has spent the last few years working as a mercenary on and around the Rock of Bral, but lately he has been spending more time in his cups as new jobs have become fewer and farther between.
Commodore Krux is a DPS, Tanking, and Support Champion who is determined to protect your formation from the threats of Xaryxis. He's our next Evergreen Champion, so starting on July 19th 2023 you can unlock him by first completing the Topolah's Tower adventure and its variant Krux's Speed Run in the Light of Xaryxis campaign. That will unlock that adventure's second variant called Animated Giff, and when you complete that adventure the reward will include the unlock of Commodore Krux! Once unlocked, he'll be battle ready for you in Slot 4 opposite Jarlaxle.
Variant: 3,720 to 1 - Join Krux's crew, and navigate where they'd be crazy to follow you.
An asteroid spawns with each wave. If it reaches a Champion, it explodes dealing 50% of the Champion's max health in damage to that Champion. The asteroid drops no gold nor counts toward quest progress.
Only Chaotic champions can deal damage.
Complete area 650
Topolah's Tower
Visit Krux's friend to collect a Wildspace navigation tool.
Adventure Variant: Krux's Speed Run - Visit Krux's friend to collect a Wildspace navigation tool with Krux!
Commodore Krux joins the formation (Slot 5) as an escort.
Every 240 seconds of real time play, a random Champion is transported away, removing them from the formation. They are unavailable for the rest of the adventure.
Champions can't otherwise be removed from the formation once they've been added.
Complete area 700
Adventure Variant: Animated Giff - Visit Krux's friend to collect a Wildspace navigation tool while trying to impress Krux!
Requires you to have completed variant 1, Krux's Speed Run.
Commodore Krux joins the formation (Slot 5). He doesn't interfere, and seems to be testing you.
Every 120 seconds of real time play, a random Champion is transported away, removing them from the formation. They are unavailable for the rest of the adventure.
Champions can't otherwise be removed from the formation once they've been added.
Fire breath potions can't be used during the adventure, and click damage has no effect after area 100.
Complete area 750
You can find all this information and even more details in-game!
Giff are experienced spacefaring mercenaries and renowned fighters, and Commodore Krux is one of the best Giff you can have at your side on adventures in Wildspace. With his commanding presence and flintlock pistols, Commodore Krux brings purpose and authority to your formation!
I. Commodore Krux
Commodore Krux is a soldier who believes his glory days are behind him. This Giff has spent the last few years working as a mercenary on and around the Rock of Bral, but lately he has been spending more time in his cups as new jobs have become fewer and farther between.
Commodore Krux is a DPS, Tanking, and Support Champion who is determined to protect your formation from the threats of Xaryxis. He's our next Evergreen Champion, so starting on July 19th 2023 you can unlock him by first completing the Topolah's Tower adventure and its variant Krux's Speed Run in the Light of Xaryxis campaign. That will unlock that adventure's second variant called Animated Giff, and when you complete that adventure the reward will include the unlock of Commodore Krux! Once unlocked, he'll be battle ready for you in Slot 4 opposite Jarlaxle.
II. Commodore Krux's Stats
Race: Giff
Alignment: Lawful Good
Gender: Male
Pronouns: He/Him
Age: 52
Class: Fighter
STR: 18
DEX: 14
CON: 17
INT: 11
WIS: 12
CHA: 12
Role: DPS, Tanking, Support
Eligible for Patrons: Mirt, Vajra
Slot: 4 (Jarlaxle)
III. Commodore Krux's Design
As the captain of the Second Wind, Commodore Krux has spent many years proudly traversing Wildspace as a fighter and mercenary. He's made many friends and connections, as well as had multiple clashes with astral elves, throughout all of his travels. While he's worried that his glory days are long behind him, he's still enthusiastic about sailing his ship towards adventure!
Most of Commodore Krux's efforts are focused on boosting All Hands On Deck! He increases the damage of all Champions in his column and in the rear-most column, and raises that bonus the longer you spend in an area. This well traveled Giff is an expert on Wildspace, so he can be used in any Light of Xaryxis campaign adventure or variant despite any restrictions. For every adventure, variant, and Patron variant you have completed in Light of Xaryxis, he increases the effect of his damage boost, as well as raising the health of all Champions in the formation. Plus he will keep an eye on incoming enemies with his Starfarer's Spyglass, making an enemy type in the next area his Favored Foe so they take more damage from all sources!
Commodore Krux can lead an assortment of formations, so his Specializations help him tailor his support depending on his crewmates. If he wants to focus on his column and the rear-most column, he can knock back his targets while boosting the effects of All Hands On Deck! With a formation filled with magic users, he will increase the damage of those with a magic base attack. Or he can offer damage boosts every time a Favored Foe is defeated. Commodore Krux has a pair of Flintlock Pistols always ready to fire, and when a bigger boom is needed he'll toss a Force Grenade into the fray for an explosion of ultimate damage!
This burly, hippopotamus-headed Giff is impossible to ignore in your formation, both because of his size and his support!
IV. Commodore Krux's Abilities
Basic Attack
Flintlock Pistols - Commodore Krux fires a pistol at random targets, dealing 1 hit.
Passive Abilities
Wildspace Lover - Commodore Krux can be used in any Light of Xaryxis campaign adventure or variant, even if he would not normally be available to be used due to variant or patron restrictions.
Formation Abilities
All Hands On Deck! - Commodore Krux increases the damage of all Champions in his column and the rear-most column of the formation by 100%. This does not apply twice if that is the same column.
Battle Stations! - Commodore Krux increases the damage bonus of All Hands On Deck! by 20% for each second the Champions are in the current area, stacking multiplicatively up to a maximum of 100 stacks.
Batten Down the Hatches! - Commodore Krux increases the health of all other Champions by 0.1% of his max health for each adventure, variant, and Patron variant you have completed in the Light of Xaryxis campaign, stacking additively. Any healing effect on those Champions is increased by the same amount.
Starfarer's Spyglass - Upon completing a new area, Commodore Krux raises a spyglass to his eye and spots an enemy from the next area. All enemies of that type become his Favored Foe until another area is completed, and they take 100% more damage from all sources.
An Experienced Sailor - Commodore Krux increases the effect of All Hands On Deck! by 20% for each adventure, variant, and Patron variant you have completed in the Light of Xaryxis campaign, stacking multiplicatively.
Specializations
Nautical Knockback - Commodore Krux increases the effect of All Hands On Deck! By 200% and his base attack knocks back his targets a short distance.
Take the Helm - Commander Krux increases the damage of Champions with a magic base attack by 400%.
Foe of Xaryxis - Each time any favored foe is defeated, Commodore Krux increases the damage of All Hands On Deck! by 25%, stacking additively up to 25 times, until the area is changed.
Ultimate Ability
Force Grenade - Commodore Krux throws a grenade at the enemy with the most health, which explodes dealing ultimate damage to all enemies in a medium radius and knocking them all back a short distance.
Now that we're situated on the Rock of Bral, it's time to part ways with Elaina and Flapjack. But before they depart they suggest finding a giff named Commodore Krux to help us on our journey. We need to head back to the Happy Beholder and keep a low profile on the way!
This week's update brings two new adventures and adventure variants to our Light of Xaryxis campaign. It's time to get back into Wildspace!
Note: you will need to complete the previous two Light of Xaryxis adventures, No One Can Hear You Scream and Welcome To The Rock, in order to access these new adventures.
Rocky Reception
Search for Commodore Krux while keeping a low profile.
Variant: Luigi After Hours - Search for Commodore Krux while keeping a low profile with Large Luigi.
Three Wildspace Patrons join the formation. Starting with area 16, they leave and are replaced with Large Luigi, the bartender.
Every 5 seconds, Large Luigi uses his telekinesis eye ray to propel a tankard of ale at the enemy with the most health. This enrages the enemy, causing them to take +100% more damage, but they deal +100% more damage, both stacking multiplicatively.
Complete area 550
Rock and Roll
Escape the rock before your luck runs out!
Adventure Variant: Electric Mayhem - Escape the rock during an electrical disturbance.
Only Champions with a magic base attack can deal damage.
Every 5 seconds, a bolt of lightning strikes the Champion that dealt the most damage in the last 5 seconds. This bolt deals 20% of the champion's total health in damage and stuns them for 12 seconds. The stun duration is reduced by 1 second for each Bard in the formation.
Complete area 600
You can find all this information and even more details in-game!